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[Chapter 1.01] The Call For Heroes.

Posted by Dungeon MasterFor group 0
Greta Gardania
NPC, 2 posts
Female Human
Councilor
Mon 3 Aug 2020
at 03:23
  • msg #47

Re: [Chapter 1.01] The Call For Heroes

Greta waves her hand to sweep across the adventurers yet unassigned before speaking.

"As we are not familiar with any of you, please introduce yourselves and let the council know about any of your deeds or heroics so we might judge the caliber of hero before us."
Vesinius Crovitus
NPC, 1 post
Male Half-elf
Sellsword
Mon 3 Aug 2020
at 03:28
  • msg #48

Re: [Chapter 1.01] The Call For Heroes

The swordsman speaks up immediately, casting a baleful glare at the rest of the adventurers.

"I am Vesinius, I have killed sixty men...and I work alone."
Yarr the Hearty
Swashbuckler, 25 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 03:40
  • msg #49

Re: [Chapter 1.01] The Call For Heroes

Yarr bows respectfully, "Ah be, Yarr the Hearty. As good with a sword as any here if not better then some. Ah've personal interest in the plights o' good goblinfolk an' they'd likely be comforted bah one 'er their own comin' and not make hasty misjudgins like if'n you sent some unsociable fella by 'imself."

He doesn't even regard or motion at the broody half-elf as he says that. He even speaks it so matter of factly the tone doesn't even sound like a jab at anyone.

Yarr instead motions over to Sularius, "That fella right there be a good 'un. When we ov'rheard her troubles earlier 'e was among the first to volunteer. 'sgood as any a mark o' worthiness I'd say. I'd like to take 'em with if'n you do the sensible thing an' send me."
This message was last edited by the player at 03:42, Mon 03 Aug 2020.
Yalandlara Vallindel
Alchemist, 30 posts
HP: 14/14 AC: 17
Mon 3 Aug 2020
at 04:09
  • msg #50

Re: [Chapter 1.01] The Call For Heroes

Yalandlara steps forward to address the council. "As many of you know I am Yalandlara Vallindel, daughter of Tarindlara Vallindel. I am a capable alchemist and healer, having seen to the healing of many sick and injured through alchemical potions as well as standard healing practices. I am also a very capable swordswoman."
Nezaglomie
Sorcerer, 23 posts
Mon 3 Aug 2020
at 04:42
  • msg #51

Re: [Chapter 1.01] The Call For Heroes

Nezaglomie looks around nervously.  They want us to go rescue these goblins?  What, so they can raid and murder some more?  Well, I came here to find secrets, and that augury said that I had to win a place at the Call for Heroes if I was going to do so.  Maybe if I join, I can keep them from being duped by this obvious trap the goblins have laid.  Well, of all the people to speak, the goblin was the only one to follow the formalities.  Maybe ...

She steps forward, "Honored Council members, Mage's blessings upon you.  I am Nezaglomie of Loxellithan.  I have no heroics to claim, nor have I ever killed anyone, but I have recently completed sorcerer training and am ready to apply my skills to righting the wrongs in the world."  In her own mind only, she continues, If righting those wrongs means exposing this fraud, this so-called peaceful gobble'un, so be it.  "I hope that you will consider me worthy.  Thank you for your time."
This message was last edited by the player at 04:49, Mon 03 Aug 2020.
Arnellia
Wizard, 8 posts
Mon 3 Aug 2020
at 05:39
  • msg #52

Re: [Chapter 1.01] The Call For Heroes

Arnellia looked around and realized it was her turn, "Ah right..."

Okay Nellie, just like you practiced.

