Campaign Guidelines.   Posted by Storyteller.Group: 0
Storyteller
 GM, 231 posts
Sun 18 Aug 2019
at 12:40
Campaign Guidelines.
CAMPAIGN GUIDELINES


As for the leveling:
* No XP points will be awarded, class levels will be awarded on the basis of goals and objectives fulfilled. The DM secretly sets the goals and objectives which will generally be finishing and adventure or quest successfully. All the party levels at the same time.
* When you level, your new features are gained automatically except for those that require a process such as the wizard gaining new spells for his spellbook.
* If you decide to multiclass you must follow the training to leveling variant rule: look for an instructor and pay his/her fees.

As for exploration and traveling:
* The party must choose a default formation, this default formation will always be the formation with which you will be placed on every combat map.
* The party is assumed to move on the default formation unless one of the players state that uses the dash action to move forward or stay behind.
* For the sake of time saving and avoid waiting for all players to make a roll, the Perception system for players before a combat will work like this: your Passive Perception is your default Perception, your Passive Perception is 10 + Wisdom modifier + Proficiency Bonus (if proficient) + any bonus endowed by a feature or feat. In this system only the monster rolls Stealth to attempt surprise you and its DC to beat is you Passive Perception, in this system if you have advantage for any reason then the monster gets disadvantage in its roll and viceversa. Unlike regular rolls against a DC in which you beat it by rolling the same number, in this system the players have the advantage and the monster must roll higher to beat the DC and surprise you. This system applies only when the creature is trying to intentionally ambush you, for places with plenty spots to hide, creatures coming from above like flying ones or in concealing conditions. This system does not apply for indifferent creatures, that are not aware of your presence or in open places such a well lit dungeon corridor.
*When exploring indoor locations, the party is in his default formation and moves at the speed of the slowest PC every round (six seconds).

As for the combat:
* The combat map will be uploaded with an alphanumeric codification for every square. You are responsible for tracking your position and the position of every creature over the map.
* For the sake of time saving and avoid waiting for all players to make a roll, the Initiative system for combat will work like this: you have a Default Initiative which is 10 + Dexterity modifier + any bonus endowed by a feature or feat. In this system only the monster rolls Initiative to attempt acting before you every round, its DC to beat is you Default Initiative, in this system if you have advantage for any reason then the monster gets disadvantage in its roll and viceversa. Unlike regular rolls against a DC in which you beat it by rolling the same number, in this system the players have the advantage and the monster must roll higher to beat the DC and act before you in combat.
* The combat is divided in three phases, in phase 1 move those that were not beaten by the monster(s) initiative roll, in phase 2 move the monster(s) and in phase 3 moves all those players whose initiative was beaten by the monster's roll.
* Once a combat starts with round 1, all players in phase 1 may act, it does not matter the order as long as you are in phase 1, first able to post first to move, once the phase 1 starts, you have 12 hours to act otherwise you will be relegated to act in phase 3. After phase 1 ends, phase 2 starts and the monster(s) move. After phase 2 ends, phase 3 starts and move all the characters in that phase and also the players that failed to post in phase 1. Once phase 3 has started you have 12 hours to act if you fail to do so, your character will be assumed did not act in the round. After phase three ends, the round ends and a new round starts.

As for the combat threads:
There are two threads related to combat:

1) The Current Combat Map. There you will find the combat map with an alphanumeric codification so every square has a code.

2) The Combat thread. Here is where the Dungeon Master will establish three things:

- The initiative order.Who act in Phase 1 and Phase 3 (Phase 2 belongs to the foes).

- Your starting position. Next to your name there is an alphanumeric code, that is your starting position on the map.

- The position of the monster(s). Next to the monsters there is an alphanumeric code, that is the monster's starting position on the map.

How to use the combat thread.

* Use the "Combats" thread to post your movement, use this format:

Role-play description (optional).
These strange crystalline predators advanced, and Peck was certain he did not want to be their next victim.

After watching Nellor puncture one of the creatures with his trusty arrows, the young wizard lanced a finger towards the injured monster--

"Filus Ticus Necroticus"

--and then paused for a moment as if expecting some effect. A breath later, Peck skirted around a nearby rock outcropping, ducking down to hopefully stay beneath the creature's notice.


Action: Casting Toll the Dead against the creature that Nellie already injured. They must succeed a DC 13 Wisdom save or take 3 necrotic damage.

Move: I am ducking behind the rocks by scooting over to R21.

Bonus: None.

Free: Shout to the others "Do not let these things to touch you".


* State your new position (if you move) using the alphanumeric code on the map.
* If you attack or make any action that requires a roll, copy and paste your roll.
* While in combat, please use only the combat thread to talk.
* Once the round is finished wait for the DM to start the next round.
* Keep track of your movement and the movement of your mates. Use the map and any application or software that allow you graphic file manipulation (I use Powerpoint to move the tokens across the map).
* Try to write all the information related to you movement in only one post but if you forgot something DO NOT EDIT, make a new post.

The Time:
Hour: Expresed in the format 00:00, 09:45, 14:15, 23:45, etc.

Time: 09:00
Day: 1
Moon: New
Month: 1
Year: 1
Season: Spring

Guidelines:
For the sake of simplicity the year is divided in 12 months, each month has 30 days. The three first months is spring, three next months is summer, three next months are autumn and the last three months are winter. First seven days of month it is new moon, next 8 days it is crescent, next 7 days of month it is full moon and the last 8 days of month it is crescent.

Regarding the name of the months and the name of the days, this part goes metagaming, your character says "the third month" and it is assumed in game it says the name of the month (whatever it is called in the setting world). As you have noticed I am not tracking the weeks, again we go metagaming, it is assumed the people in game use days of the week and have regular days for certain things (if the story requires it e.g. on Monday the cattle is moved to another grassland, on Saturday night halflings go party) but in game everyone names the days as they are called in the setting world.

Last but not least.

Please update your Bio 1 line with your Passive Perception and Passive Initiative, use this format:

PP [11] PI [13]