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[Chapter 1.03] The Citadel Below.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 204 posts
Lord of Lies
Teller of Tales
Fri 16 Oct 2020
at 14:45
  • msg #1

[Chapter 1.03] The Citadel Below

With Helba's help the group finds a secret door built into a small alcove in the hillside. It leads into a dark straight hallway before reaching another stone wall. The release mechanism is clearly visible and the wall swings open revealing the main vault below the citadel.

This wide, empty stone hallway is oppressive and dark. To the east, the hall ends at three separate open doorways, while six additional corridors branch off to the north and south. A mass of rubble spills out of a clogged archway in the northeastern portion of the room.

OOC: Visible doors are as follows, going in clockwise fashion.

North 1 (N1)
North 2 (N2)
North 3 (N3)
East 1 (E1)
East 2 (E2)
East 3 (E3)
South 2 (S2)
South 1 (S1)

Nezaglomie
Sorcerer, 80 posts
Fri 16 Oct 2020
at 15:23
  • msg #2

[Chapter 1.03] The Citadel Below

Nezaglomie whispers, "We should start in the north.  Whatever the 'dead things' are, the gobbo implied that they stayed where they were if they weren't bothered.  What we don't want is to start one fight and then have different enemies come up behind us."
Yalandlara Vallindel
Alchemist, 166 posts
HP: 22/22 AC: 18
Fri 16 Oct 2020
at 20:16
  • msg #3

[Chapter 1.03] The Citadel Below

Yala nodded. "Lets do it. We can handle the dead things last. Let's do this north passage first, be be careful about the bare they said is up that way." She whispered in reply.
Sularius Alariel
Rogue, 56 posts
Fri 16 Oct 2020
at 21:23
  • msg #4

[Chapter 1.03] The Citadel Below

Sularius nods, "I agree with the plan. I can scout ahead of the group first to see if there are any threats and check for traps along the way."
Yalandlara Vallindel
Alchemist, 167 posts
HP: 22/22 AC: 18
Fri 16 Oct 2020
at 21:51
  • msg #5

[Chapter 1.03] The Citadel Below

[OOC: Just a reminder if you didn't see it in the other thread Sul, Yala gave you and Yarr the same potion as last time so you both will have a +1 PER, and a +2 on spotting traps and secret doors.]
Nezaglomie
Sorcerer, 83 posts
Tue 20 Oct 2020
at 13:06
  • msg #6

[Chapter 1.03] The Citadel Below

Nezaglomie bounces on her toes a bit, agitated at the indecision.  She had always been the leader of the popular crowd in school, so she decides to take charge here, as well.  "OK, let's get going," she whispers.  "Sularius, there's enough light reflected into the hallway that you should be able to see at least to the bend without a light source, maybe all the way to the door.  So you and Yarr head up this first path north, listen at the door, which you can do even if you can't see, and Yarr can open the door quietly and look to see what's beyond it.  Then come back and ... let us know what's there."  She manages to stop herself from ordering them to 'come back and report.'

Once the pair heads out, the gnome peers into the weak light, looking for anything unexpected to the east, and then she takes a few steps to look down the first hall to the south.  (Moving to -- hmm no labels -- where Sularius is now.)
Dungeon Master
GM, 206 posts
Lord of Lies
Teller of Tales
Tue 20 Oct 2020
at 13:21
  • msg #7

[Chapter 1.03] The Citadel Below

Nez looks around but all the doors are shut.
Sularius Alariel
Rogue, 57 posts
Wed 21 Oct 2020
at 15:15
  • msg #8

[Chapter 1.03] The Citadel Below

Sularius nods and quietly sneaks down the first hallway to their left, and once he gets to the door, listens intently for any noises on the other side. If he hears nothing, he quietly opens the door.

Sneaking down the first hallway to the North. Stealth: 26
Listening at door. Perception: 14
Opening door if he doesn't hear anything.

10:13, Today: Sularius Alariel rolled 14 using 1d20+7 with rolls of 7.
10:12, Today: Sularius Alariel rolled 26 using 1d20+10 with rolls of 16.  Stealth.

Dungeon Master
GM, 208 posts
Lord of Lies
Teller of Tales
Wed 21 Oct 2020
at 15:36
  • msg #9

[Chapter 1.03] The Citadel Below

Sularius sneaks up to the first door and hears croaking from behind it. It is too muffled and  difficult to tell how many "frogs" might be croaking. It could be one, it could be several.
Sularius Alariel
Rogue, 58 posts
Wed 21 Oct 2020
at 15:44
  • msg #10

[Chapter 1.03] The Citadel Below

Sularius quietly returns to the group, "I hear croaking of some sort from the other side of the door. Frogs or something...maybe giant frogs?"
Yarr the Hearty
Swashbuckler, 169 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 21 Oct 2020
at 16:01
  • msg #11

[Chapter 1.03] The Citadel Below

Yarr thinks for a moment, "Ye want te listen at the other doors to compare before we pick one?"
Yalandlara Vallindel
Alchemist, 168 posts
HP: 22/22 AC: 18
Wed 21 Oct 2020
at 22:57
  • msg #12

[Chapter 1.03] The Citadel Below

"We may need to clear the whole thing at some point. What's up with those three there next to one another? Let's take a listen to those." She said, pointing to the one's by the stairs.
Dungeon Master
GM, 209 posts
Lord of Lies
Teller of Tales
Thu 22 Oct 2020
at 00:39
  • msg #13

[Chapter 1.03] The Citadel Below

OOC: Speeding things along:

Listening to N1 the party hears croaking.
Listening to N2 the party hears a small group of three talking in an unknown language.
Listening to N3 the party hears nothing.

Listening to E1 the party hears nothing.
Listening to E2 the party hears nothing.
Listening to E3 the party hears nothing.

Listening to S1 the party hears nothing.
Listening to S2 the party hears nothing.
Sularius Alariel
Rogue, 59 posts
Thu 22 Oct 2020
at 15:18
  • msg #14

[Chapter 1.03] The Citadel Below

"Right, well if we assume the frog things can't open doors, we might want to deal with the second door to the north first, hopefully take them out before they can run for help or let Big Brasher out."
Nezaglomie
Sorcerer, 84 posts
Thu 22 Oct 2020
at 19:11
  • msg #15

[Chapter 1.03] The Citadel Below

Agreed.  Let's do it.  (If I were playing my big blundering barbarian character, it would already be happening. :-) )
Yalandlara Vallindel
Alchemist, 169 posts
HP: 22/22 AC: 18
Thu 22 Oct 2020
at 19:42
  • msg #16

[Chapter 1.03] The Citadel Below

"Shall we surprise them with an alchemist fire? Sul or Yarr opens the door, I toss it at them?" It was kinda scary, but Yalandlara had a devious smile on her face.
This message was last edited by the player at 20:59, Thu 22 Oct 2020.
Nezaglomie
Sorcerer, 85 posts
Thu 22 Oct 2020
at 23:26
  • msg #17

[Chapter 1.03] The Citadel Below

"That's an excellent idea," responds Nezaglomie, "but rather than aiming for them, you should get a fire burning on whatever exit door they might escape through.  We don't want one of them escaping and bringing reinforcements.  How long will your fire burn?  If you just have oil you can throw in there, I can light it, and that would burn for long enough for us to engage them."
Yalandlara Vallindel
Alchemist, 171 posts
HP: 22/22 AC: 18
Thu 22 Oct 2020
at 23:41
  • msg #18

[Chapter 1.03] The Citadel Below

"I don't have oil, but I have two bombs. That's what they are, chemical bombs. It's called alchemist's fire. It'll burn for a minute or so. Not sure I would throw one at the exit though, the initial damage might destroy the door and the burning isn't awesome. It may not have the effect you intend." She considered a moment. "Still, if you want to try that route I can give you the other one. You hit the escape route and I hit them."
Nezaglomie
Sorcerer, 86 posts
Fri 23 Oct 2020
at 00:23
  • msg #19

[Chapter 1.03] The Citadel Below

Za considers her own throwing prowess, "mmm, sure, if you like, but maybe there's someone with better aim than I have.  I, uhh, throw my little balls of fire with magic, not my arm.  I'm, maybe, not the best choice for real throwing."  She stands up to her full 2 feet 10 inches to try to ward off the feelings of physical inadequacy, but it doesn't help.
Yalandlara Vallindel
Alchemist, 173 posts
HP: 22/22 AC: 18
Fri 23 Oct 2020
at 00:30
  • msg #20

[Chapter 1.03] The Citadel Below

"All you have to do is hit the area in front of the door to the right." She offered Nez a reassuring smile. "I have faith in you."
Dungeon Master
GM, 214 posts
Lord of Lies
Teller of Tales
Sat 24 Oct 2020
at 21:32
  • msg #21

[Chapter 1.03] The Citadel Below

Opening the door reveals an antechamber, a waiting room for guests before entering one of the other rooms. Once luxurious seating made from mahogany and velvet has been broken to pieces and used to fashion crude shelters. To the north, a door is heavily barricaded with debris.

Standing in the middle of the room is a frog looking warrior talking to three monkey warriors.



OOC: Due to rpol being slow as molasses I'll roll initiative next round

InitNameACHPAttackDamageStatus
XXNezaglomie1422/22TK +81d4+4-
XXMaerk1832/32Longsword +101d8+4-
XXSularius1822/22Rapier +81d6+4Eagle Eyes
XXYarr1832/32Dogslicer +81d6+2Eagle Eyes
XXYalandlara1722/22ECB +61d8+1-
XXArnellia1520/20Sling+61d6-
XXFrog Man17HealthyClub +101d6+6-
XXMonkey Man #118HealthyThrown +81d6-
XXMonkey Man #218HealthyThrown +81d6-
XXMonkey Man #318HealthyThrown +81d6-



*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 12:44, Mon 26 Oct 2020.
Nezaglomie
Sorcerer, 87 posts
Sun 25 Oct 2020
at 17:10
  • msg #22

[Chapter 1.03] The Citadel Below

Nezaglomie peeks around the corner to see into the room.  "Ugh.  Disgusting," she spits out when she sees the frog creature.  Somewhat belatedly, Za realizes that she is nearly useless standing behind all these bigs in a narrow corridor.  Not wanting to try to weave an alchemists fire nor a ball of flame through the legs of Maerk and Yarr, she uses Telekinetic Projectile to grab a chunk of old furniture that it already in the room and tries to crash it into the frog creature.  However, trying to see through the gloom and through the crowd ahead of her, she has little idea where she is aiming and the shot is wide by a good margin.


Action 1&2:  Telekinetic projectile
12:05, Today: Nezaglomie rolled 7,7 using d20+5,d6+4.  Telekinetic projectile at Froggy.

BTW, you have all our attacks one point too low, since we all gained a point with the level up.  (At least, I did, I assume everybody did.)
Edit:  I see you've corrected that, but you now have me at TK +8.  I'm only +5 with TK, because it uses dexterity rather than spell ability.