"Salutations. Sister Arnellia of the Drunken Brothers, Cleric to Cayden Cailean, and part time arcane scholar, at your service.  The Drunken God demands deeds of arms as part of his worship, and so here I am to make him proud.  This may be my first stint as an adventurer, but by his cup and sword, it won't be your last."
This message was last edited by the player at 06:07, Mon 03 Aug 2020.
Maerk
Fighter, 8 posts
Mon 3 Aug 2020
at 06:06
  • msg #53

Re: [Chapter 1.01] The Call For Heroes

The huge warrior had been standing already, near the rear of the hall. His armor was worn, the large, round shield on his back dented and scarred, his helm stained with rust or blood or both. The longsword at his waist was worn as well, probably in need of a good re-forging, the wrappings of the hilt frayed and stained with sweat and gore. His furs were shabby, a further sign he'd been long from his homeland, for the Ulfen took care to keep up their appearances despite their practical and warlike nature. His beard was braided as was his long, blonde hair, with bits of bone and seashell as decoration. From beneath a fearsome brow, the gaze of two sky-blue eyes pierced any who dared stare in his direction. And of course there was with him the distinct smell of his people, a mixture of tanned furs, sea spray, six months since a yearly bathing, and dried blood... always the latter.

He was a man of few words, at least in the Taldane language, and had little to say. He'd been expecting this Call for Heroes to be more of a physical challenge, a test of skill, not a bunch of elf-speak and flowery talk. No he wasn't about to lower himself to that!

He took one step forward, chainmail ringing slightly. Reaching into a satchel at his waist, he pulled out two apples. One he stuffed, in its entirety, into his mouth, chewed slowly three or four times, and then swallowed loudly. The second he held in the palm of his hand, his huge fingers wrapping all the way around it. He slowly began to squeeze until the fruit burst in a spray of juice and pulp. He snorted and tossed the core in the direction of the annoying half-elf.

"Maerk is Maerk!" he boomed. "Son of Ghael the Gorehand."

He looked around the room, making eye contact with each of the council. "Was Child-ren of Steel shield warrior, but no more." Having invoked the name of a very infamous and ruthless mercenary band, he wondered at the reaction it would invoke.

He paused a very long moment as if waiting for anyone, perhaps the half-elf, to dispute or challenge him, then he stepped back against the wall with his massive arms folded across his broad chest.
Dungeon Master
GM, 89 posts
Lord of Lies
Teller of Tales
Mon 3 Aug 2020
at 13:29
  • msg #54

Re: [Chapter 1.01] The Call For Heroes

Before any more heroes can begin their introductions, the door on the western side of the room flies open, as a young man, his eyes wide with panic, runs in shouting and waving his ink-stained hands. Billowing black smoke and flames follow him into the room: "Fire! There’s a fire! Everyone flee!"

Through the open door the fire jumps into the chamber igniting the whole area by the Western door. The councilors begin moving down off the dais and shouting for the crowd not to panic. But the spectators are terrified; they scream, jump up from their benches, and try to jostle toward an exit row.

In the unfolding chaos of the fire a snickering little fire mephit slips through the chamber's western door. With a cackle it blows a jet of flame onto the floor igniting even more of the chamber on fire.


OOC: Check the map for reference.

The red highlighted areas are on fire. This fire spreads every turn based on the size of the fire (larger fires spread faster!). A sufficiently large amount of water (i.e. at least a bucketful) will extinguish a 5' square. This can be done via spells or using the Interact action if you have water available. A waterskin is not sufficient however.


Meanwhile in the chaos as people push to the door there is a panicked stampede. Many of the townsfolk are injured, trippping over benches or being accidentally trampled in the confusion. Black smoke pours into the chamber and already some of the older townsfolk are having problems seeing and breathing adding more confusion.

OOC: Townsfolk can be rescued using three Interact actions (one to locate and assess their condition, one to calm them or get them to their feet, one to point them towards the door safely). PCs don't need to walk with them the whole way but must within 30' to interact with them. Farther then that and they can't be heard in the commotion.
Dungeon Master
GM, 91 posts
Lord of Lies
Teller of Tales
Mon 3 Aug 2020
at 14:41
  • msg #55

Re: [Chapter 1.01] The Call For Heroes

Round 1

InitNameACHPAttackDamageStatus
23Nezaglomie1415/15Flames +71d4+4-
17Sularius1814/14Rapier +71d6+4-
12Fire Mephit16HealthyJaws +81d6+1d4-
11Yarr1821/21Dogslicer +71d6+2-
8Arnellia1513/13Rapier +51d6-
7Maerk1720/20Longsword +91d8+4-
5Yalandlara1714/14ECB +51d8+1-
-Townsfolk---- 
-Fire-----

Legend:
  Blue = PCs
  Red = Enemy Combatants
  Green = Fleeing NPCs
  Aqua = Rescueable townsfolks
This message was last edited by the GM at 14:53, Mon 03 Aug 2020.
Nezaglomie
Sorcerer, 28 posts
Mon 3 Aug 2020
at 15:53
  • msg #56

Re: [Chapter 1.01] The Call For Heroes

Nezaglomie glances at the people panicking.  Fools.  Even while she admires the beauty of the Fire creature, she realizes that the first priority has to be putting it down.  She runs towards it at top speed, planning to attack it as soon as she is in range.  I wonder if this is part of the test, she muses while running.

