“I'm wondering if it would be advisable to try and get those two, since they have a "lightning gun?" says David.
Johan nods, “if we encounter what was under that hatch...more of these lightning gun cameras couldn’t hurt.”
You discuss this for a while but then decide against it.
TJ tells the group, "Oh, those were the polyps folks."
Dermot deadpans. “Ye don’t say.”
"Well, I don't know how to describe them verbally," replies TJ. "At least we have an idea how they look like."
“Unfortunately, it’s not the worst thing I’ve seen with you lot,” says Dermot. “But it is nice to know what we’re up against for once!”
TJ looks towards Dermot with a grim expression, and said, "I don't think that they're what we're really up against..."
Dermot takes this in silence as he turns away with a grimace and begins to trudge forward.
He whistles a few notes, then stops himself.
"Do you think it's wise to whistle a tune? We might miss the polyps that will get us if ever," TJ warns Dermot.
You head down the right passageway. After walking for nearly a mile, you come to another mound of rubble, this one larger than the rest. There is another rope stairway leading up to the top, so you begin to climb.
As you are helping each other over the unsteady top of the mound, Gustav loses his footing and kicks over a pile of rubble. It cascades down the side with a loud clatter. There is a distant shriek from the ceiling above you and three dark winged shapes descend on you!
They are black in color, half-toad, half-bat, and equipped with loose, curiously rumpled wings and apparently eyeless, mouthless heads. Each are larger than a tall man.
Dermot lets out a classic horror movie scream, falls on his butt, turns and scrambles back down the mound like a jackrabbit on a hot summer day. And he doesn’t stop running til he gets halfway back down the tunnel. Rachel takes one look at the bat horrors and runs after Dermot.
TJ shouts "Dermot, wait..." and tries to pull him by the collar using his telekinetic powers, but he, for some odd reason, is unable to.
Can I get a SAN roll for everyone, please? Lose 1 for success, 1D6 for failure.
Those still sane have one round to react before they reach you.
Your SAN in descending order; Gustav 81. Dermot 62. Art 61 (he loses 1). TJ 58. David 55. Rachel 41. Johan 31.
This message was last edited by the GM at 22:26, Fri 28 Aug 2020.