This message was last edited by the player at 20:59, Sun 25 Oct 2020.
Yalandlara Vallindel
Alchemist, 176 posts
HP: 22/22 AC: 18
Sun 25 Oct 2020
at 21:36
  • msg #23

[Chapter 1.03] The Citadel Below

"Damn, more than we thought, change of plans. Za let me have that back." She tosses the first Alchemists fire at the frog man, and the second alchemists fire at the middle monkey man.

[OOC:
Action 1: Toss Alchemist Fire Bomb at Frog Man.
Action 2: Retrieve unused Alchemist Fire from Za.
Action 3: Toss Alchemist Fire Bomb at Middle Monkey Man.

By rules they can get affected by the splash damage only once, and the persistent burn only once.

17:31, Today: Yalandlara Vallindel rolled 18,7 using 1d20+6,1d8+1 with rolls of 12,6.  Alchemist Fire Bomb 1.
Hit: 18
Damage: 7
Splash: 1

17:34, Today: Yalandlara Vallindel rolled 2,3 using 1d20+1,1d8+1 with rolls of 1,2.  Alchemist Fire Bomb 2.

And no one takes any damage from this one because that's a critical miss. lol]

Maerk
Fighter, 57 posts
Mon 26 Oct 2020
at 05:28
  • msg #24

[Chapter 1.03] The Citadel Below

The door opened, danger was revealed, the tall warrior simply reacted by charging headlong toward the frog-like foe! An eerie roaring sound trailed his sudden entry into the chamber, a keening cry of battle! The Ulfen's sword swept downward to strike while his footwork carried him just a bit to the side in order to allow his flashy companion a means to attack as well!


A1-A2: Sudden Charge to [S,19] - Maerk rolled 19 to hit for 10 damage!
A3: Step 5' to [S,20]

Maerk updated HP=32, AC=19(21 w/shield)

Sularius Alariel
Rogue, 61 posts
Mon 26 Oct 2020
at 22:50
  • msg #25

[Chapter 1.03] The Citadel Below

When the door opened, Sularius took quick stock of the situation, and seeing only one frog man, decided he would be a good initial target. His first arrow strikes true, while a second whizzes past the creature. Not wanting to waste another arrow, he quickly speaks some arcane words to determine if anyone of the creatures are protected my magical enchantments or wielding magical weapons.

Action 1: Fire arrow at frogman; hit AC: 18 for 9 damage (includes sneak attack)
Action 2: Fire arrow at frogman; miss (hit AC: 9)
Action 3: Cast Detect Magic

17:43, Today: Sularius Alariel rolled 18 using 1d20+8 with rolls of 10.  Shoot frogman.
17:44, Today: Sularius Alariel rolled 9 using 2d6 with rolls of 5,4.  Damage + Sneak Attack.
17:45, Today: Sularius Alariel rolled 9 using 1d20+3 with rolls of 6.  second shot.

Yarr the Hearty
Swashbuckler, 172 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 27 Oct 2020
at 01:13
  • msg #26

[Chapter 1.03] The Citadel Below

Yarr strides up to the frog man and feints with his blade...

But the true feint was that what the frog man thought was a feint was actually a real attack!

"Ha-ha! En garde!"

A1: Move to S19
A2: Feint 19 (gaining panache if successful)
A3: Strike 18 (vs 2 less AC if feint succeeded) for 7 damage (10 if feint succeeded)

This message was last edited by the player at 01:13, Tue 27 Oct 2020.
Dungeon Master
GM, 216 posts
Lord of Lies
Teller of Tales
Tue 27 Oct 2020
at 16:02
  • msg #27

[Chapter 1.03] The Citadel Below

Nez causes the room furniture to whirl around but the frog man ducks to avoid it.

Yala chucks in a pair of firebombs. The first hits dead on but the second ends up being a dud.

Maerk charges forward, hitting the frog man with a heavy strike before slipping to the side.

Sularius fires off a pair of arrows, sinking one of them.

Yarr charges up behind Maerk, juking to the right before striking from the left catching the frog man off guard.

Arnellia finds herself too far back in the hallway to even see the enemies but she remains waiting as back up in case her talents are needed.

The series of sudden attacks has left the frog man heavily wounded but it manages to bring its club to bear. First the frog's gullet expands and it lets loose a horrifying croak that reverberates off the stone and seems absolutely horrifying in sound, like a cry from the depths of hell.

OOC: Everyone must make a DC 18 will save or become Frightened 1.


The frog then turns to smash Maerk with its club but Maerk deflects it with his shield sending the force of the blow sliding off to the side. Undeterred it swings again and this time Maerk sidesteps the attack.
A1: Terrifying Croak (auditory, emotion, fear, mental)
A2: Attack Maerk - miss
A3: Attack Maerk - miss


Meanwhile behind the frog the monkey warriors are grabbing everything not tied down and flinging it rapidly at Yarr and Maerk. It is a veritable avalanche as it turns out the monkey's brahcial adaptations of flexible wrists and long strong arms creates a perfect throwing mechanism.

While their armor takes the brunt and they do their best to dodge the incoming debris both Maerk and Yarr end up taking some solid hits from pieces of furniture and stone.

OOC:
All monkeys use 3 actions to fling debris
Maerk takes 8 bludgeoning and Yarr takes 4 bludgeoning from the thrown debris


NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1824/32Longsword +101d8+4-
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1828/32Dogslicer +81d6+2Eagle Eyes
Frog Man17CrippledClub +101d6+6-
Monkey Man #118HealthyThrown +81d6-
Monkey Man #218HealthyThrown +81d6-
Monkey Man #318HealthyThrown +81d6F1

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Frightened 1 - take a -1 to all checks and DCs. Goes away at end of turn.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Yarr the Hearty
Swashbuckler, 173 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 27 Oct 2020
at 16:31
  • msg #28

[Chapter 1.03] The Citadel Below

"Ye'll be croakin' in another way in a mo', ya gurgle gargling goose groper!" Yarr quips as he so totally resists the fear effect he isn't even aware it was supposed to be intimidating.

He jabs at it, striking home before wheeling around it and going after monkey #3, slashing it across the ribs as he spins around to his new position with the grace of a dancer.

Save vs Croak: Nat 20 for 25 total.
A1: Attack Frog, 27 to hit, 6 damage.
A2: If frog dies, Stride to Q20. If frog survives, Tumble Through to Q19 with rolls of 26 to set up possible flank on it for Maerk.
A3: Confident Finisher on Monkey #3, 20 to hit, 14 damage.

Note: Tumble Through was +1 higher than it normally would be due to the effects of panache.

Dungeon Master
GM, 218 posts
Lord of Lies
Teller of Tales
Tue 27 Oct 2020
at 19:19
  • msg #29

[Chapter 1.03] The Citadel Below

The frog's gullet quivers and it drops to the ground. The monkey men begin to hoot and holler in their strange foreign language.
Yalandlara Vallindel
Alchemist, 178 posts
HP: 22/22 AC: 18
Tue 27 Oct 2020
at 22:35
  • msg #30

[Chapter 1.03] The Citadel Below

With the frogman dead Yalandlara quickly moves past Yarr and Maerk to slash at the first of the Monkeymen!

[ooc: 18:33, Today: Yalandlara Vallindel rolled 22 using 1d20+5 with rolls of 17.  Will save.

Action 1: 30' Stride to Q20.
Action 2: Slash at Monkeyman in P20.
Action 3: Same at Action 2.

18:34, Today: Yalandlara Vallindel rolled 4,7 using 1d20+2,1d8+1 with rolls of 2,6.  Elven Curved Blade Attack 1.

18:34, Today: Yalandlara Vallindel rolled 4,7 using 1d20-3,1d8+2 with rolls of 7,5.  Elven Curved Blade Attack 2.

What are the odds of that??!]

Nezaglomie
Sorcerer, 88 posts
Wed 28 Oct 2020
at 01:01
  • msg #31

[Chapter 1.03] The Citadel Below

Nezaglomie hears the frog's croak and laughs at the feeble attempt to scare her; she feels the magic wash over her, and just lets it flow past.  Moving up beside the goblin pirate, she casts Telekinetic Projectile once again, this time picking up a chunk of an old table at letting it fly into the head of the first monkey.

16:27, Today: Nezaglomie rolled 27 using 1d20+8.  will save
19:57, Today: Nezaglomie rolled 16,6 using d20+8,d6+4.  TK attack Monkey Man #1.

A1:  Move to S20
A2&3: TK attack on Monkey Man #1.
Maerk
Fighter, 58 posts
Wed 28 Oct 2020
at 05:05
  • msg #32

[Chapter 1.03] The Citadel Below

The noise was utterly terrifying. A man of battle, Maerk was no stranger to fearful things, but this sound was something new to the big man... up until it turned into a gurgle from Yarr's well-placed attack! Still a bit unnerved, Maerk stepped forward and swung his blade, narrowly missing one of the monkey-creatures. He raised his shield, making ready for another onslaught, but his feet were set to react should there be an opportunity.

Will Save: Maerk rolled 16 - Fail!
A1: Step to [Q,19]
A2: Attack Monkey-man (-1 Frightened) - Maerk rolled 17 = Miss!
A3: Raise Shield (AC21, Sets up Reactions)

Sularius Alariel
Rogue, 62 posts
Wed 28 Oct 2020
at 22:44
  • msg #33

[Chapter 1.03] The Citadel Below

Sularius completely ignores the loud croak from the frogman. When the creature drops he moves up to get a clear shot at the monkeymen, but fails to connect with either of his two shots.


Will Save: 24 vs DC 18
Action 1: Stride to V19
Action 2: Fire bow and miss
Action 3: Fire bow and miss

17:39, Today: Sularius Alariel rolled 24 using 1d20+8 with rolls of 16.  Will Save.
17:40, Today: Sularius Alariel rolled 12,10 using 1d20+8,1d20+3 with rolls of 4,7.  Shoot Bow Twice.

This message was last edited by the player at 22:45, Wed 28 Oct 2020.
Dungeon Master
GM, 220 posts
Lord of Lies
Teller of Tales
Thu 29 Oct 2020
at 14:16
  • msg #34

[Chapter 1.03] The Citadel Below

Yarr cuts down the frog man and moves forward, riding the momentum into the first monkey man.

Yala moves forward slashing with her blade but the monkey men hop and duck around avoiding the attacks.


Nez brings brings an old end table down onto the wounded monkey and cracks its skull, dropping it down.

Maerk finds his original path blocked by Yarr and Yala but can move up into the space left by the now dead or unconscious monkey warrior. Put off by the croak his concentration slips for a second and the monkey dodges his attack.

Sularius moves up and fires but misses.

Arnellia steps up and lets loose a beam of divine energy at one of the monkey men and clips it with holy energy.
OOC: MOnkey Man #2 takes 5 pts of good energy.

The first monkey seems to fly into a rage, hooting and hollering as the heroes step up and  flies into a primal rage as it swings out with its hatchet making big sweeping cleaves in wild and chaotic attacks. The whole time it is shrieking and howling in fury.

OOC: Both monkey men trigger a frenzy on their turns and using their hatchets each make 4 attacks.