Stride action three times, moving to G8, if I've calculated correctly.
This message was last edited by the player at 20:59, Mon 03 Aug 2020.
Sularius Alariel
Rogue, 16 posts
Mon 3 Aug 2020
at 16:54
  • msg #57

Re: [Chapter 1.01] The Call For Heroes

Sularius had read about fire mephits, but had never encountered one himself, and didn't feel he was the best candidate to deal with creature. Instead, he looked around, noting that many of the townsfolk had been unable to escape the building, whether due to injury or perhaps shock.

He decided helping the townsfolk was the best use of his time. He called out to the one closest to the mehpit, "You! Get up, there's no time to dally! Get out of here as quickly as possible! The door is back there! We'll deal with this monster!"

OOC:
Using 3 Interact actions to rescue townsfolk at I5.

Dungeon Master
GM, 96 posts
Lord of Lies
Teller of Tales
Mon 3 Aug 2020
at 19:32
  • msg #58

Re: [Chapter 1.01] The Call For Heroes

OOC: Apologies I forgot to mention the areas with benches are considered difficult terrain.

Nezaglomie charges towards the mephit.

Sularius shouts out to a man who was fumbling at his feet for something that he dropped but with the added urgency he gives it up and heads towards the exit as Sularius instructed.

The mephit cackles and briefly chases after one of the councilors, Quentino, before turning and breathing a gout of fire onto the desk starting another fire.

Round 1 cont.


InitNameACHPAttackDamageStatus
23Nezaglomie1415/15Flames +71d4+4-
17Sularius1814/14Rapier +71d6+4-
12Fire Mephit16HealthyJaws +81d6+1d4-
11Yarr1821/21Dogslicer +71d6+2-
8Arnellia1513/13Rapier +51d6-
7Maerk1720/20Longsword +91d8+4-
5Yalandlara1714/14ECB +51d8+1-
-Townsfolk---- 
-Fire-----

Legend:
  Blue = PCs
  Red = Enemy Combatants
  Green = Fleeing NPCs
  Aqua = Rescueable townsfolks
Yarr the Hearty
Swashbuckler, 32 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 20:06
  • msg #59

Re: [Chapter 1.01] The Call For Heroes



"Blast! No time!" Yarr curses and bolts forward, dancing across the benches in his way and up onto the stage.

 He kicks off the desk on a non burning portion and flips over the mephit, bringing a boot down on its head as he comes down, but not finding the full precision he was aiming for.

Fight summun yer own size, ye smoke stinkin' candle wax snortin' son of a lit'ral Pendragon!"

First Action: Stride Forward
Second Action: Tumble Through to other side of it via non burning route rolling 20. If successful gains Panache.
Third Action: If succeeded spend Panache for Confident Finisher, otherwise just strike, rolling 25 to hit and 3 damage, 3 more if finisher was available.

This message was last edited by the player at 20:19, Mon 03 Aug 2020.
Dungeon Master
GM, 97 posts
Lord of Lies
Teller of Tales
Mon 3 Aug 2020
at 20:51
  • msg #60

Re: [Chapter 1.01] The Call For Heroes

Round 1 cont.

OOC: Not enough movement to get to the tumble through.

Yarr bounces up and down across the benches, leaping to the stage and then up onto the desk. With a sudden lash he kicks the mephit and while it doesn't do much damage it certainly gets its attention!




