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Check out the MAP.
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With
light-BoneBreaker in hand,
Matrim strides down the
magically-dark, horrible smelling (rotting refuse)
hallway.
Bones litter the floor, and break under
Matrim's tread.
Were Matrim trained in magical arts of any sort,
he would have realized immediately upon entering the
area of magical darkness, that the area is, indeed,
unusual, and consists of a very rare version of the
common light/dark magical duality.
Matrim ponders upon none of this.
As
Matrim enters the area affected by the
magical darkness,
he is
immediately aware of an
eerie chill in the ...
...
not the air, but the
atmosphere, as the
light
of the area is
reduced down to very low moon-lightl.
The
magical light on
BoneBreaker has
no effect against the
low moon-light.
Looking at the
weapon,
Matrim sees
no glow or light effect,
simply everything cast in
eerie shadows of the
low moon-light.
Matrim does not stop, but is aware that the next few
seconds,
while his eyes adjust, are crucial, and the prime
time for an
ambush.
No ambush comes, though ...
Matrim finds a
chamber filled with rotting rubbish,
long-dead animals, bits and pieces of random junk, all piled up
in awful smelly heaps.
Matrim can hear a
creature moving,
and can see, in the
very low light, a
stirring under a large pile
of rubbish nearby.
Bhelmyr follows
Matrim.
Both adventurers (if you have dark-vision, or similar ability) find
that despite dark-vision, everything is still cast in that same eerie,
shadowy low moon-light.
The area affected by this magical moon-light begins approximately
half-way along the passageway to the smelly rubbish chamber.
This message was last edited by the GM at 19:37, Tue 01 Feb 2022.