A1: Attacking Maerk: +8, 1D6+3 = 5 damage. Let me know if you want to take it on the shield.
A2: Attacking Yarr: +4 (+8 -4 multiattack +1 sweep), 1d6+3 = Miss
A3: Attacking Yala: +1 (+8 -8 MA +1 sweep), 1d6+3 = Miss (just barely!)
A4: Attacking Maerk: +1 (+8 -8 MA +1 sweep), 1d6+3 = Miss

The other monkey steps back and grabs more debris, flinging it with wild abandon.


A1: Step to N19
A2: Fling Debris @ Yala: Miss
A3: Fling Debris @ Nez: Miss


NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1824/32Longsword +101d8+4-
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1828/32Dogslicer +81d6+2Eagle Eyes
Monkey Man #218HurtHatchet +81d6+3-
Monkey Man #318HealthyDebris +81d6+3F1
Frog Man- -----
Monkey Man #1- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Frightened 1 - take a -1 to all checks and DCs. Goes away at end of turn.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 89 posts
Thu 29 Oct 2020
at 14:42
  • msg #35

[Chapter 1.03] The Citadel Below

Nezaglomie sees one of the monkey men trying to get away, probably to call in reinforcements before the team is ready for them.  "Oh, no you don't." she breathes as she casts Tanglefoot on the creature.

09:40, Today: Nezaglomie rolled 11 using 1d20+8 with rolls of 3.  Tanglefoot on escaping monkey
Hmm.  Not that great a roll, but I believe that it ignores armor, so maybe it is still enough.

A1&2:  Cast Tanglefoot
A3:  Regret that I didn't aim better.

Yarr the Hearty
Swashbuckler, 175 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 29 Oct 2020
at 15:51
  • msg #36

[Chapter 1.03] The Citadel Below

Yarr flips through and plants a keen blow into the side of the furthest monkey.

A1: Tumble Through closest monkey 16
A2: If that Failed try again, if it succeeded Tumble Through to other side of furthest monkey to block door. 20
A3: confident finisher on furthest monkey, 22 to hit, 14 damage.

This message was last edited by the player at 16:40, Thu 29 Oct 2020.
Arnellia
Cleric, 62 posts
Thu 29 Oct 2020
at 16:27
  • msg #37

[Chapter 1.03] The Citadel Below

Arnellia works her way closer before calling on the light of the Aurora.




12:19, Today: Arnellia rolled 21 using 1d20+7 with rolls of 14.  Divine Lance (Good).
2:22, Today: Arnellia rolled 8 using 1d4+4 with rolls of 4. Damage.

A1:  Move to R20
A2-3:  Divine Lance on the furthest one if it is still standing, or on the nearer one if it is not.

Yalandlara Vallindel
Alchemist, 181 posts
HP: 22/22 AC: 18
Thu 29 Oct 2020
at 16:54
  • msg #38

[Chapter 1.03] The Citadel Below

Yala swings her large blade several times at the monkeyman before her!

[OOC: Action 1: Strike Monkeyman in P19
Action 2: Strike Monkeyman in P19
Action 3: Strike Monkeyman in P19

12:52, Today: Yalandlara Vallindel rolled 18,8 using 1d20+2,1d8+1 with rolls of 16,7.  Elven Curved Blade Attack 1.
Hit: 18
Damage: 8

12:52, Today: Yalandlara Vallindel rolled -2,10 using 1d20-3,1d8+2 with rolls of 1,8.  Elven Curved Blade Attack 2.
Hit: Nope. Never.
Damage: Yeah Right.

12:52, Today: Yalandlara Vallindel rolled 7,5 using 1d20-8,1d8+3 with rolls of 15,2.  Elven Curved Blade Attack 3.
Hit: 7
Damage: 5]

Sularius Alariel
Rogue, 63 posts
Thu 29 Oct 2020
at 21:54
  • msg #39

[Chapter 1.03] The Citadel Below

Sularius fires two more arrows at the monkeyman in back, striking true with one of them.

Action 1: Shoot Monkeyman at N19; Hit for 4 damage
Action 2: Shoot Monkeyman at N19; miss

16:53, Today: Sularius Alariel rolled 4 using 1d6 with rolls of 4.  Damage.
16:01, Today: Sularius Alariel rolled 22,9 using 1d20+8,1d20+3 with rolls of 14,6.  Shoot Bow Twice.

Dungeon Master
GM, 222 posts
Lord of Lies
Teller of Tales
Fri 30 Oct 2020
at 21:15
  • msg #40

[Chapter 1.03] The Citadel Below

Nez has her regrest as she fires off a tanglefoot spell but the monkey man target dodges out of the way.

Yarr tries to tumble through the monkey man but is blocked. He tries again and this time succeeds rolling under it as it hops and finishing with a stab that kills the monkey man behind them.


Arnellia steps up and blasts a monkey man with a blast of divine energy and Yala cuts it down with her blade.

Just as the party begins to relax with the death of the last enemy the side door opens up revealing another group of cultists, three more frog men, appear in the doorway.

The first one swings his club twice at Yala, connecting once and nearly sending her flying to the side with the force of the swing.
OOC: Yala takes 11 damage from the attack
Frog Man #1 (Q18) - A1: Move A2: Attack - Hit! A3: Attack - Miss


The frog men behind the leader both let out terrifying croaks hoping to disorient before throwing javelins. Both Maerk and Arnellia end up taking two javelins each.
OOC: Everyone must make 2 will saves vs. DC 18 will save or be frightened 1
Frog Man #2 (Q16) - A1: Croak A2: Throw Jav @ Maerk - Miss A3: Throw Jav @ Maerk - hit Maerk takes 6 damage</orang>
<orange> Frog Man #3 (Q15) - A1: Croak A2: Throw Jav @ Arnel - Miss A3: Throw Jav @ Arnel - Miss


NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1818/32Longsword +101d8+4-
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1711/22ECB +61d8+1-
Yarr1828/32Dogslicer +81d6+2Eagle Eyes
Frog Man #117HealthyClub+101d6+6-
Frog Man #217HealthyJavelin+61d6+4-
Frog Man #317HealthyJavelin+61d6+4-
Frog Man- -----
Monkey Man #1- -----
Monkey Man #3- -----
Monkey Man #2- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Frightened 1 - take a -1 to all checks and DCs. Goes away at end of turn.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 21:16, Fri 30 Oct 2020.
Yalandlara Vallindel
Alchemist, 182 posts
HP: 22/22 AC: 18
Fri 30 Oct 2020
at 22:41
  • msg #41

[Chapter 1.03] The Citadel Below

"Yup, nope not happening. We got three of those frog guys!" Yalandlara quickly gets out of the doorway and moves over between Yarr and Maerk and works on their wounds! "You two go beat their asses!"

[OOC: Action 1: Stride to O20
Action 2: Battle Medicine on Maerk.
Action 3: Battle Medicine on Yarr.

Note: Given Yala keeps her healing tools in her bandoleer as per the rules their pulling out are considered part of the action that they are being used in.

18:33, Today: Yalandlara Vallindel rolled 10,17 using 1d20+7,2d8+10 with rolls of 3,6,1.  Battle Medicine Maerk.

18:34, Today: Yalandlara Vallindel rolled 12,13 using 1d20+7,2d8+10 with rolls of 5,2,1.  Battle Medicine Yarr.

18:39, Today: Yalandlara Vallindel rolled 16,19 using 1d20+5,1d20+5 with rolls of 11,14.  Will save, DC 18.

And I'm Frightened 1.

I hate this freaking god damn die roller. Well at least the shitty rolls make sense.]

Nezaglomie
Sorcerer, 90 posts
Sat 31 Oct 2020
at 16:21
  • msg #42

[Chapter 1.03] The Citadel Below

Nezaglomie sees the door burst open and hears the shrieks of the frogmen.  The first washes over her much like the earlier shout -- she recognizes the inherent spell and just lets it flow past her as she holds her breath briefly.  However, just as she starts to inhale, a second shout hits her and she realizes that she was overconfident.  Acting now in fear, she reaches for her old standby, Produce Flame, forming a ball of fire in her palm and hurling it at the first frog, but hitting the ceiling instead.  I guess he wasn't as tall as my fears made him out to be.

11:13, Today: Nezaglomie rolled 21,15 using d20+8,d20+8.  will save x2.
11:15, Today: Nezaglomie rolled 13,6 using d20+8,d4+4.  Produce Flame.

A1&2: Produce flame.

Yarr the Hearty
Swashbuckler, 176 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 31 Oct 2020
at 21:26
  • msg #43

[Chapter 1.03] The Citadel Below

As the door crashes open, Yarr whips around and his vision is suddenly filled with a larger figure rushing at him with medical tools.

"AH!" he lets out a short, girlish yelp, raises his shield, and leaps reflexively to the side.

His combat instincts partially take over, sending him spiralling through the air through the door and to the other side of the front most frog man. His flight through the air is a work of art in its purest form. Time almost seems to slow, and his journey has more twists and turns than an epic novel. The goddess of beauty herself glances and observes that it is quite fantastic before having better things to look at. The tumbling releases enough artistic energy into the world that three random artists in a slump break out of it and aren't sure why. Such is the accidental beauty of this Tumble Through and the tragedy that it will go mostly forgotten.

His sword comes down on the awestruck froggyman, dealing a telling blow. It is then that Yarr finally registers that the rushing figure was his ally and where he has jumped and done. Naturally he plays it off as on purpose and pretends he didn't scream like a girl.

Failed both saves, the second critcal failed.
A1: Raise Buckler
A2: Tumble Through to R17 to set up flank. Nat 20, 31 total.
A3: Confident Finisher on the frogman in the doorway. 26 to hit, 13 damage.

This message was last edited by the player at 01:36, Sun 01 Nov 2020.
Maerk
Fighter, 60 posts
Sun 1 Nov 2020
at 07:00
  • msg #44

[Chapter 1.03] The Citadel Below

From Msg#34, Yes, Maerk will take it on the shield, Steel Shield hardness is 5, so negates the damage.

The tall warrior deflect a serious threat with his shield, hearing the steel ring out and feeling the shock in his meaty forearm, but saving himself a wince for the shield took the damage well.

He then felt his stomach lurch as a side-door opened and that horrific sound poured forth from beyond!

Maerk rolled 21,22 using d20+5,d20+5 with rolls of 16,17.  Will Saves vs Fear.

But this time it only fueled the warrior! He barreled toward the door, edging past Yalandldara and smashing directly into the frogman in the doorway!

A1-A2: Sudden Charge - Shield Boss - Grapple/Athletics to Shove as my attack. Maerk rolled 19 - Intent is to push the Frogman currently at [Q,18] back to at least [Q,17] to unblock the doorway. Shield Boss damage if unsuccessful at the attempt to move enemy = Maerk rolled 8
A3: Raise Shield (AC21, Sets up Reactions)

Dungeon Master
GM, 225 posts
Lord of Lies
Teller of Tales
Mon 2 Nov 2020
at 18:39
  • msg #45

[Chapter 1.03] The Citadel Below

Round 4
Yala gets the heck out of the way of the battle toads and tries to patch up Yarr and Maerk but things are moving too fast.

