“Secured?” replies Lawrence with a puzzled frown. “I mean, I could have Giles mind her in the servant’s quarters if necessary. Not very comfortable with letting her roam around my home, to be honest.”
He arranges for Giles to lead Edith Stafford away and keep an eye on her. Once that is arranged, he invites you inside. “Father is in his room and has started drinking already. I fear this is taking a toll on his health.”
The young Vane heir leads you through the Great Hall to the Servant’s Hall and to a staircase in the back kitchen. This leads down to the cellar, where another door takes you to the wine cellar (stocked with dusty old bottles of exquisite claret) and into a storage room, where a stout door leads down to the dungeon. The door is kept locked, although the key rests on a hook that hangs nearby. A long flight of steps leads into a cold and dark stone chamber, in which a few ancient chains hang from the walls. An unlocked iron door leads into a series of nine cells, each fitted with iron doors of their own.
“I only have the key to the last cell, so that’s where we keep her,” explains Lawrence as he takes the lead. As he comes to the last cell on the left, he looks in and stops dead in his tracks. He looks back at you with a confused expression. “She’s not there!”