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10:56, 2nd May 2024 (GMT+0)

Radio Chatter (Campaign OOC)

Posted by Good Ol' RaeFor group 0
Good Ol' Rae
GM, 10 posts
Tour Guide
Arbiter
Wed 4 Jul 2018
at 01:53
  • msg #1

Radio Chatter (Campaign OOC)


The place for out-of-character discussion.

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Tegyrius
Tegyrius, 1 post
Wed 4 Jul 2018
at 23:17
  • msg #2

Radio Chatter (Campaign OOC)

Did we ever decide on the civilian vs. military leadership for the team?  I have been toying with a couple of ideas for a civilian team leader but I know Dave was looking at a military officer PC.
Good Ol' Rae
GM, 13 posts
Tour Guide
Arbiter
Wed 4 Jul 2018
at 23:48
  • msg #3

Radio Chatter (Campaign OOC)

In reply to Tegyrius (msg # 2):

The idea, at present, is that the team is operating under the aegis of the Arkansas State Guard, which ultimately answers to the civilian governor. I've been deliberately vague about the hierarchy, OOB, and TOE of the guard, though, so that we have some flexibility in arranging these sorts of things. I believe that Dave has gen'ed up a preliminary team leader PC (ex-USAF, currently an officer of the ASG), so let's see what he has to say about this.

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Dave Ross
Dave Ross, 1 post
Thu 5 Jul 2018
at 07:45
  • msg #4

Radio Chatter (Campaign OOC)

Here's the link for my primary concept.

link to a message in another game

I'm more than happy to run that concept with a civilian team leader if Teg wants to go down that road. I  don't see that causing any challenges - presumably the civie would be in overall charge while Kirk would be more focused on the security aspects of the mission. In a nut shell, I'm keen to play that concept but she absolutely does not have to be the overall boss.

One thing though, she's a graduate of the USAF Academy and career AF officer so she wouldn't self identify as ex USAF now ASG. She would self identify as active duty USAF attached to the ASG for the duration of the current emergency. I realise that legally that may be a grey area but I figure that by this stage in the War lawyers wont be splitting hairs. In terms of the game I don't see it making any difference, particularly as this time round the Governor is not a jerk.
Tegyrius
Tegyrius, 3 posts
Thu 5 Jul 2018
at 13:16
  • msg #5

Radio Chatter (Campaign OOC)

Okay.  I've been kicking around two concepts.  Which one I select will depend, in part, on how our mission is slanted (i.e., which candidate The Powers That Be would have tapped to lead such a mission).

If the mission is more infrastructure-focused, I'm looking at re-tooling the engineer concept I submitted for the New Mexico game.  Former Marine Corps combat engineer lieutenant who went back to school for civil engineering and went into the private sector.  At the time of the war, he was the city engineer for someplace that's now defunct due to a nuclear strike.

If the mission is focused more on continuity of government and re-establishing the rule of law, I'm thinking about someone who can represent the state in that respect.  I'll need to dig into Arkansas' criminal justice system a little more but I'm thinking a former district attorney or circuit court judge.  In either case, he'd now be operating under some sort of special commission from the state to give him statewide legal authority.
Tegyrius
Tegyrius, 4 posts
Thu 5 Jul 2018
at 13:40
  • msg #6

Radio Chatter (Campaign OOC)

Addendum - going back to the Pharos thread, it looks like Spartan is leaning toward the engineer concept, so I can let that one go.

Other non-leader concepts I have floating around that would fill needed skill sets are:

Based on recent vacation experiences, the archetypal backwoods guide.  Primary mission role would be scout, with the terrain skills to get the team into and out of just about any area in Arkansas.

Public health physician.  Primary focus would be epidemiology, so this would not be a battlefield trauma specialist (mechanically, Medical focus would be Diagnosis).
Cole Anderson
player, 1 post
Civil Engineering Officer
USAF O2
Thu 5 Jul 2018
at 13:41
  • msg #7

Radio Chatter (Campaign OOC)

I'm happy to find another secondary concept if you want a civil engineer as a primary.  So no worries there.
This message was last edited by the player at 13:41, Thu 05 July 2018.
Good Ol' Rae
GM, 14 posts
Tour Guide
Arbiter
Thu 5 Jul 2018
at 15:42
  • msg #8

Radio Chatter (Campaign OOC)


I see the mission as being both, really- assisting local communities outside the state government's ZOC, in order to establish positive connections between said parties. It's about the state government trying to restore civilization with both carrot and stick. This could mean helping to repair a well or bridge, adjudicating a property dispute, delivering some mail, treating the sick or injured, or taking down a troublesome band of marauders- all of the above, really. I don't think that a PbP will work if its focus is on one or the other. Read on.

One thing to keep in mind as we discuss PC backgrounds, roles, and affiliations is PbP utility. I'd like this game to focus more on civil affairs than other T2K campaigns I've participated in, but I think we've all noticed how quickly lengthy non-combat episodes slow down PbPs, sometimes to the point of fatal entropy- even with this group. So, IMHO, a little action is a must.

In my vision for this campaign, the party will encounter various marauders. From time to time, combat is going to be inevitable. This doesn't mean that PCs can't be, technically-speaking, civilians, but it does mean that civie PCs should be  able, ready, and willing to fight when the time comes. A "pure" civilian character likely isn't going to last long where we're going.

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This message was last edited by the GM at 16:09, Thu 05 July 2018.
Good Ol' Rae
GM, 15 posts
Tour Guide
Arbiter
Thu 5 Jul 2018
at 16:07
  • msg #9

Radio Chatter (Campaign OOC)

Tegyrius:
The local oil and gas industry may have been someone's tertiary nuclear target.  Wikpedia lists two oil refineries in the state (https://en.wikipedia.org/wiki/..._refineries#Arkansas).


Are you thinking that these targets got nuked? Relatively speaking, they're both fairly small operations and it may be that, they won't be producing much in 5-10 years. If they were nuked, that adds to the problems that could be encountered in the AO. If they weren't, they're a potential prize for whoever can control them.

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This message was last edited by the GM at 16:08, Thu 05 July 2018.
Tegyrius
Tegyrius, 5 posts
Thu 5 Jul 2018
at 16:17
  • msg #10

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
In my vision for this campaign, the party will encounter various marauders. From time to time, combat is going to be inevitable. This doesn't mean that PCs can't be, technically-speaking, civilians, but it does mean that civie PCs should be  able, ready, and willing to fight when the time comes. A "pure" civilian character likely isn't going to last long where we're going.


Concur, and have you ever known me to build a PC without combat capability?  :)

Good Ol' Rae:
Are you thinking that these targets got nuked? Relatively speaking, they're both fairly small operations and it may be that, they won't be producing much in 5-10 years. If they were nuked, that adds to the problems that could be encountered in the AO. If they weren't, they're a potential prize for whoever can control them.


I'm looking for potential alternative nuclear targets, as Blytheville AFB was closed in 1992.  Pine Bluff Arsenal doesn't have its chemical weapons stockpile, so it wouldn't be a particularly viable target.  Little Rock AFB is the C-130 training center but that's not really high-priority.  The only other sites I can find are Army Reserve and National Guard training facilities.

I'm tempted to ask for a nuke on Wal-Mart corporate headquarters as a target of high economic value.
Good Ol' Rae
GM, 16 posts
Tour Guide
Arbiter
Thu 5 Jul 2018
at 16:25
  • msg #11

Re: Radio Chatter (Campaign OOC)

Tegyrius:
I'm looking for potential alternative nuclear targets, as Blytheville AFB was closed in 1992.  Pine Bluff Arsenal doesn't have its chemical weapons stockpile, so it wouldn't be a particularly viable target.  Little Rock AFB is the C-130 training center but that's not really high-priority.  The only other sites I can find are Army Reserve and National Guard training facilities.


Ah, thanks for catching that. I was unaware that Blytheville AFB was off the list. Well, El Dorado certainly fits the bill. Smackwater's pretty small though. So we could erase the bigger or the two and leave the smaller as a potential McGuffin.

Tegyrius:
I'm tempted to ask for a nuke on Wal-Mart corporate headquarters as a target of high economic value.


Ha ha! Yes, please! I loathe WalMart. But, alas, I doubt it's worth a nuke.

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Tegyrius
Tegyrius, 6 posts
Thu 5 Jul 2018
at 16:37
  • msg #12

Re: Radio Chatter (Campaign OOC)

I've been toying with a career timeline for the physician concept.  He'd be former US Navy.  Finished med school and got his O-3 commission in 2007.  Served his internship at Naval Medical Hospital San Diego, then deployed to Helmand with the 24th MEU in 2008-2009.  He stayed with the 24th MEU through its Haiti earthquake relief deployment in 2010.  Went back to Afgahnistan in 2012-2013 as part of the PRT Kunar medical contingent, then finished out his service at Naval Medical Research Unit 6 in Peru.  At the time of the war, he was running the Arkansas Department of Health's Preparedness and Emergency Response Branch.  He's argued himself into a position with this team on the basis that it's pretty much what he did with PRT Kunar.
Tegyrius
Tegyrius, 7 posts
Thu 5 Jul 2018
at 17:27
  • msg #13

Re: Radio Chatter (Campaign OOC)

The engineer pitch is an Oklahoma City native who witnessed the Murrah Building bombing as a kid and grew up fascinated with explosions.  He wound up an Army combat engineer officer but got out as soon as he'd served his minimum service commitment because he was disgusted with the bureaucracy.  Trading one set of red tape for another, he went to grad school for civil engineering, got his PE, and eventually went on to earn a Ph.D from New Mexico Tech.

When the war broke out, he was running his own specialized engineering consulting firm in Little Rock and was a Pulaski County Sheriff's Office reserve deputy (mainly so they could use him for EOD and explosive breaching).  Realizing that shit was not going to be normal for a long time, he used his government connections to get all his surviving  employees hooked up with state jobs in the reconstruction effort, then started farming himself out to whatever project needed him.
Cole Anderson
player, 2 posts
Mobility Pilot
USAF O2
Thu 5 Jul 2018
at 22:46
  • msg #14

Re: Radio Chatter (Campaign OOC)

Ok, with Teg interested in Civil Engineering, I'm updating Cole a bit to cover Agricultural Specialist/Drone Pilot (with enough Chemistry to keep the still and biodiesel processor working).

Cole Anderson grew up on his family’s farm, where he lived and worked until he was 20 years old.  Had it not been for a pest infestation of almost biblical proportions, Cole might not have ever seen a crop duster.  But after he did, Cole could think of almost nothing else.  He left home for Embry-Riddle and headed to Arizona, to pursue his new dream of flying.  After earning his Associates in Aeronautics and his single and multi-engine ratings, along with ‘aerial application’ certification, he returned home, bought a used Air Tractor, and started working for his family, along with nearby farms.  When the war broke out, the Department of Defense pulled the names of all licensed pilots from the FAA and Anderson was subsequently drafted into the USAF.  Following his abbreviated training, Anderson was sloted as a C-130 pilot, shuttling cargo to and from Little Rock AFB.  Cole spent most of war in the co-pilot seat of a Herc doing domestic logistics flights, with the 4 year degree holding Academy jocks dodging (or not) Vympels in the European theater.  Once the parts and fuel got low, Lieutenant Anderson soon found himself at lose ends and looking for something other than infantry duty....
This message was last edited by the player at 01:31, Fri 06 July 2018.
Tegyrius
Tegyrius, 8 posts
Thu 5 Jul 2018
at 23:58
  • msg #15

Re: Radio Chatter (Campaign OOC)

Don't drone me, bro!

@All - if everyone's okay with the engineer pitch, I'll start working him up as the civilian team leader, appointed by the Governor's Task Force on Recovery ("Reconstruction" having unfortunate connotations in the former Confederacy).
keys138
keys138, 1 post
Fri 6 Jul 2018
at 00:22
  • msg #16

Re: Radio Chatter (Campaign OOC)

 Really hoping to carve some time tomorrow for Rpol.  Stay tuned!
keys138
keys138, 2 posts
Fri 6 Jul 2018
at 22:15
  • msg #17

Re: Radio Chatter (Campaign OOC)


The kids are upstairs playing.  Winning!

Right now I'm building up Saul and Carissa Noble as a father/daughter team ready to take on the South.  Saul will be a 53 year old Marine who enlisted out of high school, finished his first enlistment and joined the Memphis, TN police department, working on a degree in Psychology in his spare time.  He stayed active in the Marine Reserve working in the 4th Civil Affairs Group out of Florida, deployed several times to the Mideast and Afghanistan (and all the badness that came leading up to 2030).  Saul was promoted into the Warrant Officer track coinciding with his promotion to Detective in the Gang Unit in the police department and the awarding of his Master's Degree in Sociology.

In his spare time, Saul moved his family about forty miles northwest of Memphis into Arkansas, settling on a small ranch that his father left him.  Saul's heart was always on the Ranch and he raised his three daughters on the property with his wife, Eva.  Without any sons, Saul leaned hard on his daughters, teaching them to be strong, self-sufficient women.  Carissa to the lessons the most, learning to ride, shoot, survive, care for animals, and more.  She shadowed her father through the Memphis PD explorer program and from the time she was 16 attended shooting camps and competitions with him.  She was waiting on her Memphis PD academy slot to come through when the world went to shit.

Saul was 48 when the Blood Lord's bullet hit him in the hip.  It was a career ending .45 caliber slug that shattered a portion of his  right leg and pelvis, leaving the detective with a sizable limp.  The Corps kept him around a little longer, mainly due to his experience in dealing with hostile populations.  Starting around 2027, he retreated back to his farm to watch his wife die of breast cancer and one of his daughter's vanish into the San Diego nuclear fireball.  All in all, he's managed to stay pretty well with it.

When the governor of Arkansas started putting together a unit to go out and make contact, his name came up and he showed up with Carissa in tow.  His final daughter, Ora, stayed behind with her husband and three kids to keep the ranch from disappearing into the hands of marauders.

Saul's skill set will be pretty diverse, Charisma heavy with Persuasion and interrogation.  I'm guessing a whole lot points across many disciplines, master of none.  Except cop stuff.

Carissa, at 25, will be a pretty competent door-kicker with a ranch skill set as well.
Good Ol' Rae
GM, 17 posts
Tour Guide
Arbiter
Fri 6 Jul 2018
at 23:02
  • msg #18

Re: Radio Chatter (Campaign OOC)

In reply to keys138 (msg # 17):

Looks good, Keys. Did Clarissa get into the academy? It says she was on the wait list when the SHTF, but she's 25 when the campaign starts. If not, what was she up between 2026 and 2030? Working on the farm, maybe? I'm not finding fault, just curious.

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keys138
keys138, 3 posts
Fri 6 Jul 2018
at 23:06
  • msg #19

Re: Radio Chatter (Campaign OOC)

Yeah, I kinda figure dad kept her home to keep the family as safe and intact as possible.  Maybe interned with a veterinarian on the side.
Good Ol' Rae
GM, 18 posts
Tour Guide
Arbiter
Fri 6 Jul 2018
at 23:07
  • msg #20

Re: Radio Chatter (Campaign OOC)

In reply to keys138 (msg # 19):

Cool.

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Tegyrius
Tegyrius, 9 posts
Sat 7 Jul 2018
at 02:52
  • msg #21

Re: Radio Chatter (Campaign OOC)

Rashid West

American, Age 45 (born Oklahoma City, OK, 19 April 1985)

Callsign: Marvin

Armament: Applied Mathematics, LaRue PredatOBR, Beretta 1301 Tactical Marine, Glock 41 Gen4 MOS

Languages: English (native), Spanish (professional)

Key Skills: Civil Engineer, Combat Engineer, Leadership. Small Arms (Rifle)




Bio:

Rashid West was born in 1985 in Oklahoma City.  Desperate to get out of the Midwest, he applied to dozens of colleges on both coasts - but the Naval Academy offered the best job security after graduation.  Getting to see the world from the deck of a ship seemed like a bonus, until Rashid's second semester, when he learned he was incurably susceptible to seasickness.  It was then that he decided he'd go for the Marine Corps.

Graduating Annapolis in 2007, Rashid was commissioned a second lieutenant and served four years as a combat engineer platoon leader and battalion staff officer.  Despite making first lieutenant in minimum time, he had little patience for the politicking required for a successful career in the Corps, so he resigned his commission in 2012 and entered grad school for civil engineering at Texas A&M.  He finished his master's in 2015 and landed a job with an engineering and demolition company based in Little Rock, where he earned his P.E. certification.  For the next decade, he worked on major infrastructure and architectural projects across the South and Southwest.  Along the way, he completed a doctorate in energetic materials engineering at New Mexico Tech and established his own specialty engineering and demolition consulting firm, Ph.D EOD LLC.

Looking for another personal project after his wife left him and he had free time on his hands, Rashid happened across the Pulaski County Sheriff's Office reserve deputy program.  He joined in 2022 and quickly gained a statewide reputation as a reliable consultant for explosive breaching, EOD, and related matters.  This ultimately kept the Marine Corps from recalling him when the war broke out - by the time a 40-year-old ex-lieutenant was needed, Rashid was working full-time to help maintain order in the capital city and across the state.

Rashid realized early that the world was not going to recover in his lifetime - but rapid intervention might arrest the downward slide above a 19th-century level.  He used his government connections to hook up all of his surviving employees with jobs in the Governor's Recovery Task Force, then started farming himself out to whatever projects needed his own skill set.  He was an early proponent of the outreach team concept, though he didn't expect to be appointed to lead one.




Appearance:

Rashid stands 6'1" with a slim build that was just beginning to show the first traces of middle age before the bombs fell.  His close-cropped hair is starting to go gray at the temples.  Half a lifetime working with explosives has left surprisingly few marks on him: only a constellation of shrapnel scars across his right chest and upper arm testifies to his career.  More obvious is the surgical scarring from  work on both ACLs (torn, respectively, playing volleyball and jumping a fence in a foot pursuit).

In the field, Rashid typically wears lightweight cargo pants and expedition shirts, hiking boots, a LaRue Tactical giveaway hat with a Major League Doorkicker morale patch, and Oakley Flak 2.0 sunglasses.  He also wears a battle belt with his Glock and two spare magazines, radio, karambit, trauma kit, and either a spare magazine for his rifle or a shell carrier for his shotgun.  For a planned gunfight, he changes into ranger green Arc'teryx LEAF assault garb, a Velocity Systems Scarab plate carrier, and an Ops-Core FAST ballistic helmet.




Personality:

Rashid naturally tends toward a high energy level and drive to be doing something.  He has never been patient by nature, but Annapolis and the Corps taught him to channel his twitchiness into meticulous planning, which is probably why he's still alive and mostly undamaged.  He has an engineer's drive for efficiency, though he's also learned how to apply social lubricant as needed to get through bureaucracies and other unpleasant interactions.

Casual observers are not aware that Rashid has a sense of humor.  He's naturally a smartass but learned at an early age to suppress it out of self-preservation.  Now it comes out as deadpan remarks deployed on a time-delay fuse that usually runs out several hours after the conversation.  If he's around close friends, he'll roll out his Warner Brothers voice impressions, including a pitch-perfect Marvin the Martian.

Prewar, Rashid's hobbies included volleyball (partly out of a contrarian desire to not be a tall black man playing basketball), IPSC 3-Gun competition shooting (with occasional forays into SASS), camping and hunting in the Ozarks with some of his employees from the area, maintaining his high-end professional wardrobe... and maintaining an "it's complicated" with his ex-wife Jeannette, a former Marine Cobra pilot who was flying for the Gulf oil industry.




Contacts:

Academic, U.S.
Blue-Collar, U.S.
Government, allied
Government, U.S.
Law Enforcement, U.S.
White-Collar, U.S.
White-Collar, neutral/opposed
Good Ol' Rae
GM, 19 posts
Tour Guide
Arbiter
Sat 7 Jul 2018
at 16:21
  • msg #22

Re: Radio Chatter (Campaign OOC)


So is the idea to have two leaders, a military one (Dave's PC) and a civie one (Teg's)? I'm fine with that, for the record, but I want you guys to be fine with also. Otherwise, we're going to need to do some negotiating/adjusting.

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Tegyrius
Tegyrius, 10 posts
Sat 7 Jul 2018
at 16:50
  • msg #23

Re: Radio Chatter (Campaign OOC)

I think what Dave and I had tentatively worked out is that the mission will be under overall civilian authority with a military XO (similar to the way the PRTs were done in Iraq, as this mission is more similar to that than to the Afghanistan model).  Under certain trigger conditions, such as imminent or actual combat or an immediate military or law enforcement problem, command automagically devolves to the military XO.  I don't see us having trouble negotiating this but I agree it's best to get it all written down ahead of time.
This message was last edited by the player at 16:51, Sat 07 July 2018.
Dave Ross
Dave Ross, 2 posts
Sat 7 Jul 2018
at 17:15
  • msg #24

Re: Radio Chatter (Campaign OOC)

That was where I thought we would be coming from at the outset but I'm not so sure that a military XO is really required now - I'm not really seeing where it's adding any unique skills.
Tegyrius
Tegyrius, 11 posts
Sat 7 Jul 2018
at 17:23
  • msg #25

Re: Radio Chatter (Campaign OOC)

I think the need is not so much in the skills on the character sheet as it is in the different authorities and command structures.  Ultimately, if (when) we run into a situation that looks like we need to stabilize an area with force, that's going to be a State Guard mission.  Far better to already have an officer on the team who can recognize that early and provide cogent military analysis to the follow-on forces that we may need to call in.

From a character perspective, Rashid's command experience is limited to one posting as an engineer platoon leader.  He has no idea how to organize and train a local militia or burn out a marauder infestation, and his tactical mindset at this point is much more a law enforcement one than a military one.  He's an engineer first, a small business CEO second, an adrenaline-seeking reserve law enforcement officer third, and a superannuated O-2 a distant fourth.  So he would ask for State Guard help.
Good Ol' Rae
GM, 20 posts
Tour Guide
Arbiter
Sat 7 Jul 2018
at 19:32
  • msg #26

Re: Radio Chatter (Campaign OOC)


I'm not sure that it would matter a whole lot whether it's a state gov't, state law enforcement, or State Guard operation as they're all closely interrelated. I mean, the SG is authorized by state law and answers to the governor (IIRC, he/she appoints its top CO). I assume state LE would be beholden to the state executive as well (attorney general?). I'd prefer not to have to deal with jurisdictional debates within the party. I'm still fine with co-commanders (one for civil affairs and one for tactical ops, as suggested, or some other arrangement), but a CO/XO arrangement might be simpler and cleaner.

-
This message was last edited by the GM at 20:03, Sat 07 July 2018.
Dave Ross
Dave Ross, 3 posts
Sat 7 Jul 2018
at 20:05
  • msg #27

Re: Radio Chatter (Campaign OOC)

I'd prefer co commanders, with West having primacy in civil matters and Kirk having primacy in military matters. Where there's overlap I trust each of us to resolve it smoothly and seamlessly, whether that's IC or OOC.

Or, alternatively, West is team leader and Kirk is deputy team leader (but not XO. In practice it's effectively the same thing as a CO / XO relationship but better reflects the joint civil / military nature of the operation).
Tegyrius
Tegyrius, 12 posts
Sat 7 Jul 2018
at 20:41
  • msg #28

Re: Radio Chatter (Campaign OOC)

That would work equally well, yeah.

For PR purposes, I think something like this would require at least the appearance of a mixed civilian/military team under civilian controlling legal authority, reporting up to the elected executive (i.e., the governor).  Assuming the governor isn't an overwhelming dickbag, it's going to be important to demonstrate that the state has not fallen prey to the CivGov/MilGov split that afflicts the federal government, and that the military is still operating within traditional and constitutional limits of its independence.
Good Ol' Rae
GM, 21 posts
Tour Guide
Arbiter
Sat 7 Jul 2018
at 20:56
  • msg #29

Re: Radio Chatter (Campaign OOC)

In reply to Tegyrius (msg # 28):

Ok, good. I think that's settled. Co-leaders.

Teg, while you were on vacay, I mentioned that I was thinking the governor would be a good guy (relatively speaking, at least) this campaign.

-
This message was added to by the GM at 19:05, Sun 08 July 2018.
Dave Ross
Dave Ross, 4 posts
Sat 7 Jul 2018
at 21:09
  • msg #30

Re: Radio Chatter (Campaign OOC)

As it's been brought up, on a meta level my character's views of the split between Governments can best be described as follows

State Gov (i.e the Arkansas leadership) - happy to work with them (provided they are properly and legally elected, which I am presuming they are).

Mil Gov - the legitimate Government at the Federal level (there is a reference in the back story to her father being a three Star General who has a seat at the big Milgov table).

Civgov - treacherous bastards.

(I am assuming we are following the schism as it happened in the classic timeline, i.e. someone more or less appointed himself President.

I don't anticipate any of this causing issues for anyone ic although there's the chance for some drama if we happen to run into any Civgov forces.
Good Ol' Rae
GM, 22 posts
Tour Guide
Arbiter
Sun 8 Jul 2018
at 19:05
  • msg #31

Re: Radio Chatter (Campaign OOC)


OK, when y'all are satisfied with your character/s, go ahead and post them in the Personnel thread. There's no rush, but I'd like to keep things moving in the right direction.

-
Dave Ross
Dave Ross, 5 posts
Sun 8 Jul 2018
at 19:44
  • msg #32

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 31):

I'm considering some tweaks to mine. I thought that giving her a chequered past was adding something but now I'm not so sure, particularly in a game where actions affect other characters. It's maybe something that would fit better in a piece of fiction where there's more control. Or maybe not. I'm undecided.

I might also switch to Army rather than AF given that Rae has the 197th Infantry Brigade in Memphis. My thought process is that it's not unreasonable that the 197th would detach 'advisors' to advise the ASG. Again, I'm undecided.

Another option is to keep the chequered past but have it happen in Memphis, so it may not be common knowledge in Arkansas. In which case she may have been voluntold that she's being put on TDY to the ASG. That sounds to me to be fairly plausible (in the original draft, which was intended for New Mexico she sort of got kicked from one unit to another until she ended up in Albuquerque. I think that kind of worked with the set up of the New Mexico Defence Force with the asshole Governor, but I'm feeling like it's not transferring to this environment too well).

Thoughts are welcome.
Tegyrius
Tegyrius, 13 posts
Sun 8 Jul 2018
at 20:00
  • msg #33

Re: Radio Chatter (Campaign OOC)

I think it works well as a character's internal motivation and backstory.  If it's going to be a good writing prompt for you, I say keep it.  The idea of the original incident having occurred out of state keeps every citizen interaction from becoming a "hey, don't I recognize you from the newspapers?" sort of thing.
Tegyrius
Tegyrius, 14 posts
Sun 8 Jul 2018
at 20:05
  • msg #34

Re: Radio Chatter (Campaign OOC)

For my own part, I'm flailing with getting into West's head.  He, too, was originally written for the New Mexico game (not as a team leader) and I don't know how well the backstory adapts to this game.  I still think an operation like this would need a civilian leader/co-leader for political and legal reasons but I don't know if he's the right guy for it.  I'm back to fiddling with the idea of a former district attorney who, while competent, got the job mainly because someone in the governor's administration knows and trusts (or owes) him.  Mechanically, though, the concern is not overlapping too much with Keys' civil affairs specialist.
Good Ol' Rae
GM, 23 posts
Tour Guide
Arbiter
Sun 8 Jul 2018
at 20:10
  • msg #35

Re: Radio Chatter (Campaign OOC)


Take your time, fellas. I'd rather we slow down and make sure we're happy with our characters that push forward too quickly and find that we don't relate to them. Not liking one's own character means being unmotivated to write for him/her, which doesn't bode well for the longevity of the campaign.

-
Tegyrius
Tegyrius, 15 posts
Sun 8 Jul 2018
at 20:13
  • msg #36

Re: Radio Chatter (Campaign OOC)

Concur.
Dave Ross
Dave Ross, 6 posts
Sun 8 Jul 2018
at 20:16
  • msg #37

Re: Radio Chatter (Campaign OOC)

How about a FEMA official as team lead? Or Homeland Security? Or the State equivalent?

https://www.adem.arkansas.gov/

As for mechanical overlap, I think that's essentially the same challenge I had with West / Kirk, but as you said yesterday there are other ways of looking at it.
Good Ol' Rae
GM, 24 posts
Tour Guide
Arbiter
Sun 8 Jul 2018
at 20:18
  • msg #38

Re: Radio Chatter (Campaign OOC)


I'd keep it State, just to avoid potential MilGov/CivGov drama.

-
Tegyrius
Tegyrius, 16 posts
Sun 8 Jul 2018
at 20:32
  • msg #39

Re: Radio Chatter (Campaign OOC)

Given my day job, I was trying to avoid going to that exact place, even if it would be a case of "write what you know."  :)  It is, however, logical for ADEM to be the lead agency for long-term recovery because they would be best-positioned to coordinate it.  They would probably be running the civilian side of the overall project, coordinating very closely (through the state emergency operations center) with the State Guard and any remaining elements of the National Guard.

So... from a team perspective, our reporting chains would most likely run to our respective parent organizations, but with a dotted line to the state EOC, and we would request additional resources or follow-on teams from said EOC.
This message was last edited by the player at 20:33, Sun 08 July 2018.
Scott Guillory
Tegyrius, 17 posts
Mon 9 Jul 2018
at 02:38
  • msg #40

Re: Radio Chatter (Campaign OOC)

Scott Guillory

Call Sign: Sexton

Age: 47 (born January 8th, 1983, Pine Bluff, AR)

Languages: English (native), Spanish (basic), Haitian Creole (pidgin)

Key Skills: Leadership, Persuasion, Scrounging, Small Arms

Key Gear: notebook, radio, expensive 3-Gun competition firearms finally getting real use




Profile:

After the second shot of whiskey, C. Scott Guillory (the "C" is for "Chase," which he abhors) occasionally describes himself as the dwarf hidden in Governor Steve Ralford's chariot, whispering that the emperor, too, is mortal.  The truth is a bit more complex than that, but the two men have been close friends (some would say co-conspirators) since they met at high school baseball tryouts.  They attended UARK together, hiked and hunted across the Ozarks together, and aided and abetted each other's careers - Ralford in the Marines and later in law and politics, Scott in law enforcement before his election as Sixth Judicial District Prosecuting Attorney.

During Ralford's 2022 run for governor, Scott was instrumental in keeping the campaign organized behind the scenes.  This set the precedent for his ambiguous position in the Ralford administration.  On paper, he was the governor's deputy chief of staff.  The Arkansas Democrat-Gazette's editorial staff described him as "fixer" when they were feeling charitable and "hatchetman" when they took offense to his handling of a major issue.  Many of his tasks involved working with local cops and prosecutors and the state auditor's office to bring Ralford's anti-corruption platform to fruition.  Little Rock political operators also realized Scott was one of only two people to whom the governor had to listen - and he was marginally more accessible than the first lady.

After the 2027 nuclear strikes, Scott disappeared from public view for more than a year.  He resurfaced in early 2029 sporting a couple of mostly-healed bullet wounds and a small entourage of cops and National Guardsmen from Arkansas and Louisiana.  Upon his return to Little Rock, he slotted into place as the governor's usual representative in the state emergency operations center, giving Radford one unbiased source of information on the condition of his state (or at least one with known and trusted biases).

In light of his history, outside observers find it surprising that Scott is the civilian co-leader of one of the recovery outreach teams rather than the overall chair of the Governor's Recovery Task Force.  More experienced analysts are aware that Scott has never been content to sit in an office when he could be in the field.  Since 2029, he's seemed to be looking for something in reports coming in from across the state and what's left of the country.




Appearance:

Scott is a Mark One Model Zero dark-haired, dark-eyed, middle-aged white guy in mostly-decent shape, slimmer than he was a few years ago thanks to the post-apocalyptic weight-loss plan.  In a crowd, there's nothing remarkable about him.  He's missing the tip of his right ear, there's a bullet crease scar along the inside of his left bicep, and his sixth and seventh ribs show the remains of an entry wound and subsequent surgery, but none of those are particularly noteworthy in 2030.

Fierce self-discipline and a need to be taken seriously outside Arkansas eradicated Scott's southern/Ozark accent long ago.  He speaks in generic Middle American television diction with occasional small-town figures of speech and creative profanity calculated for shock value.  His well-honed poker face still carries a faint tinge of street cop professional detachment.

Before the war, Scott's self-assigned uniform was a charcoal gray suit.  The quality increased commensurately with his career trajectory, as did the selection of neckties, but the basic theme remained the same.  In the field, he's switched to lightweight cargo pants and expedition shirts, hiking boots, an Arc'teryx BAC hat with a subdued Razorbacks morale patch, and Oakley Flak 2.0 sunglasses.  He also wears a battle belt with his sidearm and two magazines, radio, karambit, trauma kit, a smoke grenade, two pencil flares, and either a spare magazine for his rifle or a shell carrier for his shotgun.  For a planned gunfight, he changes into secondhand ASP olive drab BDUs, a Velocity Systems Scarab plate carrier, and an Ops-Core FAST ballistic helmet.  When there's vehicle support, though, he still travels with one gray suit in a cleaner's bag - just in case.
This message was last updated by the player at 01:41, Thu 12 July 2018.
Good Ol' Rae
GM, 25 posts
Tour Guide
Arbiter
Mon 9 Jul 2018
at 05:35
  • msg #41

Re: Radio Chatter (Campaign OOC)


Big thanks to Spartan for working up the team vehicles. I like what we've got, wheels-wise, but I'm a little worried that between mechanic's tools, construction tools, any demo (do we have anyone who can handle demo?), extra fuel, food, ammo, etc. boxes of snail mail, medical supplies, and possibly a still, maybe a little more cargo space might be needed. The trailer for CCUV was supposed to answer this, but a related concern is that the trailer will reduce the CCUV's speed and maneuverability.

Maybe an FMTV or something similar?

https://en.wikipedia.org/wiki/...um_Tactical_Vehicles

Not necessarily as substitution, but as an addition to the convoy?

Both of the current NPCs are intended to serve as drivers, either primary or secondary. That covers two of our current vehicle roster of three. Is anyone else planning on taking the wheel- maybe not full time, but part time? Obviously, if we add another vehicle, we'll need a fourth driver.

-
Dave Ross
Dave Ross, 7 posts
Mon 9 Jul 2018
at 09:24
  • msg #42

Re: Radio Chatter (Campaign OOC)

My preference has always been not to make the convoy too large, partly because a smaller team with relatively limited resources fits better with my idea of the T2K game world and partly because I think a smaller party will be easier to manage, so I’m quite happy with just the three vehicles – by my count we’ve still got over a metric ton of spare cargo capacity, split roughly equally between the JLTV, the CUCV, and the trailer. I take your point about the trailer restricting the CUCV’s mobility but imho a five ton truck is going to be equally restricting (and at least the trailer can be unhitched if it has to be).

And to answer your question, I have no plans to make driving a key skill area for any potential PC. :)
Victoria Rios
AnderLackman, 2 posts
Special Agent
Arkansas State Police
Mon 9 Jul 2018
at 10:33
  • msg #43

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 41):

Tori drove a highway patrol cruiser for a few years before becoming a detective, so I'm happy for her to operate Excessive Force.

PS: The M1102 shouldn't restrict mobility too much.  Here's Paul's write-up of this trailer family.

High-Mobility Trailer (HMT)

Notes: Specifically designed for use with the HMMWV, this trailer may also be towed by virtually any vehicle of comparable size. It replaced the M-101 in US service starting in 1997. Three versions of the HMT exist: the M-1101 HTM-L, the M-1102 HTM-H, and the M-1103 HMT-HC. The three trailers have in common riveted construction of high-strength aluminum, a heavy-duty off-road suspension, the same wheels and tires as the HMMWV on a one-axle, two-wheel suspension, hydraulic surge brakes with automatic breakaway activation, a retractable support on the adjustable towbar, and two adjustable support legs at the rear. The HTM-L (Light) is designed for lightweight cargoes; the primary difference between it and the HTM-H (Heavy) is the beefier suspension on the HTM-H. Both may be provided with bows and a canvas cover, and they are designed not to impede the capabilities of the HMMWV. The HTM-HC is a basic chassis with a ladder-type frame; this frame may mount many sorts of tank bodies, shelter bodies, generators, searchlights, ammunition, communications setups, etc. The statistics below are for the basic frame and chassis.
This message was last edited by the player at 14:13, Mon 09 July 2018.
Good Ol' Rae
GM, 26 posts
Tour Guide
Arbiter
Mon 9 Jul 2018
at 16:06
  • msg #44

Re: Radio Chatter (Campaign OOC)


OK, as long as you guys don't think cargo space/carrying capacity will be an issue. I worry too much, sometimes.

So, for primary drivers, were looking at:

Rios (EF)
Skillins (RB)
Watkins (AH)

-
This message was last edited by the GM at 16:09, Mon 09 July 2018.
keys138
keys138, 6 posts
Mon 9 Jul 2018
at 19:50
  • msg #45

Re: Radio Chatter (Campaign OOC)


Okay, my two are up.  Saul is meant to be more my primary with Carissa taking care to make sure I can play in the shooting matches.  She can also serve as a backup driver if necessary, but she's not amazing at it (AGL + Skill = 10).

If they need tweaking, let me know and I'll be happy to turn down or turn up aspects as needed.

Also, Rae can you bring up a second character selection for me?  I'll post up their skills and profiles then.

Thanks!
Dave Ross
Dave Ross, 8 posts
Mon 9 Jul 2018
at 22:29
  • msg #46

Re: Radio Chatter (Campaign OOC)

OK, this is a modified version of what I was originally planning, with some parts staying in but other parts out and some major background changes. I think most importantly for me, I've resolved the question of what motivated her to go for a military career in the first place. It is still a draft, so comments are welcome. I'll try and finalise it by Wednesday (I'm out tomorrow). Would have probably got it done today but I got a Microsoft 10 mandatory update that took two and a half hours. The name is a placeholder (I didn't think of the similarity in names with Carissa until a minute ago).



Charisse Okamoto




Name: Charisse Okamoto
Age: 31 (born Honolulu, Hawaii, May 1999)
Rank: Captain, United States Air Force
AFSOC: 31PX (Security Forces)
Languages spoken: English (Native speaker), Japanese (Native speaker), German (Basic)
Primary Weapon: M4A1 Carbine w/ M68CCO
Secondary Weapon: M17 Automatic Pistol (military designation for SiG Sauer P320)
Melee Weapon: Gerber StrongArm Knife (in the absence of a kendo stick).

Callsign: Nisei

Skills
Expert (12+):
Navigation, Observation, Small Arms (Rifle)
Advanced (10+): Armed Martial Arts, Forward Observer, Grenade Launcher, Scrounging, Survival, Unarmed Martial Arts
Professional (8+): Autogun, Climbing, Computer, Ground Vehicle (Wheeled), Instruction, Leadership, Medical (Trauma Aid), Parachute, Persuasion, Scuba, Small Watercraft, Stealth, Swimming, Thrown Weapon, Tracking
Competent (6+): Meteorology, Pilot (Rotary Wing)

Appearance

Charisse Okamoto stands five feet seven inches tall, with dark hair that falls to her shoulder blades when she lets it down but is usually worn pulled back into a tight bun. She is usually attired in Airman Combat Uniform fatigues in the Operational Camouflage Pattern, OCP aka multicam, camo pattern, over which she wears an OCP Soldier Plate Carrier System vest which has the usual assortment of pouches attached. In non combat situations she will frequently replace her Enhanced Combat Helmet with either an OCP boonie cap or no headgear at all, while her brown eyes will be hidden behind a pair of gold rimmed Ray ban aviators.

Her fatigues bear a full color U.S. flag on the upper left sleeve as well as a nametape with the words U.S. AIR FORCE over her left breast pocket and second nametape with her surname over the right. Rank insignia is worn on both of her collar points. Out of uniform she'll favour casual civilian dress, usually jeans or, in low threat situations and the heat of an Arkansas summer, cargo shorts, and a hooded top, while she'll occasionally be seen in a blue Air Force Falcons tee shirt (she was a member of the women's soccer team at the AF Academy).

Background

Born in Honolulu, Hawaii in 1999, Charisse Okamoto's decision to follow a military career came as something of a surprise - and perhaps a disappointment - to her  father, a Surgeon who had hoped that his daughter would follow in his footsteps. Rather than going to medical school Charisse secured a place at the United States Air Force Academy at Colorado Springs, obtaining a Congressional nomination from Hawaii's junior Senator, who regularly played golf with her father.

She was determined to do well at the Academy, throwing herself into every aspect of it, realized that as a girl in what was primarily a boys' club she had to give as good as she got. Graduating from the Academy in the class of 2020 with a Bachelor's Degree in History, she was commissioned as a Second Lieutenant and assigned to the 86th Security Forces Squadron at Ramstein Air Base in Germany.

Routine promotion to First Lieutenant followed in due course, and in 2024 Charisse was accepted for training as a Combat Rescue Officer (CRO).  She completed the initial phases of the training - Army Airborne School, Combat Diver School, basic and advanced SERE - but dropped out midway through the actual seventeen week CRO course itself, something that she did not take well at all.

When the shit hit the fan Charisse was a newly promoted Captain, serving with the 2nd Bomb Wing at Barksdale Air Force Base in Louisiana. She was still at Barksdale when the War started, watched the BUFF's take to the skies once the nuclear genie had slipped out of the bottle. When lack of fuel grounded the last remaining B52's she initially found herself taking part in various operations aimed at maintaining law and order and providing humanitarian aid in north western Louisiana, until the Mexican led Allianza crossed the border and drove north.

As Allianza forces approached the Texas / Louisiana State line Charisse was part of an ad hoc American force that had been flung together to try and halt the invaders. The fighting was bloody, brutal, with Mexican columns making it as far as Barksdale itself, causing heavy damage before they were repelled. Charisse was in command of a provisional Company that consisted mainly of surplus support and maintenance personnel from Barksdale and Louisiana State and local law enforcement officers, and her unit was hit hard, almost overrun. After it was over it was suggested in some quarters that she had been reckless, had pushed too far forward, allowed her unit to become almost surrounded by the invaders. A few people went as far as to say it was only through good fortune that the whole Company hadn't been wiped out. Some of the surviving Louisiana State Police troopers were particularly scathing of her afterwards, and, as is the nature of such things, various versions of Charisse's role in what has become known as 'the Battle of Barksdale' are in circulation, most of which have been through various stages of embellishment.

Shortly afterwards Barksdale - or at least what was left of it after the fighting - was evacuated, with the Air Force blowing up anything they could not take with them. One column headed for Texas to reinforce the American forces fighting the Allianza there, while another, smaller, column went north, eventually ending up at Little Rock AFB in Arkansas. Charisse was in the latter group, and, along with other Air Force personnel at Little Rock, soon found herself engaged in operations supporting the Arkansas State Guard.

Contacts
TBC
Good Ol' Rae
GM, 27 posts
Tour Guide
Arbiter
Mon 9 Jul 2018
at 23:02
  • msg #47

Re: Radio Chatter (Campaign OOC)


It looks like Carissa has a modicum of medical skill, but we still need a proper medic- for the team and for winning hearts-and-minds. Everyone but Teg is already playing two PCs and I'd rather nobody take on a third. No pressure Teg, but any interest in gen'ing up a medic secondary? If you'd rather not, I totally understand. I don't want anyone to be overextended. I've got a couple of medic concepts rattling around in my head so, if necessary, a new NPC can take the job.

-
Tegyrius
Tegyrius, 18 posts
Mon 9 Jul 2018
at 23:06
  • msg #48

Re: Radio Chatter (Campaign OOC)

Let me think on it.  I'm still finalizing my thoughts on Scott.
Good Ol' Rae
GM, 28 posts
Tour Guide
Arbiter
Tue 10 Jul 2018
at 00:53
  • msg #49

Re: Radio Chatter (Campaign OOC)

In reply to Tegyrius (msg # 48):

Thanks, Teg. Again, if you have any doubts, it's probably best to stick with one PC. I just wanted to put the call out there, just in case.

A few years ago, my wife Michelle- also in public education- visited a school district in NW Arkansas to take a look at their instructional model in action. When she got back, she told me that Springdale, Arkansas has the biggest Marshallese Islander population in the CONUS. Considering the setting we chose, and this little tidbit, I really wanted to run a Marshallese NPC and, since Spartan snagged the autogunner slot, and the medic slot is still up-in-the-air, I wrote him as a utility character. He can cook (good for hearts and minds), drive (backup), and fight a little- the type of character we won't feel bad about leaving to babysit the vehicles when need be. What do you think? Is he not useful enough?


Age: 23
Rank: E-4, Arkansas State Guard
Languages Spoken: Marshallese, English, a bit of Spanish
Primary Weapon: M4 Carbine
Secondary Weapon: M9 Pistol

Jackson Kabua was born to young, immigrant parents, Marshall Islanders lured to U.S.A. by the Tyson Food Corporation with the promise of steady work and a path to full U.S. citizenship. They joined the largest Marshallese community in the continental United States, located in Springdale, Arkansas. Jackson grew up in company-owned trailer park, surrounded by a large extended family (expanded further by chain-migration). Like many in his tight-knit immigrant community, Jackson struggled in school, his only enduring interest in academics being a CTE culinary arts class he enrolled in during his sophomore year of high school.

After over a decade working on the killing floor at a Tyson processing plant, Jackson's father decided that he'd had enough of poultry. He hadn't found the American Dream in Springdale, so he decided to venture out and look for it elsewhere. With his meager savings and a little help from the community, he bought an old food truck and moved the family to Little Rock (Jackson had just turned sixteen). It took about a year, but the Kabua family's Marshallese-Mexican Fusion proved exceptionally popular with the neo-yuppies in Little Rock's business district (so much so, that his father eventually was able to buy a brick-and-mortar restaurant downtown). When not barely avoiding flunking out of school, young Jackson spent nearly all of his waking hours behind the gridle, or behind the wheel, of 'Kabua's Fast Island Cuisine'.

When WWIII came, Jackson couldn't avoid the draft. He was swept up by the Army, for which he became a 92G (Food Service Specialist). After abbreviated basic and Advanced Individual Training (as a cook), PFC Jackson was shipped to the ETO where he spent most of his tour cooking for the men and women of the 5th Infantry Division. On one particularly desperate occasion, during a Russian Federation breakthrough, now-Specialist Jackson was put into an ad-hoc rifle company made up of cooks, clerks, and assorted REMFs and thrown into the breach. In the ensuing week-long battle to escape the Kalisz Pocket, Jackson took over a M240 machinegun from its fallen A-Gunner, wielding it to good effect. Later, during a BM-30 Smerch rocket strike, Jackson was seriously wounded, requiring evacuation to Germany and thence to the U.S.A.- little did anyone know at the time that it would be one of the last medevac flights back to the States. After a lengthy and painful rehab and convalescence, Jackson headed to Little Rock on administrative leave*. Technically, Jackson is a deserter, having made no effort to return to his posting after the lights went out. The Arkansas State Guard, desperate for experienced manpower, decided to overlook this little, inconvenient detail.

Appearance: Vaguely Asian (to the unaccustomed eye) in physical appearance, Jackson has dark skin and thick, black wavy hair. In the field, he wears the same standard-issue OCP ACU that he went AWOL in.

Personality: Jackson is fairly quiet and easy going, but he becomes animated and outgoing when he works with food. He wants to protect his family and he figures that the ASG will give him the best platform with which to do so. Jackson was largely unaffected by his brief but intense experience of combat- in fact, during the fighting, he was quickly able to overcome his fear, displaying a bravery for which he was awarded a Bronze Star.

Skills:
Expert (12+):  Ground Vehicle (Wheeled), Culinary Arts
Advanced (10+): Scrounging, Survival, Swimming
Professional (8+): Autogun, Navigation, Computers, UMA, Small Arms (Rifle)
Competent (6+): Spanish, Thrown Weapon



*Does anyone know what it's called when the military doesn't know what to do with someone who's been seriously wounded, so they don't discharge them, but they don't recall them to active duty either?

-
This message was last edited by the GM at 17:38, Tue 10 July 2018.
Cole Anderson
player, 4 posts
Special Missions Aviator
USAF E6 TSgt
Tue 10 Jul 2018
at 01:04
  • msg #50

Re: Radio Chatter (Campaign OOC)

Seems like a good addition to me.
Tegyrius
Tegyrius, 19 posts
Tue 10 Jul 2018
at 01:22
  • msg #51

Re: Radio Chatter (Campaign OOC)

Food is morale.
Cole Anderson
player, 5 posts
Special Missions Aviator
USAF E6 TSgt
Tue 10 Jul 2018
at 01:24
  • msg #52

Re: Radio Chatter (Campaign OOC)

lol, I'm not overweight, I've just been enjoying good morale for a sustained period!
Dave Ross
Dave Ross, 9 posts
Tue 10 Jul 2018
at 10:44
  • msg #53

Re: Radio Chatter (Campaign OOC)

So...the one thing we always forget about until it’s too late.

Are we taking a dog? Maybe a police working dog?
Good Ol' Rae
GM, 29 posts
Tour Guide
Arbiter
Tue 10 Jul 2018
at 19:04
  • msg #54

Re: Radio Chatter (Campaign OOC)


I added a line about Jackson Kabua taking over a GPMG during the battle to escape the Kalisz Pocket, to justify putting some SP into autogun- the idea behind this being to have a backup gunner to Cole Anderson, or someone to take over on the .50 if/when Cole dismounts with his SAW.

I'm thinking that the party will have been dispatched after the tail end of a hurricane blows through southern Arkansas. It wasn't devastating (to AR, at least), so the teams' mission doesn't become disaster relief or reconstruction, but it explains why Little Rock hasn't heard from some of its southernmost outposts in a while, and it acts as a catalyst for additional adventure scenarios. The civil affairs mission hasn't changed, but it gives the state gov't more of a reason to dispatch such an experienced, well-equipped team to the southern half of the state, when New America is a growing threat in the Ozark uplands of the north.

It's not too late to tweak a PC to include a working dog. Really, it's not too late for any minor (or major) PC tweaks. I want y'all to be happy with your PCs before we get IC.

-
This message was last edited by the GM at 22:00, Tue 10 July 2018.
Carissa Noble
keys138, 1 post
Tue 10 Jul 2018
at 21:01
  • msg #55

Re: Radio Chatter (Campaign OOC)

 Going to tweak Carissa a little to get a back up medic for the team.  Say bye-bye to veterinary skills :)
Tegyrius
Tegyrius, 20 posts
Tue 10 Jul 2018
at 22:00
  • msg #56

Re: Radio Chatter (Campaign OOC)

If she has the veterinary skill, she can take care of the dog.
Carissa Noble
keys138, 2 posts
Wed 11 Jul 2018
at 14:19
  • msg #57

Re: Radio Chatter (Campaign OOC)

In reply to Tegyrius (msg # 56):

Turns out she has both, although now she's better with humans than pups.  I had to do some tweaking, but it will round out the character and the team a little better I think.
Carissa Noble
keys138, 3 posts
Wed 11 Jul 2018
at 22:52
  • msg #58

Re: Radio Chatter (Campaign OOC)

I have to gear shop, but after that I think I’ll be good to go.

Rae, are you cool with, say 1/2 a doc’s med kit and 1/2 a vet kit for Carissa?  As secondary medic I figure she should have something. I’m negotiable to surgery tools...
Tegyrius
Tegyrius, 21 posts
Wed 11 Jul 2018
at 23:10
  • msg #59

Re: Radio Chatter (Campaign OOC)

Do we have a mechanic and/or a civil engineer on the team currently?  Spartan, I know you were looking at an engineer concept initially...
Good Ol' Rae
GM, 30 posts
Tour Guide
Arbiter
Wed 11 Jul 2018
at 23:39
  • msg #60

Re: Radio Chatter (Campaign OOC)


@Keys: I'm cool with that. I'm guessing there's quite a bit of overlap when it comes to basic medical kit stuff- syringes, suture needles, scalpel, stethoscope, etc.

@Teg: NPC Duane Skillins is a skilled automotive mechanic.

-
Carissa Noble
keys138, 4 posts
Wed 11 Jul 2018
at 23:39
  • msg #61

Re: Radio Chatter (Campaign OOC)

I’ve got a 2/9 going for mechanic, but that dog just barely hunts.

Sorry, trying my country colloquialisms out.
Tegyrius
Tegyrius, 22 posts
Wed 11 Jul 2018
at 23:50
  • msg #62

Re: Radio Chatter (Campaign OOC)

Okay.  Sooo... other than primary doc and civil engineer, do we have any other glaring skill holes?

Rae, go ahead and set me up as Scott for my primary PC, please.  I am still undecided on the commitment of a secondary but I'm happy with his general concept and bio as my main.
This message was last edited by the player at 23:51, Wed 11 July 2018.
Good Ol' Rae
GM, 32 posts
Tour Guide
Arbiter
Thu 12 Jul 2018
at 05:26
  • msg #63

Re: Radio Chatter (Campaign OOC)


It is done, Teg.

What would y'all like your little ASDF task force (is there a better technical term? Civil Affairs Team, perhaps?) to be called?

-
Scott Guillory
Tegyrius, 23 posts
fixer
Thu 12 Jul 2018
at 11:05
  • msg #64

Re: Radio Chatter (Campaign OOC)

How much press coverage are we getting?  If we're setting out without fanfare, there might not be much of an official name.
Lauren Cao
Dave Ross, 11 posts
Captain, USAF
31PX
Thu 12 Jul 2018
at 11:14
  • msg #65

Re: Radio Chatter (Campaign OOC)

When it comes to press coverage, at one point I considered a journalist as a second pc. It has long been on my bucket list to play a journalist in a T2K game and I figured there could probably be a case made for the Governor wanting to document the trip as an exercise in spin / PR / whatever you want to call it. In the end I shelved the idea though.

Re a name I can see some validity in having something vague that doesn’t necessarily reflect our actual purpose on the grounds of OPSEC. But I can’t think of anything snappy and original.
Lauren Cao
Dave Ross, 12 posts
Captain, USAF
31PX
Thu 12 Jul 2018
at 14:04
  • msg #66

Re: Radio Chatter (Campaign OOC)

Rae, can we add some non lethal munitions to party stores? I’m thinking some CS rounds for the M79 and maybe some pepper spray?
Scott Guillory
Tegyrius, 24 posts
fixer
Thu 12 Jul 2018
at 14:30
  • msg #67

Re: Radio Chatter (Campaign OOC)

Small arms ammo, food, water purification, battery chargers/power inverters, lethal and less-lethal hand grenades, field hygiene supplies.

FYI, Scott is bringing more guns than he should. Usual duty rig is a suppressed AR and a 10mm Glock (his backwoods bear gun) but he also has a shotgun, a hunting rifle in 7mm-08, and a barbecue gun.

I am toying with a history for a civilian epidemiologist who can function as primary doc on the trip.  Building around EDU 8/Med (Diagnosis) 8 so there's still decent numbers in the secondary cascades.
Good Ol' Rae
GM, 33 posts
Tour Guide
Arbiter
Thu 12 Jul 2018
at 15:18
  • msg #68

Re: Radio Chatter (Campaign OOC)


Re press coverage. I'm not sure what state media would be in c.2030. Would there be radio? Perhaps, but wouldn't EMP and shortages of electricity and batteries limit its reach (in terms of households who could listen)? As for newspapers, I can't see there being much newsprint paper being available, and then again you need power to print them (unless you have access to an old steam or manual-powered printing press, and then low volume is an issue) and fuel to move them around. What kind of free press would there be? So, I don't know if sending along a journalist would be a priority for the governor. That said, if you really want to play one, I don't see why not- but it would be more of an RP'ing thing than a practical one (which is fine).

Re team gear, first, you might want to check the vehicle entries because Spartan did include some there. If you don't see it, submit a list and we can add that stuff to the load (within reason). I'm fine with some CS rounds for the Blooper. As for pepper spray, I see that as more of a personal load item so, if your PC would likely have access to and carry it, then please add it to your char-sheet (USAF MP Chevelle Watkins, for example, would likely have some).

Re team name, I just want to have something else to call the group- other than the team, the unit, the party, the group- in my narrative posts. Plus I think it helps a bit to build unit identity.

-
Lauren Cao
Dave Ross, 13 posts
Captain, USAF
31PX
Thu 12 Jul 2018
at 15:52
  • msg #69

Re: Radio Chatter (Campaign OOC)

I could see a couple of workable angles for a journo. Being a politician maybe the Governor is thinking ahead, either long term to his legacy or middle term to a point where having a record of the good work that he did to rebuild his State and provide the articles of Government to his people might be of some sort of political benefit to him. Basically, what I’m getting at is that there may still be a place for political spin, and while there may be no conventional media outlets (or twitter, etc) there re still ways to get that message out. If there are computers and printers leaflets can be produced, with digital cameras photos can be added showing the Governor’s teams building bridges (literally as well as metaphorically).

The other angle, which I’ve considered before, Is that the journo’s motives are relatively altruistic and he / she’s primary objective is along the lines of recording things for posterity – sort of ‘let’s record this for future generations so that they don’t make the same mistakes we do’. That approach tends to make the journo a free loader so to speak, along for the ride, but I’ve always thought that  there are ways that they can contribute to the team, e.g. as a driver, a face character, even a back up medic. Or a translator in a European campaign.

It’s not something that I plan to follow up on here though so it’s kind of moot.
Lauren Cao
Dave Ross, 14 posts
Captain, USAF
31PX
Thu 12 Jul 2018
at 18:39
  • msg #70

Re: Radio Chatter (Campaign OOC)

Scott Guillory:
I am toying with a history for a civilian epidemiologist who can function as primary doc on the trip.  Building around EDU 8/Med (Diagnosis) 8 so there's still decent numbers in the secondary cascades.

I was thinking about a Little Rock based paramedic - they have this thing called a STAR Team which might make a good background for combining combat and medical skills.

http://www.metroems.org/index....8-20-32-29/star-team

Let me know what you decide on - with Keys already having a back up medic we don't need three so if you're going with your guy I'll park the idea.
This message had punctuation tweaked by the player at 19:00, Thu 12 July 2018.
Good Ol' Rae
GM, 34 posts
Tour Guide
Arbiter
Thu 12 Jul 2018
at 20:30
  • msg #71

Re: Radio Chatter (Campaign OOC)


@ALL: When picking skills, the way I've always interpreted Autogun v. SA(R) is that the former is required for belt-fed, sustained fire weapons like the M249, GPMG, or M2HB, whereas SA(R) is used for assault/battle rifles, even if they can are full-auto capable. Considering the setting, and seeing as the team only has two belt-fed weapons, and that one of them is a PC's primary personal weapon, I wouldn't [essentially] waste SP on Autogun unless it's something that you really want/think your PC should have.

Also @ALL: So far, party composition looks like:

Player Characters:
Civilian TL (Law Enforcement): Scott Guillory
Military TL (USAF/ASDF): Lauren Cao
Law Enforcement; Driver (EF): Victoria Rios
Machine-gunner/grenadier: Cole Anderson
Law Enforcement: Saul Noble
Backup medic w/ some vet skill: Carissa Noble

NPCs:
Driver/MP: Chevelle Watkins
Driver/auto mechanic: Duane Skillins
Cook/backup driver/B-gunner: Jackson Kabua

So, at present, I think the only holes are a primary medic and an engineering type. Teg and Dave are negotiating the medic, and an engineer isn't an absolute must, but that's what we've got and where there's still some need.

-
This message was last edited by the GM at 20:40, Thu 12 July 2018.
Saul Noble
keys138, 7 posts
Thu 12 Jul 2018
at 20:51
  • msg #72

Re: Radio Chatter (Campaign OOC)

I can move a few points around on Saul and get him a Civil Engineer of 4/11.  I guess we can assume he was modernizing the shit out of the ranch.

Edit: Done.  Although I can move stuff back if need be
This message was last edited by the player at 20:54, Thu 12 July 2018.
Scott Guillory
Tegyrius, 25 posts
fixer
Thu 12 Jul 2018
at 21:05
  • msg #73

Re: Radio Chatter (Campaign OOC)

I can do an engineer as a secondary if Dave thinks he would enjoy running a medic. I've done medical before but I haven't run an engineer in a T2k game yet.
Lauren Cao
Dave Ross, 15 posts
Captain, USAF
31PX
Thu 12 Jul 2018
at 22:20
  • msg #74

Re: Radio Chatter (Campaign OOC)

OK, this is a rough draft. Nowhere near done but hopefully gives you an ideas of what I have in mind. It is a slight retread - essentially the background is totally different but the personality would be the same.


Mike Carswell


Age: 35 (Born Little Rock, AR, June 1995)
Rank:
Languages spoken: English (Native speaker), Spanish (basic)
Primary Weapon:
Secondary Weapon:

Skills
Expert (12+):
  Medical (Trauma Aid)
Advanced (10+): Biology, , Ground Vehicle (Wheeled), Medical (Diagnosis), Medical (Surgery), Small Arms (Rifle), Small Watercraft, Swimming, Unarmed Martial Arts
Professional (8+): Armed Martial Arts, Autogun, Chemistry, Climbing, Computer, Electronics, Grenade Launcher, Intrusion, Leadership, Navigation, Observation, Persuasion, Scrounging, , Stealth, Survival, Thrown Weapon
Competent (6+): Forgery, Ground Vehicle (Motorcycle), Ground Vehicle (Tracked), Interrogation

Background

After leaving school with his GED, Mike Carswell spent a couple of years drifting from one job to the next. Realizing that he didn't want to work in retail or an office he briefly considered enlisting in the military - specifically the Navy - before applying for a place at the MEMS (Metropolitan Emergency Medical Services, the Little Rock EMS service) Rookie School, following which he qualified as an EMT.

Mike spent two years as an EMT before qualifying as a Paramedic in 2019. He got a buzz out of his job. On the good days he was saving lives, making a difference.  Although there were bad days too. That came with the job. He met Luisa in 2020. She worked for Stephens Inc, a Little Rock based independent financial services firm. They got married the following year.

In 2024 Mike was looking for a new challenge, and successfully applied for a place on the MEMS STAR (Special Tactics Advanced Response) team. Sworn in as a Law Enforcement Officer, he was part of a small team that provided medical support to Federal, State, and local LE agencies tasked with high risk operations throughout the State of Arkansas. He also managed to get himself a Bachelor of Science Degree in Biology from UA Little Rock.

Things with Luisa were on the rocks though. She and Mike divorced in 2025. He hooked up with Gabby shortly afterwards (Luisa wrongly thought that Mike and Gabby had been sleeping together while she and Mike were still married). Gabby was a cop with Little Rock PD. Things were different with her. They got each other, could talk about the stuff that happened during a shift. The bad stuff.

Then the War started. Mike expected to get drafted but wasn't. "Essential occupation", some shit like that. When the nukes started flying things went to Hell real quick. Still are. When the Governor set up his Recovery Task Force Mike volunteered. So did Gabby. They're still together, although they're on different teams. Oh, and Luisa works in the Governor's office now.
Good Ol' Rae
GM, 35 posts
Tour Guide
Arbiter
Thu 12 Jul 2018
at 23:44
  • msg #75

Re: Radio Chatter (Campaign OOC)


Nice to see a friendly face.

It's probably occurred to y'all as well, but, due to their various associations with AR law enforcement, Rios, Guillory, and Carswell (assuming Dave and Teg are happy with this arrangement) might know one another, or, at least, know of one another. Saul Noble, maybe too (interstate task force?).

Also, as USAF personnel at Little Rock AFB, Cao, Anderson, and Watkins might be acquainted as well. Obviously, none of these connections need account for any of your respective PC's contacts.

-
Scott Guillory
Tegyrius, 26 posts
fixer
Thu 12 Jul 2018
at 23:56
  • msg #76

Re: Radio Chatter (Campaign OOC)

I had figured Scott definitely knew Tori.  Mike is a likely prewar connection as well.
Scott Guillory
Tegyrius, 27 posts
fixer
Fri 13 Jul 2018
at 00:20
  • msg #77

Re: Radio Chatter (Campaign OOC)

Xandra Murray

Call Sign: Moray

Age: 32 (born 19 May 1998, Houston, TX)

Languages: English (native), Spanish (bar dialogue)

Key Skills: Civil Engineer, Combat Engineer, Scuba, Small Watercraft

Key Gear: applied mathematics, mechanical advantage, commercial explosives




Profile:

Alexandra Chastity Murray was not supposed to turn out like this.  The youngest of three daughters, she was discouraged from taking an interest in her father's demolition business.  Possessed of a strong contrarian streak, though, Xandra found much more entertainment in her father's workshop than in any of the ladylike (or even acceptably-tomboyish) pursuits toward which her long-suffering parents tried to direct her.  When she started dating his employees, her father compromised enough to send her to Texas A&M for a dual major in business administration and civil engineering, figuring he'd prep her to take over the office side of the company.

That might have worked had Xandra not gone on a diving excursion in Mazatlan during spring break of her junior year.  The world under the waves was her anti-drug.  For the first time in her life, she found relative peace.  A month after graduation, she was in Seattle for commercial dive school at the Divers Institute of Technology.  A year after that, she was one of a handful of women working underwater construction and demolition in the Gulf.  She and her father even reached an agreement: if she stopped ruining or poaching his employees, he wouldn't tell her mother just how dangerous her work was.

Xandra was working a salvage contract in Memphis, raising a string of sunken grain barges, when the bombs fell.  She and the other survivors of her crew made it across the Mississippi before things got really bad - and then they made the mistake of telling an Arkansas State Guard unit what their skills were.  The guys weren't exactly conscripted but they got offers they couldn't refuse.  Xandra escaped official scrutiny, mainly because none of the Guardsmen could believe her claimed resume.  She drifted for a bit, surviving by doing odd fix-it work, until she linked up with an Arkansas Department of Transportation repair crew.

For the last year, Xandra's been working out of Little Rock, propping up various bits of failing infrastructure.  It's kept her fed but she's been going insane from the monotony.  No one was surprised when she volunteered for the Governor's Recovery Task Force the day the initiative was announced.  Truth be told, a few people were relived.




Appearance:

At a stocky and broad-shouldered 5'3", Xandra doesn't look like anyone's idea of a commercial dive tech.  With her short black-dyed punk hairstyle (she recently ran out of dye for the acid-green tips) and voluminous collection of ink and piercings, she doesn't look like anyone's idea of an engineer, either.  That's okay.  She's used to people underestimating her.  When they bend down to sneer at her, that makes it easier for her to kick them in the balls.  Or to break into their lockers and fill them with Japanese octopus porn.

Xandra is as thick-skinned as one might expect from a woman who's spent a decade succeeding in an industry that suffers from a terminal case of testosterone poisoning.  Her style - adopted from her father, though she'd never admit it - is to accept no bullshit, demonstrate her competence early and silently, and never cut corners on safety.  Not at work, at least.  In her personal life, she had what one might charitably call a high-risk lifestyle before the war.  She's since cut back on the drinking and dropped smoking as too expensive, and she hasn't gotten any more body modifications for fear of a nasty infection, but the consequent lack of stress relief is starting to make her twitchy.

Her usual post-apocalyptic wardrobe is distinctly blue-collar: Levis or Carhartts, T-shirts with various offensive logos or pop culture references, steel-toed work boots, and a pair of cheap sunglasses forgotten and pushed up on her head while she squints into the sun.  Her one appearance indulgence, when such things were possible, was paying the premium for American-made apparel.  For the Task Force mission, she's picked up a set of ASDF combat gear - which she promptly de-patched with a dive knife and started decorating in Sharpie.
This message was last edited by the player at 00:29, Fri 13 July 2018.
Saul Noble
keys138, 8 posts
Fri 13 Jul 2018
at 00:54
  • msg #78

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 75):

Carissa and Carswell are probably acquainted.  Saul probably would be known by reputation if nothing else, given his expertise in piecing communities back together.

I have a feeling Xandra and Carissa are either going to get along fabulously, or loathe each other on sight.
Good Ol' Rae
GM, 37 posts
Tour Guide
Arbiter
Fri 13 Jul 2018
at 05:40
  • msg #79

Re: Radio Chatter (Campaign OOC)


I'm sure that I must have come across references to this org before, but I found these while researching radios.

https://en.wikipedia.org/wiki/...xiliary_Radio_System

http://www.mars.af.mil/

http://netcom.army.mil/MARS/default.aspx

All of the vehicles have radios (not yet listed). I agree with Dave that, in terms of PbP mechanics, radios are pretty much a must. On the side of verisimilitude, though, I don't think that the ASDF would have the resources, or see the necessity, of equipping every single member of this expedition with his/her own radio. Here's how I think we should reconcile these two positions: I'm thinking that the team is given a single set of police/first responder two-way rechargeable radios (sets seem to include around 6 individual radios). I also think some PCs would already have radios of their own that they'd bring along. Between the ASDF-issued radios and pre-mission PC radios, we should have enough for nearly everyone. How does that sound?