Nez goes to fling her flames but clips the ceiling.

Yar tumbles like a bouncy goblin through the doorframe and stabs the battle toad with his sword.

Maerk bashes his way into the Frog Man and sets himself up as a first line of defense.

Sularius moves up and stabs the battle toad twice, finishing it off.
OOC: Sularius ends up doing at least 13 damage...I forgot a sneak attack die but that was more than enough to finish it off

Arnellia steps over and shoots a froggy with a divine lance of holy energy.
OOC: Arnellia does 4 damage to #2

The two frogs draw their clubs stepping forward to flank poor Yarr the bouncing goblin.
(Frog #2 (P17) A1: Draw Club A2: Move A3: Strike - Hit for 12 damage
Frog #3 (R17) A1: Draw Club A2: Stride A3: Strike - Crit! 20 Damage!



As one frog catches Yarr in the side the other is able to bring its club straight down on the poor goblin's head knocking him unconscious!

NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1823/32Longsword +101d8+4-
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1711/22ECB +61d8+1-
Yarr180/32Dogslicer +81d6+2Eagle Eyes, Dying 1
Frog Man #2 (P17)17BruisedClub+101d6+6-
Frog Man #3 (R17)17HealthyClub+101d6+6-
Frog Man- -----
Frog Man #1- -----
Monkey Man #1- -----
Monkey Man #3- -----
Monkey Man #2- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Frightened 1 - take a -1 to all checks and DCs. Goes away at end of turn.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 22:19, Wed 04 Nov 2020.
Sularius Alariel
Rogue, 64 posts
Mon 2 Nov 2020
at 21:35
  • msg #46

[Chapter 1.03] The Citadel Below

With Maersk holding the doorway, Sularius decides it might be a good idea to flank the frogmen. He starts running back the way they came, and then up the hallway to the other door that leads into the room.

Using all actions to stride to T16, or as close as I can get to there.
Nezaglomie
Sorcerer, 91 posts
Mon 2 Nov 2020
at 23:59
  • msg #47

[Chapter 1.03] The Citadel Below

Nezaglomie shifts slightly to get a better view of the action, and she gasps to see that Yarr has gone down.  He may be a goblin, but he's still a team member.  I hope he is OK.  With the power of her mind, she grabs a stone from the rubble behind the frog man and crashes it into him with a solid hit to the midsection.

17:56, Today: Nezaglomie rolled 22,9 using d20+8,d6+4
A1:  Move to R20
A2&3:  Telekentic Projectile into the Frog Man in P17

Yalandlara Vallindel
Alchemist, 183 posts
HP: 22/22 AC: 18
Tue 3 Nov 2020
at 00:36
  • msg #48

[Chapter 1.03] The Citadel Below

"Maerk I'm about to do something stupid, so watch my back!" She said as she ran past him through the door, stopping behind the Frog Man to the right and slashing him. She then begins to tend to Yarr.

[OOC: Action 1: Stride to P16. (Thank god AoO's are rare now.)
Action 2: Slash Frog Man at P17.
Action 3: Spend my 1/day Medic Use of Battle Medicine on Yarr.

19:33, Today: Yalandlara Vallindel rolled 15,4 using 1d20+2,1d8+1 with rolls of 13,3.  Elven Curved Blade Attack.
Hit: 15
Damage: 4

19:34, Today: Yalandlara Vallindel rolled 25,18 using 1d20+7,2d8+10 with rolls of 18,4,4.  Battle Medicine Yarr.
18 HP Back Yarr!

Yeah baby!!!]

Arnellia
Cleric, 64 posts
Tue 3 Nov 2020
at 03:25
  • msg #49

[Chapter 1.03] The Citadel Below

Chagrined at her reaction to the appearance of the Frogmen, Arnellia struggles to catch up as Yala dodges in to help the goblin.

With a brief grimace and a shake of her head, she bows her head for a moment.  Murmuring quietly she raises her hand beseechingly and a soft white light pulses around her as she casts Heal.




A1,A2,A3:  Divine Font - Healing.  30 foot radius
22:20, Today: Arnellia rolled 15 using 1d8+8 with rolls of 7.  Divine Font.

Maerk
Fighter, 61 posts
Tue 3 Nov 2020
at 05:38
  • msg #50

[Chapter 1.03] The Citadel Below

Maerk grunted in response to Yala's warning. He stepped right behind her to dissuade any attempts from the froggy creatures to jab her in the back. With a backhanded swing, he attempted to sever something important from one of the amphibious foes!

A1: Stride 15' to Q,16
A2: Stab frogman at P,17 (if he's not already... croaked ;-) otherwise R,17 - Maerk rolled 29 to Crit for 22 (11x2) damage!
A3: Raise Shield

Yarr the Hearty
Swashbuckler, 180 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 5 Nov 2020
at 18:06
  • msg #51

[Chapter 1.03] The Citadel Below

The goblin wakes up, but his hat has fallen from his head. The goblin looks confused, and sees his remaining wounds patched up. Figuring out that he must have just nearly died.

"Ah? AHHHH!"

He lunges at the froggy man in R17 in a seeming panic from his demeanor but his arm moves with the usual grace as if pure muscle memory was in control of his body. Similar to how he had reflexively jumped and struck at a foe. Though the frog man seems to see through all the chaotic, but disciplined feints it's still struck by the attack.

"Get away from me, monster! Get away!" he says in a very different voice, the one he had previously when he had taken his hat off in town.

A1: Stand
A2: Feint 10
A3: Attack (presuming that failed) 25 to hit, 6 damage.

12:01, Today: Yarr the Hearty rolled 6 using 1d6+2 with rolls of 4.
12:01, Today: Yarr the Hearty rolled 25 using 1d20+8 with rolls of 17.
11:59, Today: Yarr the Hearty rolled 9 using 1d20+7 with rolls of 2.  Feint, Deception vs Perception DC.

EDITED OUT THE RETRY ON THE FEINT BECAUSE I FORGOT I WAS PRONE WHEN I MADE MY TURN. THIS SHOULD CORRECT THE MISTAKE.

This message was last edited by the player at 18:13, Thu 05 Nov 2020.
Dungeon Master
GM, 227 posts
Lord of Lies
Teller of Tales
Thu 5 Nov 2020
at 19:21
  • msg #52

[Chapter 1.03] The Citadel Below

Round 5
Sularius dashes down the hall, rounding back up to stand in front of the closed door to the frog room.

Nez flings debris at the bruised battle toad.

Yala runs into the room and slashes at a toad before shoving smelling salts into Yarr's face. It wasn't pretty but it got the job done. Yarr's eyes sprang open as a burst of energy surged through Yarr's limbs.

Arnellia lets loose a burst of healing energy further healing the party.

Maerk strides up and drives his sword through the chest of the frog...but the frog somehow stays standing. It grabs onto Maerk's arms, pulling the sword deeper into it and trapping Maerk opening him up for a coup de grace from his froggy companion.

Just then Yarr springs up, cutting the frog's arm and giving Maerk the distraction needed to break free of the frog's grasp and pull his sword free. Without leverage to hold onto the dying frog drops to the ground. Yarr tumbles through the battle toad's legs hoping to land another decisive strike but having seen the maneuver before the frog is prepared and steps aside.
OOC: A1: Strike - Hit A2: Tumble Through A3: Confident Finisher - Miss

The frog is still focused on Maerk killing his partner. Croaking in anger the frog slams its club down over and over at Maerk who expertly dodges and deflects the wild furious attack.
OOC: A1: Strike - Miss A2: Strike - Miss A3: Strike - Miss

From across the way next to where Arnellia had just issued out her heal the door opens up and four more of the monkey warriors poke their heads out curiously before raising their weapons and roaring to attack. Arenllia is caught by surprise, taking a hatchet to the shoulder and two thrown pieces of chair to the head in a rapid attack.

OOC:
Monkey Man #4- A1: Move A2: Grab Debris A3: Throw - Hit - Arnellia takes 9 damage
Monkey Man #5- A1: Move A2: Grab Debris A3: Throw - Miss
Monkey Man #6- A1: Move A2: Ready Weapon A3: Strike - Hit - Arnellia takes 8 damage
Monkey Man #7- A1: Move A2: Grab Debris A3: Throw - Hit - Arnellia takes 8 damage


In the aftermath of the brutal ambush Arnellia drops unconscious and bleeding to the ground.

NameACHPAttackDamageStatus
Arnellia150/20Sling+61d6Dying 1
Maerk1832/32Longsword +101d8+4-
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Wounded 1
Frog Man #3 (R17)17HealthyClub+101d6+6-
Monkey Man #4 (P23)18HealthyDebris +81d6+3-
Monkey Man #5 (R23)18HealthyDebris +81d6+3-
Monkey Man #6 (Q21)18HealthyHatchet+81d6+3-
Monkey Man #7 (Q23)18HealthyDebris +81d6+3-
Frog Man- -----
Frog Man #1- -----
Frog Man #2- -----
Monkey Man #1- -----
Monkey Man #3- -----
Monkey Man #2- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Frightened 1 - take a -1 to all checks and DCs. Goes away at end of turn.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 92 posts
Fri 6 Nov 2020
at 02:26
  • msg #53

[Chapter 1.03] The Citadel Below

Nezaglomie looks at the monkeys about to attack her fallen healer.  "Oh no you won't!" she shouts.  Stepping over Arnellia's body with her tiny legs, the sorcerer releases a gout of flame that catches all the monkeys in its blast.

A1:  Move to Q20
A2&3:  Burning Hands, 15 ft cone, for ... (going to roll now) ... OMG, why?!?  4 lousy points.  DC 18 reflex save
20:20, Today: Nezaglomie rolled 4 using 2d6.  Burning Hands

Yalandlara Vallindel
Alchemist, 185 posts
HP: 22/22 AC: 18
Fri 6 Nov 2020
at 08:09
  • msg #54

[Chapter 1.03] The Citadel Below

"...oh hell, now what!" Upon hearing Za Yala charges out of the room, and upon seeing Armellia down she stop by her, take a slash at the Monkey Man in front of Za, then kneel down to try and revive Arnellia.

[OOC: Action 1: Stride to P20 (Didn't I start here?)
Action 2: Attack Monkey in Door.
Action 3: Battle Medicine on Arnellia.

03:06, Today: Yalandlara Vallindel rolled 12,9 using 1d20+2,1d8+1 with rolls of 10,8.  Elven Curved Blade Attack.
Hit: 12
Damage: 9

03:07, Today: Yalandlara Vallindel rolled 12,21 using 1d20+7,2d8+10 with rolls of 5,6,5.  Battle Medicine Arnellia.
Battle Medicine: 12 (Failed)
Healed: Doesn't matter. Thank god I have potions.]

Sularius Alariel
Rogue, 65 posts
Fri 6 Nov 2020
at 15:56
  • msg #55

[Chapter 1.03] The Citadel Below

Sularius flings open the door to shoot the frogman, but is distracted by Yarr just enough, making him barely miss his target twice,


Action 1: Interact to open the door
Action 2: Shoot frogman and miss (hit 16 AC)
Action 3: Shoot frogman and miss (hit 16 AC)

09:52, Today: Sularius Alariel rolled 16,4 using 1d20+3,1d6 with rolls of 13,4.  Second Shot (if relevant).
09:52, Today: Sularius Alariel rolled 16,4 using 1d20+8,1d6 with rolls of 8,4.  First Shot.

