Twist:
The split-second he stopped dead, Twist flicks on Doctor Norwood's handy-dandy flashlight and plays the beam over Crimson Comet. Using her acrobatic talents to her advantage, she keeps the beam on him as long as possible. "Oops! Flashlight got your powers, sugar?"
10:06, Today: Twist rolled 10 using 2d6+2 with rolls of 5,3. Remain Undaunted (Acrobatics). Did what I intended, yay!
"What th-- what was that? You--" He runs at high speed toward Twist--
Well, speed, anyway. Like maybe 30 miles an hour. Definitely not blurred like before.
Then he trips, and falls. "What th--"
He hops up-- slowly. Takes a few steps to the side-- groggily. "What...
What did you just do...?!?!?"
He seems neutralized, no faster than any other human (who just tripped and fell on the owwy hard ground). It just took a couple of seconds...
Goodwill:
He hadn't really expected a surrender, but he needed to offer. Now that that was out of the way, he'd just have to fight the Green Dragon until he submitted.
With a bit of practiced flair, Goodwill swooped around the fire blast and dive-bombed the Dragon, hopefully knocking him senseless with a good right cross. Goodwill knew he was really just the distraction here, but if he could actually take the fight out of their opponent, then all the better.
Goodwill rolled 5 using 2d6+3 ((1,1)).
...or not.
Green Dragon side-steps, and blasts Goodwill. Goodwill is tough, but ow.
(Goodwill takes 1 new stress... and gets 1 new xp...)