-
This message was last edited by the GM at 05:51, Fri 13 July 2018.
Lauren Cao
Dave Ross, 16 posts
Captain, USAF
31PX
Fri 13 Jul 2018
at 09:31
  • msg #80

Re: Radio Chatter (Campaign OOC)

I’m good with Mike knowing Tori and Scott, even if it’s only on nodding terms.

There’s also the possibility that Tori might know of Gabby (Mike’s girlfriend) as Gabby is also pre War LE and Scott might know Luisa (Mike’s ex wife) as Luisa works in the Governor’s office. Up to you guys whether you want to follow up on either of those options or nor.

I’m also fine with the idea of the various AF people being at least vaguely familiar with each other. When I get a minute over the weekend I’ll try and come up with some scuttlebutt that people might have heard going round the base about Cao.

Re radios, my main concern is that every player has access to a radio, so we should be fine in that regard (Cao’s gear list will include a military issue tac radio so provided Rae signs that off she won’t need one of the police sets).
Lauren Cao
Dave Ross, 17 posts
Captain, USAF
31PX
Fri 13 Jul 2018
at 11:07
  • msg #81

Re: Radio Chatter (Campaign OOC)

Re Team name, I had some time to think about this when I was supposed to be taking part in a terribly interesting meeting.

STA Recovery (or Reconstruction – starts with the same letter) Team = STA R T = START.

Presume there’s more than one START and you can have START Alpha, START Bravo, etc, etc which can get shortened to Alpha Team, Bravo Team, etc, etc.

I know it’s not terribly original or catchy...
Good Ol' Rae
GM, 38 posts
Tour Guide
Arbiter
Fri 13 Jul 2018
at 16:44
  • msg #82

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
STA Recovery (or Reconstruction – starts with the same letter) Team = STA R T = START.

Presume there’s more than one START and you can have START Alpha, START Bravo, etc, etc which can get shortened to Alpha Team, Bravo Team, etc, etc.

I know it’s not terribly original or catchy...


So does Reconaissance. That works. Now, which phonetic alphabet letter would y'all prefer? Don't worry about catchy; perhaps the group will come up with a catchier nickname organically, once underway.

Speaking of which, I know that some of you are still finalizing char-sheets and gear lists, so this isn't meant to rush you, but I am just about ready to fire up the IC when y'all are. Just let me know.

-
Lauren Cao
Dave Ross, 18 posts
Captain, USAF
31PX
Fri 13 Jul 2018
at 17:11
  • msg #83

Re: Radio Chatter (Campaign OOC)

Can you add Mike Carswell for me as a second pc?
Good Ol' Rae
GM, 39 posts
Tour Guide
Arbiter
Fri 13 Jul 2018
at 18:36
  • msg #84

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 83):

Done.

@All: Don't forget to add secondaries to the Personnel thread. I want to post NPCs last. Thanks.

-
This message was last edited by the GM at 21:28, Fri 13 July 2018.
Scott Guillory
Tegyrius, 29 posts
political fixer, ex-DA
medium speed, some drag
Fri 13 Jul 2018
at 22:00
  • msg #85

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
I know it’s not terribly original or catchy...


Very few government naming schemes are.

Good Ol' Rae:
So does Reconaissance. That works. Now, which phonetic alphabet letter would y'all prefer? Don't worry about catchy; perhaps the group will come up with a catchier nickname organically, once underway.


I vote for Sierra.  That covers both our general direction of travel, south, and one of the major points on our itinerary, Smackover.  Also, some overly-smart functionary will decide that by assigning letters out of alphabetical order, they will confuse some hypothetical enemy agent as to the total number of teams.
This message was last edited by the player at 22:01, Fri 13 July 2018.
Lauren Cao
Dave Ross, 19 posts
Captain, USAF
31PX
Fri 13 Jul 2018
at 22:12
  • msg #86

Re: Radio Chatter (Campaign OOC)

I'm fine with Sierra (I'm fine with any letter to be honest. Except Whisky. I'll get upset every time you heathens spell it with an E).
Scott Guillory
Tegyrius, 30 posts
political fixer, ex-DA
medium speed, some drag
Fri 13 Jul 2018
at 22:14
  • msg #87

Re: Radio Chatter (Campaign OOC)

In Kentucky, the proper spelling is B-O-U-R-B-O-N.
Lauren Cao
Dave Ross, 20 posts
Captain, USAF
31PX
Fri 13 Jul 2018
at 22:21
  • msg #88

Re: Radio Chatter (Campaign OOC)

And we should probably have a few bottles with us. As, err, trade goods.
Scott Guillory
Tegyrius, 31 posts
political fixer, ex-DA
medium speed, some drag
Fri 13 Jul 2018
at 22:41
  • msg #89

Re: Radio Chatter (Campaign OOC)

What ammo do we need to stock?  Looking at what's posted thus far for characters and where I am on my own equipment, I'm seeing:

Rifle Calibers

5.56mm NATO - Scott, Xandra, Tori, Carissa, Lauren
5.56mm NATO belted - Cole
7mm-08 - Scott

Shotgun

12-gauge - Scott, Saul

Pistol Calibers

10mm Auto - Scott
.45 ACP - Xandra, Tori, Cole, Saul, Carissa, Lauren
Good Ol' Rae
GM, 40 posts
Tour Guide
Arbiter
Fri 13 Jul 2018
at 22:47
  • msg #90

Re: Radio Chatter (Campaign OOC)

Scott Guillory:
What ammo do we need to stock?  Looking at what's posted thus far for characters and where I am on my own equipment, I'm seeing:

Rifle Calibers

5.56mm NATO - Scott, Xandra, Tori, Carissa, Lauren
5.56mm NATO belted - Cole
7mm-08 - Scott


5.56mm NATO- Skillins, Kabua

Shotgun

Scott Guillory:
12-gauge - Scott, Saul


12-gauge- Watkins

Scott Guillory:
Pistol Calibers

10mm Auto - Scott
.45 ACP - Xandra, Tori, Cole, Saul, Carissa, Lauren


.45 ACP- Skillins
9mmP- Watkins, Kabua

-
Mike Carswell
Dave Ross, 1 post
Fri 13 Jul 2018
at 22:50
  • msg #91

Re: Radio Chatter (Campaign OOC)

Mike's got a Heckler & Koch HK416 (5.56) and a Glock 21 so he doesn't have any unique ammo needs.

Also, it occurred to me to ask Rae for a taser for Lauren. If I understand properly how those work they need cartridges as they are effectively 'reloaded'?
Victoria Rios
AnderLackman, 3 posts
Special Agent
Arkansas State Police
Fri 13 Jul 2018
at 22:57
  • msg #92

Re: Radio Chatter (Campaign OOC)

I'll make it easy and you guys can just copy my entire equipment list.

Item                                       Weight
---                                        ---
Fatigues, hot weather (olive drab)         1.2 kg   (Arkansas State Police markings)
Undercover Kevlar vest                     2.3 kg
Combat boots (black)                       2.0 kg
Snap/lockpick gun w/picks                  0.2 kg
Knife, folding                             0.2 kg
Wristwatch, basic                          0.1 kg   (Casio G-Shock)
Cigarette lighter, refillable              0.1 kg
Gloves, light                              0.1 kg   (Cooltac police gloves)
Camera, digital, consumer                  0.1 kg
Ballistic sunglasses                       Neg.
---
Total                                      6.3 kg

Handgun holster, holdout                   0.2 kg
  Glock 36                                 0.6 kg
    6-round magazine of .45 ACP            0.2 kg
  Tritium night-sights                     N/A
---
Total                                      1.0 kg

Police duty belt (black)                   0.5 kg
Handgun holster                            0.2 kg
  Glock 41 (Gen4 MOS)                      0.8 kg
    13-round magazine of .45 ACP           0.3 kg
    Multi-light                            0.2 kg
    Reflex sights, powered                 0.1 kg  (Trijicon RMR)
Magazine carrier, handgun, double          Neg. x2
  13-round magazine of .45 ACP x2   Â       0.6 kg
TASER holster                              0.1 kg
  Axon TASER X2 w/laser & power pack       0.3 kg
Handcuff carrier x2                        Neg. x2
  Handcuffs x2                             0.6 kg
Tactical baton holder                      Neg.
  Tactical baton                           0.5 kg
Radio carrier                              0.1 kg
  Police tactical radio                    0.8 kg
  Remote mic/speaker                       0.1 kg
Utility pouch                              0.2 kg
  Flashlight, tactical                     0.1 kg
  Notebook and pen                         Neg.
  Gloves, nitril x4 (black)                Neg.
  TASER two-shot reload cartridge          Neg.
Negligible items x8                        0.2 kg
---
Total                                      5.7 kg

Patrol Load                               13.0 kg
===========

Colt LE6940                                3.0 kg
  w/folding/sliding stock                  Incl.
  30-round magazine of 5.56x45 [Loaded]    0.6 kg
  Reflex sight, powered                    0.3 kg
  Vertical fore-grip                       0.1 kg
  Weapon light, large                      0.2 kg
  Sling                                    0.2 kg
---
Total                                      4.4 kg

Helmet, combat, ballistic                  1.5 kg
MLBE plate carrier                         1.0 kg
  Level III trauma plates (f/r/rs/ls)      5.2 kg
MLBE hydration bladder carrier             0.3 kg
   Hydration bladder, 2 liters (full)      2.1 kg
MLBE quad rifle magazine carrier           0.1 kg
  30-round magazine 5.56x45mm x6           2.4 kg
MLBE padded NVG carrier                    0.2 kg
  NVGs, monocular                          0.4 kg
IFAK                                       0.6 kg
MLBE gas mask carrier                      0.2 kg
  Gas mask w/filter                        0.9 kg   (MCU-2/P)
---
Total                                     14.9 kg

Combat Load                               32.3 kg
===========

MLBE patrol pack                           1.5 kg
  Hydration bladder, 2 liters (full)       2.1 kg
  Water purification tablets, 50           0.1 kg
IFAK                                       0.6 kg
Locksmith Tools                            1.0 kg
Military ration, field stripped x3         2.7 kg
100-rounds 5.56x45mm                       1.4 kg
Poncho                                     0.6 kg
Hammock                                    0.4 kg
Bivouac bag                                0.3 kg
Insect repellent                           0.3 kg
Batteries, rechargeable, small, 4-pack     Neg.
--
Subtotal                                  11.0 kg

MLBE Patrol Bag                            1.0 kg
30-round magazine 5.56x45mm x2             1.2 kg
13-round magazine of .45 ACP x2   Â       Â  0.6 kg
6-round magazine of .45 ACP x2             0.4 kg
IFAK                                       0.6 kg
Pain Reliever, Mild x50                    0.5 kg
Antidiarrheal x20                          0.4 kg
Fatigues, hot weather (olive drab)         1.2 kg   (Arkansas State Police markings)
Military ration, field stripped x3         2.7 kg
100-rounds .45 ACP                         2.6 kg 11.2
Level III f/r SAPI plate                   1.7 kg
Level III rs/ls SAPI plate                 0.9 kg
Outfit, hot weather (5.11, coyote/olive)   0.9 kg
Personal hygiene supplies, 1-week          0.4 kg
Weapon cleaning kit                        0.3 kg
TASER powerpack x2                         0.2 kg
TASER power pack charger                   0.2 kg
TASER two-shot reload cartridge x12        0.3 kg
---
Subtotal                                  16.1 kg

Frame pack, high-capacity                  4.0 kg
Outfit hot weather x2                      1.8 kg   (REI style outdoor clothing)
Hiking boots                               1.7 kg   (Brown leather)
Rain gear                                  1.2 kg   (REI style outdoor rain shell/pants)
Camp bed                                   5.2 kg
Camp stool                                 0.7 kg
Sleeping bag, temperate                    1.0 kg
Tent, civilian, 2-man                      2.2 kg
Waterskin, 5-Liter                         6.0 kg
Filter, personal                           0.5 kg
Stove, camp                                1.2 kg
Solar shower                               0.4 kg
Toilet tissue x12                          1.2 kg
 ---
Subtotal                                  22.4 kg

Garment bag                                1.3 kg
Fatigues, mild weather (navy) x2           1.2 kg   (Arkansas State Police markings)
Outerwear, cold weather                    1.0 kg   (Police cold weather jacket, navy)
Outfit w/casual shoes, hot weather x2      3.8 kg   (Street clothes)
Outfit w/dress shoes, mild weather x2      4.6 kg   (Suits - navy and charcoal)
Rain gear                                  1.2 kg   (Trench coat)
---
Subtotal                                  13.1 kg

Good Ol' Rae
GM, 41 posts
Tour Guide
Arbiter
Fri 13 Jul 2018
at 23:01
  • msg #93

Re: Radio Chatter (Campaign OOC)

Mike Carswell:
Also, it occurred to me to ask Rae for a taser for Lauren. If I understand properly how those work they need cartridges as they are effectively 'reloaded'?

Consider it yours, er, hers. I think that Tasers do need reloads (projectile prongs/wires) and maybe battery packs. Spartan's got reloads listed on his equipment list. He does his homework so I'd go with that.

-
This message was last edited by the GM at 23:06, Fri 13 July 2018.
Scott Guillory
Tegyrius, 32 posts
political fixer, ex-DA
medium speed, some drag
Fri 13 Jul 2018
at 23:28
  • msg #94

Re: Radio Chatter (Campaign OOC)

Mike Carswell:
Also, it occurred to me to ask Rae for a taser for Lauren. If I understand properly how those work they need cartridges as they are effectively 'reloaded'?


Correct.  Each reload cartridge contains the probes, the wires, and the compressed gas cylinder that launches the probes.  The rechargeable battery is in the pistol grip.

Victoria Rios:
I'll make it easy and you guys can just copy my entire equipment list.


But I don't want your equipment list.  I want my equipment list.  The shopping is the funnest part!

Good Ol' Rae:
Consider it yours, er, hers. I think that Tasers do need reloads (projectile prongs/wires) and maybe battery packs. Spartan's got reloads listed on his equipment list. He does his homework so I'd go with that.


While we're talking less-lethal, how do people feel about a pepperball gun?
Scott Guillory
Tegyrius, 33 posts
political fixer, ex-DA
medium speed, some drag
Fri 13 Jul 2018
at 23:33
  • msg #95

Re: Radio Chatter (Campaign OOC)

Also, it looks like Scott's bringing the only long rifle on the team.  If aware of that, he would advocate for a second one for flexibility - and hunting.
Carissa Noble
keys138, 5 posts
Sat 14 Jul 2018
at 00:22
  • msg #96

Re: Radio Chatter (Campaign OOC)

Carissa has a hunting skill set, at least kinda.  She can bring an extra long rifle along.
Victoria Rios
AnderLackman, 4 posts
Special Agent
Arkansas State Police
Sat 14 Jul 2018
at 00:50
  • msg #97

Re: Radio Chatter (Campaign OOC)

I've asked Rae about a Kel-Tec KSG and S&W MP10 for Tori, so perhaps that will help round out our team.
Good Ol' Rae
GM, 42 posts
Tour Guide
Arbiter
Sat 14 Jul 2018
at 01:49
  • msg #98

Re: Radio Chatter (Campaign OOC)


Here's what I'm thinking for vehicle assignments:

Excessive Force (point vehicle)
Driver: Rios
Front passenger: CTL Guillory
Rear Passenger:
Rear Passenger:

Spartan, does EF have a prisoner cage separating front and back seats?

Razorback (slack)
Driver: Skillins (callsign: Rebel)
Front passenger: MTL Cao
Gunner: Anderson
Rear Passenger:

Ace Hardware (tail)
Driver: Watkins
Front passenger:
Rear passenger:
Rear passenger: Kabua (callsign: Chef)

If your PC isn't listed above, it means that I couldn't think of a good enough reason to place him or her in a specific vehicle. Call your seats.

Running order is SOP, when the convoy isn't expecting to roll into trouble.

All of this, of course, is subject to player approval. Your feedback is, as always, invited.

-
Scott Guillory
Tegyrius, 34 posts
political fixer, ex-DA
medium speed, some drag
Sat 14 Jul 2018
at 02:11
  • msg #99

Re: Radio Chatter (Campaign OOC)

That assignment works for Scott.  Xandra can go wherever, but rear seat in Ace Hardware is probably logical - it keeps her with most of her appropriate gear.

Current-generation Explorers don't have a lot of room in the back seat even without a cage.  Our department has elected to forego cages and use our dedicated wagon for prisoner transport.  Then again, our arrest volume is low enough that the wagon is always available.
Victoria Rios
AnderLackman, 5 posts
Special Agent
Arkansas State Police
Sat 14 Jul 2018
at 02:23
  • msg #100

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 98):

Sure, why not?  $1500 well spent...

http://www.fleetsafety.com/pro...t-and-cargo-barrier/

http://www.fleetsafety.com/int...ransport-by-progard/
This message was last edited by the player at 02:25, Sat 14 July 2018.
Lauren Cao
Dave Ross, 21 posts
Captain, USAF
31PX
Sat 14 Jul 2018
at 08:41
  • msg #101

Re: Radio Chatter (Campaign OOC)

Mike Carswell:
Mike's got a Heckler & Koch HK416 (5.56) and a Glock 21 so he doesn't have any unique ammo needs.

Changed this to a Glock 22. If there's a webpage listing issue firearms for Little Rock PD I can't find it but various sites say the Glock 22 is in common use by US Police.


Good Ol' Rae:
Here's what I'm thinking for vehicle assignments:...

Fine with that for Cao.

Kabua is our back up machine gunner, yes? If so I'd suggest he switches to the JLTV so that there are two people there capable of handling the M2 should Anderson wish to / need to dismount.

I'd suggest Carswell rides in the backseat of the Explorer, keeping the medic near the Team Leader, but I'm not set on it. If Saul also takes a seat in the Explorer that puts a fairly competent contact team together (leader, law enforcement, medical, civil affairs) and means every player has a voice in the lead vehicle but that's just a suggestion - if you prefer to do it another way that's fine with me.


Scott Guillory:
While we're talking less-lethal, how do people feel about a pepperball gun?

Seems like a good idea to me.
Saul Noble
keys138, 9 posts
Sat 14 Jul 2018
at 10:38
  • msg #102

Re: Radio Chatter (Campaign OOC)


Saul up front works makes sense, especially as you pointed out that gives us all a voice in the lead vehicle.  I’ll put Carissa in the front passenger seat of Ace Hardware.  That keeps most of the ladies together which should be good role play fodder.
Good Ol' Rae
GM, 44 posts
Tour Guide
Arbiter
Sat 14 Jul 2018
at 14:47
  • msg #103

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 101):

Good ideas, Dave.

-
Scott Guillory
Tegyrius, 35 posts
political fixer, ex-DA
medium speed, some drag
Sat 14 Jul 2018
at 15:50
  • msg #104

Re: Radio Chatter (Campaign OOC)

I agree with Dave on all points. Also, this puts the medics in separate vehicles, which is probably a convoy management best practice.
Good Ol' Rae
GM, 45 posts
Tour Guide
Arbiter
Sat 14 Jul 2018
at 16:48
  • msg #105

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
Changed this to a Glock 22. If there's a webpage listing issue firearms for Little Rock PD I can't find it but various sites say the Glock 22 is in common use by US Police.


If you'd rather carry a .45 or 9mmP, that's just as realistic. I've read that a lot of PDs are adopting .45 ACP weapons because they've found that 40mm puts a lot of strain on the action (leading to cracks sometimes), and the recoil is hard for some shooters (read female officers- that's not me, that's what the articles said) to handle; some argue that weapons designed to fire .45 ACP have less felt recoil (heavier frame?) and can take it better. Also, a lot of PDs allow their officers to carry their own weapon as their service piece (I don't know if they allow leeway in the choice of caliber, though). It's totally up to you, though.

-
This message was last edited by the GM at 16:51, Sat 14 July 2018.
Good Ol' Rae
GM, 46 posts
Tour Guide
Arbiter
Sat 14 Jul 2018
at 16:57
  • msg #106

Re: Radio Chatter (Campaign OOC)


OK, fellas. I'm pretty much ready to roll on the GM end so, when y'all feel ready, let me know, and I'll post the first turn. No rush, though.

I'd like to shoot hard for two turns per week, standard. If we can manage more, cool, but less is hard for me to manage as a ref. I've tried, believe me, but I've found that I work much better with a steady, somewhat brisk pace. You don't have to post IC as both characters every turn, if you're pressed for time, but please try hard to at least post for the most salient PC for that round.

Of course, if you have to miss a turn, no problem, but please let me know in advance whenever you can so that we can decide whether to press pause or NPC your character/s for that round. I'm off to Ikea (in Phoenix) with the missus in a few so I'll be AFK until this evening.

-
This message was last edited by the GM at 16:59, Sat 14 July 2018.
Cole Anderson
player, 6 posts
Special Missions Aviator
USAF E6 TSgt
Sat 14 Jul 2018
at 20:07
  • msg #107

Re: Radio Chatter (Campaign OOC)

My sheets are updated and I'm good to go!
Scott Guillory
Tegyrius, 36 posts
political fixer, ex-DA
medium speed, some drag
Sat 14 Jul 2018
at 20:37
  • msg #108

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
Changed this to a Glock 22. If there's a webpage listing issue firearms for Little Rock PD I can't find it but various sites say the Glock 22 is in common use by US Police.


I found some news articles on the Little Rock police chief's backup weapon, a Glock 27, being stolen by the movers he hired.  Not unreasonable to assume the Glock 22 (same caliber) is Little Rock's standard duty sidearm.

Good Ol' Rae:
If you'd rather carry a .45 or 9mmP, that's just as realistic. I've read that a lot of PDs are adopting .45 ACP weapons because they've found that 40mm puts a lot of strain on the action (leading to cracks sometimes), and the recoil is hard for some shooters (read female officers- that's not me, that's what the articles said) to handle; some argue that weapons designed to fire .45 ACP have less felt recoil (heavier frame?) and can take it better. Also, a lot of PDs allow their officers to carry their own weapon as their service piece (I don't know if they allow leeway in the choice of caliber, though). It's totally up to you, though.


What I've found is that the Arkansas State Police standard sidearm as of 2012 was the Glock 21SF (.45).

I don't have access to my employer's policy for our sworn officers but anecdotal evidence has shown Glocks in 9mm and .40, S&W M&Ps in 9mm and .40, and one H&K in 9mm.

What I've read of other departments' policies is that if officers are allowed to procure their own weapons, they have to either select from a list approved by the department armorer and the administration, or they have to get the armorer to inspect and sign off on the weapon.  In the latter case, caliber is usually restricted to 9mm P or higher (practically speaking, that'll be 9mm P, .40 S&W, .45 ACP, .45 GAP, or .357 SIG).  Backup guns, when personal selection is approved, usually follow the same caliber restrictions, with some departments allowing .38 Special and/or .380 ACP for BUGs only.

Also, I know Rae and I discussed this in PM but I don't know if we brought it up in the public thread: Wilson Combat and Nighthawk Custom are both based in Berryville, AR.  Our supposition is that the state would have, ahem, acquired their remaining inventory at some point during the war, and would have contracted surviving smiths to assemble any remaining components into finished firearms.  This means the ASDF's armory has a good collection of high-end 1911s in the obligatory .45 ACP, as well as a handful in 9mm P, 10mm Auto, .38 Super, and possibly some oddball hunting calibers.  There are also some really nice Wilson AR-15s and AR-10s floating around, as well as Nighthawk/Korth revolvers, Beretta/Wilson 92Gs, Nighthawk/Browning Hi-Powers, and Wilson and Nighthawk pump shotguns.
This message was last edited by the player at 20:48, Sat 14 July 2018.
Saul Noble
keys138, 10 posts
Sat 14 Jul 2018
at 20:47
  • msg #109

Re: Radio Chatter (Campaign OOC)

I’m good character-wise. I need to modify my gear lists, but I’m happy to post while I work that out.  Should be this afternoon or tomorrow.
Lauren Cao
Dave Ross, 22 posts
Captain, USAF
31PX
Sat 14 Jul 2018
at 21:01
  • msg #110

Re: Radio Chatter (Campaign OOC)

As of ten minutes ago both of my gear lists are with Rae for sign off. I'll do my sheets tomorrow but kike Keys I'm happy enough to kick off in the meantime.

A couple of thoughts on gear that came up as I sorted out my own. Should we have some / all of the following?

Signal Panels
Rope
Paracord
Geiger counter
Caltrops
Bullhorn

Also, from a hearts and minds point of view, can we/ should we include some of the following?

Emergency first aid kits (from the 2013 lists that include First Aid Supplies x 1 use, Mild Pain Relief x 2 units, and anti diarrheal x 1 unit) and basic care packages like this (it's on Paul M's site as well)

http://www.dla.mil/TroopSuppor...ational-rations/hcp/

I'm thinking if we can get some of them we can give them away to try and generate goodwill?

Also, how do you feel about a couple of footballs (the American ones not the round ones)? to give to kids? (I've asked for a baseball bat, catcher's mitt, and ball for Mike).
Scott Guillory
Tegyrius, 37 posts
political fixer, ex-DA
medium speed, some drag
Sat 14 Jul 2018
at 21:13
  • msg #111

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
A couple of thoughts on gear that came up as I sorted out my own. Should we have some / all of the following?

Signal Panels
Rope
Paracord
Geiger counter
Caltrops
Bullhorn


I would advocate all of those except caltrops.  If we don't clean them all up, they're a hazard to navigation on roads we'll intend to use again ourselves.

Excessive Force should have an external tannoy as part of its cop audio fittings.

quote:
Also, from a hearts and minds point of view, can we/ should we include some of the following?

Emergency first aid kits (from the 2013 lists that include First Aid Supplies x 1 use, Mild Pain Relief x 2 units, and anti diarrheal x 1 unit) and basic care packages like this (it's on Paul M's site as well)

http://www.dla.mil/TroopSuppor...ational-rations/hcp/

I'm thinking if we can get some of them we can give them away to try and generate goodwill?


Absolutely.

quote:
Also, how do you feel about a couple of footballs (the American ones not the round ones)? to give to kids? (I've asked for a baseball bat, catcher's mitt, and ball for Mike).


Yep.  Also, individually-wrapped stuffed animals are a thing in American law enforcement for easing interactions with kids who are crime witnesses or victims.

Additionally, with regards to the earlier side discussion on journalist PCs and Rae's thread on Kato's forum: if we can score some, a bunch of the hand-cranked emergency radios would be excellent if there's a state broadcasting studio (or, better yet, a private one) back up and running.  Putting people in touch with broadcasts is a sure-fire way to demonstrate that the government is still out there.  If we can't get those, we should bring along a stack of the latest edition of the Arkansas Democrat-Gazette.

All of this discussion also raises the issue that we're outfitting an outreach and civil affairs mission, not a traditional "shoot your way across Europe" survival op.  While we can assume a certain level of ability to resupply locally on basic consumables, the list of specialized stuff for aiding/supporting people outside our own team is much higher.  That means higher cargo demands than I think our current vehicles support.  At this point, I am thinking we might need to upgrade Ace Hardware or Razorback to a M35 or LMTV to act as an expedition support vehicle/water buffalo.
Saul Noble
keys138, 11 posts
Sat 14 Jul 2018
at 22:19
  • msg #112

Re: Radio Chatter (Campaign OOC)

Rae will have to chip in, but we should probably have a decent level of cash or gold in hand to partake in the local economies.  Or at least a supply of trade goods.
Good Ol' Rae
GM, 47 posts
Tour Guide
Arbiter
Sun 15 Jul 2018
at 01:57
  • msg #113

Re: Radio Chatter (Campaign OOC)


Ikea in Phoenix on Saturday: I don't recommend it. The place was packed. The office chair I wanted was out of stock and discontinued. AFAIR, I've never stood in  a checkout line for that long, in my four decades of life. On the plus side, I was able to keep Michelle from going over budget. One little victory.

I'll try to address all of the questions posed since I left. If I miss something, please forgive me- it wasn't deliberate. I mean, if you really want an answer, you'll ask again. ;)

A lot of the following responses are guided by my vision of T2K. Although this campaign is set in CONUS, 2030, this is still Twilight 2000, so a little grittiness is a must, no? The way I see it is thus: It's been about 3 years since anything new was manufactured, IG. That means, generally-speaking, whatever was on the shelves/in the warehouses three years ago has been depleted, without replacement, for three years. What's left? Who has it? How easy is it to get? I really think we need to keep those things in mind when determining what would be available to the team c.2030.

I'm cool with you guys having the kit you want for your own PCs, but I think we need to be frugal when it comes to anything above and beyond that (like extra ammo, for example).

Non-lethal ammo: You guys already have a few options. A couple of you have Tasers. I'm cool with that. I don't think we should overdo it on reloads, though. A couple characters also have OC pepper spray. I'd be cool with y'all having a few sting-ball grenades, courtesy of the Arkansas Department of Corrections. Same goes for a few 40mm CS rounds (from ANG stocks). At least three characters already carry 12-gauge shotguns so I don't think we need a specialized riot gun. PCs who carry shotguns are welcome to have some non-lethal 12-guage ammo on their charsheets. If y'all run out of that (unlikely), I figure you could improvise your own by removing lead shot from bird-shot shells and replacing it would rock salt. I've heard that's a thing.

Lethal ammo: I'm thinking that the ASDF would only have access to ANG-issue small arms ammo. That means 5.56mm, 7.62mm, 12-gauge and 9mm (and maybe some really old .45ACP). If you want something more exotic (like .40), that's cool, but it would probably be your PC's personal stock, so try to keep the quantities realistic.

Emergency Med Kits: It's a really good idea, and if it weren't 3 years in to the apocalypse, I'd say go for it. By 2000, I think the ASDF would be hard-pressed to properly equip the team medic. For that reason, I see the team as winning hearts and minds more with medical services than supplies. It's up to the team to decide if they want to give their medical supplies away.

Money/gold: Yeah, I'm still mulling over the whole economy of post-apocalyptic CONUS in my head. There's so much to consider. I figure the cash dollar still has some value. There's no more digital dollars because the internet is more or less dead. There're fewer products to buy and sell, and fewer consumers to buy them. So, I figure runaway inflation is done (and likely alleviated by pendular deflation), and as long as the gov't (Fed'l- either one- and/or state) is willing to accept dollars as payment for x,y,z, citizens would be willing to accept it too. So, I'm fine with y'all taking a significant quantity of cash for buying supplies and whatnot. I think the state gov't would want to hold on to most of its gold just in case.

Radios: Yeah, after reading up on the MARS program, I'm convinced that radio would play a significant part in recovery/reconstruction efforts. I'm cool with you guys bringing along a few hand-cranked radios to give as "gifts" to important community leaders or folks you want to connect to the state radio system. I'm still brainstorming what the state radio system looks like, but I can see it factoring in at some point.

Toys: Another good idea. I'm fine with the team taking a few dozen stuffed animals (light, easy to smush into available cargo space) and balls (deflated) along to give as gifts. I think, in general, non-consumable leisure items would be much more common and readily available than really useful items like bullets, radios, medical supplies, etc.

Lauren Cao:
Signal Panels
Rope
Paracord
Geiger counter
Caltrops
Bullhorn


Yes to all of the above. Re the caltrops, Teg makes a valid point, but I say better to have and not want than to want and not have. IIRC, Spartan listed a set of spike strips as cargo for EF, so perhaps that will suffice.

Cargo Space: I hate to say I told you so, but see msg #41. ;)
I'd rather you replace the CCUV than the JLTV- it can't carry as much, but I see the JLTV as being your trump card if things get chippy. It's your most intimidating vehicle, should you want/need to play that up. Its armor is proof against small arms and it carries a big gun. I recommend the FMTV as a replacement for the CCUV. I see them on the roads out here all the time and they look less unwieldy than 6x6 trucks. In fact, I saw one today on the way back from Phoenix- a flatbed cargo carrier with what looked like an armored cab. If you go with that, you might not even need the trailer.

Summary: I want your PCs to have the gear that you want them to have, but I also want to be true to the T2K ethos. I'm trying to be fair and realistic and I realize that some of you might not like or agree with some of my answers. That said, I don't want to rule by fiat. As far as I'm concerned, this is a dialogue. So, if you'd like to make a case for any of the above, or anything else, I'm ready and willing to hear you out. I promise to try and keep an open mind.

-
This message was last edited by the GM at 02:01, Sun 15 July 2018.
Scott Guillory
Tegyrius, 38 posts
political fixer, ex-DA
medium speed, some drag
Sun 15 Jul 2018
at 03:48
  • msg #114

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
Cargo Space: I hate to say I told you so, but see msg #41. ;)
I'd rather you replace the CCUV than the JLTV- it can't carry as much, but I see the JLTV as being your trump card if things get chippy. It's your most intimidating vehicle, should you want/need to play that up. Its armor is proof against small arms and it carries a big gun. I recommend the FMTV as a replacement for the CCUV. I see them on the roads out here all the time and they look less unwieldy than 6x6 trucks. In fact, I saw one today on the way back from Phoenix- a flatbed cargo carrier with what looked like an armored cab. If you go with that, you might not even need the trailer.


The M1078 LMTV is the 2.5-ton truck replacement from the FMTV line.  Armored 3-seat cab, space behind the seats for ammo and personal gear stowage, gun ring.  Open bed with canvas cover.  Paul's site lists the usable cargo weight as 2.27 tons with fuel consumption of 101 L/period.

Moving up to an M1083 5-ton replacement would give us 4.54 tons of usable cargo weight with fuel consumption of 122 L/period.

For usable volume moreso than weight, I'll lobby for keeping the trailer for the still and biodiesel processor, regardless of which truck we select.  That enables us to leave the fuel system at a base camp if we need to use the truck for operations other than riding around.

Also, please believe me when I say that for normal-sized adults, riding in the back seat of Excessive Force will be highly uncomfortable after any length of time.  There is absolutely no way to get four PCs with long guns and body armor in a current Explorer unless we're playing the Arkansas Midget Militia...
Victoria Rios
AnderLackman, 6 posts
Special Agent
Arkansas State Police
Sun 15 Jul 2018
at 04:09
  • msg #115

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 114):

You are welcome to re-do all the vehicles Teg.
Scott Guillory
Tegyrius, 39 posts
political fixer, ex-DA
medium speed, some drag
Sun 15 Jul 2018
at 04:18
  • msg #116

Re: Radio Chatter (Campaign OOC)

The above was not intended as a criticism of your writing; I’m sorry if it came across as such. I don’t think many of us were expecting an 11-person party when we started building this campaign.
Good Ol' Rae
GM, 49 posts
Tour Guide
Arbiter
Sun 15 Jul 2018
at 05:45
  • msg #117

Re: Radio Chatter (Campaign OOC)


Spartan, as ref, I really appreciate what you've done working up the vehicles. You've saved me a lot of time and effort and I thank you. I don't think the motor pool needs a major overhaul.

I think we should keep Excessive Force as-is. First off, it's a future model year. Perhaps it's a little more spacey in the back than contemporary models. Perhaps the offender cage was removed to add a little more leg room (I doubt you'll be carrying perps very often, if ever). Whatever the case may be, I think that we can squeeze at least one, if not two passengers, in the back seat comfortably enough for the mounted portions of the op. Plus, I really like the idea of a civilian law enforcement vehicle as part of the convoy. It lends at least the veneer of civilian authority to the op.

I do think swapping the CCUV for an M1078 LMTV is a good idea. It'll give y'all more wiggle room when it comes to carrying capacity, in terms of both weight and volume/ease of access. I can do the workup, if need be (thanks to Spartan's template). I'm fine with keeping the trailer too.

-
This message was last edited by the GM at 05:51, Sun 15 July 2018.
Lauren Cao
Dave Ross, 23 posts
Captain, USAF
31PX
Sun 15 Jul 2018
at 09:49
  • msg #118

Re: Radio Chatter (Campaign OOC)

Re: cargo space, my response is the same as it was in msg 42, i.e. I'm quite happy with what we've got.

That said, putting any cargo pertaining to the civil affairs mission to one side for the moment, I presume the State would be supplying us with enough food and water to last the duration of the mission? (I know some of us will have our own food as well - I know I have - but as we're operating under State aegis and as Teg said this is not a traditional 'Good luck, you're on your own in the middle of Poland' scenario so I don't think it's unreasonable to expect the State Government to make sure their recon teams are properly supplied with basic needs like food and water before we set out).

Going by the BYB each character needs 3 kilos of food per day (wild) or 2 kilos (cultivated). I can't find a T2K recommended water intake put some cursory web surfing would suggest approx 4 litres for men and 3 litres for women so average that out at 3.5 per person per day (I haven't counted but I think there's a roughly even mix between male and female characters).

So with eleven people we need 22 kilos of food per day and approx 40 litres of water per day (rounded up from 38.5). That presumes we have sufficient cultivated food as opposed to wild (or MRE's).

So if we're expected to be away for ten days that would be 220 kilos of food and 400 litres (or 20 jerry cans) of drinking water.

Re fuel, I'm presuming the consumption figures are all for gas / diesel. Multiplying by 3 (for ethanol) and assuming Ace Hardware is towing we'd need 92.4 litres of ethanol per hour (16 + 3.8 + 11 x 3).

That breaks down as follows

EF = 11.4 p/h (just over  5 hrs driving on a full tank)
RB = 33 p/h (just under 3 hrs driving on a full tank)
AH = 48l p/h (roughly 1.5 hrs on a full tank if towing)

AH obviously becomes much more fuel efficient when not towing.

If we take the same ten day patrol period and assume average four hours driving per day (I'd expect it to be less than that) that equates to 924 litres. Presuming we set off with full tanks (70+60+90=220) and factoring in what Ander included we have 556 litres, so just over half our requirements. So we'd need to cycle through the stills twice (and collect around 400 kilos of input).

tl;dr

Based on the expectation of a ten day patrol covering an average of four hours travelling time per day by my calculations we will need

220 kilos of cultivated food
400 litres of drinking water
942 litres of alcohol fuel (based on ethanol) of which we will need to brew 386 en route

Sorry if this is overly crunchy, but I think it needs to be covered. That said, I still think it leaves several hundred kilos of available cargo space with the current vehicles (and obviously food and water will reduce as we go and consume said items - by the end of day one we'd have reduced by 62 kilos.
Victoria Rios
AnderLackman, 7 posts
Special Agent
Arkansas State Police
Sun 15 Jul 2018
at 11:40
  • msg #119

Re: Radio Chatter (Campaign OOC)

I'll offer that my first workup for a police vehicle was a FAV Chevy Suburban, something I've got more first hand experience with than any Ford product.  I wasn't sure it was likely to be used at the State government level however.

20XX Armored Chevrolet Suburban Bourbon Street



Bourbon Street is a BR6 level armored, 4WD low-profile Arkansas State Police SUV.  The vehicle's power plant is a 355-hp, 5.3L flex-fuel V8 engine, mated to a 6-speed automatic transmission.  Standard features on the three row SUV include 4-wheel ABS, Leather-appointed first and second-row seats, stability control, lane keep assist, forward collision alert, emergency braking assist, traction control, and a Bose(r) premium 9-speaker sounds system.  Run-flat tires supplement the installed armor package.  The SUV has a frame-mounted black push-bumper.  A 50-watt Kenwood VHF/UHF encryption compatible 13 km radio is installed in the center console.  Bourbon Street is painted black with no markings, however close and detailed inspection will reveal red and blue LED strobe lights at key points in the grill and behind the top of windshield.



This message was last edited by the player at 12:36, Sun 15 July 2018.
Lauren Cao
Dave Ross, 24 posts
Captain, USAF
31PX
Sun 15 Jul 2018
at 11:57
  • msg #120

Re: Radio Chatter (Campaign OOC)

Sorry rereading my post I think my fuel figure is way off. I multiplied the hourly consumption by ten not the four hourly consumption so total fuel need would be closer to 4000 litres (I think - I ‘m about to head out so haven’t been able to thoroughly check). Sorry
Scott Guillory
Tegyrius, 40 posts
political fixer, ex-DA
medium speed, some drag
Sun 15 Jul 2018
at 12:34
  • msg #121

Re: Radio Chatter (Campaign OOC)

I may be slightly more coherent after six hours' sleep.  On the other hand, breakfast is still in production, so I may not be as coherent as I think I am.

@Dave: It's more crunchy than usual but I don't find it overly crunchy (Rae can attest to the damage I did to his PMs last night).  I think we're in agreement that as a planned mission with non-military objectives, this calls for more material support than a traditional GLYOYO road trip.

Our standard for emergency water reserves is one gallon per person per day for drinking, cooking, and hygiene, and the guides on my recent vacation were running on the same assumption.  For an 11-person expedition, that's just under 42 liters per day.  We can toss coins over bringing it for the duration versus bringing purification chemicals and filters.

I think you and I (in last night's PM explosion to Rae) are approaching supply from two different assumptions.  Would we be sent out to be totally self-sustaining for the whole mission, or would supplies be so short that we'd be sent out with a small emergency reserve and instructions to forage off the land or buy from citizens?  Regardless, even that small emergency reserve of basic consumables is going to require significant cargo space, to say nothing of everything else we'd need to bring along.

@All - general thoughts on vehicles: I agree with all points raised this far.

In the spirit of "mission drives equipment," I think having a non-military official vehicle as the point vehicle is essential.  It also should have seating for a decent contact team that also has enough firepower to push through an ambush.  On a meta level, per Dave's earlier point, it should have enough seating to carry one PC per player.

Second vehicle is our combat linchpin.  It should be resistant to small arms and hillbilly IEDs and should support a minimum of driver, gunner, and 2-person dismount team.  Ideally, it'd have space for CASEVAC to keep the casualty and medic under armor.

Third vehicle should be cargo and support ("water buffalo," as I've seen it termed before), capable of self-defense but kept out of combat if at all possible.  It needs cargo and towing capacity to haul fuel, food/rations, water, ammo/munitions, medical, hygiene, civil affairs, admin, tools, and signals for the whole unit - and probably some non-combat personal gear from the personnel in the other vehicles, too.

Overall considerations - each vehicle should have a self-recovery winch because a lot of Arkansas is forested and we may not be able to position a second vehicle to assist with recovery.  Also, ideally we should be able to continue via towing if one vehicle loses an engine, which implies that the combat linchpin should be able to pull the water buffalo and the point vehicle should be able to haul the trailer in an emergency.  And having spare (if uncomfortable) seating to carry the whole team in case of the loss of one vehicle is high on the nice-to-have list.

Crunch crunch crunch.

Specific thoughts on point vehicle: Keys may have a different perspective, working alongside in a different part of the country.  What I have seen around here is that since the demise of the old Crown Vics, all the cops are cranky.  @Rae's point about next-model vehicles is well-taken but I can tell you that the new Explorers in my employer's fleet have considerably less cabin volume that the Crown Vics, even if they have marginally more cargo area.  In fact, they may actually be a net loss on volume compared to the Dodge Chargers they're replacing.  They also don't have very robust off-road capability - more of soft-road.

Past the basic cruisers, I see a lot of Chevy Tahoes in use by cops, too.  In the cities, they seem to be for officers who have non-patrol duties requiring a lot of equipment - crash reconstruction, etc.  In rural areas, they may be half or more of the patrol fleet.  The fire service uses a lot of Tahoes and Suburbans for supervisor vehicles, and some departments also use them to support special missions like dive teams and hazmat.  WRT @Spartan's Suburban above - albeit not armored (as far as I know), my department has a Suburban and a Jeep Grand Cherokee for use by our diplomatic protection detail, and my office has a second Suburban that is eventually supposed to get equipped as a mobile command post.  So while Suburbans aren't out there as patrol vehicles, they are most certainly in fleets.  I can totally see the Arkansas State Police having some up-armored ones for the governor's security detail.

Specific thoughts on combat linchpin vehicle: Yes.

Specific thoughts on support vehicle: Per points to Dave above, regardless of whether we're bringing supplies for the duration or bringing a cushion and living off the land and locals, we're going to need fairly extensive cargo capacity.  Mass and volume of crap will determine our specific requirements there.  Regardless, I do still advocate for having the fuel production systems trailered, for reasons articulated (I think) in one of last night's posts.
This message was last edited by the player at 12:38, Sun 15 July 2018.
Lauren Cao
Dave Ross, 25 posts
Captain, USAF
31PX
Sun 15 Jul 2018
at 15:15
  • msg #122

Re: Radio Chatter (Campaign OOC)

My logic in thinking that we should be self sufficient goes something along these lines.

1. There is a (relatively) functioning Government in Little Rock. Presuming we're not suffering from a Howling Wilderness-esque blight I think it's feasible that one of the things said Government would be doing if at all possible is stockpiling food for contingencies - not vast warehouses, just a small supply.

2. We represent said Government and part of our mission - as I understand it - is to fly the flag for Little Rock and spread the word that the Government there is in control and working to make things better for everyone. To my mind we do that more effectively if we're self sufficient rather than having to barter for food everywhere we go - "these fellers say they're from the Government and they're here to help but they can't even feed themselves" vs "these fellers say they're from the Government - you should see the stuff they have!"

So if there are the supplies of food in Little Rock some of that should be used to supply the State's recon teams. Sending a team out on an extended patrol without adequate supply turns it into more of a GLYOYO scenario imo.

Fuel is another matter altogether given the quantities involved.
Good Ol' Rae
GM, 50 posts
Tour Guide
Arbiter
Sun 15 Jul 2018
at 17:16
  • msg #123

Re: Radio Chatter (Campaign OOC)


Re unit supplies: Both Teg and Dave raise very good points. I was originally thinking that the unit would be expected to acquire some of supplies while on the road, but I think Dave is right in that it wouldn't create a very good impression of the state gov't if their representatives showed up and said, "Hi, we're here to help, but may we please have some food first?" So, perhaps, for food at least, the unit should carry enough to feed themselves for the planned duration of the mission. This doesn't mean that they can't buy or trade for food if the need arises. As for water, with a pump filter and iodine tabs, they can resupply themselves in the field without putting upon local communities. For fuel, the unit has a still/bio-diesel converter, so it need not carry a lot as cargo, and it can still buy/trade for more if need be.

Mail is something that I've mentioned a few times (I'm not sure it's being factored into this discussion, though). The idea behind carrying/distributing mail is that it is a morale-booster and lets citizens know that the gov't is trying to restore stability and some sense of normalcy. I'm thinking about somewhere between 5 and 20 banker's boxes. This is something that will not be expended during the journey because the team will be picking up more as it moves along. It's not a huge amount, in terms of weight or volume, but it needs to be factored in when determining our convoy make up.

So, if the team is going to be loaded up with food, and considering the volume/weight of mail being taken along, I really think that a bigger truck (than the CCUV) is a must. Another reason for this is that the CCUV would literally needed to be unloaded and reloaded at every stop- it can carry a good amount, but individual blocks of cargo would not be easily accessible. With a proper cargo truck featuring an open bed, it would be much easier to remove and replace specific items and it wouldn't need to be as packed full so you'd have some wiggle room. I'd like to keep it 4x4- I've driven the biggest rentable U-Haul before but I think driving a 6x6 would be a slightly different beast.

What I would like to do then, is at least swap the CCUV for an M1078 LMTV (I'd like to keep the Ace Hardware name, though). If y'all want to swap EF for a Suburban (Bourban Street), that's cool with me. Spartan, would you be willing to finish up the sheet for the latter? If you'd rather not do the LMTV sheet, I will do it.

I think it's probably a good idea to keep the trailer for the still/fuel converter. If it gets hit and explodes, it won't necessarily ignite the truck towing it.

-
This message was last edited by the GM at 17:22, Sun 15 July 2018.
Victoria Rios
AnderLackman, 8 posts
Special Agent
Arkansas State Police
Sun 15 Jul 2018
at 17:47
  • msg #124

Re: Radio Chatter (Campaign OOC)

I'm gonna let you guys have fun playing with vehicle sheets and looking up fuel consumption rates.
Good Ol' Rae
GM, 52 posts
Tour Guide
Arbiter
Sun 15 Jul 2018
at 19:34
  • msg #125

Re: Radio Chatter (Campaign OOC)

In reply to Victoria Rios (msg # 124):

Will do then. Thanks for posting your write-up of the Suburban.

-
Saul Noble
keys138, 12 posts
Sun 15 Jul 2018
at 20:13
  • msg #126

Re: Radio Chatter (Campaign OOC)

All right, my gear is done and on the character sheets.  Nothing terribly exciting.  I left NVGs on for both Saul and Carissa, but I'm find dumping at least one of the sets if two seems excessive.

To reach way back upstream, our cops here in town use Explorers mainly and they can't get passengers into the front seat because they expanded the back cage too much.  The officers uniformly hate them, but their still better than the Chargers they tried that weren't even big enough to accommodate the computer mounts without totally obstructing the passenger seat.  By and large, they want Tahoe or Crown Vics.  Our battalion chief (incident command) rolls in a Tahoe that they've crammed so much crap into it's astounding.  Still, I submit the choice to you guys as crunch just really isn't my thing.  It's fine with me if we're rolling on bicycles powered by hand-wavium.

Edit:  I would love to have given Carissa an intiative better than 3, but that whole civilian thing comes into play.  Combat experience!
This message was last edited by the player at 20:15, Sun 15 July 2018.
Good Ol' Rae
GM, 53 posts
Tour Guide
Arbiter
Sun 15 Jul 2018
at 22:57
  • msg #127

Re: Radio Chatter (Campaign OOC)


OK, I've reworked the two vehicles. For the Suburban, I just tweaked the Explorer's numbers. I figure that an armored Suburban would be heavier and less fuel efficient. To justify the inclusion of an armored suburban in the AR state police, I added something to the effect that it had originally been purchased/designated for use in VIP protection/escort.

In researching the M1078 LMTV, I learned that it might not be able to tow the M1102 trailer (I can't find anything that says that it can, or that it can't). There is a purpose-built trailer for it, though- the M1082. It's got a whopping 5000lb/2267kg capacity. So, not-enough cargo capacity should no longer be an issue.

I admit that I haven't worked much with vehicle stats within the T2K v2.2 rules, so I may have made mistakes. If anyone would like to look over the stat blocks and let me know if/how I screwed up, I won't take it personally.

I still haven't carefully looked over everyone's char-sheets. PM discussions re the subject are onjoing. Bottom line is, I trust that you guys have been reasonable/realistic with your selections.

-
Victoria Rios
AnderLackman, 9 posts
Special Agent
Arkansas State Police
Sun 15 Jul 2018
at 23:39
  • msg #128

Re: Radio Chatter (Campaign OOC)

I'd say just keep in mind that FE's original stats are based on Teg's 2013 Hybrid SUV entries.  So we'll lose some efficiency for not being a hybrid but should gain more cargo and passenger space (since it's 3rd row).  This is also one of the reasons why I shifted to the Explorer - light hybrid SUV stats seemed to a good fit for it.

Rae, since you don't have 2013, Heavy SUV stats are listed below (under the aegis of fair use).  The armor package will up the protection at the expense of fuel economy... how much I'll leave to you and Teg.

Heavy SUV
Unlike their smaller brethren, most heavy SUVs had at
least moderate off-road capabilities. Luxury models traded this
advantage for leather seats and premium sound systems (double
Street Price and change Suspension to Std; no other game effect).
Barter Value: GG4,500
Street Price: $36,000
Configuration: Standard
Suspension: OR
Crew: 1+4
Cargo: 500 kg (+4 tons towed)
Weight: 2.1 tons
Travel Speed: 59/8 km/hr
Combat Speed: 164/22 m
Fuel: 70 L (G) or 70 L (D)
Fuel Cons: 6 L/hr (G) or 5.4 L/hr (D)
Maintenance: 4
Armor (soft-skinned): HF 1, HS 1, HR 1, Susp 3
Equipment
Sensors: Headlights.

The FAVs I've been in all lose a little bit of cargo space (maybe 10%) in the back due to the presence of a secondary, armored door, behind the hatchback.

Some good pics are located here:

http://snallabolaget.com/armor...-chevrolet-suburban/
Good Ol' Rae
GM, 62 posts
Tour Guide
Arbiter
Sun 15 Jul 2018
at 23:43
  • msg #129

Re: Radio Chatter (Campaign OOC)


Thanks, Spartan.

@All: I added a blurb on the state-run radio station in the Intel thread. Let me know if you have any ideas for stuff to change or add.

-
This message was last edited by the GM at 23:56, Sun 15 July 2018.
Scott Guillory
Tegyrius, 41 posts
political fixer, ex-DA
medium speed, some drag
Sun 15 Jul 2018
at 23:56
  • msg #130

Re: Radio Chatter (Campaign OOC)

My 2013 numbers had the HMMWV and up-armored HMMWV fuel burn rates at, respectively, 8 L/hr and 11 L/hr.  Based on that, my off-the-cuff guesstimate of the Suburban's fuel consumption when up-armored is about a 30% increase, with a concurrent 25% loss of cargo and towing capacity.  Sound reasonable?

(I tried to find real-world specifics but they elude my Google-fu tonight.)
Good Ol' Rae
GM, 64 posts
Tour Guide
Arbiter
Mon 16 Jul 2018
at 02:35
  • msg #131

Re: Radio Chatter (Campaign OOC)


We're still hammering out vehicles and cargo, but since all PCs are up and ready, I posted the turn. It's a talky one, so this is where the rubber meets the road. If your PC's not in on the conversation with the NPCs, get creative; engage one another.

Let's shoot hard for two turns per [7-day] week (as our base). That's close to my ref'ing sweet spot. If we can manage more in that span, awesome. Remember that it's not absolutely necessary to post for both of your PCs, if you're pressed for time, but please make sure to respond IC when your PC is addressed directly by a fellow PC or NPC. If you know that you're going to miss or hold up a turn for more than a day or two, please let me know. I can NPC your character, as necessary, or we can hit pause. Keeping lines of communication open and active is really important.

I'm really excited to start this campaign. I was very hesitant, at first. This thing has gone from relatively vague, basic concept to a nearly fully-formed setting in an amazingly short period of time, and a lot of that is down to your hard work: world-building, character-creation, and staying engaged in the start-up process. Thank you all. I'd like to give shout outs to Spartan for his vehicle design, and to Teg for volunteering to handle QM duty (he's responsible for the cargo lists in the Logistics thread). I hope that we can sustain a measure of the enthusiasm shown during the development process.

One final note. This one's a little personal. I will screw up from time to time. When I do, please give me the benefit of the doubt. As those of you who run PbPs know, it's a lot to manage sometimes. If you don't know, try it sometime. When I make a mistake, please let me know. If I do something that upsets you, please be assured that it was not intentional. Just shoot me a PM, and I'll make sure that I address the issue. I consider you guys my friends, and I hope that you consider me yours too. Let's remember that as we move forward. Thanks, in advance. Now, no more mushy stuff. Let's play T2K.

Game on.

-
This message was last edited by the GM at 06:01, Mon 16 July 2018.
Scott Guillory
Tegyrius, 56 posts
political fixer, ex-DA
medium speed, some drag
Tue 17 Jul 2018
at 00:09
  • msg #132

Re: Radio Chatter (Campaign OOC)

On a meta level, Scott's asking Carswell to stay with the vehicle because Cao is already in the scene and would plausibly have a reason to step inside for the exchange of information.  That still keeps Dave in the scene while maintaining security on the Suburban.  Dave, if you'd rather have Mike active as primary, I can edit that to ask Cao to pull security on the SUV while Mike dismounts with the rest of the point team.
This message was last edited by the player at 00:10, Tue 17 July 2018.
Mike Carswell
Dave Ross, 3 posts
Tue 17 Jul 2018
at 10:35
  • msg #133

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 132):

No worries, it's all good as is.
Scott Guillory
Tegyrius, 58 posts
political fixer, ex-DA
medium speed, some drag
Wed 18 Jul 2018
at 00:14
  • msg #134

Re: Radio Chatter (Campaign OOC)

Re: IC, I am assuming this is within mission parameters - and if Franks hasn't seen anyone from the capital in a while, it's worth showing the flag even here.

I don't want us to get wrapped up in carpentry and other home repairs, but it's probably worth shaking out our survey SOPs early in the mission.
Good Ol' Rae
GM, 66 posts
Tour Guide
Arbiter
Wed 18 Jul 2018
at 02:29
  • msg #135

Re: Radio Chatter (Campaign OOC)


If it's OK with you, after I reply IC to IC queries, I'll proceed to a summary of the ridealong/tour of Grady. I'll give you a list of possible civil affairs tasks, based on the results, and then you can tell me what, if anything, you'd like to tackle IC.

Hopefully, this episode will help us figure out not only IC SOP for small town civil affairs, but how we want to handle it games mechanics-wise. For example, how much do we want to address IC v. off-screen.

-
Victoria Rios
AnderLackman, 13 posts
Special Agent
Arkansas State Police
Wed 18 Jul 2018
at 11:09
  • msg #136

Re: Radio Chatter (Campaign OOC)

lol, that's why Tori's been studying on these guys... to make sure they weren't imposters from the prison.
Lauren Cao
Dave Ross, 29 posts
Captain, USAF
31PX
Wed 18 Jul 2018
at 11:29
  • msg #137

Re: Radio Chatter (Campaign OOC)

I had no clue there was a prison there. I just googled Varner Unit an hour ago. I suppose my bad for not checking when it was first mentioned. When Lauren asked Skillins earlier if he knew anyone in town it was meant in the context of did he have any family (in which case she would have tried to make sure he got some free time to see them) as opposed to anything to do with his criminal past (which I am presuming she doesn’t know about).
Saul Noble
keys138, 14 posts
Wed 18 Jul 2018
at 18:13
  • msg #138

Re: Radio Chatter (Campaign OOC)

Ill have a post up this afternoon/evening.  Taking the boys to the beach now.
Good Ol' Rae
GM, 71 posts
Tour Guide
Arbiter
Thu 19 Jul 2018
at 02:04
  • msg #139

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
If it's OK with you, after I reply IC to IC queries, I'll proceed to a summary of the ridealong/tour of Grady. I'll give you a list of possible civil affairs tasks, based on the results, and then you can tell me what, if anything, you'd like to tackle IG (we can then decide whether to handle it IC or off camera).

Are y'all OK with the above? At this point, you've gleaned enough to be confident that nothing sinister is going on in Grady, so it should be safe to proceed with short-term local projects. Or, would you like to leave Grady presently and head towards the prisons?

-
This message was last edited by the GM at 04:40, Thu 19 July 2018.
Lauren Cao
Dave Ross, 30 posts
Captain, USAF
31PX
Thu 19 Jul 2018
at 07:40
  • msg #140

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 139):

Based on what we've learned so far I'm inclined to think a missing man (the prison guard) should take priority over any infrastructure work (provided he hasn't turned up by now).

I'm fine of others want to do something else but I'd prefer to have a discussion about the matter IC before we proceed anywhere though (I will post at some point today, but when exactly is work dependent).
Scott Guillory
Tegyrius, 60 posts
political fixer, ex-DA
medium speed, some drag
Thu 19 Jul 2018
at 10:38
  • msg #141

Re: Radio Chatter (Campaign OOC)

Yeah.  Missing prison guard + storm + usual lookout off his post = cause for more concern than usual.  I'd still like to send a couple of people off with Franks when he does his rounds, both to get eyes on the local situation away from the station and to ensure he doesn't disappear.  Tori and Saul, maybe?
Lauren Cao
Dave Ross, 31 posts
Captain, USAF
31PX
Thu 19 Jul 2018
at 10:43
  • msg #142

Re: Radio Chatter (Campaign OOC)

Yeah, Cao’s threat warning receivers are going into overdrive right about now. I’m good with a few people (and the truck) staying behind but I think those that are going to the prison should set off sharpish while we have maximum daylight.
Good Ol' Rae
GM, 72 posts
Tour Guide
Arbiter
Thu 19 Jul 2018
at 16:38
  • msg #143

Re: Radio Chatter (Campaign OOC)


Franks' rounds, including stops to chat with Grady citizens, should not take more than 30 minutes. It's a really small town.

-
Good Ol' Rae
GM, 73 posts
Tour Guide
Arbiter
Fri 20 Jul 2018
at 00:44
  • msg #144

Re: Radio Chatter (Campaign OOC)


I'm headed up to Flagstaff early tomorrow for some disc golf and a little camping (I haven't been camping since about age 15), so I'll be AFK for a bit. I should be back by Saturday evening but I might not be able to post until midday Sunday.

If y'all could decide Sierra's next moves before I get back, that would be ideal. Thanks, guys.

-
This message was last edited by the GM at 01:00, Fri 20 July 2018.
Lauren Cao
Dave Ross, 33 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 20 Jul 2018
at 09:36
  • msg #145

Re: Radio Chatter (Campaign OOC)

My vote would be to split in to two teams – a recon team down to the prison now (without waiting for the Sheriff to do his rounds).

The rest of the team stay in Grady and some can go with the Sheriff as he does his rounds if they wish.

I'd prefer the Truck to stay in Grady, JLTV goes on the recon. I’m guessing we’ll probably also want the Suburban with the recon team as we’ll probably need the seating capacity.

Good Ol' Rae:
At this point, you've gleaned enough to be confident that nothing sinister is going on in Grady, so it should be safe to proceed with short-term local projects.

This not withstanding, I'm not sure it would be best practice to only leave a couple of people behind to run civil affairs / make sure the truck (and contents) don’t get stolen - it’s putting a fair amount of trust in the townspeople and we don’t have anything concrete to base that on. But on the other hand it’s not fair to sideline anyone that wants in on the recon.

For me I think it’s a no brainer that Cao goes on the recon team. I have no strong preferences for Mike one way or the other although if he stays behind then I think the back up medic (Carissa?( should definitely go – if we are splitting up it makes sense for each team to have some who has medical skills.
Scott Guillory
Tegyrius, 61 posts
political fixer, ex-DA
medium speed, some drag
Fri 20 Jul 2018
at 10:37
  • msg #146

Re: Radio Chatter (Campaign OOC)

I'm in general agreement with Dave, with the caveat that waiting 30 minutes for the sheriff to do his rounds may give us some advance warning if the killer about to call us is already in the house.

For PC dispositions - someone who's familiar with the prison complex should be on the recon.  I think the most plausible parties there are Tori and Scott.  I'm fine with Scott staying in town so we have one of the designated team leaders with each element.
Lauren Cao
Dave Ross, 34 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 20 Jul 2018
at 10:48
  • msg #147

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 146):

I think if both Scott and Tori have knowledge of the prison / prisoners there’s probably a strong case for both of them going to be honest (unless you’d rather keep Scott back).
Scott Guillory
Tegyrius, 62 posts
political fixer, ex-DA
medium speed, some drag
Fri 20 Jul 2018
at 12:19
  • msg #148

Re: Radio Chatter (Campaign OOC)

Leave Saul in command of the civil affairs side while Scott and Lauren are gone, then?
Saul Noble
keys138, 15 posts
Fri 20 Jul 2018
at 12:49
  • msg #149

Re: Radio Chatter (Campaign OOC)

Saul in charge of civil affairs is fine with me.  I’ll send Carissa with the recon team as medic/have a character in both teams.
Lauren Cao
Dave Ross, 35 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 20 Jul 2018
at 13:16
  • msg #150

Re: Radio Chatter (Campaign OOC)

OK, so provided Spartan has no objections, we run with this?

• Some of us accompany the Sheriff on his rounds (Scott + Saul?) which takes ~30 mins following which (provided nothing goes amiss)
• Recon team heads for the jail, civil affairs team renders what assistance they can to the local population

Recon Team
Chevy Suburban

Rios
Guillory
Ms Noble

JLTV
Cao
Anderson
Skillins
Kabua

Civil Affairs
Mr Noble
Carswell
Watkins

Are you leaving Xandra with CA Teg?

Also, in case I forget to cover it off IC Lauren will want everyone in helmets and body armour for the recon (that’s an order for military personnel, a strong suggestion for the civilians).

Everyone happy with that?
Scott Guillory
Tegyrius, 63 posts
political fixer, ex-DA
medium speed, some drag
Fri 20 Jul 2018
at 13:18
  • msg #151

Re: Radio Chatter (Campaign OOC)

Solid.

Xandra will stay with CA, yes. She's not gonna provide any value add for recon.
Victoria Rios
AnderLackman, 14 posts
Special Agent
Arkansas State Police
Fri 20 Jul 2018
at 13:23
  • msg #152

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 150):

I'm good with this.  Sorry, on phone and hate typing on this little keyboard... :)
Scott Guillory
Tegyrius, 64 posts
political fixer, ex-DA
medium speed, some drag
Fri 20 Jul 2018
at 13:49
  • msg #153

Re: Radio Chatter (Campaign OOC)

Agree.
Mike Carswell
Dave Ross, 7 posts
Paramedic, AR MEMS STAR
Sun 22 Jul 2018
at 21:03
  • msg #154

Re: Radio Chatter (Campaign OOC)

Wow...Devin's a boy's name? Well there ya go...

I'll edit out all the added - and obviously incorrect - colour from my post.
Good Ol' Rae
GM, 77 posts
Tour Guide
Arbiter
Mon 23 Jul 2018
at 00:18
  • msg #155

Re: Radio Chatter (Campaign OOC)


I made a minor edit in response to an obvious follow-up question:

Tryon estimates that there are probably 150 "rebel" inmates spread between Varner and Cummings, maybe half of them armed with captured guns (most of the rest have improvised edged weapons and clubs).

-
Scott Guillory
Tegyrius, 70 posts
political troubleshooter
medium speed, some drag
Mon 23 Jul 2018
at 00:22
  • msg #156

Re: Radio Chatter (Campaign OOC)

Yyyyeah.  What kind of response can the ASDF muster?  That is way beyond our ability to handle ourselves, or even to organize local militia.
Good Ol' Rae
GM, 78 posts
Tour Guide
Arbiter
Mon 23 Jul 2018
at 00:33
  • msg #157

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 156):

In response to a radio inquiry ("Yeah, let me get back to on that."), the ASDF will respond that they can/will arrange a reaction force to retake the prisons, but it will take several days to organize.

-
Scott Guillory
Tegyrius, 71 posts
political troubleshooter
medium speed, some drag
Mon 23 Jul 2018
at 00:43
  • msg #158

Re: Radio Chatter (Campaign OOC)

In that case, I'm thinking our best course of action is to conduct reconnaissance and ensure Grady's security as best we can.  If we have the chance for a hostage rescue, we can try it, but that's seeming unlikely.  Other options?
Good Ol' Rae
GM, 79 posts
Tour Guide
Arbiter
Mon 23 Jul 2018
at 00:48
  • msg #159

Re: Radio Chatter (Campaign OOC)


I was going to add this to the previous turn post, but kept forgetting. Now's a good time to describe the security situation in Grady.

Franks is the only pre-war police officer in the town. Offut is, technically speaking, mildly retarded. Franks explains that Offut works at the station only. His one job is to radio Franks if someone comes looking for him when he's out on his rounds. Offut's gun isn't loaded.

Franks counts on 10 trusty citizens to act as his deputies, in case of emergency. The only criteria to become a part-time deputy is to be sound of mind and body, own your own longarm, and agree to follow Franks' orders without question. If the Hawkeye lookout atop the grain silo notices strangers approaching the town from the SE, he fires two warning shots, one in the air, the other in the vicinity of the strangers. A volunteer is stationed at the nearby Church of God then rings a bell until Franks and his ten "deputies" come a-runnin', Minuteman style. The towns other armed citizens bunker down in their homes. If it's a job that 11 well-armed men can't handle, Franks will attempt to muster more of the townsfolk. So far, the plan has worked flawlessly. The closest call the Grady militia has had was with a persistent band of bikers, but Gradyites prevailed without sustaining (or likely causing) any casualties.

-
Good Ol' Rae
GM, 80 posts
Tour Guide
Arbiter
Mon 23 Jul 2018
at 00:56
  • msg #160

Re: Radio Chatter (Campaign OOC)


One more piece of salient info and then I'll back off and let the other players chime in. Under continued questioning, Tyron and Luis opine that the rebel inmates are running low on ammo. They've burned through it pretty quickly, trying to smoke out the holdouts in Cummings town. It's not likely that many of the inmates are much good with the prison's Mini-14s either. Their other firearms are shotguns and pistols. Tyron and Luis estimate that the rebel inmates only have about 20-30 of the ancient semi-auto rifles. As to the holdouts, Tyron and Luis think that they are running low on ammo too, and probably can't hold out much longer.