InitNameACHPAttackDamageStatus
23Nezaglomie1415/15Flames +71d4+4-
17Sularius1814/14Rapier +71d6+4-
12Fire Mephit16BruisedJaws +81d6+1d4-
11Yarr1821/21Dogslicer +71d6+2-
8Arnellia1513/13Rapier +51d6-
7Maerk1820/20Longsword +91d8+4-
5Yalandlara1714/14ECB +51d8+1-
-Townsfolk---- 
-Fire-----

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead


Legend:
  Blue = PCs
  Red = Enemy Combatants
  Green = Fleeing NPCs
  Aqua = Rescueable townsfolks
This message was last edited by the GM at 12:26, Tue 04 Aug 2020.
Yalandlara Vallindel
Alchemist, 31 posts
HP: 14/14 AC: 17
Mon 3 Aug 2020
at 22:54
  • msg #61

Re: [Chapter 1.01] The Call For Heroes

[Language unknown: "Ma avetickor tr. We ate cetr be fo shesether hatavethe li."] Yala muttered to herself, as she looked around the room for the briefest of moments then leaped into action.

She would move to I23 to make sure the person at H22 is okay. If they are she will direct them to the exit.
Maerk
Fighter, 10 posts
Tue 4 Aug 2020
at 04:53
  • msg #62

Re: [Chapter 1.01] The Call For Heroes

The warrior raised his arm reflexively, falling back on training at the first hint of danger. He snarled at the creature as it burst into the chamber, but it was too far away at the moment to do much about.

Maerk turned to find his way toward the front of the hall, where he might engage the creature, but noticed there were several people either too frightened to move or else somehow incapacitated. He barked at a pair of the fleeing attendees to help the person next to them (M24). "GRAB HIM! YOU TAKE!"

Maerk grabbed the next person he could see that needed help and threw the man over his shoulder like a sack of wheat, striding quickly toward the door where he handed him off to others helping to flee the scene.

The warrior then turned back and went deeper into the hall.


Move toward isle, three actions to help P25, intent is to work his way toward the mephit, helping others along the way.
Arnellia
Wizard, 9 posts
Wed 5 Aug 2020
at 15:26
  • msg #63

Re: [Chapter 1.01] The Call For Heroes

Arnellia marvelled at how quickly all this went to shit.

"Quit the mess..." she murmured, years of discipline lending her a unflappable air in the face of danger, "You alright over there?"

She set to work on getting the nearest person on their feet.  The fire itself wasn't going to be resolved by her.

Move to M11 and 3-action help the Civilian at M10

I really miss 5E's "shape water" cantrip.  A five foot cube of water sounds really nice right now

Dungeon Master
GM, 105 posts
Lord of Lies
Teller of Tales
Wed 5 Aug 2020
at 16:23
  • msg #64

Re: [Chapter 1.01] The Call For Heroes

Arnellia, Maerk, and Yala move slightly closer to the stage and check on townsfolk and while people are getting moving they're still not moving with enough urgency.

Townsfolk rush out of the hall. At the lead is the swordsmen Vesinius who somehow managed to be right at the front of the escape. Either his reflexes were lightning fast or he anticipated making a hasty exit.

The fires start to spread, both on the desk and at the back of the room starting to climb up and lick at the stage.




Round 2
The chamber's northern doors fly open and another fire mephit appears along with a burst of fire that engulfs the northern end of the chamber.


InitNameACHPAttackDamageStatus
23Nezaglomie1415/15Flames +71d4+4-
17Sularius1814/14Rapier +71d6+4-
12Fire Mephit16BruisedJaws +81d6+1d4-
11Yarr1821/21Dogslicer +71d6+2-
8Arnellia1513/13Rapier +51d6-
7Maerk1820/20Longsword +91d8+4-
5Yalandlara1714/14ECB +51d8+1-
5Fire Mephit #216HealthyJaws +81d6+1d4-
-Townsfolk---- 
-Fire-----

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Rescued Townsfolk:5
Active Townsfolk:23
Inactive Townsfolk:18


Legend:
  Blue = PCs
  Red = Enemy Combatants
  Green = Fleeing NPCs
  Aqua = Rescueable townsfolks
Yarr the Hearty
Swashbuckler, 43 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 5 Aug 2020
at 16:25
  • msg #65

Re: [Chapter 1.01] The Call For Heroes

(OOC: Assuming the mephit I'm next to is alive after the previously insinuated Telekinetic Projectile)

Yarr wobbles a bit from the incoming projectiles and the mephit's assault but he's made of sterner stuff. He jabs at the thing, but the critter is too sharp to fall for a basic feint, so Yarr thinks quickly, spotting the writing tools on the desk under him.