Maerk
Fighter, 63 posts
Sun 8 Nov 2020
at 06:16
  • msg #56

[Chapter 1.03] The Citadel Below

"MAERK WILL KILL FROG-MAN! RRRAAAAAAWWWW!" The huge warrior bellowed at his swarthy companion as he slashed wickedly with his longsword. The blade stuck momentarily in some joint, causing his backswing to lack much power, but the initial strike was indeed brutal! Maerk's helm dripped with the splattered blood of his foes as he andvanced toward the door with his bloodied shield at the ready!


A1: Attack Frogman - Maerk rolled 27 (Crit!) to hit for 12(2 x 6) damage!
A2: Attack Frogman - Maerk rolled 10 to miss
A3: Raise Shield (AC21, sets up reactions)

Dungeon Master
GM, 229 posts
Lord of Lies
Teller of Tales
Mon 9 Nov 2020
at 14:40
  • msg #57

[Chapter 1.03] The Citadel Below

Round 6
Nez's blast hits all four monkey warriors although the natural dampness of the air keeps it from being absolute devastation.

The monkey ducks Yala's slash but that buys her time to get into position to eventually heal Arnellia.

Sularius opens the door to flank but the frog man is ducking and bobbing and both shots miss.

Yarr tumbles around trying to set up the last frog warrior for a finishing move but can't seem to get into the right position.

The frog warrior suddenly lashes out with its giant tongue trying to stop Yarr from moving all around but Yarr expertly rolls out of the way and the sticky tongue splats on the stone floor. The frog man keeps swinging his club at Maerk hoping to bash him into the ground but only hits once.
OOC: A1: Tongue Grab - Miss A2: Club - Hit! A3: Club - Miss
8 pts to Maerk. I assume he is going to take it to the shield so that is 3 damage to shield & Maerk.

Arnellia stops bleeding out but remains unconscious.


The monkey man in the doorway sweeps its hatchet trying to cleave through Nez and Yala but both women are able to avoid its wild attacks.
<orange>Monkey Man #6 (Q21) - A1: Attack Nez - Miss, A2: Sweep Attack Yala - Miss A3: Sweep Attack Nez: Miss


Behind it however the monkeys continue to rain down destructive debris. Nez takes part of a table right to the bridge of her nose and another to her temple causing her to be knocked out as well.


Monkey Man #4 (P23) - A1: Grab Debris A2: Throw - Crit! - 14 damage A3: Grab Debris
Monkey Man #5 (R23) - A1: Grab Debris A2: Miss A3: Grab Debris
Monkey Man #7 (Q23) - A1: Grab Debris A2: Throw - Crit! - 12 damage A3: Grab Debris


NameACHPAttackDamageStatus
Arnellia150/20Sling+61d6Wounded 1
Maerk1929/32Longsword +101d8+4-
Nezaglomie140/22TK +81d4+4Dying 1
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Wounded 1
Frog Man #3 (R17)17HurtClub+101d6+6-
Monkey Man #4 (P23)18BruisedDebris +81d6+3-
Monkey Man #5 (R23)18BruisedDebris +81d6+3-
Monkey Man #6 (Q21)18BruisedHatchet+81d6+3-
Monkey Man #7 (Q23)18BruisedDebris +81d6+3-
Frog Man- -----
Frog Man #1- -----
Frog Man #2- -----
Monkey Man #1- -----
Monkey Man #3- -----
Monkey Man #2- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Frightened 1 - take a -1 to all checks and DCs. Goes away at end of turn.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 14:51, Mon 09 Nov 2020.
Yalandlara Vallindel
Alchemist, 189 posts
HP: 22/22 AC: 18
Tue 10 Nov 2020
at 05:34
  • msg #58

[Chapter 1.03] The Citadel Below

"Maerk, Yarr we're dropping like flies out here!" She yells back to the others fighting in the other room! "We got 4 Monkey guys, and I'm the only one left standing!" She said as she pulled out a potion of healing and forced it down Arnellia's throat! Then she turned to Za, and went to do her best to use her Medic training on her!

[OOC: Action 1: Interact, Pull out Elixir of Life, Minor
Action 2: Give said Elixir to Arnellia.
Action 3: Use Battle Medicine on Nezaglomie.

00:31, Today: Yalandlara Vallindel rolled 3 using 1d6 with rolls of 3.  Elixir of Life, Minor (Arnellia).
HP Returned to Arnellia: 3

00:33, Today: Yalandlara Vallindel rolled 24,14 using 1d20+7,2d8+10 with rolls of 17,3,1.  Battle Medicine Nezaglomie.
Battle Medicine (DC 20): 24
HP Returned to Nezaglomie: 14

Both are up again! Woot! Yay me!]

This message was last edited by the player at 19:34, Tue 10 Nov 2020.
Maerk
Fighter, 64 posts
Tue 10 Nov 2020
at 06:26
  • msg #59

[Chapter 1.03] The Citadel Below

Round 5 Reaction: Aggressive Block! - Foe is moved 5' or Flat-footed. Intent is to push away so as not to trigger AoO...

Maerk snarled at the frog-man, putting his strength behind the block he'd made with his shield to put the foe off balance. Seizing the opportunity, his big legs began pounding the floor, driving him forward toward the monkey-men! He didn't take a whole lot of care to not trod upon his fallen companions, instead focusing on the impact, attempting to force the scraggly creature back through the door! He felt the creature resist, but the big man's bulk and ferocity were too much! He bellowed a war-cry in triumph!

"BONE AND STEEL!"

A1: Interact, Sheath Sword (pfft, action tax)
A2: Stride 20' to [Q,20] (Nez is prone and small, assuming I can occupy her space)
A3: Shove vs Fortitude, DC = Maerk rolled 12, Spending Hero Point to re-roll! Maerk rolled 26! Following free 5' (or 10' if that's a Crit) with the shove should put Maerk at [Q,21 or 22] filling or blocking the doorway!
Reaction: Reactive Shield raises AC to 21 if attacked, possibly causing the attack to miss.

Sularius Alariel
Rogue, 66 posts
Tue 10 Nov 2020
at 17:07
  • msg #60

[Chapter 1.03] The Citadel Below

Sularius fires two more arrows, the first missing, while the second solidly connects with the frogman, He then moves into the room in order to get a better look at what is happening in the other room.

Action 1: Shoot at frogman; miss with a 12
Action 2: Shoot at frogman; hit AC: 22 for 5 damage
Action 3: Move to Q15 (provoking if the frogman has attack of opportunity)

11:03, Today: Sularius Alariel rolled 12,22 using 1d20+8,1d20+3 with rolls of 4,19.  Shoot Bow Twice.
11:03, Today: Sularius Alariel rolled 5 using 1d6 with rolls of 5.  Damage.

Arnellia
Cleric, 67 posts
Tue 10 Nov 2020
at 20:22
  • msg #61

[Chapter 1.03] The Citadel Below

Arnellia groans and coughs a little as the potion is poured down her throat, but nods a thank you to Yala regardless.  She levered herself painfully to her feet, muttering under her breath a little before staggering out of the line of fire and preparing for the next stage of the fight.  .oO Smart....  really smart Oo.



A1:  Stand my stupid ass up :D
A2:  Move to S19
A3:  Interact to retrieve her potion

Nezaglomie
Sorcerer, 95 posts
Wed 11 Nov 2020
at 15:12
  • msg #62

[Chapter 1.03] The Citadel Below

Battered from two directions, Nezaglomie goes down hard, hitting her head on the floor and blacking out.  A moment later, the vision returns to her eyes, Yalandlara's lovely face swimming into view.  Even this calming sight, however, is not enough to calm her fury.  Without even getting back to her feet, Za fires a spell from a sitting position.  She feels the flame rising in her, ready to cast another Burning Hands, but she sees that there is no way to cast it without hitting Maerk.  Instead, she grabs a piece of the rubble with her mind and crashes it into one of the monkeys.

09:11, Today: Nezaglomie rolled 18,8 using d20+8,d6+4.  TK some rubble at a monkey

Dungeon Master
GM, 234 posts
Lord of Lies
Teller of Tales
Wed 11 Nov 2020
at 17:04
  • msg #63

[Chapter 1.03] The Citadel Below

Round 7
Yala rapidly heals Arnellia and Nez back to life.

Maerk shoves the battle toad into the wall and then runs across the hallway to protect the rest of the party from the monkey men flinging debris, shoving his way into the doorframe.

Sularius hits the battle toad with an arrow and moves into the room.

Arnellia moves out of the way.

Nez considers throwing debris at a monkey man.

Yarr attempts to feint the battle toad but his feet slip out from under him over committing him to the action and leaving him exposed. Failing that he quickly ducks down between the frog's legs, bouncing back to his feet and then attempting to stick the frog in the back with a finishing blow but once again the frog seems quite perceptive and swats Yarr away before he can land a finishing blow.


The frog responds by once again firing out its tongue trying to pin Yarr in place. This time it lands and Yarr finds himself stuck as the giant tongue muscle wraps around his slim chest even as the sticky spit glues the tongue to Yarr. Luckily the goblin is too large to be swallowed but with the tongue stuck to him it does severely restrict his movement.
OOC: While researching frog tongues I found a fun video: <a href="https://www.youtube.com/watch?v=MFlHHG57V2U">enjoy<a/>
Frog Man (R17) - A1: Tongue Grab - Success! A2: Strike - Miss A3: Strike - Miss


The hatchet monkey shouts and suddenly goes into a frenzy, hammering Maerk over and over again with its hatchet.
Monkey Man #6 (Q22) - A1: Strike - Hit! - 8 damage -> 3 damage
A2: Strike - Crit! - 18 damage
A3: Strike - Miss
A4: Strike - Miss
Total: 21 damage to Maerk, 3 damage to his shield


Meanwhile behind him the monkeys all unload their debris and Maerk finds himself in a hailstorm of debris as the monkey warriors tear the room apart throwing everything they can find at him and enough gets past his shield that Maerk collapses to the ground unconscious.

With Maerk no longer blocking one of the monkey throwers tosses a chunk and clips Nez.