-
This message was last edited by the GM at 04:54, Mon 23 July 2018.
Lauren Cao
Dave Ross, 37 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 23 Jul 2018
at 05:23
  • msg #161

Re: Radio Chatter (Campaign OOC)

Scott Guillory:
In that case, I'm thinking our best course of action is to conduct reconnaissance and ensure Grady's security as best we can.  If we have the chance for a hostage rescue, we can try it, but that's seeming unlikely.

I concur. We’re outnumbered fifteen to one here - let’s call in reinforcements and let them deal with it. I agree hostage rescue seems unlikely - that’s tough on the prison guards but if we try and it fails the prisoners may get better weapons / vehicles which puts even more people at risk.

I also think we shouldn’t be trusting a word the two escaped prisoners say - for all we know they could be in on it and this part of some ruse. If we are taking them back to Grady Lauren would want them cuffed for the ride back and then kept under lock and key.
This message was last edited by the player at 05:32, Mon 23 July 2018.
Victoria Rios
AnderLackman, 16 posts
Special Agent
Arkansas State Police
Mon 23 Jul 2018
at 10:45
  • msg #162

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 158):

We should gather more intelligence about what cliques and gangs existed within the prison, along with their leaders, then attempt to turn them against one another.  Unity of command will be an issue with a prison population whose only previous commonality was being incarcerated.  Once we know a bit more (we need a second source of information that we can corroborate with Tyron and Luis), we might be able to find ways to exploit that lack of unity.

"That's when we hung a sign from the Grady water-tower in Spanish.  'Le ofrecemos una amnistía si entrega a un prisionero grino, vivo o muerto.'  'Amnesty for every Gringo prisoner turned in - dead or alive'  The 'peckerwoods' and cholos went at it for two days after that.  It sowed dissent in their ranks and thinned the herd.  Of course then we were left to deal with the toughest survivors of two groups." - Team Sierra debriefing transcript.

PS: Ok, I added a quick post about Tori kicking into detective mode and starting to gather some of this information, splitting the two up and hopefully corroborating the information they are providing (or identifying inconsistencies in their story).
This message was last edited by the player at 11:22, Mon 23 July 2018.
Victoria Rios
AnderLackman, 19 posts
Special Agent
Arkansas State Police
Mon 23 Jul 2018
at 16:49
  • msg #163

Re: Radio Chatter (Campaign OOC)

Short lunch post.. but you get the point.  :)
Victoria Rios
AnderLackman, 20 posts
Special Agent
Arkansas State Police
Mon 23 Jul 2018
at 20:27
  • msg #164

Re: Radio Chatter (Campaign OOC)

Thinking about the prison guard situation, a few thoughts come to mind:

1) It's possible they some have hand-radios and within 5 km or so, we might be able to establish contact.  Authentication and message passing might be an issue, though some clever supervisor might have been smart enough to 'Stun' any captured radios.

2) They are trained corrections officers - They don't need your typical rescue op, just a fighting chance to pull-out to somewhere safer/better.

3) We've got an advantage in night ops and NVGs, as it's highly unlikely that the prison guards had access to that gear.

4) Specifically: We've got a arial drone that has a high resolution day/night camera with thermal imager.  If we could establish contact with the hold-out guards and provide them specifics on the locations of hostiles/unknown contact in town, that might be just enough for them to organize their own extrication under cover of darkness.
This message was last edited by the player at 21:32, Tue 24 July 2018.
Saul Noble
keys138, 17 posts
Tue 24 Jul 2018
at 13:56
  • msg #165

Re: Radio Chatter (Campaign OOC)

In reply to Victoria Rios (msg # 164):

+1 to the above.

I'd vote for mobilizing the deputies of Grady for town security, notifying the state of the situation, and going for a rescue mission/support an escape for the still stranded guards.  We're not going to endear ourselves to anyone if we sit on our hands.
Good Ol' Rae
GM, 82 posts
Tour Guide
Arbiter
Wed 25 Jul 2018
at 02:02
  • msg #166

Re: Radio Chatter (Campaign OOC)


If the consensus is to mount a rescue attempt (of the guards and their families holed up in Cummings Village), there is a back route, along farm tracks, that bypasses both prison units and Varner Village. Take a look at the map. From the advance team's current position, leave the 65 and go north curling around a small lake to Macedonia Church. From there, east a bit, then north, then east, across a couple of streams, then east past the prison farms, until the road angles south into Cummings ville.

If you'd prefer to try a different route, that's fine too, but you'll need to tell me what it is.

Also, when you contact HQ, in addition to telling you that a reaction force will be assembled (estimated time of departure, 3-4 days out) and sent as quickly as possible, you will be asked to inform the rebel inmates that they are to lay down their weapons and return to their units immediately or be shot on sight.

-
Lauren Cao
Dave Ross, 39 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 25 Jul 2018
at 07:55
  • msg #167

Re: Radio Chatter (Campaign OOC)

If there’s a way to stage a covert recce with a view to rescuing the guards / families it’s worth exploring.

Going beyond that (and presuming that said recce achieves its goal) if we do then pull back and wait for reinforcements I can only see three possible outcomes.

1. The prisoners scatter to the four winds in the ensuing three – four days, which only kicks the can further down the road (and influences every encounter with every NPC going forward as we’re not going to know whether anyone we meet is a Varner escapee. To be fair, that door is already open given that the white cons have already cleared the area. So going forward Lauren is going to treat every encounter with a fair degree of suspicion until there’s good grounds to establish otherwise)

2. They decide to come looking for us and attack Grady. On the one hand we get the benefit of being defenders, but on the other hand they have the advantage of choosing the time of their attack and if even only a couple of them get through there will probably be civilian casualties.

3. They stay put and unwittingly wait for the reinforcements to come recapture them.

I’m presuming option 3 is the least likely. So after we’ve freed the guards (assuming that’s successful) I don’t really think we have any choice but to try and take them on.

Thoughts?

Also, re this:
quote:
you will be asked to inform the rebel inmates that they are to lay down their weapons and return to their units immediately or be shot on sight.

Lauren’s instructions (and I presume she has primacy here) will be to shoot on sight without the option of laying down their weapons first. As far as she’s concerned they are non legal combatants (or whatever the legal term is) so have forfeited any right to due process. And if these were Russian troops we wouldn’t be offering them the chance to surrender first.

If, after seeing a few of their buddies shot on sight, some of them choose to surrender that’s a different matter, although I have no clue how we could securely detain large numbers of prisoners in the field. In LoE someone cut flex cuffs with an axe so I’m presuming they can also be easily be cut with a prison made knife (Shiv? Shank?) it would only need one prisoner not to be searched properly and we could lose all of them (and get one of us stabbed in the neck).
This message was last edited by the player at 08:07, Wed 25 July 2018.
Saul Noble
keys138, 19 posts
Wed 25 Jul 2018
at 11:38
  • msg #168

Re: Radio Chatter (Campaign OOC)

I agree with all that.

As far as reading them their rights, I kinda imagine just sort of yelling “lay down your weapons” in the general direction of the prison.
Good Ol' Rae
GM, 83 posts
Tour Guide
Arbiter
Wed 25 Jul 2018
at 14:29
  • msg #169

Re: Radio Chatter (Campaign OOC)


Those are good points. When brought up with HQ, they'll defer to your judgment. Any armed inmate is a legit target and can be engaged with deadly force without prior warning.

I guess I was thinking about how the reaction force would handle it. I think they'd roll up on Varner, try to surround the place (or at least block obvious escape routes), then broadcast the warning. After giving the inmates a little time to comply, they'd start blasting those who did not.

-
This message was last edited by the GM at 00:11, Thu 26 July 2018.
Scott Guillory
Tegyrius, 72 posts
political troubleshooter
medium speed, some drag
Thu 26 Jul 2018
at 00:16
  • msg #170

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
Lauren’s instructions (and I presume she has primacy here)


You presume correctly.  This stopped being a problem for civil authorities as soon as we realized its scope.  It's now somewhere between an insurgency and a plague of locusts.

quote:
If, after seeing a few of their buddies shot on sight, some of them choose to surrender that’s a different matter, although I have no clue how we could securely detain large numbers of prisoners in the field. In LoE someone cut flex cuffs with an axe so I’m presuming they can also be easily be cut with a prison made knife (Shiv? Shank?) it would only need one prisoner not to be searched properly and we could lose all of them (and get one of us stabbed in the neck).


Open field with no cover for several hundred meters in any direction, preferably covered with stadium lights or portable light towers (think highway construction equipment).  Port-a-potties in the center for hygiene.  Guards on duty with an M79 and an M2HB.  Spray-paint a perimeter line.  Inform all prisoners that anyone crossing the line will be fired upon with HE and full auto, and that the gunners do not have instructions to be precise.
Good Ol' Rae
GM, 84 posts
Tour Guide
Arbiter
Thu 26 Jul 2018
at 00:49
  • msg #171

Re: Radio Chatter (Campaign OOC)


I seem to have a knack for creating scenarios that slam the brakes on PbPs. Hopefully, you're enjoying the challenge. I worry that you are not.

Lauren Cao:
If there’s a way to stage a covert recce with a view to rescuing the guards / families it’s worth exploring.


The drone. It can give you an idea of where enemy concentrations are, possible ambush sites, that sort of thing. It's not entirely covert, though, in that the chances of an inmate seeing it and recognizing it for what it is are pretty good. It might warn them that some sort of gov't response is coming.

It's seems that we've stalled a bit on how to proceed. The following oversimplifies things a bit, but right now the options on the table are:

Bunker down in Grady and wait for the reaction force.
PROS: Little risk to STS. Go in with overwhelming strength; not be soley responsible for the outcome.
CONS: Any surviving guards will likely perish. Inmates might move on Grady. Probably lose face with locals.

Stage a rescue of the guards besieged in Cummings Village whilst waiting for the reaction force.
PROS: Limited risk. Hopefully rescue the guards. Might break the rebellion's back. Will make STS local legends.
CONS: Might not work- guards might perish anyway. Either way, STS might still have to wait for RF before continuing mission.

Put on a show of force (perhaps hit Varner Village).
PROS: Limited risk. Might break rebellion's back. Success could open up a move on the next inmate-held position. Will make STS local legends. Alternately, STS could punch through ville and continue mission. CONS: Might fail. Might provoke inmates to attack Grady. Either way, might still have to wait for RF before continuing mission.

The inmates have the numbers and not much to lose. You have the firepower, better road mobility (some armor), local support, and well-armed reinforcements 3-4 days out.

-
This message was last edited by the GM at 02:31, Thu 26 July 2018.
Saul Noble
keys138, 20 posts
Thu 26 Jul 2018
at 01:25
  • msg #172

Re: Radio Chatter (Campaign OOC)

I’m down for rescuing the guards.  We’re the good guys, let’s good guy.  We can always hit them again if the opportunity arises, and we also need to show the population we’re willing to help out when things go south.

And I’m having fun.
Lauren Cao
Dave Ross, 40 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 26 Jul 2018
at 02:26
  • msg #173

Re: Radio Chatter (Campaign OOC)

I can't sleep...

We've done large scale combat in other games. I'm not wild about another one but I can push through that.

My main concern isn't this group of prisoners, it's the other ones, the white guys who have already cleared the area and are, presumably, also in three figure strength. As I mentioned in my last post that will influence every interaction I have going forward - anyone encountered may be an escaped con. If Lauren and Scott get invited into the Sheriff's office for coffee are they going to get coffee or are the Sherriff and his Deputies really escaped cons  who killed the real Sheriff and his men the day before and are now wearing their uniforms and going to stick guns in their faces?

For me in the long term it's quite literally a game changing scenario.
This message was last edited by the player at 02:28, Thu 26 July 2018.
Good Ol' Rae
GM, 85 posts
Tour Guide
Arbiter
Thu 26 Jul 2018
at 02:41
  • msg #174

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 173):

That's a legit concern, and one that I didn't anticipate when building the scenario and working ahead. This is the tricky part of GM'ing. Try as I might, I can't see all angles. I also can't think like y'all, as players or as your characters. You guys constantly surprise me- almost always in a good way. Still, unforeseen ramifications and unintended consequences are, I have found, unavoidable in ref'ing a PbP.

Without swerving into spoiler territory, I'll tell you the following:

The white prisoners who left numbered closer to 50 than to 100* and they had a specific destination. They didn't just scatter to the winds (although there may be a small number of stragglers). The party wouldn't know this for sure, of course- at least not now- but that's what Tyron and Luis both reported and their accounts will, in time (shortly, I hope), be corroborated and prove accurate.

I hope that this is at least a little bit reassuring. I don't want you guys feeling like every mundane encounter from here on out is a possible run-in with a duplicitous, homicidal escapee from Varner/Cummings. I mean, you'd be on your toes- to some degree- without this scenario anyway, but my intent was not to ramp up the suspicion level and make this game an unending mystery/manhunt.


*A note on my maths. There were about 250 prisoners to start. Some were killed during the rebellion. Some were killed by other inmates in the settling of scores Tyron mentioned. Some refused to participate (some of these were killed). Some were killed fighting the guards and their families in Cummings Village. Some have taken off on their own (avoiding the obvious escape route of the 65). The sum of those "somes" is about 50. About 50 white prisoners split in the prison vehicles. That leaves about 150 inmates split between Varner Village on the 65, the Varner Supermax, the Cummings Unit, and besieging Cummings village. Not all of them are armed with guns.

-
This message was last edited by the GM at 02:57, Thu 26 July 2018.
Lauren Cao
Dave Ross, 41 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 26 Jul 2018
at 02:57
  • msg #175

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
. I don't want you guys feeling like every mundane encounter is a possible run-in with a sneaky, murderous escapee.

Which is exactly what I have been feeling for several days.

If operations in Grady provide concrete corrobative evidence of what you've just disclosed in spoiler that would be helpful. Otherwise you'll appreciate that going forward I can't base my character actions on meta knowledge.

Re the numbers, Frank's reported 500 to start (msg 21 - I'm on a tablet so difficult to quote) so was presuming around 200 white prisoners (at least). I fully realise that Franks' number is ic so may not be accurate but that's also meta knowledge
This message was last edited by the player at 02:59, Thu 26 July 2018.
Good Ol' Rae
GM, 86 posts
Tour Guide
Arbiter
Thu 26 Jul 2018
at 03:02
  • msg #176

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
Re the numbers, Frank's reported 500 to start (msg 21 - I'm on a tablet so difficult to quote) so was presuming around 200 white prisoners (at least). I fully realise that Franks' number is ic so may not be accurate but that's also meta knowledge


That was a mistake that I corrected in my head, but forgot to fix in the post.

-
Lauren Cao
Dave Ross, 42 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 26 Jul 2018
at 03:10
  • msg #177

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 176):

That certainly changes the perspective a bit.

Ok, I'm going to go back to bed and try and get some sleep - have a good night
Lauren Cao
Dave Ross, 43 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 26 Jul 2018
at 09:51
  • msg #178

Re: Radio Chatter (Campaign OOC)

OK, I’m thinking something along these lines, some of which others have already suggested

Part One

• Return to Grady. Alert the Sheriff to mobilise his deputies. Put our two prisoners under lock and key and interrogate further.
• Wait until dusk. I’m aware that means the guards have to hold out for several more hours but I’m hoping we have sufficient characters with NVG’s to take advantage of superior night fighting capabilities (for info, Lauren has NVG’s, Mike does not).
• Approach using the back roads Rae mentioned in Msg 166). Have the drone operating ahead of us to scout the route. It’s dark – I am presuming the chances of anyone spotting a drone at night are relatively slim.
• Proceed with caution. Shoot any inmates encountered on sight without warning (regardless of whether they are armed or unarmed). Does anyone have a suppressed weapon?
• Attempt to extricate the guards and their families. We may need to consider bringing the truck at least part of the way to ensure we have enough seating for everyone.
• Fall back to Grady with any surviving guards / family members.
• The surviving guards can serve as reinforcements for both our team and the Grady Deputies (one would assume that given the carnage, murder, rape etc that the prisoners have committed on their fellow guards the surviving guards would need little encouragement to get some revenge). We can arm them with any surplus weapons we have.
• Nuke the entire prison site from orbit. It’s the only way to be sure

Part Two

• Be prepared for overnight attacks. Do we have any claymores?
• The following morning roll down the road. Slowly. In the event that nuking from orbit was unsuccessful / impractical use the drone to identify the nearest concentration (two or more) of prisoners.
• Engage said concentration with M2HB from safe range (i.e. we can hit them, they can’t hit us).
• Keep firing until no one’s moving.
• Find the next concentration of prisoners. Repeat.
• Use public address system to invite remaining prisoners to lay down their arms and surrender. If they refuse repeat.
• If they surrender follow protocols suggested by Tegyrius in msg 170.
• Await arrival of relief force who can escort prisoners away from the scene. If the surviving guards don’t kill them all first.
Cole Anderson
player, 12 posts
Special Missions Aviator
USAF E6 TSgt
Thu 26 Jul 2018
at 20:54
  • msg #179

Re: Radio Chatter (Campaign OOC)

Looks good.  I feel like evacuating the guards will be something akin to Dunkirk, so if any horses, wagons, broke-ass FORD pickup trucks, or whatever can be supplied from Grady, we should have those nearby half-way close, to assist.

Speaking of nuking sites/need for artillery.  I feel like Xandra should chose a favorite from /r/catapult or /r/trebuchet and build one, put it on wheels, and combine it with ANFO and some clever fuzing.  #getmedievalontheirass

Also, prisoners are in protective custody and subject to further debriefing, not under lock and key/interrogation.  It's like right/left Twix... totally different.  :P

https://www.youtube.com/watch?v=w0QpPNcT-J4
This message was last edited by the player at 20:58, Thu 26 July 2018.
Lauren Cao
Dave Ross, 45 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 28 Jul 2018
at 15:04
  • msg #180

Re: Radio Chatter (Campaign OOC)

So, to confirm

• Who does have NVG's?
• Do we have any suppressed weapons?

I'm presuming we don't have any claymores, at least not enough to be useful.

@Rae, can you advise for the NPC's?
This message was last edited by the player at 15:31, Sat 28 July 2018.
Saul Noble
keys138, 21 posts
Sat 28 Jul 2018
at 15:08
  • msg #181

Re: Radio Chatter (Campaign OOC)

I’ve got one set of NVGs on Carissa.  I’m going with Saul’s old USMC gear or something.  No suppressed weapons.  Except for stealth and a knife.
This message was last edited by the player at 15:09, Sat 28 July 2018.
Scott Guillory
Tegyrius, 73 posts
political troubleshooter
medium speed, some drag
Sat 28 Jul 2018
at 15:40
  • msg #182

Re: Radio Chatter (Campaign OOC)

Scott has an AN/PVS-14.  He has suppressors on his carbine (Wilson Combat Recon SR Tactical w/ matched Wilson Combat Whisper) and his long rifle (Remington 700 Titanium in 7mm-08 w/ Gemtech Tracker).

Xandra has no such toys, not having been a gunfondler before the war.  She is tolerably good with cutlery or a pool cue, though.
Cole Anderson
player, 13 posts
Special Missions Aviator
USAF E6 TSgt
Sat 28 Jul 2018
at 15:50
  • msg #183

Re: Radio Chatter (Campaign OOC)

Tori's got older PVS-7 via surplus military sales to the State Police.  Anderson has modern aircrew issued binocular NVGs.  He's also got a single claymore, a legacy from being overrun once in Romania.  No suppressors between them.
Lauren Cao
Dave Ross, 47 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 28 Jul 2018
at 16:40
  • msg #184

Re: Radio Chatter (Campaign OOC)

Scott Guillory:
There was some research before the war that suggested it's particularly provocative and depersonalizing with anything that obscures the face. .

Some years ago the British Army ran this recruitment ad on TV.

https://www.youtube.com/watch?v=TBVAzfpjzGc
This message was last edited by the player at 16:43, Sat 28 July 2018.
Good Ol' Rae
GM, 87 posts
Tour Guide
Arbiter
Sat 28 Jul 2018
at 17:03
  • msg #185

Re: Radio Chatter (Campaign OOC)


I deliberately made the NPCs gear-lite so that there'd be less danger of them stealing the spotlight. Watkins and Kabua have both used NVGs but neither has a pair. Skillins hasn't used them before. From what I've read, driving/flying with NVGs on is a bit tricky and requires quite a bit of practice to do well.

If Gradyites assist in the rescue mission (the evac part, at least), they won't have NVGs either.

You would have an advantage at night fighting, but due to the above, you might want to consider a daylight op instead. It's about 3pm game time so you could start the rescue during daylight and maybe use darkness to withdraw. I'll put up a turn up to departure and, once you let me know if you'd like to leave day or night, I'll add some more.

-
Lauren Cao
Dave Ross, 48 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 28 Jul 2018
at 17:14
  • msg #186

Re: Radio Chatter (Campaign OOC)

I vote for a night attack. I think pros outweigh potential cons (no pun intended).

Also, regardless of when we attack, does anyone want to carry the M79?
This message was last edited by the player at 17:17, Sat 28 July 2018.
Good Ol' Rae
GM, 88 posts
Tour Guide
Arbiter
Sat 28 Jul 2018
at 17:21
  • msg #187

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 186):

Are you going in with headlights on? If not, who is going to loan Skillins, Watkins, and Rios (?) NVGs? Keep in mind that any civie volunteers that accompany Sierra are not going to be able to drive at night without headlights.

-
Lauren Cao
Dave Ross, 49 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 28 Jul 2018
at 17:29
  • msg #188

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 187):

Let's hold off on deciding anything until we see what the others say. They might all want a day attack. And personally I had no intention of taking any civie volunteers at all (I mentioned using any rescued guards as potential reinforcements, that was all).
This message was last edited by the player at 17:29, Sat 28 July 2018.
Scott Guillory
Tegyrius, 75 posts
political troubleshooter
medium speed, some drag
Sat 28 Jul 2018
at 17:32
  • msg #189

Re: Radio Chatter (Campaign OOC)

Does our UAV kit include night-vision capability?  Launching aerial recon after dusk will be vastly preferable if we can be reasonably assured we aren't just going to run it into a tree.
Lauren Cao
Dave Ross, 50 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 28 Jul 2018
at 17:37
  • msg #190

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 189):

Yes. Spartan can probably go into far more detail than me, however:

https://www.avinc.com/uas/view/raven

quote:
the hand-launched Raven provides aerial observation, day or night, at line-of-sight ranges up to 10 kilometers.

Good Ol' Rae
GM, 90 posts
Tour Guide
Arbiter
Sat 28 Jul 2018
at 17:40
  • msg #191

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
In reply to Good Ol' Rae (msg # 187):

Let's hold off on deciding anything until we see what the others say. They might all want a day attack. And personally I had no intention of taking any civie volunteers at all (I mentioned using any rescued guards as potential reinforcements, that was all).


No problem. You can tell Franks you don't want them, but if you change your mind, they're available.

-
Lauren Cao
Dave Ross, 51 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 28 Jul 2018
at 18:00
  • msg #192

Re: Radio Chatter (Campaign OOC)

OK, I presume Franks can give some indication of how long the drive is likely to take.

My vote is to leave Grady just before dusk, using the estimated journey time quoted by Franks to get us to a point approx one mile from Cummings Village as night falls. That should solve the problem of having to loan anyone NVG's and / or people not being able to use them at night.

We leave Ace Hardware, the two townspeople and their trucks there. Under cover of darkness the JLTV and the Suburban move forward and initiate the attack. Rios has NVG's so doesn't need to borrow any. As Skillins can't drive at night he stays with the Ace Hardware Gradyites and Watkins drives the JLTV. Cao will loan Watkins her NVG's. If Watkins can't drive a JLTV she has a couple of hours to drive around Grady and learn from Skillins before we leave. Or Cao will drive it if she has to. That's absolutely not what I would want to do but if it's the only way it's the only way.

Once we launch our attack Ace Hardware and the two Grady vehicles move forward to evacuate the guards. The surprise has been sprung so it's not so critical if they use their headlights.

The above is all just a suggestion though - if anyone has another way to do it - including options for attacking during daylight - that's fine with me.
Good Ol' Rae
GM, 91 posts
Tour Guide
Arbiter
Sat 28 Jul 2018
at 18:07
  • msg #193

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 192):

That sounds good, Dave. I'd add a drone-sweep once in position. I'll prep an addendum to the turn, but will wait until the others give their input before posting (and/or revising, as necessary).

-
Lauren Cao
Dave Ross, 52 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 28 Jul 2018
at 18:14
  • msg #194

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 193):

Yeah, sorry, should have restated that - I was planning on having the drone sweep ahead of us as we advanced (per the bullet points in msg 178).
Good Ol' Rae
GM, 92 posts
Tour Guide
Arbiter
Sat 28 Jul 2018
at 18:16
  • msg #195

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 194):

I figured as much. I added a marker to the campaign map (found in the Intel thread) of a natural stopping point, for y'all's approval.

-
This message was last edited by the GM at 18:18, Sat 28 July 2018.
Good Ol' Rae
GM, 93 posts
Tour Guide
Arbiter
Sat 28 Jul 2018
at 22:51
  • msg #196

Re: Radio Chatter (Campaign OOC)


Guys, input on Dave's plan?

-
Saul Noble
keys138, 22 posts
Sat 28 Jul 2018
at 23:29
  • msg #197

Re: Radio Chatter (Campaign OOC)

I fully support this plan.
Saul can remain behind in Grady to coordinate, or stay with the trucks for extraction, but he won’t be coming forward.
Xandra Murray
Tegyrius, 4 posts
punk rock diver
engineering your shit
Sun 29 Jul 2018
at 00:13
  • msg #198

Re: Radio Chatter (Campaign OOC)

How about having Saul and Xandra coordinate a bit of battlefield preparation in case of pursuit?

No refinements otherwise.  Plan looks good.
Saul Noble
keys138, 23 posts
Sun 29 Jul 2018
at 00:22
  • msg #199

Re: Radio Chatter (Campaign OOC)

In reply to Xandra Murray (msg # 198):

I can dig it.
Cole Anderson
player, 14 posts
Special Missions Aviator
USAF E6 TSgt
Sun 29 Jul 2018
at 01:55
  • msg #200

Re: Radio Chatter (Campaign OOC)

I'm good with the plan.
Scott Guillory
Tegyrius, 78 posts
political troubleshooter
medium speed, some drag
Sun 29 Jul 2018
at 11:55
  • msg #201

Re: Radio Chatter (Campaign OOC)

As Scott has two suppressed long guns, he can hand one off to someone else - possibly giving one of the medics the Remington 700 to allow them to hang back.
Mike Carswell
Dave Ross, 9 posts
Paramedic, AR MEMS STAR
Sun 29 Jul 2018
at 12:01
  • msg #202

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 201):

I suspect Carissa may be a better shot than Mike. (Mike's Small Arms (Rifle) asset is 12). Also, as primary medic Mike should probably be up at the pointy end.

Also, if there are no claimers, I'll assign the M79 to whoever has the higher GL skill out of Cao (Asset 10) and Kabua (Rae, can you advise Asset?)
Mike Carswell
Dave Ross, 10 posts
Paramedic, AR MEMS STAR
Sun 29 Jul 2018
at 13:01
  • msg #203

Re: Radio Chatter (Campaign OOC)

In reply to Mike Carswell (msg # 202):

The thought crossed my mind making a cup of tea that if Saul’s hanging back and Carissa hangs back with the suppressed rifle that means Keys might be missing out on some of the action so if you want to have Mike take the rifle instead that’s cool. Or someone else can. I’m flexible
Carissa Noble
keys138, 8 posts
Sun 29 Jul 2018
at 13:31
  • msg #204

Re: Radio Chatter (Campaign OOC)

I’m spinning up for a really busy week, so hanging back with a rifle is probably a good fit for me. Also, Carissa’s rifle is 13.
Good Ol' Rae
GM, 94 posts
Tour Guide
Arbiter
Sun 29 Jul 2018
at 17:02
  • msg #205

Re: Radio Chatter (Campaign OOC)

Mike Carswell:
Also, if there are no claimers, I'll assign the M79 to whoever has the higher GL skill out of Cao (Asset 10) and Kabua (Rae, can you advise Asset?)


It's pretty low. Watkins' is a bit higher.

Also, if Saul and Xandra stay in Grady, and Carissa and Skillins stay with Ace Hardware, that means only 7 Sierras are going in to the lion's den. Are y'all cool with that?

-
This message was last edited by the GM at 17:04, Sun 29 July 2018.
Carissa Noble
keys138, 9 posts
Sun 29 Jul 2018
at 17:07
  • msg #206

Re: Radio Chatter (Campaign OOC)

I think for Carissa it would be more about hanging back and providing cover fire.  She’ll still be involved in the fighting.
Xandra Murray
Tegyrius, 5 posts
punk rock diver
engineering your shit
Sun 29 Jul 2018
at 17:13
  • msg #207

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
Also, if Saul and Xandra stay in Grady, and Carissa and Skillins stay with Ace Hardware, that means only 7 Sierras are going in to the lion's den. Are y'all cool with that?


I was seeing this as having them hang back at the staging area or along the planned egress route, not all the way back in town.
Lauren Cao
Dave Ross, 54 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 29 Jul 2018
at 17:15
  • msg #208

Re: Radio Chatter (Campaign OOC)

Xandra Murray:
Good Ol' Rae:
Also, if Saul and Xandra stay in Grady, and Carissa and Skillins stay with Ace Hardware, that means only 7 Sierras are going in to the lion's den. Are y'all cool with that?


I was seeing this as having them hang back at the staging area or along the planned egress route, not all the way back in town.

That was what I was thinking as well.


In reply to Good Ol' Rae (msg # 205):

Yeah, but Watkins is driving. I'm guessing she has higher driving skill than Kabua as well so swapping them out would solve one problem but cause another (unless Kabua does have a higher driver skill?)

No reason why Skillins can't come along though, just not as a driver.

So,

Razorback

Watkins (driver)
Cao (M79)
Anderson (M2)
Kabua

Bourbon Street
Rios (driver)
Guillory (sharpshooter)
Ms Noble (sharpshooter)
Skillins
Carswell

Staying at jump off point
Mr Noble
Murray

I'm thinking Razorback should be on point.
Good Ol' Rae
GM, 95 posts
Tour Guide
Arbiter
Sun 29 Jul 2018
at 17:19
  • msg #209

Re: Radio Chatter (Campaign OOC)


Roger all. I'll write up and post the turn once I get back from church/lunch/grocery pick-up.

-
Scott Guillory
Tegyrius, 79 posts
political troubleshooter
medium speed, some drag
Sun 29 Jul 2018
at 17:22
  • msg #210

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
Guillory (sharpshooter)


With that assignment, do any of the assaulters want to borrow Scott's suppressed AR?
Lauren Cao
Dave Ross, 55 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 29 Jul 2018
at 17:27
  • msg #211

Re: Radio Chatter (Campaign OOC)

I was thinking the primary use for suppressed weapons would be to shoot any potential look outs on the way in.

i.e. we creep forward. Slowly. With the drone operating ahead of us. If the drone spots any looks outs we try and kill them. Stealthily.

I figured once the assault goes in all hell will eventually break loose at which point suppressed weapons are less of a thing.

I'm more than happy to do it a different way though.
Scott Guillory
Tegyrius, 80 posts
political troubleshooter
medium speed, some drag
Sun 29 Jul 2018
at 17:33
  • msg #212

Re: Radio Chatter (Campaign OOC)

Agreed.  But Scott's not gonna drag along two long guns unless it's really necessary.  Or did you want him running his AR as a front-line designated marksman and Carissa using his Remington from overwatch?
Lauren Cao
Dave Ross, 56 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 29 Jul 2018
at 17:44
  • msg #213

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 212):

This if Keys is good with it and it doesn't entail Carissa being detached from the group. For example if we secure the building the guards are in Carissa picks off targets at range while the rest of us deal with closer in threats.

So overwatch, yes, being split up from the main body, no. Does that make sense?
Good Ol' Rae
GM, 96 posts
Tour Guide
Arbiter
Sun 29 Jul 2018
at 17:51
  • msg #214

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 213):

Had a thought. Drivers would have trained with NVGs the two weeks of prep prior to the mission. So, Skillins can drive. Besides, itll prolly get annoying having to shuffle drivers around if/when the team travels at night. This also frees up Watkins IF you'd like to her to carry the Blooper on this op. If not, that's cool too.

-
Lauren Cao
Dave Ross, 57 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 29 Jul 2018
at 18:08
  • msg #215

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 214):

OK, so vehicles are now

Razorback
Skillins (driver)
Cao
Anderson (M2)
Kabua

Bourbon Street
Rios (driver)
Guillory (sharpshooter)
Ms Noble (sharpshooter)
Watkins (M79 + 1 bandolier, 40mm HE (12 rounds))
Carswell

Presume everyone is happy with that?
Carissa Noble
keys138, 10 posts
Sun 29 Jul 2018
at 19:16
  • msg #216

Re: Radio Chatter (Campaign OOC)

I’m good with overwatch.  Carissa has an M700 as well she can use instead of the M4 mod.
Lauren Cao
Dave Ross, 58 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 29 Jul 2018
at 21:26
  • msg #217

Re: Radio Chatter (Campaign OOC)

Chevelle Watkins:
"If what those two inmates you picked up told us is the truth, then I don't have any problems with that, ma'am."

Sorry, that was my fault in the way I phrased that - that comment was really just intended for the civilians but I absolutely didn't make that clear. Lauren was kind of taking it as given that the military people would follow her orders.

Like I said, my bad.
This message was last edited by the player at 21:27, Sun 29 July 2018.
Good Ol' Rae
GM, 97 posts
Tour Guide
Arbiter
Sun 29 Jul 2018
at 21:34
  • msg #218

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 217):

No problem at all. I just wanted to post as Chevelle (her first). I thought it was a good opportunity to reveal her lack of combat experience.

-
Good Ol' Rae
GM, 99 posts
Tour Guide
Arbiter
Sun 29 Jul 2018
at 22:02
  • msg #219

Re: Radio Chatter (Campaign OOC)


Turn is up. I think I gave y'all enough to work with; if not, let me know. The campaign map (Intel thread) is updated.

I also added the following to the previous turn post:

After radioing his counterpart in Gould (the next town south of Varner) to apprise the neighboring town of the alarming situation at the prison complex*, Franks immediately begins rounding up the Grady militia...

*Gould's Police chief is not unaware of the trouble to his town's northwest. Two days prior, a prison bus and several other DOC vehicles drove through Gould. One of the vehicles stopped. Shots were exchanged. Two Gouldites and four inmates were killed in the confrontations. The Gould militia has been on high alert ever since.

-
This message was last edited by the GM at 23:15, Sun 29 July 2018.
Lauren Cao
Dave Ross, 59 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 30 Jul 2018
at 10:26
  • msg #220

Re: Radio Chatter (Campaign OOC)

Disclaimer - I’m at work so my ability to study both the map and the turn post at length are limited, however based on what I have looked at it seems like taking out the sentries (Target 1) I a logical move as they’ll need to be dealt with before we can advance

If / when they are dealt with it looks like we have the option of possibly going south (there’s reference to a causeway in the turn post, which is where Target 3 is located?) or carrying on east, which puts us on a course towards the five individuals.

So, short term I think take out target 1 is best option. If you agree with that do we want to

• Have a dismount squad get out now and sneak forward on foot until the target is in range for our marksmen?
• Try and get a little closer with the vehicles and then dismount?
• Forego surprise and move straight to shock and awe and just light them up with the fifty cal?

I’d be inclined to go with the first option. Or am I calling this wrong and there’s another option?

Also, Rae, to confirm, in the turn post Target 3 is listed as east of the focal point but on the map it appears to be west? I’m presuming the map is correct.
Good Ol' Rae
GM, 100 posts
Tour Guide
Arbiter
Mon 30 Jul 2018
at 14:10
  • msg #221

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 220):

Correct.

-
Saul Noble
keys138, 25 posts
Mon 30 Jul 2018
at 18:25
  • msg #222

Re: Radio Chatter (Campaign OOC)


I'm getting a big fat 404 error on the intel map link so I can't contribute much to the planning at the moment.
Lauren Cao
Dave Ross, 61 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 30 Jul 2018
at 22:20
  • msg #223

Re: Radio Chatter (Campaign OOC)

I've tried to keep things moving along without locking us into any particular course of action.
Good Ol' Rae
GM, 101 posts
Tour Guide
Arbiter
Tue 31 Jul 2018
at 00:38
  • msg #224

Re: Radio Chatter (Campaign OOC)

Saul Noble:
I'm getting a big fat 404 error on the intel map link so I can't contribute much to the planning at the moment.


I'm sorry. I've tried re-copying the SHARE link and when I click on it, I get a 400 error. I'm not sure what's wrong.

-
Lauren Cao
Dave Ross, 62 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 31 Jul 2018
at 07:26
  • msg #225

Re: Radio Chatter (Campaign OOC)

Saul Noble:
I'm getting a big fat 404 error on the intel map link so I can't contribute much to the planning at the moment.

This probably doesn’t help much but it works ok for me on several devices / browsers.
Good Ol' Rae
GM, 102 posts
Tour Guide
Arbiter
Tue 31 Jul 2018
at 23:41
  • msg #226

Re: Radio Chatter (Campaign OOC)


Try it now, Keys. Let me know if it still won't open for you.

I'd like to get a turn up in the next day or two (last turn was posted Sunday). If you haven't posted IC yet, please try to do so asap. Thanks.

-
Saul Noble
keys138, 27 posts
Wed 1 Aug 2018
at 01:42
  • msg #227

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 226):

I'm in! Thanks Rae.

I'm tempted to say split the group and have the marksmen (and woman) track south along the stream until they can drop the two individuals to the west at about the same time a shock and awe attack hits the five up north.  However, I've seen how well my plans of splitting the group tend to work out.  Otherwise, option 1 looks the best.  I'd rather have direct contact with those five individuals and worry about a duo on the flank than the reverse.
Cole Anderson
player, 15 posts
Special Missions Aviator
USAF E6 TSgt
Wed 1 Aug 2018
at 22:36
  • msg #228

Re: Radio Chatter (Campaign OOC)

Has Kabua forgotten how to use the M2HB recently?

Skills:
Expert (12+):  Ground Vehicle (Wheeled), Cook
Advanced (10+): Scrounging, Survival, Swimming
Professional (8+): Navigation, Computers, Small Arms (Rifle)
Competent (6+): Spanish
Good Ol' Rae
GM, 103 posts
Tour Guide
Arbiter
Wed 1 Aug 2018
at 23:54
  • msg #229

Re: Radio Chatter (Campaign OOC)

Cole Anderson:
Has Kabua forgotten how to use the M2HB recently?


No. I just forgot to edit his skill list when I added the backstory to give him competency with belt-fed weapons.

-
Scott Guillory
Tegyrius, 81 posts
political troubleshooter
medium speed, some drag
Thu 2 Aug 2018
at 00:07
  • msg #230

Re: Radio Chatter (Campaign OOC)

Busy couple of days at work.  Major TTX yesterday, and 5 hours on the road today for a 1-hour training delivery.

Given the sporadic gunfire coming from the area of the objective, could we wait for another flurry and then try to drop the two-felon team without anyone else realizing we've dealt ourselves in?
Good Ol' Rae
GM, 104 posts
Tour Guide
Arbiter
Thu 2 Aug 2018
at 02:05
  • msg #231

Re: Radio Chatter (Campaign OOC)


OK, I'm almost ready to roll up and write a turn. As I understand it, Cao, Guillory, C. Noble, Kabua, and Watkins are dismounting and moving forward on foot. The vehicles will remain in place, ready to roll to the rescue if the SHTF. Is this correct?

The dismounts are going to head east along the road to the two inmates sentries atop the hay rolls (Target 1)?

Guillory and Noble are going to hang back and act as DMs?

If I've got the above correct, I need to know how close the dismounts want to get to the two sentries (Target 1) before engaging. If spotted, what's the contingency? DMs engage with unsilenced weapons from range?

Thanks.

-
This message was last edited by the GM at 04:32, Thu 02 Aug 2018.
Lauren Cao
Dave Ross, 63 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 2 Aug 2018
at 08:32
  • msg #232

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
OK, I'm almost ready to roll up and write a turn. As I understand it, Cao, Guillory, C. Noble, Kabua, and Watkins are dismounting and moving forward on foot. The vehicles will remain in place, ready to roll to the rescue if the SHTF. Is this correct?

More or less. Watkins wasn’t originally assigned to the dismount squad but no reason why she (and, more to the point, the M79) can’t come along.

Good Ol' Rae:
The dismounts are going to head east along the road to the two inmates sentries atop the hay rolls (Target 1)?

Guillory and Noble are going to hang back and act as DMs?

If I've got the above correct, I need to know how close the dismounts want to get to the two sentries (Target 1) before engaging. If spotted, what's the contingency? DMs engage with unsilenced weapons from range? 

I’m not sure we’re on the same page here though. My intent was for the entire dismounted team (including Guillory and Noble) to move forward on foot until we’d reached a spot close enough for Guillory and Noble to use their suppressed weapons to target the sentries. Cao and Kabua (and Watkins if she’s present) are there to provide back up if that goes wrong and we get spotted.

I don’t have a rule book in front of me but in terms of game mechanics I think it’s medium range where your to hit number is your straight asset (i.e. not doubled or halved). If that’s correct (and someone please confirm before we commit to anything) that’s where I was looking to get to, which I’m guessing would be around the 150 metre (approx) mark?

So basically, what I was proposing is as follows

• Everyone that’s dismounted moves forward as a team to a spot where Guillory and Noble can take shots at the sniper with a target number to hit equal to their asset

• Guillory and Noble try to take out the sentries with suppressed weapons

• If that goes wrong and we’re discovered the contingency is that the rest of the dismount team  engage with maximum (and unsuppressed) force

If we can drop them then we have the option of splitting to deal with the others as Keys suggested earlier or not.

If you all want to do it a different way that’s fine by me but I don’t see any value in Cao and Kabua (and maybe Watkins) taking them on with non suppressed weapons as our opening move. If we’re going to do that we would have been as well rolling up in the JLTV and putting fifty cal sized holes in them from distance.
This message was last edited by the player at 08:32, Thu 02 Aug 2018.
Carissa Noble
keys138, 12 posts
Thu 2 Aug 2018
at 13:50
  • msg #233

Re: Radio Chatter (Campaign OOC)

I like reasonable hit chances, for sure!

I can edit my last IC post to have Carissa walking instead of digging in for continuity with the plan to move forward on foot, if that's the plan.
Good Ol' Rae
GM, 105 posts
Tour Guide
Arbiter
Thu 2 Aug 2018
at 16:10
  • msg #234

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 232):

Your plan was clear, Dave. I just wanted to clarify, since the IC posts weren't quite aligning with the OOC plan. I'm fine with Watkins hanging back (one less person to potentially screw up stealth rolls).

-
Cole Anderson
player, 17 posts
Special Missions Aviator
USAF E6 TSgt
Fri 3 Aug 2018
at 10:29
  • msg #235

Re: Radio Chatter (Campaign OOC)

I'm pretty sure if you guys head over to that hog farm, you'll hear some real good pickin' and a fiddlin'.

https://www.youtube.com/watch?v=gsC4kf6x_Q0
Lauren Cao
Dave Ross, 65 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 3 Aug 2018
at 10:48
  • msg #236

Re: Radio Chatter (Campaign OOC)

I’ve posted Lauren’s intent to push ahead and deal with the sentries but it’s not a three line whip - if you all prefer to deal with the new threat to the north she’ll agree if anyone raises it IC.

Lauren Cao:
She also can’t rule out the possibility that whatever is causing the laughter involves captured guards.

Lauren hasn’t seen Hannibal, I have (Spartan, if that’s a dupe of what you just posted, sorry man – am at work and Youtube ist verboten)


Oh, and I changed to a slightly more military – but still not Vietnamese - looking av (now Korean, last one was Japanese).

Also, is the voice on the radio claiming to be Officer Lopez male or female?
Good Ol' Rae
GM, 107 posts
Tour Guide
Arbiter
Fri 3 Aug 2018
at 14:25
  • msg #237

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 236):

The voice on the radio is male.

-
Lauren Cao
Dave Ross, 66 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 3 Aug 2018
at 18:05
  • msg #238

Re: Radio Chatter (Campaign OOC)

I dropped an edit into Lauren's last post to add dropping an IR chemlight.
This message was last edited by the player at 09:50, Sun 05 Aug 2018.
Good Ol' Rae
GM, 109 posts
Tour Guide
Arbiter
Sat 4 Aug 2018
at 19:27
  • msg #239

Re: Radio Chatter (Campaign OOC)


In the interest of full disclosure, I think I'm going to roll shots at one higher difficulty level, due to the darkness. If someone has a night vision scope sight or IR spotlight and NVGs, I won't be increasing the difficulty. I think this is fair? Do y'all?


-
Lauren Cao
Dave Ross, 68 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 4 Aug 2018
at 19:44
  • msg #240

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 239):

Well my preference (per Msg232) was always to get to a point where we didn’t suffer any penalties so if this applies to Guillory and Noble (both have nvg’s as far as I know but I don’t know about their scopes) I would have preferred to close the range. Don’t know what everyone else thinks
Good Ol' Rae
GM, 110 posts
Tour Guide
Arbiter
Sat 4 Aug 2018
at 21:26
  • msg #241

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 240):

I can see how it feel's unfair for me to walk it back at this point so I won't apply a range penalty for this round. I'll have to think about how to approach this IG scenario going forward. I guess part of the issue for me is that I've never gone shooting in the dark. I'm just making educated guesses, at this point.

-
Scott Guillory
Tegyrius, 85 posts
political troubleshooter
medium speed, some drag
Sat 4 Aug 2018
at 23:09
  • msg #242

Re: Radio Chatter (Campaign OOC)

Yeah, low-light training is one of my unicorn classes.  Scott has NODs and there is an IR tactical light mounted on the rifle, but no actual night-vision optic.  The Kahles scope has an illuminated reticle but I don't think it's NVG-compatible.  His range increment with the scope is 51m, just over half of what Carissa's going to have with the Remington.
Lauren Cao
Dave Ross, 69 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 5 Aug 2018
at 10:16
  • msg #243

Re: Radio Chatter (Campaign OOC)

If / when we drop the sentries, how do you want to move forward?

I'm thinking we could bring up the vehicles, shoot up the bunch of five individuals and take the first right after the sentries (the road running more or less due south). That would bring us into the Alano from the rear and give us a chance to shoot up the two individuals west of the Alamo on the way in.

Or would you prefer to try and deal with what's happening north of us (the human sounds on the map) first so there is less risk on the way out?

Another option is taking the dismounts south as Keys suggested, try and take out the two individuals down there stealthily then sneak across the fields and try and make covert contact with the people in the Alamo? Tactically I like that as an option but I feel like it could sideline the people in the vehicles for a while.

Oh, and I realised not having an av went makes it harder to pick out posts so I went back to the original. Sorry folks, I know, first world problems...I'll leave it as it is going forward.
Saul Noble
keys138, 30 posts
Sun 5 Aug 2018
at 18:52
  • msg #244

Re: Radio Chatter (Campaign OOC)

I'll get posts up this afternoon.  This morning was weeding and now a birthday party.
Scott Guillory
Tegyrius, 86 posts
political troubleshooter
medium speed, some drag
Mon 6 Aug 2018
at 10:26
  • msg #245

Re: Radio Chatter (Campaign OOC)

Rae, does Scott still have LOS to the downed sentries or are they on the wrong side of the hay bales?
Good Ol' Rae
GM, 112 posts
Tour Guide
Arbiter
Mon 6 Aug 2018
at 23:42
  • msg #246

Re: Radio Chatter (Campaign OOC)

Scott Guillory:
Rae, does Scott still have LOS to the downed sentries or are they on the wrong side of the hay bales?


If Scott and Carissa stand up, they can see the downed sentries lying on the ground.

-
Lauren Cao
Dave Ross, 71 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 7 Aug 2018
at 09:31
  • msg #247

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
If / when we drop the sentries, how do you want to move forward?

I'm thinking we could bring up the vehicles, shoot up the bunch of five individuals and take the first right after the sentries (the road running more or less due south). That would bring us into the Alano from the rear and give us a chance to shoot up the two individuals west of the Alamo on the way in.

Or would you prefer to try and deal with what's happening north of us (the human sounds on the map) first so there is less risk on the way out?

Another option is taking the dismounts south as Keys suggested, try and take out the two individuals down there stealthily then sneak across the fields and try and make covert contact with the people in the Alamo? Tactically I like that as an option but I feel like it could sideline the people in the vehicles for a while.

Anyone?
Saul Noble
keys138, 31 posts
Tue 7 Aug 2018
at 16:10
  • msg #248

Re: Radio Chatter (Campaign OOC)

With the Alamo still holding, I think we should roll north and hit that group quietly too.  No since leaving problems at our backs.  Plus we may want to hit the group around the Alamo hard to announce our arrivals to the friendlies.
Cole Anderson
player, 19 posts
Special Missions Aviator
USAF E6 TSgt
Tue 7 Aug 2018
at 22:00
  • msg #249

Re: Radio Chatter (Campaign OOC)

I think at least getting eyes on the northern group is good, even if they are just hicks and we don't need to murder-hobo them.
Lauren Cao
Dave Ross, 73 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 7 Aug 2018
at 22:11
  • msg #250

Re: Radio Chatter (Campaign OOC)

OK, that works for me. I think we should keep off the road and stick close to that green mass on the map (some sort of pond / lake?) but if anyone wants to take a different route that's fine by me.
Lauren Cao
Dave Ross, 74 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 8 Aug 2018
at 03:39
  • msg #251

Re: Radio Chatter (Campaign OOC)

How flammable is pig shit? I’m thinking that setting it alight would be a helluva diversion.

Or is that a crazy idea?

Is there anything else nearby that looks like it might burn easily? Like hay bales?
Scott Guillory
Tegyrius, 89 posts
political troubleshooter
medium speed, some drag
Wed 8 Aug 2018
at 10:45
  • msg #252

Re: Radio Chatter (Campaign OOC)

Google suggests it may be, but unreliably so: https://modernfarmer.com/2014/...-exploding-pig-poop/

Rae, if we got close enough to the downed sentries to smell them over Lake Piggycaca, were we able to check them for intel and/or secure their weapons?
Lauren Cao
Dave Ross, 75 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 8 Aug 2018
at 18:06
  • msg #253

Re: Radio Chatter (Campaign OOC)

Yep, further googling agrees that if a foam forms it can be highly volatile but there's no way of knowing whether there's a foam in this case or not. Also, personally speaking, there's no way my PC would have the faintest idea about any of this so I think it would be veering into meta game territory for Lauren to suggest it. And I now have 'igniting pig shit' on my interweb history.

So I guess the question is, start a gunfight or withdraw quietly? I'm happy enough to have the gunfight if everyone else is.



Good Ol' Rae:
*OOC: I read a story in Rolling Stone, some time in the last year, I think, about animal waste from some industrial farms in the south (I can't remember where). I do remember reading that several people had fallen into pools of animal waste and died, including a father who jumped in to rescue his son. Apparently, the fumes get you first, then you drown in it.

The father trying to rescue his son sounds very like an accident that happened over here.

https://www.bbc.co.uk/news/uk-...ern-ireland-21222046

It was national news at the time as one of the sons was an Ireland Rugby international.
Saul Noble
keys138, 32 posts
Wed 8 Aug 2018
at 19:13
  • msg #254

Re: Radio Chatter (Campaign OOC)

If shitheads are present, they should be removed.  No advantage to leaving them around to do this again.
Good Ol' Rae
GM, 115 posts
Tour Guide
Arbiter
Wed 8 Aug 2018
at 23:50
  • msg #255

Re: Radio Chatter (Campaign OOC)

Scott Guillory:
Rae, if we got close enough to the downed sentries to smell them over Lake Piggycaca, were we able to check them for intel and/or secure their weapons?


Sure. I skipped a search because, IIRC, no one wrote about conducting one, but it doesn't change the turn at all, so I can/will add a line or two about the results.

EDIT: DONE

-
This message was last edited by the GM at 00:35, Thu 09 Aug 2018.
Lauren Cao
Dave Ross, 78 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 11 Aug 2018
at 06:10
  • msg #256

Re: Radio Chatter (Campaign OOC)

Duane Skillins:
Duane wonders if the Captain's forgotten his own call sign, Rebel.

Rae, can you add the NPC's callsigns to their entries in the Cast List?
Good Ol' Rae
GM, 118 posts
Tour Guide
Arbiter
Sat 11 Aug 2018
at 14:29
  • msg #257

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 256):

Will do.

-
Good Ol' Rae
GM, 119 posts
Tour Guide
Arbiter
Sat 11 Aug 2018
at 17:46
  • msg #258

Re: Radio Chatter (Campaign OOC)

Mike Carswell:
"Almost as good as The Rock. The movie, not the guy that ran to be Governor of California in 2024."


Nice touch.

-
Good Ol' Rae
GM, 121 posts
Tour Guide
Arbiter
Sun 12 Aug 2018
at 17:37
  • msg #259

Re: Radio Chatter (Campaign OOC)


Half-turn is up. I didn't want to assume that Anderson would fire, and Razorback is currently in Bourban Street's way. Razorback could pull off on the shoulder, giving Anderson a stable firing platform for the .50 or his SAW, and this would also clear the SUV to go after the UTV. I didn't want to perform this maneuver without checking with y'all first (in case someone has a different idea of how to proceed).

-
Good Ol' Rae
GM, 122 posts
Tour Guide
Arbiter
Sun 12 Aug 2018
at 17:40
  • msg #260

Re: Radio Chatter (Campaign OOC)


Whoops! Hang on a sec. I forgot to make an important roll. Must edit.

-
Good Ol' Rae
GM, 123 posts
Tour Guide
Arbiter
Sun 12 Aug 2018
at 17:42
  • msg #261

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 260):

Done. You may proceed.

-
Lauren Cao
Dave Ross, 80 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 12 Aug 2018
at 17:49
  • msg #262

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
Back at the laager, the remaining Sierra's and their Gradyite auxiliaries hear the distant pop of gunfire from their teammates' assault. If they could hear it from almost two miles away, it's likely at least a few of the inmates in and around Cummings Village did too.

Hasn't there been sporadic gunfire going on since we got here?


Lauren Cao:
How flammable is pig shit? I’m thinking that setting it alight would be a helluva diversion.

Or is that a crazy idea?

Is there anything else nearby that looks like it might burn easily? Like hay bales?

Also, I think we've ruled out igniting pig shit but can you advise re the second part of that question (whether there's anything else easily flammable)?
Carissa Noble
keys138, 19 posts
Sun 12 Aug 2018
at 18:41
  • msg #263

Re: Radio Chatter (Campaign OOC)

I suppose it’s possibe we could break contact with the pig farm and head to the Alamo if there aren’t any hostages. We’ve probably broken any chance of resistance for a few minutes, at least.
Good Ol' Rae
GM, 124 posts
Tour Guide
Arbiter
Sun 12 Aug 2018
at 18:42
  • msg #264

Re: Radio Chatter (Campaign OOC)


Yes, but not gunfire from the complex where you are now. It's possible that anyone who hears can't differentiate, but it's possible that they can. It's just the nature of sound/hearing.

There is some hay around, but it's still pretty damp so it might not burn easily/quickly.

-
Lauren Cao
Dave Ross, 82 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 12 Aug 2018
at 18:52
  • msg #265

Re: Radio Chatter (Campaign OOC)

In reply to Carissa Noble (msg # 263):

Yeah, I was thinking if we can get the vehicles on site quickly they can pick us up. Maybe we try and set a fire as a diversion.

Then

• We go down the road on the right hand side of the pig farm (the one adjacent to the green lake on the map)
• Take a left
• Shoot up the five individuals with the fifty cal
• Take a right where they (the five individuals) are at
• Head down that road with the Chevy's lights and siren on (they call that blues and twos over here) so the guards know we're friendly
• Relieve the Alamo

That's the best I've got. I've probably done a pretty shit job when it comes to decision making during this scenario but I'm just trying to keep everyone's PC's alive against an enemy that vastly outnumbers us and (imo) don't deserve the benefit of the doubt.
Saul Noble
keys138, 33 posts
Mon 13 Aug 2018
at 15:33
  • msg #266

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 265):

I'm good with most of that.  Given the state of the world, I don't think we should necessarily try to start a fire and wreck a "functioning" hog farm that could be secured later (by someone else).  If we can confirm no guns, maybe we can leave these folks behind with a few more shots for good measure and move on.
Good Ol' Rae
GM, 126 posts
Tour Guide
Arbiter
Tue 14 Aug 2018
at 14:06
  • msg #267

Re: Radio Chatter (Campaign OOC)


I'd like to get a turn up today or, at the latest, tomorrow. If that won't work for you, please let me know.

-
Lauren Cao
Dave Ross, 84 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 14 Aug 2018
at 14:09
  • msg #268

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 267):

I don’t think there’s anything I can add either IC or OOC at this stage (unless you want a post saying Mike continues to hold on to the oh shit handle...).
Good Ol' Rae
GM, 128 posts
Tour Guide
Arbiter
Wed 15 Aug 2018
at 01:00
  • msg #269

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
That's the best I've got. I've probably done a pretty shit job when it comes to decision making during this scenario but I'm just trying to keep everyone's PC's alive against an enemy that vastly outnumbers us and (imo) don't deserve the benefit of the doubt.


Don't be so hard on yourself. For what it's worth, I think you're handling a deliberately tricky scenario quite admirably so far.

-
This message was last edited by the GM at 01:58, Wed 15 Aug 2018.
Good Ol' Rae
GM, 129 posts
Tour Guide
Arbiter
Wed 15 Aug 2018
at 01:38
  • msg #270

Re: Radio Chatter (Campaign OOC)


@All: If the Sierra AVs don't engage or pursue the UTV this turn, they can reach the dismounts for extraction or whatever. Actually, a brief long-range engagement wouldn't delay things much either- only a pursuit would. So, in your IC posts, barring sustained engagement/pursuit, it's OK to fast-forward to linkup. I hope this makes sense.

Having been spotted by the UTV, it's very likely that the alarm is about to be raised. Shooting at it with the .50 might stop it, but will also announce your presence. As will sirens. With the sentries at the hay roll intersection eliminated, you have a straight, undefended shot to the Alamo. Bear in mind that it will take time for the main body of inmates, once alerted, to mount any kind of organized response (if they are even capable of doing so).

Also, be thinking about how to get the guards/families out if/when you get to the Alamo. If there's more than a couple of survivors, you won't be able to cram them all into RB and BS.

-
This message was last edited by the GM at 02:00, Wed 15 Aug 2018.
Lauren Cao
Dave Ross, 85 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 15 Aug 2018
at 09:10
  • msg #271

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
Having been spotted by the UTV, it's very likely that the alarm is about to be raised. Shooting at it with the .50 might stop it, but will also announce your presence. As will sirens. With the sentries at the hay roll intersection eliminated, you have a straight, undefended shot to the Alamo. Bear in mind that it will take time for the main body of inmates, once alerted, to mount any kind of organized response (if they are even capable of doing so).

I don't see any harm in shooting up the quad bike. Also, Lauren’s intent has always been to have Anderson shoot up the hale bay due north of the Alamo (marked as ‘at least 5 individuals’ on the map) on the way in. We've already announced our presence in a different area and I don’t see any harm in having the inmates coming under fire in multiple locations – it might make them think that they really are surrounded and that they’re the ones that are outnumbered.
Good Ol' Rae
GM, 130 posts
Tour Guide
Arbiter
Thu 16 Aug 2018
at 02:33
  • msg #272

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
I don't see any harm in shooting up the quad bike. Also, Lauren’s intent has always been to have Anderson shoot up the hale bay due north of the Alamo (marked as ‘at least 5 individuals’ on the map) on the way in. We've already announced our presence in a different area and I don’t see any harm in having the inmates coming under fire in multiple locations – it might make them think that they really are surrounded and that they’re the ones that are outnumbered.


To clarify, the "at least five individuals" were counted in/around that farm complex, as per the narrative. They weren't/aren't necessarily bunched up together in one group out in the open. I just didn't want to place five separate markers on the map. That said, I'm not trying to discourage y'all from shooting up the place, if that's what you'd like to do.

-
Lauren Cao
Dave Ross, 87 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 16 Aug 2018
at 08:00
  • msg #273

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 272):

I'll park that idea then. I thought that was an identified concentration of inmates.

Waste of time shooting up an empty field.
Good Ol' Rae
GM, 131 posts
Tour Guide
Arbiter
Fri 17 Aug 2018
at 22:35
  • msg #274

Re: Radio Chatter (Campaign OOC)


I need to know whether or not Anderson is going to fire at the fleeing UTV.

-
This message was last edited by the GM at 22:36, Fri 17 Aug 2018.
Cole Anderson
player, 22 posts
Special Missions Aviator
USAF E6 TSgt
Fri 17 Aug 2018
at 22:40
  • msg #275

Re: Radio Chatter (Campaign OOC)

Nope..
Good Ol' Rae
GM, 133 posts
Tour Guide
Arbiter
Sat 18 Aug 2018
at 18:30
  • msg #276

Re: Radio Chatter (Campaign OOC)


I have a question about the SUV's armor. I'm assuming that it's under the body-work? Is that correct? If so, bullet strikes would probably tear up the exterior before being stopped by the armor plate underneath. Or, is the outer shell some form of armor? Or is it a combo (Kevlar or some such exterior, plate underneath?) At some point in this campaign, the SUV is going to come under fire, and I'd like to know how to imagine hits to its body.

-
Cole Anderson
player, 23 posts
Special Missions Aviator
USAF E6 TSgt
Sat 18 Aug 2018
at 18:45
  • msg #277

Re: Radio Chatter (Campaign OOC)

Basically, the entire passenger compartment is encased in armor, with some protection for the engine.  The outer shell of the vehicle is mostly the same.  Auto glass (laminate f/r and safety glass r/l sides) is replaced with a ballistic laminate all around that can take rifle rounds, but with heavy spider cracking.  Sustained fire in the same spot can penetrate the glass.  Run-flat inserts and some mine protection on the bottom also help with survivability.

https://www.youtube.com/watch?v=-JCmGvajxK4
Good Ol' Rae
GM, 135 posts
Tour Guide
Arbiter
Sat 18 Aug 2018
at 18:55
  • msg #278

Re: Radio Chatter (Campaign OOC)

In reply to Cole Anderson (msg # 277):

Thanks for the video- it answered all of my questions.

-
Lauren Cao
Dave Ross, 91 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 18 Aug 2018
at 20:39
  • msg #279

Re: Radio Chatter (Campaign OOC)

Duane Skillins:
"Motherfuckers," Duane mutters as the hit on Razorback's armored flank echoes around the cabin. "Better not have scuffed the paintjob," he adds.

The J-LTV is coming up on another turn. Duane can see Cummings village through his borrowed NVGs. If he remembers correctly, the besieged guard's building is a little bit further south.

"This right or the next one?" he shouts in the aftermath of the M2HBs brief but loud hammering.

See map.

-

I presume you mean left? Unless I'm mistaken taking a right will mean we drive into Boone Lake.
Good Ol' Rae
GM, 137 posts
Tour Guide
Arbiter
Sat 18 Aug 2018
at 20:40
  • msg #280

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 279):

Ha ha! I'm at it again. Sorry, yes, I meant left. And to think I'd just caught and corrected someone else's directional error. SMH at myself.

-
Lauren Cao
Dave Ross, 93 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 18 Aug 2018
at 20:46
  • msg #281

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 280):

That's the last post I'll manage tonight so if Skillins needs any more directions to get to the Alamo Anderson will need to tell him. Don't wait on any confirmations from Cao.
Good Ol' Rae
GM, 138 posts
Tour Guide
Arbiter
Sat 18 Aug 2018
at 20:47
  • msg #282

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 281):

No worries. He won't need anymore. It's a straight shot after he makes the [correct] turn.

-
Victoria Rios
AnderLackman, 26 posts
Special Agent
Arkansas State Police
Sat 18 Aug 2018
at 21:54
  • msg #283

Re: Radio Chatter (Campaign OOC)

I am not sure we should push forward much further with the SUV.  A half dozen rounds impacting the front windshield in the right spots will make continued driving difficult.
Lauren Cao
Dave Ross, 94 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 18 Aug 2018
at 22:09
  • msg #284

Re: Radio Chatter (Campaign OOC)

I am on my phone so difficult to look at the map properly but would it be an option to halt where we are and let Anderson clear out enemy positions one by one until resistance has stopped? (The one art the base of the tree might be too near the Alamo to saturate)
Good Ol' Rae
GM, 140 posts
Tour Guide
Arbiter
Sat 18 Aug 2018
at 23:10
  • msg #285

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 284):

Yes. Skillins can stop where he's at now- about 300m from the Alamo (medium range, for the M2HB)- or he can move closer first, if you'd prefer. Either way, Anderson can engage targets with the M2HB. Others can dismount too, and add to the fire, or y'all can stay buttoned up. Just let me know in y'all's next IC posts and I will roll the dice.

-
This message was last edited by the GM at 23:39, Sat 18 Aug 2018.
Carissa Noble
keys138, 21 posts
Sun 19 Aug 2018
at 21:35
  • msg #286

Re: Radio Chatter (Campaign OOC)

I’m not going to have the opportunity to post IC for a while yet.  Carissa will dismount and move with the others, engaging Target 5 and trying to shit them down.  Saul will provide moral support.
Scott Guillory
Tegyrius, 95 posts
political troubleshooter
medium speed, some drag
Sun 19 Aug 2018
at 22:57
  • msg #287

Re: Radio Chatter (Campaign OOC)

Cole Anderson:
"BRRRRRRRRRRRRT some fuckers and be ready to fall in behind the vehicle," Cole added between bursts, using the sound of the venerable Fairchild Republic A-10's main weapon system to indicate it was time to put maximum lead downrange.


https://www.reddit.com/r/Brrrrrrrrrrrrrrrrt/
Good Ol' Rae
GM, 146 posts
Tour Guide
Arbiter
Mon 20 Aug 2018
at 02:59
  • msg #288

Re: Radio Chatter (Campaign OOC)


Do you guys want something like this for the M2HB?

https://www.surefire.com/hellfighter-6.html

-
Lauren Cao
Dave Ross, 98 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 20 Aug 2018
at 22:30
Lauren Cao
Dave Ross, 99 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 22 Aug 2018
at 08:00
  • msg #290

Re: Radio Chatter (Campaign OOC)

Rae, a couple of questions.

1. What is the seating capacity of each the two Grady vehicles? (Sorry if it’s been posted already – I’m posting from work and don’t really have time to skim past threads)

2. To what degree (if any) can we overload the JLTV and Bourbon Street? In particular I’m thinking can we put a woman (with child in lap if there are enough small children) in each of the crew seats in the JLTV. The displaced shooters can then go in one of the Grady vehicles. That protects the women and children and gives the Grady vehicles a measure of self defence.

And can we squeeze anyone in to the rear luggage space of the Chevy? I don’t know what you call that part of the car – we’d call it the boot.
This message was last edited by the player at 08:37, Wed 22 Aug 2018.
Good Ol' Rae
GM, 148 posts
Tour Guide
Arbiter
Wed 22 Aug 2018
at 13:59
  • msg #291

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 290):

1. Both are x-tra cab pickup trucks. I'd say five each the cab, and a bunch can fit in the beds. Together, all 13 survivors can fit between the two.

2. That I don't know. I would assume that at least a couple of people could squeeze into the cargo space (boot) but I'm not sure. Others here know more about police SUVs than I do.

Keep in mind that some of the Cummings shooters are reportedly women and (technically) children.

And you have Sierra's medium cargo truck which is unloaded and can carry all the Cummings folks at once, so there are a few options for evac.

-
This message was last edited by the GM at 14:00, Wed 22 Aug 2018.
Lauren Cao
Dave Ross, 100 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 22 Aug 2018
at 14:32
  • msg #292

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 291):

Yeah, got that. When I mentioned displaced shooters I was referring to the Sierra military personnel, not any guards. What I had in mind was putting as many women and children (and seriously wounded) as can fit into the JLTV where they should have the most protection. Skillins drives, either Anderson or Kabua mans the gun. Cao and whichever of Anderson and Kabua isn’t manning the gun plus any armed guards take a seat in one of the evac vehicles where they can fire out of the windows at any targets of opportunity (basically anything that moves) as we exfil. That, to me at least, makes more sense than having the women and kids hunkered down in the evac vehicles as it maximises the firepower we can bring to bear and continue with the ‘kill them all’ strategy. Basically, have the evac vehicles bristling with guns.

What I was also trying to get at was if we could manage with only bringing in one more vehicle, which it sounds like we can so long as it’s the truck. I’ll start working on an IC response to Scott now.
Good Ol' Rae
GM, 150 posts
Tour Guide
Arbiter
Thu 23 Aug 2018
at 00:31
  • msg #293

Re: Radio Chatter (Campaign OOC)


Those equipment cards you linked to are pretty cool, Dave. I'll have to check out that site.