"Ye dropped yer ****, book imp!"

Yarr kicks the pen and ink pot into the mephit, knocking it off balance and lunges in with another kick, 'completely intentionally' kicking just in the perfect way where the kick drives the pen into the imp's ribs like a knife.

He is briefly taken aback (totally not by the pen doing that, that was totally what he meant to do), before quipping, "'Ave it back!"

---

1st Action: Attempt Feint, Roll 10 vs Perception DC. That probably fails.
2nd Action: Assuming that failed Attempt Feint Again, Rolling 15 vs P DC.
+ If successful Panache is gained and it's flat-footed vs my next attack.
3rd Action: If Panache gained Confident Finisher, otherwise normal strike. Rolled 23 to hit, Damage 5 if not Finisher. Damage 13 if I got Panache and could make it a Finisher.


(OOC: If that second Feint also failed, ignore the pen stab thing. That was just to apply finisher damage creatively.)

---
This message was last edited by the player at 19:11, Wed 05 Aug 2020.
Nezaglomie
Sorcerer, 33 posts
Wed 5 Aug 2020
at 21:37
  • msg #66

Re: [Chapter 1.01] The Call For Heroes

Action 1:  True Strike  Actions 2-3: Telekinetic Projectile

16:22, Today: Nezaglomie rolled 17,6,6 using d20+4,d20+4,d6+4.  True Striked Telekinetic Projectile on Mephit #1
Hits AC 17 for 6 damage.

Nezaglomie looks with a bit of surprise at the goblin rushing in to deal with the Fire Mephit.  At least the little creep knows that step one is to stop the source of the trouble.  Za casts True Strike; and the spell gives her a tiny insight into the future.  She can see two paths the mephit might take, but the second fades into non-existence.  Spotting a nice, heavy wooden blotter on the far edge of the desk, the sorcerer grabs it with her mind through the use of the cantrip Telekinetic Projectile.  She swings it up to get some speed, then crashes it down on the true path of the mephit, hitting the creature soundly.
This message was last edited by the player at 21:49, Wed 05 Aug 2020.
Sularius Alariel
Rogue, 18 posts
Wed 5 Aug 2020
at 21:40
  • msg #67

Re: [Chapter 1.01] The Call For Heroes

With a second mephit, and now two fires spreading, Sularius knows there's little time to lose in getting all of the townsfolk out of the building. He yells out to another, "Hey, you! I know you're scared, but you have to get up and get the hell out of here! Run to the back and get out!"

OOC:
Using 3 Interact actions to rescue townsfolk at J7.

Yalandlara Vallindel
Alchemist, 40 posts
HP: 14/14 AC: 17
Thu 6 Aug 2020
at 03:40
  • msg #68

Re: [Chapter 1.01] The Call For Heroes

"Stop dallying, the door's that way, go now!" She points the door out to the person in H22 so that they get moving.

"You! What are you doing? Get going!" She gets the persons attention behind her and starts to try and direct them to the door.

[OOC: That should be the 3rd interact for the person at H22, and 2 towards the person at J24.

BTW I'm supposed to be at I23 aren't I?]

Maerk
Fighter, 12 posts
Thu 6 Aug 2020
at 05:40
  • msg #69

Re: [Chapter 1.01] The Call For Heroes

OOC: Assuming there's a door to the east. I must have missed that, thought the only door was to the south.

"Move!" Maerk barked, his voice taking on the tone of a mercenary commander. Someone's feelings meant nothing to him, he could care less if he upset someone... his focus was on results, the quicker the better.

A1: Finish motivating P25

He adjusted his shield, holding the grips tightly and pulling the straps to tighten them to his massive forearm.

A2: Interact to equip shield

Maerk glanced up and noticed that the pretty elven woman was having a bit of trouble getting folks to act.

"Listen her!" he barked. "Get up and go!"

