Re: [Chapter 1.01] The Call For Heroes
Just then another bell sounds and the guards open the double doors leading to the great hall. A stern, dark-haired woman with a deeply furrowed forehead and kind eyes in rather fancy robes was standing in the threshold and spoke to the assembled crowd.
"Mage's blessing be upon you all! It is time, once again, for the Call of Heroes. Please enter and be seated!"
The crowd gives a shout of "mage's blessing upon you" and everyone turns to enter and be seated while the children run off to play.
The woman leads the crowd into the town hall and to the council chamber, the entrance
of which is just past the main hallway. A few guards are stationed at the entrance but they don't appear particularly attentive, instead smiling and chatting with their friends and family as they pass on by. This seems to be the general attitude of the local guard which speaks volumes towards the overall safety and sanctuary that is Brachill.
The room is set up like a large auditorium, nearly 100' x 150' in size. A carpeted walkway runs down the middle separating several rows of benches into two sections. The carpet leads to a small set of steps and a raised dais. On the dais is a large desk separated into five parts, where the Breachill Town Council’s five members are seated, talking quietly with one another as they wait for the meeting to start. The woman who led the way takes her place at the middle of the table.
On the desk, situated in front of each chair, are tarnished bronze plaques bearing the names
of the council members. From east to west, the names are Jorsk Hinterclaw, Melma Ann Sendari, Greta Gardania, Trini Sprizzlegig, and Quentino Posandi. Melma, Greta, and Quentino are humans, Jorsk is a dwarf, and Trini is a gnome.
There are several minutes of commotions as those entering find seats and get comfortable. A few townsfolk go up to the dais to have a few words with a councilor before the meeting starts in earnest.
With a sharp rap from her gavel onto the desk, the woman who led the processional and whose plaque identified her as Greta, brought the crowd to a hush.
"Welcome, neighbors and friends..." the dark-haired woman begins, her rich voice washing over the room, "...to the Breachill Town Council’s monthly Call for Heroes. I am Council President Greta Gardania, at your service. On behalf of my colleagues beside me, I promise you all that we will hear and consider today’s petition with the utmost discretion and care. There is no existence without community, as our town charter says.
Before we hear any petitions can those looking to answer the Call of Heroes please stand and make their presence known."
Around the hall a few people stand up. The young man who seemed addled in the head throwing rocks at the fireplace stood up, much to the laughter of the rest of the crowd. The half-elf swordsman who had brandished the fiery dagger stood and so did a group of three and a group of four adventurers respectively, all the ones seen at the tavern earlier.
With a laugh Greta looks down at the young man.
"The council acknowledges Jarmin, the mighty. I'm sorry but I don't think we have anything for a knight of your caliber today, Jarmin."
The young man laughs along with the rest of the crowd and sits down, grinning from ear to ear.
Greta nods towards the trio adventurers, the tiefling, half-elf, and dwarf who had been stabbing the table with knives.
"The council recognizes the Company of Rend. Welcome back."
The tiefling raises a hand in a theatrical display triggering sparks and flashes of magic in the air.
"Always happy to help."
The councilor turns towards the quartet who seem to be struggling to keep the goblin from jumping out of his seat and talking. Both the human and gnome have their hands clamped over his mouth.
"The council recognizes the Heroes of Kreed..."
Before she can continue the goblin wiggles free and starts screaming.
"No! We're the Nobby Knights! The Nobby Knights!"" but the rest of his protests are silenced as the other three all clamp down on him. The councilor just laughs and nods.
"Of course, Sir Nobby. No matter your name this month, your heroics precede you."
She glances at the swordsmen as well as the remaining adventurers...OOC: I.e. you guys and smiles.
"And for those who we have not yet met we welcome you and thank you for answering our call. For petitions we have four today. Citizens, if you would please proceed."
A farmer from the the north stands up and approaches the front of the room, hat in hand. He turns and nervously addresses the crowd.
"Aye everyone. I'm Lorki, as you know. I run a farm up North. We grow turnips mostly. Some grains but really its turnip soil. I tried telling that to the missus but she insists we try...oh yeah nevermind that. Anyway my route to the market passes by the old outpost up there and it seems something sinister's moved in. Bandits by the look of them. Maybe a dozen, maybe more. Look to be up to no good that."
He goes on to explain the shadowy figures he saw and the councilors take a moment to confer before Greta bangs her gavel.
"Company of Rend, I believe bandit hunting is your specialty, is it not?"
The tiefling gives a smile and as deep a bow as the tight benches would allow.
"Of course. It would be our pleasure. The standard rate then?"
The councilor nods and bangs her gavel. The three adventurers depart with the farmer and the next petitioner steps up. This one looks to be a merchant and she speaks with much more confidence than the farmer before her.
"Greetings one and all. For those who do not know I am Tilaxis, owner of Traveling Tilaxis' Tinctures and Tonics. I was traveling from the West and made camp near the elven ruins about twelve miles down the road. Normally we never have any trouble there but that night something came out of the ruins and killed two of my guards before dragging the bodies down into the depths."
She turned to speak to the Heroes of Kreed.
"Do you remember that room in the back with all the totems in it? We followed the blood trail and something had dug up through the floor. Turns out there's some kind of secret tunnel leading to the caverns, possibly even as deep as the Darklands."
The four all looked at one another and even the goblin shut up. All four then turned to look at the councilor who nodded and banged her gavel.
"Heroes of Kreed...I mean the Nobby Knights. You chased out that orc tribe from there in the winter so you are obviously familiar with it. It is important to find out what new threat might have risen up from the depth. We will offer the standard rate for exploration: 10 gold pieces if you can recover the bodies of the dead guards so they may be buried in peace and 10 gold pieces if you can slay whatever it is that attacked them."
The Heroes all smile and nod before departing with the merchant.
"Our third petitioner is Miss Warbal, our very own ambassador to the Bumblebrashers of Hellknight Hill. Please step forward and address those still gathered."
This message was last edited by the player at 03:24, Mon 03 Aug 2020.