@All: Yeah or nay on the spotlight for the M2? This is last call. Also, does anyone know, off-hand, if the J-LTV's manned turret is power operated or manual?

-
This message was last edited by the GM at 00:31, Thu 23 Aug 2018.
Scott Guillory
Tegyrius, 98 posts
political troubleshooter
medium speed, some drag
Thu 23 Aug 2018
at 00:38
  • msg #294

Re: Radio Chatter (Campaign OOC)

In the early-2000s Subhuman that I occasionally am forced to operate, you could probably get four adults in the cargo area when empty.  From Spartan's video, it looks like the armored box for the DP conversion shaves off some cargo volume, and we also have some team gear packed in there.  OTOH, newer models have swelled a little.  So... call it three adults awkwardly arranged atop or around the gear, or Mike and the most critical GSW patient with room for him to treat.

We've squeezed four into the back seat before.
Cole Anderson
player, 28 posts
Special Missions Aviator
USAF E6 TSgt
Thu 23 Aug 2018
at 01:05
  • msg #295

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
@All: Yeah or nay on the spotlight for the M2? This is last call. Also, does anyone know, off-hand, if the J-LTV's manned turret is power operated or manual?

-


Sure - why not?  Gives "Light 'em the fuck up" a whole new meaning.
Good Ol' Rae
GM, 153 posts
Tour Guide
Arbiter
Fri 24 Aug 2018
at 23:10
  • msg #296

Re: Radio Chatter (Campaign OOC)


Rios and Guillory must both be hitting the Vitamin A pretty hard. Two natural ones rolled on respective OBS checks.

-
Good Ol' Rae
GM, 155 posts
Tour Guide
Arbiter
Sun 26 Aug 2018
at 16:30
  • msg #297

Re: Radio Chatter (Campaign OOC)


For the next turn, I'm going to assume that Saul and Xandra heard Guillory's call to get the Grady vehicles rolling. Do either have NVGs? If not, the G-convoy is either going to have to employ its headlights or go very slowly, since it is so dark. If either PC does have an NOD, they can "navigate" for one of the Grady drivers, or take the wheel themselves. If only one has an NOD, they can either act as the point crew, in which case both vehicles can move at an intermediate speed (not super slow, but not fast either) or, one vehicle can move in quicker while the other creeps in after. Make sense?

-
Saul Noble
keys138, 36 posts
Sun 26 Aug 2018
at 16:38
  • msg #298

Re: Radio Chatter (Campaign OOC)

No NVGs for Saul, they’re attached to his daughter’s helmet.  Seemed like a stretch to have two sets of NVGs.
Lauren Cao
Dave Ross, 105 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 26 Aug 2018
at 16:52
  • msg #299

Re: Radio Chatter (Campaign OOC)

My assumption was always that

A) They would have to go slowly as they lacked NVG's and headlights aren't really an option

B) Being locals, they should have some knowledge of the roads

FWIW Lauren will be requesting (strongly) that the relief force sent down from Little Rock bring additional NVG's for the team.
Saul Noble
keys138, 37 posts
Sun 26 Aug 2018
at 17:03
  • msg #300

Re: Radio Chatter (Campaign OOC)

Saul’s observation is 5/12 so he should do all right in the dark.
Xandra Murray
Tegyrius, 9 posts
punk rock diver
engineering your shit
Sun 26 Aug 2018
at 17:09
  • msg #301

Re: Radio Chatter (Campaign OOC)

No NODs for Xandra either (nor a personal radio).  Neither seemed likely for her background and the process by which she got into the task force.
Lauren Cao
Dave Ross, 106 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 26 Aug 2018
at 17:25
  • msg #302

Re: Radio Chatter (Campaign OOC)

I'm not sure we're all on the same page here. The intent as posted IC was that only the two Grady vehicles move and Ace Hardware stays where it is. Granted it was never explicitly stated but my assumption was that Murray and S Noble would stay with Ace Hardware rather than leaving it unmanned.
Cole Anderson
player, 31 posts
Special Missions Aviator
USAF E6 TSgt
Sun 26 Aug 2018
at 17:31
  • msg #303

Re: Radio Chatter (Campaign OOC)

quote:
"Keep pushing forward." Cao says to Anderson. One more move forward like that and they'll be at their objective.


Sorry.  I took 'forward like that' to mean with the vehicle moving up as cover, as opposed to holding and launching a direct assault.  My bad.
Lauren Cao
Dave Ross, 107 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 26 Aug 2018
at 17:33
  • msg #304

Re: Radio Chatter (Campaign OOC)

Cole Anderson:
quote:
"Keep pushing forward." Cao says to Anderson. One more move forward like that and they'll be at their objective.


Sorry.  I took 'forward like that' to mean with the vehicle moving up as cover, as opposed to holding and launching a direct assault.  My bad.

No, that's fine, that was exactly what I meant.

I mean we're not on the same page re the Grady vehicles. My expectation was that Ace Hardware + S Noble and Murray were staying put. There was no mention IC or OOC of them acting as navigators / drivers for the two Grady drivers.
Cole Anderson
player, 32 posts
Special Missions Aviator
USAF E6 TSgt
Sun 26 Aug 2018
at 17:35
  • msg #305

Re: Radio Chatter (Campaign OOC)

Ah, got it.
Good Ol' Rae
GM, 157 posts
Tour Guide
Arbiter
Sun 26 Aug 2018
at 18:02
  • msg #306

Re: Radio Chatter (Campaign OOC)


Re driving in the dark, that's fine, I just wanted to be clear on your options. When I lived out in the sticks, I tried driving with no lights on a moonless night. I gave up immediately. You can't see anything, not even the road right in front of you. On a full moon night, it's possible, but not as easy as you'd think.

-
Saul Noble
keys138, 38 posts
Sun 26 Aug 2018
at 19:37
  • msg #307

Re: Radio Chatter (Campaign OOC)


I can go either way with Saul and Xandra hanging back.  Less PCs to coordinate is fine with me.
Good Ol' Rae
GM, 158 posts
Tour Guide
Arbiter
Sun 26 Aug 2018
at 19:48
  • msg #308

Re: Radio Chatter (Campaign OOC)

In reply to Saul Noble (msg # 307):

I'm not suggesting they don't come, just that it will take them a good while to get to the Alamo (assuming no headlights the entire way). Another option is headlights for part of the way, to speed that leg up.

I had to leave for church, so I didn't post the turn for Saul and Xandra, but I intend to get them going once I get home.

-
Lauren Cao
Dave Ross, 109 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 26 Aug 2018
at 20:05
  • msg #309

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
I'm not suggesting they don't come, just that it will take them a good while to get to the Alamo (assuming no headlights the entire way). Another option is headlights for part of the way, to speed that leg up.

Can you be a little more specific? Ten minutes? An hour?
Good Ol' Rae
GM, 159 posts
Tour Guide
Arbiter
Sun 26 Aug 2018
at 20:41
  • msg #310

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 309):

Sure, but it depends on what option y'all choose- headlights, no headlights at all, or headlights part of the way. And I need to look at the map, which I wont ge able to do until I get home.

-
Good Ol' Rae
GM, 160 posts
Tour Guide
Arbiter
Sun 26 Aug 2018
at 21:09
  • msg #311

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 310):

OK, I'm back.

It's about 3.3 miles from the laager to Razorback, following the same course.

No lights (at 5mph max.): approx. 45 minutes

Lights the whole way (at 40mph): 5 minutes

Lights to the farm where you shot up some cons, then no lights the rest of the way: 15 minutes

Other: Please calculate yourself using the speeds given.

Let me know.

I added the following to the turn:
Good Ol' Rae:
Leaving Ace Hardware unattended, Noble senior and Murray set out in Grady volunteers' pickup trucks, Armstrong and Noble in the lead vehicle...


-
This message was last edited by the GM at 21:32, Sun 26 Aug 2018.
Scott Guillory
Tegyrius, 101 posts
political troubleshooter
medium speed, some drag
Sun 26 Aug 2018
at 21:31
  • msg #312

Re: Radio Chatter (Campaign OOC)

I don't think we can afford to wait 45 minutes for the shitbags in question to reorganize and consolidate.  Pickups with lights at 40mph are illuminated, but they're still moving at 40mph, which makes them difficult targets for felons who (hopefully) aren't used to shooting at moving targets with limited visual references.
Cole Anderson
player, 33 posts
Special Missions Aviator
USAF E6 TSgt
Sun 26 Aug 2018
at 21:35
  • msg #313

Re: Radio Chatter (Campaign OOC)

Bonus: headlights might draw fire, which might aid us with finding the rest of these shitbirds.
Lauren Cao
Dave Ross, 110 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 26 Aug 2018
at 21:37
  • msg #314

Re: Radio Chatter (Campaign OOC)

Let's just hope Ace Hardware is still there when we get back.

Also, I'm really confused by the numbers. Cao asked if there were six non combatants including the walking wounded. Reeves answered yes but then said all the walking wounded could fight.

Are the walking wounded amongst the six shooters mentioned in Msg 177?
This message was last edited by the player at 21:38, Sun 26 Aug 2018.
Good Ol' Rae
GM, 163 posts
Tour Guide
Arbiter
Sun 26 Aug 2018
at 21:52
  • msg #315

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 314):

Yes, Reeves is a little flustered- exhausted, afraid, etc. I wasn't trying to be confuse anyone, but the situation is confused and I'm trying to reflect that in the IC. Per IC #181, "All our walkin' wounded can still fight." Reeves himself has a bandaged head.

To clarify, there are 13 survivors total. It's tricky to keep track when there's overlap, but that's the point.

Six are armed and can fight (i.e. the shooters). Three of the shooters are wounded but can still fight.

The wounded girl is too weak to walk. She's the fourth WIA.

There are two women non-combatants and four grade-school aged kids.

That's 13 total.

-
Lauren Cao
Dave Ross, 111 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 26 Aug 2018
at 21:56
  • msg #316

Re: Radio Chatter (Campaign OOC)

OK and I see you added an edit saying there's shooting inside the house.

Can Lauren hear where that's coming from?
Good Ol' Rae
GM, 164 posts
Tour Guide
Arbiter
Sun 26 Aug 2018
at 21:58
  • msg #317

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
Let's just hope Ace Hardware is still there when we get back.


I've been informed via PM that S. Noble and Murray did not intend to accompay the Golf vehicles. Since neither PC posted this round, I had to guess. I've editted the post to keep them at the laager site. Once y'all let me know which option (lights, none, combo) you prefer, I'll add that to the turn.

For the record, Ace Hardware is unloaded and can be easily prevented from starting. Also, keep in mind that the Gradyites can't drive and shoot at the same time. That's another reason I assumed- my bad- that the Sierras would accompany them.

-
Good Ol' Rae
GM, 165 posts
Tour Guide
Arbiter
Sun 26 Aug 2018
at 21:59
  • msg #318

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
OK and I see you added an edit saying there's shooting inside the house.

Can Lauren hear where that's coming from?


Front. It's return fire, not evidence of a breach.

-
Scott Guillory
Tegyrius, 103 posts
political troubleshooter
medium speed, some drag
Sun 26 Aug 2018
at 22:05
  • msg #319

Re: Radio Chatter (Campaign OOC)

Stay or go: OOC, my preference is to keep Saul and Xandra with Ace Hardware to ensure the egress route is clear.  IC, Xandra will follow Saul's lead.

Lights: As stated above, my preference is for speed over stealth.
Lauren Cao
Dave Ross, 112 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 26 Aug 2018
at 22:05
  • msg #320

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
Lauren Cao:
Let's just hope Ace Hardware is still there when we get back.


I've been informed via PM that S. Noble and Murray did not intend to accompay the Golf vehicles. Since neither PC posted this round, I had to guess. I've editted the post to keep them at the laager site. Once y'all let me know which option (lights, none, combo) you prefer, I'll add that to the turn.

For the record, Ace Hardware is unloaded and can be easily prevented from starting. Also, keep in mind that the Gradyites can't drive and shoot at the same time. That's another reason I assumed- my bad- that the Sierras would accompany them.

-

The plan was always that Ace Hardware would stay in place. It was first raised in Msg 160 (Cao to Guillory) and reconfirmed in Msg 162 (Guillory to Cao). I am aware that they can't drive and shoot at the same time.

Re: options, I'm fine with headlights the whole way for reasons others have already stated.
Good Ol' Rae
GM, 166 posts
Tour Guide
Arbiter
Sun 26 Aug 2018
at 22:11
  • msg #321

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
The plan was always that Ace Hardware would stay in place. It was first raised in Msg 160 (Cao to Guillory) and reconfirmed in Msg 162 (Guillory to Cao).


And I am aware of that, but it was never confirmed- IC or OOC- that S. Noble and Murray would not be accompanying the Golf vehicles. When I have to guess, there's a good chance I will guess wrong.

-
Lauren Cao
Dave Ross, 113 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 26 Aug 2018
at 22:20
  • msg #322

Re: Radio Chatter (Campaign OOC)

I don’t see why it needed a guess. There was a plan, which was posted on Wednesday, and no one objected to that plan. We don’t normally wait for confirmation from every player for every decision.
Good Ol' Rae
GM, 167 posts
Tour Guide
Arbiter
Sun 26 Aug 2018
at 22:24
  • msg #323

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
I don’t see why it needed a guess. There was a plan, which was posted on Wednesday, and no one objected to that plan. We don’t normally wait for confirmation from every player for every decision.


No there's not. I can't find anywhere where it says definitively, one way or another, whether S. Noble and Murray were staying with Sierra Three or rolling with the Golf Vehicles. There's a single oblique reference to not leaving the exfil route unguarded and that's it. Guarded by whom? Sierras, Golfs, some combo? I can't read minds so, yes, I kind of have to guess. I guessed wrong. I'm sorry.

Honestly guys, I'm doing the best I can.

Dave, please see my PM.

-
This message was last edited by the GM at 22:41, Sun 26 Aug 2018.
Good Ol' Rae
GM, 168 posts
Tour Guide
Arbiter
Sun 26 Aug 2018
at 22:50
  • msg #324

Re: Radio Chatter (Campaign OOC)


I'd like to apologize to you all. When I am unsure of something, I should ask for clarification rather than guessing. I just really hate slowing things down, but that's no excuse. Slow and steady wins the race. Cheaters never prosper.

Please, guys, give me the benefit of the doubt. When I fuck up- not if, mind you- please just be nice about it. I have feelings, you know. When people are curt, snarky, or accusatory, those feeling do get hurt. I got defensive today. I'm sorry for feeding the flames.

Guys, if you don't know me by know, you'll never, never, never know me, (oooh-ooh-ooh-oooh). I don't intentionally do things to annoy, or irritate, or fuck people over. Really, I don't. When I make a mistake, I try to own up to it and make right. Today, I messed up (again) by guessing rather than pausing the game to clarify. Again, I'm sorry. I will try not to do this again. If I do, however, please be cool about it. That's all I ask.

-
This message was last edited by the GM at 01:49, Mon 27 Aug 2018.
Saul Noble
keys138, 39 posts
Sun 26 Aug 2018
at 23:25
  • msg #325

Re: Radio Chatter (Campaign OOC)


Okay, no worries on my part.  I’m still trying to get all caught up and figured out.

Saul and Xandra will stay behind and prep the exfil, make sure AC is pointing the right way, and be ready to spring booby traps.  I’ll get that up tomorrow since tonight is family movie/end of summer vacation celebration night.
Scott Guillory
Tegyrius, 104 posts
political troubleshooter
medium speed, some drag
Mon 27 Aug 2018
at 00:24
  • msg #326

Re: Radio Chatter (Campaign OOC)

This may be another case where an OOC tactical thread would be beneficial.  I think it worked well in Balefyre for the last fight or two.
Mike Carswell
Dave Ross, 22 posts
Paramedic, AR MEMS STAR
Mon 27 Aug 2018
at 13:40
  • msg #327

Re: Radio Chatter (Campaign OOC)

So, we’ll add ‘administering pain relief for a gunshot wound’ to the list of questionable things on my google search history. For my general knowledge, does anyone know for sure if you are supposed to give a GSW victim pain relief? I seem to recall hearing somewhere that there’s a risk of even moderate doses of pain relief causing the victim to lose consciousness and even die but that could have been something I saw on CSI and may not be accurate.
Lauren Cao
Dave Ross, 115 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 27 Aug 2018
at 14:23
  • msg #328

Re: Radio Chatter (Campaign OOC)

OK, so my proposed evac plan is as follows

• If possible one of the non combatant ladies gets the other non combatant lady and the kids ready to go. If not possible for whatever reason Mrs Reeves gets that job

• Guillory gives a heads up when the evac vehicles are one minute out

• Cao will direct them to go to the back porch (i.e. where Cao and Carswell entered). If possible she’ll go out to the back porch so someone with NVG’s (Rios) can spot the IR items on her uniform (national flag, IR tabs on helmet)

• Two non combatant ladies, four kids, and Jamie go first. Mike will carry Jamie.

• The only military personnel aboard the JLTV are the driver and gunner

• If possible four kids and Jamie go in the JLTV. I appreciate it’s a squeeze. I appreciate Rae may wish to rule that we won’t know for certain it will work until it happens. If it doesn’t work any kids that can’t fit in will have to ride in another vehicle.

• ADOC shooters go next and take seats wherever available. Mrs Reeves is tasked with doing a headcount

• Once all ADOC personnel are confirmed aboard vehicles remaining Sierra personnel will perform more Shock and Awe as they evacuate and take seats wherever available (as I’ve given away all of the seats in the JLTV). Cao is tasked with doing a headcount

• We drive back the way we came as fast as possible within the realms of safety (and the JLTV’s busted tyre) with rifles sticking out of every window. Anything moves, we shoot. Anything steps out in front of us we knock it down.

Comments / alternative options / refinements welcome
Scott Guillory
Tegyrius, 105 posts
political troubleshooter
medium speed, some drag
Mon 27 Aug 2018
at 15:02
  • msg #329

Re: Radio Chatter (Campaign OOC)

Looks solid.

On the way out - JLTV on point to plow the road, then pickups, then Suburban. Put two shooters in the cargo area, guns out the rear doors Secret Service-style? Or do we reverse that order to put the JLTV last as a shield for the soft-skinned vehicles as we leave?
Lauren Cao
Dave Ross, 116 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 27 Aug 2018
at 15:15
  • msg #330

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 329):

I’d lean towards JLTV on point, Suburban bringing up the rear for the following reasons

• I’m hoping that our display of Shock and Awe will discourage any active pursuit from the east.

• As there are no available seats in the JLTV the Suburban is the logical vehicle for the rearguard to pile into. Ergo it makes sense for the Suburban to be the closest vehicle to them so they don’t have far to sprint. Logically I think closest vehicle to the house would be the rearmost in the convoy? Shooters in the rear bed in case anyone does try to pursue makes sense.

• Having the Suburban bringing up the rear minimises the risk of damage to the windscreen.

If you all prefer to have the JLTV bring up the rear I have no strong objections though.
Saul Noble
keys138, 40 posts
Mon 27 Aug 2018
at 15:54
  • msg #331

Re: Radio Chatter (Campaign OOC)

Mike Carswell:
So, we’ll add ‘administering pain relief for a gunshot wound’ to the list of questionable things on my google search history. For my general knowledge, does anyone know for sure if you are supposed to give a GSW victim pain relief? I seem to recall hearing somewhere that there’s a risk of even moderate doses of pain relief causing the victim to lose consciousness and even die but that could have been something I saw on CSI and may not be accurate.


It’s fine.  The primary problem with morphine is that large doses shut down the body’s desire to breathe. As long as Mike monitors the dose and gives it over a few minutes he can stop before Jamie gives up on breathing.  I leave it to the GM whether or not we got Narcan to counteract the morphine should we hit the “oops point.”

Not that I know anything about that.
Good Ol' Rae
GM, 170 posts
Tour Guide
Arbiter
Tue 28 Aug 2018
at 03:07
  • msg #332

Re: Radio Chatter (Campaign OOC)


Teg and Keys, are one of you OK with your secondary PC lending the Grady drivers a radio so that they can communicate directly with the Sierras (and vice-versa)?

-
Xandra Murray
Tegyrius, 10 posts
punk rock diver
engineering your shit
Tue 28 Aug 2018
at 10:28
  • msg #333

Re: Radio Chatter (Campaign OOC)

Xandra would totally loan them a radio if she had one to loan.
Saul Noble
keys138, 41 posts
Tue 28 Aug 2018
at 13:58
  • msg #334

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 332):

Saul can do it.  Ace Hardware has a vehicle mount I believe, so they can dial up the volume and listen in while standing guard.
Good Ol' Rae
GM, 175 posts
Tour Guide
Arbiter
Fri 31 Aug 2018
at 23:11
  • msg #335

Re: Radio Chatter (Campaign OOC)


Turn is up. It basically culminates in an abbreviated denouement scenario. If you feel like it, you can post what your PC does between 11pm and réveille the next day. The ASDF company-sized task force should be arriving in Grady around noon. Its C.O. will want a briefing from the STAR team, and then the scourging of Varner-Cummings can commence.

I expect the next full turn will take you through the arrival of the ASDF task force. We can play out the briefing either IC or off-screen. Based on its capabilities and operational familiarity with the area, the task force commander will ask Sierra to act as a blocking force north of Cummings Village (on a line roughly from the shit-pond causeway near the pig farm to the farm buildings due east (Target 2) and the river. Again, we can either play this out IC or off-screen, whatever y'all prefer.

If y'all would let me know your preferences for how to handle the briefing and the clearing op, I can start planning ahead. I'm fine with however you want to do this.

Please update your PC's personal ammo on his/her respective char-sheets. Thanks.

-
This message was last edited by the GM at 23:24, Fri 31 Aug 2018.
Scott Guillory
Tegyrius, 107 posts
political troubleshooter
medium speed, some drag
Fri 31 Aug 2018
at 23:58
  • msg #336

Re: Radio Chatter (Campaign OOC)

Team stores changes:

Ammo

40mm HE -3 rounds
40mm CS -2 rounds
.50 BMG -35 rounds
5.56mm NATO -31 rounds (Scott tops off partial magazines, scavenges ammo from seized Mini-14)
.40 S&W ammo +17 rounds

Pool Weapons and Personal Gear

Ruger Mini-14 +1
Smith & Wesson M&P 40 +2

Mini-14 magazine +1
S&W M&P 40 magazine +2


Please let me know if you're topping off ammo, medical supplies, etc. from team stores.
This message was last edited by the player at 23:59, Fri 31 Aug 2018.
Lauren Cao
Dave Ross, 121 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 1 Sep 2018
at 10:57
  • msg #337

Re: Radio Chatter (Campaign OOC)

I probably won't be able to post properly again for approx 48 hours.

Rae, Mike would give each of the people we've just rescued a check up to make sure they're all OK but I'm not going to be able to post that IC before Monday.

Re next moves I'm happy to go with the majority.
Saul Noble
keys138, 43 posts
Sat 1 Sep 2018
at 17:00
  • msg #338

Re: Radio Chatter (Campaign OOC)


I'm good with an IC briefing, a brief commentary period to post if you want, and then moving to the set up with the majority of the planning being done OOC.

Also,
Carissa needs 10 rounds of 5.56 from the stores.
Good Ol' Rae
GM, 176 posts
Tour Guide
Arbiter
Sat 1 Sep 2018
at 21:39
  • msg #339

Re: Radio Chatter (Campaign OOC)


IC, you'd only know of 5 confirmed kills and 3-5 probables, but, in total, during the op The Sierra's killed 15 bad guys, 10 of them armed with ADOC guns.

-
Good Ol' Rae
GM, 177 posts
Tour Guide
Arbiter
Sat 1 Sep 2018
at 21:45
  • msg #340

Re: Radio Chatter (Campaign OOC)


I vaguely recall reading somewhat about a state law (can't remember which state/s) where if a member of a gang commits a violent crime, all members of the gang can be held legally responsible. I found this, but I didn't see any such law for Arkansas.

https://www.nationalgangcenter...Legislation/Arkansas

Also, the state is under martial law, and the country is at war. Does that make the inmates insurgents? Was the prison break an act of insurrection? Would the inmates be considered lawful or unlawful combatants? So many questions.

This is an interesting though exercise.

-
This message was last edited by the GM at 21:47, Sat 01 Sept 2018.
Lauren Cao
Dave Ross, 122 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 3 Sep 2018
at 14:31
  • msg #341

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
Also, the state is under martial law, and the country is at war. Does that make the inmates insurgents? Was the prison break an act of insurrection? Would the inmates be considered lawful or unlawful combatants? So many questions.


From a purely ic perspective I’d say that would be up to the Governor to decide - he’s the guy in overall charge.

Ooc I’d say unlawful combatants. I can’t see any grounds that would make their actions lawful.

As for what to do with them, again Governor’s call ic. Obvious answer is lock them up again (preferably dispersed into smaller groups to remove the possibility of another mass break out (or at least minimise the consequences if they do break out again). If any can be positively identified as having committed acts of murder rape etc (e.g. if any of the ADOC personnel can give a statement) then its a death sentence.

If the State doesn’t have the resources to adequately guard them I’d say the Governor has a tough call to make (or he has to find the resources from somewhere). Personally I don’t think setting any of them free is a solution.

Sorry, would have said more but I’m out of time.
Cole Anderson
player, 37 posts
Special Missions Aviator
USAF E6 TSgt
Tue 4 Sep 2018
at 02:46
  • msg #342

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 336):

Since Cole is using belted ammo, he'll just rotate the remaining 45-round belt currently loaded to his assault pack, and rotate in a 100-rd belt to the M249.  Once he gets down to <= 55 rounds on that belt, he'll link the remainders and request a 100-round belt then.

Tori had about 100-rds loose 7.62 for the Super Sniper, so she'll draw down from that for now.  She'll start requesting from stores once she can't fill magazines for it.

So nothing from stores for now, but it's not because I'm not tracking on it.
Lauren Cao
Dave Ross, 124 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 4 Sep 2018
at 09:22
  • msg #343

Re: Radio Chatter (Campaign OOC)

Lauren would like 30 rounds of 5.56 from stores and Mike would like six rounds of 5.56.

And posting from a phone sucks
Scott Guillory
Tegyrius, 109 posts
political troubleshooter
medium speed, some drag
Tue 4 Sep 2018
at 18:20
  • msg #344

Re: Radio Chatter (Campaign OOC)

Saul Noble:
Carissa needs 10 rounds of 5.56 from the stores.


Recorded.

Cole Anderson:
So nothing from stores for now, but it's not because I'm not tracking on it.


Acknowledged.

Lauren Cao:
Lauren would like 30 rounds of 5.56 from stores and Mike would like six rounds of 5.56.


Recorded.
Good Ol' Rae
GM, 179 posts
Tour Guide
Arbiter
Wed 5 Sep 2018
at 03:59
  • msg #345

Re: Radio Chatter (Campaign OOC)


The next turn requires a lot of info to be dumped so it's going to take me a while to construct. It will include.

  • Overnight activities/observations
  • Med check of the Alamo survivors
  • Interview ""
  • Morning call from the governor
  • Rest time until task force arrives
  • Arrival of task force and briefing of/by its CO


-
This message was last edited by the GM at 03:59, Wed 05 Sept 2018.
Good Ol' Rae
GM, 182 posts
Tour Guide
Arbiter
Sun 9 Sep 2018
at 20:39
  • msg #346

Re: Radio Chatter (Campaign OOC)


Good IC posts, all. So, it's decision time: do y'all want to play out the op to retake the prisons/settlements or handle it off-screen?

-
Saul Noble
keys138, 45 posts
Sun 9 Sep 2018
at 23:09
  • msg #347

Re: Radio Chatter (Campaign OOC)

I vote to play the op.
Lauren Cao
Dave Ross, 126 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 10 Sep 2018
at 05:52
  • msg #348

Re: Radio Chatter (Campaign OOC)

I’m happy to play it out but my posting will continue to be sporadic until the 15th.
Scott Guillory
Tegyrius, 112 posts
political troubleshooter
medium speed, some drag
Mon 10 Sep 2018
at 21:45
  • msg #349

Re: Radio Chatter (Campaign OOC)

I'm good with whatever provides more plot.
Good Ol' Rae
GM, 184 posts
Tour Guide
Arbiter
Wed 12 Sep 2018
at 03:45
  • msg #350

Re: Radio Chatter (Campaign OOC)


Pig shit + Hurricane = Shitflood

https://www.npr.org/sections/t...utm_content=20180911

-
This message was last edited by the GM at 03:46, Wed 12 Sept 2018.
Scott Guillory
Tegyrius, 113 posts
political troubleshooter
medium speed, some drag
Wed 12 Sep 2018
at 10:50
  • msg #351

Re: Radio Chatter (Campaign OOC)

Poonami.
Lauren Cao
Dave Ross, 128 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 13 Sep 2018
at 05:34
  • msg #352

Re: Radio Chatter (Campaign OOC)

Just a heads up, I won’t be able to post again until I’m back home (sometime Saturday).
Good Ol' Rae
GM, 186 posts
Tour Guide
Arbiter
Fri 14 Sep 2018
at 00:31
  • msg #353

Re: Radio Chatter (Campaign OOC)


Playing OPFOR can be tricky sometimes, especially the more unconventional it gets. An alliance of two violent prison gangs is pretty unconventional. I've been thinking about the current IG situation and I've concluded that the prisoners would have learned from Sierra's attack/rescue op and hunker down in their prisons when the next ASDF unit shows up.

What this means for the upcoming assault on the prisons is that the Sierras won't have much to do at their blocking position.

If you are cool with that, we can fast-forward to post-clearing op. If you'd like to contribute directly to the assault on the Cummings unit, we can RP it out.

Let me know.

-
Lauren Cao
Dave Ross, 129 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 14 Sep 2018
at 22:13
  • msg #354

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
If you are cool with that, we can fast-forward to post-clearing op.

I’ve no objections to that.
Saul Noble
keys138, 46 posts
Fri 14 Sep 2018
at 23:34
  • msg #355

Re: Radio Chatter (Campaign OOC)

Makes sense.
I’m good with jumping.
Cole Anderson
player, 40 posts
Special Missions Aviator
USAF E6 TSgt
Sat 15 Sep 2018
at 13:58
  • msg #356

Re: Radio Chatter (Campaign OOC)

We've stopped in Little Rock on road trip and let me just say, you all came very close to getting Hogshead Hats, but sadly or fortunately, depending on your perspective, I don't have any time in the schedule to pack and ship them.

http://www.teapartytribune.com...2014/04/Hog-hat.jpeg

Still, I think an OD version of this should be the official helmet cover of the ASG.
Scott Guillory
Tegyrius, 114 posts
political troubleshooter
medium speed, some drag
Sun 16 Sep 2018
at 00:08
  • msg #357

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
If you are cool with that, we can fast-forward to post-clearing op.


Legit.  What's the next stop?

Cole Anderson:
We've stopped in Little Rock on road trip and let me just say, you all came very close to getting Hogshead Hats, but sadly or fortunately, depending on your perspective, I don't have any time in the schedule to pack and ship them.

http://www.teapartytribune.com...2014/04/Hog-hat.jpeg

Still, I think an OD version of this should be the official helmet cover of the ASG.


Original red for ceremonial use, of course.
Saul Noble
keys138, 47 posts
Sun 16 Sep 2018
at 21:10
  • msg #358

Re: Radio Chatter (Campaign OOC)

I’ve got tomorrow off, so I’ll get my posts up then.
Good Ol' Rae
GM, 190 posts
Tour Guide
Arbiter
Thu 20 Sep 2018
at 00:34
  • msg #359

Re: Radio Chatter (Campaign OOC)

Scott Guillory:
What's the next stop?


Gould, then east to Pendleton, to check the status of the only highway bridge over the Arkansas River between Pine Bluff (Jefferson County) and the Mississippi River forty miles downriver [from the bridge].

-
Lauren Cao
Dave Ross, 131 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 20 Sep 2018
at 18:07
  • msg #360

Re: Radio Chatter (Campaign OOC)

Rae, did we get any reliable intel on the other group of escaped prisoners (the white guys that fled the scene right after the breakout) that might alleviate some of the IC concerns that I mentioned earlier that Lauren might otherwise have going forward? Skillins references it in his post but as far as I know IC all we have is the say so of the two prisoners recaptured at the very outset. Were the Alamo survivors debriefed at some point and able to share any info?

Also do we have a rough head count of how many prisoners are still unaccounted for? I realise we can't get a concrete number but presumably someone like Reeves must have known how many there were to start so we can take that number and subtract the corpse count.
Good Ol' Rae
GM, 191 posts
Tour Guide
Arbiter
Thu 20 Sep 2018
at 20:09
  • msg #361

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 360):

I will go back and add this to the narrative but intel gleaned from prisoners, body count, etc. is that about 50 white inmates headed south in ADOC vehicles. They only had about a dozen guns total between them- that was part of the agreement with the non-white gangs (vehicles for guns). Rumor has it they are headed towards the Arkansas-Louisiana border. The Gould PD chief reported that four of these inmates were killed in a shootout in his town but that an ADOC bus made it through.

-
This message was last edited by the GM at 23:40, Thu 20 Sept 2018.
Lauren Cao
Dave Ross, 133 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 21 Sep 2018
at 21:54
  • msg #362

Re: Radio Chatter (Campaign OOC)

I'm presuming we're back to normal SOP's so Bourbon Street is on point.
Mike Carswell
Dave Ross, 31 posts
Paramedic, AR MEMS STAR
Fri 28 Sep 2018
at 13:36
  • msg #363

Re: Radio Chatter (Campaign OOC)

I've got stuff on this weekend so I may not be able to post again until Sunday.
Good Ol' Rae
GM, 199 posts
Tour Guide
Arbiter
Sun 30 Sep 2018
at 22:40
  • msg #364

Re: Radio Chatter (Campaign OOC)


Hey all, I don't have any big aspirations for Gould so if y'all would like to move on, story wise, that's fine with me. If you'd like to keep poking around in town, though, that's cool too. I'd just like to get things going, one way or the other. Thanks.

-
Scott Guillory
Tegyrius, 119 posts
political troubleshooter
medium speed, some drag
Mon 1 Oct 2018
at 01:00
  • msg #365

Re: Radio Chatter (Campaign OOC)

It's hard to articulate a reason for us to stay.  Scott's recommendation will be to put "feels creepy" in his own unofficial report, as well as Cao's, and flag the town for follow-on visits in case the local authorities are up to something sketchy.
Lauren Cao
Dave Ross, 137 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 1 Oct 2018
at 07:56
  • msg #366

Re: Radio Chatter (Campaign OOC)

I’m in kind of the same place as Teg. The mail tampering clearly isn’t a good thing but I’m not entirely sure what we can do about it. We’ve no evidence to implicate anyone. If we go in to the Police station pointing fingers and making accusations the chief can explain it away as the old woman just being nosey and wanting to know all the local gossip.  Then what do we do if we can’t disprove that?  In the overall scheme of things that would be a relatively minor transgression.

And people not wanting to talk to us isn’t in itself grounds for further action. I think there’s enough evidence to rule out the town having been taken over by cons so unless someone comes forward to spill the beans about any serious wrong doings that are going on I’m not sure we have any compelling grounds to stay.
Scott Guillory
Tegyrius, 120 posts
political troubleshooter
medium speed, some drag
Mon 1 Oct 2018
at 11:13
  • msg #367

Re: Radio Chatter (Campaign OOC)

Yeah.  I mean, we can spend a day or three here doing hearts-and-minds medical work and roof repairs, but if Chief Wayne is giving us a "move along" vibe, let's get what census data we can and move along to the next community that may want state help more.
Carissa Noble
keys138, 29 posts
Mon 1 Oct 2018
at 22:19
  • msg #368

Re: Radio Chatter (Campaign OOC)

I really wanted to get a post up with Carissa jumping rope, but it’s not gonna happen any time soon.  I’m good with moving on.
Good Ol' Rae
GM, 200 posts
Tour Guide
Arbiter
Tue 2 Oct 2018
at 00:12
  • msg #369

Re: Radio Chatter (Campaign OOC)


No problem. I'll take the team to Pendleton in the next turn post. I probably won't be able to get it up until Wednesday, though. I've got a dentist appointment and parent meeting tomorrow evening and Michelle will be out of town from Wednesday to Friday so I'll be pulling double duty.

-
Good Ol' Rae
GM, 204 posts
Tour Guide
Arbiter
Sat 6 Oct 2018
at 19:14
  • msg #370

Re: Radio Chatter (Campaign OOC)


Hey fellas, I'd like to get this thing going again. Ideally, I'd like to get in two turns a week. I've tried to set up the new chapter to give y'all a few options. You can pursue any, all, or none of them but, if you prefer the latter, please let me know A.S.A.P. so I can figure out a new direction.

As always, if you can't post for a few days, for whatever reason, please just let me know, preferably in advance. I know that Spartan is finalizing an international move, so I understand his radio silence. If I don't know why people aren't participating, I start to worry.

I realize that I just posted the new turn last night, and haven't given y'all much time to respond, but participation has been trended downward and, in the absence of intel, I'm not sure how to interpret that.

I'm still enjoying creating for this campaign but if you're just not feeling it and would prefer not to continue, again, please let me know.

Thanks.

-
This message was last edited by the GM at 19:20, Sat 06 Oct 2018.
Saul Noble
keys138, 54 posts
Not that old a man
Voice of experience
Mon 8 Oct 2018
at 00:51
  • msg #371

Re: Radio Chatter (Campaign OOC)

I’ll get a post up tomorrow covering the walk over.  Saul has some thoughts he’s like to share prior to engaging with the outpost.  No time tonight with parenting responsibilities.
Xandra Murray
Tegyrius, 14 posts
punk rock diver
engineering your shit
Mon 8 Oct 2018
at 01:01
  • msg #372

Re: Radio Chatter (Campaign OOC)

Xandra will accompany the team if asked but she's... not really a negotiator.
Lauren Cao
Dave Ross, 141 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 8 Oct 2018
at 08:22
  • msg #373

Re: Radio Chatter (Campaign OOC)

I’ll hold off until Keys has posted before I post anything. This is Saul’s show, Lauren’s a tag along.

@Rae Are the Mississippi Guardsmen that are visible wearing mostly regular US military uniforms (newer styles or older BDU’s) or a complete mish mash of gear (commercially available hunting camos, jeans, just a few items of military gear etc). In other words, do they look like a bunch of US soldiers or do they look like armed civilians about to go on a hunting trip?
This message had punctuation tweaked by the player at 08:22, Mon 08 Oct 2018.
Good Ol' Rae
GM, 207 posts
Tour Guide
Arbiter
Mon 8 Oct 2018
at 15:33
  • msg #374

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 373):

They look kind of like the Sierras in that they're dressed in mostly military gear, but a mix of different eras- a little heavier on digicam. It's what you've come to expect from state guard units.

-
Saul Noble
keys138, 57 posts
Not that old a man
Voice of experience
Wed 10 Oct 2018
at 18:53
  • msg #375

Re: Radio Chatter (Campaign OOC)


I'll hold my Saul post until after Teg posts for Xandra.  He's got a few more questions to ask.

Just to confirm, we don't know what's in the barge or where it came from, correct?
Lauren Cao
Dave Ross, 145 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 10 Oct 2018
at 19:06
  • msg #376

Re: Radio Chatter (Campaign OOC)

Yeah, Lauren's post was really just a holding post. Her role at the moment is observation while Saul and Xandra do the talking.
Good Ol' Rae
GM, 211 posts
Tour Guide
Arbiter
Wed 10 Oct 2018
at 19:35
  • msg #377

Re: Radio Chatter (Campaign OOC)

In reply to Saul Noble (msg # 375):

Correct.

-
Saul Noble
keys138, 58 posts
Not that old a man
Voice of experience
Thu 11 Oct 2018
at 00:08
  • msg #378

Re: Radio Chatter (Campaign OOC)

It’s going to be tomorrow until I can post.  My in-laws house in Florida took a tree through the roof that split their home in half courtesy of the hurricane.  Everyone is okay, but I’m doing some long distance emergency management.
Good Ol' Rae
GM, 212 posts
Tour Guide
Arbiter
Thu 11 Oct 2018
at 01:45
  • msg #379

Re: Radio Chatter (Campaign OOC)


Any objections to me working up Xandra's rappel and survey of the barge? Also, any other PCs want to assist her in that endeavor? Non-survey participating PCs can continue to engage with the MSG troops, or head back to Razorback and/or the other vehicles. It's your call.

-
This message was last edited by the GM at 02:00, Thu 11 Oct 2018.
Lauren Cao
Dave Ross, 146 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 11 Oct 2018
at 09:41
  • msg #380

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 379):

I guess it’s up to Teg (he’s the one who’s character is going to be dangling over a bridge) but personally I’d prefer to hold off moving anything forward at least until Saul has asked his follow on questions in case they influence what’s happening with the MS troops.

As for helping out I’d planned on having Mike set up a clinic and Lauren doesn’t really have a relevant skill set lately so I’m happy to defer to others.
Xandra Murray
Tegyrius, 17 posts
punk rock diver
engineering your shit
Thu 11 Oct 2018
at 10:52
  • msg #381

Re: Radio Chatter (Campaign OOC)

I'm fine with narrating the results.  Xandra will be erring on the side of safety throughout this process.  It's not the time for risky shenanigans just yet.

She also will not reveal to the MS troops that she packed along a folding kayak.  No sense tipping her hand on that just yet.
Saul Noble
keys138, 60 posts
Not that old a man
Voice of experience
Fri 12 Oct 2018
at 00:35
  • msg #382

Re: Radio Chatter (Campaign OOC)


Yeah, that was a bit anticlimactic, I know.  Sorry.  I really wanted to get a question in about the relations between the opposing camps and I've spent my day juggling calls at work and texts to my in-laws who went communication blackout for 14 hours (it was, thankfully, an overworked cell network and lack of power to cell towers).  Everybody is fine, just a lot of house damage and they've started the process of sorting what to save and what to toss.  They live about two miles down a country road so I suspect they're going to be on their own for a bit while crews slowly start clearing the roads.

Makes me glad I don't live in hurricane country.
Carissa Noble
keys138, 30 posts
Country girl can survive
Jill of all trades
Fri 12 Oct 2018
at 00:49
  • msg #383

Re: Radio Chatter (Campaign OOC)


Also, I'm happy to have Carissa help out Xandra on the rappel.  She doesn't have a climbing skill, but her Con is 7 and her survival skill is high enough that she probably knows her knots. Would make a decent safety anyway.
Xandra Murray
Tegyrius, 19 posts
punk rock diver
engineering your shit
Sat 13 Oct 2018
at 12:36
  • msg #384

Re: Radio Chatter (Campaign OOC)

Xandra Murray:
Hanging halfway between the bridge deck and the rushing water, Xandra whistles to herself, the Five Finger Death Punch cover of Want You Bad playing in her head.


To the best of my knowledge, 5FDP has never covered The Offspring, but they damn well should.
Saul Noble
keys138, 61 posts
Not that old a man
Voice of experience
Sat 13 Oct 2018
at 12:54
  • msg #385

Re: Radio Chatter (Campaign OOC)

In reply to Xandra Murray (msg # 384):

I see your position good sir, and raise you Gone Away.

https://m.youtube.com/watch?v=BIQK4-9YFW0
Good Ol' Rae
GM, 217 posts
Tour Guide
Arbiter
Sat 13 Oct 2018
at 19:39
  • msg #386

Re: Radio Chatter (Campaign OOC)


I have a couple of questions for you, going forward.

Earlier, I established that Grady had a working land-line telephone connecting it to Little Rock. I imagine that some land lines are up and running, but I'm trying to decide how far south they go. In Gould, the police chief said he'd written a letter to the Governor, implying that he couldn't just call him. I think the phone lines might be intact down to Dumas (the next major town south of Gould and Pendleton), but maybe they got cut during the prison break or knocked out by the hurricane. As a side note, I'm thinking that the southernmost significant ASDF outpost is in Dumas.

Anyway, where I'm going with this is I'm trying to determine how STARS is going to keep in touch with Little Rock moving forward. I haven't looked up radio ranges yet but, eventually, as the group gets further from the capital, radios won't have the range to connect them. The phone system is limited too, and I imagine that wifi and cell/satellite phones don't work anymore due to EMP, ASAT weapons, and viruses.

I don't know much about shortwave or CB radio. Are those options for long-distance comms? Wikipedia says max range for CB radio is 25 miles, under ideal conditions. I know that shortwave has massive range (skipping transmissions off the ionosphere or something) but I don't think its often used for two-way coms, is it?

Second, and this won't be relevant for much longer, is it SOP for Sierra to call ahead to settlements that it is heading for or show up unannounced? I think with Grady, I wrote that the PD knew the team was coming, but Gould and Pendleton did not (that could be explained by the damaged phone lines south of Varner).

I'm asking for your input here. Any ideas how the team will stay in contact with Little Rock once they're out of radio range and the telephone system is unavailable? I don't see continued contact being a prerequisite of the mission, as it must have been anticipated that it wouldn't be possible. If Ralford could just pick up the phone and call Smackover or whatever, the STAR teams lose a chunk of their raison d'etre. I guess the team could leave notes but since they're also handling mail delivery, that doesn't make a whole lot of sense.

What do you think the SOP should be for making contact with "new" settlements? Roll in? Call ahead (which might not be possible)? Send word with a local first? Other? It's cool to just play in by ear too, but I'd rather you not have to worry about making that call every time the group is on its way to a new settlement.

-
Lauren Cao
Dave Ross, 148 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 13 Oct 2018
at 22:08
  • msg #387

Re: Radio Chatter (Campaign OOC)

I think others are more qualified to comment on the comms question than I am, although Paul Mulcahy lists a variety of options for extending radio range here (including an antenna with a 500km range)

http://www.pmulcahy.com/equipm...tions_equipment.html

Re the second part of your question, I think it partly depends on the type of area that we're in. When we first spoke about this campaign I envisaged a scenario where the further away we got from Little Rock the higher the likelihood of running into marauder bands and such like, while conversely the closer to Little Rock the more secure things would be (relatively speaking).

Basically what I'm saying is that at the moment I'd feel comfortable with just rolling into towns unannounced and in a relatively low state of alert unless there are obvious warning signs to suggest otherwise (dead bodies lying at the side of the road etc). But as we get further away from the centre of State control (I presume that's Little Rock) then eventually we may have to re-evaluate that  and exercise more caution  / change our approach to how we enter a new town, possibly by doing some sort of advanced recon.

I also think we all missed a bit of a trick transitioning from Grady to Gould given how something didn't sit right in Gould. Logically one would think that there's  at least a chance that people might know something about what's happening in the next town given it may only be five miles down the road - I don't see people becoming hermits to that extent. So we should have an SOP to subtlely ask around about town B before we leave town A (especially if we've established a relationship with the people in town A). If we'd asked about Gould while we were in Grady we might have been better placed to address some of the weirdness.

On that note it would also be good if you could let us know any specific features about a new town that might affect how we make first contact. In Grady I kinda feel that the fact there was a functional supermax there is something that the team would have / should have been briefed on IC before they left Little Rock. Info like that would likely affect decisions about what sort of defensive posture we take.
This message was last edited by the player at 22:09, Sat 13 Oct 2018.
Good Ol' Rae
GM, 218 posts
Tour Guide
Arbiter
Sun 14 Oct 2018
at 02:27
  • msg #388

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
I also think we all missed a bit of a trick transitioning from Grady to Gould given how something didn't sit right in Gould. Logically one would think that there's  at least a chance that people might know something about what's happening in the next town given it may only be five miles down the road - I don't see people becoming hermits to that extent. So we should have an SOP to subtlely ask around about town B before we leave town A (especially if we've established a relationship with the people in town A). If we'd asked about Gould while we were in Grady we might have been better placed to address some of the weirdness.


Always a good idea.

Lauren Cao:
On that note it would also be good if you could let us know any specific features about a new town that might affect how we make first contact. In Grady I kinda feel that the fact there was a functional supermax there is something that the team would have / should have been briefed on IC before they left Little Rock. Info like that would likely affect decisions about what sort of defensive posture we take.


A fair point. I deliberately didn't mention the prisons because I wanted the first set-piece encounter to be a bit of a surprise. I dropped some hints, like the following:

Duane Skillins:
Lauren Cao:
"Do you know anyone here, Skillins?"


Duane Skillins looks over at his new CO. Better her than a PO*, he muses. The ex-con still can't quite believe that he's in the army now.

"Heh. This place? Naw. I mean, no Ma'am. Down the road a bit, maybe." He doesn't elaborate. Duane won't admit it, but he's a bit embarrassed about his somewhat checkered past.


...but perhaps I was being too subtle. Well-traveled (in-state) Arkansas natives probably would have known about the prisons, so I should have mentioned them. In the future, if an upcoming feature would be common knowledge to the average Arkansan, I'll make sure to mention it explicitly.

-
Cole Anderson
player, 42 posts
Special Missions Aviator
USAF E6 TSgt
Sun 14 Oct 2018
at 08:44
  • msg #389

Re: Radio Chatter (Campaign OOC)

Single Side Band (SSB) HF is your best bet for voice comms at distance.  I do a weekly voice radio check with a colleague in Riyadh 322 miles away (518 km), using a simple 80 foot long dipole antenna and a 250 watt HF transceiver.

Easiest units to lay hands on outside of military HF gear would be Marine or HAM HF rigs.  Some exemplars can be found here:

http://www.airadio.com/hf-ssb-commercial/

Dipole antennas are SUPER easy to make.  Just have to know what wavelength you want to make it.

https://hamradioschool.com/your-first-dipole-antenna/
This message was last edited by the player at 08:55, Sun 14 Oct 2018.
Saul Noble
keys138, 63 posts
Not that old a man
Voice of experience
Sun 14 Oct 2018
at 13:21
  • msg #390

Re: Radio Chatter (Campaign OOC)


I worked with a guy who claimed to have made a dipole antenna for his PRC-104 with a length of antenna wire and a chain-link fence after the he was ruled captured in action at a training exercise and his whip antenna was taken away from him.  Pretty sure you could have talked across the world with an antenna that long.  Can't see why it wouldn't have worked...

Dave is probably right that our current batch of information would dictate our 1st Contact Protocols.  In a friendly-ish area, rolling in shouldn't be an issue.  In a more neutral area, it might be advisable to roll up to an area outside of the town but still in visual range and wait for an emissary from the town to come out and check us out.  All of that presupposes some level of intel regarding where we're going.  If we get out into the "wild west" recon and a best guess is probably going to dictate how we do it.

So I guess my preference in order would be (bowing to the conditions on the ground):
1) Announce in advance
2) Find a local guide in the previous town
3) Contact a local outside the settlement
4) Roll in direct or wait to be noticed.
Saul Noble
keys138, 64 posts
Not that old a man
Voice of experience
Sun 14 Oct 2018
at 14:59
  • msg #391

Re: Radio Chatter (Campaign OOC)

I feel like I dropped the ball not suggesting a few electrical pumps to move water given we were  going into hurricane country.
Saul Noble
keys138, 65 posts
Not that old a man
Voice of experience
Sun 14 Oct 2018
at 17:28
  • msg #392

Re: Radio Chatter (Campaign OOC)

We should probably also do a recon run to the north of Pendleton since that’s where the Miss guardsmen were saying they took fire from.  I’m cool with having Carissa take a recon/scrounge run that direction if any wants to partner up for security.
Lauren Cao
Dave Ross, 150 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 14 Oct 2018
at 17:45
  • msg #393

Re: Radio Chatter (Campaign OOC)

In reply to Saul Noble (msg # 392):

To be honest in any game that's involved rivers I've never really known which direction is upriver and which direction is downriver.

I'm fine signing Lauren up to a recon mission (in either direction).
Good Ol' Rae
GM, 219 posts
Tour Guide
Arbiter
Sun 14 Oct 2018
at 19:11
  • msg #394

Re: Radio Chatter (Campaign OOC)


I just want to clarify before I scatter the various Sierras.

North of Pendleton is Mississippi.

Downriver is east (although the river curves, first northeast, then east, then southeast, before it bends again). The dam and hydro plant are downriver of Pendleton.

Upriver is northwest.

Which direction would you like the recon team to go? Are recon and survey titles for the same thing?

-
Saul Noble
keys138, 66 posts
Not that old a man
Voice of experience
Sun 14 Oct 2018
at 19:25
  • msg #395

Re: Radio Chatter (Campaign OOC)

Man, my mental map deteriorated.  Sorry about that Rae.  Basically, I wanted to have Carissa go see what she can dig up in the general area that the gunsfire came from.  And see if she can find a dry spot to set up shop.  Survey and recon aren’t the same, although I think someone should go with Carissa for safety sake.

So we would have a survey team going downstream, a two man recon sniffing around north Pendleton, a team going back for the wrecker and bobcat, plus the hearts and minds medical squad.

That’s a lot.
Lauren Cao
Dave Ross, 151 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 14 Oct 2018
at 19:37
  • msg #396

Re: Radio Chatter (Campaign OOC)

Bleh...the United States Air Force isn't bound by State lines...

So we've got the following

Basecamp
Guillory (?)
Carswell
Murray

Wrecker recovery (I think the Bobcat is already in Pendleton?) - I presume they'll be taking Bourbon Explorer
Rios
Watkins (NPC)
Skillins (NPC)

That leaves

Team 1
S Noble
Kabua (NPC)
Cao or Anderson

Team 2
C Noble
Cao or Anderson

How are these recon teams deploying? By boat along the river or by road? If the latter if we deploy two teams someone will have to use Ace Hardware and we'll have no vehicles left in Pendleton.
Saul Noble
keys138, 67 posts
Not that old a man
Voice of experience
Sun 14 Oct 2018
at 19:41
  • msg #397

Re: Radio Chatter (Campaign OOC)

Team 2 would be on foot.
Lauren Cao
Dave Ross, 152 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 14 Oct 2018
at 19:47
  • msg #398

Re: Radio Chatter (Campaign OOC)

In reply to Saul Noble (msg # 397):

Yeah, but like Rae said, due north of Pendleton is the Mississippi side of the bridge. As far as I can tell the only way of getting into that area (other than by boat) is crossing the bridge, which means meeting Seeger's troops.
Scott Guillory
Tegyrius, 125 posts
political troubleshooter
medium speed, some drag
Sun 14 Oct 2018
at 22:20
  • msg #399

Re: Radio Chatter (Campaign OOC)

I was more of thinking one recon team going in one direction, then the other; not two fanning out simultaneously.  Less time-efficient but better use of vehicles and safety in numbers.
Lauren Cao
Dave Ross, 153 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 14 Oct 2018
at 22:31
  • msg #400

Re: Radio Chatter (Campaign OOC)

I'm fine with that as well but I'm still not clear on the logistics. Are you proposing to try and acquire a boat from the locals? Otherwise as far as I can tell going upriver by road is going to entail retracing the route we just came and as for going north, as we've established that means crossing the bridge into Mississippi.
Good Ol' Rae
GM, 220 posts
Tour Guide
Arbiter
Sun 14 Oct 2018
at 23:14
  • msg #401

Re: Radio Chatter (Campaign OOC)


I need to clarify. The MSG officer claims that the incoming round originated from the east (dry) side of Pendleton, not north as the IC post stated earlier. I'm sorry for the confusion.

-
Saul Noble
keys138, 68 posts
Not that old a man
Voice of experience
Mon 15 Oct 2018
at 00:01
  • msg #402

Re: Radio Chatter (Campaign OOC)

East then for a recon.  But I’ll go with whatever is easiest
Lauren Cao
Dave Ross, 154 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 15 Oct 2018
at 09:44
  • msg #403

Re: Radio Chatter (Campaign OOC)

Looking at a combination of google maps and street view it looks like most of the ground east of the town is woodland (the Pendleton Recreation Area). There’s one road that cuts through the northern half of it that’s headed in the direction of the Hydropower station. There looks like there might be a trail going through the southern half but can’t say for sure whether it would take vehicles. There’s also something on the river next to the hydro station which I presume is part of the plant.

Going west there’s a road labelled 33 that runs west of Echubby Lake until it comes to a junction. From there you can take it down to the river (there’s a Springsteen lyric in there somewhere) or stay west of Mud Lake and go north until you come on to the 63 that runs back south on the other side of Lake Dian.

So, suggestion for the patrol based on trying to ensure maximum player engagement:

Cao
Anderson
Guillory
C Noble

We take the JLTV. Cao can drive, Anderson on guns. Start off going east towards the hydro plant. If the southern trail is passable (I am presuming a local would be able to tell us that) let’s use that then we can come back to town via the road further north and recce west up the 33 (that presumes we don’t hit any trouble of course). If the trail isn't passable we'll have to use the road. We can take a local with us as a guide if there’s space in the JLTV (@Rae can you confirm - it's rated as 2 + 2 but if someone's manning the gun does that free up a seat?) and a local is willing to come with us.

Saul runs the hearts and minds show in the ville with Mike while Xandra spins up plans for the bridge. Kabua stays with this team.

Rios, Skillins, and Watkins head north in the SUV.

Thoughts?
Saul Noble
keys138, 69 posts
Not that old a man
Voice of experience
Mon 15 Oct 2018
at 17:11
  • msg #404

Re: Radio Chatter (Campaign OOC)

That looks like a good balance to me without unduly weakening any one group.
Good Ol' Rae
GM, 221 posts
Tour Guide
Arbiter
Mon 15 Oct 2018
at 23:31
  • msg #405

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
Rios, Skillins, and Watkins head north in the SUV.


Did you mean west, to Gould?

@All: I almost have enough to work out then next IC turn but I think I'm going to hold off on posting until Teg and Anders are back in comms, probably on or just after October 27th.

The next turn will cover what happens on the missions of the three groups- that is, civil affairs in Pendleton, a reconnaisance of the south bank (downriver/east of town), and the attempt to hire Gould's heavy-duty wrecker.

-
Scott Guillory
Tegyrius, 126 posts
political troubleshooter
medium speed, some drag
Tue 16 Oct 2018
at 00:39
  • msg #406

Re: Radio Chatter (Campaign OOC)

I'm still around until the 20th.
Lauren Cao
Dave Ross, 155 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 16 Oct 2018
at 09:14
  • msg #407

Re: Radio Chatter (Campaign OOC)

Actually that was a mistake on my part but not the one it looks like.

I thought the wrecker was in Grady, not Gould (and I thought Grady was more northerly than westerly).

So yeah, I meant for that team to go to the wrecker, so that’s west / Gould.

That said, as I said, I thought the wrecker was in Grady, where getting it would be straightforward. If it’s in Gould that might be less straightforward so maybe Guillory should go with the Gould team in case they need extra clout? Kabua could then slot in to the recon team.
Good Ol' Rae
GM, 222 posts
Tour Guide
Arbiter
Sun 21 Oct 2018
at 23:49
  • msg #408

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
That said, as I said, I thought the wrecker was in Grady, where getting it would be straightforward. If it’s in Gould that might be less straightforward so maybe Guillory should go with the Gould team in case they need extra clout? Kabua could then slot in to the recon team.


I'm fine with that but I'd like to know if Teg is before I work anything up. We might not hear from him until after the 27th, though, so consider the game on pause for a while.

-
Scott Guillory
Tegyrius, 127 posts
political troubleshooter
medium speed, some drag
Mon 22 Oct 2018
at 20:49
  • msg #409

Re: Radio Chatter (Campaign OOC)

I'm fine with that.
Carissa Noble
keys138, 31 posts
Country girl can survive
Jill of all trades
Mon 29 Oct 2018
at 23:03
  • msg #410

Re: Radio Chatter (Campaign OOC)

Hey Rae,

Any sign the tree has been messed with or does it look wind blown?

Thanks!
Good Ol' Rae
GM, 224 posts
Tour Guide
Arbiter
Tue 30 Oct 2018
at 00:03
  • msg #411

Re: Radio Chatter (Campaign OOC)

In reply to Carissa Noble (msg # 410):

It's hard to tell from inside the J-LTV. From a distance, it doesn't look unnatural, but you can't be sure without a closer, on-the-ground inspection.

-
Carissa Noble
keys138, 32 posts
Country girl can survive
Jill of all trades
Tue 30 Oct 2018
at 02:00
  • msg #412

Re: Radio Chatter (Campaign OOC)

In that case, I’m inclined to suggest we go back and get support.
 When there’s doubt, there is no doubt and all of that stuff...
Lauren Cao
Dave Ross, 157 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 30 Oct 2018
at 09:48
  • msg #413

Re: Radio Chatter (Campaign OOC)

I’d be happy enough to take a chance and get out and have a look at it now rather than go back, but having ended up in the driver’s seat Cao can’t really dismount so I think the people whose characters would be dismounting should decide.
Cole Anderson
player, 43 posts
Special Missions Aviator
USAF E6 TSgt
Tue 30 Oct 2018
at 10:12
  • msg #414

Re: Radio Chatter (Campaign OOC)

So we are driving around hunting a sniper and there's a tree large enough to block our way in the road; am I reading the back posts correctly?
Lauren Cao
Dave Ross, 158 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 30 Oct 2018
at 10:53
  • msg #415

Re: Radio Chatter (Campaign OOC)

In reply to Cole Anderson (msg # 414):

More or less (I thought it was more of a general recce rather than an out and out sniper hunt but I might have picked that up wrongly).
This message was last edited by the player at 10:54, Tue 30 Oct 2018.
Carissa Noble
keys138, 33 posts
Country girl can survive
Jill of all trades
Tue 30 Oct 2018
at 11:12
  • msg #416

Re: Radio Chatter (Campaign OOC)

Yeah, I think it’s a little column A, a little column B.  We’re assuming there’s a sniper out we should find, but we also need a recce of the area.
Lauren Cao
Dave Ross, 161 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 1 Nov 2018
at 12:05
  • msg #417

Re: Radio Chatter (Campaign OOC)

OK, so Lauren’s plan for the next half hour or so is to check in with Saul first then go back over to the JLTV and watch the drone feed with Anderson.

Beyond that, I don’t know what you want to do. With current numbers if we run a foot patrol and a mounted patrol back into the woods we’re going to be really tight on numbers unless we wait until Guillory and Rios come back. I guess it partly depends on what the drone comes up with.
Good Ol' Rae
GM, 226 posts
Tour Guide
Arbiter
Fri 2 Nov 2018
at 03:56
  • msg #418

Re: Radio Chatter (Campaign OOC)


How would you guys feel about me implementing D&D 5e's Advantage system in this campaign?

Full disclosure, I like it. It's a mechanical way for the Ref to reward intelligent play, teamwork, or other player actions that should improve the odds of success at any given task, without resorting to straight up fudging die rolls. There's really nothing in the v2.2 that replicates the Advantage system. I don't think using it would slant things too far in the players' favor. However, if I were to implement Advantage, fair play suggests that I also implement Disadvantage. Would that be a deal-breaker?

Thoughts?

-
Lauren Cao
Dave Ross, 162 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 2 Nov 2018
at 09:47
  • msg #419

Re: Radio Chatter (Campaign OOC)

I don’t have any strong opinions one way or the other, although wouldn’t the V2 rule set deliver something similar by adjusting the difficulty level of the task either positively or negatively, i.e. you can reward good play by lowering the difficulty level by one step, thus increasing the chances of success and also raise the difficulty level if you feel circumstances warrant it?

Like I said though, I’ve no particularly strong opinion, so if everyone else wants to implement the 5e Advantage rule I’ve no objection.
Saul Noble
keys138, 72 posts
Not that old a man
Voice of experience
Fri 2 Nov 2018
at 19:53
  • msg #420

Re: Radio Chatter (Campaign OOC)

I’m okay with the idea in principle.  It would be interesting to know how the statistics work out on it via changing the difficulty level.  This system does suffer from a lack of being able to set yourself up for success or failure.  Something like this, or the inspiration system, could help out.
Scott Guillory
Tegyrius, 129 posts
political troubleshooter
medium speed, some drag
Fri 2 Nov 2018
at 23:55
  • msg #421

Re: Radio Chatter (Campaign OOC)

Worth trying, although I agree with Keys with regards to the utility of some sort of currency usable at the player's discretion for repairing bad rolls.
Cole Anderson
player, 46 posts
Special Missions Aviator
USAF E6 TSgt
Sat 3 Nov 2018
at 04:17
  • msg #422

Re: Radio Chatter (Campaign OOC)

I'd say let's try it for an episode then re-evaluate it before the next one.
Scott Guillory
Tegyrius, 131 posts
political troubleshooter
medium speed, some drag
Sun 4 Nov 2018
at 12:35
  • msg #423

Re: Radio Chatter (Campaign OOC)

Before I post, does anyone see the scene in Gould ending well in any way?

Rae, did we hear any gunfire on our way out of town?
Lauren Cao
Dave Ross, 163 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 4 Nov 2018
at 12:57
  • msg #424

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 423):

I don’t really know.

Feels to me like the local cop runs the town and is looking for his cut of the deal. Let him help himself to whatever he wants from your cargo and make the appropriate noises of contrition and you might be able to go on your way without anyone getting hurt and we can deal with the problem later.

Or the dude might decide that he’s crossed a line shaking down the Governor’s task force, realise that it’s going to have consequences so he’s going to have to escalate even if you comply.

Or he might just be wanting to wish you a good day. I mean, shaking down the Governor’s task force probably  isn’t a smart move on his part. Especially as it’s only part of the task force. He’s got to know if you don’t come back people are going to come looking for you. And there’s an Infantry Company parked just up the road. So shake you down and let you go and he’s busted. Shake you down and don’t let you go and he’s eventually busted. I realise that doesn’t do your team much good but long term it doesn’t do the cop much good either.
This message was last edited by the player at 13:08, Sun 04 Nov 2018.
Scott Guillory
Tegyrius, 132 posts
political troubleshooter
medium speed, some drag
Sun 4 Nov 2018
at 13:14
  • msg #425

Re: Radio Chatter (Campaign OOC)

Yeah.  I have trouble processing this as "wishing us a good day" when he took the time to bring parity of force.
Victoria Rios
AnderLackman, 36 posts
Special Agent
Arkansas State Police
Sun 4 Nov 2018
at 13:19
  • msg #426

Re: Radio Chatter (Campaign OOC)

Fuck this guy.  We're the State Police and State Guard.  We run shit here.  He just lives here.

insurrection
/ˌɪnsəˈrɛkʃ(ə)n/Submit
noun
a violent uprising against an authority or government.
"the insurrection was savagely put down"

If he tries some shit, it will be the very definition of insurrection.  You should invite him to understand how that word gets used in a sentence.
This message was last edited by the player at 13:21, Sun 04 Nov 2018.
Lauren Cao
Dave Ross, 164 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 4 Nov 2018
at 13:24
  • msg #427

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 425):

Your call. If it is shake down the way I see it is either pay up and hope you can go on your way afterwards or try and talk your way out per what I said, i.e ‘people know we’re here - if we don’t come back they will come looking for us’.

Either way, we come back in force later (by which I mean we try and include elements of the Task Force that’s just up the road)
This message was lightly edited by the player at 13:28, Sun 04 Nov 2018.
Victoria Rios
AnderLackman, 37 posts
Special Agent
Arkansas State Police
Sun 4 Nov 2018
at 13:39
  • msg #428

Re: Radio Chatter (Campaign OOC)

You'd be well within your right to ask for credentials from everyone, including the two random dudes in the back.  If they can't produce them, then they need to get back in the car, or they will be charged with impersonating a police officer.  Flipping the script on this guy and make him regret approaching/involving us is an option.
This message was last edited by the player at 13:41, Sun 04 Nov 2018.
Lauren Cao
Dave Ross, 165 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 4 Nov 2018
at 13:47
  • msg #429

Re: Radio Chatter (Campaign OOC)

Now that Rios has called it in we can have the drone on loiter over you asap (it’s already airborne). Then you can drop the words Hellfire and Predator into any conversation.
Good Ol' Rae
GM, 228 posts
Tour Guide
Arbiter
Sun 4 Nov 2018
at 16:10
  • msg #430

Re: Radio Chatter (Campaign OOC)

Scott Guillory:
Rae, did we hear any gunfire on our way out of town?


Negative.

