Round 4
Nez fires another TK shot but misses.
Sularius gets another townie up to their feet and pointed in the right direction.
Yarr cleans the clock of the remaining mephit but it is still flapping around. Meanwhile as far as he can tell nobody is listening to him. The people inside the hall are too busy fighting or fleeing and anyone outside the hall are probably too far away to hear him.
Arnellia gets another townie to their feet.
As mentioned there is no free movement action. You get three actions, one (or more) can be a move.
Maerk charges up to the stage.
Yala gets a townie to their feet and moving towards the door.
The fire mephit begins clawing at the two adventurers in front of it. Nez is hit once while Yarr avoids an attack.
Nez takes 3 crushing and 4 fire damage
It then flaps backwards into the growing flames, cackling as the fires seem to be rapidly healing its wounds.
Townsfolk continue to flee out of the room and the first of the councilors make it to the doorway.
The fire continues to spread, growing larger as it races along the floors and desks.
The smoke is thick and dark in the air, everyone (except for the mephit) is choking on smoke and the heated air starts burning the lungs.
OOC: Nez takes 3 fire damage
Sularius takes 3 fire damage
Yarr takes 3 fire damage
Arenllia takes 1 fire damage
Maerk takes 3 fire damage
Yalandlara takes 6 fire damage
The townsfolk still inside are coughing up and stumbling from the smoke. While all of the active ones are still on their feet several of the councilors who were attacked earlier by the mephit are in really bad shape and it is unclear how much longer the remaining townies are going to be able to stay conscious.
OOC: HP bars are relative HP left as I don't want to track 20+ townies on a tracker like I do below
Init | Name | AC | HP | Attack | Damage | Status |
---|
23 | Nezaglomie | 14 | 11/15 | Flames +7 | 1d4+4 | FR 5 |
17 | Sularius | 18 | 11/14 | Rapier +7 | 1d6+4 | - |
11 | Yarr | 18 | 2/21 | Dogslicer +7 | 1d6+2 | - |
8 | Arnellia | 15 | 12/13 | Rapier +5 | 1d6 | - |
7 | Maerk | 18 | 17/20 | Longsword +9 | 1d8+4 | - |
5 | Yalandlara | 17 | 8/14 | ECB +5 | 1d8+1 | - |
5 | Fire Mephit #2 | 16 | Mauled | Jaws +8 | 1d6+1d4 | - |
- | Townsfolk | - | - | - | - | |
- | Fire | - | - | - | - | - |
- | Fire Mephit | -- | -- | -- | -- | - |
Healthy | Bruised | Hurt | Injured | Wounded | Mauled | Crippled | Dying | Dead |
---|
100% | 99% - 75% | 75% - 60% | 60% - 45% | 45% - 30% | 30% - 15% | 15% - 0% | 0% > | Dead |
Rescued Townsfolk: | 26 |
---|
Active Townsfolk: | 12 |
---|
Inactive Townsfolk: | 7 |
---|
Legend:
Blue = PCs
Red = Enemy Combatants
Green = Fleeing NPCs
Aqua = Rescueable townsfolks
This message was last edited by the GM at 12:00, Tue 11 Aug 2020.