Monkey Man #4 (P23) - A1: Throw Debris - Miss A2: Grab Debris A3: Throw Debris - Miss
Monkey Man #5 (R23) - A1: Throw Debris - Hit - 5 damage A2: Grab Debris A3: Throw Debris - Miss
Monkey Man #7 (Q23) - A1: Throw Debris - Hit - 6 damage A2: Grab Debris A3: Throw Debris - Hit - 7

End Result: Maerk ends up taking another 11 damage and Nez takes 7



NameACHPAttackDamageStatus
Arnellia153/20Sling+61d6Wounded 1
Maerk190/32Longsword +101d8+4Dying 1
Nezaglomie147/22TK +81d4+4Wounded 1
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Wounded 1, Grabbed
Frog Man #3 (R17)17HurtClub+101d6+6-
Monkey Man #4 (P23)18BruisedDebris +81d6+3-
Monkey Man #5 (R23)18BruisedDebris +81d6+3-
Monkey Man #6 (Q22)18WoundedHatchet+81d6+3-
Monkey Man #7 (Q23)18BruisedDebris +81d6+3-
Frog Man- -----
Frog Man #1- -----
Frog Man #2- -----
Monkey Man #1- -----
Monkey Man #3- -----
Monkey Man #2- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Grabbed - Cannot move more than 10 ft from frog man, flat-footed.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 15:29, Thu 12 Nov 2020.
Nezaglomie
Sorcerer, 96 posts
Wed 11 Nov 2020
at 18:50
  • msg #64

[Chapter 1.03] The Citadel Below

Another comrade down!  This has to stop. Nezaglomie steps over the downed Maerk, needed a bit of a hop to get over his huge body.  "Incendi!" she shouts as she channels her rage into another cone of flame at the monkeys.

A1: Move to Q21
A2&3: Burning Hands
12:43, Today: Nezaglomie rolled 8 using 2d6 with rolls of 6,2.  Burning Hands.
DC 18 Reflex save for half.

This message was last edited by the player at 21:55, Wed 11 Nov 2020.
Arnellia
Cleric, 68 posts
Wed 11 Nov 2020
at 21:54
  • msg #65

[Chapter 1.03] The Citadel Below



Arnellia swears again and with a grimace entreats her deity for aid.   In another rush of moonlight, healing energy engulfs the party.



Divine Font - Full round action.
16:51, Today: Arnellia rolled 11 using 1d8+8 ((3)).

Yalandlara Vallindel
Alchemist, 192 posts
HP: 22/22 AC: 18
Thu 12 Nov 2020
at 06:13
  • msg #66

[Chapter 1.03] The Citadel Below

Yalandlara will pull out a potion and force it down Maerk's throat.

[OOC: Action 1: Interact, Pull out Elixir of Life, Minor
Action 2: Feed Potion to Maerk.
Action 3: Stand there and look pretty.

00:55, Today: Yalandlara Vallindel rolled 5 using 1d6 with rolls of 5.  Elixir of Life, Minor (Maerk).
Healed Maerk: 5 HP
Other Benefits: +1 Save against Poison and Disease for 10 minutes.]

Sularius Alariel
Rogue, 68 posts
Thu 12 Nov 2020
at 17:30
  • msg #67

[Chapter 1.03] The Citadel Below

Sularius fires two more arrows at the frogman, barely grazing it with one. He then moves into melee range.

Action 1: Fire arrow at frogman; hit AC: 19 for 1 damage
Action 2: Fire arrow at frogman; miss
Action 3: Move to Q16

11:23, Today: Sularius Alariel rolled 19,10 using 1d20+8,1d20+3 with rolls of 11,7.  Shoot Bow Twice.
11:26, Today: Sularius Alariel rolled 1 using 1d6 with rolls of 1.  Damage.

Maerk
Fighter, 68 posts
Sat 14 Nov 2020
at 06:41
  • msg #68

[Chapter 1.03] The Citadel Below

Maerk's gaze sharpened suddenly as he regained consciousness. A mixture of drool and blood drizzled down his beard as he heaved himself to his feet with a grunt of pain. He found the goblin-girl crowded near him with fire raging from her fingertips! He pushed her back and then grasped the door and yanked it shut!

"Fall back! Make ready! Maerk will hold the door!" He bellowed, determined that the monkey creatures would not get through until his companions were ready!

A1: Stand
A2: Push Nez back to [Q,20]
A3: Interact with the door to hold it against monkey business, Maerk rolled 20 (Athletics)

Dungeon Master
GM, 240 posts
Lord of Lies
Teller of Tales
Mon 16 Nov 2020
at 19:46
  • msg #69

[Chapter 1.03] The Citadel Below

Round 8
Nez steps up and unleashes another gout of flame on the monkey warriors. Most of them dodge out of the way only getting slightly singed but one does catch a full blast looking a bit wounded.

Arnellia unleashes a healing burst, healing friends and foes alike.

Yala feeds a potion to Maerk.

Sularius clips the battle toad with an arrow.

Maerk stands up and shuts the door to the monkey warrior room.

Yarr fakes out the battle toad leaving him wide open for a powerful finishing attack dealing massive damage to the frog.

The frog responds by trying to smash Yarr three times, clipping him twice with its club.
OOC: Yarr takes 18 damage

As far as Maerk can tell, none of the monkeys make any attempts at opening up the door.

NameACHPAttackDamageStatus
Arnellia1514/20Sling+61d6Wounded 1
Maerk1916/32Longsword +101d8+4Wounded 2
Nezaglomie1418/22TK +81d4+4Wounded 1
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1814/32Dogslicer +81d6+2Eagle Eyes, Wounded 1, Grabbed
Frog Man #3 (R17)17WoundedClub+101d6+6-
Monkey Man #4 (P23)18HealthyDebris +81d6+3-
Monkey Man #5 (R23)18HealthyDebris +81d6+3-
Monkey Man #6 (Q22)18HurtHatchet+81d6+3-
Monkey Man #7 (Q23)18HealthyDebris +81d6+3-
Frog Man- -----
Frog Man #1- -----
Frog Man #2- -----
Monkey Man #1- -----
Monkey Man #3- -----
Monkey Man #2- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Grabbed - Cannot move more than 10 ft from frog man, flat-footed.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 19:46, Mon 16 Nov 2020.
Yalandlara Vallindel
Alchemist, 196 posts
HP: 22/22 AC: 18
Mon 16 Nov 2020
at 20:21
  • msg #70

[Chapter 1.03] The Citadel Below

"Alright, this is going to take some coordination. One of you opens the door. I'll make and toss a bomb in, Za uses her burning hands thing through Maerk's legs. If the one at the door is still there me and Maerk smack him, and then Maerk shuts the door again. Arnellia, you want to open the door and heal Maerk?" She asked as she laid out the plan fast. "Now Maerk, if we manage to cripple them with this, let's go in now, if not, close the door and ready for round two. Key is the one in the door."

[OOC: So order of actions if everyone agrees to Yala's plan would be:
Arnellia open door heal Maerk.
Yala Make/Toss bomb, attack monkeyman in door.
Za reach between Maerk's legs and burning hands monkeymen.
Maerk slash monkeyman in door if he's still up and close door.]

Sularius Alariel
Rogue, 70 posts
Mon 16 Nov 2020
at 20:52
  • msg #71

[Chapter 1.03] The Citadel Below

With his arrow count getting low, Sularius drops his bow and pulls out his rapier and stabs at the frogman twice, missing with both attempts.

Action 1: Interact to draw rapier
Action 2: Stab and miss
Action 3: Stab and miss

14:50, Today: Sularius Alariel rolled 14,14 using 1d20+8,1d20+3 with rolls of 6,11.  Stab twice.

Nezaglomie
Sorcerer, 97 posts
Tue 17 Nov 2020
at 00:27
  • msg #72

[Chapter 1.03] The Citadel Below

Nezaglomie takes a breath.  "Maybe wait for Yarr and Sularius, first.  It sounds like they are still fighting in there.  Also, I can only cast Burning Hands twice more, today, so if you think your bomb and one round of attacks will finish them, maybe I should save it."

The gnome follows her ears, and, sure enough, there is still fighting going on in the next room.  Squeezing past Yarr, she moves beyond the melee, then turns and uses her mind to fling a good-sized rock into the frog creature.

A1: Move to O15
A2&3:  Telekinetic Projectile

18:24, Today: Nezaglomie rolled 22,5 using d20+8,d6+4.  TK a rock at the frog
Yay!  I hit something.  Then rolled minimum damage.  Sigh.

Arnellia
Cleric, 72 posts
Tue 17 Nov 2020
at 18:59
  • msg #73

[Chapter 1.03] The Citadel Below

Arnellia gave a sharp nod of understanding before moving to stand beside the door and Maerk.  A few words and a faint aura shimmered into existence around her and then faded to invisibility.

A1 - Move to R20
A2,3 - Cast Sanctuary on myself.

This message was last edited by the player at 15:17, Wed 18 Nov 2020.
Yalandlara Vallindel
Alchemist, 202 posts
HP: 22/22 AC: 18
Thu 19 Nov 2020
at 03:06
  • msg #74

[Chapter 1.03] The Citadel Below

Yala pulls out another healing potion and gives it to Maerk. "Here, drink another."

[OOC: Action 1: Interact Action pull out potion, give it to Maerk.
Action 2 and 3. Just waiting.

1d6 HP back when you drink it.]

Maerk
Fighter, 70 posts
Thu 19 Nov 2020
at 14:22
  • msg #75

[Chapter 1.03] The Citadel Below

The large Ulfen warrior was grateful for the efforts of his companions in making him feel better, the wounds knit and the leaking of precious blood subsided somewhat. He nodded in gratitude.

Maerk wondered why the monkeymen weren't attempting to open the door. He glanced at the other exits to the chamber they were in. "Maerk thinks monkey-men maybe come to flank! If come them, run in room with frog-man!"

Maerk readied a javelin.


A1: Interact, draw javelin
A2-A3: "Hodor"
Healing: Maerk rolled 3 using 1d6

Dungeon Master
GM, 244 posts
Lord of Lies
Teller of Tales
Thu 19 Nov 2020
at 15:31
  • msg #76

[Chapter 1.03] The Citadel Below

Round 9
Sularius draws his rapier and engages the battle toad, pressing him on the attack but failing to land a significant strike.

Nez falls back behind Yarr and Sularius, pelting the battle toad with telekinetic projectile in the process.

Arnellia uses holy magic to hide her from enemy's eyes.

Yala and Maerk wait by the door to the monkey room.

Yarr cannot tumble because he is still connected to the frog but he can continue to feint, opening up the frog man for another big finisher. Unfortunately the frog man continues to batter at Yarr and the poor goblin's mobility is very limited against the battle toad.

Yarr brings his dog slicer up and cuts the tongue clean through, freeing him from the toad warrior. The stump of a tongue snaps back into the toads mouth.

Assessing the situation the battle toad clubs Yarr back from it, landing a solid hit before stepping back and retreating down the hallway.
Toad - A1: Strike - Hit - 7 damage A2: Step A3: Move

Maerk again doesn't feel any attempts at opening the door from the other side.