-
Saul Noble
keys138, 73 posts
Not that old a man
Voice of experience
Sun 4 Nov 2018
at 23:18
  • msg #431

Re: Radio Chatter (Campaign OOC)

Will post today.  Work is bonkers.
Saul Noble
keys138, 74 posts
Not that old a man
Voice of experience
Mon 5 Nov 2018
at 01:00
  • msg #432

Re: Radio Chatter (Campaign OOC)


And by bonkers, I mean we got to go help at this particular %#$-show.  It was a cold three hours, I can assure you.

https://www.chicagotribune.com...g-st-1105-story.html
Scott Guillory
Tegyrius, 134 posts
political troubleshooter
medium speed, some drag
Mon 5 Nov 2018
at 10:51
  • msg #433

Re: Radio Chatter (Campaign OOC)

Ugh.

quote:
“It was traumatic,” Vodicka said. “This doesn’t seem like a great day to be on the beach, and it seems like something that could have been avoided.”


Now that you mention it...
Lauren Cao
Dave Ross, 167 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 5 Nov 2018
at 11:17
  • msg #434

Re: Radio Chatter (Campaign OOC)

Bleh...

Chicago Tribune:
Unfortunately, our website is currently unavailable in most European countries. We are engaged on the issue and committed to looking at options that support our full range of digital offerings to the EU market. We continue to identify technical compliance solutions that will provide all readers with our award-winning journalism.

Saul Noble
keys138, 75 posts
Not that old a man
Voice of experience
Mon 5 Nov 2018
at 13:59
  • msg #435

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 434):

Booooo.

One of the communities to our north has a cold water swim club that went out swimming despite 2 meter waves breaking over rocky lake-floor.  One guy ended up with a broken neck and we spent several hours looking for a woman whose body was last seen heading north along the beach.  In driving freezing rain.
Cole Anderson
player, 49 posts
Special Missions Aviator
USAF E6 TSgt
Mon 5 Nov 2018
at 14:06
  • msg #436

Re: Radio Chatter (Campaign OOC)

I hope you guys are sticking them (those that survive or the estate of those who do not) with the rescue/response bill at the end.
Good Ol' Rae
GM, 230 posts
Tour Guide
Arbiter
Mon 5 Nov 2018
at 19:08
  • msg #437

Re: Radio Chatter (Campaign OOC)


So, I anticipate Zo's wrecker arriving in Pendleton without further incident. I'm trying to plan out the next turn. What I see for next IG steps, based on player input is:

  • Begin recovery/salvage op
  • Foot patrol to treefall


Is there anything else? Who would like to do what?

-
Lauren Cao
Dave Ross, 168 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 5 Nov 2018
at 19:51
  • msg #438

Re: Radio Chatter (Campaign OOC)

I’m in bed sick and phone posting so apologies for brevity

My original thought with investigating tree fall was a combined foot and vehicle patrol - the foot patrol goes in stealthily first. Then as they are approaching the suspect area the JLTV heads up the road. Hopefully it might works as a distraction and its firepower is on hand.

I’d prefer to discuss / brief IC but there’s no way I can post that today - I feel shit
Lauren Cao
Dave Ross, 169 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 6 Nov 2018
at 16:49
  • msg #439

Re: Radio Chatter (Campaign OOC)

So...I've been in bed for the better part of two days...the missus showed me this thing on our TV called 'Netflix', which I had heard people talking about at work but had never used before. If you haven't looked at this 'Netflix' before I strongly recommend it. I've just spent two days binge watching the new series of Star Trek.

Returning to game related matters...

As I alluded to in my previous post, my preferred plan when it comes to the treefall would be

1. Send a foot patrol into the woods tasked with trying to stealthily approach the suspected individual(s) lurking nearby (SILN).

2. Once the foot patrol has got as close as they think they can to the SILN without the SILN becoming aware of their presence, they give a double click back to Pendleton on the radio.

3. On receipt of said double click, the JLTV then retraces its route towards the treefall. It makes no attempt to be subtle / stealthy (really, how can it?) this hopefully distracting the SILN away from the foot patrol.

4. The foot patrol move in and attempt to deal with the SILN. At this stage Lauren would give the SILN the benefit of the doubt and reason that they may just be preppers or similar who want to keep others away by firing warning shots etc so the objective would be to subdue / capture rather than kill (chance to use the tasers we brought). Clearly that is subject to change dependent on how the situation evolves.

In terms of who wants to do what, I'd prefer Lauren to be on the foot patrol. I'm fine with Mike being aboard the JLTV if there's space (we might need a medic if it turns into a firefight). As I said, I'd prefer we had a chance to cover some of this planning IC but if the consensus is to move forward to the patrol having already set off I'll go with the majority.
Carissa Noble
keys138, 35 posts
Country girl can survive
Jill of all trades
Tue 6 Nov 2018
at 18:59
  • msg #440

Re: Radio Chatter (Campaign OOC)

I’m good with that.  Carissa has decent stealth and melee skills, so she can go in on foot too.
Good Ol' Rae
GM, 231 posts
Tour Guide
Arbiter
Wed 7 Nov 2018
at 02:21
  • msg #441

Re: Radio Chatter (Campaign OOC)


I'm cool with IC planning, if that's what y'all prefer- whatever moves the story forward.

-
Scott Guillory
Tegyrius, 136 posts
political troubleshooter
medium speed, some drag
Wed 7 Nov 2018
at 11:23
  • msg #442

Re: Radio Chatter (Campaign OOC)

If the timeline works out, I think we want to throw the whole team (less a couple of NPCs for town security) at the sniper problem first.  I don't like the idea of having a bunch of us exposed in a delicate engineering operation while some undentified jackwagon with a rifle is wandering around out there.
Cole Anderson
player, 50 posts
Special Missions Aviator
USAF E6 TSgt
Wed 7 Nov 2018
at 17:29
  • msg #443

Re: Radio Chatter (Campaign OOC)

My head says Cole should be running the drone on this op for overwatch and stuff, but my heart says more dakka!
Lauren Cao
Dave Ross, 170 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 7 Nov 2018
at 22:43
  • msg #444

Re: Radio Chatter (Campaign OOC)

So it sounds like the best thing would be to have the next turn have everyone linking up again in Pendleton?
Saul Noble
keys138, 76 posts
Not that old a man
Voice of experience
Fri 9 Nov 2018
at 01:14
  • msg #445

Re: Radio Chatter (Campaign OOC)

I was hoping to get a post up prior to our family trip this weekend, but between trip prep and sleep deprivation, I’m afraid it isn’t going to happen.

So I figure Saul will take one more shot with Maggie while the team preps with a serious helping of “they’re going out to find the sniper, If you know anything it’s going to be a whole lot better/safer for everyone if you spill.”  Carissa will go on the foot patrol, Saul will hold down the fort at t the bridge, I’m guessing with Xandra.
Lauren Cao
Dave Ross, 172 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 9 Nov 2018
at 22:13
  • msg #446

Re: Radio Chatter (Campaign OOC)

If you all want the bullet point summary of Lauren's tac plan

Foot Patrol - Sierra One
• Cao
• Anderson
• C Noble
• Kabua

JLTV - Sierra Two
• Guillory
• Rios
• Carswell
• Skillins (driver)

Staying put - Sierra Base
• S Noble
• Murray
• Watkins

It's been done to try and maximise player engagement rather than an optimal tactical formation (if it was the latter Kabua would be in the JLTV to handle the M2 and Watkins would be on the foot patrol but that would displace a PC). Therefore the plan includes a provision for Anderson and Kabua to each train a volunteer from the JLTV team on drone operation and M2HB operation respectively. I'll leave it for Guillory and Rios to have first dibs on those slots. It should also leave enough time for Saul to have his chat with Maggie.

I'm also fairly sure that across the team there's enough NOD's to give everyone on the foot patrol a set (Cao has a set and I'm pretty sure Anderson has. Last time round I think Saul loaned a set to Carissa and Guillory has a set so if Guillory and Saul loan theirs out again that should sort that).

The flash bangs are in stores. @Rae, I've always found editing posts to take something out of stores and add it to a character sheet then remove it from a sheet and put it back in stores if it's not used to be somewhat wearisome so can we just agree here that everyone in the foot patrol has a flash bang if needed and then we'll deduct any usage from stores at the end?

If anyone wants to change anything feel free but it's essentially a fleshed out version of what I posted on Tuesday (and which I presumed by a lack of objections that everyone was OK with)
Scott Guillory
Tegyrius, 137 posts
political troubleshooter
medium speed, some drag
Sat 10 Nov 2018
at 01:40
  • msg #447

Re: Radio Chatter (Campaign OOC)

The helmet thing is going to be a running gag, isn't it?

I like this plan.  Do we want to give the Mississippi guys the benefit of the doubt and alert them that we're about to carry out a night patrol on our side of the river?
Lauren Cao
Dave Ross, 173 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 10 Nov 2018
at 08:38
  • msg #448

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 447):

Yeah, it’s a cool thing to riff off.

I’m fine with giving the guys on the Mississippi side a heads up.
Good Ol' Rae
GM, 234 posts
Tour Guide
Arbiter
Sat 10 Nov 2018
at 16:23
  • msg #449

Re: Radio Chatter (Campaign OOC)


I can't remember what skill we decided on for drone operation. Was it Computer, Electronics, or Pilot (rotary wing). I think we agreed computer and/or electronics were more apropos. Watkins has 4/8 computer so she might be a good choice, if y'all would like an NPC to handle it (at least for this op).

I must also confess that I've always from the Instruction -> new skill acquisition rules confusing. I'm not saying that Cole can't train someone else to fly the drone, just that if any of you have a better grasp of the rules regarding said, I could use a primer.

-
This message was last edited by the GM at 16:29, Sat 10 Nov 2018.
Lauren Cao
Dave Ross, 174 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 10 Nov 2018
at 16:49
  • msg #450

Re: Radio Chatter (Campaign OOC)

As far as I know the rules cover one specific situation, which is acquiring skill specific XP and require the Instructor to spend four hours a day for seven consecutive days, following which the student gains one XP if a successful Difficult: Instruction roll is made. From a RP perspective I hate it and I understand why it causes a reluctance to spend time on training for many players - you can put the time in and then fail the roll so you've invested a week of game on time on nothing.

However that's not really what we're looking at here. The question is whether after maybe sixty - ninety minutes instruction from a competent operator someone who (presumably) already has the skill can operate the drone competently enough to keep it airborne. I don't think the skill improvement rules apply in that scenario.

Re the skill in question, a search of this entire thread with the word 'drone' doesn't come up with anything but the same search on the Pharos OOC thread has this exchange.

Tegyrius:
@Rae - what's your preferred skill for operating small drones - Pilot (Rotary), Electronics, or Computer?  Also, what's your preferred skill for working on them - Aircraft Mechanic or Electronics?


Raellus:
@Teg: Good question. I've never flown one, but it looks like piloting one shares more skills with playing XBox than with flying a helo, so computer? What do you think? And for maintenance, I think electronics is more applicable than aircraft mechanic. If you ever need the latter, Randy Johansen is on call.


Tegyrius:
On the UAVs, I tend to agree.  I haven't flown them either (looked into getting the FAA certification for work but they're leaning toward only using sworn officers for that duty for Reasons) but I've watched colleagues use them, and the interfaces have more in common with real-time strategy games than manned aviation.  Just wanted to ask the question before I spun up a character concept.


So it looks like consensus was Computer to operate and Electronics for maintenance.

EDIT. Looks like you dropped an Edit into your post reaching the same conclusion...


Also, can you confirm re: this?

Lauren Cao:
The flash bangs are in stores. @Rae, I've always found editing posts to take something out of stores and add it to a character sheet then remove it from a sheet and put it back in stores if it's not used to be somewhat wearisome so can we just agree here that everyone in the foot patrol has a flash bang if needed and then we'll deduct any usage from stores at the end?

This message was last edited by the player at 16:50, Sat 10 Nov 2018.
Good Ol' Rae
GM, 235 posts
Tour Guide
Arbiter
Sat 10 Nov 2018
at 16:55
  • msg #451

Re: Radio Chatter (Campaign OOC)


Yeah, that's fine. We just need to remember to permanently deduct any that are actually used.

And I am relieved we won't need to much with the Instruction rules for a simple drone operation lesson. Y'all OK with Watkins, who's staying behind anyway, being the stand-in drone operator or would someone else like the job?

Who would like to inform the MSG about the patrol? We don't need to do it on camera, unless someone wants to.

Keys, to confirm, Saul's going to take another crack at getting Maggie to crack, correct?

-
Lauren Cao
Dave Ross, 175 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 10 Nov 2018
at 17:05
  • msg #452

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
And I am relieved we won't need to much with the Instruction rules for a simple drone operation lesson. Y'all OK with Watkins, who's staying behind anyway, being the stand-in drone operator or would someone else like the job?

None of my PC's would be looking for the job so speaking purely for myself I've no objections.

(Also,  have to confess that I forgot the drone ground station would be with Sierra Base. For reasons I'm can't explain I have it incorrectly in my head that the feed goes to the JLTV)

Good Ol' Rae :
Who would like to inform the MSG about the patrol? We don't need to do it on camera, unless someone wants to.

I'd suggest Saul. Him and Lauren are the two people they've met and Lauren's going to be a bit busy checking stuff. Then double checking. Then checking again. Someone could give him a ride over in the SUV to save his legs...
Good Ol' Rae
GM, 236 posts
Tour Guide
Arbiter
Sat 10 Nov 2018
at 17:09
  • msg #453

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
(Also,  have to confess that I forgot the drone ground station would be with Sierra Base. For reasons I'm can't explain I have it incorrectly in my head that the feed goes to the JLTV)


I was just going to ask where the Raven is stowed during travel. I scanned the cargo manifests for the vehicles and didn't see it. It's Cole's toy so I kind of assumed it would be on board Razorback, but there's a lot more space in Ace, or even Bourbon Street. Not that it's all that bulky. I just kind of assumed that the operator would be back at Sierra Base, but that's totally up to you guys.

https://www.avinc.com/uas/view/raven

I'm glad I finally looked it up. I was imagining it as a little four-rotor deal.

-
Cole Anderson
player, 52 posts
Special Missions Aviator
USAF E6 TSgt
Sat 10 Nov 2018
at 17:14
  • msg #454

Re: Radio Chatter (Campaign OOC)

Mike Carswell
Dave Ross, 38 posts
Paramedic, AR MEMS STAR
Sat 10 Nov 2018
at 17:24
  • msg #455

Re: Radio Chatter (Campaign OOC)

If anyone else wants to take the fifty cal that’s fine by me. Mike has a 1/8 in Autogun.
Good Ol' Rae
GM, 238 posts
Tour Guide
Arbiter
Sun 11 Nov 2018
at 21:56
  • msg #456

Re: Radio Chatter (Campaign OOC)


Cool. We've got a plan in place. I figure the foot patrol will set out shortly before sunset? Do you want Razorback to transport the dismounts part of the way there?

Game time, there are still a solid five hours of daylight and the wrecker has arrived. This gives you some time to do the pre-mission stuff you've discussed- Watkins and Saul visit the MSG outpost, and Anderson give Murray a rundown on the Raven. IIRC, Keys said he wanted Saul to question Maggie about the sniper's identity. There's time for that too.

Anything else?

Would you like to get started on salvage? You're paying Zo by the hour but it's on the State's dime so...

Do you trust me to take care of all of the above off-screen? (i.e. Do you want to fast-forward to the patrol?) Would you prefer to play the above out a bit more? I'm cool with whatever, as long as we keep moving forward.

-
This message was last edited by the GM at 21:56, Sun 11 Nov 2018.
Lauren Cao
Dave Ross, 177 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 11 Nov 2018
at 22:10
  • msg #457

Re: Radio Chatter (Campaign OOC)

I'd prefer to play stuff out as much as possible but if the consensus is to fast forward that's fair enough.

Note though Teg had said earlier that he didn't want to start salvage ops while the sniper problem was unresolved in case he/she started taking shits at us while we were in the middle of the operation.

Also I'm presuming that Zo has got a Gould PD representative in tow(?), so we're going to have to decide how to proceed around him.
Scott Guillory
Tegyrius, 139 posts
political troubleshooter
medium speed, some drag
Sun 11 Nov 2018
at 22:27
  • msg #458

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
I'd prefer to play stuff out as much as possible but if the consensus is to fast forward that's fair enough.

Note though Teg had said earlier that he didn't want to start salvage ops while the sniper problem was unresolved in case he/she started taking shits at us while we were in the middle of the operation.


Yup.  That thinking still holds.  This is going to be hard enough without having to play https://www.youtube.com/watch?v=ltmMJntSfQI without benefit of a mortar.

quote:
Also I'm presuming that Zo has got a Gould PD representative in tow(?), so we're going to have to decide how to proceed around him.


Yeah.  Assume a private offscreen conversation between Scott and Lauren occurred on that topic as soon as the Gould contact team got back.
Lauren Cao
Dave Ross, 178 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 11 Nov 2018
at 22:37
  • msg #459

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 458):

We could detain him for some spurious - and possibly totally made up - violation however I'm inclined to think that similar arguments apply here to those made about the possible shakedown - his people know where he is and if he doesn't check in at an agreed time they may come looking for him. And it would be unfortunate if they arrived while most of our team was off hunting the sniper.

The alternative would seem to be to try and make nice with him?
Saul Noble
keys138, 78 posts
Not that old a man
Voice of experience
Thu 15 Nov 2018
at 13:22
  • msg #460

Re: Radio Chatter (Campaign OOC)

I’ll make the time to get a post or two up today.

This is one of those “it’s not you, it’s me” things.
Good Ol' Rae
GM, 241 posts
Tour Guide
Arbiter
Fri 16 Nov 2018
at 01:15
  • msg #461

Re: Radio Chatter (Campaign OOC)


After Saul's conversation with Lt. Seeger concludes, would y'all be OK with me moving things forward to the patrol? I don't know if Teg wants Guillory to talk to the Gould "security" guy but I can hold off if he does.

-
Saul Noble
keys138, 81 posts
Not that old a man
Voice of experience
Fri 16 Nov 2018
at 01:59
  • msg #462

Re: Radio Chatter (Campaign OOC)

That’s fine with me, if Teg wants time to post, I’ll try to get a conversation with Maggie up too.
Saul Noble
keys138, 83 posts
Not that old a man
Voice of experience
Fri 16 Nov 2018
at 18:54
  • msg #463

Re: Radio Chatter (Campaign OOC)


I'm good with jumping ahead to talk to Maggie unless Seeger has something else he'd like to say.  Either way is fine.
Lauren Cao
Dave Ross, 182 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 16 Nov 2018
at 20:00
  • msg #464

Re: Radio Chatter (Campaign OOC)

I'm fine with holding off while the various conversations take place.
Lauren Cao
Dave Ross, 184 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 17 Nov 2018
at 12:21
  • msg #465

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
After Saul's conversation with Lt. Seeger concludes, would y'all be OK with me moving things forward to the patrol? I don't know if Teg wants Guillory to talk to the Gould "security" guy but I can hold off if he does.

-

Can we confirm that as far as Maggie knows it’s Simon in the woods before we advance? Because if it is Lauren will probably amend her plan.
Good Ol' Rae
GM, 245 posts
Tour Guide
Arbiter
Sat 17 Nov 2018
at 17:57
  • msg #466

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 465):

Hopefully, I've answered your question in the latest turn post.

-
Scott Guillory
Tegyrius, 141 posts
political troubleshooter
medium speed, some drag
Sun 18 Nov 2018
at 01:36
  • msg #467

Re: Radio Chatter (Campaign OOC)

I’ll catch up and post tomorrow. The last football game of the season was today and I’m wiped out.
Lauren Cao
Dave Ross, 187 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 18 Nov 2018
at 23:04
  • msg #468

Re: Radio Chatter (Campaign OOC)

I think the only non lethal option I didn't factor in is CS gas.

Anderson has an M320. I don't know if Ander has any CS in his personal gear - if not we can draw the 3 in stores but I don't know if every PC has a gas mask? (Lauren and Mike both do).

If we have to use masks I also don't know if NVG's would work with them?
Good Ol' Rae
GM, 247 posts
Tour Guide
Arbiter
Sun 18 Nov 2018
at 23:28
  • msg #469

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
If we have to use masks I also don't know if NVG's would work with them?


I'm not sure, but I think that helmet-mounted NVGs are compatible for use with modern gas masks. I'll have to double check. Keep in mind that wearing gas masks will make certain OBS checks (smell and sound, at least) more difficult.

Once gear is sorted, shall we move on to the patrol?

-
Lauren Cao
Dave Ross, 188 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 18 Nov 2018
at 23:35
  • msg #470

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 469):

Yeah, the intent would only be to mask up if gas was definitely going to be deployed, so we wouldn't be going in wearings masks.

I'm fine moving forward.
Lauren Cao
Dave Ross, 189 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 20 Nov 2018
at 08:42
  • msg #471

Re: Radio Chatter (Campaign OOC)

I probably won't be able to post until Wednesday afternoon. I'm on holiday for two weeks and my folks are coming up for a visit today and staying overnight.

Next week (Monday 26th through Thursday 29th) I'll be in Edinburgh. I should be able to post but it will be a case of as and when I can.

The week after that (Wednesday 5th and Thursday 6th December) I'm scheduled to be in Geneva on a work trip. I've seen the schedule and it's pretty full on so unlikely I'll be able to post on either of those two days.
Cole Anderson
player, 55 posts
Special Missions Aviator
USAF E6 TSgt
Wed 21 Nov 2018
at 11:29
  • msg #472

Re: Radio Chatter (Campaign OOC)

I really hope that's a boar.  Perhaps it's because I'm living in a Muslim country now, but no opportunity for bacon/pork belly/chops/etc. will be passed up, even if it's imaginary.
Scott Guillory
Tegyrius, 144 posts
political troubleshooter
medium speed, some drag
Wed 21 Nov 2018
at 11:54
  • msg #473

Re: Radio Chatter (Campaign OOC)

With gamer luck, it's probably some post-nuclear giant mutant opossum.
Good Ol' Rae
GM, 250 posts
Tour Guide
Arbiter
Thu 22 Nov 2018
at 17:12
  • msg #474

Re: Radio Chatter (Campaign OOC)


State of the Campaign

First off, happy Thanksgiving, everyone.

For the most part, I am really enjoying ref'ing this campaign. I hope you guys enjoy playing in it, for the most part, at least. ;)

The setting is interesting (I'm learning more than I ever thought I'd want to know about Arkansas) and I've grown quite attached to your PCs.

I would prefer a slightly brisker post-rate (two turns a week would be ideal), but that's no surprise to you, I'm sure. I trust that y'all are doing the best you can to keep up. Patience is not my strong suit, but I am trying (and mostly succeeding) not to get too antsy.

So far, this experiment of a reconstruction-based campaign seems to be working fairly well. To avoid the story from becoming too mundane, I've tried hard to generate and maintain a degree of suspense from time to time. I hope this hasn't been annoying. I'm worried that y'all might feel like your characters are just running a lot of errands, or participating in a snipe hunt. Dialogue can run rather slowly in PbP, so I worry that investigation drags out too long. It's tricky to manage, but I think I've pulled it off so far (I hope you agree).

I've tried hard to utilize and trust the dice.

I'm not sure how best to handle the upcoming salvage op. I don't think it will be particularly fun or engaging to play through IC. I think it'll be best if you give me an idea of how you would like to proceed, then I can roll and narrate, and if complications arise (based on the rolls), y'all can jump in IC. As with everything, I don't want it to drag out too long. I don't think most players come to PbP so that their PCs operate a crane and tow I-beams. I doubt that I can make that sort of thing interesting or exciting.

As the team moves further south and/or west, I do plan on it encountering a major antagonist group. This will open up more opportunities for combat and/or military-style ops. I hope that's OK. I know that Dave, at least, has qualms about the party going up against a superior force, but these bad guys will be relatively dispersed and lacking in advanced coms and such, so it shouldn't get too overwhelming if you play it well. IMHO, the essence of T2K is going up against long odds and I think y'all would probably get board spanking little bandit parties and Allianza stragglers.

As always, I aim to please, so if there's something that you would like to see in this campaign, please let me know.

-
This message was last edited by the GM at 17:37, Thu 22 Nov 2018.
Lauren Cao
Dave Ross, 192 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 22 Nov 2018
at 18:53
  • msg #475

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 474):

I'm not sure qualms is the word that I would use. We've done combat against a large enemy force a few times in different games and I'm just not wild about it. Personally I'd rather take on a smaller but well equipped and organised force than cut through swathes of mooks. The former, to me, is closer to what I think the essence of T2K is and represents more of a challenge.

That said, I'm not asking you to change anything. It's your game. I guess the appropriate expression would be that it's not you, it's me.
Cole Anderson
player, 56 posts
Special Missions Aviator
USAF E6 TSgt
Thu 22 Nov 2018
at 19:09
  • msg #476

Re: Radio Chatter (Campaign OOC)

Happy Thanksgiving!  This seems fitting since I'm in the UK for Thanksgiving:

http://www.lovethispic.com/upl...p-Calm-Gobble-On.jpg

I know I've been remiss in keeping up my posting rate and part of that is not finding a voice for Rios, along with way too much travel lately.  The later should subside once I return to the middle east on Sunday - we've not major trips planned after that for a few months.

I am enjoying playing Cole.  And I'm up for the more military parts of the game (since neither of my PCs have any substantive rebuilding skills).  I'm a bit worried that Anderson is a guy with one tool in his tool kit, so everything looks like a nail.  That does makes drafting posts for him a bit easier though.

Anyway, those are a few of my random post-Thanksgiving meal & wine thoughts!
Mike Carswell
Dave Ross, 41 posts
Paramedic, AR MEMS STAR
Thu 22 Nov 2018
at 19:15
  • msg #477

Re: Radio Chatter (Campaign OOC)

Cole Anderson:
I know I've been remiss in keeping up my posting rate and part of that is not finding a voice for Rios. 

I'm suffering the same problem with Mike. I had him pretty well sussed out in LoE but I don't know him at all here - his personality is totally different.
Good Ol' Rae
GM, 251 posts
Tour Guide
Arbiter
Fri 23 Nov 2018
at 20:16
  • msg #478

Re: Radio Chatter (Campaign OOC)


Do you guys want to end the patrol or continue to the dam? Skillins packed the chainsaw if you want to keep going.

Once you get back to Pendleton, do you want to pick up Simon (the shooter) in Back Gate, or leave him there? If you want to get him, who will go?

-
Lauren Cao
Dave Ross, 193 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 23 Nov 2018
at 20:34
  • msg #479

Re: Radio Chatter (Campaign OOC)

My preference would be to end the patrol now (presuming the drone doesn't pick up any more heat signatures that warrant investigation). We don't have enough seats in the vehicle for everyone or enough night vision for everyone.

Tomorrow morning we can put the drone up for another sweep a) to make sure no one has moved in to the area near the tree trunk overnight and b) to recce the dam. Then we can go down and eyeball the dam in daylight.

If Skillins wants to cut up the tree trunk now while the foot patrol makes its way to the JLTV that would seem logical as it would save time in the morning. And the chainsaw might be needed elsewhere. We can fly the drone along the route beforehand to make sure there are no other obstacles.

I'll defer to the Civil Affairs people as to whether they want to pick up Simon tonight or tomorrow. It sounds like a straight up police op to me.

I do suggest we tell the Mississippi people that our enquiries didn't turn up anything.
Saul Noble
keys138, 85 posts
Not that old a man
Voice of experience
Fri 23 Nov 2018
at 21:16
  • msg #480

Re: Radio Chatter (Campaign OOC)


I agree with Dave.  Fall back to town, regroup, and start again in the morning.  Saul can head across the bridge with Watkins again to talk to the Miss. folks and give them a heads up.  Then in the morning he can go with Watkins and Maggie to find Simon.  I'm leaning towards giving the kid a stern talking to followed by a "what the hell is up with those Mississippi boys, please don't shoot at them again," and telling him to stay scarce for a week or two.  If Cao has a different opinion we can handle it IC.  We're all big boys here.

Long term, I'd rather keep the Mississippi side relatively happy until we get the bridge situation handled, the dam checked out, and Simon accounted for.  Then we can figure it out.  If Saul can get Seeger away from his guys, so he doesn't have to save face or act a part, maybe we can sort out a solution that works for everyone.  For all we know, he's only in charge as long as he turns a blind eye to the worst behavior of his people.  Plus, once we have the dam secured, we can sneak up to their camp at night at take a gander at the unedited version of the Jefferson Davis brigade.

I'm happy with the game.  Saul has mostly found his voice and Carissa is entertaining enough.  I like the dynamic they have, it's fun to write.  Good story flow.  Feels like there's actually a sandbox to play in, which is nice.
Lauren Cao
Dave Ross, 194 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 23 Nov 2018
at 21:30
  • msg #481

Re: Radio Chatter (Campaign OOC)

Saul Noble:
If Cao has a different opinion we can handle it IC.  We're all big boys here.

That's an easy one. Cao may be a regular AF hardass but she's not about to hand a teenager over so the boys across the river can fight over who gets the front seat for the hanging.

She'll be happy to have the Civil Affairs / LE element of the team deal with the situation as they see fit.
Scott Guillory
Tegyrius, 145 posts
political troubleshooter
medium speed, some drag
Sat 24 Nov 2018
at 00:12
  • msg #482

Re: Radio Chatter (Campaign OOC)

"But Brain, where are we going to find a judge to sign a search warrant at this hour?"
Scott Guillory
Tegyrius, 146 posts
political troubleshooter
medium speed, some drag
Sat 24 Nov 2018
at 16:37
  • msg #483

Re: Radio Chatter (Campaign OOC)

I'm in a similar place to Spartan and Dave in that I'm still finding a voice for both my characters.  With Scott, the challenge is making him not too much like my own default settings.  Xandra is just an odd duck, and written as such, but that makes it challenging to get into her headspace.

As I get older, I find myself less inclined to throw my PCs into combat for combat's sake, so I do not mind the pace of investigation and negotiation.  The lack of firefights is not a problem.  The best way to win a gunfight is to not be in one.

WRT the salvage op, I agree that handling it via narration/montage would be best.  Xandra intends to err on the side of safety - not losing lives (or existing equipment) is more important than saving the bridge, let alone the barge.

WRT Simon, yeah... he needs a stern talking-to.  Saul and Scott haven't gotten to good-cop/bad-cop anyone yet.
Good Ol' Rae
GM, 253 posts
Tour Guide
Arbiter
Sat 24 Nov 2018
at 17:46
  • msg #484

Re: Radio Chatter (Campaign OOC)


OK, turn is up. I've "assigned" characters based on OOC discussion. Some characters are currently free to do whatever you'd like them to be doing. Let me know if you'd like me to make any adjustments.

Does anyone know, off-hand, if Sierra has any heavy-gauge cable, chains, or rope? I assume they have at least one of the above, if not all three, but I didn't spot any of them during a quick skim of the stores.

For what it's worth, I think that you're all doing a good job developing your characters. It's tricky with two (per player), but it'll happen in time.

-
This message was last edited by the GM at 17:46, Sat 24 Nov 2018.
Lauren Cao
Dave Ross, 195 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 24 Nov 2018
at 18:10
  • msg #485

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
OK, turn is up. I've "assigned" characters based on OOC discussion. Some characters are currently free to do whatever you'd like them to be doing. Let me know if you'd like me to make any adjustments.   

Cao will want Skillins to drive the JLTV when we go back to the dam (that was planned for this morning - remember we plan to use the drone to recce ahead before we leave so we don't hit any more impromptu roadblocks and also to check for any signs of life). Looks like Watkins is free to take the bridge security role?

Looking at who's doing what I'd suggest Cao, Anderson, and Skillins all head for the dam. @Keys, did you want Carissa to take the fourth seat instead of her being in the group going to pick up Simon? If not it's cool, I can grab Carswell, just trying to give as many different people as possible the option.



Good Ol' Rae:
Does anyone know, off-hand, if Sierra has any heavy-gauge cable, chains, or rope? I assume they have at least one of the above, if not all three, but I didn't spot any of them during a quick skim of the stores.

I think Msg 27 of stores covers it but I can't say if that meets the definition of heavy duty in this instance
quote:
cable, synthetic, 30m spool                           1.6          2000kg rating
recovery strap                                        1.8
rope, climbing, 30m spool                             1.5
paracord, 30m spool x5                                1

This message was last edited by the player at 18:11, Sat 24 Nov 2018.
Carissa Noble
keys138, 39 posts
Country girl can survive
Jill of all trades
Sat 24 Nov 2018
at 18:22
  • msg #486

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 485):

I already sent her off to grab Simon if he bolts, so I'm good.  Take Mike instead.
Good Ol' Rae
GM, 254 posts
Tour Guide
Arbiter
Sat 24 Nov 2018
at 18:34
  • msg #487

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 485):

EDIT: Added,

Back behind the drone controller, Anderson overflies the vehicle patrol route, discovering a couple more trees lying across the access road to the dam. Like the first, they're probably casualties from the recent storm winds, not man-made obstacles (based on color and lack of foliage, one is clearly deadfall). The thermal imager detects no human-sized heat signatures anywhere along the track, or around the dam.

With Skillins behind the wheel, Cao, Anderson, and Carswell set off for the dam. The first fallen tree, pre-cut last night, is quickly removed. They approach the second with caution, Cao and Carwell dismounting under Anderson's watchful eye to clear the immediate area. Skillins cuts the tree in half, then opens a gap between the two segments using Razorback's forward two winch. This process is repeated at the next deadfall, clearing the path to the dam. The team arrives on the west bank of the Arkansas, just north of the hydropower generating station. Skillins slows to allow his passengers to take a closer look at the facility through their various optics.


2000kg rating definitely meets the "heavy duty" rating. Thanks for finding that.

@All: Are you OK with Kabua giving meat to the townsfolk, a la hearts and minds?

-
This message was last edited by the GM at 19:52, Sat 24 Nov 2018.
Lauren Cao
Dave Ross, 197 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 25 Nov 2018
at 22:00
  • msg #488

Re: Radio Chatter (Campaign OOC)

Just a reminder that my posting will now be sporadic (at best) until Thursday.



Good Ol' Rae:
@All: Are you OK with Kabua giving meat to the townsfolk, a la hearts and minds?

No objections here.
Good Ol' Rae
GM, 255 posts
Tour Guide
Arbiter
Wed 28 Nov 2018
at 00:11
  • msg #489

Re: Radio Chatter (Campaign OOC)


Next turn goes up tomorrow evening, MST.

-
This message was last edited by the GM at 00:24, Wed 28 Nov 2018.
Lauren Cao
Dave Ross, 200 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 1 Dec 2018
at 18:00
  • msg #490

Re: Radio Chatter (Campaign OOC)

Not that I have any intention of doing it, but for the sake of Lauren's report, does it appear to be possible to use the dam as a footbridge to cross the river if one was so inclined?
Good Ol' Rae
GM, 258 posts
Tour Guide
Arbiter
Sat 1 Dec 2018
at 18:32
  • msg #491

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 490):

Yes. I misunderstood your last IC post and had Cao and Anderson walking across the dam. I see now that that was a mistake on my part. I'll edit the post, but it won't change that she sees- and is seen by- the fisherman on the east bank.

-
This message was last edited by the GM at 18:35, Sat 01 Dec 2018.
Cole Anderson
player, 61 posts
Special Missions Aviator
USAF E6 TSgt
Mon 3 Dec 2018
at 16:16
  • msg #492

Re: Radio Chatter (Campaign OOC)

Saul Noble
keys138, 88 posts
Not that old a man
Voice of experience
Mon 3 Dec 2018
at 20:31
  • msg #493

Re: Radio Chatter (Campaign OOC)

I’ll be posting tomorrow.  Busier than I expected today.  Booo.
Scott Guillory
Tegyrius, 148 posts
political troubleshooter
medium speed, some drag
Tue 4 Dec 2018
at 02:20
  • msg #494

Re: Radio Chatter (Campaign OOC)

Likewise.  Hosting training at our office; busy day with associated admin stuff.
Lauren Cao
Dave Ross, 202 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 4 Dec 2018
at 20:10
  • msg #495

Re: Radio Chatter (Campaign OOC)

Just a reminder that I'm in Switzerland Wednesday / Thursday. I might have an online window tomorrow evening CET but that's not guaranteed.
Victoria Rios
AnderLackman, 40 posts
Special Agent
Arkansas State Police
Wed 5 Dec 2018
at 14:23
  • msg #496

Re: Radio Chatter (Campaign OOC)

You're trapped by a double-wide and you've got to fuck it up...

RAM!!

https://www.youtube.com/watch?v=9Ccy7rSzw5w
This message was last edited by the player at 14:32, Wed 05 Dec 2018.
Good Ol' Rae
GM, 259 posts
Tour Guide
Arbiter
Thu 6 Dec 2018
at 23:41
  • msg #497

Re: Radio Chatter (Campaign OOC)


Hey all. Thanks for getting your turns in. This has been a particularly busy week for me, so I haven't had much time to write or even think about the next turn. AAMOF, I'm off to an elementary school band concert in just a few- I imagine sitting through same must be what purgatory is like. Anyway, I'll be in Phoenix most of the day on Saturday so I probably won't have a chance to write and post the GM narrative turn until Sunday.

-
Scott Guillory
Tegyrius, 150 posts
political troubleshooter
medium speed, some drag
Fri 7 Dec 2018
at 00:21
  • msg #498

Re: Radio Chatter (Campaign OOC)

Victoria Rios:
You're trapped by a double-wide and you've got to fuck it up...

RAM!!

https://www.youtube.com/watch?v=9Ccy7rSzw5w


You know, there are people who pay good money to go get training like that.
Good Ol' Rae
GM, 260 posts
Tour Guide
Arbiter
Fri 7 Dec 2018
at 04:28
  • msg #499

Re: Radio Chatter (Campaign OOC)

In reply to Victoria Rios (msg # 496):

Yeah, I could really use a day of ramming shit right about now.

@All: My Saturday plans have changed a bit so I'll probably be able to post the turn on Saturday.

-
This message was last edited by the GM at 04:29, Fri 07 Dec 2018.
Victoria Rios
AnderLackman, 41 posts
Special Agent
Arkansas State Police
Fri 7 Dec 2018
at 19:43
  • msg #500

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 498):

Alas, the course I, and I suspect We, really want, has no price...

https://www.bsr-inc.com/traini...ommandeering-course/
Scott Guillory
Tegyrius, 151 posts
political troubleshooter
medium speed, some drag
Sat 8 Dec 2018
at 23:55
  • msg #501

Re: Radio Chatter (Campaign OOC)

I... I did not know how much I needed to go to that until now.
Xandra Murray
Tegyrius, 29 posts
punk rock diver
engineering your shit
Sat 8 Dec 2018
at 23:57
  • msg #502

Re: Radio Chatter (Campaign OOC)

Rae, does Xandra think the bridge will support the weight of the wrecker plus the LMTV plus one piece of cargo at a time?  If so, would using the LMTV to shuttle crap off the bridge be faster than using the wrecker to drag it away one piece at a time?
Good Ol' Rae
GM, 262 posts
Tour Guide
Arbiter
Sun 9 Dec 2018
at 20:16
  • msg #503

Re: Radio Chatter (Campaign OOC)

In reply to Xandra Murray (msg # 502):

Yes. I rolled for a post accident inspection and the bridge didn't sustain any further damage. It's a risk, of course, but not a big one. The one issue is that Razorback will have to drag stuff back to the parking lot, potentially damaging any item that isn't just a hunk of metal, and very likely tearing up the road in the process.

-
Xandra Murray
Tegyrius, 30 posts
punk rock diver
engineering your shit
Mon 10 Dec 2018
at 22:09
  • msg #504

Re: Radio Chatter (Campaign OOC)

I was thinking Ace Hardware, the LMTV, not Razorback, the JLTV.  Too many acronyms.  :)

The truck has a cargo bed, which presumably can be used for moving... stuff... without damaging the roadway if the team's stuff is offloaded.
Good Ol' Rae
GM, 263 posts
Tour Guide
Arbiter
Mon 10 Dec 2018
at 22:52
  • msg #505

Re: Radio Chatter (Campaign OOC)

In reply to Xandra Murray (msg # 504):

Ah yes, my bad. That is certainly a possibility. I think the LMTV can handle most of the barge cargo as long as it's broken down into single loads. Getting stuff off the truck without a crane is going to be an issue, though. But that's a problem that can be solved with a little creativity.

-
Xandra Murray
Tegyrius, 31 posts
punk rock diver
engineering your shit
Mon 10 Dec 2018
at 23:53
  • msg #506

Re: Radio Chatter (Campaign OOC)

Pulley rigged from the structural elements of a warehouse.  Which also lets us stash any unloaded mechanical components inside said warehouse.  :)
Good Ol' Rae
GM, 264 posts
Tour Guide
Arbiter
Tue 11 Dec 2018
at 00:55
  • msg #507

Re: Radio Chatter (Campaign OOC)

Xandra Murray:
Pulley rigged from the structural elements of a warehouse.  Which also lets us stash any unloaded mechanical components inside said warehouse.  :)


That could definitely work. Murray will have to pause her work on the barge to find/assemble the pulley system, and she'll probably need some help. And Ace Hardware will need to be unloaded and its cargo guarded (perfect NPC work, that last). It's an investment of time, but it will help speed up the barge unloading/cargo transfer. I'll have to check the map for the nearest warehouse, but I think the barge loading complex have some buildings that would work.

-
Good Ol' Rae
GM, 266 posts
Tour Guide
Arbiter
Wed 12 Dec 2018
at 02:33
  • msg #508

Re: Radio Chatter (Campaign OOC)


Guys?

-
Lauren Cao
Dave Ross, 204 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 12 Dec 2018
at 11:35
  • msg #509

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 508):

Lauren is waiting for responses but I’m still struggling with Mike when it comes to anything that’s non medical related.
Cole Anderson
player, 63 posts
Special Missions Aviator
USAF E6 TSgt
Wed 12 Dec 2018
at 17:52
  • msg #510

Re: Radio Chatter (Campaign OOC)

Yeah, sorry, I've been struggling for both time, and substantive things to say IC.
Scott Guillory
Tegyrius, 152 posts
political troubleshooter
medium speed, some drag
Wed 12 Dec 2018
at 23:58
  • msg #511

Re: Radio Chatter (Campaign OOC)

It'll probably be Friday before I can post anything substantial.  I'm in hazmat technician class this week and kind of wiped out due to early starts.  Also, doing CrossFit tractor tire flips in full Level A is bullshit.

@Keys - other than "don't have shitty cardio," any tips for not feeling like I'm about to suffocate in SCBA?  I'm generally okay on getting air in but exhaling feels like I'm pushing out through a pillow.
Good Ol' Rae
GM, 267 posts
Tour Guide
Arbiter
Thu 13 Dec 2018
at 00:40
  • msg #512

Re: Radio Chatter (Campaign OOC)

Cole Anderson:
Yeah, sorry, I've been struggling for both time, and substantive things to say IC.


I totally get it, man. I'm sorry.

@All: Please don't take this as a scolding, because it's not. I'm not throwing a pity party either. I just want to be really open and honest about where my head is at right now. As a GM, I'm really struggling with this campaign style. I want it to be engaging, but... it's clearly not. I don't want to keep manufacturing suspense just for the sake of trying to keep it interesting because, if there's no payoff, it's like crying wolf. As a player, I don't think I'd appreciate repeated bait-and-switch scenarios. I'd like to move on to some more exciting, higher stakes stuff elsewhere, but to do that we have to finish the current reconstruction ops. We started this episode on Oct. 5th- two months on, IRL, we're still a ways from completion. I don't want to rush things/players because that's no fun, but the current pacing just isn't not working for me. I've taken a really mindful approach to GM'ing this game, and I believe that I've improved my patience levels significantly. That said, I still find that waiting saps my creative energies.
I tend to thrive on momentum; conversely, I find entropy particularly enervating.

I really enjoy your PCs and the world-building for Arkansas, 2030 is interesting to me. I still think that this campaign has a lot of potential; I'm not ready to call it quits, but I'm not sure how much longer I can keep going at this rate.

-
This message was last edited by the GM at 03:09, Thu 13 Dec 2018.
Saul Noble
keys138, 92 posts
Not that old a man
Voice of experience
Thu 13 Dec 2018
at 01:23
  • msg #513

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 511):

Ah, the SCBA.  If you have the time, it’s worth taking 30min or so and just sitting still burning through a bottle of air to get used to the mechanics. If you don’t, loosen your head straps a little.  Not to where you lose your seal on inhale (or you start open-flowing air) but where you might burp a little air out the sides on exhale.  You’re in a postive pressure environment so you’re not in an exposure danger.

Other than that, try to recover whenever you can.  I try to slow my breathing whenever I find a moment to.  Being tense fucks up your respiration, if possible, try and relax.  Which is admittedly difficult when you feel like you’re suffocating.
Saul Noble
keys138, 93 posts
Not that old a man
Voice of experience
Thu 13 Dec 2018
at 01:39
  • msg #514

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 512):

I hear you Rae.  I appreciate your openness with all of that.  I feel like I’m finally getting my feet under Saul and Carissa, which is a nice feeling.  Seems like RL has been beating every one down a bit for the last couple months.  I know I’ve been task saturated on more than one week lately (my wife is just now getting over 3 weeks of the flu, fun).  I hope we stick with this, it’s been fun so far!
Scott Guillory
Tegyrius, 153 posts
political troubleshooter
medium speed, some drag
Sat 15 Dec 2018
at 19:42
  • msg #515

Re: Radio Chatter (Campaign OOC)

Saul Noble:
Ah, the SCBA.  If you have the time, it’s worth taking 30min or so and just sitting still burning through a bottle of air to get used to the mechanics. If you don’t, loosen your head straps a little.  Not to where you lose your seal on inhale (or you start open-flowing air) but where you might burp a little air out the sides on exhale.  You’re in a postive pressure environment so you’re not in an exposure danger.


I was getting a little bit of the air-burping anyway.  I don't think I had the side straps tightened as much as I needed to.

quote:
Other than that, try to recover whenever you can.  I try to slow my breathing whenever I find a moment to.  Being tense fucks up your respiration, if possible, try and relax.  Which is admittedly difficult when you feel like you’re suffocating.


Yeah.  Focusing on breathing rhythm helped a lot.  Harder to pace myself because I'm used to syncing breathing with running cadence and I wasn't about to try to run in that suit, but that worked.  Thanks.
Xandra Murray
Tegyrius, 32 posts
punk rock diver
engineering your shit
Sat 15 Dec 2018
at 19:45
  • msg #516

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
That could definitely work. Murray will have to pause her work on the barge to find/assemble the pulley system, and she'll probably need some help. And Ace Hardware will need to be unloaded and its cargo guarded (perfect NPC work, that last). It's an investment of time, but it will help speed up the barge unloading/cargo transfer. I'll have to check the map for the nearest warehouse, but I think the barge loading complex have some buildings that would work.


Rae, is it feasible to say that Xandra is a better engineer and project manager than me and was able to plan this out ahead of time?  I was trying to come up with an interesting post last night and kept plotting myself into a corner by GM-proofing my solutions with increasing levels of minutiae.  I'm kind of stymied by the grind of this particular issue, especially when none of the other PCs are positioned to help with their respective skill sets.  Ultimately, Xandra's been doing this for her whole career and I'm just barely capable of writing the surface of her knowledge.
This message was last edited by the player at 19:49, Sat 15 Dec 2018.
Good Ol' Rae
GM, 268 posts
Tour Guide
Arbiter
Sat 15 Dec 2018
at 20:14
  • msg #517

Re: Radio Chatter (Campaign OOC)

In reply to Xandra Murray (msg # 516):

I'm in the same boat, trying to figure this stuff out as the GM, so yeah, that's fine. I'll roll the dice and then sort of summarize the results without going into much detail, because I don't really know how this would be done IRL either.

-
Good Ol' Rae
GM, 271 posts
Tour Guide
Arbiter
Sun 16 Dec 2018
at 17:16
  • msg #518

Re: Radio Chatter (Campaign OOC)


After the Simon situation is resolved (shouldn't be too much longer now, just need some good rolls), there won't be much left to do in Pendleton, unless you want to do something about the MSG contingent.

I figure that it won't be much fun to play out unloading the barge. Barring another terrible roll (the drop was a result of twin 20s), the rest of the process should play out without further incident. One question, though- as it is starting to ride higher in the water, it may become dislodged. What would you like to do with the barge itself? Leave it, sink it, free it, some combination thereof, or try to tow it to shore?

-
Saul Noble
keys138, 96 posts
Not that old a man
Voice of experience
Mon 17 Dec 2018
at 18:06
  • msg #519

Re: Radio Chatter (Campaign OOC)


Well, at least we're trending in the right direction with Simon, et al...

As far as the rest of the stuff, I feel like we'd be undercutting the state gov't if we leave without dealing with the Mississippi thieves stuff.  That said, I'm kind of at a loss at how to deal with them without gunfire and that doesn't seem real smart.  Also, I don't want to stick everyone else with watching Saul chat with people again if that's our best option.

Thoughts?

PS.  I won't be able to post a continuation of the Simon conversation until tomorrow.  We're getting ready for our trip to Arizona for the holidays and I'm running around today trying to get a whole bunch of stuff accomplished.
Lauren Cao
Dave Ross, 206 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 17 Dec 2018
at 18:38
  • msg #520

Re: Radio Chatter (Campaign OOC)

I'm fine following up on the Mississippi Guard but I don't know how to go about it. To the best of my knowledge we don't have any actual evidence of wrong doing, only accusations, so at the moment it feels like a case of 'I said, you said'. Unless something concrete turns up I don't know how we proceed without throwing out the presumption of innocent until proven guilty.

Same applies to the Gould Police Department. Something doesn't appear to be right there but without something concrete to go on I don't know what - if anything - we can do about it.
Saul Noble
keys138, 97 posts
Not that old a man
Voice of experience
Mon 17 Dec 2018
at 20:19
  • msg #521

Re: Radio Chatter (Campaign OOC)

I was kicking around the idea of using the fam for a night crossing.  Use a couple of our stealth folks to come up behind the Miss boys and see what they’re up to when nobody is watching.  Might be possible with drone support.  Or I guess for that matter, just use the drone at night and see what it sees.
Xandra Murray
Tegyrius, 34 posts
punk rock diver
engineering your shit
Mon 17 Dec 2018
at 23:01
  • msg #522

Re: Radio Chatter (Campaign OOC)

Do you want werewolves? ‘cause this is how you find werewolves.
Carissa Noble
keys138, 43 posts
Country girl can survive
Jill of all trades
Mon 17 Dec 2018
at 23:24
  • msg #523

Re: Radio Chatter (Campaign OOC)

Xandra Murray:
Do you want werewolves? ‘cause this is how you find werewolves.


I am 100% behind werewolves.
Lauren Cao
Dave Ross, 207 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 17 Dec 2018
at 23:27
  • msg #524

Re: Radio Chatter (Campaign OOC)

I don’t get it.
Good Ol' Rae
GM, 273 posts
Tour Guide
Arbiter
Tue 18 Dec 2018
at 00:29
  • msg #525

Re: Radio Chatter (Campaign OOC)


Any thoughts on what y'all would like to do with the mostly-empty barge (pending another roll)?

-
Saul Noble
keys138, 98 posts
Not that old a man
Voice of experience
Tue 18 Dec 2018
at 00:32
  • msg #526

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 525):

My vote is to tow it ashore on the “friendly” side.  At a minimum it’s a bunch of scrap metal.  At best it’s a good resource
Xandra Murray
Tegyrius, 35 posts
punk rock diver
engineering your shit
Tue 18 Dec 2018
at 01:00
  • msg #527

Re: Radio Chatter (Campaign OOC)

Agreed.  I mean, Xandra probably can sink it, but the whole point of this exercise was to not sink it in a place that will cause future problems.
Good Ol' Rae
GM, 274 posts
Tour Guide
Arbiter
Tue 18 Dec 2018
at 01:31
  • msg #528

Re: Radio Chatter (Campaign OOC)


Alright, so the next step is a plan for how to tow it to shore. The MSG skiff can't  manage it on its own. It's about 775 feet from barge to bank east (downriver) of the bridge. There appears to be a breakwater about 330 feet from the bridge, between barge and riverbank.

-
Xandra Murray
Tegyrius, 36 posts
punk rock diver
engineering your shit
Tue 18 Dec 2018
at 02:07
  • msg #529

Re: Radio Chatter (Campaign OOC)

Was there any usable cable amidst the barge's cargo?
Good Ol' Rae
GM, 275 posts
Tour Guide
Arbiter
Tue 18 Dec 2018
at 04:12
  • msg #530

Re: Radio Chatter (Campaign OOC)

In reply to Xandra Murray (msg # 529):

I thought we agreed the cargo was dam repair stuff? I suppose there could be some cable in there. My dam construction knowledge is pretty sparse but if that makes sense to y'all, I'm cool with it. And you've already got some cable between what Sierra's packing and Serena. But there's still the breakwater to contend with...

-
Xandra Murray
Tegyrius, 37 posts
punk rock diver
engineering your shit
Wed 19 Dec 2018
at 00:39
  • msg #531

Re: Radio Chatter (Campaign OOC)

True that.  So probably not, or at least not of the length and type necessary for this.

We could try kedging with a suitable anchor, possibly even something from the cargo. Without a winch aboard the barge, though, it'd be absolutely backbreaking work.

The current will do some of the work for us... what we really need is a method of controlling the barge's movement toward the bank.  Anyone else have ideas?
This message was last edited by the player at 00:39, Wed 19 Dec 2018.
Saul Noble
keys138, 100 posts
Not that old a man
Voice of experience
Wed 19 Dec 2018
at 02:44
  • msg #532

Re: Radio Chatter (Campaign OOC)

We might have to settle for controlling its down river motion.  Maybe we can cut it loose and let it start to drift and use the skiff to prod it towards the bank or get ahead and anchor a cable on shore and let the current pendulum it into the bank.
Saul Noble
keys138, 102 posts
Not that old a man
Voice of experience
Wed 19 Dec 2018
at 19:04
  • msg #533

Re: Radio Chatter (Campaign OOC)

As an FYI, the family is traveling to Arizona starting tomorrow.  I'll have access to internet in most places so I should be able to post, but there may be times of delay.  We'll be back in the Chicago-land area on the 30th where I can resume normal posting.
Xandra Murray
Tegyrius, 38 posts
punk rock diver
engineering your shit
Thu 20 Dec 2018
at 01:01
  • msg #534

Re: Radio Chatter (Campaign OOC)

Saul Noble:
We might have to settle for controlling its down river motion.  Maybe we can cut it loose and let it start to drift and use the skiff to prod it towards the bank or get ahead and anchor a cable on shore and let the current pendulum it into the bank.


Hm.  If we don't have a sufficiently long cable, could we swap between shorter ones?  Anchor it to a bridge pylon closer to shore than its current location, let the current swing it out, then run a second cable to shore and undo the first one and repeat the process?
Saul Noble
keys138, 103 posts
Not that old a man
Voice of experience
Thu 20 Dec 2018
at 13:28
  • msg #535

Re: Radio Chatter (Campaign OOC)

Seems like it’s worth a try if we have the cable.  Worst case scenario is it breaks loose and we end up beaching it anyway.
Good Ol' Rae
GM, 279 posts
Tour Guide
Arbiter
Fri 21 Dec 2018
at 00:59
  • msg #536

Re: Radio Chatter (Campaign OOC)


Rolls were successful and the plan worked. I'd like to start the next chapter after everyone gets settled back home after the holidays. In the meantime, if any of you wish, we can play out the remainder of your stay in Pendleton.

-
Scott Guillory
Tegyrius, 156 posts
political troubleshooter
medium speed, some drag
Mon 24 Dec 2018
at 23:18
  • msg #537

Re: Radio Chatter (Campaign OOC)

I don't really have anything else to play out here.  I assume Scott has some means of drawing on state funds for expenses like this (we were to pay our own way with regards to food and fuel anyway).
Lauren Cao
Dave Ross, 209 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 26 Dec 2018
at 12:15
  • msg #538

Re: Radio Chatter (Campaign OOC)

I kind of feel like if we leave now we’re leaving a potential problem with the Mississippi troops. Simon’s last piece of dialogue implied that if the Mississippi people came back to Pendleton he, at least, would try and shoot them. That could end up in a bloodbath and I think we would have some responsibility for that if we don’t take any action.

That said

1. I don’t really have any concrete suggestions as to what to do about it

2. There’s a risk of people getting sidelined

3. It drags out Chapter 2 for as long as it takes to resolve
Saul Noble
keys138, 104 posts
Not that old a man
Voice of experience
Wed 26 Dec 2018
at 13:30
  • msg #539

Re: Radio Chatter (Campaign OOC)

I e got a post bouncing around in my brain with having Saul go back across the bridge for one more attempt at a dialogue but I’m not sure yet how to play that one.  I don’t think we want to get shooty with the Miss contingent, but Dave is probably right about the potential for future violence if we do nothing.  Maybe if we can get a little distance from the main group with the CO we can get a better handle on the situation.  He seems to be doing some play acting so maybe he’s not running the show as much as it appears.
Scott Guillory
Tegyrius, 157 posts
political troubleshooter
medium speed, some drag
Wed 26 Dec 2018
at 13:34
  • msg #540

Re: Radio Chatter (Campaign OOC)

Good point. I had forgotten about that hanging thread over holiday travel.
Good Ol' Rae
GM, 282 posts
Tour Guide
Arbiter
Wed 26 Dec 2018
at 16:46
  • msg #541

Re: Radio Chatter (Campaign OOC)


In reply to Scott Guillory (msg # 537):

Yes, I think we agreed before we started that the party would have a quantity of cash for official, discretionary use. I don't remember settling on an amount, though. I suppose they might also have something like State Gov't promissory notes.

No price was agreed, nor was the method of payment established. I don't want to draw this episode out any longer, but Zo is unlikely to accept any payment other than cash. In an IRL game, this could be hashed out in a few minutes but in PbP, at the rate we're going, it could take weeks.

@All:

Regarding the MSG thread. There's no simple solution. It's a tough scenario. There's little evidence that the MSG unit looted the town during the storm. There's a bit more evidence that they've been shaking down travelers, and that they've issued veiled threats to civilians who've confronted them. The MSG CO, however, has been stonewalling Sierra in a friendly way. They didn't respond to the shooting incident with violence. They haven't even crossed the bridge. They helped with the barge op with their small boat. So, although it's possible that they could cross, and get violent, there's no past behavior to predict that sort of action in the future. In fact, it's possible that just your appearance and the brief investigation will have discouraged future shady behavior on their part. You may have already solved the situation.

This leads me to some thoughts that I've been mulling over for quite some time now. I want to lay it all out there. Let me start by saying,

I think that I might have screwed up.

I've been deliberate creating challenging scenarios, with no pre-conceived "good" solution. Gould PD was one such mini-scenario. The MSG unit is another. As a GM, I always try to present shades of grey, because to me, grey is more realistic, gritty, and it's generally what I want as a player in most genres (so I assume others do too, which may be foolish of me). But I might have wandered too deep into the grey zone this time. I could be wrong, but I sensed a lack of engagement since the end of the rescue mission that, IMHO went beyond just being busy with RL. I've been thinking a lot about why that might be the case. I could be barking up the wrong tree with this, but I've concluded that scenarios that sit right in the middle of the proverbial grey area...

A. … might not be fun for players. In fact, it might be really frustrating for them

and/or

B. … might not be suitable for the PbP format.

I've also been trying to focus more on rebuilding (investigation and problem-solving), and less on combat, than one normally encounters in T2K campaigns. I came into this campaign thinking that this was what y'all wanted too. But, if players don't have the free time to really dig into the IC dialogue and how-to stuff that such gameplay requires, it's going to fizzle. We've seen that. Y'all have reassured me that it's a time issue more than an interest issue, so I think it's only logical to switch back to a format that accommodates people's minimal discretionary time, one that's a little more conventional- i.e. something a little more along the lines of classic, "good luck, you're on your own" T2K.

So, if you guys want to play the MSG thread out a little more, that's fine, but if the dice don't cooperate, it's unlikely that things will be resolved in a tidy or satisfying manner. And there is the possibility that things could go downhill. Since we're dealign with two sovereign state authorities, a major diplomatic incident could occur if things get shooty. And Sierra really has no legal authority on the Mississippi side of the river, so that limits your options.

I've been jonesing to move on and explore more of southeastern Arkansas for quite some time now. I've already prepped the lead-in to the next episode and its ready to go. I'm exited to try to get some momentum going again, but I'm also worried that the next episode might be too black and white.

-
Victoria Rios
AnderLackman, 42 posts
Special Agent
Arkansas State Police
Wed 26 Dec 2018
at 16:47
  • msg #542

Re: Radio Chatter (Campaign OOC)

I am thinking that the people of this village need their own law enforcement; to provide security against whatever thievery might be happening, to deal with local issues like Simon, and to serve as a counter balance to the weird Gould PD and the MS State Guard issues.

Rae - have we come across anyone in town who might have the judgement, temperament, and character to warrant being deputized?
Lauren Cao
Dave Ross, 210 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 26 Dec 2018
at 18:02
  • msg #543

Re: Radio Chatter (Campaign OOC)

For me I don't have an issue with the scenarios per se, but I think one of the challenges so far has been keeping everyone involved. Maybe we're too big a team with too diverse skillsets. I mean, the whole Simon thing looked really interesting for those involved but the dam patrol felt like an exercise in trying to draw things out to try and keep the timelines in sync. To be honest, when I tried to throw in the trip to Red Fork  didn't really exist I would have preferred if you'd said beforehand and said 'Hey, when you get to Red Fork you're not going to find anything, what do you want to do?'.  Personally I would have just said 'let's go back to Pendleton and see what happens there'. What happened did feel a bit frustrating and I was struggling to come up with posts of more than a couple of lines by the end.

That was one of the reasons I was reticent about suggesting a follow up on the MSG issue earlier today - anyone not involved in it is probably going to end up sidelined for as long as it takes to resolve. I know not everyone can be in the spotlight all the time but in hindsight it would maybe have been better to say beforehand  that the dam patrol wasn't going to turn up anything of note, then we could have had people on the MSG case, working the bridge, and tracking down Simon simultaneously.
Good Ol' Rae
GM, 283 posts
Tour Guide
Arbiter
Wed 26 Dec 2018
at 18:16
  • msg #544

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
...it would maybe have been better to say beforehand  that the dam patrol wasn't going to turn up anything of note, then we could have had people on the MSG case, working the bridge, and tracking down Simon simultaneously.


Point taken.

Victoria Rios:
Rae - have we come across anyone in town who might have the judgement, temperament, and character to warrant being deputized?


That's a good suggestion, and one that I hadn't anticipated/thought out. I'll get back to you on this.

-
This message was last edited by the GM at 18:17, Wed 26 Dec 2018.
Scott Guillory
Tegyrius, 158 posts
political troubleshooter
medium speed, some drag
Thu 27 Dec 2018
at 19:20
  • msg #545

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
Yes, I think we agreed before we started that the party would have a quantity of cash for official, discretionary use. I don't remember settling on an amount, though. I suppose they might also have something like State Gov't promissory notes.


I think this is a detail that is ultimately immaterial to the plot and am fine hand-waving it if the rest of the team is.  This is another case of the PCs being presumed to be more competent in their respective areas of expertise than their players are, and also having a fair amount of planning and logistics support at the start of the expedition.

quote:
Regarding the MSG thread. There's no simple solution. It's a tough scenario. There's little evidence that the MSG unit looted the town during the storm. There's a bit more evidence that they've been shaking down travelers, and that they've issued veiled threats to civilians who've confronted them. The MSG CO, however, has been stonewalling Sierra in a friendly way. They didn't respond to the shooting incident with violence. They haven't even crossed the bridge. They helped with the barge op with their small boat. So, although it's possible that they could cross, and get violent, there's no past behavior to predict that sort of action in the future. In fact, it's possible that just your appearance and the brief investigation will have discouraged future shady behavior on their part. You may have already solved the situation.


That's what's making me pause in being too aggressive on the MSG issue - they aren't acting like bandits caught in the act, or (to use the classical European model) troops slipping into marauder mode.  I agree that it may be worth a covert chat with their CO away from the rest of the patrol to see if he lets anything else slip, but beyond that, it's like Gould - uneasy feeling, document for follow-up, but not a lot we can do right now.

In that, I think the campaign is quite realistic.  Real life rarely has the neat solutions that published RPG modules steer towards.  Also, unlike traditional T2k, we are very much operating under the rule of law here and we have the ability to document potential issues for follow-on units (or administrations...) to address.

I am wholly on board with the deputization suggestion as a means of providing a longer-term patch.  If we go that route, we should also arrange to have some form of long-range comms delivered to the town, whether that's a National Guard radio taken from a scrapped HMMWV or restoration of landline phone service.

quote:
A. … might not be fun for players. In fact, it might be really frustrating for them

and/or

B. … might not be suitable for the PbP format.


I think I noted my frustration upthread - while I am starting to enjoy writing Xandra more, my own salvage engineering knowledge is insufficient to articulate the details of actions or to propose plausible solutions.  I think we got through that okay but I'll admit there was a definite feeling that you were expecting me to write beyond my means there.

quote:
I've also been trying to focus more on rebuilding (investigation and problem-solving), and less on combat, than one normally encounters in T2K campaigns. I came into this campaign thinking that this was what y'all wanted too. But, if players don't have the free time to really dig into the IC dialogue and how-to stuff that such gameplay requires, it's going to fizzle. We've seen that. Y'all have reassured me that it's a time issue more than an interest issue, so I think it's only logical to switch back to a format that accommodates people's minimal discretionary time, one that's a little more conventional- i.e. something a little more along the lines of classic, "good luck, you're on your own" T2K. 


I, for one, would much rather work the reconstruction.  That was the sales pitch for the campaign and it's much more in line with my own interests than the perpetual combat grind that, for example, most of the Pirates players seemed to want.
Good Ol' Rae
GM, 284 posts
Tour Guide
Arbiter
Thu 27 Dec 2018
at 22:04
  • msg #546

Re: Radio Chatter (Campaign OOC)

Scott Guillory:
I think this is a detail that is ultimately immaterial to the plot and am fine hand-waving it if the rest of the team is.  This is another case of the PCs being presumed to be more competent in their respective areas of expertise than their players are, and also having a fair amount of planning and logistics support at the start of the expedition.


I decided to let the dice decide how much cash y'all were issued and the result was $6k, before paying Zo for services rendered. Is that cool?

Scott Guillory:
That's what's making me pause in being too aggressive on the MSG issue - they aren't acting like bandits caught in the act, or (to use the classical European model) troops slipping into marauder mode.  I agree that it may be worth a covert chat with their CO away from the rest of the patrol to see if he lets anything else slip, but beyond that, it's like Gould - uneasy feeling, document for follow-up, but not a lot we can do right now.

In that, I think the campaign is quite realistic.  Real life rarely has the neat solutions that published RPG modules steer towards.  Also, unlike traditional T2k, we are very much operating under the rule of law here and we have the ability to document potential issues for follow-on units (or administrations...) to address.


Great can be the opposite of good. I think y'all have handled the MSG situation as well as it can be. I'm glad you appreciate this particular thing that I'm trying to accomplish- the lack of tidiness in the post-apocalyptic world- with the Arkansas that I'm trying to world-build here. You've hit the nail on the head.

Scott Guillory:
I am wholly on board with the deputization suggestion as a means of providing a longer-term patch.  If we go that route, we should also arrange to have some form of long-range comms delivered to the town, whether that's a National Guard radio taken from a scrapped HMMWV or restoration of landline phone service.


It's a good idea. I think that this will work. The deputized Pendleton lawman or woman will have to figure out what to do with lawbreakers- it's a tiny town with no courthouse or jail, and the closest big towns have their own issues (something's going on with Gould and, as you'll soon learn, Pendleton is a bit distracted with its own stuff), but some law is better than none. Anarchy is overrated.

We've established that there's a working landline phone between Little Rock and Grady. Also that the prisoners cut lines further south. We could say that a team of lineman are following in Sierra's footsteps, repairing lines and restoring telephone service through settlements that Sierra has secured. How does that sound?

Scott Guillory:
I think we got through that okay but I'll admit there was a definite feeling that you were expecting me to write beyond my means there.


Only because I don't know much at all about engineering myself. In the end, I think we handled it well enough. If we both give allowances for one another's lack of expertise, communicate about what we'd like to accomplish, and brainstorm the how-to part, I'm sure we can continue work these sorts of scenarios out.

Scott Guillory:
I, for one, would much rather work the reconstruction.  That was the sales pitch for the campaign and it's much more in line with my own interests than the perpetual combat grind that, for example, most of the Pirates players seemed to want.


Me too, but it won't work- at least for me- without a modicum of momentum. Players not involved get sidelined for too long. As GM, I get antsy if there's little progress. Part of my brain is always trying to work ahead, but the other gets tired of waiting around. My impatience shouldn't make anyone else's RL more stressful, though, so there's that important consideration, but at least one player has told me that he's struggling with the current IC dynamic/campaign style.