A3: Finish motivating Yalandlara's J24.
Dungeon Master
GM, 110 posts
Lord of Lies
Teller of Tales
Thu 6 Aug 2020
at 19:14
  • msg #70

Re: [Chapter 1.01] The Call For Heroes

Round 2
Nez envisions firing a blotter at the mephit catching it as it tries to dodge.

Sularius gets a confused townie to get moving and they start making their way towards the exit.

The fire mephit snarls at the goblin under the desk. It takes a deep breath and then suddenly belches out a gout of flames.
OOC: DC 17 reflex save or take 6 fire this turn and 1 fire persistent damage next turn.

While Yarr is blinded by the fire the mephit lunges forward and bites Yarr right on his pointy goblin nose!

OOC: Critical hit. Yarr takes 16 damage (12 crushing, 4 fire) from the attack

Yarr responds by juking left and then juking right. The mephit ignores the first but falls for the second. With this opening Yarr kills the mephit with an epic finisher.

Arnellia creeps closer to the front of the room with the fire and the mephits while finishing pointing a townie to the exit.

Maerk finishes rescuing a townie and moves to the south.
OOC: I'm really confused by your movement. First of all benches count as difficult terrain (+5' per square moved) so you can't reach P25 with a single Stride. Second of all as mentioned you only have to be within 30' of a townie to rescue them, you don't have to be next to them. Finally there is not a door to the east. All the doors are visible on the map (although the north and west ones are currently on fire). I tried to get you as close as I could to P25 but I figured you would want to get out of the difficult terrain benches instead of moving into the middle of them, especially if you're equipping a shield. I think there's been some miscommunication so if you want to redo your movement just let me know and we can redo it next round. You started out as L28 so you could, for example, finish rescuing P24 and then double stride North to the front of the room and end up at like F27. (climbing up onto the stage costs +5' movement as well).


Yalandlara gets one of her fellow townies up to their feet but turns around and finds another with their foot caught on the bench. Bending over she starts to help get him untangled.
OOC: IIRC you were 5' short because benches.

The newly arrived fire mephit glances around (and doesn't see Yarr under the table) and then turns to the fleeing council members. It breaths a gout of flame that singes the robes of Quentino who yelps in pain and fear.

Meanwhile more townsfolk continue to flee out the door, about a quarter of those assembled seem to have made it to safety but there are still a lot of people in the room. It is starting to get a little difficult to see as smoke from the fires starts accumulating in the air.

The fires meanwhile start to expand, growing as they consume more of the wooden building.

InitNameACHPAttackDamageStatus
23Nezaglomie1415/15Flames +71d4+4-
17Sularius1814/14Rapier +71d6+4-
11Yarr185/21Dogslicer +71d6+2-
8Arnellia1513/13Rapier +51d6-
7Maerk1820/20Longsword +91d8+4-
5Yalandlara1714/14ECB +51d8+1-
5Fire Mephit #216HealthyJaws +81d6+1d4-
-Townsfolk---- 
-Fire-----
-Fire Mephit---------

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Rescued Townsfolk:13
Active Townsfolk:19
Inactive Townsfolk:14


Legend:
  Blue = PCs
  Red = Enemy Combatants
  Green = Fleeing NPCs
  Aqua = Rescueable townsfolks
Nezaglomie
Sorcerer, 34 posts
Thu 6 Aug 2020
at 20:21
  • msg #71

Re: [Chapter 1.01] The Call For Heroes

Nezaglomie winces as she sees the Flame Mephit smack hard into the goblin's face.  She is forced to acknowledge that the little monster shows uncommon courage as he takes the hit but keeps his head enough to finish the thing off.  One down, one to go.  She turns and runs towards the other mephit, stopping once she is in range and she covers two of the elders who are, finally, fleeing.  If it turns this way, I might be facing its flame attack.  Well, this will help.  The sorcerer reaches above her head and she screams a note of triumph and agony as her hands form into miniature dragon claws.

Moving to E18 with two stride actions, then using the last action to cast Dragon Claws https://pf2.d20pfsrd.com/class...Dragon_Claws_Focus_1 which is a one-action spell.  I don't actually plan to fight that way unless I have to, but having them out enhances my dragon scales, giving me fire resistance of 5.

Edit:  I guess I don't have the ability to make well-formed links.

This message was last edited by the player at 20:24, Thu 06 Aug 2020.
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