NameACHPAttackDamageStatus
Arnellia1514/20Sling+61d6Wounded 1, Sanctuary (10)
Maerk1919/32Javelin +81d6+4Wounded 2
Nezaglomie1418/22TK +81d4+4Wounded 1
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1814/32Dogslicer +81d6+2Eagle Eyes, Wounded 1
Frog Man #3 (R17)17MauledClub+101d6+6-
Monkey Man #4 (P23)18HealthyDebris +81d6+3-
Monkey Man #5 (R23)18HealthyDebris +81d6+3-
Monkey Man #6 (Q22)18HurtHatchet+81d6+3-
Monkey Man #7 (Q23)18HealthyDebris +81d6+3-
Frog Man- -----
Frog Man #1- -----
Frog Man #2- -----
Monkey Man #1- -----
Monkey Man #3- -----
Monkey Man #2- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Grabbed - Cannot move more than 10 ft from frog man, flat-footed.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Yalandlara Vallindel
Alchemist, 204 posts
HP: 22/22 AC: 18
Fri 20 Nov 2020
at 02:15
  • msg #77

[Chapter 1.03] The Citadel Below

"Agreed Maerk. If when Arnellia opens that door, and they are not in that room, that's what we will do." She said with a nod.

[OOC: So it's plan time!]
Maerk
Fighter, 72 posts
Fri 20 Nov 2020
at 07:15
  • msg #78

[Chapter 1.03] The Citadel Below

Maerk didn't like the situation. They were battered and wounded and running low on resources. He knew his companions were waiting on him to initiate their hastily crafted plan, but something about the lack of activity on the other side of the door he held gave him pause.

"Plan change. They wait to ambush, maybe try to flank... fall back, quickly, Maerk will follow!" He jutted his bearded chin in the direction of the room the frog-man had been in.


A1: Delay Stride to room on opposite side, will end up at [Q,17] after everyone else goes.
A2: Interact Shut the door...
A3: and hold it.

We can do the same plan from the westward room, and... if we're left alone for 10 min, someone might Treat Wounds... maybe?

Arnellia
Cleric, 77 posts
Fri 20 Nov 2020
at 21:26
  • msg #79

[Chapter 1.03] The Citadel Below

Arnellia hesitates only a moment before nodding. Before moving into the further room, she makes a few gestures, mutters a few words, and heals Maerk further.


A1,2: Last use of Divine Font - 16:22, Today: Arnellia rolled 15 using 1d8+8 with rolls of 7

Good roll at least ;)

A3, Stride to err 16 (no letters).  Should put me just to the right of Nez

Nezaglomie
Sorcerer, 107 posts
Sun 22 Nov 2020
at 00:17
  • msg #80

[Chapter 1.03] The Citadel Below

Nezaglomie is not sure about letting the frog get away -- it might come back with a bunch of friends -- but she lines up behind Maerk, ready to cast Burning Hands past him if there are still monkeys on the other side of the door.
Yalandlara Vallindel
Alchemist, 207 posts
HP: 22/22 AC: 18
Mon 23 Nov 2020
at 16:56
  • msg #81

[Chapter 1.03] The Citadel Below

"Fine. Alright. Fall back." She said with a nod.
Sularius Alariel
Rogue, 71 posts
Mon 23 Nov 2020
at 21:10
  • msg #82

[Chapter 1.03] The Citadel Below

With the frog man clearly very injured, Sularius decides to take pursuit of the creature and attempt to kill it. Unfortunately the run to catch the creature apparently affects his accuracy.

Folks, at this point I am clearly just a liability to the party...Even tried to reroll with a hero point and failed

Action 1: Move to spot adjacent to frog man
Action 2: Attack and miss (even with hero point reroll)
Action 3: Attack and miss

15:04, Today: Sularius Alariel rolled 14,13 using 1d20+8,1d20+3 with rolls of 6,10.  Rapier attack twice
15:07, Today: Sularius Alariel rolled 11 using 1d20+8 with rolls of 3.  Hero Point reroll.

Dungeon Master
GM, 248 posts
Lord of Lies
Teller of Tales
Tue 24 Nov 2020
at 15:47
  • msg #83

[Chapter 1.03] The Citadel Below

Round 10
After some discussion the consensus seems to be to fall back instead of opening the door so the door remains shut.

Arnellia moves to the other room and heals Maerk.

Nez falls back with the others.
OOC: Unless you want to enact the plan by yourself but everyone else is motioning that they're leaving and you can't open and shut the door and cast a spell. Drop a line OOC if you want to retro this to burning hands anyway.

Sularius moves up to attack the fleeing frog man but fails to connect.

Yarr pursues as well and in a brilliant display fakes the frog out and then cuts him open from belly to throat and the frog collapses.


NameACHPAttackDamageStatus
Arnellia1514/20Sling+61d6Wounded 1, Sanctuary (10)
Maerk1932/32Javelin +81d6+4Wounded 2
Nezaglomie1418/22TK +81d4+4Wounded 1
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1814/32Dogslicer +81d6+2Eagle Eyes, Wounded 1
Monkey Man #4 (?)18HealthyDebris +81d6+3-
Monkey Man #5 (?)18HealthyDebris +81d6+3-
Monkey Man #6 (?)18HurtHatchet+81d6+3-
Monkey Man #7 (?)18HealthyDebris +81d6+3-
Frog Man- -----
Frog Man #1- -----
Frog Man #2- -----
Frog Man #3- -----
Monkey Man #1- -----
Monkey Man #3- -----
Monkey Man #2- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Grabbed - Cannot move more than 10 ft from frog man, flat-footed.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Maerk
Fighter, 76 posts
Wed 25 Nov 2020
at 05:32
  • msg #84

[Chapter 1.03] The Citadel Below

Maerk breathed a sigh of relief when Yarr was able to bring down the frog-man. Hearing nothing beyond the portal he was holding, the huge warrior dropped his shield and javelin and began shoving whatever he could find in the room in front of the door, kicking bits of debris into the crack to act as wedges.

"Let we defend one door, not one and another one," Maerk pointed toward the southern door.

"Fall back, make rest!" he said to Yarr and Sularius.


Free: Drop shield & javelin
A1-3: Improvise a barricade of the eastward door.

Arnellia
Cleric, 82 posts
Wed 25 Nov 2020
at 17:05
  • msg #85

[Chapter 1.03] The Citadel Below

"Maerk, please sit down and catch your breath for a few moments.  We'll know if they try to break down the door.  And Yarr, please come have a seat over here so I can patch you up properly?"   Arnellia asks as she lays out her kit just so.


Arnellia will Treat Wounds on Yarr.
11:19, Today: Arnellia rolled 19 using 1d20+8 ((11)) - Skill Roll
12:00, Today: Arnellia rolled 5 using 2d8 ((2,3)). - Well that sucked, but better than nothing.
This is provided we are given enough time of course.

Sularius Alariel
Rogue, 72 posts
Wed 25 Nov 2020
at 17:24
  • msg #86

[Chapter 1.03] The Citadel Below

Sularius runs down the hallway to the end and glances around the corner, before retreating back to the room.

Going down to Y15 to look around the corner, and then moving back into the room
Yalandlara Vallindel
Alchemist, 209 posts
HP: 22/22 AC: 18
Wed 25 Nov 2020
at 23:27
  • msg #87

[Chapter 1.03] The Citadel Below

"You cannot help others to well with wounds like that. Here, let me see to those." She told Arnellia as she began seeing to her wounds. It was obvious that while Yala did not have the divine spark, she had the same care of the healer's and clerics in Shelyn's temple, her mother's temple.

[OOC: 18:25, Today: Yalandlara Vallindel rolled 21,12 using 1d20+7,2d8 with rolls of 14,7,5.  Treat Wounds Arnellia.
Rolled: 21 Success
HP Healed: 12

Arnellia is now full HP and no longer wounded. :)]

Nezaglomie
Sorcerer, 109 posts
Thu 26 Nov 2020
at 01:11
  • msg #88

[Chapter 1.03] The Citadel Below

"Sularius, wait.  We should stay in groups, at least, in case of trouble." Nezaglomie follows Sularius, stopping at the corpse of the frog.  She checks the horrible thing over.  Is it sentient?  Is it just a beast looking for food?  I thought we heard the creatures talking with the monkey men.

Walk to X15.  If there's no trouble, the check the body for any sort of loot.

Maerk
Fighter, 80 posts
Sun 29 Nov 2020
at 06:46
  • msg #89

[Chapter 1.03] The Citadel Below

Maerk finally relented and took a knee, allowing his companions to do their best to patch his leaking hide. He observed that his shield had taken some considerable damage. He'd need to get that fixed. Just one more thing to eat up his meager coin. Such was the reason there weren't any rich mercenaries, only those seeking the next payday and those who slumbered in shallow graves near where they fell.
Dungeon Master
GM, 255 posts
Lord of Lies
Teller of Tales
Mon 30 Nov 2020
at 16:13
  • msg #90

[Chapter 1.03] The Citadel Below

Round 11
Maerk looks around and attempts to improvise a barricade although it is difficult. The furniture inside the room has all been damaged. A broken bed frame, splintered drawers, and a smashed desk mark this chamber as a long-abandoned bedroom.

Greasy tents and moldy piles of cloth reveal that someone has recently been squatting here but none of that makes a very effective barricade. Maerk does his best but it is unlikely to be very secure for long if someone tries to break through.


Sularius pokes his head around the corner but doesn't see anything.

Yala looks around at everyone's wounds but there isn't much she can do at the moment.
OOC:Battle medicine doesn't remove the wounded condition and you do not yet have 10 minutes rest to use treat wounds.

To avoid confusion I've gone back through and marked who has already been treated with battle medicine. Note that the wording is that it only makes it immune to YOUR battle medicine so everyone with battle medicine can treat someone 1/day


Nez checks the body and besides the equipment they know about (club, javelins, studded armor) there is a belt pouch with some silver pieces inside. Quickly counting it there are 19 silvers.

Yarr notes what Nez is doing and heads back to the other body and searches it. He too finds a belt pouch full of silver pieces as well as a small statue carved to look like a dog out of some kind of black stone that has white speckles through it.






From the other side of the door Maerk is guarding he hears other doors being thrown open and the sound of movement inside. Through his door he hears many voices, including some more croaking frog-like voices and hooting monkey-like voices.

NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6Wounded 1, Sanctuary (9)S
Maerk1932/32Javelin +81d6+4Wounded 2
Nezaglomie1418/22TK +81d4+4Wounded 1
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1819/32Dogslicer +81d6+2Eagle Eyes, Wounded 1
Monkey Man #4 (?)18HealthyDebris +81d6+3-
Monkey Man #5 (?)18HealthyDebris +81d6+3-
Monkey Man #6 (?)18HurtHatchet+81d6+3-
Monkey Man #7 (?)18HealthyDebris +81d6+3-
Frog Man- -----
Frog Man #1- -----
Frog Man #2- -----
Frog Man #3- -----
Monkey Man #1- -----
Monkey Man #3- -----
Monkey Man #2- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Battle Medicine Tracker:
NameYalaArne
ArnelliaX 
MaerkXX
NezX 
Sular  
YalaX 
YarrX, XX

This message was last edited by the GM at 16:20, Mon 30 Nov 2020.
Maerk
Fighter, 82 posts
Tue 1 Dec 2020
at 05:35
  • msg #91

[Chapter 1.03] The Citadel Below

Maerk motioned to the others to indicate there was activity on the other side of the door. He pointed toward the other exit and shrugged. He didn't feel ready for another pitched battle, but if his barricade didn't hold, there wasn't much choice.
Nezaglomie
Sorcerer, 110 posts
Tue 1 Dec 2020
at 13:13
  • msg #92

[Chapter 1.03] The Citadel Below

Nezaglomie takes the entire belt pouch, leaving the silvers inside.  Bringing it back group, she announces, "I found a little cash on that one over there.  We can keep it all in this pouch and divvy it up later."  I doubt people would think I'm stealing from the group -- it's not like I'm a halfling -- but this should put them at ease.