I think that the middle-ground solution is to find a sweet spot somewhere between a reconstruction-based campaign and a classic survival/combat one. If the next episode leans more towards the latter, please don't think that the pendulum is swinging permanently in that direction.

-
Scott Guillory
Tegyrius, 159 posts
political troubleshooter
medium speed, some drag
Sat 29 Dec 2018
at 00:41
  • msg #547

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
I decided to let the dice decide how much cash y'all were issued and the result was $6k, before paying Zo for services rendered. Is that cool?


Seems legit.

Good Ol' Rae:
We've established that there's a working landline phone between Little Rock and Grady. Also that the prisoners cut lines further south. We could say that a team of lineman are following in Sierra's footsteps, repairing lines and restoring telephone service through settlements that Sierra has secured. How does that sound?


I'd imagine the linemen are one component of a larger reconstruction task force that's way the hell overextended and relying on our (and other teams') reports to prioritize their work.  But yeah.
Mike Carswell
Dave Ross, 44 posts
Paramedic, AR MEMS STAR
Sat 29 Dec 2018
at 12:21
  • msg #548

Re: Radio Chatter (Campaign OOC)

Re the kid with rabies, is there any rabies vaccine available anywhere in State (e.g. Little Rock)? If so Carswell would argue - forcefully - for an evac by whatever means necessary.
Good Ol' Rae
GM, 290 posts
Tour Guide
Arbiter
Sat 29 Dec 2018
at 17:15
  • msg #549

Re: Radio Chatter (Campaign OOC)

Mike Carswell:
Re the kid with rabies, is there any rabies vaccine available anywhere in State (e.g. Little Rock)? If so Carswell would argue - forcefully - for an evac by whatever means necessary.


If my understanding is correct, once symtpoms set in, the virus has become untreatable. That line about the sick kid was for world-building purposes. I figure that many diseases that were preventable/treatable before the war aren't anymore. I only mentioned Carswell because he'd be the logical point of contact between a sick civie and Sierra. It was by no means an attempt to nerf Carswell.

To answer your question, there's probably some rabies vacine to be had in Little Rock and/or Pine Bluff, and McGehee has a pretty decent-sized hospital so it might have some too.

-
Mike Carswell
Dave Ross, 45 posts
Paramedic, AR MEMS STAR
Sat 29 Dec 2018
at 17:28
  • msg #550

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 549):

Yeah, reading this

https://www.nhs.uk/conditions/rabies/

I think you may be right.

National Health Service:
Once symptoms appear, rabies is almost always fatal. In these cases, treatment will focus on making the person as comfortable as possible.

(The BYB is a little more ambiguous on the subject but I'm inclined to go by the NHS rather than the BYB!)

That's fine, I'll work something up accordingly. Unlikely to be today though. There's a football match about to start...
Lauren Cao
Dave Ross, 212 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 29 Dec 2018
at 23:16
  • msg #551

Re: Radio Chatter (Campaign OOC)

Am I right in thinking we established in Chapter 1 that military radios are secure (i.e. even of the gangbangers' Police radio works they won't be able to eavesdrop on military comms)
Good Ol' Rae
GM, 292 posts
Tour Guide
Arbiter
Sat 29 Dec 2018
at 23:54
  • msg #552

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 551):

That is correct.

-
Saul Noble
keys138, 107 posts
Not that old a man
Voice of experience
Sun 30 Dec 2018
at 18:29
  • msg #553

Re: Radio Chatter (Campaign OOC)

Traveling today, posting tomorrow
Good Ol' Rae
GM, 297 posts
Tour Guide
Arbiter
Thu 3 Jan 2019
at 23:57
  • msg #554

Re: Radio Chatter (Campaign OOC)


Ping!

So we have a couple of plans mooted. One involves checking out the MPD/auxiliary patrol route and outposts. In a similar vein, employing the Raven to snoop on the voodoo camp. These not disimilar missions could be done more or less simultaneously.

Hitting the DSB roadblock has also been proposed.

And I think a coupe de main on Madamme Chloe was also mentioned.

What would y'all like to do next?

-
Saul Noble
keys138, 109 posts
Not that old a man
Voice of experience
Fri 4 Jan 2019
at 01:43
  • msg #555

Re: Radio Chatter (Campaign OOC)


Heh, I was just getting my OOC post together.

My current vote would be do move fast and plan on hitting the Voodoo state in a decapitation strike on the first night we've set shop.  If they make a show of force, we punch them in the face and then keep rolling.  It's possible that any show of strength is going to result in civilian reprisals, so we may just have to start fighting if they bring it to us and patch it together.

If Saul gets up high and we have a drone operator with him, we should be able to coordinate our efforts.  He's okay with a rifle, too.

If our new adversaries hold off until nightfall, so much better for us, although in that case I'd suggest leaving the police in a blocking position so we don't end up leaving the civilians defenseless as we could end up in a "ships passing in the night" situation as main groups move around each other.

Thoughts?
Lauren Cao
Dave Ross, 216 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 4 Jan 2019
at 11:25
  • msg #556

Re: Radio Chatter (Campaign OOC)

A few thoughts / observations

Firstly, Lauren’s IC approach to this situation is to a) be overly aggressive and b) be slightly dismissive of the enemy. This is in keeping with her IC persona, which is steering her in the direction of steamrollering a gang of street thugs hard. If anyone wants to riff off of that IC feel free – I won’t take offence if her tactics are called into question IC.

On an OOC level I’m against a night operation. Yes, we have NVG’s, but only a limited number, not even enough to equip ourselves, never mind the local PD. I think the drawbacks outweigh the potential advantages. By all accounts the enemy aren’t going to be discouraged from operating at night and they may be able to use cover of darkness as a psychological advantage, certainly against the locals. The thought of a bunch of drug crazed voodoo crazies coming at them at night to put a tire round their neck and set it alight might make more than one local cop panic, especially if they actually buy into the story about these people being able to see in the dark.

The one situation where I could support a night op would be to try and use stealth to sneak a sniper team into a position where they could take out Madame Chloe and Napoleon. We could do that without sidelining players but we’d almost certainly be sidelining characters (I’m thinking Cao, Anderson, Carissa Noble, and Guillory for a strike team). And if we get spotted (or it goes south in other ways) we’d be in trouble.

While on the subject of taking out Madame Chloe and Napoleon, I think we’ve agreed they’re shoot on sight, regardless of whether they’re armed or not. To take that a step further, I think we have to do all possible to kill (as opposed to just shoot) them. I’m particularly thinking of the possibility of one or both wearing body armour. Putting Madame Chloe down with a chest shot is going to be counter productive if she gets up again – it’s just going to fuel the fire that she’s immortal. So if she goes down we need to make sure she stays down by following up with a headshot.

Taking all of the above into consideration, my vote remains as it was IC. Hit them now, hit them hard, shoot to kill. Don’t just hit the roadblock hit the camp simultaneously so they can’t support each other. Make them too focused on not getting shot themselves to worry about grabbing hostages. Don’t wait until dark unless you want to try and be sneaky and take out the leadership. I’d probably keep the Raven back until the element of surprise is lost (the MS troops saw it in the dark so this lot could as well, which could tip them off that something is going down).
Saul Noble
keys138, 110 posts
Not that old a man
Voice of experience
Fri 4 Jan 2019
at 14:45
  • msg #557

Re: Radio Chatter (Campaign OOC)

That rationale sits well for me.
Scott Guillory
Tegyrius, 163 posts
political troubleshooter
medium speed, some drag
Fri 4 Jan 2019
at 19:46
  • msg #558

Re: Radio Chatter (Campaign OOC)

I am amazingly sick and will try to post something tomorrow.
Good Ol' Rae
GM, 298 posts
Tour Guide
Arbiter
Fri 4 Jan 2019
at 21:03
  • msg #559

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 558):

Sorry to hear that. I hope it passes quickly. I was sick as a dog on Christmas Eve day but was back out on the disc golf links the day after Christmas.

Sinucleanse, I'm telling you.

-
Scott Guillory
Tegyrius, 164 posts
political troubleshooter
medium speed, some drag
Sun 6 Jan 2019
at 15:41
  • msg #560

Re: Radio Chatter (Campaign OOC)

Heavy sinus congestion, sore throat and palate, fatigue, shortness of breath, fever bouncing between 99º and 101º.  Yesterday's intended writing time turned into semiconscious-on-the-couch time.  I'll try to get stuff up for both games Real Soon Now.
Scott Guillory
Tegyrius, 166 posts
political troubleshooter
medium speed, some drag
Sun 6 Jan 2019
at 16:10
  • msg #561

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
Firstly, Lauren’s IC approach to this situation is to a) be overly aggressive and b) be slightly dismissive of the enemy. This is in keeping with her IC persona, which is steering her in the direction of steamrollering a gang of street thugs hard. If anyone wants to riff off of that IC feel free – I won’t take offence if her tactics are called into question IC.


Yeah... Scott won't call her judgement into question in front of the troops, but he has some recent history with Louisiana voodoo gangers, and will privately remind her that "ruthless and batshit crazy" is a force multiplier just like professionalism and superior equipment.

quote:
On an OOC level I’m against a night operation. Yes, we have NVG’s, but only a limited number, not even enough to equip ourselves, never mind the local PD. I think the drawbacks outweigh the potential advantages. By all accounts the enemy aren’t going to be discouraged from operating at night and they may be able to use cover of darkness as a psychological advantage, certainly against the locals. The thought of a bunch of drug crazed voodoo crazies coming at them at night to put a tire round their neck and set it alight might make more than one local cop panic, especially if they actually buy into the story about these people being able to see in the dark.

The one situation where I could support a night op would be to try and use stealth to sneak a sniper team into a position where they could take out Madame Chloe and Napoleon. We could do that without sidelining players but we’d almost certainly be sidelining characters (I’m thinking Cao, Anderson, Carissa Noble, and Guillory for a strike team). And if we get spotted (or it goes south in other ways) we’d be in trouble.


Agreed on all factors.  Scott would much rather operate defensively at night, with people in fixed positions or on known patrol routes and with frequent radio check-ins.  The hog farm fight was enough to convince him of the unwisdom of night ops if they can at all be avoided.

(Also, we don't actually have night-vision optics on any of our rifles, so that is a significant limitation on the nocturnal sniping.)
Lauren Cao
Dave Ross, 217 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 7 Jan 2019
at 18:48
  • msg #562

Re: Radio Chatter (Campaign OOC)

I obviously can't condone the original version of this, but

We fired our guns and the Vodouists kept a-comin'
There wasn't nigh as many as there was a while ago
We fired once more and they began to runnin'
On down the Mississippi to the Gulf of Mexico
Good Ol' Rae
GM, 299 posts
Tour Guide
Arbiter
Wed 9 Jan 2019
at 00:20
  • msg #563

Re: Radio Chatter (Campaign OOC)


OK, so, 3-4 plans have been mooted but no decisions have been made and we're back in the inertia zone. So far, we have:

A) Set up a cordon and attack (maybe at night, maybe not)
B) Immediate daylight attack of outpost
C) Parthian shot (fake a retreat, then attack)
D) Decapitation strike (daylight)- based on the map, an attack from north-to-south is the most direct, vehicle-friendly route

All are viable. I am encouraging y'all to hash this out IC, OOC, or both- whatever it takes to move forward. The last proper turn was on December 28. Last interim GM post was a week ago today.

Shit, I gotta address the elephant in this virtual writing room.

I don't know how to express all of this without coming across as bitchy, or whining, or diva-ish, so I'll just come out and say it: I can't maintain this sluggish pace much longer. I feel like I need to explain why. Oh damn- here's where I come across as bitchy, whiny, and diva-ish.

Let me start with this caveat. If any of you can't post more often, you can't post more often. C'est la vie. You shouldn't feel guilty about that, and I shouldn't pressure you and add more stress to your RL. This is supposed to be fun, not a chore. That said, a sluggish turn-a-week (maybe) post rate is a chore for me. It's not fun for this GM.

So, I think we've reached a point where we have to decide whether we're really going to do this or not. I want to continue. I think and feel that this campaign has a lot of potential- I want to see what happens next (that's why it's so hard to see it crawl along at a glacial pace). I'm biased, of course, but I think that I've become more patient over the past couple of years; I keep waiting for things to pick up. I've tried to remain hopeful. The establish pattern, however, strongly indicates that it will not. I've reached the point of diminishing returns as a PbP GM. So, if a faster post-rate doesn't work for you guys as players, then it's time to call it quits.

I really enjoy writing with y'all. Y'all are hella-good writers and RP'ers- I haven't come across any better. I'll miss this if/when it comes to an end. This is going to come across as melodramatic, but it's not meant to. If this campaign ends, I really don't see me GM'ing another one. As a GM, I've let y'all down enough (how many games I've I started and then pulled the plug on?). It's not fair to me either.

Man, it seems a little harsh as I read it back, but it had to be said.

Please take a day or two to think about it. If you can't commit to being more actively involved (two full turns in a seven-day span), then let's call it quits- no hard feelings on my part. Of course, if any of y'all care to try running a campaign of some sort, I'll be down to play, if you'll have me.

-
This message was last edited by the GM at 01:53, Wed 09 Jan 2019.
Scott Guillory
Tegyrius, 168 posts
political troubleshooter
medium speed, some drag
Wed 9 Jan 2019
at 00:40
  • msg #564

Re: Radio Chatter (Campaign OOC)

You're not wrong.  I have been struggling to focus on any PbP for the better part of a year now.  I'm not sure what the root cause is but it is a failure to maintain commitment on my part, and I apologize both for contributing to your fatigue and for letting Grey Cell fall silent.

I feel like the planning may be better done OOC.  When we're doing it IC, it's harder to follow the narrative and harder to come to a consensus.  As a player, I favor a variation of B: hit the roadblock immediately, arrest anyone who doesn't resist, kill anyone who does resist, and then settle in for the night and await the counter-attack from prepared positions and with a local militia whose resolve is (hopefully) bolstered by our presence and initial success.
Saul Noble
keys138, 112 posts
Not that old a man
Voice of experience
Wed 9 Jan 2019
at 01:32
  • msg #565

Re: Radio Chatter (Campaign OOC)


I see all your points Rae.  I don't think you're wrong either.  I'll be here if the game continues as I really enjoy all of our combined Rpol adventures.

As far as moving forward.  I vote Teg's plan and let's roll.  Combat has a way of reigniting the momentum.  Have to try something.
Victoria Rios
AnderLackman, 45 posts
Special Agent
Arkansas State Police
Wed 9 Jan 2019
at 06:30
  • msg #566

Re: Radio Chatter (Campaign OOC)

To be honest, I'm fairly close to quitting all my RPOL commitments, to see if a 6-12 month hiatus would help.  The old, "how can I miss you if you don't go away" gambit.

Every night I come home, check the games, mull things over for a hour to find inspiration, then, in theory, come back to post.  When there's no inspiration, I never make it back to actually post anything.  <sigh>
Lauren Cao
Dave Ross, 219 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 9 Jan 2019
at 10:11
  • msg #567

Re: Radio Chatter (Campaign OOC)

Short term I’m fine with Teg’s proposed version of Plan B. Long term I’m in pretty much the same boat as Keys, and if we carry on I’ll be here.
Good Ol' Rae
GM, 300 posts
Tour Guide
Arbiter
Wed 9 Jan 2019
at 14:03
  • msg #568

Re: Radio Chatter (Campaign OOC)

In reply to Victoria Rios (msg # 566):

I hope you can find the motivation to post in my games, but if you're just not feeling it, you're just not feeling it. Please let me know if you decide to take a long break.

-
Good Ol' Rae
GM, 302 posts
Tour Guide
Arbiter
Thu 10 Jan 2019
at 02:36
  • msg #569

Re: Radio Chatter (Campaign OOC)


Alright. To those who've recommitted, I'm holding you to your word. Spartan, I hope that you join us.

Turn is up. It's weird to think that the people of McGehee, Arkansas probably have no idea of the future, post-apocalyptic firefight about to take place in their town. :)

If you have any questions or need clarification, this is the place. Once combat begins, try to communicate with one another IC only.

I hope you enjoy.

-
Saul Noble
keys138, 113 posts
Not that old a man
Voice of experience
Thu 10 Jan 2019
at 03:55
  • msg #570

Re: Radio Chatter (Campaign OOC)

For clarity sake, Saul will be remaining behind.
Good Ol' Rae
GM, 303 posts
Tour Guide
Arbiter
Thu 10 Jan 2019
at 03:58
  • msg #571

Re: Radio Chatter (Campaign OOC)


@All: Please hold on the turn. Something's come up. Thanks.

-
Good Ol' Rae
GM, 304 posts
Tour Guide
Arbiter
Thu 10 Jan 2019
at 19:33
  • msg #572

Re: Radio Chatter (Campaign OOC)


Okay fellas. Here's the situation. Spartan is out. It was not an acrimonious departure and he is welcome back if/when he wants to play again.

Since it feels to late for a retcon, I'll be NPC'ing Anderson & Rios until the end of this chapter. If they survive, one of them will be recalled to Little Rock due to a family crisis, the other will act as escort (it's a dangerous world out there).

For this firefight, Rios will stay with Bourbon Street, even if the others dismount. As A-gunner in Razorback, Anderson is currently behind the .50, but he can/will dismount if ordered to (Kabua can take over the M2).

So far, only Saul is staying behind with Ace Hardware at the MPD station.

So, game on. Post away!

-
Xandra Murray
Tegyrius, 42 posts
punk rock diver
engineering your shit
Thu 10 Jan 2019
at 20:27
  • msg #573

Re: Radio Chatter (Campaign OOC)

I’ll leave Xandra at the station too.

On mobile, may have missed it, but which vehicle is on point as we approach?
Lauren Cao
Dave Ross, 220 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 10 Jan 2019
at 20:32
  • msg #574

Re: Radio Chatter (Campaign OOC)

In reply to Xandra Murray (msg # 573):

The JLTV's got point. Then the Suburban then the local PD.
Scott Guillory
Tegyrius, 169 posts
political troubleshooter
medium speed, some drag
Thu 10 Jan 2019
at 20:37
  • msg #575

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 574):

Thx. Does the JLTV have a PA system or does Scott need to make the announcement over the Suburban’s speaker?
Lauren Cao
Dave Ross, 221 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 10 Jan 2019
at 20:39
  • msg #576

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 575):

AFAIK there's no PA system on Razorback.

To be fair, I was just planning on having Lauren order Anderson to open fire without any warning. The dudes are carrying guns...why give them a chance to point them at us?
Scott Guillory
Tegyrius, 170 posts
political troubleshooter
medium speed, some drag
Thu 10 Jan 2019
at 21:35
  • msg #577

Re: Radio Chatter (Campaign OOC)

Technically, we should give them one warning to keep it legal in the eyes of the local cops behind us...

One.
Lauren Cao
Dave Ross, 222 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 10 Jan 2019
at 21:43
  • msg #578

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
"Last I heard, Arkansas is still under martial law, and this cult/gang bullshit's gone on long enough." Paddock reiterates a caveat already established by the Sierras, "As long as we're only talking about armed subjects, there'll be no legal, ethical, or moral objections to using deadly force, including preemptively. McGehee PD is totally on board with that."

I took that to mean that local PD have already signed off on preemptive use of lethal force. And Scott did say use excessive force.. :)

I'm happy to go with the flow but my vote is to shoot first. And don't stop shooting until they're dead. Kind of like the Varner inmates, I'm finding it difficult to give this Opfor the benefit of the doubt.
This message was last edited by the player at 21:49, Thu 10 Jan 2019.
Saul Noble
keys138, 114 posts
Not that old a man
Voice of experience
Fri 11 Jan 2019
at 00:32
  • msg #579

Re: Radio Chatter (Campaign OOC)

Bang.  Bang.  Halt! Bang.  Police! Bang.
Saul Noble
keys138, 115 posts
Not that old a man
Voice of experience
Fri 11 Jan 2019
at 00:42
  • msg #580

Re: Radio Chatter (Campaign OOC)

Teg, is Xandra staying behind as well?  I’m just curious as I frame potential Saull posts, that’s all.
Good Ol' Rae
GM, 305 posts
Tour Guide
Arbiter
Fri 11 Jan 2019
at 00:56
  • msg #581

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
AFAIK there's no PA system on Razorback.


That is correct. No PA system is listed on Bourbon Street's vehicle card- which makes sense since it was originally a VIP transport- but it seems likely that one would have been installed for this mission so I'm fine including one.

-
Xandra Murray
Tegyrius, 43 posts
punk rock diver
engineering your shit
Fri 11 Jan 2019
at 01:00
  • msg #582

Re: Radio Chatter (Campaign OOC)

Saul Noble:
Teg, is Xandra staying behind as well?  I’m just curious as I frame potential Saull posts, that’s all.


Yes.
Saul Noble
keys138, 116 posts
Not that old a man
Voice of experience
Fri 11 Jan 2019
at 01:47
  • msg #583

Re: Radio Chatter (Campaign OOC)

I’ll be posting tomorrow morning.
Carissa Noble
keys138, 46 posts
Country girl can survive
Jill of all trades
Fri 11 Jan 2019
at 14:29
  • msg #584

Re: Radio Chatter (Campaign OOC)


Are we planning on having Anderson light up the dude on the roof with the .50 before turning our attention to the roadblock?  We probably want to take care of the guy that has elevation on us first if possible.
Lauren Cao
Dave Ross, 223 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 11 Jan 2019
at 14:55
  • msg #585

Re: Radio Chatter (Campaign OOC)

In reply to Carissa Noble (msg # 584):

That was the intent. I’m swamped right now so no post will be forthcoming for several hours (at least)
Lauren Cao
Dave Ross, 225 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 11 Jan 2019
at 21:48
  • msg #586

Re: Radio Chatter (Campaign OOC)

I'm presuming we would have worked out tactics for this beforehand so that Skillins' sudden stop won't result in a pile up...
Good Ol' Rae
GM, 307 posts
Tour Guide
Arbiter
Fri 11 Jan 2019
at 23:14
  • msg #587

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 586):

Yes.

To clarify- it was mentioned in the narrative but I can understand the confusion- there is no obstacle in the road. Roadblock, in this context, just means some folks who try to stop traffic, counting on their intimidating appearance to compel compliance.

-
Lauren Cao
Dave Ross, 226 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 11 Jan 2019
at 23:17
  • msg #588

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 587):

OK, I edited very slightly to accommodate that.
Good Ol' Rae
GM, 308 posts
Tour Guide
Arbiter
Fri 11 Jan 2019
at 23:22
  • msg #589

Re: Radio Chatter (Campaign OOC)


I think that Carissa is in Bourbon Street. Guillory is, and Keys mentioned Carissa mimicking Guillory in her post.

Combat tags, everyone.

Anderson's role was very good. The guy on the roof is toast.

-
Lauren Cao
Dave Ross, 227 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 11 Jan 2019
at 23:25
  • msg #590

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
I think that Carissa is in Bourbon Street. Guillory is, and Keys mentioned Carissa mimicking Guillory in her post.

I beg to differ... :)

Carissa Noble:
Oh boy, here we go, Carissa thinks from her seat in Razorback as the first gunshots of the fight ring out.

Good Ol' Rae
GM, 309 posts
Tour Guide
Arbiter
Fri 11 Jan 2019
at 23:44
  • msg #591

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 590):

Gah! I missed TWO pertinent lines. Sorry. I'm clear now.

-
This message was last edited by the GM at 01:12, Sat 12 Jan 2019.
Good Ol' Rae
GM, 310 posts
Tour Guide
Arbiter
Sat 12 Jan 2019
at 01:12
  • msg #592

Re: Radio Chatter (Campaign OOC)


Confirming Cao, Anderson (now NPC'ed), Carissa Noble, Skillins and Kabua in Razorback.

Guillory, Rios (NPC'ed), and Watkins in Bourbon Street.

Saul Noble and X. Murray are at the MPD station.

Where's Carswell? The Suburban or the station?

-
This message was last edited by the GM at 03:07, Sat 12 Jan 2019.
Carissa Noble
keys138, 48 posts
Country girl can survive
Jill of all trades
Sat 12 Jan 2019
at 02:56
  • msg #593

Re: Radio Chatter (Campaign OOC)

For post planning purposes (and because I won’t have a chance to compose until tomorrow) Carissa will be asking an “anyone see where that came from?” since she didn’t see the shooter but did have a near miss.
Lauren Cao
Dave Ross, 228 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 12 Jan 2019
at 11:39
  • msg #594

Re: Radio Chatter (Campaign OOC)

My post was done. I was formatting the OOC text orange. That's how close I was.

And my fucking laptop crashed.

#pissedoff.
Lauren Cao
Dave Ross, 230 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 12 Jan 2019
at 11:50
  • msg #595

Re: Radio Chatter (Campaign OOC)

Second draft is never the same as the first.

Carswell will be aboard the Suburban in case any friendlies get hurt. I'll post for him later once everyone else has had a chance to post.
Good Ol' Rae
GM, 313 posts
Tour Guide
Arbiter
Sun 13 Jan 2019
at 17:16
  • msg #596

Re: Radio Chatter (Campaign OOC)


I'll get the turn up when I get back from church. The dice were a bit capricious this round.

-
Lauren Cao
Dave Ross, 232 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 13 Jan 2019
at 21:34
  • msg #597

Re: Radio Chatter (Campaign OOC)

Rae, couple of things

1. Can you double check the map? I think you have two G5's (am presuming the most southerly one should be G6 so have posted accordingly)

2. We didn't discuss this beforehand, but if Anderson is going to be on the M2, Kabua would have been given Anderson's M249 for dismounted ops.

3. Sorry if that seemed harsh on Skillins but Lauren has got a lot on her plate and I figured it would be meta gaming if I just checked the map. If he's pissed at her and you want to edit that in feel free.
Good Ol' Rae
GM, 315 posts
Tour Guide
Arbiter
Sun 13 Jan 2019
at 22:18
  • msg #598

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
Rae, couple of things

1. Can you double check the map? I think you have two G5's (am presuming the most southerly one should be G6 so have posted accordingly)

2. We didn't discuss this beforehand, but if Anderson is going to be on the M2, Kabua would have been given Anderson's M249 for dismounted ops.

3. Sorry if that seemed harsh on Skillins but Lauren has got a lot on her plate and I figured it would be meta gaming if I just checked the map. If he's pissed at her and you want to edit that in feel free.


1. You are correct. It's been fixed.

2. That's fine with me.

3. No problem. He's still getting used to all the military/police jargon.

-
Carissa Noble
keys138, 50 posts
Country girl can survive
Jill of all trades
Sun 13 Jan 2019
at 23:33
  • msg #599

Re: Radio Chatter (Campaign OOC)

Can Carissa see the dude who just shot her?  Or, failing to identify him, G1?
Good Ol' Rae
GM, 316 posts
Tour Guide
Arbiter
Sun 13 Jan 2019
at 23:51
  • msg #600

Re: Radio Chatter (Campaign OOC)

In reply to Carissa Noble (msg # 599):

Yes. It was G1. I know she's taking cover behind Razorback, but she has to expose a bit of herself to have any firing angle on G3. If G1 can see/hit her, she can see and hit him (but note that only his arm and head are clearly visible ATM).

-
This message was last edited by the GM at 23:52, Sun 13 Jan 2019.
Good Ol' Rae
GM, 318 posts
Tour Guide
Arbiter
Tue 15 Jan 2019
at 02:46
  • msg #601

Re: Radio Chatter (Campaign OOC)


Turn's all rolled and the dice were a lot more cooperative. I'll write up the turn and post it tomorrow afternoon. Thanks for your prompt responses, guys.

-
Lauren Cao
Dave Ross, 235 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 19 Jan 2019
at 16:47
  • msg #602

Re: Radio Chatter (Campaign OOC)

I'm not going to lie, my immediate temptation is to roll Razorback up Bush Street as far as the railway line and sit there and just dare these gangsters to make a move. They show themselves, they get a dose of fifty cal. If their burning tyres are visible they get a dose of fifty cal. I can't explain why, I just really want to give them the bird.
Scott Guillory
Tegyrius, 177 posts
political troubleshooter
medium speed, some drag
Sat 19 Jan 2019
at 17:23
  • msg #603

Re: Radio Chatter (Campaign OOC)

I can't find a strong objection to that.

How's the local PD morale now that we've rolled over the roadblock?
Good Ol' Rae
GM, 324 posts
Tour Guide
Arbiter
Sat 19 Jan 2019
at 18:20
  • msg #604

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 603):

Most of them don't know about it yet (only Paddock and Leonard do, ATM), but it will definitely be encouraging news once it's out.

-
Lauren Cao
Dave Ross, 237 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 19 Jan 2019
at 18:58
  • msg #605

Re: Radio Chatter (Campaign OOC)

I don't think Lauren knows about Carissa's wound hence the order to mount up. @Keys if you would prefer to keep her back for treatment that's cool.

@Teg, I'll leave it up to you whether you want Bourbon Street to follow or stay put - I didn't want to make the decision for you.
Good Ol' Rae
GM, 325 posts
Tour Guide
Arbiter
Sat 19 Jan 2019
at 22:01
  • msg #606

Re: Radio Chatter (Campaign OOC)


Dave, the tracks are a bit farther than the 500m you've instructed Skillins to stop after, and the train cars can't be seen from that spot. You mentioned going to the tracks, so would you like him to proceed directly to the tracks or stop after 500m? Or pause at 500, have a look around, then proceed to the tracks if you don't see anything?

-
Lauren Cao
Dave Ross, 238 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 19 Jan 2019
at 22:09
  • msg #607

Re: Radio Chatter (Campaign OOC)

Yeah, I was looking at a spot on the tracks, roughly level with where the bottle shop is on the map.

It's a difficult thing to contextualise though - really that's the farthest point I was looking at but that presumes that we're not driving into a maze of shipping containers and freight wagons and what not that could be hiding a small army, so she'd definitely be ordering frequent pauses to try and scope out the lie of the land - all bravado aside, she's only going to go forward if she is as certain as she can be that it's not leading them into an ambush - if there's an element of doubt at all then she'd order them back. I realise that may make it difficult for you to call but it's going to be very situational.
Good Ol' Rae
GM, 326 posts
Tour Guide
Arbiter
Sat 19 Jan 2019
at 22:54
  • msg #608

Re: Radio Chatter (Campaign OOC)


OK. Razorback's placed at that destination point on the map. Check it out. There are stacks of railroad ties just to the east, a wooded strip to the left, empty cargo cars to the north-northwest, and the tip of a triangular shaped wood ahead of you offering a direct [enemy] approach from the north with some degree of concealment and minimal cover from small arms fire (no effective cover from the .50). You will have passed civilians in the yellow boxcars on the left. Anderson did not fire on them. I don't know how Anders would play it, but as a GM-played NPC, he will refuse any order to open fire on civies.

If your objective is the temple, the approaches from the south are pretty cramped, with a long line of train cars on one side and a thick wooded strip on the other. An approach from the north offers a more direct route.

I'm going to hold off on posting this IC until Keys and Teg have had their say.

-
Lauren Cao
Dave Ross, 239 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 19 Jan 2019
at 23:07
  • msg #609

Re: Radio Chatter (Campaign OOC)

Yep, I had to google railroad ties to see what they were (we call them sleepers)  but that's roughly the location that I was looking at. Note she has absolutely no intention of ordering anyone to drive up to the temple. The objective is to sit back and pour fire on to them. If they get to danger close (approx 150 - 200 metre mark) we withdraw.

Can we see the burning tyres? If so Lauren wants them fired at to send a message.

And can you clarify re the civilians? As they're in box cars I'm presuming they're not locals. How far away are they, what are they doing, any sign of weapons (pointed at us or otherwise)?
Good Ol' Rae
GM, 327 posts
Tour Guide
Arbiter
Sat 19 Jan 2019
at 23:22
  • msg #610

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
Can we see the burning tyres? If so Lauren wants them fired at to send a message.


You can see the smoke, but not the tires.

Lauren Cao:
And can you clarify re the civilians? As they're in box cars I'm presuming they're not locals. How far away are they, what are they doing, any sign of weapons (pointed at us or otherwise)?


The civies in the boxcars are Second Wave 'fugees. The boxcars are about 100' west of the dirt road you took to get into position. They're mostly milling around. Those who've spotted the J-LTV are gawking or hiding. No sign of weapons.

-
Lauren Cao
Dave Ross, 240 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 19 Jan 2019
at 23:50
  • msg #611

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
The civies in the boxcars are Second Wave 'fugees. The boxcars are about 100' west of the dirt road you took to get into position. They're mostly milling around. Those who've spotted the J-LTV are gawking or hiding. No sign of weapons.

Is that 100 feet or 100 yards? (Sorry, that ' after the 100 may be an everyday thing for you guys so may be obvious to all of you but it doesn't mean much to me)

Either way, given the insurgent nature of the enemy I'm hesitant about passing that group by. It would be easy for them to cut us off. And if we don't go past them there is zero point in parking at that part of Bush St that has trees on either side. So we won't get any further than the corner of Bush St and King St (Or thereabouts).

To be honest, I'm also in a bit of a dilemma here. It's already been established in Lauren's background that she can be reckless on occasion. However playing a flawed character can lead to sub optimal decision making that, while realistic, is not always conducive to a collaborative RP, particularly where it can put other PC's in harm's way. So I'm happy to let Teg and Keys have the final say on this.
Good Ol' Rae
GM, 328 posts
Tour Guide
Arbiter
Sun 20 Jan 2019
at 00:10
  • msg #612

Re: Radio Chatter (Campaign OOC)


That ' indicates feet (" indicates inches- their similarity can cause confusion. Have you ever seen This is Spinal Tap?). I thought it was a universal symbol, so thanks for setting me straight on that. I won't use it anymore.

To clarify, revised stopping point for RB is at Bush & King?

-
Lauren Cao
Dave Ross, 241 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 20 Jan 2019
at 00:17
  • msg #613

Re: Radio Chatter (Campaign OOC)

I think it may have been used here at some point but we’ve been metric here for decades, so use m (metres) and cm (centimetres). The only thing that is still done in imperial measurements is road distance, which is still in miles (don’t ask me why that’s not kilometres).

Re Razorback, I’ll defer to Teg and Keys - I don’t feel like that should be a unilateral decision on my part.
Carissa Noble
keys138, 55 posts
Country girl can survive
Jill of all trades
Sun 20 Jan 2019
at 00:52
  • msg #614

Re: Radio Chatter (Campaign OOC)

I’m fine with the reposition as long as we have a defensible position to fall back to.  Carissa will mount up and not say anything about the wound, but bind it herself.  Also, I’m dead tired from work, so I won’t be posting until tomorrow.
Lauren Cao
Dave Ross, 242 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 20 Jan 2019
at 08:37
  • msg #615

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
To clarify, revised stopping point for RB is at Bush & King?

OK, so let's do it this way.

Razorback will roll forward until they have visual on the people in the box cars (the civilians)

At that point it will roll backwards to the intersection of Bush and King and hold there.

One hundred feet is (afaik) well within molotov cocktail range and I don't want to risk losing our most powerful asset to a preemptive strike.

So the stopping point will be Bush and King.
Mike Carswell
Dave Ross, 50 posts
Paramedic, AR MEMS STAR
Sun 20 Jan 2019
at 22:11
  • msg #616

Re: Radio Chatter (Campaign OOC)

Victoria Rios:
Scott Guillory:
"Loba, post up at the intersection, watch the far side of the tracks," he radios.  "Hold on medical until they're all stepped on or in cuffs.  Break.  202, bring it on in, keep eyes on the roof.  There's suspect times two up there, we'll need to bring them down eventually."  Out of the corner of his eye, he sees Paddock and Leonard start rolling forward.


"Loba copies. Be right there," Tori answers. Over her shoulder, she checks with Carswell, pointing at the garage, "You hear that? Keep an eye on that roof."

-

I think that part of the transmission was for Paddock (I presume they're 202).
Scott Guillory
Tegyrius, 179 posts
political troubleshooter
medium speed, some drag
Sun 20 Jan 2019
at 22:18
  • msg #617

Re: Radio Chatter (Campaign OOC)

Mike Carswell:
I think that part of the transmission was for Paddock (I presume they're 202).


Yep... I didn't have a callsign for Paddock so I threw in a numeric one, assuming her department is typical in that practice.
Good Ol' Rae
GM, 333 posts
Tour Guide
Arbiter
Tue 22 Jan 2019
at 23:30
  • msg #618

Re: Radio Chatter (Campaign OOC)


I'm going to go to my daughter's district spelling bee competition this evening (she's her school champ) so the turn will go up tomorrow evening.

-
Scott Guillory
Tegyrius, 181 posts
political troubleshooter
medium speed, some drag
Thu 24 Jan 2019
at 03:16
  • msg #619

Re: Radio Chatter (Campaign OOC)

Rae, did Scott and Watkins find anything on the far side of the tracks or have the guys who fled that way disappeared completely?
Good Ol' Rae
GM, 335 posts
Tour Guide
Arbiter
Thu 24 Jan 2019
at 04:17
  • msg #620

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 619):

I knew I forgot something. Sorry about that. It's been added. Guillory's points in tracking came in handy.

-
Scott Guillory
Tegyrius, 182 posts
political troubleshooter
medium speed, some drag
Thu 24 Jan 2019
at 11:58
  • msg #621

Re: Radio Chatter (Campaign OOC)

Okay. I don't have time to compose an IC post before we get on the road, but Scott's next action will be to call in the tracking report as a barricaded suspect situation.  He's got no interest in doing a building search, but he will try to get the local cops to help him and Watkins set a perimeter for now (bypassing these guys and leaving them at everyone's backs would be ungood).  He'll leave Rios and Carswell on overwatch and prisoner security (if Mike wants to further treat the captured Snek, that's on him).

Xandra has no useful input at this time.
Mike Carswell
Dave Ross, 52 posts
Paramedic, AR MEMS STAR
Thu 24 Jan 2019
at 12:25
  • msg #622

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 621):

Mike's diagnosis will be that the prisoner is beyond what help he can reasonably deliver in the field and that treating him would be a waste of precious medical supplies.
Good Ol' Rae
GM, 336 posts
Tour Guide
Arbiter
Thu 24 Jan 2019
at 15:23
  • msg #623

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 621):

Good luck with the road trip/job interview process, Teg. We'll put the game on pause until you're back.

-
Scott Guillory
Tegyrius, 183 posts
political troubleshooter
medium speed, some drag
Mon 28 Jan 2019
at 15:00
  • msg #624

Re: Radio Chatter (Campaign OOC)

I’m back. On mobile. Will provide status update in the other other game tonight or tomorrow. Last OOC statement of intent still stands if you want to get a turn post up based on that.
Good Ol' Rae
GM, 337 posts
Tour Guide
Arbiter
Mon 28 Jan 2019
at 20:17
  • msg #625

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 624):

I'm cool waiting. Besides, I'd like to know how the team on the station roof are going to respond to the dancer.

-
Saul Noble
keys138, 122 posts
Not that old a man
Voice of experience
Mon 28 Jan 2019
at 22:23
  • msg #626

Re: Radio Chatter (Campaign OOC)

I’ll get a post up with that either tonight or tomorrow morning.
Good Ol' Rae
GM, 338 posts
Tour Guide
Arbiter
Tue 29 Jan 2019
at 23:06
  • msg #627

Re: Radio Chatter (Campaign OOC)


I've got to go to my son's band concert this evening so I probably won't be able to get the turn up. I should be free tomorrow evening, though.

-
Lauren Cao
Dave Ross, 248 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 31 Jan 2019
at 13:12
  • msg #628

Re: Radio Chatter (Campaign OOC)

Just a heads up, barring the occasional glance at my phone I'll be offline for the next twenty four hours or so starting now.
Good Ol' Rae
GM, 340 posts
Tour Guide
Arbiter
Thu 31 Jan 2019
at 14:02
  • msg #629

Re: Radio Chatter (Campaign OOC)


Let me tell y'all what I have in mind for the future of the campaign. This "preview" is for all of you, but it might help you with your new build, Dave, or just deciding whether to bring a new PC on board.

The next planned episode is a bit more investigative in nature. It's really just a color piece. I don't have a "problem" yet for the PCs to address, and I might not think of one at all. It might be really brief. I think a journo would love to do a story on the scenario, though. I don't want to say more because I'd like for it to be a bit of surprise (although, the chapter title will probably give it away anyway).

The big bads on the horizon are a large, well-armed, somewhat fanatical militia group led by a charismatic former combat Marine and scion of a radical evangelical preacher. I haven't quite decided on their ideology yet, but they're not good people. They're trying to take over the region.

After that, you'll encounter an oil company and its PMC that controls Smackover (thanks for the inspiration, Keys!). Are they good, bad, neither? We'll find out.

That's really all I have in mind at the moment.

-
Lauren Cao
Dave Ross, 250 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 1 Feb 2019
at 13:53
  • msg #630

Re: Radio Chatter (Campaign OOC)

Good Ol' Rae:
Let me tell y'all what I have in mind for the future of the campaign. This "preview" is for all of you, but it might help you with your new build, Dave, or just deciding whether to bring a new PC on board.

To expand slightly on what Rae said, I've been discussing bringing in another PC after this episode is finished, details as follows (this is an initial draft, so subject to some tweaking - @Teg, let me know if you think the parts where the Governor is mentioned need work). It's long been a goal of mine to play a journalist and I think this is a good opportunity to do that.



Brooke Bartlett arrived in Little Rock on a convoy from Memphis two weeks ago, talked her way into the Governor's office, gave Radford her pitch. She wanted to seek out the truth, record it for future generations. She was here to tell a story. His story. The story of the people of Arkansas. A story of survival, maybe a story of hope. Brooke was persuasive. The Governor liked the sound of what he was hearing, told her he'd think about it, get back to her in a couple of days. The next day she got called back to the State House. Radford was on board, had arranged for her to be an embed with one of his START Teams. They just didn't know it yet.

Brooke's got a way with people, a way of getting them to open up, talk to her, is driven, passionate, still thinks she has a job to do, thinks there's a story there to be told, and will take chances to get that story, and maybe telling that story might benefit future generations.

Five feet seven inches in height, Brooke Bartlett is in her early thirties. She habitually wears comfortable civilian clothing – hiking boots, well worn cargo pants (sometimes swapped for shorts), a dark tee shirt worn underneath a photo journalist’s vest, a cheap but reliable wristwatch. The pockets of her vest and pants are bulging with various items, and she’s rarely without an expensive digital SLR camera that’s slung on a strap over her left shoulder. She's constantly taking photos to join the literally thousands that she already has stored on memory cards or scribbling notes in a journal. A subtle tattoo of the yin and yang symbol is at the small of her back where it will usually be concealed by her clothing and she's got a scar on her left arm, the result of a near miss just outside Kaunas in the opening months of the War.

She’s unarmed - probably best not to go there in terms of trying to persuade her otherwise, it's not going to happen - although she's done some self defense classes, martial arts, that sort of stuff. She's got body armor and a helmet, both navy blue and clearly marked with "PRESS" but she generally only wears them if she expects to be coming under fire - most times they're in the back of the vehicle. Given the fact that most of the local population don't have any ballistic protection, she feels more than a little uncomfortable wrapping herself up in body armor whilst the locals have to take their chances. She's also got a lot - like seriously a lot - of names and phone numbers written down in a contact book which never leaves her person. Not that most of those names are going to do her any good now, after all it's not as though she can pick up the phone and get through to Beto's Chief of Staff or Nikki's Press Secretary these days. And she's pretty handy behind a wheel - before the War her primary indulgence was her Porsche.

Key Skills
Interrogation: 14
Persuasion: 14
Computer: 12
Ground Vehicle (Wheeled): 12
Medical (Trauma Aid): 10
Observation: 10
This message was last edited by the player at 18:39, Fri 01 Feb 2019.
Scott Guillory
Tegyrius, 185 posts
political troubleshooter
medium speed, some drag
Fri 1 Feb 2019
at 18:42
  • msg #631

Re: Radio Chatter (Campaign OOC)

Rae, is G6 accounted for or has he also vanished?  I was basing my IC report of two suspects on the fact that neither G6 nor G7 was mentioned as being in sight once Scott and Watkins crossed the rail line.
Good Ol' Rae
GM, 341 posts
Tour Guide
Arbiter
Fri 1 Feb 2019
at 23:47
  • msg #632

Re: Radio Chatter (Campaign OOC)

In reply to Scott Guillory (msg # 631):

G6 is down just south of the tracks, west of the intersection. Kabua hit him in the torso with a burst from the SAW. Although he's labelled on the map, I erred by failing to mention him in the last couple of turn posts. He's so badly wounded as not to constitute a threat so I didn't think of it. My bad.

-
This message was last edited by the GM at 00:18, Sat 02 Feb 2019.
Good Ol' Rae
GM, 343 posts
Tour Guide
Arbiter
Sat 2 Feb 2019
at 01:51
  • msg #633

Re: Radio Chatter (Campaign OOC)


Fellas, please welcome Mahatatain to the story circle. He'll be playing Nashoba 'Nash' Carterby, a Choctaw U.S. Army vet and current ASDF member.

At the moment, my plan is to introduce him and Dave's latest PC at the same time. They'll be replacing Anderson and Rios who will be leaving the team after the current "mission" is concluded. Anderson and Rios will need a vehicle to get back to Little Rock and the logical nominee is Bourbon Street. If you guys want to keep it, we could have the two new PCs arrive in an ASDF vehicle that Anderson and Rios can use instead. Or we can replace Bourbon Street with an unarmored civilian pickup truck (possibly Nash's personal vehicle). What's your preference?

-
Lauren Cao
Dave Ross, 251 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 2 Feb 2019
at 07:37
  • msg #634

Re: Radio Chatter (Campaign OOC)

Hi Andy!

Good Ol' Rae:
We could have the two new PCs arrive in an ASDF vehicle that Anderson and Rios can use instead.

I'd go this route. It sounds logical IC and is the least pfaffing around for everyone OOC unless the others want a replacement vehicle in which case I'll gladly defer.

Do we think we should still have a uniformed (NPC) LEO along for appearance's sake? (imho it makes us look more 'legit' in terms of making the point to the locals that the State Government is in charge and the military are there to support them rather than calling the shots)
Nashoba 'Nash' Carterby
Mahatatain, 1 post
SSgt. ASDF
Choctaw Warrior
Sat 2 Feb 2019
at 08:06
  • msg #635

Re: Radio Chatter (Campaign OOC)

Thanks guys. I'm looking forward to playing in this game with you all.
Good Ol' Rae
GM, 344 posts
Tour Guide
Arbiter
Sat 2 Feb 2019
at 15:17
  • msg #636

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
Do we think we should still have a uniformed (NPC) LEO along for appearance's sake? (imho it makes us look more 'legit' in terms of making the point to the locals that the State Government is in charge and the military are there to support them rather than calling the shots)


I can't manage another NPC so I'd rather not. Couldn't Guillory or Saul put on a police vest or wear a badge or something?

-
Lauren Cao
Dave Ross, 252 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 2 Feb 2019
at 15:19
  • msg #637

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 636):

That’s fine, it was just a suggestion.
Scott Guillory
Tegyrius, 188 posts
political troubleshooter
medium speed, some drag
Wed 6 Feb 2019
at 00:08
  • msg #638

Re: Radio Chatter (Campaign OOC)

I tend to agree with Dave on the appearance of legitimacy issue.

Scott occupies an ambiguous legal area in that he's former LE: first uniformed, then prosecuting attorney.  While he did resign that position to become Ralford's deputy chief of staff (read: "hatchetman"), he still thinks in that mode a lot.  Rae and I have not defined his current law enforcement status and powers yet - an oversight on my part - but if we need him to be functioning as a state prosecutor without portfolio, I'm sure we can come to an in-universe arrangement (either forward-looking or retcon).
This message was last edited by the player at 00:08, Wed 06 Feb 2019.
Saul Noble
keys138, 129 posts
Not that old a man
Voice of experience
Wed 6 Feb 2019
at 02:48
  • msg #639

Re: Radio Chatter (Campaign OOC)

It’s probably not a stretch to “deputize” Saul if need be.  He’s already a sworn LEO.  Just a matter of switching jurisdictions.  Well, states really.
Saul Noble
keys138, 130 posts
Not that old a man
Voice of experience
Wed 6 Feb 2019
at 23:45
  • msg #640

Re: Radio Chatter (Campaign OOC)

Hey Rae,
Can Saul and Xandra make it to the south edge of the building to get a downward shot at the bad guys in one turn or are we better off going internal and engaging face to face?  Just building my next post!

Thanks!
Good Ol' Rae
GM, 348 posts
Tour Guide
Arbiter
Thu 7 Feb 2019
at 01:41
  • msg #641

Re: Radio Chatter (Campaign OOC)

In reply to Saul Noble (msg # 640):

By the time Saul and Xandra could get to the south side, five of the Snek Boys will be inside the station.  The only one visible from the roof (by looking straight down from the south edge) is the one wounded Snek boy sitting outside, "guarding" the door.

-
Good Ol' Rae
GM, 349 posts
Tour Guide
Arbiter
Thu 7 Feb 2019
at 14:51
  • msg #642

Re: Radio Chatter (Campaign OOC)


The ladder from the police station roof to the ground is external. Sandoval pulled it up after the group climbed up but it can easily be lowered down. There's no internal ladder, so Saul's post will need to be amended a bit.

-
Saul Noble
keys138, 132 posts
Not that old a man
Voice of experience
Thu 7 Feb 2019
at 16:02
  • msg #643

Re: Radio Chatter (Campaign OOC)

Okay, I’ll take care of it at some point today.  Sorry!
Saul Noble
keys138, 133 posts
Not that old a man
Voice of experience
Fri 8 Feb 2019
at 01:15
  • msg #644

Re: Radio Chatter (Campaign OOC)


Okay, post it updated.  If it's getting too much done in a single round, I can pull more off.  Let me know!
Xandra Murray
Tegyrius, 50 posts
punk rock diver
engineering your shit
Fri 8 Feb 2019
at 20:39
  • msg #645

Re: Radio Chatter (Campaign OOC)

Xandra has two smoke grenades.  Do we want to fumigate the interior of the station rather than going to CQB?
Saul Noble
keys138, 134 posts
Not that old a man
Voice of experience
Fri 8 Feb 2019
at 21:11
  • msg #646

Re: Radio Chatter (Campaign OOC)

In reply to Xandra Murray (msg # 645):

It’s a good move.  Saul has a mask so we can still hit them if we need to.
Good Ol' Rae
GM, 350 posts
Tour Guide
Arbiter
Fri 8 Feb 2019
at 23:10
  • msg #647

Re: Radio Chatter (Campaign OOC)


Turn might have to wait until Sunday. Tonight's Callie's last father-daughter dance before moving on to Middle School where the kids are too cool for that sort of thing, and tomorrow I'm headed up to Phoenix to end the disc golf season with 36 holes (I've got a seven stroke lead over 2nd place, ATM) and then book club (Beartown- not bad for popular fiction).

-
Scott Guillory
Tegyrius, 191 posts
political troubleshooter
medium speed, some drag
Fri 8 Feb 2019
at 23:25
  • msg #648

Re: Radio Chatter (Campaign OOC)

No rush.  Tomorrow's a nine-hour driving day.
Good Ol' Rae
GM, 351 posts
Tour Guide
Arbiter
Sat 9 Feb 2019
at 16:42
  • msg #649

Re: Radio Chatter (Campaign OOC)


Which entrance is Saul and Xandra taking? Back or front? (Side is "guarded" by wounded Snek ATM- will roll for Cao et al to deal with him).

-
Saul Noble
keys138, 136 posts
Not that old a man
Voice of experience
Sat 9 Feb 2019
at 17:37
  • msg #650

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 649):

Let’s say back.  Makes more sense for where roof access would be.
Saul Noble
keys138, 137 posts
Not that old a man
Voice of experience
Sun 10 Feb 2019
at 01:00
  • msg #651

Re: Radio Chatter (Campaign OOC)

Do we try and go for a little hammer-anvil with the Sneks here?
Xandra Murray
Tegyrius, 52 posts
punk rock diver
engineering your shit
Sun 10 Feb 2019
at 02:02
  • msg #652

Re: Radio Chatter (Campaign OOC)

I don't love that.  Too much risk of blue-on-blue in a crossfire.  I'm thinking have the teams on the ground flush the Sneks toward the rear entrance and Saul and Xandra pop them as they run out.
Lauren Cao
Dave Ross, 258 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 10 Feb 2019
at 13:17
  • msg #653

Re: Radio Chatter (Campaign OOC)

Sorry, I didn’t plan to sideline anyone, I just thought multiple groups coming in from different directions was a recipe for disaster. And that’s before factoring the smoke (which I don’t think we know about yet).

I can amend if you want. Will need to wait a couple of hours though (am on a phone not a keyboard right now)
Scott Guillory
Tegyrius, 193 posts
political troubleshooter
medium speed, some drag
Sun 10 Feb 2019
at 13:18
  • msg #654

Re: Radio Chatter (Campaign OOC)

Not a problem.  I agree - having only one group making entry vastly reduces the risk of friendly fire.  Continue as planned!
Saul Noble
keys138, 139 posts
Not that old a man
Voice of experience
Sun 10 Feb 2019
at 19:54
  • msg #655

Re: Radio Chatter (Campaign OOC)

I’m doing like 6 things at once right now.
If you want to move ahead, Carissa will assault with Cao.  If you want to wait, I’ll get a post up in a few hours.  Either is fine with me.
Lauren Cao
Dave Ross, 259 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 10 Feb 2019
at 23:37
  • msg #656

Re: Radio Chatter (Campaign OOC)

quote:
TO BE CONTINUED...

Jesus, Rae! I'm about to go to bed and you leave me on a cliffhanger! It's like a 1970's Doctor Who!
Good Ol' Rae
GM, 354 posts
Tour Guide
Arbiter
Mon 11 Feb 2019
at 00:22
  • msg #657

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 656):

4th Doctor, Tom Baker FTW!

I've tried looking online for a blueprint that I can use for the interior of the station but I can't find anything that fits so I'm going to have to design it myself. Hence, the delay.

-
This message was last edited by the GM at 01:28, Mon 11 Feb 2019.
Lauren Cao
Dave Ross, 262 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 17 Feb 2019
at 18:32
  • msg #658

Re: Radio Chatter (Campaign OOC)

Rae, what other exits (if any) can Lauren and Carissa see in the ops room?
Good Ol' Rae
GM, 357 posts
Tour Guide
Arbiter
Sun 17 Feb 2019
at 20:16
  • msg #659

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 658):

Added:

On the far side (N) of the trashed operations room, opposite the entrance Cao and Carissa just used, are two doors. The one on the left (NW) leads to the jail, the one on the right (NE) opens into the County Courthouse. To the left (W), is the front lobby and main reception, that latter consisting of a long counter behind a bulletproof window. A door next to the desk counter leads to the lobby waiting area.

-
Lauren Cao
Dave Ross, 264 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 17 Feb 2019
at 20:43
  • msg #660

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 659):

Ta. Let me know if that was too much for one turn.
Saul Noble
keys138, 142 posts
Not that old a man
Voice of experience
Wed 20 Feb 2019
at 00:52
  • msg #661

Re: Radio Chatter (Campaign OOC)

I’m status quo for Saul at the moment so no post for him this turn.
Xandra Murray
Tegyrius, 55 posts
punk rock diver
engineering your shit
Wed 20 Feb 2019
at 01:09
  • msg #662

Re: Radio Chatter (Campaign OOC)

Same for Xandra.
Carissa Noble
keys138, 66 posts
Country girl can survive
Jill of all trades
Thu 21 Feb 2019
at 20:17
  • msg #663

Re: Radio Chatter (Campaign OOC)

Rae,

Just because I'm famous for not understanding the layout, is there an easy way for Carissa to make voice contact with Saul from where she's standing, or is radio the best bet?

Thanks!
Good Ol' Rae
GM, 361 posts
Tour Guide
Arbiter
Thu 21 Feb 2019
at 20:57
  • msg #664

Re: Radio Chatter (Campaign OOC)

In reply to Carissa Noble (msg # 663):

Radio.

-
Scott Guillory
Tegyrius, 197 posts
political troubleshooter
medium speed, some drag
Sun 24 Feb 2019
at 00:42
  • msg #665

Re: Radio Chatter (Campaign OOC)

@Keys - is Saul staying on the roof or coming down?
Saul Noble
keys138, 144 posts
Not that old a man
Voice of experience
Sun 24 Feb 2019
at 00:48
  • msg #666

Re: Radio Chatter (Campaign OOC)

They’re already down on the ground.  At least I think they are.
Saul Noble
keys138, 146 posts
Not that old a man
Voice of experience
Tue 26 Feb 2019
at 22:54
  • msg #667

Re: Radio Chatter (Campaign OOC)

Hoping to get a post up tonight.  If not, it will be up tomorrow
Saul Noble
keys138, 147 posts
Not that old a man
Voice of experience
Wed 27 Feb 2019
at 18:22
  • msg #668

Re: Radio Chatter (Campaign OOC)


Saul is status quo, moving to Razorback
Good Ol' Rae
GM, 362 posts
Tour Guide
Arbiter
Wed 27 Feb 2019
at 19:01
  • msg #669

Re: Radio Chatter (Campaign OOC)


I had to go to another kid concert last night. FYI, high school concerts are several hundred percent better than middle school concerts. Anyway, I didn't have time to write anything substantial here. I'll post a turn this afternoon, after I get home and work out.

-
Lauren Cao
Dave Ross, 268 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 28 Feb 2019
at 06:30
  • msg #670

Re: Radio Chatter (Campaign OOC)

Rae, Mike was supposed to stay with Kabua (he was also going to search the gangbanger that Lauren shot outside the police station) and one of the local cops was supposed to stay by the police car to keep an eye on the two wounded gangsters in the back (I think you said in pm that one of them is dead but I don’t think we know that ic). Lauren left it up to the two cops to decide which one went in and which stayed by the car.

Also I thought Saul and Xandra were with Scott at the Jltv?
Good Ol' Rae
GM, 364 posts
Tour Guide
Arbiter
Thu 28 Feb 2019
at 13:52
  • msg #671

Re: Radio Chatter (Campaign OOC)

In reply to Lauren Cao (msg # 670):

I'll fix it in a bit.

-
Good Ol' Rae
GM, 365 posts
Tour Guide
Arbiter
Fri 1 Mar 2019
at 23:07
  • msg #672

Re: Radio Chatter (Campaign OOC)


Turn is updated. Sorry for the delay.

-
Lauren Cao
Dave Ross, 271 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 10 Mar 2019
at 07:05
  • msg #673

Re: Radio Chatter (Campaign OOC)

If you want to use CS gas I am 99% certain that Anderson has an M320 GL as a personal weapon. Rae can confirm the final 1%. He (Anderson) may even have some cs rounds in his personal gear, I don’t know.

In terms of actions unless anything is specifically addressed to her Cao will just be maintaining status so no post this turn.
This message was last edited by the player at 07:07, Sun 10 Mar 2019.
Carissa Noble
keys138, 71 posts
Country girl can survive
Jill of all trades
Sun 10 Mar 2019
at 18:58
  • msg #674

Re: Radio Chatter (Campaign OOC)

Just doing a flavor post for Carissa, not commenting on plans.
Lauren Cao
Dave Ross, 273 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 10 Mar 2019
at 19:49
  • msg #675

Re: Radio Chatter (Campaign OOC)

In reply to Carissa Noble (msg # 674):

No worries. I live somewhere it rarely gets above mid 70's in the height of summer so the heat isn't really something I can relate to.
Good Ol' Rae
GM, 368 posts
Tour Guide
Arbiter
Sun 10 Mar 2019
at 20:41
  • msg #676

Re: Radio Chatter (Campaign OOC)

Lauren Cao:
If you want to use CS gas I am 99% certain that Anderson has an M320 GL as a personal weapon. Rae can confirm the final 1%. He (Anderson) may even have some cs rounds in his personal gear, I don’t know.


Anderson doesn't have 40mm CS listed on his char-sheet but, IIRC, there might be a can of some stowed on Razorback.

-
Lauren Cao
Dave Ross, 274 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 10 Mar 2019
at 20:45
  • msg #677

Re: Radio Chatter (Campaign OOC)

In reply to Good Ol' Rae (msg # 676):

Yeah, there is a can aboard Razorback that has three CS grenades in it. I just wasn't sure if he might have any on his person (Spartan is usually pretty thorough with his load outs). Given that he doesn't, those are our only 40mm CS rounds.

I take it you can confirm he has an M320?

quote:
ammo can, PA120                                       6.35         spray-painted red; stenciled "40MM UTILITY"
  40mm grenade, CS, M651 x3                           1.17
  40mm grenade, white paraflare, M583A1 x5            1.1
  40mm grenade, IR paraflare, M992 x2                  .44
  40mm grenade, practice, M781 x10                    2.1

Good Ol' Rae
GM, 369 posts
Tour Guide
Arbiter
Sun 10 Mar 2019
at 21:08
  • msg #678

Re: Radio Chatter (Campaign OOC)


He does.

-
Scott Guillory
Tegyrius, 204 posts
political troubleshooter
medium speed, some drag
Sun 17 Mar 2019
at 15:17
  • msg #679

Re: Radio Chatter (Campaign OOC)

FY: I'm busy with freelance redlines and FEMA paper final draft.  I'll try to get a turn post tonight.
Scott Guillory
Tegyrius, 205 posts
political troubleshooter
medium speed, some drag
Mon 18 Mar 2019
at 13:09
  • msg #680

OMG OCD

@All - if able, please roll up your ammo expenditures so I can deduct from party stores.

Xandra:
1 M18 smoke grenade
7 rds 5.56mm

Scott:
2 rds 7mm-08 (personal stock)
20 rds 5.56mm

This message was last edited by the player at 13:12, Mon 18 Mar 2019.
Lauren Cao
Dave Ross, 278 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 18 Mar 2019
at 21:26
  • msg #681

OMG OCD

Lauren Cao:
She turns to Scott. ”Mr Guillory, I’ll leave it up to you whether you want to come with us or stay and manage the situation here.” On the one hand she’s quite certain that Guilory’s insights will be useful during the parley, but on the other hand if it does turn into carnage someone is going to have to take charge of the situation.

That part of Lauren’s post is chiefly there to give Teg the freedom to put Scott where he wants given his potential upcoming lack of bandwidth.

Beyond that I’d suggest Carissa, Anderson, and Watkins set up an OP on the roof and Xandra gets a drone up.

@Rae, is Kabua fit enough to operate the M2? If so I’d suggest him and Skillins stand by in the JLTV in case they need to intervene. If not Carswell can stand in as machine gunner.

If you want to do something different I don’t mind.



Ammo:

Cao
11 rnds 5.56
1 x Frag grenade
1 x Flash Bang

Also 1 x 40mm CS fired earlier in the engagement – not replenishing that personally, juts not sure if you already accounted for it or not.

Carswell.
Nil. Nada. Nothing

Lauren Cao
Dave Ross, 279 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 18 Mar 2019
at 21:35
  • msg #682

OMG OCD

Also, what time of day is it?

Or, more relevantly, how long until it gets dark?
Good Ol' Rae
GM, 373 posts
Tour Guide
Arbiter
Mon 18 Mar 2019
at 21:42
  • msg #683

OMG OCD

In reply to Lauren Cao (msg # 682):

It's about 4pm. The sun with set a little before 8pm. Kabua should be OK to operate the .50, but I might up the difficulty of actions he takes by one to account for the pain of standing on a relatively freshly-wounded leg.

-
Lauren Cao
Dave Ross, 280 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 18 Mar 2019
at 22:10
  • msg #684

OMG OCD

Cole Anderson:
"I don't know what we'll be able to do for you from the station roof, though. That field looks to be about a half-a-mile across. I suggest anyone who's going along- negotiation team, security, lighting and makeup- ride over in Razorback, maybe park 100m back or something, run over-watch from there."

I'm fine with that but I don't have the time to post an IC response tonight.
Saul Noble
keys138, 155 posts
Not that old a man
Voice of experience
Tue 19 Mar 2019
at 00:48
  • msg #685

OMG OCD


Rae,
Would the skill roll here be persuasion or disguise?  If it's the latter, I'll burn a few XPs and pick up a few levels of the skill since there isn't a deception skill in this game and Saul can probably use the ability to lie convincingly.

Also, when the dialog does go down, Saul's plan is to completely dominate the conversation and not allow the Snek Boy to talk until Sierra has delivered their demand to have Madam Chloe delivered to them.  Basically to walk up, dump out the bag full of Gris-Gris and start making outlandish statements and demands with lots of pointing at Cao and telling the negotiator how the Sneks are all going to die and burn unless they come to not-Jesus.
Good Ol' Rae
GM, 374 posts
Tour Guide
Arbiter
Tue 19 Mar 2019
at 02:36
  • msg #686

OMG OCD

In reply to Saul Noble (msg # 685):

Let's use Persuasion to include diologue and assume that it covers attempts at spoken Deception as well. I can see Disguise as being a backup skill here. In other words, the more convincing the ruse appears, the easier it will be to Persuade the target. What I'm thinking is, if the Disguise roll is good, the Persuasion attempt will become easier. Make sense? Still, if you don't want to spend XP on Disguise, Persuasion on it's own can still work here. How does that all sound?

-
Saul Noble
keys138, 156 posts
Not that old a man
Voice of experience
Tue 19 Mar 2019
at 13:54
  • msg #687

OMG OCD

Cool, makes sense to me.
I’ll dump 3xp into disguise and retroactively attribute it to undercover work.  Might as well make the show good!
Lauren Cao
Dave Ross, 281 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 19 Mar 2019
at 14:10
  • msg #688

OMG OCD

Lauren has no skill in Disguise so as far as I’m aware I can’t spend XP until she ‘learns’ the skill (which I presume there isn’t time for)
Good Ol' Rae
GM, 375 posts
Tour Guide
Arbiter
Thu 21 Mar 2019
at 23:50
  • msg #689

Final Placements


To confirm, Cao and Saul will approach the D.S.B. envoy on foot with Razorback rolling in behind at a discreet but mutually-supporting distance. Carswell, Skillins, and Anderson are confirmed on board.

Carissa's been mooted in two different spots- in the J-LTV and doing over-watch with Guillory from [not clear where]. I need a final placement for everyone before rolling/writing up the turn.

AFAIK, Murray, Watkins, and Rios don't have taskings yet. Also, if y'all want the drone up and doing aerial surveillance, Murray or Watkins will need to operate it (being as Anderson is serving as A-gunner on the J-LTV).

I'm rolling the Persuasion check with Advantage to reflect the amount of thought and effort y'all have put in to the ruse attempt. Mechanically, I can adjust the difficulty of the check, but that still only gives you one shot at success. I didn't do too well in stats, so I could be wrong, but rolling twice gives you a better chance at success, no?

-
This message was last edited by the GM at 00:02, Fri 22 Mar 2019.
Carissa Noble
keys138, 75 posts
Country girl can survive
Jill of all trades
Fri 22 Mar 2019
at 00:42
  • msg #690

Final Placements


Carissa will be doing overwatch with Guillory.  The best place I can see for long range shots is the treeline at the edge of the field on the property that's west of the highway, just to the south of the police station.  That's gonna be some pretty long range sniping.  Otherwise, I'm inclined to very publicly drive Ace Hardware forward and have the badguys watch two snipers climb up on the back and take up shot positions.  We've already done some pretty heavy strait up combat, so those kinds of tactics shouldn't mess up the impression too bad.  That would have Watkins driving, leaving Xandra for the drone. Which seems like a good idea anyway since Watkins has more combat training.

For the advantage/modifier question, from what I can see in this article:

https://www.reddit.com/r/DnD/c...isadvantage_vs_flat/

It looks like that if your difficulties are around the middle range of the roll, advantage is equivalent to about a 5 point swing in your roll on a d20.  At the ends of the spectrum, say if you need to roll a 2 to make it happen, it's worth about 3 points.  So I guess what the question comes down to is how powerful you want the effect to be?

TL/DR: at +/- 4 to a D20 roll, advantage is a wash.
Good Ol' Rae
GM, 376 posts
Tour Guide
Arbiter
Fri 22 Mar 2019
at 16:50
  • msg #691

Final Placements


Numbers make my head hurt.

Saul's first roll was good enough, so the use (or not) of advantage is, for the time being, moot. The result is that the envoy is suitably intimidated. What that means for Sierra's end-game is not quite as clear.

-
Saul Noble
keys138, 158 posts
Not that old a man
Voice of experience
Sat 23 Mar 2019
at 13:12
  • msg #692

Final Placements


So Saul's ultimate goal is not that the Snek's handover Chloe, although that would be a bonus.  He's hoping to sow enough discord into the Snek's ranks that they can't get organized or do whatever it is their next move was going to be because they're too busy trying to deal with the unanticipated actions of Sierra (we'll swallow your souls, etc...).

Hopefully, that distraction allows Sierra to hit them at night and put the hammer down on the remaining Sneks in a state of disarray.

Maybe that makes sense?
Good Ol' Rae
GM, 377 posts
Tour Guide
Arbiter
Sun 24 Mar 2019
at 20:37
  • msg #693

Final Placements


I'm going to intrepet the lack of additional input as approval for Keys' posted plan, and roll with that.

-
This message was last edited by the GM at 20:39, Sun 24 Mar 2019.
Lauren Cao
Dave Ross, 284 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 24 Mar 2019
at 20:47
  • msg #694

Final Placements

In reply to Good Ol' Rae (msg # 693):

Sorry, the whole thing was Keys' plan from the outset so I've been more than happy to defer to his suggestions. I've got nothing to add.
Scott Guillory
Tegyrius, 208 posts
political troubleshooter
medium speed, some drag
Sun 24 Mar 2019
at 23:44
  • msg #695

Final Placements

Yeah, I thought we'd already decided what we were doing and was waiting for a turn post.

I'm breaking down my computer within the next hour and will be offline for my move for at least a few days.
Good Ol' Rae
GM, 379 posts
Tour Guide
Arbiter
Sun 24 Mar 2019
at 23:52
  • msg #696

Final Placements

In reply to Scott Guillory (msg # 695):

No worries. Good luck with the move.

-
Saul Noble
keys138, 160 posts
Not that old a man
Voice of experience
Mon 25 Mar 2019
at 02:47
  • msg #697

Final Placements


Well that went dark.

Hopefully this doesn't blow up spectacularly in our faces, but it's worth a shot...

Good luck with the move Teg!
Lauren Cao
Dave Ross, 287 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 25 Mar 2019
at 21:24
  • msg #698

Final Placements

Just as a heads up, I’ve got an absolutely manic work week looming (I’ll be travelling Wednesday and Thursday and have a load of prep to do beforehand) so I probably won’t have a chance to post again until Thursday night (UK time).

@Rae, Mike will stay in the JLTV with Anderson and Skillins for the moment.

@Teg, hope the move's going well.
Carissa Noble
keys138, 77 posts
Country girl can survive
Jill of all trades
Sat 30 Mar 2019
at 18:37
  • msg #699

Final Placements


I'm just holding status quo with Carissa unless she spots a threat .  As far as Saul is concerned, the ball is in the Snek's court so I'm good with setting up some security bouncing forward to sundown unless our OPs pick up anything.  Or the Snek's start walking south.
Lauren Cao
Dave Ross, 288 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 30 Mar 2019
at 18:41
  • msg #700

Re: Final Placements

Carissa Noble:
As far as Saul is concerned, the ball is in the Snek's court so I'm good with setting up some security bouncing forward to sundown unless our OPs pick up anything.  Or the Snek's start walking south.

Sounds fine to me.
Saul Noble
keys138, 161 posts
Not that old a man
Voice of experience
Sat 30 Mar 2019
at 22:25
  • msg #701

Re: Final Placements

I gotta say, I’m kinda inclined to crash the Snek pow-wow
Lauren Cao
Dave Ross, 289 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 31 Mar 2019
at 14:27
  • msg #702

Re: Final Placements

In reply to Saul Noble (msg # 701):

I'm not against the idea but I'm also not against letting them kill each other. Less for us to deal with in the long run.
Saul Noble
keys138, 162 posts
Not that old a man
Voice of experience
Sun 31 Mar 2019
at 14:38
  • msg #703

Re: Final Placements

Agreed.

I’ll get a post up with Saul recommendating a walk away.
Good Ol' Rae
GM, 382 posts
Tour Guide
Arbiter
Sun 31 Mar 2019
at 22:41
  • msg #704

Re: Final Placements


Current turn assumes that you guys have been keeping busy since the parley. There's no time pressure per se, or urgent need to react to the scenario described. If y'all want to rewind the clock a bit to plan your next moves IC, that's fine. If you'd like to plan OOC and pick right up where I've left off in the narrative, that's fine too.

-
Saul Noble
keys138, 164 posts
Not that old a man
Voice of experience
Mon 1 Apr 2019
at 01:49
  • msg #705

Re: Final Placements

My vote is for hitting them now.  Hit’em hard.
Scott Guillory
Tegyrius, 210 posts
political troubleshooter
medium speed, some drag
Mon 1 Apr 2019
at 02:00
  • msg #706

Re: Final Placements

Agreed.  Remind me - how are we fixed for night-vision gear?
Good Ol' Rae
GM, 383 posts
Tour Guide
Arbiter
Mon 1 Apr 2019
at 04:27
  • msg #707

Re: Final Placements


From a quick scan of the char-sheets, Cao, Carissa, Anderson, Rios, and Guillory have NVGs; the others do not. The Raven drone has IR and thermal cams. Razorback's HMG is fitted with a Surefire HellFighter 4 Heavy Gun WeaponLight, and some PC personal weapons may have also tac weapon lights.

Paddock will explain that, even though no townie has witnessed any of the voodoo rituals, she believes that, based on the volume of singing, chanting, screaming, etc., most of the Second Wave community (i.e. civies) attends the big ones. Also, the day after a big ritual is usually pretty quiet.

-
This message was last edited by the GM at 04:34, Mon 01 Apr 2019.
Saul Noble
keys138, 165 posts
Not that old a man
Voice of experience
Tue 2 Apr 2019
at 21:19
  • msg #708

Re: Final Placements

My day got away from me here.  I’ll try to get a post up tonight, but it might be tomorrow.
Good Ol' Rae
GM, 385 posts
Tour Guide
Arbiter
Thu 4 Apr 2019
at 00:38
  • msg #709

Re: Final Placements


I'm a little unclear as to what y'all are thinking/planning. I'm hearing nighttime surveillance (on the ground and using the drone), armed recon, and a raid but there's no clear scope or sequence. I could use a little clarification.

-
This message was last edited by the GM at 00:41, Thu 04 Apr 2019.
Saul Noble
keys138, 167 posts
Not that old a man
Voice of experience
Thu 4 Apr 2019
at 20:18
  • msg #710

Re: Final Placements


My suggestion is to have Saul and Xandra hold back again, get the drone up and running, and run interface between police HQ.  The rest of Sierra moves up to the OP to figure out the chanting with the NVG equipped folks ready to conduct a raid from the OP and those without ready to act as a reserve should (when) the raid team gets into trouble.
Lauren Cao
Dave Ross, 294 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 5 Apr 2019
at 19:42
  • msg #711

Re: Final Placements

In reply to Saul Noble (msg # 710):

Lauren's IC post is intended to be an endorsement of this plan and an attempt to set it in motion.

Question (I suspect the answer is no) - is there any way that the drone can be rigged to 'drop' things on command, i.e. flares? In other words can Witch Queen Lauren command 'fire in the sky' to awe the local gangsters?
Good Ol' Rae
GM, 386 posts
Tour Guide
Arbiter
Sat 6 Apr 2019
at 18:17
  • msg #712

Re: Final Placements

Lauren Cao:
Question (I suspect the answer is no) - is there any way that the drone can be rigged to 'drop' things on command, i.e. flares? In other words can Witch Queen Lauren command 'fire in the sky' to awe the local gangsters?


Yes, with passing mechanic and electronics checks. A rolled 20 on either will result in serious damage to the drone's systems, though. And it'll take a few hours to complete the mods if the rolls are passed.

-
Lauren Cao
Dave Ross, 295 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 7 Apr 2019
at 13:15
  • msg #713

Re: Final Placements

In reply to Good Ol' Rae (msg # 712):

Ok, we have four drones so I think this is worth the risk of losing one of them - any thoughts?
Saul Noble
keys138, 168 posts
Not that old a man
Voice of experience
Sun 7 Apr 2019
at 17:38
  • msg #714

Re: Final Placements

If we’ve got extras, it’s probably worth a shot.

I’m guessing we can launch one drone, park it in an observation orbit, the launch a second to drop a flare (or something) on demand.
Lauren Cao
Dave Ross, 296 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 7 Apr 2019
at 17:42
  • msg #715

Re: Final Placements

In reply to Saul Noble (msg # 714):

We’ve got two ground control stations so I don’t see why not.
Good Ol' Rae
GM, 387 posts
Tour Guide
Arbiter
Sun 7 Apr 2019
at 21:15
  • msg #716

Re: Final Placements

Lauren Cao:
Ok, we have four drones so I think this is worth the risk of losing one of them - any thoughts?


I missed this during set-up. My oversight, so fair play.

So, who will attempting to mod the drone? It can be one person doing both jobs or two people specializing (this will aslo cut down on construction time). Also, who will be piloting the drone/s? Anderson, Murray, and Watkins all have piloting skill/experience.

-
Lauren Cao
Dave Ross, 297 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 9 Apr 2019
at 20:31
  • msg #717

Re: Final Placements

In reply to Good Ol' Rae (msg # 716):

Sorry, my bad, I missed this post completely (maybe because it was more or less simultanoues with Teg's IC one)

I don't know what everyone's skill sets are - going by the PC thread Anderson is skilled in Electronics and Skillins is skilled (that's a bit alliterative!) in Mecanics? What about Murray?

All I can say for sure is that neither Cao nor Carswell have the appropriate skills.

Re piloting them I proposed Murray IC. So we'd have

Headed to the OP to eavesdrop: Guillory, Cao, C Noble, Watkins, Paddock*
Aboard the JLTV ready to act as a QRF: Anderson, Kabua**, Skillins (driver), Carswell
Staying at the polce station: S Noble, Murray (drone pilot), Rios

* Paddock has yet to confirm her willingness to accaompany this team IC
** I think we established Kabua could still handle the M2 his wound notwithstanding?
This message had punctuation tweaked by the player at 20:31, Tue 09 Apr 2019.
Saul Noble
keys138, 169 posts
Not that old a man
Voice of experience
Tue 9 Apr 2019
at 23:32
  • msg #718

Re: Final Placements

My dynamic duo can’t hack the drones.  No nerd skills.
Good Ol' Rae
GM, 388 posts
Tour Guide
Arbiter
Wed 10 Apr 2019
at 00:20
  • msg #719

Re: Final Placements

In reply to Lauren Cao (msg # 717):

No worries. I've been taking it slow here since Teg's pretty busy with his move. I just wanted to clear a few things up before posting anything in the IC.

Paddock is willing to take Guillory, Cao, Carissa and company to OP Mason to listen in on the voodoo ritual.

We have a bit of a multi-tasking conundrum. Anderson and Kabua can't simultaneously modify a drone and man Razorback as the QRF. They can work on the mods and be on call, with only a slight delay in reaction time. Until the mods are successfully completed, you can have an unmodded drone conduct surveillance. Murray has some electronics and mechanical skills, but she can't mod and fly a drone at the same time. Watkins can't fly a drone if she's going along on the site recce.

There's been mention of flying two drones at once, but that will require two drone pilots.

So, I just need a little more clarification on the tasking before I set anything in motion.

-
This message was last edited by the GM at 02:21, Wed 10 Apr 2019.
Xandra Murray
Tegyrius, 61 posts
punk rock diver
engineering your shit
Wed 10 Apr 2019
at 01:17
  • msg #720

Re: Final Placements

I'm fine with Xandra taking a drone, or working on a drone.  She's not really a shooter... and if we're setting up a drone to drop pyro, that is sort of in her wheelhouse.

IIRC, I think Watkins had also received a tutorial on drone ops.

So we can conduct doubly-unmanned aerial operations.
This message was last edited by the player at 01:18, Wed 10 Apr 2019.
Lauren Cao
Dave Ross, 298 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 11 Apr 2019
at 21:22
  • msg #721

Re: Final Placements

OK, so if we do

Headed to the OP to eavesdrop: Guillory, Cao, C Noble, Rios, Paddock
QRF: Anderson, Kabua, Skillins (driver - see below), Carswell
Staying at the police station: S Noble, Murray (drone pilot), Watkins (drone pilot)

Re: drones,
Watkins flies the standard recon drone
Skillins and Murray work on the modified drone on the understanding that if required the QRF will have to wait until Skillins gets to the vehicle before it can deploy (I am presuming that entails no more than going from an inside room in the cop shop to the car park).
Good Ol' Rae
GM, 389 posts
Tour Guide
Arbiter
Thu 11 Apr 2019
at 22:43
  • msg #722

Re: Final Placements


That works. I'll start rolling.

-
Saul Noble
keys138, 170 posts
Not that old a man
Voice of experience
Mon 15 Apr 2019
at 19:44
  • msg #723

Re: Final Placements

Aiming to get a post up tonight.
Scott Guillory
Tegyrius, 213 posts
political troubleshooter
medium speed, some drag
Tue 23 Apr 2019
at 01:16
  • msg #724

Re: Final Placements

I'll try to re-engage tomorrow night.  I don't think I have house showings scheduled, so I should have the evening off.
Lauren Cao
Dave Ross, 300 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 23 Apr 2019
at 18:06
  • msg #725

Re: Final Placements

I’m out tomorrow and Thursday and as of Sunday I’m off to Abu Dhabi for a week, so my posting is going to be sporadic at best until w/c Monday 06 May.
Lauren Cao
Dave Ross, 301 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 29 Apr 2019
at 11:27
  • msg #726

Re: Final Placements

How does this sound?

1. Drone squad get pyro drone working / airborne

2. We get pyro drone hovering (unseen) over the crowd

3. Once pyro drone is in position Carissa and Scott simultaneously target the lookout. The moment they open fire Lauren pops a 40mm Illum round to get the crowd’s attention

4. Lauren then stands up on the roof top, acts royally pissed and screams at the top of her voice that she has come for their souls...

5...which is the cue for Paddock to tell the drone team to fire some pyro (aka Lauren claiming her souls) while Carissa and Scott try to kill Chloe
Saul Noble
keys138, 172 posts
Not that old a man
Voice of experience
Tue 30 Apr 2019
at 00:19
  • msg #727

Re: Final Placements


I’m down with that, but are we close enough to pull that off?  We might have to close in first.
Scott Guillory
Tegyrius, 215 posts
political troubleshooter
medium speed, some drag
Tue 30 Apr 2019
at 00:39
  • msg #728

Re: Final Placements

I don't think we actually have eyes on Madame Chloe yet, do we?
Lauren Cao
Dave Ross, 302 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 30 Apr 2019
at 01:02
  • msg #729

Re: Final Placements

@ Teg, not yet. I was hoping a commotion might draw her out of the crowd.

@Keys, yeah I’m phone posting this week so awkward to look at the map but you’re probably right.
Scott Guillory
Tegyrius, 216 posts
political troubleshooter
medium speed, some drag
Tue 30 Apr 2019
at 23:31
  • msg #730

Re: Final Placements

Rae, do any of the NPCs have inputs on the plan as presented?
Good Ol' Rae
GM, 391 posts
Tour Guide
Arbiter
Tue 30 Apr 2019
at 23:41
  • msg #731

Re: Final Placements

In reply to Scott Guillory (msg # 730):

Paddock will tell you that they've not witnessed multi-day rituals before- that doesn't necessarily mean that Scott is wrong, though. Aside from that, she'd just point out that Madamme Chloe is not currently visible and that there're a lot of civies around the ritual site, at present. She'll assist Sierra in an assault, but she's unwilling to participate in a bloodbath.

As to the light show, she's willing to give it a try, see what happens.

-
Scott Guillory
Tegyrius, 217 posts
political troubleshooter
medium speed, some drag
Wed 1 May 2019
at 00:53
  • msg #732

Re: Final Placements

I think everyone (in character) needs to be aware of the fact that the light show plus Cao's proclamation may provoke a whole lot of fire from the Sneks, which we will kind of have to return.  I don't have a problem with that but I want to get it out in the open.
Lauren Cao
Dave Ross, 303 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 1 May 2019
at 04:02
  • msg #733

Re: Final Placements

Scott Guillory:
I think everyone (in character) needs to be aware of the fact that the light show plus Cao's proclamation may provoke a whole lot of fire from the Sneks, which we will kind of have to return. 

I presume you mean that to extend to Paddock as well, I.e. if she signs off on the light show she is, by definition, signing off on the potential consequences?

I’ll post ic when I get a chance but for sake of clarity I also don’t have a problem returning fire and inflicting casualties. But if anyone has an alternative plan they want to float to avoid that then that’s fine by me.

Also, do we need to relocate or not? (Trying to look at the map on a phone is challenging)
This message was last edited by the player at 04:04, Wed 01 May 2019.
Scott Guillory
Tegyrius, 218 posts
political troubleshooter
medium speed, some drag
Wed 1 May 2019
at 11:15
  • msg #734

Re: Final Placements

Lauren Cao:
I presume you mean that to extend to Paddock as well, I.e. if she signs off on the light show she is, by definition, signing off on the potential consequences?


Correct.
Lauren Cao
Dave Ross, 304 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 1 May 2019
at 16:09
  • msg #735

Re: Final Placements

I have one other suggestion with the aim of reducing collateral damage but I don’t know how practical it will be - Lauren challenges Chloe to some sort of one on one challenge. Any volunteers to get shot in the (Kevlar protected) chest to show they can’t be killed?

Other than that I’m good with light show / pour on the firepower unless anyone else has anything?
Scott Guillory
Tegyrius, 219 posts
political troubleshooter
medium speed, some drag
Thu 2 May 2019
at 23:56
  • msg #736

Re: Final Placements

I'm a bit distracted but I've been thinking about it today and I still lack any good ideas.  Let's see if we can see the main mambo.
Saul Noble
keys138, 173 posts
Not that old a man
Voice of experience
Fri 3 May 2019
at 00:39
  • msg #737

Re: Final Placements


Yeah, I feel like I kinda backed us into a corner with this situation.  My best case is that we try and get a distance shot on Chloe and demonstrate that she's powerless via kinetic energy.  Save a public appearance for after she's dead when (hopefully) there's shock.  Be a good time for a light show and appearance of the new Madam.  I think if we roll in hard we're going to be starting a massacre that no one (characters, players, GM, etc...) wants.
Lauren Cao
Dave Ross, 305 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 3 May 2019
at 03:26
  • msg #738

Re: Final Placements

Ok, so we’re signing off on trying to stay covert, identity Chloe, and kill her, yeah?
Saul Noble
keys138, 174 posts
Not that old a man
Voice of experience
Fri 3 May 2019
at 10:57
  • msg #739

Re: Final Placements

In reply to Lauren Cao (msg # 738):

Yeah.  Cue the fireworks when she falls.
Saul Noble
keys138, 175 posts
Not that old a man
Voice of experience
Sun 5 May 2019
at 18:45
  • msg #740

Re: Final Placements

If Chloe isn’t there, maybe we can sneak a couple people forward to dig her out.  Someone is going to have to distract that guard though.  At least until he needs to be taken out.
Saul Noble
keys138, 177 posts
Not that old a man
Voice of experience
Mon 6 May 2019
at 12:48
  • msg #741

Re: Final Placements


Hey Rae,
What does the potential shot angle look like from where the rooftop sentry is?  Based on what we can see from the drone, map, where our folks are stationed, etc...

I'm wondering if we can't get someone in position near the roof top, use a silenced weapon to drop the sentry, then take a shot in rapid succession.  Maybe wishful thinking, but might be worth a try.
Saul Noble
keys138, 178 posts
Not that old a man
Voice of experience
Mon 6 May 2019
at 19:09
  • msg #742

Re: Final Placements


Just to be clear on Carissa's last post.  She's impetuous.  I'm totally fine with a more practical plan.
Scott Guillory
Tegyrius, 221 posts
political troubleshooter
medium speed, some drag
Mon 6 May 2019
at 23:43
  • msg #743

Re: Final Placements

Saul Noble:
I'm wondering if we can't get someone in position near the roof top, use a silenced weapon to drop the sentry, then take a shot in rapid succession.  Maybe wishful thinking, but might be worth a try.


I think the only two suppressed weapons we have are Scott's AR and his deer rifle.  That is data, not negation.
Carissa Noble
keys138, 81 posts
Country girl can survive
Jill of all trades
Tue 7 May 2019
at 00:23
  • msg #744

Re: Final Placements

Is anyone else sneaky?

Carissa is 3/10, which isn’t exactly awesome, but might do
Scott Guillory
Tegyrius, 222 posts
political troubleshooter
medium speed, some drag
Tue 7 May 2019
at 01:08
  • msg #745

Re: Final Placements

Scott is 3/7 and Xandra is 3/8.
Good Ol' Rae
GM, 393 posts
Tour Guide
Arbiter
Tue 7 May 2019
at 01:29
  • msg #746

Re: Final Placements

Saul Noble:
What does the potential shot angle look like from where the rooftop sentry is?  Based on what we can see from the drone, map, where our folks are stationed, etc...

I'm wondering if we can't get someone in position near the roof top, use a silenced weapon to drop the sentry, then take a shot in rapid succession.  Maybe wishful thinking, but might be worth a try.


There's some sort of tall-ish rail car mostly blocking LOS. There might be a narrow window, but it'll be tight. It's doable, but you'll probably only get one shot at Chloe.

-
Scott Guillory
Tegyrius, 223 posts
political troubleshooter
medium speed, some drag
Tue 7 May 2019
at 01:47
  • msg #747

Re: Final Placements

To be fair, if we don't hit with the first shot, it spoils the psychological effect we want.
Lauren Cao
Dave Ross, 308 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 7 May 2019
at 07:12
  • msg #748

Re: Final Placements

Lauren is 3/8 in Stealth.

Mike is actually better than Lauren - 5/10 - but he’s off screen in the police station.
Carissa Noble
keys138, 82 posts
Country girl can survive
Jill of all trades
Tue 7 May 2019
at 11:54
  • msg #749

Re: Final Placements


At this point it looks like either try to sneak through the woods for a possible better shot (difficult to move to a shot position, but might be doable with drone assistance) or remove the sentry for an easier approach/harder shot combination.

In either case, there’s going to be a time crunch, but I think the forest route has a lower chance for shooter survival/exfil especially on a missed shot.

My rough plan outline would be to give the sentry something to look at while Carissa loops around to the building he’s on (Cao on the street maybe with escort) she gets into position to move for the roof.  Scott uses his AR to shoot the sentry quietly, Carissa moves to get eyes on Cao and takes the shot.  If the light is terrible, too much movement, etc... we drop a flare going for the “deer in headlights” effect and hope the Sneks stop and stare for at least a few seconds.  In a perfect world, Cao can make her approach over Chloe’s corpse.  With at least some sniper support.

Thoughts?
Lauren Cao
Dave Ross, 309 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 7 May 2019
at 21:32
  • msg #750

Re: Final Placements

Carissa Noble:
Scott uses his AR to shoot the sentry quietly, Carissa moves to get eyes on Cao and takes the shot.

LOL...I hope you mean gets eyes on Chloe...

Seriously, sounds fine to me. We'll need to rustle up some bodies to form Lauren's escort though if Scott and Carissa are going to be a hunter / killer team. I think Rios is with us on the rooftop, so maybe Cao, Rios, and Paddock as the decoy party? I think everyone else is committed unless we call in Anderson and Carswell but that weakens our reaction force.
Carissa Noble
keys138, 83 posts
Country girl can survive
Jill of all trades
Wed 8 May 2019
at 01:12
  • msg #751

Re: Final Placements

Ok.
I’ll get a plan post up in the morning.
Saul Noble
keys138, 179 posts
Not that old a man
Voice of experience
Wed 8 May 2019
at 19:57
  • msg #752

Re: Final Placements



Saul will try to find a reasonably short path from the current building, up north to where the road narrows and then back through the vegetation.  He will favor safety over efficiency since we probably have a decent amount of time to get into position, directing Carissa farther north as necessary.  If she gets spotted, this all goes to hell anyway, so discretion is the order of the day.
Lauren Cao
Dave Ross, 311 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 9 May 2019
at 20:39
  • msg #753

Re: Final Placements

OK, so Lauren is going to hang around the SW corner of the building we're in (so corner of Pine and S 1st St) and try and hope the sentry notices her. If he doesn't she'll move around a little probably towards S Railroad St). If a rampaging mob comes after her she'll retreat back to the building asap (in either scenario I presume we can be deemed to have drawn attanetion away from Carissa!)

I'll leave it to Rae whether any NPC's accompany her or not. If not she'll go alone.
Scott Guillory
Tegyrius, 224 posts
political troubleshooter
medium speed, some drag
Fri 10 May 2019
at 01:34
  • msg #754

Re: Final Placements

Just to clarify: y'all want Scott to whack the sentry, then run coordination for the support elements?
Lauren Cao
Dave Ross, 312 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 10 May 2019
at 08:04
  • msg #755

Re: Final Placements

In reply to Scott Guillory (msg # 754):

Yes to the second part (I think he’s going to be the only PC on the rooftop).

If you think that’s over tasking I can have Lauren do it but I don’t think she’s going to have the same situational awareness at ground level.
Good Ol' Rae
GM, 395 posts
Tour Guide
Arbiter
Fri 10 May 2019
at 16:49
  • msg #756

Re: Final Placements


It's been a while since the last turn post, so I hope I've got everything covered. If I missed something or made a mistake, please let me know and I will fix it ASAP.

-
Lauren Cao
Dave Ross, 313 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 10 May 2019
at 17:52
  • msg #757

Re: Final Placements

QRF is as follows

QRF: Anderson (commander / grenadier), Kabua (machine gunner), Skillins (driver), Carswell (medic)

I'm fairly sure we confirmed that Kabua was up to operating the M2 despite his wound.
Saul Noble
keys138, 181 posts
Not that old a man
Voice of experience
Sat 11 May 2019
at 15:10
  • msg #758

Re: Final Placements


Saul is status quo.  Holding until the next round with observing the drone footage.
Lauren Cao
Dave Ross, 315 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 17 May 2019
at 20:15
  • msg #759

Re: Final Placements

Are we waiting for anything?
Scott Guillory
Tegyrius, 226 posts
political troubleshooter
medium speed, some drag
Sun 19 May 2019
at 12:36
  • msg #760

Re: Final Placements

Well, shit.  Unfortunate but not unexpected.

The wife is visiting me out in Iowa this weekend, so I'll get my next actions posted after she heads back east.
Lauren Cao
Dave Ross, 316 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 19 May 2019
at 16:37
  • msg #761

Re: Final Placements

In reply to Scott Guillory (msg # 760):

It just occurred to me that a trope I’ve used (and for that matter reused) for a standard T2K PC is that they joined the Army as a way out of the podunk town in Iowa that they grew up in.
Carissa Noble
keys138, 86 posts
Country girl can survive
Jill of all trades
Mon 20 May 2019
at 00:08
  • msg #762

Re: Final Placements

I’m going to hold off until Teg posts since Scott’s actions will impact Carissa’s.
Lauren Cao
Dave Ross, 317 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 20 May 2019
at 18:08
  • msg #763

Re: Final Placements

Game related but contains minor Game of Thrones spoiler.


Spoiler text: (Highlight or hover over the text to view)

No, really, it is.

[6 blank lines suppressed]

Still here? Fair enough.






Not sure if this counts as one of my more prescient posts or not.

Lauren Cao:
”Blood around my mouth. Check. I’ll prick my thumb with my knife just before we head off. And I’ll take my sunglasses off when I eyeball him. And speak Vietnamese.” She speaks slowly, tries to sound menacing, to channel her inner Daenerys Targaryen.


This message was last edited by the player at 18:09, Mon 20 May 2019.
Saul Noble
keys138, 182 posts
Not that old a man
Voice of experience
Tue 21 May 2019
at 00:05
  • msg #764

Re: Final Placements

Yeah, that turned out to be accurate.  I could wax poetic here, but I won’t
Lauren Cao
Dave Ross, 318 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 21 May 2019
at 12:03
  • msg #765

Re: Final Placements

In reply to Saul Noble (msg # 764):

Yeah, it really wasn’t intentional. I guess I shouldn’t have given my character a hero figure...
Saul Noble
keys138, 183 posts
Not that old a man
Voice of experience
Thu 23 May 2019
at 00:46
  • msg #766

Re: Final Placements

I’ll post tomorrow.  I chaperoned my 2nd grader’s field trip to the zoo today and I want to shoot myself in the face after dealing with 3 unmedicated future terrorists along with my precious darling for 6 hours.

Creativity = zero.
Good Ol' Rae
GM, 397 posts
Tour Guide
Arbiter
Thu 23 May 2019
at 01:12
  • msg #767

Re: Final Placements

In reply to Saul Noble (msg # 766):

Been there too. Feel your pain.

-
Xandra Murray
Tegyrius, 65 posts
punk rock diver
engineering your shit
Thu 23 May 2019
at 23:59
  • msg #768

Runaway Barges

Good Ol' Rae
GM, 398 posts
Tour Guide
Arbiter
Fri 24 May 2019
at 00:22
  • msg #769

Runaway Barges

In reply to Xandra Murray (msg # 768):

Life imitating art. I wasn't too sure how plausible my stranded barge scenario was. It's gratifying to see that it was indeed quite.

-
Lauren Cao
Dave Ross, 319 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 24 May 2019
at 11:17
  • msg #770

Runaway Barges

Lauren will be status quo this turn - observing the ceremony, ready to react to anything that happens there.
Good Ol' Rae
GM, 399 posts
Tour Guide
Arbiter
Fri 24 May 2019
at 15:52
  • msg #771

Runaway Barges


I will be AFK until late Monday or early Tuesday.

-
Lauren Cao
Dave Ross, 320 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 24 May 2019
at 16:09
  • msg #772

Runaway Barges

I’ll be away for around three weeks from around the weekend of the 15th of June - got a work trip scheduled to Dubai and Mumbai. I anticipate very little time for Rpol related activities while I’m away.
Lauren Cao
Dave Ross, 321 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 28 May 2019
at 21:35
  • msg #773

Runaway Barges

Just a quick update, my trip has been brought forward so I’m now flying out on Monday, and am currently doing ten hour days getting ready. I’m not really sure what the script will be while I’m away. I’ll have a proper laptop but I’m staying in a company apartment in Dubai and I’m getting mixed messages about whether or not it has wi-fi (as in I’ve been told that it doesn’t but I don’t know if people are winding me up or not).

Once I get to India (currently scheduled for Saturday 15th) I’ll be in a Hotel that I know has wi-fi but if I go relatively dark for an extended period before then you’ll know that they weren’t winding me up about the lack of wi-fi and I’m only able to get online at Starbucks! On the other hand if the apartment does have wi-fi (and Rpol isn’t blocked) I may be able to post fairly regularly – basically I’ve no way of knowing until I get there.

I'm due back home Saturday 22nd June.
Good Ol' Rae
GM, 401 posts
Tour Guide
Arbiter
Tue 28 May 2019
at 21:37
  • msg #774

Runaway Barges

In reply to Lauren Cao (msg # 773):

Safe travels, Dave.

-
Scott Guillory
Tegyrius, 229 posts
political troubleshooter
medium speed, some drag
Tue 28 May 2019
at 22:48
  • msg #775

Runaway Barges

Good luck.  Keep us posted on your exotic adventures.
Lauren Cao
Dave Ross, 322 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 29 May 2019
at 20:53
  • msg #776

Runaway Barges

Thanks guys.

Unlucky against Chelsea, Rae - it was the proverbial game of two halves. Probably not much consolation, but FWIW your goal was a corker.
Good Ol' Rae
GM, 402 posts
Tour Guide
Arbiter
Wed 29 May 2019
at 21:59
  • msg #777

Runaway Barges

In reply to Lauren Cao (msg # 776):

I'm disappointed. Another season without silverware and no CL again. If we'd won one more game in the run in, we'd be in the CL. If the penalty in the first half of the EL final had been called correctly, it might have been a whole different game. Iwobi's goal was sweet, though.

-
Good Ol' Rae
GM, 405 posts
Tour Guide
Arbiter
Sat 15 Jun 2019
at 00:34
  • msg #778

Welcome New Sierra


How would you guys feel about adding a horse to the party? Of course, you'd get a trailer for it. It can hold a second horse as well (not included).

Heffe has accepted our invitation and will be joining up IC along with Andy.

-
Scott Guillory
Tegyrius, 230 posts
political troubleshooter
medium speed, some drag
Sat 15 Jun 2019
at 01:41
  • msg #779

Welcome New Sierra

As long as it's, you know, usable and not a self-transporting barbecue entree.
Heffe
player, 1 post
Heffe
Sat 15 Jun 2019
at 04:27
  • msg #780

Welcome New Sierra

In reply to Scott Guillory (msg # 779):

I mean, that kind of depends on your definition of usable, doesn’t it? BBQ is very usable. :)
Nashoba 'Nash' Carterby
Mahatatain, 2 posts
SSgt. ASDF
Park Ranger
Sat 15 Jun 2019
at 21:06
  • msg #781

Welcome New Sierra

In reply to Good Ol' Rae (msg # 778):

Nash can also ride a horse.

Well, sit on one with a reasonable chance of not falling off at least.
Lauren Cao
Dave Ross, 323 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 16 Jun 2019
at 10:09
  • msg #782

Welcome New Sierra

I'm totally fine with a horse.
Saul Noble
keys138, 187 posts
Not that old a man
Voice of experience
Mon 17 Jun 2019
at 00:30
  • msg #783

Welcome New Sierra

Home!

I’ll get caught up and post tomorrow.
Carissa loves horses.

And welcome new blood!
Good Ol' Rae
GM, 406 posts
Tour Guide
Arbiter
Mon 17 Jun 2019
at 01:39
  • msg #784

Welcome New Sierra


OK, looks like y'all are getting a horse and trailer. If y'all manage to pick up another horse along the way, it will also fit in said trailer.

Now, it's confession time. I neglected to note the number of drones Spartan placed in inventory. Since, IIRC, only "a drone" was mooted so I assumed there was only one. I was therefore quite surprised when it was brought to my attention that Sierra had FOUR drones.

I don't want to penalize y'all for my GM'ing negligence, but I never would have authorized four drones for a single unit. IMHO, that's too many. The ASDF is spread thin and can't afford to place such a large chunk of its aerial surveillance resources/capability in the hands of a single small unit. My solution is thus:

We'll split the difference, and you can have TWO Ravens (1 & 2- the latter is modded to drop stuff) and, as to maintain continuity, two control units so they can be operated simultaneously. Currently, both drones are overhead, both control units in use. I hope this is fair and that you understand where I am coming from. Thanks.

-
This message was last edited by the GM at 01:41, Mon 17 June 2019.
Scott Guillory
Tegyrius, 231 posts
political troubleshooter
medium speed, some drag
Mon 17 Jun 2019
at 14:48
  • msg #785

Welcome New Sierra

That's legit.
Carissa Noble
keys138, 91 posts
Country girl can survive
Jill of all trades
Wed 19 Jun 2019
at 18:09
  • msg #786

Welcome New Sierra


Not that it is an awesome option, but are there any of those rail cars next to the building that are on the map?  They might at least have a ladder up the side and short of dumping gear, I'm not sure Carissa is going to be able to get on that roof.  Any other locale with a good angle that I'm misunderstanding from the map?

Also, sorry for dragging out the solo adventure aspect here.  I know we have people in various stages of limbo (unable to post) and waiting...
Good Ol' Rae
GM, 408 posts
Tour Guide
Arbiter
Wed 19 Jun 2019
at 18:36
  • msg #787

Welcome New Sierra

In reply to Carissa Noble (msg # 786):

For simplicity's sake, the train cars in the map image are present IG. The type of train car in the picture doesn't have a roof, and I'm not sure it has a ladder. Assuming it did, the shot would have to be taken standing, essentially, atop a ladder, which I imagine would be a bit tricky.

I rolled another climbing check for Carissa and she passed it, so if she tries again, she can surmount the building roof.

-
Carissa Noble
keys138, 92 posts
Country girl can survive
Jill of all trades
Wed 19 Jun 2019
at 20:45
  • msg #788

Welcome New Sierra


Cool.  Thanks!  I'll post up from there.
Abernathy 'Abbie' Clark
player, 3 posts
Corporal - ASG
Heffe
Thu 20 Jun 2019
at 03:13
  • msg #789

Welcome New Sierra

Thanks for having us, everyone. Excited to be playing with ya.
Lauren Cao
Dave Ross, 324 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 20 Jun 2019
at 04:08
  • msg #790

Welcome New Sierra

In reply to Carissa Noble (msg # 786):

No worries my end - my current schedule wouldn’t give me much time to post anyway.
Lauren Cao
Dave Ross, 325 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 20 Jun 2019
at 17:05
  • msg #791

Welcome New Sierra

@Heffe, Lauren was based at Barksdale for a while so they may have some common ground. I’m open to suggestions.

Also, Tusk - is that a Fleetwood Mac reference?
Abernathy 'Abbie' Clark
player, 5 posts
Corporal - ASG
Heffe
Thu 20 Jun 2019
at 18:32
  • msg #792

Welcome New Sierra

In reply to Lauren Cao (msg # 791):

I'm down for some kind of connection to Barksdale, but according to the map Barksdale was hit by a tac nuke, and I'm unsure of when that happened (may need to update my backstory a bit depending on when it got nuked). If Cao was stationed at Barksdale around '25 or early '26 then I think it would make sense. Otherwise maybe not.

As for Fleetwood Mac, Tusk was not a reference. But after listening to the song, I find it strangely appropriate given Abbie's history. :)
Lauren Cao
Dave Ross, 326 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 22 Jun 2019
at 12:39
  • msg #793

Welcome New Sierra

In reply to Abernathy 'Abbie' Clark (msg # 792):

I do like Tusk.

Re Lauren and Barksdale, the relevant stuff is here

quote:
When the shit hit the fan Lauren was a newly promoted Captain, serving with the 2nd Bomb Wing at Barksdale Air Force Base in Louisiana. She was still at Barksdale when the War started, watched the BUFF's take to the skies once the nuclear genie had slipped out of the bottle. When lack of fuel grounded the last remaining B52's she initially found herself taking part in various operations aimed at maintaining law and order and providing humanitarian aid in north western Louisiana, until the Mexican led Allianza crossed the border and drove north.

As Allianza forces approached the Texas / Louisiana State line Lauren was part of an ad hoc American force that had been flung together to try and halt the invaders. The fighting was bloody, brutal, with Mexican columns making it as far as Barksdale itself, causing heavy damage before they were repelled. Lauren was in command of a provisional Company that consisted mainly of surplus Air Force support and maintenance personnel and State and local law enforcement officers, and her unit was hit hard, almost overrun. After it was over it was suggested in some quarters that she had been reckless, had pushed too far forward, allowed her unit to become almost surrounded by the invaders. A few people went as far as to say it was only through good fortune that the whole Company hadn't been wiped out, and, as is the nature of such things, various versions of Lauren's role in what has become known as 'the Battle of Barksdale' are in circulation, most of which have been through various stages of embellishment.

Shortly afterwards Barksdale - or at least what was left of it after the fighting - was evacuated, with the Air Force blowing up anything they could not take with them. One column headed for Texas to reinforce the American forces fighting the Allianza there, while another, smaller, column went north, eventually ending up at Little Rock AFB in Arkansas. Lauren was in the latter group, and, along with other Air Force personnel at Little Rock, soon found herself engaged in operations supporting the Arkansas State Guard.

There's a fair bit of intentional vagueness re the dates and there's also a fair bit of gossip about her, all of which may or may not be true
Good Ol' Rae
GM, 411 posts
Tour Guide
Arbiter
Sun 23 Jun 2019
at 19:47
  • msg #794

Welcome New Sierra


Hey all, I'll be AFK from tomorrow through Friday, probably won't be back online until Saturday. The fam and I are headed to San Diego for a little unplugged R&R.

Turn is up. Hopefully, we can resolve the next one some time next weekend.

-
This message was last edited by the GM at 20:30, Sun 23 June 2019.
Saul Noble
keys138, 191 posts
Not that old a man
Voice of experience
Mon 24 Jun 2019
at 00:01
  • msg #795

Welcome New Sierra


Sounds awesome!

Have fun Rae!
Good Ol' Rae
GM, 415 posts
Tour Guide
Arbiter
Mon 1 Jul 2019
at 03:13
  • msg #796

SITREP


I advanced things a bit, but not until contact. I want to give you guys a chance to plot your actions from fixed points on the map. ATM, it appears that most of the Second Wave, civies and D.S.B. are on the east side of the massed rail cars, although that could change.

The PD outposts have hand-held spotlights that can be called upon at your discretion.

Unless otherwise instructed, the roving PD patrol (on S. 2nd) will act as a cordon, attempting to intercept anyone trying to leave the rail yard and enter the neighborhoods to the west.

-
Carissa Noble
keys138, 96 posts
Country girl can survive
Jill of all trades
Wed 3 Jul 2019
at 01:12
  • msg #797

SITREP


Carissa is going to reload and hang out by the dumpster, watching for baddies.  Don't really have a lot more to add for her at this point.
Lauren Cao
Dave Ross, 329 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 3 Jul 2019
at 17:28
  • msg #798

SITREP

I don’t know how far Rae plans to advance things so perhaps prudent to mention that if / when the JLTV links up with her Lauren intends to order everyone except Skillins to dismount and prepare to manoeuvre on foot along with Tori (there’s no point in exposing everyone aboard to danger).
Lauren Cao
Dave Ross, 331 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 4 Jul 2019
at 19:46
  • msg #799

SITREP

Rae, if that's too much for one turn let me know.
Good Ol' Rae
GM, 417 posts
Tour Guide
Arbiter
Thu 4 Jul 2019
at 21:47
  • msg #800

SITREP

In reply to Lauren Cao (msg # 799):

Thanks. It'll work as is. I rolled for persuasion earlier, prior to your current IC turn (failed), but I'm going to roll again based on the strength of your IC post.

-
Good Ol' Rae
GM, 418 posts
Tour Guide
Arbiter
Mon 8 Jul 2019
at 17:15
  • msg #801

SITREP


Hi guys. I'm still holding off on writing the next turn until my back is less problematic. I can't sit for very long without experiencing a pretty bad ache, so.

Andy had an idea that Nash and Clark could be carrying letters for the other PCs. This seems to me to present some interesting opportunities for those who'd like to do some 'bonus' character-building/RP. It's optional, of course, but think about it.

-
Lauren Cao
Dave Ross, 332 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 8 Jul 2019
at 17:33
  • msg #802

SITREP

In reply to Good Ol' Rae (msg # 801):

I can't think of anyone in Little Rock that might want to write to Lauren. Mike would probably get some mail. He's got a girlfriend (cop)  and ex wife (works in the Governor's office) in Little Rock.
Nashoba 'Nash' Carterby
Mahatatain, 4 posts
SSgt. ASDF
Park Ranger
Tue 9 Jul 2019
at 10:21
  • msg #803

SITREP

In reply to Good Ol' Rae (msg # 801):

As well as letter is there anything else Nash and Abbie should be bringing in the form of resupply? I'm thinking in terms of food, ammo or equipment?

Has there been any communication between Sierra and the Governor's office? Will Anderson need to take a report back to the Governor's office and might there be an update of orders for Nash and Abbie to bring to Sierra? Or any updated intel?

Ta,

Andy
Good Ol' Rae
GM, 420 posts
Tour Guide
Arbiter
Thu 11 Jul 2019
at 18:34
  • msg #804

SITREP


I'll get back to you a bit later on those questions, Andy.

The turn is finished and ready for y'all. Thanks for your patience.

-
Lauren Cao
Dave Ross, 334 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 11 Jul 2019
at 19:25
  • msg #805

SITREP

Just to be clear, at this stage Lauren intends to shoot anyone that looks at the JLTV the wrong way, whether they're openly carrying a weapon or not.
Saul Noble
keys138, 195 posts
Not that old a man
Voice of experience
Sat 13 Jul 2019
at 03:13
  • msg #806

SITREP

Post coming tomorrow.  Tonight was family night.
Mike Carswell
Dave Ross, 71 posts
Paramedic, AR MEMS STAR
Sat 13 Jul 2019
at 22:26
  • msg #807

SITREP

I can see there's a question mark against Carswell's location on the map but he was always slotted to be in the QRF aboard the JLTV

Lauren Cao:
QRF is as follows

QRF: Anderson (commander / grenadier), Kabua (machine gunner), Skillins (driver), Carswell (medic)

I'm fairly sure we confirmed that Kabua was up to operating the M2 despite his wound.

Also, I'm not trying to pass the buck over to an NPC but  I can see no logical reason why Carswell would make the decision over Anderson given that Anderson is an experienced USAF Spec Missions NCO with proven combat experience, so is presumably the most qualified individual to be in charge of that group (with Rios probably the most logical alternate - Carswell is way down that particular chain of command).
Good Ol' Rae
GM, 423 posts
Tour Guide
Arbiter
Wed 17 Jul 2019
at 23:29
  • msg #808

SITREP


Capital stuff, y'all.

My back is doing better, mostly, but I can't sit for more than 5 minutes without it becoming painful to stand fully upright when I get up. The longer I sit, the longer it takes to straighten out and for the pain to diminish. I'm much too young to feel this damn old.

I have an appointment with an OM next Tuesday, and my standing desk should be arriving on the 19th. Until then, I'm going to be limited to fairly brief posts, meaning, the next turn is not going to be up for a few more days.

Are y'all OK with me wrapping up the voodoo cult/gang scenario in the next turn, or is there stuff that you would rather play out IC?

-
Lauren Cao
Dave Ross, 338 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 18 Jul 2019
at 07:02
  • msg #809

Re: SITREP

Good Ol' Rae:
Are y'all OK with me wrapping up the voodoo cult/gang scenario in the next turn, or is there stuff that you would rather play out IC?

-

Depends what you mean by wrapping it up. I’m quite happy to finish up the combat aspect of the scenario but I think there’s a lot of scope for character development before we leave town, maybe with some conversations the following morning after the dust has settled, so I’d rather not immediately move to the next chapter/ town until we’ve had a chance to write some of that.
Scott Guillory
Tegyrius, 238 posts
political troubleshooter
medium speed, some drag
Thu 18 Jul 2019
at 11:40
  • msg #810

Re: SITREP

What Dave said.
Saul Noble
keys138, 198 posts
Not that old a man
Voice of experience
Thu 18 Jul 2019
at 15:38
  • msg #811

Re: SITREP

+1 to the above
Good Ol' Rae
GM, 425 posts
Tour Guide
Arbiter
Mon 22 Jul 2019
at 21:12
  • msg #812

Re: SITREP


I've got no problem with that. I probably can't guess- accurately, at least- what sorts of RP'ing scenarios you'd like to pursue in the aftermath of the decapitation op, so I'm counting on you guys to take the lead there. I'll follow.

If there are no objections, I think the two new characters will be arriving in town mid-morning. Mahatatain and Heffe, are you guys ready?

-
Abernathy 'Abbie' Clark
player, 8 posts
Corporal - ASG
Heffe
Mon 22 Jul 2019
at 21:50
  • msg #813

Re: SITREP

In reply to Good Ol' Rae (msg # 812):

Absolutely.
Nashoba 'Nash' Carterby
Mahatatain, 6 posts
SSgt. ASDF
Park Ranger
Mon 22 Jul 2019
at 22:17
  • msg #814

Re: SITREP

In reply to Abernathy 'Abbie' Clark (msg # 813):

Yep.

Do you want to pause the IC thread we have already or keep that running for a little longer?
Good Ol' Rae
GM, 426 posts
Tour Guide
Arbiter
Thu 25 Jul 2019
at 21:05
  • msg #815

Small World


One of my many interests is true crime. I used to think that if someone confessed to a crime, even if they recanted later, they must be guilty, because who in their right mind would confess to a crime they did not commit.

A few years back, I watched HBO's Paradise Lost doc's, about the Little Rock 3, and, holy shit, my eyes were opened to the surprisingly common phenomenon of false confessions. Making a Murderer, same thing. Anyway, last night I decided to try Netflix's The Confession Tapes.

The first episode featured a murder that took place in the Dumas/McGehee area of SE Arkansas. There were shots of the McGehee water tower and police station, and tons of footage of the surrounding countryside. I've never been there IRL, but having spent a considerable amount of time imagining the area, I felt like filmakers were profiling a place I've visited many times. It was an uncanny experience.

-
This message was last edited by the GM at 21:23, Thu 25 July 2019.
Good Ol' Rae
GM, 428 posts
Tour Guide
Arbiter
Sat 27 Jul 2019
at 17:49
Saul Noble
keys138, 200 posts
Not that old a man
Voice of experience
Sun 28 Jul 2019
at 00:48
  • msg #817

SUV Upgrades

In reply to Good Ol' Rae (msg # 816):

That has Amber Cell written all over it.  Also interesting was that the vehicle seems primarily to be used to support SF in domestic operations.
Good Ol' Rae
GM, 430 posts
Tour Guide
Arbiter
Sun 28 Jul 2019
at 21:22
  • msg #818

You're On!


Newbies, feel free to jump into the main thread any time.

-
Lauren Cao
Dave Ross, 341 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 28 Jul 2019
at 21:45
  • msg #819

You're On!

quote:
When it is announced that those killed during the night are to be cremated, a riot nearly breaks out. Surviving community leaders insist on interment. (OOC: Will you allow it, or cremate the bodies).

Lauren won't allow it. The demands of the surviving community leaders don't really feature that highly on her 'give a fuck' list. If Scott or Saul want to overrule her to try and avoid a riot she'd throw a hissy fit but eventually back down, although Scott might need to pull some sort of rank.
Saul Noble
keys138, 201 posts
Not that old a man
Voice of experience
Sun 28 Jul 2019
at 21:46
  • msg #820

You're On!

Can we offer a choice: cremation or internment in an unmarked grave that they don’t know the location of?
Scott Guillory
Tegyrius, 241 posts
political troubleshooter
medium speed, some drag
Sun 28 Jul 2019
at 22:19
  • msg #821

You're On!

Scott will privately suggest requisitioning a flamethrower and publicly back Lauren.  There's not going to be a ceremony or a grave site to serve as a focal point for further unrest down the road.
This message was last edited by the player at 22:20, Sun 28 July 2019.
Saul Noble
keys138, 202 posts
Not that old a man
Voice of experience
Sun 28 Jul 2019
at 22:38
  • msg #822

You're On!

Works for me!
Good Ol' Rae
GM, 432 posts
Tour Guide
Arbiter
Mon 29 Jul 2019
at 20:37
  • msg #823

You're On!

I added this line to the last turn post:

It's not all angst, though. A delegation from Lil' Easy arrives at the station to express their gratitude for the destruction of the D.S.B. and Madame Chloe's "devil worshipers".

I also added a marker to the map for the existing D.S.B. burial site.

-
This message was last edited by the GM at 20:41, Mon 29 July 2019.
Nashoba 'Nash' Carterby
Mahatatain, 9 posts
SSgt. ASDF
Park Ranger
Wed 31 Jul 2019
at 09:01
  • msg #824

You're On!

Rae - Something that occurred to me. How big is the ASDF? Would Nash and/or Abbie know some members of the Sierra team already and would some of the existing members already know them?



Tegyrius - just for interest sake, how do you pronounce Xandra? I see that it's a shortening of Alexandra so do you pronounce it Zandra?
Saul Noble
keys138, 203 posts
Not that old a man
Voice of experience
Wed 31 Jul 2019
at 23:36
  • msg #825

You're On!

Posts coming tomorrow
Xandra Murray
Tegyrius, 68 posts
punk rock diver
engineering your shit
Thu 1 Aug 2019
at 02:15
  • msg #826

Re: You're On!

Nashoba 'Nash' Carterby:
Tegyrius - just for interest sake, how do you pronounce Xandra? I see that it's a shortening of Alexandra so do you pronounce it Zandra?


Correct!
Nashoba 'Nash' Carterby
Mahatatain, 10 posts
SSgt. ASDF
Park Ranger
Thu 1 Aug 2019
at 08:34
  • msg #827

Re: You're On!

In reply to Xandra Murray (msg # 826):

Thanks.
Lauren Cao
Dave Ross, 343 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 1 Aug 2019
at 20:14
  • msg #828

Re: You're On!

I'll hold off until Keys has had a chance to post before responding to Carterby.

Unless I'm mistaken, Anderson had a SAW and a grenade launcher as personal weapons, so losing him is going to put a dent in our capabilities. Are the new guys bringing in anything comparable?

Also, @Rae, what - if anything - do we know about this POW camp? Do we know how many prisoners, what nationalities (Chinese, Russian, Mexican, etc?), how many guards, where the guards are drawn from (regular Army, ASDF, civilian auxiliaries, etc)? I'm presuming that even if we didn't know before we set off that HQ in Little Rock would have given a basic briefing to the new guys so they could pass it on rather than simply sending us to check it out without some sort of idea of what to expect.
Good Ol' Rae
GM, 433 posts
Tour Guide
Arbiter
Thu 1 Aug 2019
at 22:50
  • msg #829

Stand By for Briefing

In reply to Lauren Cao (msg # 828):

My plan is for Anderson trade weapons with Kabua when he leaves so the team should there shouldn't be a net loss in firepower.

Regarding the POW camp, assume that you received some information about it during your mission briefing. I'll fill y'all in before the story leaves McGehee.

-
Saul Noble
keys138, 205 posts
Not that old a man
Voice of experience
Thu 1 Aug 2019
at 22:58
  • msg #830

Stand By for Briefing


Just to be clear, I'm fine with torching the bodies.  Just providing Saul's perspective there.
Carissa's post will be up in a bit.  It's chow time at the firehouse!
Nashoba 'Nash' Carterby
Mahatatain, 13 posts
SSgt. ASDF
Park Ranger
Thu 1 Aug 2019
at 23:39
  • msg #831

Stand By for Briefing

Rae, do Watkins, Skillins and Kabua have portraits?

Ta,

Andy
Good Ol' Rae
GM, 434 posts
Tour Guide
Arbiter
Fri 2 Aug 2019
at 00:33
  • msg #832

Stand By for Briefing

In reply to Nashoba 'Nash' Carterby (msg # 831):

Not at present. Best I can do at the moment is the basic descriptions in their character bios.

-
Good Ol' Rae
GM, 435 posts
Tour Guide
Arbiter
Fri 2 Aug 2019
at 01:41
  • msg #833

Stand By for Briefing


There's only one horse in the trailer at present- Abbie's- but there's room for another in case y'all acquire another during your travels.

Also, y'all will need to decide which vehicle to keep- the Suburban or the F350- and which to send back with Anderson & Rios (remember, she'll be leaving as well, since it's not really safe to travel alone these days; either y'all can task her or she'll volunteer).

-
Carissa Noble
keys138, 101 posts
Country girl can survive
Jill of all trades
Fri 2 Aug 2019
at 02:40
  • msg #834

Stand By for Briefing

Doh!
Edited!
Nashoba 'Nash' Carterby
Mahatatain, 14 posts
SSgt. ASDF
Park Ranger
Fri 2 Aug 2019
at 08:44
  • msg #835

Stand By for Briefing

In reply to Good Ol' Rae (msg # 832):

No worries. Thanks.
Lauren Cao
Dave Ross, 344 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 2 Aug 2019
at 11:55
  • msg #836

Re: Stand By for Briefing

Good Ol' Rae:
Also, y'all will need to decide which vehicle to keep- the Suburban or the F350- and which to send back with Anderson & Rios (remember, she'll be leaving as well, since it's not really safe to travel alone these days; either y'all can task her or she'll volunteer).

-

The F350 is the AR DOT truck that the new guys arrived in, yes? That being the case provided the Suburban can tow the horse box I think it’s a no brainer that we keep the Suburban - a police vehicle is far more suited to the profile of our mission. For the same reason I think it would be better if Rios volunteered - if Cao was going to task anyone it would be Kabua - he’s wounded and we already discussed the desireability of having an accredited LEO on the team.

Re the prison camp, no problem but note unless there are strong player objections Lauren is not going to want to drive right into Jerome in broad daylight - she’s once bitten twice shy after what happened in Grady. So I don’t think we should go straight down the 165. There looks like a back road in along the 283 leading on to Bayou Road that we can use as a way to try a covert recce (I know I’m getting ahead of myself but I just wanted to get it out there that I don’t want to just drive in to town as normal).
Nashoba 'Nash' Carterby
Mahatatain, 15 posts
SSgt. ASDF
Park Ranger
Fri 2 Aug 2019
at 13:12
  • msg #837

Re: Stand By for Briefing

In reply to Lauren Cao (msg # 836):

I agree regarding Jerome. I think that the big constraint in the area are the bayous so approaching Jerome from the east sounds like a good idea to me. We could leave the vehicles on the eastern side of Big Bayou where the 144 crosses it and then send a recce team forward from there. It's about 3km away from Jerome and the 144 bridge over the bayou there could serve as a defensive choke point if there is something in Jerome that we can't handle.

What do we know about the POW camp at Jerome though? There doesn't appear to be much there in Jerome - just some kind of mid sized industrial facility, a few houses, a church and some railway tracks. I presume that between us we know where it is located and how many prisoners it should hold?

Ta,

Andy
Lauren Cao
Dave Ross, 345 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 2 Aug 2019
at 15:18
  • msg #838

Re: Stand By for Briefing

In reply to Nashoba 'Nash' Carterby (msg # 837):

Yeah according to Wikipedia the population of Jerome under normal (I.e. non war conditions) fluctuates between 35 - 46 people.

Re a recce, my concern with approaching from the east is that the ground appears to be largely open fields, whereas the West has several clumps of trees that can provide cover (google maps is best viewed as satellite rather than map).
Nashoba 'Nash' Carterby
Mahatatain, 16 posts
SSgt. ASDF
Park Ranger
Fri 2 Aug 2019
at 15:24
  • msg #839

Re: Stand By for Briefing

In reply to Lauren Cao (msg # 838):

Understood. I was thinking of a night time recce from the east.

The issue I see with approaching from the west is that you will get tangled up in the Bartholomew Bayou. My presumption is that if it's marked on the map it is potentially going to be an issue for vehicles to cross.
Lauren Cao
Dave Ross, 346 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 2 Aug 2019
at 15:54
  • msg #840

Re: Stand By for Briefing

Nashoba 'Nash' Carterby:
In reply to Lauren Cao (msg # 838):

Understood. I was thinking of a night time recce from the east.

The issue I see with approaching from the west is that you will get tangled up in the Bartholomew Bayou. My presumption is that if it's marked on the map it is potentially going to be an issue for vehicles to cross.

True that. We could maybe take the 165 to just south of the marker for 980 (vicinity of Morning Star Church) then head down the 62 - 92 - 283.

Or we could use a drone I suppose...
Nashoba 'Nash' Carterby
Mahatatain, 17 posts
SSgt. ASDF
Park Ranger
Fri 2 Aug 2019
at 16:14
  • msg #841

Re: Stand By for Briefing

In reply to Lauren Cao (msg # 840):

A drone may be the best initial recce option regardless of the route.
Lauren Cao
Dave Ross, 348 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 2 Aug 2019
at 18:28
  • msg #842

Re: Stand By for Briefing

Sorry, I didn't set out to write a novel but I had a lot to cover
Scott Guillory
Tegyrius, 245 posts
political troubleshooter
medium speed, some drag
Sat 3 Aug 2019
at 00:21
  • msg #843

Re: Stand By for Briefing

Lauren Cao:
The F350 is the AR DOT truck that the new guys arrived in, yes? That being the case provided the Suburban can tow the horse box I think it’s a no brainer that we keep the Suburban - a police vehicle is far more suited to the profile of our mission. For the same reason I think it would be better if Rios volunteered - if Cao was going to task anyone it would be Kabua - he’s wounded and we already discussed the desireability of having an accredited LEO on the team.


Agree.

Also, the Suburban is armored in Kevlar, while the F-350 is armored in testosterone.
This message was last edited by the player at 00:22, Sat 03 Aug 2019.
Saul Noble
keys138, 206 posts
Not that old a man
Voice of experience
Sat 3 Aug 2019
at 01:26
  • msg #844

Re: Stand By for Briefing

In reply to Scott Guillory (msg # 843):

Does the 350 have a set of metal testicles hanging from the tow hitch?  Do you need more protection than that?
Scott Guillory
Tegyrius, 246 posts
political troubleshooter
medium speed, some drag
Sat 3 Aug 2019
at 02:33
  • msg #845

Re: Stand By for Briefing

It would help if it also had tinted plastic window shades so you can tap your cigarette ash out the window without getting rained on.  Oh, and a Confederate flag front license plate.

Don't think I won't send your guys a set of bumper nuts to hang right on the back of Unit 2102.  I already did it to a buddy who was running a Stryker platoon in Iraq back in the day...
Nashoba 'Nash' Carterby
Mahatatain, 19 posts
SSgt. ASDF
Park Ranger
Sun 4 Aug 2019
at 07:02
  • msg #846

Re: You're On!

Nashoba 'Nash' Carterby:
Rae - Something that occurred to me. How big is the ASDF? Would Nash and/or Abbie know some members of the Sierra team already and would some of the existing members already know them?

Rae - I think that this question was missed and we need to resolve it ASAP before everyone meets IC.



Additionally Abbie and Nash have the following ammo to add to the stores:

420x 5.56mmN loose rounds
300x 7.62mmN loose rounds

Ta,

Andy
Good Ol' Rae
GM, 440 posts
Tour Guide
Arbiter
Sun 4 Aug 2019
at 16:13
  • msg #847

Re: You're On!


A few thousand, statewide, spread all over. I'll leave it up to y'all whether you already know/know of one another or not.

-
Lauren Cao
Dave Ross, 351 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 4 Aug 2019
at 16:14
  • msg #848

Re: You're On!

We’ve been discussing what to do with these bodies IC and OOC for a week now. If it will help us move on past what seems to be becoming a roadblock I’m fine with burial.
Nashoba 'Nash' Carterby
Mahatatain, 20 posts
SSgt. ASDF
Park Ranger
Sun 4 Aug 2019
at 19:02
  • msg #849

Re: You're On!

In reply to Good Ol' Rae (msg # 847):

Thanks.

Abbie and Nash already know each other a little from prior service in 10th Mountain. Anyone else fancy having some shared knowledge of each other from the ASDF?

Ta,

Andy
Saul Noble
keys138, 207 posts
Not that old a man
Voice of experience
Sun 4 Aug 2019
at 19:15
  • msg #850

Re: You're On!

Saul and Carissa are pretty new to the ASDF, pulled in for the trip south so they’re probably out
Good Ol' Rae
GM, 441 posts
Tour Guide
Arbiter
Sun 4 Aug 2019
at 19:16
  • msg #851

Re: You're On!

Lauren Cao:
We’ve been discussing what to do with these bodies IC and OOC for a week now. If it will help us move on past what seems to be becoming a roadblock I’m fine with burial.


It was not my intent to belabor this situation to the point of player annoyance/frustration. I don't mean to be pedantic, but I would like to explain my motives to everyone here before we move on.

I try to run a realistic and engaging game. Sometimes I succeed and sometimes I don't, but the desire, intent, and effort are all there.

Several of you told me you wanted to do some RP'ing before leaving McGehee and this scenario has been my attempt to facilitate that. This whole "what to do with the bad guy bodies" is essentially a PR/civil affairs/problem-solving scenario.

It takes a very hot, very long-burning fire to render human remains to ash. If I understand correctly, the primary rationale of those in favor of cremation is to make sure that no recognizable remains- even just bones- are left behind to become some sort of rallying point for any voodoo die-hards. I totally get that.

The problem that has to be overcome in order to do the job right is to get enough fuel.  Although there are similarities between a field cremation and a large bonfire, it's not quite the same thing. Unless one uses a purpose-built furnace of some sort, field cremation requires a pyre that will burn for many hours, days even. AFAIK, McGehee doesn't have the facilities and, even if they did, they don't have the fuel (natural gas?) to operate them. I shouldn't have assumed that this was common knowledge.

Many of you have told me how important it is for your PCs to have agency, and I get it. I think NPCs should too; I believe that they should be more than just ciphers. Paddock is going to cooperate, but she doesn't have to like it.

I don't know if this is an issue at present, but I don't want anyone to think that IG consequences to PC actions is a form of judgment, like I'm personally punishing players for their choices. I'm not. Undesirable consequences are just part of life, and I believe that RPG's should reflect that. It's never personal with me, so please don't ever take it that way.

So, I'm fine with moving on. I just wanted you guys to understand my GM'ing philosophy and decisions a bit. Hopefully, you can be cool with them.

-
This message was last edited by the GM at 19:29, Sun 04 Aug 2019.
Lauren Cao
Dave Ross, 352 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 4 Aug 2019
at 20:01
  • msg #852

Re: You're On!

Good Ol' Rae:
So, I'm fine with moving on. I just wanted you guys to understand my GM'ing philosophy and decisions a bit. Hopefully, you can be cool with them.

No issues here, it's all good, Lauren's opinions are purely an IC reflection of how she feels. Paddock riled her by not coming with her and Rios when they (Cao and Rios) put themselves in harm's way while Carissa was stalking Chloe and the current conversation, mixed with fatigue and stress, has exacerbated those tensions.

From an OOC perspective I was just trying to offer a way to break what seemed to be turning into a bit of an impasse inasmuch as it felt (to me at least) like it was becoming a cycle of exchanges between the PC's and Paddock which didn't appear to be getting any closer to a resolution and seemed to be leaving Nash in particular sitting on the sidelines while the conversation went back and forwards.

I also was unaware that it was a major logistical problem. I thought in a worst case scenario it would require splashing 20 litres of gasoline over the corpses then striking a match. Maybe I was taken in by how straightforward it looks in TV / film (Darth Vader, Jorah Mormont, etc) and I didn't particularly want to do a google search on the subject - like most T2K players, my google search history is probably bad enough as it is.
Lauren Cao
Dave Ross, 353 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 4 Aug 2019
at 20:04
  • msg #853

Re: You're On!

In reply to Nashoba 'Nash' Carterby (msg # 849):

Neither Lauren (active duty USAF) or Mike (Little Rock paramedic) have any particularly strong ties to the ASDF so they're probably out as well. I don't think any of the current PC's have a strong ASDF background. Your best bet is maybe Skillins or Kabua (both NPC).
Nashoba 'Nash' Carterby
Mahatatain, 21 posts
SSgt. ASDF
Park Ranger
Sun 4 Aug 2019
at 21:17
  • msg #854

Re: You're On!

Lauren Cao:
Neither Lauren (active duty USAF) or Mike (Little Rock paramedic) have any particularly strong ties to the ASDF so they're probably out as well. I don't think any of the current PC's have a strong ASDF background. Your best bet is maybe Skillins or Kabua (both NPC).

Thanks for the info.

Rae - based on this I'll leave it up to you to decide on whether Skillins or Kabua know Abbie or Nash vaguely. Based on their ages if they do know each other vaguely then it's likely to be purely from the ASDF and not very well.

Ta,

Andy

EDIT - prior to the war Nash was a Park Ranger at the Ouachita National Forest. That's unlikely to prompt a connection with another character but I thought I'd mention it, just in case.
This message was last edited by the player at 21:19, Sun 04 Aug 2019.
Good Ol' Rae
GM, 443 posts
Tour Guide
Arbiter
Sun 4 Aug 2019
at 22:19
  • msg #855

Re: You're On!

Lauren Cao:
I also was unaware that it was a major logistical problem. I thought in a worst case scenario it would require splashing 20 litres of gasoline over the corpses then striking a match. Maybe I was taken in by how straightforward it looks in TV / film (Darth Vader, Jorah Mormont, etc) and I didn't particularly want to do a google search on the subject - like most T2K players, my google search history is probably bad enough as it is.


Ha ha. Don't I know it!

I learned this particularly grim bit of esoterica in a couple of true crime documentaries that I've seen. I may have gone overboard in trying to be overly realistic with this scenario, when theatricality might have served the story better.

I am fine with hand-waving the rest of the process to completion if y'all would like to focus on something else.

@All: Is there anything else you'd like to do in McGehee before hitting the road again?

-
Lauren Cao
Dave Ross, 354 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 4 Aug 2019
at 22:32
  • msg #856

Re: You're On!

In reply to Good Ol' Rae (msg # 855):

We need to plan how we’re going to approach Jerome (literally) before we leave McGehee. Per conversation upthread, both myself and Andy would prefer not to drive straight in to town (such as it is).
Nashoba 'Nash' Carterby
Mahatatain, 22 posts
SSgt. ASDF
Park Ranger
Sun 4 Aug 2019
at 22:40
  • msg #857

Re: Stand By for Briefing

Nashoba 'Nash' Carterby:
What do we know about the POW camp at Jerome though? There doesn't appear to be much there in Jerome - just some kind of mid sized industrial facility, a few houses, a church and some railway tracks. I presume that between us we know where it is located and how many prisoners it should hold?

Rae, I asked the questions above a while ago but forgot to flag them to you. Please can you tell what we know about the POW camp prior to any recon?

Ta,

Andy
Lauren Cao
Dave Ross, 355 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 4 Aug 2019
at 22:45
  • msg #858

Re: Stand By for Briefing

I had some questions as well - am on my phone so can’t easily copy and paste but msg 828 refers. Basically in addition to what Andy is asking, what nationality / nationalities are the prisoners and what’s the quality / quantity of the guard force.
Nashoba 'Nash' Carterby
Mahatatain, 23 posts
SSgt. ASDF
Park Ranger
Sun 4 Aug 2019
at 22:53
  • msg #859

Re: You're On!

Lauren Cao:
Also, @Rae, what - if anything - do we know about this POW camp? Do we know how many prisoners, what nationalities (Chinese, Russian, Mexican, etc?), how many guards, where the guards are drawn from (regular Army, ASDF, civilian auxiliaries, etc)? I'm presuming that even if we didn't know before we set off that HQ in Little Rock would have given a basic briefing to the new guys so they could pass it on rather than simply sending us to check it out without some sort of idea of what to expect.

This is the post that Dave is referring to.

Ta,

Andy
Good Ol' Rae
GM, 444 posts
Tour Guide
Arbiter
Sun 4 Aug 2019
at 23:09
  • msg #860

Re: You're On!


Roger that. I was holding back intentionally (see OOC #829), waiting until all other RP'ing considerations in McGehee were out of the way to intro the POW camp. As noted, we then got a bit hung up on the post-battle cleanup. Rest assured, I was/am not going to spring it on you while you are in transit- it's just that I'd rather not have too many pots on the stove at once, if you know what I mean.

Are y'all ready to prep for the next leg of your journey (i.e. begin discussing how to approach Jerome IC), or is there anything else you would like to wrap up in McGehee?

-
Saul Noble
keys138, 208 posts
Not that old a man
Voice of experience
Sun 4 Aug 2019
at 23:15
  • msg #861

Re: You're On!

Happy to move on!
Lauren Cao
Dave Ross, 356 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 5 Aug 2019
at 07:19
  • msg #862

Re: You're On!

Saul Noble:
Happy to move on!

+ 1
Scott Guillory
Tegyrius, 247 posts
political troubleshooter
medium speed, some drag
Wed 7 Aug 2019
at 01:21
  • msg #863

Re: You're On!

Yep, I think it's time to turn to the next chapter.
Nashoba 'Nash' Carterby
Mahatatain, 24 posts
SSgt. ASDF
Park Ranger
Thu 8 Aug 2019
at 09:38
  • msg #864

Re: You're On!

FYI, I'm now on holiday for the next 10 days but it's in the UK and with internet access so I hopefully will be able to post as normal but there might be some delays.

Ta,

Andy
Good Ol' Rae
GM, 445 posts
Tour Guide
Arbiter
Thu 8 Aug 2019
at 19:32
  • msg #865

Re: You're On!


Keys and Teg are also going to be AFK for the next fortnight or so, so the game is officially on pause. This is also my first week back in the classroom with students, which means I'm pretty fried by the time I get home. I've also got some other RL stuff going on at the moment which is further draining my time and energy reserves, so the timing of this pause is relatively propitious.

-
Nashoba 'Nash' Carterby
Mahatatain, 25 posts
SSgt. ASDF
Park Ranger
Mon 12 Aug 2019
at 21:20
  • msg #866

Re: You're On!

Rae, just to sort out some admin:

 - Have Anderson and Rios now left in the AR DOT truck that Abbie and Nash arrived in and is the horse box now being pulled by the Suburban?
 - Also you talked about Anderson passing over his heavy weapons to the Sierra team. Do you want to give us a breakdown of them and their ammo counts to add to the stores?
 - Lastly is the "China Grove" POW Camp marker on the map in the exact location of the POW Camp or the general area?

Dave - also which vehicle(s) do you want Nash and Abbie to travel in?

Ta,

Andy
Lauren Cao
Dave Ross, 357 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 12 Aug 2019
at 21:52
  • msg #867

Re: You're On!

I hadn’t really given it much thought. Previous plan was as follows

Scott Guillory:
Point Vehicle - Bourbon Street

Driver: Rios
Front Passenger: Guillory
Rear Passengers (3): Carswell, S. Noble; center seat open

Slack Vehicle - Razorback

Driver: Skillins
Front Passenger: Cao
Gunner: Anderson
Rear Passenger: Kabua

Tail Vehicle - Ace Hardware

Driver: Watkins
Passengers (s): Murray, C. Noble
Load Bed Bench: open

Part of the logic behind that - in particular with regard to the lead vehicle - was connected to player agency by giving every player a seat in that vehicle so that they had a chance to participate in any ‘important’ conversations.

That being the case - and presuming that a) the Suburban is indeed towing the horse box and b)  either Carterby or Clark can take the driver’s slot - I’d suggest the following

Point Vehicle - Bourbon Street

Driver: Carterby or Clark
Front Passenger: Guillory
Rear Passengers (3): Carswell, S. Noble; whichever of Carterby or Clark isn’t driving

But if five people with equipment and weapons is going to be cramped someone can move to the JLTV, which is going to have a spare seat.

Slack Vehicle - Razorback

Driver: Skillins
Front Passenger: Cao
Gunner: Kabua
Rear Passenger: open

That presumes that Kabua is fit enough to stand in the machine gunner’s position (for the benefit of the new guys he was wounded in the last engagement). If he’s not then I don’t see any alternative other than whichever of Carterby or Clark isn’t driving the Suburban to take that position.

Tail Vehicle - Ace Hardware

Driver: Watkins
Passengers (s): Murray, C. Noble
Load Bed Bench: open
Nashoba 'Nash' Carterby
Mahatatain, 26 posts
SSgt. ASDF
Park Ranger
Mon 12 Aug 2019
at 22:02
  • msg #868

Re: You're On!

In reply to Lauren Cao (msg # 867):

I'm fine for Clark to drive and Nash to float as needed between the two vehicles.
Nashoba 'Nash' Carterby
Mahatatain, 27 posts
SSgt. ASDF
Park Ranger
Mon 12 Aug 2019
at 22:02
  • msg #869

Re: You're On!

Nashoba 'Nash' Carterby:
Rae, just to sort out some admin:

 - Have Anderson and Rios now left in the AR DOT truck that Abbie and Nash arrived in and is the horse box now being pulled by the Suburban?
 - Also you talked about Anderson passing over his heavy weapons to the Sierra team. Do you want to give us a breakdown of them and their ammo counts to add to the stores?
 - Lastly is the "China Grove" POW Camp marker on the map in the exact location of the POW Camp or the general area?

Rae, just to add another question:

 - Is Rios leaving her sniper rifle with the team as well?

Ta,

Andy
Abernathy 'Abbie' Clark
player, 13 posts
Corporal - ASG
Heffe
Mon 12 Aug 2019
at 23:29
  • msg #870

Re: You're On!

Abbie's fine to act as driver for Bourbon Street. One thing to note though is that he's geared for a scouting role (tracking and archery), so someone may need to take over for him if his skillset is needed outside the vehicle. Same if he's on horseback.
Good Ol' Rae
GM, 448 posts
Tour Guide
Arbiter
Tue 13 Aug 2019
at 01:16
  • msg #871

Re: You're On!

Nashoba 'Nash' Carterby:
- Have Anderson and Rios now left in the AR DOT truck that Abbie and Nash arrived in and is the horse box now being pulled by the Suburban?
 - Also you talked about Anderson passing over his heavy weapons to the Sierra team. Do you want to give us a breakdown of them and their ammo counts to add to the stores?
 - Lastly is the "China Grove" POW Camp marker on the map in the exact location of the POW Camp or the general area?


Not yet. I thought some players might want to handle goodbyes IC. If not, that's fine. Once they leave, there won't be any RETCONs, though.

Anderson's personal ammo load is as follows:

40x46mm grenade [HE] x4                  0.8 kg
  40x46mm grenade [HEDP] x4                0.8 kg
  40x46mm grenade [APER] x2                0.4 kg
Bandolier                                  0.5 kg
  40x46mm grenade [HE] x4                  0.8 kg
  40x46mm grenade [HEDP] x4                0.8 kg
  40x46mm grenade [APER] x2                0.4 kg
Bandolier                                  0.5 kg
  40x46mm grenade [HE] x4                  0.8 kg
  40x46mm grenade [HEDP] x4                0.8 kg
  40x46mm grenade [APER] x2                0.4 kg

Since he's swapping his M249 with Kabua for the latter's M4 carbine, I'm going to add the following belted 5.56mm ammo to Kabua's personal loadout, so please don't add it to company stores.

MLBE belted ammo carrier, large            0.3 kg
  45-rounds belted 5.56mmN                 0.7 kg
MLBE belted ammo carrier, large            0.3 kg
  100-rounds belted 5.56mmN                1.4 kg
MLBE belted ammo carrier, large            0.3 kg
  100-rounds belted 5.56mmN                1.4 kg

Re the camp location, I've moved the marker to the site of the camp. If you zoom in on the site, you can see where the old internment camp building foundations were located.

Re Rios' weaponry, she's taking it all back with her.

@All: Something to think about is whether you want Bourbon Street to continue on as point vehicle, being as it will be towing a horse trailer. This will limit the SUV's speed and maneuverability. I'm not saying you can't, but it's something to consider.

Also, I moved the campaign map to the first post in the intel thread, beneath the Welcome to Arkansas sign.

-
This message was last edited by the GM at 01:17, Tue 13 Aug 2019.
Lauren Cao
Dave Ross, 358 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 13 Aug 2019
at 07:29
  • msg #872

Re: You're On!

Good Ol' Rae:
Nashoba 'Nash' Carterby:
- Have Anderson and Rios now left in the AR DOT truck that Abbie and Nash arrived in and is the horse box now being pulled by the Suburban?
 - Also you talked about Anderson passing over his heavy weapons to the Sierra team. Do you want to give us a breakdown of them and their ammo counts to add to the stores?
 - Lastly is the "China Grove" POW Camp marker on the map in the exact location of the POW Camp or the general area?


Not yet. I thought some players might want to handle goodbyes IC. If not, that's fine. Once they leave, there won't be any RETCONs, though.

I'm fine with handling that offscreen. Re the point about retcons, can you confirm that Kabua is fully fit before anything is done that can't be undone?

Lauren Cao:
That presumes that Kabua is fit enough to stand in the machine gunner’s position (for the benefit of the new guys he was wounded in the last engagement). If he’s not then I don’t see any alternative other than whichever of Carterby or Clark isn’t driving the Suburban to take that position.




Good Ol' Rae:
@All: Something to think about is whether you want Bourbon Street to continue on as point vehicle, being as it will be towing a horse trailer. This will limit the SUV's speed and maneuverability. I'm not saying you can't, but it's something to consider.

Given that the mission is operating under State Government auspices, I think the Suburban has to be lead vehicle (literally and metaphorically) whenever possible. In my opinion putting the JLTV on point sends a different message, i.e. that StateGov is tiptoeing in behind the military after they (the military) have ensured its safe, which is an entirely different image to the one we want to present. The only exception should be when we're moving into a situation with a reasonable expectation that we may encounter trouble, e.g. approaching an enemy POW camp that has gone 'dark'.

That said, I take your point about reduced speed etc but I don't see an alternative. Ace Hardware is already towing a trailer, and the same arguments that apply to the Suburban also apply to the JLTV if it (the JLTV) tows the trailer. So I think we're just going to have to make do as best we can..


Nashoba 'Nash' Carterby:
In reply to Lauren Cao (msg # 867):

I'm fine for Clark to drive and Nash to float as needed between the two vehicles.

I think it would be better to choose a vehicle rather than float. That way there's less chance of anyone losing track of which vehicle you're in should it become pertinent. If you need to make a short term swap for whatever reason on an ad hoc basis we can handle that as and when it comes up (maybe best if we find out from are how fit Kabua is before you make a final decision?)


Abernathy 'Abbie' Clark:
Abbie's fine to act as driver for Bourbon Street. One thing to note though is that he's geared for a scouting role (tracking and archery), so someone may need to take over for him if his skillset is needed outside the vehicle. Same if he's on horseback

Thinking about this, I can have Carswell take over as driver. As some people here know I'm usually pretty bleh about driving unless I've genned up a PC with that intention from the outset but on this occasion he's not doing much else and it might help me reconnect with my muse for the character, which has gone completely AWOL.
Nashoba 'Nash' Carterby
Mahatatain, 28 posts
SSgt. ASDF
Park Ranger
Tue 13 Aug 2019
at 22:17
  • msg #873

Re: You're On!

Dave - your point about vehicle assignments makes sense. Let's confirm the condition of Kabua first (as you suggested) before deciding on which vehicle Nash is in.



Good Ol' Rae:
Re the camp location, I've moved the marker to the site of the camp. If you zoom in on the site, you can see where the old internment camp building foundations were located.

From looking at the map are the foundations the strange lines in the field? Presuming that they are that means that we don't have a map of the camp (which makes sense), just a location on an old map.

Everyone - I think that we need to fly a drone of the area to get a better idea of the layout before deciding where to approach from. Personally I think that we still set up east of Jerome to avoid the complicated waterways but I'm happy to go with the consensus. Clearly though we need more information on the layout of the camp and the level of occupation of Jerome.

Rae - prior to Hurricane Gary do we know if the village of Jerome was occupied at all? Is the population of 40 for Jerome current or historical?

Ta,

Andy
Lauren Cao
Dave Ross, 359 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 13 Aug 2019
at 22:26
  • msg #874

Re: You're On!

Nashoba 'Nash' Carterby:
Rae - prior to Hurricane Gary do we know if the village of Jerome was occupied at all? Is the population of 40 for Jerome current or historical?

To add to that, what can the people of McGehee tell us about Jerome? Do they know anything about the hamlet and / or the POW camp and if they do what will they tell us given we just ignored their Police Chief's wishes?

(I think we discussed a while ago making it standard procedure to ask the people of the town that we're in if they know anything about the next town we're headed to, I think after we went through the town where we thought that the police chief was dodgy).
This message was last edited by the player at 22:27, Tue 13 Aug 2019.
Good Ol' Rae
GM, 449 posts
Tour Guide
Arbiter
Tue 13 Aug 2019
at 23:16
  • msg #875

Re: You're On!


Kabua will be OK to act as A gunner for Razorback.

I'm interpreting the strange lines in the field as being the foundations of the old camp buildings. The new camp is built on the site.

The population given for Jerome is as of the last census. It was inhabited when last the state had word from the camp.

Y'all can certainly ask the locals in McGehee about Jerome.

Andy and I were discussing adding the ADOT truck to the Sierra convoy (to tow the horse trailer) to make it a quartet of vehicles. I am open to the idea, but it means buying or requisitioning a working vehicle for Anderson and Rios, and it means at another character (PR or NPC) pulling driving duty. It will also need to be accounted for when calculating fuel consumption. It's also an additional vehicle to be "babysat"/secured when the team is conducting dismounted ops. I'm going to leave this decision up to the group, so let me know what y'all decide.

-
This message was last edited by the GM at 23:18, Tue 13 Aug 2019.
Lauren Cao
Dave Ross, 360 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 14 Aug 2019
at 18:27
  • msg #876

Re: You're On!

Good Ol' Rae:
Andy and I were discussing adding the ADOT truck to the Sierra convoy (to tow the horse trailer) to make it a quartet of vehicles. I am open to the idea, but it means buying or requisitioning a working vehicle for Anderson and Rios, and it means at another character (PR or NPC) pulling driving duty. It will also need to be accounted for when calculating fuel consumption. It's also an additional vehicle to be "babysat"/secured when the team is conducting dismounted ops. I'm going to leave this decision up to the group, so let me know what y'all decide.

I realise that having the Suburban towing the horse box isn't an optimal use of resources but my vote would be to stick with just three vehicles, primarily for the various logistical reasons Rae mentions.
Lauren Cao
Dave Ross, 362 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 14 Aug 2019
at 21:17
  • msg #877

Re: You're On!

OK, I’m not sure who’s here at the moment and whose not but I’ve tried to give those that are here a starting point while taking into account those who aren’t. Note I’ve intentionally not mentioned any timings, mainly because I don’t know what time of day it is but I’m assuming it’s fairly late on in the afternoon given everything that’s taken place during this game day so I’m presuming that a) Anderson and Rios won’t be wanting to travel at night and b) the team could all use a good night’s sleep (nd make sure that McGehee has a (relatively) quiet night so notwithstanding the possible advantages of a night time recce it will be better to wait until the next morning before we make a move. If you all think differently that’s fine though.
Nashoba 'Nash' Carterby
Mahatatain, 30 posts
SSgt. ASDF
Park Ranger
Mon 19 Aug 2019
at 11:19
  • msg #878

Re: You're On!

Good Ol' Rae:
Keys and Teg are also going to be AFK for the next fortnight or so, so the game is officially on pause. This is also my first week back in the classroom with students, which means I'm pretty fried by the time I get home. I've also got some other RL stuff going on at the moment which is further draining my time and energy reserves, so the timing of this pause is relatively propitious.

-

Rae,

I'm happy to continue posting IC but I thought that we were on a pause for the moment and just discussing things in the OOC? I just want to avoid leaving a couple of the original players out of the game for a lot of IC posts.

Ta,

Andy.
Lauren Cao
Dave Ross, 363 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 19 Aug 2019
at 11:28
  • msg #879

Re: You're On!

I’m away now until Thursday (probably Friday before I will be posting again)
Good Ol' Rae
GM, 451 posts
Tour Guide
Arbiter
Thu 22 Aug 2019
at 19:33
  • msg #880

They Say it's Your Birthday...


Happy Birthday, Keys!

-
Lauren Cao
Dave Ross, 364 posts
Captain, USAF, 31PX
Millenial Falcon
Thu 22 Aug 2019
at 19:57
  • msg #881

They Say it's Your Birthday...

It was my other half's yesterday.

In other news, I'm just back from London. I flew into Southend Airport. (At this point, Andy is going to say, Southend? WTF? 'Cos that's what everyone else has said when I told them I was flying to Southend)

However, I digress...

On arriving at Southend on Monday as we were taxiing to arrivals I saw an Avro Vulcan sitting on the ground. Now, I have no idea whether its airworthy or not, but still it's a Vulcan, so that's a pretty big deal.

https://i.imgur.com/hRcQZpz.jpg

But...there's more...

As we're sitting waiting for the door to close today the Captain announces that if we look out of the left hand window we'll see something special landing. I was on the right hand side aisle seat so I was kind of able to look out of the left hand window (it was an Embraer 145 so config is just 1-2) just in time to see the Royal Air Force Battle of Britain Memorial Flight Lancaster coming in to land (didn't have time to take any photos this time - turns out it's flying at the Clacton Airshow tomorrow    http://clactonairshow.com)

Edit - Happy birthday man!

Edit 2. The Vulcan is being restored

https://avrovulcan.com
This message was last edited by the player at 20:13, Thu 22 Aug 2019.
Nashoba 'Nash' Carterby
Mahatatain, 32 posts
SSgt. ASDF
Park Ranger
Fri 23 Aug 2019
at 00:06
  • msg #882

They Say it's Your Birthday...

In reply to Lauren Cao (msg # 881):

Nice.

I won't go on about Southend as long as you don't give me grief about once flying to Glasgow Prestwick airport to go on a stag do in Glasgow. We had no idea just how far away it was from Glasgow......
Lauren Cao
Dave Ross, 366 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 23 Aug 2019
at 07:09
  • msg #883

They Say it's Your Birthday...

In reply to Nashoba 'Nash' Carterby (msg # 882):

Best one I remember was when Ryanair were advertising flights to Copenhagen (Denmark), and the airport they were flying into was Malmo (Sweden). IIRC the Advertising Standards Agency pulled the plug on that one after complaints (in their defence, it's only about an hour away across a bridge).
Nashoba 'Nash' Carterby
Mahatatain, 33 posts
SSgt. ASDF
Park Ranger
Fri 23 Aug 2019
at 10:46
  • msg #884

They Say it's Your Birthday...

In reply to Lauren Cao (msg # 883):

I have colleagues in the Copenhagen office who live across that bridge in Sweden. It's quite a regular commute.
Lauren Cao
Dave Ross, 367 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 23 Aug 2019
at 11:47
  • msg #885

They Say it's Your Birthday...

In reply to Nashoba 'Nash' Carterby (msg # 884):

Free movement between two European nations? That’s a brilliant idea, I hope it catches on.

Oh, wait....
Nashoba 'Nash' Carterby
Mahatatain, 34 posts
SSgt. ASDF
Park Ranger
Fri 23 Aug 2019
at 12:25
  • msg #886

They Say it's Your Birthday...

In reply to Lauren Cao (msg # 885):

LOL
Saul Noble
keys138, 210 posts
Not that old a man
Voice of experience
Sat 24 Aug 2019
at 14:57
  • msg #887

They Say it's Your Birthday...

Thanks for the birthday wishes!
I’m back and getting caught up.  Hopefully I’ll get a post up this afternoon.
Lauren Cao
Dave Ross, 368 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 24 Aug 2019
at 15:23
  • msg #888

They Say it's Your Birthday...

In reply to Saul Noble (msg # 887):

Sorry if it looks like a lot of stuff has been dumped on Saul. He's probably the only one that has any cred with the locals...
Saul Noble
keys138, 211 posts
Not that old a man
Voice of experience
Sat 24 Aug 2019
at 15:38
  • msg #889

They Say it's Your Birthday...

No worries!
That’s what I designed him for!
Good Ol' Rae
GM, 452 posts
Tour Guide
Arbiter
Sun 25 Aug 2019
at 20:03
  • msg #890

They Say it's Your Birthday...


Only Dave has weighed in on the vehicle situation. I'd like to hear from the rest of you before the party leaves McGehee. Do you want to add a vehicle to the convoy (specifically to tow the horse trailer), or are you fine with the original three and the Suburban acting as the tow vehicle. Dave voted for option 2.

-
Nashoba 'Nash' Carterby
Mahatatain, 35 posts
SSgt. ASDF
Park Ranger
Sun 25 Aug 2019
at 23:10
  • msg #891

They Say it's Your Birthday...

In reply to Good Ol' Rae (msg # 890):

I'm happy either way to be honest regarding the vehicles.

This may be a dumb idea but could we link the horsebox and the M1082 Trailer together so that Ace Hardware was pulling the horsebox with the trailer attached to it? That probably breaches a load of regulations and is possibly a stupid idea but I wondered if it was possible?
Nashoba 'Nash' Carterby
Mahatatain, 36 posts
SSgt. ASDF
Park Ranger
Sun 25 Aug 2019
at 23:17
  • msg #892

They Say it's Your Birthday...

Good Ol' Rae:
Similarly, there's no joy when it comes to finding body armor in the town for Carterby. Anderson, clearly feeling some degree of personal guilt regarding the potential fallout of his unexpected departure, hands over his ballistic helmet to Carterby with a half-hearted joke about needing a receipt for the government property

Rae, sorry to be a pain but it's Clark who needs a helmet not Carterby.

Good Ol' Rae:
Paddock says that citizens from Jerome visit McGehee from time to time, most often to visit the monthly swap-meet, where folks from McGehee and several outlying hamlets gather to barter goods and services. She says they are neighborly, hardworking folks, who, despite the odd complaint, have largely made the best of a difficult situation (i.e. having a POW camp plopped in their backyard). The last swap meet was held a week or so before the big storm. The next one is coming up the week after next.

Rae, there is an obvious question here that someone would have asked Paddock - can she give us any names of the neighbourly, hardworking folks who come to the swap meet and does she know if any of them are living in outlying hamlets or farms and where those farms might be?

My thought is that we could potentially visit a friendly neighbour who may have more up to date intel on the POW camp situation.

Ta,

Andy
Good Ol' Rae
GM, 454 posts
Tour Guide
Arbiter
Mon 26 Aug 2019
at 00:29
  • msg #893

Re: They Say it's Your Birthday...


Re towing the horse trailer, even if it is possible to hitch it to the cargo trailer, it seems like a pretty unsafe jury rig to me. It would also cut down significantly on Ace Hardware's maneuverability.

Nashoba 'Nash' Carterby:
Rae, sorry to be a pain but it's Clark who needs a helmet not Carterby.


No pain. I appreciate the catch. Name mix-up is corrected.

Nashoba 'Nash' Carterby:
Rae, there is an obvious question here that someone would have asked Paddock - can she give us any names of the neighbourly, hardworking folks who come to the swap meet and does she know if any of them are living in outlying hamlets or farms and where those farms might be?


She can give you a couple of names, but she doesn't know exactly where they leave, or even if they live in the village or on outlying properties.

I also rolled for Chinese speakers in McGehee and you guys might be in luck.

-
Nashoba 'Nash' Carterby
Mahatatain, 37 posts
SSgt. ASDF
Park Ranger
Mon 26 Aug 2019
at 17:48
  • msg #894

Re: They Say it's Your Birthday...

In reply to Good Ol' Rae (msg # 893):

Thanks - names of Jerome locals will help I think.
Lauren Cao
Dave Ross, 369 posts
Captain, USAF, 31PX
Millenial Falcon
Mon 26 Aug 2019
at 18:10
  • msg #895

Re: They Say it's Your Birthday...

A somewhat drastic solution to the trailer situation may be to transfer the LMTV trailer's contents to the LMTV then send the (now empty) trailer back north with Anderson and Rios (or leave it in McGehee).

Going purely by the maths, the LMTV has a 2059 kilo cargo capacity and is only using 353 kilos of that, leaving 1706 kilos available. The trailer's load totals 786 kilos, so could be accommodated on the truck and still leave 920 kilos spare.

The LMTV would then be able to tow the horse box but we'd be sacrificing the trailer's capacity permanently (effectively it's one trailer in, one trailer out).
This message was last edited by the player at 18:10, Mon 26 Aug 2019.
Saul Noble
keys138, 213 posts
Not that old a man
Voice of experience
Mon 26 Aug 2019
at 18:17
  • msg #896

Re: They Say it's Your Birthday...


I'd rather have both trailers and a three vehicle convoy.  Yes, hooking up to the suburban restricts mobility, but I'd way rather have extra working cargo capacity given we have no idea what's coming down the road.

@Rae: I'll get a post up with Saul talking to Paddock about the possible Chinese speakers, etc...  Do you want to PM me the names or any other info to add flavor to the post?
Scott Guillory
Tegyrius, 249 posts
political troubleshooter
medium speed, some drag
Mon 26 Aug 2019
at 23:58
  • msg #897

Re: They Say it's Your Birthday...

I'm in accord with the proposed trailer solutions.  While I'm sure Xandra could rig a hitch for the horse trailer on the back of the LMTV trailer, steering and especially braking would be a sack of cats.  Let's keep the Suburban with the team.  Its armoring is worth more than the pickup's cargo bed.

Rae, I'm assuming the POW camp thing will be the next chapter, so is an XP update in the offing?
This message was last edited by the player at 00:01, Tue 27 Aug 2019.
Good Ol' Rae
GM, 455 posts
Tour Guide
Arbiter
Fri 30 Aug 2019
at 02:34
  • msg #898

Re: They Say it's Your Birthday...

Scott Guillory:
Rae, I'm assuming the POW camp thing will be the next chapter, so is an XP update in the offing?


Indeed it is. I need to keep XP records someplace other than PMs, since they can get buried if there's a lot of traffic.

Assume everyone earned at least 1 XP for the episode in McGehee. Bonus XP (taking the initiative, quality RP'ing, outstanding successes, etc.) will be forthcoming.

-
Good Ol' Rae
GM, 459 posts
Tour Guide
Arbiter
Sat 31 Aug 2019
at 18:19
  • msg #899

Moving On


I am going to add XP to your respective char-sheets for tracking purposes.

I added a bit more to the last turn post in Ch. 3 so please read that before posting in Ch. 4.

I need to know what the current vehicle assignments are, and please include NPC Millie when finalizing said. Per group consensus, the convoy remains the three core vehicles, with Bourbon Street (portrait updated) towing the horse box.

Since, AFAIK, everyone's back home and more or less settled in, I'd like to pick up the pace a bit, shooting for two turns a week. If you're not going to be able to keep up, please let me know- ahead of time, if possible.

-
This message was last edited by the GM at 19:29, Sat 31 Aug 2019.
Lauren Cao
Dave Ross, 370 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 31 Aug 2019
at 18:49
  • msg #900

Re: Moving On

Good Ol' Rae:
I need to know what the current vehicle assignments are, and please include NPC Millie when finalizing said. Per group consensus, the convoy remains the three core vehicles, with Bourbon Street (portrait updated) towing the horse box

OK, unless anyone objects let’s run with this

Bourbon Street
Carswell (driver)
Guillory
S Noble
Bloom
Clarke (keeps him closer to the horse)

Razorback
Skillins (driver)
Cao
Carterby
Kabua

(I’ll leave it up to Andy to state whether or not he wants to put Carterby on the HMG. If he doesn’t Kabua gets the job)

Ace Hardware
Watkins (driver)
Murray
C Noble

(I believe that’s unchanged)
Nashoba 'Nash' Carterby
Mahatatain, 38 posts
SSgt. ASDF
Park Ranger
Sat 31 Aug 2019
at 19:45
  • msg #901

Re: Moving On

In reply to Lauren Cao (msg # 900):

I suggest Kabua on the HMG.
Lauren Cao
Dave Ross, 371 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 31 Aug 2019
at 19:50
  • msg #902

Re: Moving On

Ok, Kabua has the job.
Nashoba 'Nash' Carterby
Mahatatain, 39 posts
SSgt. ASDF
Park Ranger
Sat 31 Aug 2019
at 20:47
  • msg #903

Re: Moving On

Good Ol' Rae:
As the Sierra vehicles draw away from the motel, four motorcycles pull out of its otherwise empty lot and on to the highway to take station behind the convoy (none of the Sierras spotted the motorcycles in the the lot when passing the motel, so they were likely parked out of sight of the highway).

Nobody notices this tail for several miles, until the convoy passes through the hamlet of Bell Aire. At this point, Murray catches a glint of movement in Ace Hardware's side mirror. The two riders are about 150-200 meters behind the convoy.

Rae,

Just to be clear, are there four actual bikes or two bikes with two riders each?

Ta,

Andy
Good Ol' Rae
GM, 460 posts
Tour Guide
Arbiter
Sat 31 Aug 2019
at 20:53
  • msg #904

Re: Moving On

In reply to Nashoba 'Nash' Carterby (msg # 903):

My mistake. It's four riders on four bikes.

-
Nashoba 'Nash' Carterby
Mahatatain, 40 posts
SSgt. ASDF
Park Ranger
Sat 31 Aug 2019
at 20:55
  • msg #905

Re: Moving On

In reply to Good Ol' Rae (msg # 904):

Ta. They have access to decent amounts of fuel then.
Nashoba 'Nash' Carterby
Mahatatain, 41 posts
SSgt. ASDF
Park Ranger
Mon 2 Sep 2019
at 11:11
  • msg #906

Re: Moving On

OK, I'm not very familiar with the M1278 Heavy Guns Carrier Joint Light Tactical Vehicle that Nash is in. Do the small side windows open so that he could use them as a firing port if needed?

Ta,

Andy

EDIT - is there a rear viewing window as well?
This message was last edited by the player at 11:13, Mon 02 Sept 2019.
Nashoba 'Nash' Carterby
Mahatatain, 43 posts
SSgt. ASDF
Park Ranger
Tue 3 Sep 2019
at 21:49
  • msg #907

Re: Moving On

Nashoba 'Nash' Carterby:
OK, I'm not very familiar with the M1278 Heavy Guns Carrier Joint Light Tactical Vehicle that Nash is in. Do the small side windows open so that he could use them as a firing port if needed?

Ta,

Andy

EDIT - is there a rear viewing window as well?

Anyone know the answers to these questions?

If not then please can you let me know your ruling Rae?

Ta,

Andy
Scott Guillory
Tegyrius, 251 posts
political troubleshooter
medium speed, some drag
Tue 3 Sep 2019
at 22:29
  • msg #908

Re: Moving On

I don't believe the windows open.  It's air conditioned to keep from broiling the crew.

I'm having trouble finding an answer to the other question through Google Images.  Hmph.
Good Ol' Rae
GM, 462 posts
Tour Guide
Arbiter
Tue 3 Sep 2019
at 22:43
  • msg #909

Re: Moving On


I don't think that there's a rear viewing window. There's a small cargo area behind the crew cab. I think in the interest of crew protection, there's no rear-facing window. The driver has to rely on the very large rear-facing side mirrors and maybe the eyes of the gunner for situational awareness regarding the rear arc.

-
Carissa Noble
keys138, 103 posts
Country girl can survive
Jill of all trades
Thu 5 Sep 2019
at 00:08
  • msg #910

Re: Moving On


I figure we should take a F250 crew cab for the new rig.  The vehicle would be a common enough pickup in farm country and would be able to pull anything we need to hook up to it.  One of my buddies at work just picked one up and it's pretty nice.  Four adults, no problem.  The back seats might be a bit tight with battle-rattle, but it would probably work out.

Carissa can drive if need be.  She's 3/10.  Otherwise, I'd move her from the middle seat of Ace Hardware and into the back of the new rig where she can be more effective for shooting back at things.
Scott Guillory
Tegyrius, 252 posts
political troubleshooter
medium speed, some drag
Thu 5 Sep 2019
at 00:12
  • msg #911

Re: Moving On

@Rae - is Scott in position to hear the biker identify himself, and, if so, does he know anything (through law enforcement experience) about the club this dude is claiming to be a part of?
Saul Noble
keys138, 216 posts
Not that old a man
Voice of experience
Thu 5 Sep 2019
at 00:22
  • msg #912

Re: Moving On

In reply to Scott Guillory (msg # 911):

I'll pull my post if need be.  No worries.
Good Ol' Rae
GM, 464 posts
Tour Guide
Arbiter
Thu 5 Sep 2019
at 00:25
  • msg #913

Re: Moving On

In reply to Scott Guillory (msg # 911):

If his window is down, yes. Scott has definitely heard of the CVMC. Of Arkansas' several OMC-style organizations, it is one of more law-abiding. When a CVMC member is arrested, it's usually for fighting. They're not involved in the sorts of organized crime (extortion, racketeering, trafficking in drugs, illegal weapons, and people) that the more infamous OMCs are widely known for. Scott also knows that the CVMC refused to be absorbed into, or subordinated to the ASDF, believing the club could do more for Arkansas as an independent entity.

-
Nashoba 'Nash' Carterby
Mahatatain, 44 posts
SSgt. ASDF
Park Ranger
Thu 5 Sep 2019
at 07:09
  • msg #914

Re: Moving On

In reply to Good Ol' Rae (msg # 909):

Thanks for confirming.
Good Ol' Rae
GM, 466 posts
Tour Guide
Arbiter
Fri 6 Sep 2019
at 01:14
  • msg #915

Re: Moving On


Turn is up. I know that IC conversation can drag sometimes, so I took the liberty of anticipating some of your questions to speed things up just a bit. I also kept those present somewhat vague so that anyone who'd care to join in can do so. Feel free to engage with Lefty IC, if you'd like. For the sake of transparency, the info Lefty's shared is not meant to prompt immediate follow-up action from Sierra, although you're welcome to if that's what you'd like to do. The intel is part of the long-game.

-
Saul Noble
keys138, 219 posts
Not that old a man
Voice of experience
Sun 8 Sep 2019
at 15:24
  • msg #916

Re: Moving On

I cribbed an F250 from the Chevrolet pickups on Mulcahy if anyone wants to add details.  Vehicles aren't really my bag baby...

Vehicle: 2020 F250 4x4 220 hp V-8 Extended Cab Long Bed
Fuel Type: A
Load: 2.29 Tons
Veh Wt: 4000lbs
Crew: 1+5
Mnt: 1
Night Vision: Headlights
Radiological: Open
Tr Mov:  640/160
Com Mov: 150/38
Fuel Cap: 129
Fuel Cons:98
Config: Std
Susp: W(2)
Armor:  HF1 HS1 HR1
This message was last edited by the player at 15:59, Sun 08 Sept 2019.
Lauren Cao
Dave Ross, 376 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 8 Sep 2019
at 15:50
  • msg #917

Re: Moving On

Before Lauren agrees to anything can I check who's on the headcount now? Is there going to be some sort of retcon to introduce Bishop or is his character joining later?
Good Ol' Rae
GM, 467 posts
Tour Guide
Arbiter
Sun 8 Sep 2019
at 16:56
  • msg #918

Re: Moving On

In reply to Lauren Cao (msg # 917):

AFAIK, Bishop's PC is present and I will retcon relevant IC posts to reflect that. I just need to review his char-sheet but Bishop is cleared to post IC. Y'all have another truck to tow the horse box, so BS is no longer tied down.

-
Good Ol' Rae
GM, 468 posts
Tour Guide
Arbiter
Sun 8 Sep 2019
at 19:27
  • msg #919

Re: Moving On


@Keys- Thanks for finding that info. I'll add an entry for the new vehicle shortly.

@All: What would you like to name the new truck? ARDOT livery, civie paint job, or improvised ASDF cammo scheme?

-
This message was last edited by the GM at 20:26, Sun 08 Sept 2019.
Lauren Cao
Dave Ross, 377 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 8 Sep 2019
at 20:30
  • msg #920

Re: Moving On

Rae, can I confirm I've got this right?

Clark and Carterby were told that the POW camp hadn't been in contact since the storm, which was fairly recently. Presumably that means that they have been in some sort of contact up until then. Was that by radio? And was there ever any mention of a plague outbreak during any of those messages? Or anything else suspicious? For example did Little Rock recognise the voice of the person they were speaking with? Or had the voice on the radio suddenly acquired a Chinese accent? Anything like that?
Good Ol' Rae
GM, 471 posts
Tour Guide
Arbiter
Sun 8 Sep 2019
at 20:34
  • msg #921

Re: Moving On

In reply to Lauren Cao (msg # 920):

The camp has/had a radio, and possibly a landline telephone connection to higher HQ. It's possible that some of the info Sierra's been given about the camp is false, but this doesn't necessarily mean that anyone is trying to deceive them. The unreliability of the communications network, the change of command at the camp, and the storm have all contributed to a sort of Fog of War surrounding the camp.

But no, no one's reported any Chinese-accent on the radio/phone from the camp.

-
This message was last edited by the GM at 20:40, Sun 08 Sept 2019.
Nashoba 'Nash' Carterby
Mahatatain, 46 posts
SSgt. ASDF
Park Ranger
Sun 8 Sep 2019
at 20:52
  • msg #922

Re: You're On!

Nashoba 'Nash' Carterby:
Additionally Abbie and Nash have the following ammo to add to the stores:

420x 5.56mmN loose rounds
300x 7.62mmN loose rounds

Rae - in the update to the stores thread you've just done have the following been incorporated that Abbie, Nash and (presumably) Armand brought with them?

Ta,

Andy
Good Ol' Rae
GM, 472 posts
Tour Guide
Arbiter
Sun 8 Sep 2019
at 20:56
  • msg #923

Re: You're On!

In reply to Nashoba 'Nash' Carterby (msg # 922):

I don't think so. Teg?

-
Nashoba 'Nash' Carterby
Mahatatain, 47 posts
SSgt. ASDF
Park Ranger
Sun 8 Sep 2019
at 20:59
  • msg #924

Re: You're On!

Dave, not sure if you're bothered about submitting Lauren's portrait but I believe that RPOL is now accepted submissions to the gallery again. I've sent in Nash's portrait.

Ta,

Andy
Lauren Cao
Dave Ross, 378 posts
Captain, USAF, 31PX
Millenial Falcon
Sun 8 Sep 2019
at 21:00
  • msg #925

Re: You're On!

In reply to Nashoba 'Nash' Carterby (msg # 924):

Andy, I think I sent it in about nine months ago. I'll believe that portraits are being updated again when I see it.
Nashoba 'Nash' Carterby
Mahatatain, 48 posts
SSgt. ASDF
Park Ranger
Sun 8 Sep 2019
at 21:04
  • msg #926

Re: You're On!

In reply to Lauren Cao (msg # 925):

I don't know about clearing the backlog but there are some discussions in the General RPOL forum about restarting them.
Scott Guillory
Tegyrius, 254 posts
political troubleshooter
medium speed, some drag
Mon 9 Sep 2019
at 00:11
  • msg #927

Re: You're On!

Good Ol' Rae:
I don't think so. Teg?


Recorded.  I've also cross-loaded some of the food and water to the new truck.

@All - please PM me with any ammo or supply deductions from the unit's stores that resulted from our brief sojourn in scenic and friendly McGehee.

Good Ol' Rae:
@All: What would you like to name the new truck? ARDOT livery, civie paint job, or improvised ASDF cammo scheme?


I don't have a burning need to take it out of ARDOT livery, as it'll be traveling in company with other official vehicles.  If anyone is disappointed that we aren't a paving crew, Scott will be sure to give their opinion all the care and consideration it deserves.

For a name, I suggest Pony Express, as it is towing the horse trailer...
This message was last edited by the player at 00:13, Mon 09 Sept 2019.
Nashoba 'Nash' Carterby
Mahatatain, 49 posts
SSgt. ASDF
Park Ranger
Mon 9 Sep 2019
at 10:27
  • msg #928

Re: You're On!

In reply to Scott Guillory (msg # 927):

I like the name Pony Express for the fourth vehicle and the original ARDOT paint job sounds find to me.

We need to reorganise who is travelling in what vehicle, incorporating the new vehicle and Armand Campbell as well. We previously had:

Lauren Cao:
Bourbon Street
Carswell (driver)
Guillory
S Noble
Bloom
Clarke (keeps him closer to the horse)

Razorback
Skillins (driver)
Cao
Carterby
Kabua (gunner)

Ace Hardware
Watkins (driver)
Murray
C Noble


How does the following sound:

Bourbon Street (Armored Chevrolet Suburban)
Carswell (driver)
Guillory
S Noble
Bloom

Razorback (M1278 JLTV)
Skillins (driver)
Cao
Carterby
Kabua (gunner)

Ace Hardware (M1078A1 Truck with trailer)
Watkins (driver)
Murray
Campbell

Pony Express (ARDOT Pickup Truck with horsebox)
Clarke (driver)
C Noble
Nashoba 'Nash' Carterby
Mahatatain, 50 posts
SSgt. ASDF
Park Ranger
Mon 9 Sep 2019
at 11:26
  • msg #929

Re: Moving On

Good Ol' Rae:
I also kept those present somewhat vague so that anyone who'd care to join in can do so. Feel free to engage with Lefty IC, if you'd like.

Everyone - do we need to keep a security cordon around the discussions (Abbie and Nash are either end of the vehicles with Carissa on watch up high) or do you think that they will have folded closer to participate in the conversations? I can think of several questions that I could either ask as Nash or prompt here for someone else to ask if Nash needs to stay out on sentry duty. I'm happy either way - I just didn't want Rae to think that I wasn't engaged in the discussion with Lefty.
Good Ol' Rae
GM, 474 posts
Tour Guide
Arbiter
Tue 10 Sep 2019
at 00:10
  • msg #930

Re: Moving On


The three other bikers have moved closer in to where the conference is taking place. Kabua is still on the fifty, watching the highway north. Carissa is on top of one of the silos, scanning the area.

@All: To move things forward, ya'll need to make a decision. Do you want to split the team, send elements each to Dermott and Jerome, or keep the team together and head for one or the other. You can of course still visit both sites as a whole team, but obviously not concurrently.

Since I don't want anyone feeling like I'm leading them on a wild goose chase, I'll tell you right now that the authorities in Dermott won't be able to tell you much more about what happened at the Delta Unit than Lefty already has. That said, this is your call.

-
Saul Noble
keys138, 220 posts
Not that old a man
Voice of experience
Tue 10 Sep 2019
at 00:26
  • msg #931

Re: Moving On

Let’s just take Dave’s advice and run the whole company to Dermott first.  We should check out the prison break, but if there’s not a lot of info to be gained, why don’t we just handle it offscreen.  If anyone has any specific questions we can let Rae know in advance?
Scott Guillory
Tegyrius, 256 posts
political troubleshooter
medium speed, some drag
Tue 10 Sep 2019
at 01:08
  • msg #932

Re: Moving On

^^^ what he said.
This message was last updated by the player at 01:08, Tue 10 Sept 2019.
Lauren Cao
Dave Ross, 379 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 10 Sep 2019
at 07:22
  • msg #933

Re: Moving On

Saul Noble:
Let’s just take Dave’s advice and run the whole company to Dermott first.  We should check out the prison break, but if there’s not a lot of info to be gained, why don’t we just handle it offscreen.  If anyone has any specific questions we can let Rae know in advance?

Fine by me. Lauren’s main concern is to verify that the guards are actually in charge and the inmates haven’t taken over. Beyond that we could try questioning some of the remaining inmates to see if they will disclose any information about the escapees’ possible intentions / destination.

I think Andy had some questions he wanted to ask the bikers before we move on though?
Nashoba 'Nash' Carterby
Mahatatain, 52 posts
SSgt. ASDF
Park Ranger
Tue 10 Sep 2019
at 10:40
  • msg #934

Re: Moving On

In reply to Lauren Cao (msg # 933):

I've asked my questions IC.

I'm a little confused about one thing. The POW camp is at Jerome so I think that we're talking about Rae narrating the trip to Dermott so that happens off screen and we can then move on to Jerome afterwards. Is that right?

Ta,

Andy
Lauren Cao
Dave Ross, 381 posts
Captain, USAF, 31PX
Millenial Falcon
Tue 10 Sep 2019
at 10:51
  • msg #935

Re: Moving On

In reply to Nashoba 'Nash' Carterby (msg # 934):

That’s my understanding - narrate Dermott then move on to Jerome (or at least the point we had identified where we would stop and launch the drone).
Nashoba 'Nash' Carterby
Mahatatain, 53 posts
SSgt. ASDF
Park Ranger
Tue 10 Sep 2019
at 11:45
  • msg #936

Re: Moving On

In reply to Lauren Cao (msg # 935):

Thanks for clarifying.

Andy
Good Ol' Rae
GM, 477 posts
Tour Guide
Arbiter
Wed 11 Sep 2019
at 02:58
  • msg #937

Re: Moving On


OK, I'm ready to narrate through Dermott, up to Jerome. A couple of routes/spots had been mooted to stop and launch the drone for an aerial recon of the area. Are y'all OK with the spot on the map where I've placed the vehicles? It's about 7 miles, as the crow flies, from the village (OTTOMH, I'm not sure what the drone's range is).

A nighttime launch lowers chances of drone detection, but also means you probably won't see much (since most folks head indoors at night). A daytime launch increasing risk of drone detection but also increases the probability of catching activity. What's your pleasure?

-
This message was last edited by the GM at 04:55, Wed 11 Sept 2019.
Saul Noble
keys138, 221 posts
Not that old a man
Voice of experience
Wed 11 Sep 2019
at 12:47
  • msg #938

Re: Moving On

Can we launch at sunrise/sunset and use the sun for cover?
Good Ol' Rae
GM, 480 posts
Tour Guide
Arbiter
Wed 11 Sep 2019
at 15:35
  • msg #939

Re: Moving On

In reply to Saul Noble (msg # 938):

Absolutely. After Sierra's visit to Dermott, it's going to be early afternoon, game time. A dusk launch could work. Assuming that you launch at dusk, from the point I've indicated on the map, the drone will be moving towards the setting sun during it's transit, so that probably won't help much with concealment (the sun will be behind Jerome, relative to the drone's approach). I imagine that if the drone approaches the AO from the west (at dusk), with the sun behind it, it will be somewhat harder to spot. Y'all can, of course, try to approach the camp from another direction but that will require more time and fuel. At it's current marked location, the convoy has traveled a total of 30 miles since leaving McGehee. You can also wait until the next morning to approach from the east (with the sunrise), but that means who have a whole afternoon, evening, and overnight to kill.

Let me know what y'all would like to do. I'd like to keep things moving IC. Two full turns a week is what we're shooting for.

-
Saul Noble
keys138, 222 posts
Not that old a man
Voice of experience
Wed 11 Sep 2019
at 17:11
  • msg #940

Re: Moving On

In reply to Good Ol' Rae (msg # 939):

I’m good with moving on and setting up shop at the point you’ve indicated.  I think we can hold up and launch at dawn giving Sierra the time to rest prior to initiating contact with the next group.  Presumably whatever has been going on with the POW camp has been going on long enough that 12 hours won’t make a huge difference.
Lauren Cao
Dave Ross, 382 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 11 Sep 2019
at 17:20
  • msg #941

Re: Moving On

In reply to Saul Noble (msg # 940):

Lol...We just passed a Motel...
Good Ol' Rae
GM, 481 posts
Tour Guide
Arbiter
Wed 11 Sep 2019
at 19:03
  • msg #942

Re: Moving On

Lauren Cao:
Lol...We just passed a Motel...


Actually, if you'd like to spend the night at the motel from which the four CVMC bikers began to tail you, that is certainly a viable option.

-
Lauren Cao
Dave Ross, 383 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 11 Sep 2019
at 20:09
  • msg #943

Re: Moving On

I'm fine with the spot indicated on the map although you might need to push it a little further west - according to wiki the drone's range is 6.2 miles.

As for where to stay the night, I'm not against the Motel but maybe a better option is asking the bikers if they can put us up for the night? It would, presumably, be more secure.
Good Ol' Rae
GM, 482 posts
Tour Guide
Arbiter
Wed 11 Sep 2019
at 22:50
  • msg #944

Re: Moving On

In reply to Lauren Cao (msg # 943):

I think they'd be amenable to that, especially if Guillory seems open to Lefty's request. Bunking with the CVMC will require a jaunt down to Lake Village.

And I will make sure to move the Sierra convoy within round-trip range of Jerome. Thanks.

-
This message was last edited by the GM at 22:51, Wed 11 Sept 2019.
Nashoba 'Nash' Carterby
Mahatatain, 54 posts
SSgt. ASDF
Park Ranger
Wed 11 Sep 2019
at 23:02
  • msg #945

Re: Moving On

Bunking with the CMVC sounds good to me, as does the timing of the drone launch.
Scott Guillory
Tegyrius, 259 posts
political troubleshooter
medium speed, some drag
Wed 11 Sep 2019
at 23:40
  • msg #946

Re: Moving On

Good Ol' Rae:
I think they'd be amenable to that, especially if Guillory seems open to Lefty's request. Bunking with the CVMC will require a jaunt down to Lake Village.


Scott is definitely open to the idea, given the club's reputation and actions so far.  But he's not going to sign off on it until he and Lauren are both certain that the group is still legit and not a pack of petty warlords in the making. Trust but verify, etc., etc.
This message was last edited by the player at 23:40, Wed 11 Sept 2019.
Nashoba 'Nash' Carterby
Mahatatain, 55 posts
SSgt. ASDF
Park Ranger
Thu 12 Sep 2019
at 11:10
  • msg #947

Re: Moving On

Good Ol' Rae:
"I only saw a couple. Didn't get close enough to talk to neither one of 'em. They didn't seem like they wanted to talk to us either- waved us off. I mean, it doesn't take a rocket scientist, you know- big ol' plague signs on the roads, soldiers in NBC gear. I know I said 'hazmat suits' earlier but that was for the civies," Lefty smiles, nods in the general direction of Sierra's LEOs before continuing, "The people we saw were wearin' full military NBC gear- gas masks, gloves, overshoes- the whole nine yards. It would'a been real foolish to ignore all that for a little chat."

Just regarding this information from Lefty, I don't think that a POW camp would have full military NBC gear so this sounds really weird. And combined with the fact that HQ has been receiving reports as normal from the camp commander prior to the storm and these people were seen a couple of months ago, this really doesn't add up.....

I don't know what it means though so I guess we need to find out!
Abernathy 'Abbie' Clark
player, 19 posts
Corporal - ASG
Heffe
Thu 12 Sep 2019
at 20:12
  • msg #948

Re: Moving On

In reply to Nashoba 'Nash' Carterby (msg # 947):

Maybe they’ve managed to force the interned camp folks into agri-slaves and don’t want anyone to notice? Quarantined signs might be a good way to deter prying eyes.
Nashoba 'Nash' Carterby
Mahatatain, 56 posts
SSgt. ASDF
Park Ranger
Thu 12 Sep 2019
at 21:43
  • msg #949

Re: Moving On

In reply to Abernathy 'Abbie' Clark (msg # 948):

That makes sense but where did the NBC gear come from? And how have the managed to conceal their cover story from the governors office for several months?
Saul Noble
keys138, 223 posts
Not that old a man
Voice of experience
Fri 13 Sep 2019
at 01:08
  • msg #950

Re: Moving On

I’m going to post tomorrow.  Today’s been a shit-show at work.

Saul will approach the civilians and make nice-nice.
Scott Guillory
Tegyrius, 260 posts
political troubleshooter
medium speed, some drag
Fri 13 Sep 2019
at 01:20
  • msg #951

Re: Moving On

Same.

Scott is generally inclined to sign off on the bikers' request, based on their rep and evidence to date.  They'll be an ASDF auxiliary unit (militia by any other name), charged with restoring and maintaining order and public safety within their assigned AOR.  That is, however, contingent on three factors:

1.  Lauren and Saul agree - and as ranking ASDF officer, Lauren has to be the one to (re)administer the oaths of service to the club's officers.

2.  Within twelve months, the club conducts a census of all citizens in its AOR (boundaries of said AOR to be set formally, probably based on existing county lines) and reports the results to Little Rock.

3.  Within six months of the census, the club facilitates, and reports the results of, elections to re-establish local Constitutional government within its AOR.  At such time, barring direct gubernatorial orders, the club's chain of command reverts to those local elected officials.  They will continue to be considered an ASDF auxiliary and receive state logistical support, training, etc., based on local needs and availability of resources.

With authority comes responsibility.  The ASDF is ultimately answerable to the state's elected government.  Scott's going to remind them, politely, that they're signing up to be something in the murky area between soldiers and cops, but they are not getting sanctioned as autonomous warlords.
This message was last edited by the player at 01:28, Fri 13 Sept 2019.
Lauren Cao
Dave Ross, 384 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 13 Sep 2019
at 12:27
  • msg #952

Re: Moving On

+2 on shitty work days.

Lauren will happily sign off on Scott’s suggestions (minor technical point, Lauren does not consider herself an ASDF officer, she identifies as a USAF officer temporarily attached to the ASDF)

Are we proposing to do this onscreen or offscreen? (Personally I think a night with the bikers is an opportunity for a decent bit of RP interaction)
Saul Noble
keys138, 224 posts
Not that old a man
Voice of experience
Fri 13 Sep 2019
at 12:37
  • msg #953

Re: Moving On

I’m down with a night with the bikers.
Nashoba 'Nash' Carterby
Mahatatain, 57 posts
SSgt. ASDF
Park Ranger
Fri 13 Sep 2019
at 15:17
  • msg #954

Re: Moving On

In reply to Saul Noble (msg # 953):

Sounds good to me, particularly if we can do some RP.
Good Ol' Rae
GM, 486 posts
Tour Guide
Arbiter
Fri 13 Sep 2019
at 21:39
  • msg #955

Partyin' With Bikers


Since y'all would like to explore a little RP in Lake Village before tackling Jerome, I deleted the arrival near Jerome turn to maintain continuity. As soon as y'all are done with Lake Village, I'll repost said turn and we can pick things up from there.

Let me know if there's anything you'd like me to facilitate in Lake Village and I'll do my best to set it up. I'm also here to play NPCs if you'd like to chat with any of them. I also trust you guys to puppet NPCs as needed, as long as you hold to the spirit of the narrative and are OK with me requesting edits if something doesn't quite "fit".

P.S. When we get a little closer to 1000 posts, I will start a new OOC channel and close this one.

Any questions, ask away.

-
Armand Campbell
this_website_sucks, 3 posts
Making Country
Cool Again
Sat 14 Sep 2019
at 16:54
  • msg #956

Partyin' With Bikers

In reply to Good Ol' Rae (msg # 955):

Rae:

I hope it's ok if I posted. I was pretty sure I was cleared to post just looking for an opening to jump in. Hello everyone I'm Bishop. Some of you I know, some faces are new. I just wanted to say that I read every single post anyone's ever made on Natural State. It's pretty intimidating; there are no intermediate posters here. Everyone's pretty top notch. I hope I can blend in like a chameleon and not bring the quality of posts down too much. Thank you for your time and your patience in advance.

Have a lovely weekend,

Bishop
Good Ol' Rae
GM, 488 posts
Tour Guide
Arbiter
Sat 14 Sep 2019
at 17:14
  • msg #957

Partyin' With Bikers

In reply to Armand Campbell (msg # 956):

Absolutely. Welcome aboard. Your first post is totally up to snuff. I hope you enjoy the game.

-
Good Ol' Rae
GM, 490 posts
Tour Guide
Arbiter
Tue 17 Sep 2019
at 22:56
  • msg #958

Partyin' With Bikers


The party scene appears to be fizzling out, and it's about time for the next turn. I'm going to post resolutions to the PC actions taken since the last GM responses; after that, I'm going to re-post the turn where the party arrives within drone range of Jerome, and we'll pick things up from there. If there's anything else you'd like to do at the party, please get those posts up before this time tomorrow. Thanks.

-
Abernathy 'Abbie' Clark
Heffe, 22 posts
Corporal - ASG
Heffe
Wed 18 Sep 2019
at 19:03
  • msg #959

Partyin' With Bikers

Sounds good. Clark would have just gotten the tough another drink anyway for a couple of reasons.

1. He's drunk, and doesn't mean the guy any ill will.
2. Probably didn't notice how close it came to an actual fistfight.
3. Even if he he did realize, he wouldn't have wanted to compromise the mission. He's somewhat of a functioning alcoholic.
Lauren Cao
Dave Ross, 387 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 18 Sep 2019
at 19:17
  • msg #960

Partyin' With Bikers

I'll post within the next couple of hours.
Nashoba 'Nash' Carterby
Mahatatain, 59 posts
SSgt. ASDF
Park Ranger
Thu 19 Sep 2019
at 21:32
  • msg #961

Partyin' With Bikers

Apologies for my lack of posting - had a manic couple of days at work. Will post IC tomorrow.
Saul Noble
keys138, 226 posts
Not that old a man
Voice of experience
Thu 19 Sep 2019
at 22:19
  • msg #962

Partyin' With Bikers

I’ll be posting tonight
Good Ol' Rae
GM, 496 posts
Tour Guide
Arbiter
Fri 20 Sep 2019
at 23:15
  • msg #963

Partyin' With Bikers


I added the following bit to the last turn post:

Good Ol' Rae:
There's no movement in the prison camp. Several of its long, narrow barracks-type buildings display obvious signs of storm damage, much of it apparently un-patched. No one mans the three guard towers still standing at three of the four corners of the camp's rectangular perimeter. The southeast tower collapsed at some point and has not been re-raised. A couple of large patches of bare, disturbed earth just south of the camp hint at the presence of mass graves.


And updated the campaign map.

-
This message was last edited by the GM at 04:24, Sat 21 Sept 2019.
Lauren Cao
Dave Ross, 390 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 21 Sep 2019
at 17:00
  • msg #964

Partyin' With Bikers

Hey Keys, Saul has asked for Rawhide and Gimp, but he's Gimp. Who did you want (besides Carissa)?
Saul Noble
keys138, 230 posts
Not that old a man
Voice of experience
Sat 21 Sep 2019
at 17:27
  • msg #965

Partyin' With Bikers

Rebel.

Doh!

I’ll fix it.
Good Ol' Rae
GM, 498 posts
Tour Guide
Arbiter
Sat 21 Sep 2019
at 18:39
  • msg #966

Peek-a-Boo


Andy, do you mean the trees lining the road (144) or the line further north parallel to the former? If you move alongside the 144 to a point where you can observe the field hands at work, it looks like about a 6 mile round trip. The treeline to the north would be a bit longer. If you want to get even closer to the village, it'll be more like 10. Thanks.

-
This message was last edited by the GM at 20:01, Sat 21 Sept 2019.
Abernathy 'Abbie' Clark
Heffe, 25 posts
Corporal - ASG
Heffe
Sat 21 Sep 2019
at 20:40
  • msg #967

Peek-a-Boo

Sorry, this is Heffe. I was thinking the line that runs just to the south of the 144. Then if we want to keep going, cross the 165, go around the Bethel Temple church and swing back north, before retracing our steps.
Lauren Cao
Dave Ross, 392 posts
Captain, USAF, 31PX
Millenial Falcon
Sat 21 Sep 2019
at 20:52
  • msg #968

Radio Ga Ga

Is there any chance of doing a retcon to give the new guys radios? If not we're just going to have slow downs while we try to get them loaners and people have to wait for messages to be relayed.
Good Ol' Rae
GM, 500 posts
Tour Guide
Arbiter
Sat 21 Sep 2019
at 21:44
  • msg #969

Radio Ga Ga

In reply to Lauren Cao (msg # 968):

Yes, I think at least one of them would have been issued with a radio back in Little Rock. Who wants it?

-
Armand Campbell
this_website_sucks, 5 posts
Making Country
Cool Again
Sun 22 Sep 2019
at 01:02
  • msg #970

Re: Radio Ga Ga

Good Ol' Rae:
In reply to Lauren Cao (msg # 968):

Yes, I think at least one of them would have been issued with a radio back in Little Rock. Who wants it?

-


Give it to Heffe he's our increment leader.

Bishop
Nashoba 'Nash' Carterby
Mahatatain, 62 posts
SSgt. ASDF
Park Ranger
Sun 22 Sep 2019
at 12:27
  • msg #971

Re: Radio Ga Ga

In reply to Armand Campbell (msg # 970):

Actually I think that Nash is as Abbie was defering to him previously.

Nash also has a radio already so I'll leave it to Rae to decide on a RETCON for radios for Abbie and Armand.

Ta,

Andy
Armand Campbell
this_website_sucks, 6 posts
Making Country
Cool Again
Sun 22 Sep 2019
at 16:30
  • msg #972

Re: Radio Ga Ga

In reply to Nashoba 'Nash' Carterby (msg # 971):

Andy:

Staff Sergeant > Corpoal

Got it! Sheesh you'd think I wasn't paying attention!

Bishop
Nashoba 'Nash' Carterby
Mahatatain, 64 posts
SSgt. ASDF
Park Ranger
Sun 22 Sep 2019
at 16:50
  • msg #973

Re: Radio Ga Ga

In reply to Armand Campbell (msg # 972):

Does Armand have an official rank? I'm presuming not from his bio. Or have I missed something?
Armand Campbell
this_website_sucks, 7 posts
Making Country
Cool Again
Sun 22 Sep 2019
at 17:59
  • msg #974

Re: Radio Ga Ga

Nashoba 'Nash' Carterby:
In reply to Armand Campbell (msg # 972):

Does Armand have an official rank? I'm presuming not from his bio. Or have I missed something?


Yeah, 'Mister', although you can call him hehaka sapa or Black Elk ;)

Bishop
Nashoba 'Nash' Carterby
Mahatatain, 65 posts
SSgt. ASDF
Park Ranger
Sun 22 Sep 2019
at 18:08
  • msg #975

Re: Radio Ga Ga

In reply to Armand Campbell (msg # 974):

Thanks.
Good Ol' Rae
GM, 501 posts
Tour Guide
Arbiter
Mon 23 Sep 2019
at 00:50
  • msg #976

Re: Peek-a-Boo

Abernathy 'Abbie' Clark:
Sorry, this is Heffe. I was thinking the line that runs just to the south of the 144. Then if we want to keep going, cross the 165, go around the Bethel Temple church and swing back north, before retracing our steps.


No, I'm sorry. I thought I'd go longer before confusing Clark, Carterby, and Campbell. I'd throw Carswell in there too, if he hadn't been with the team longer. I'll make sure to correctly ID players and PCs from here on out.

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Abernathy 'Abbie' Clark
Heffe, 26 posts
Corporal - ASG
Heffe
Mon 23 Sep 2019
at 06:22
  • msg #977

Re: Peek-a-Boo

In reply to Good Ol' Rae (msg # 976):

You’re good dude. Perhaps next time we should all play characters with the same last name, just to make things extra spicy for the GM. :)
Nashoba 'Nash' Carterby
Mahatatain, 66 posts
SSgt. ASDF
Park Ranger
Mon 23 Sep 2019
at 09:28
  • msg #978

Re: Peek-a-Boo

In reply to Abernathy 'Abbie' Clark (msg # 977):

Maybe we should start using nicknames........ :)
Nashoba 'Nash' Carterby
Mahatatain, 68 posts
SSgt. ASDF
Park Ranger
Mon 23 Sep 2019
at 09:59
  • msg #979

Re: Peek-a-Boo

Rae - what maps do Sierra have available? Do we have paper maps of the area or do we have some version of Google Maps (without any updates or traffic info) working on smart devices or do we have dedicated GPS systems?



Bishop - what weapon is Armand carrying?

I know that Abbie has a M4, Mike has HK416 and Nash is carrying a P308 Edge Semi Automatic Rifle.

Ta,

Andy
Armand Campbell
this_website_sucks, 8 posts
Making Country
Cool Again
Mon 23 Sep 2019
at 11:29
  • msg #980

Re: Peek-a-Boo

In reply to Nashoba 'Nash' Carterby (msg # 979):

Andy:

Armand is carrying a G3A3 with open sights. As slender as he is, it's funny to watch him fire it. The recoil from the big .308 almost knocks him to the ground!

@Rae This thread is nearing the 1,000 post limit.  Please request your GM creates a new thread.

Bishop
Nashoba 'Nash' Carterby
Mahatatain, 69 posts
SSgt. ASDF
Park Ranger
Mon 23 Sep 2019
at 16:19
  • msg #981

Re: Peek-a-Boo

In reply to Armand Campbell (msg # 980):

Nice
Nashoba 'Nash' Carterby
Mahatatain, 70 posts
SSgt. ASDF
Park Ranger
Mon 23 Sep 2019
at 23:24
  • msg #982

Re: Peek-a-Boo

Rae, how spread out are the workers in the field? And what time of day is it now? I'm guessing that we're set up at their closest shade for when they take a break. Is that right?

Ta,

Andy
Good Ol' Rae
GM, 503 posts
Tour Guide
Arbiter
Mon 23 Sep 2019
at 23:45
  • msg #983

Re: Peek-a-Boo

Nashoba 'Nash' Carterby:
Rae, how spread out are the workers in the field? And what time of day is it now? I'm guessing that we're set up at their closest shade for when they take a break. Is that right?


They're all within shouting distance of one another and the single guard.

It's about 9am.

Could be.

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Good Ol' Rae
GM, 505 posts
Tour Guide
Arbiter
Tue 24 Sep 2019
at 00:38
  • msg #984

Ancient Chinese Secret


I was going to try to keep the mystery burning slow, building, but I rolled a natural 1 (Outstanding Success) for Saul's Interrogation check so the beans have been spilled.

Y'all still have to decide how to handle things.

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Nashoba 'Nash' Carterby
Mahatatain, 71 posts
SSgt. ASDF
Park Ranger
Tue 24 Sep 2019
at 08:52
  • msg #985

Re: Peek-a-Boo

In reply to Good Ol' Rae (msg # 983):

Thanks.
Saul Noble
keys138, 234 posts
Not that old a man
Voice of experience
Wed 25 Sep 2019
at 01:33
  • msg #986

Re: Peek-a-Boo

@Dave:  However you want play Lauren with this is cool with me.  If that includes yelling and scolding Saul, my feeling won't be hurt.

Edit:  I could have gone farther will Saul's opinions, but I wanted to give the other guys a chance to weigh in here.
This message was last edited by the player at 01:34, Wed 25 Sept 2019.
Nashoba 'Nash' Carterby
Mahatatain, 74 posts
SSgt. ASDF
Park Ranger
Wed 25 Sep 2019
at 09:50
  • msg #987

Re: Peek-a-Boo

Rae - interesting plot twist. Very interesting.
Good Ol' Rae
GM, 507 posts
Tour Guide
Arbiter
Thu 26 Sep 2019
at 21:54
  • msg #988

Re: Peek-a-Boo

In reply to Nashoba 'Nash' Carterby (msg # 987):

Thank you.

Super short turn is up. I wanted to get everyone together so that y'all can plan your next move together (IC).

I'm starting a new OOC, so that I don't forget and accidentally allow this thread to exceed its post limit. Please start/renew any OOC discussion there. Thanks.

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