When she notices Yarr pull out the statue, she is intrigued.  "Oh, nice.  Can I take a look?"  The sorceress casts Read Aura on the item.
Dungeon Master
GM, 258 posts
Lord of Lies
Teller of Tales
Tue 1 Dec 2020
at 14:37
  • msg #93

[Chapter 1.03] The Citadel Below

OOC: Read Aura takes 1 minute to cast (10 rounds). Are you sure you want to do that right now?
Nezaglomie
Sorcerer, 111 posts
Tue 1 Dec 2020
at 15:53
  • msg #94

[Chapter 1.03] The Citadel Below

OOC: If I start and something happens, I can just abandon the spell, right?  It's only a cantrip.  I don't have anything better to do at the moment.  I'll do this back in the room.

This message was last edited by the player at 15:54, Tue 01 Dec 2020.
Dungeon Master
GM, 259 posts
Lord of Lies
Teller of Tales
Tue 1 Dec 2020
at 16:44
  • msg #95

[Chapter 1.03] The Citadel Below

OOC: We're still in initiative order going round by round. So if you just want to plunk down and begin that is fine. I'll mark down the rounds for you in case you do sit still long enough to complete it.
Yalandlara Vallindel
Alchemist, 210 posts
HP: 22/22 AC: 18
Tue 1 Dec 2020
at 21:41
  • msg #96

[Chapter 1.03] The Citadel Below

"I have one more healing potion left. Yarr, would you like it before they arrive?" Yalandlara offered to him, pulling it out noticing that he was still the most hurt.
Arnellia
Cleric, 84 posts
Wed 2 Dec 2020
at 00:06
  • msg #97

[Chapter 1.03] The Citadel Below

Arnellia moves up to Maerk. "We can take some of these scraps of canvas and a bag of caltrops and try to injure and slow any that start coming through a door.  That'll reduce the avenues they can rush us from."
Maerk
Fighter, 83 posts
Wed 2 Dec 2020
at 06:27
  • msg #98

[Chapter 1.03] The Citadel Below

Maerk nodded his agreement. "Get ready with plan," Maerk whispered. "If they door-push Maerk, we must hit first, hit hard! Make room!" He motioned for the others to position themselves appropriately and prepared to hold the door. He returned his javelin to its loop and drew his sword.



Holding the door. If the door cannot be held, Maerk will step back to [R,17] and use whatever reaction makes sense based on what happens. Maerk is holding his sword at this point. I'd suggest we Ready ranged attacks like they did to us!

Edited weapon holding based on GM note

This message was last edited by the player at 04:56, Thu 03 Dec 2020.
Sularius Alariel
Rogue, 74 posts
Wed 2 Dec 2020
at 23:32
  • msg #99

[Chapter 1.03] The Citadel Below

Sularius returns back to the room, sheaths his rapier and picks up his bow.


Action 1: Move to Q15
Action 2: Sheath Rapier
Action 3: Pick up bow

Yalandlara Vallindel
Alchemist, 212 posts
HP: 22/22 AC: 18
Thu 3 Dec 2020
at 03:30
  • msg #101

[Chapter 1.03] The Citadel Below

"Plan? PLAN? Had we of followed my plan we'd not be cornered like dying rats!" Yala was clearly not happy. No, she'd finally hit the boiling point. "If we go down that hallway to the entryway, they will be waiting for us and we will most assuredly die. We will walk right into them." She sighed, clearly unhappy. "If we'd did my plan, we'd known they were gone, could have went that route out, and been outside now."

"We all need to go, now. In force if we are going to do this. You are our strength. Plus I doubt they are all outside that door Maerk." She said, flatly. "If we are doing this, we do it now. You take point and let's go. Quickly."
This message was last edited by the player at 03:45, Thu 03 Dec 2020.
Nezaglomie
Sorcerer, 113 posts
Thu 3 Dec 2020
at 04:45
  • msg #102

[Chapter 1.03] The Citadel Below

Nezaglomie is worried for Yala, who seems to be freaking out.  She stops her casting, almost before it was started, and prepares to exit the room with the others, planning to stay near the middle of the group.  She makes sure that the statue is safely packed away and gets in line.  As the group moves out, she hustles her little legs as fast as she can to keep up.

Triple move to get out to safety.
This message was last edited by the player at 17:58, Thu 03 Dec 2020.
Arnellia
Cleric, 89 posts
Fri 4 Dec 2020
at 03:59
  • msg #103

[Chapter 1.03] The Citadel Below

Arnellia sighs.  "Let us get clear of this place and regroup.  We clearly need to work on strategy instead of bickering amongst ourselves.  What is done is done and we will deal with it."  She shakes out her sling and hopes not to have to use it.


A1: Pull out sling
A2: Ready an attack should the door be forced before we can commence moving down the hall.

When the party commences moving, she will triple move down the hallway toward the door.  If she does not have to make an attack, the Sanctuary will still be active so she'll keep toward the back of the group.

Dungeon Master
GM, 264 posts
Lord of Lies
Teller of Tales
Fri 4 Dec 2020
at 16:23
  • msg #104

[Chapter 1.03] The Citadel Below

Round 12

Nez and Yarr leave as they think everyone is following but everyone else ends up finding things to do in the room to keep themselves parked. They are able to make it to the secret door and again no enemies are seen down the hallway.

Maerk feels someone trying to open up the door, followed by a heavy thump as something big and strong tries to force it open. He feels a second thump as whatever it is tries once again to open the door and fails to do so.

Yarr and Nez sees from the corridor a couple of the monkey warriors come down and poke their heads out. One of them even has a piece of debris handy and chucks it at Yarr, knocking him a bit. It hoots and hollers back up its corridor and there are several hooting replies and one croak as well.
OOC: Nez takes 5 damage from the debris throw

NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6Wounded 1, Sanctuary (9)S
Maerk1932/32Javelin +81d6+4Wounded 2
Nezaglomie1418/22TK +81d4+4Wounded 1
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1814/32Dogslicer +81d6+2Eagle Eyes, Wounded 1
Monkey Man #4 (Z17)18HealthyUnarmed--
Monkey Man #5 (?)18HealthyDebris +81d6+3-
Monkey Man #6 (?)18HurtHatchet+81d6+3-
Monkey Man #7 (Y17)18HealthyDebris +81d6+3-
Frog Man- -----
Frog Man #1- -----
Frog Man #2- -----
Frog Man #3- -----
Monkey Man #1- -----
Monkey Man #3- -----
Monkey Man #2- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Battle Medicine Tracker:
NameYalaArne
ArnelliaX 
MaerkXX
NezX 
Sular  
YalaX 
YarrX, XX

Arnellia
Cleric, 91 posts
Sat 5 Dec 2020
at 16:00
  • msg #105

[Chapter 1.03] The Citadel Below

Having been tensely waiting for the door to be forced open, Arnellia breathed a soft sigh of relief when it held.  Even as she spoke up she was moving south down the hallway at a rapid pace.  "Okay that's it.  Let's get out of here now."


A1,2,3 : Moving to head outside.

This message was last edited by the player at 02:41, Mon 07 Dec 2020.
Maerk
Fighter, 91 posts
Sun 6 Dec 2020
at 05:35
  • msg #106

[Chapter 1.03] The Citadel Below

"Go! Maerk will follow!" The warrior yelled, straining against the enemies on the other side of the door.

A1-3: Delay retreat until just after Yarr's turn so Maerk is last to leave and at the end of the line going through the secret door.
Nezaglomie
Sorcerer, 115 posts
Sun 6 Dec 2020
at 06:07
  • msg #107

[Chapter 1.03] The Citadel Below

Nezaglomie curses in Gnomish, a word that would have gotten her mouth filled with sand if her mother heard it.  Quickly, she forms a glowing shield in front of her, then casts Grease on the floor where the monkey men are standing.  Hopefully, that will give them enough trouble that it will slow their attack until the others arrive.

A1:  Shield
A2&3:  Grease on Y-Z-AA 17 and Z16,  DC 18

Grease:  All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. Creatures using an action to move onto the greasy surface during the spell’s duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn’t have to attempt a check or save.

Yalandlara Vallindel
Alchemist, 217 posts
HP: 22/22 AC: 18
Mon 7 Dec 2020
at 02:17
  • msg #108

[Chapter 1.03] The Citadel Below

Yala clears out of the room.

[OOC: Actions 1 to 3: Triple Stride to secret entrance.]

Dungeon Master
GM, 265 posts
Lord of Lies
Teller of Tales
Wed 9 Dec 2020
at 13:37
  • msg #109

[Chapter 1.03] The Citadel Below

Round 13
Arnellia runs down the corridor and through the opened secret door towards the hillside outside.

The monkeys all start hooting and hollering in surprise. It seems they were unaware that there was a secret door there judging by how they're pointing and shouting at one another.

Nez spreads slippery grease through the hallway. One monkey man maintains his balance but the other backpaddles in surprise and its feet slip out from underneath him.

Everyone else leaves but Maerk is faced with a choice seeing Nez standing at the entrance casting spells instead of fleeing. Maerk decides to step in front of her to guard her as the rest of the party retreats.

From the room comes another bang as the now unguarded door is opened up. Maerk can see a frog man and two monkeys are coming down the corridor.

Down the corridor the monkeys no longer have any debris to throw but one of them pulls out a dagger and flings it at Maerk who catches and deflects it with his shield.

The other monkey stands up, jumps out of the grease stain and pulls out a dagger ready to throw.

Another frog warrior comes down the corridor, hits the grease and slips and falls.

OOC: I'm assuming everyone is going to just run away. If not, say something by this afternoon...



NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6Wounded 1, Sanctuary (9)S
Maerk1932/32Javelin +81d6+4Wounded 2
Nezaglomie1418/22TK +81d4+4Wounded 1, Shield
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1814/32Dogslicer +81d6+2Eagle Eyes, Wounded 1
Monkey Man #4 (Z17)18HealthyUnarmed--
Monkey Man #5 (?)18HealthyDebris +81d6+3-
Monkey Man #6 (?)18HurtHatchet+81d6+3-
Monkey Man #7 (Y17)18HealthyDebris +81d6+3-
Frog Man- -----
Frog Man #1- -----
Frog Man #2- -----
Frog Man #3- -----
Monkey Man #1- -----
Monkey Man #3- -----
Monkey Man #2- -----

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Battle Medicine Tracker:
NameYalaArne
ArnelliaX 
MaerkXX
NezX 
Sular  
YalaX 
YarrX, XX

This message was last edited by the GM at 13:37, Wed 09 Dec 2020.
Nezaglomie
Sorcerer, 116 posts
Wed 9 Dec 2020
at 14:10
  • msg #110

[Chapter 1.03] The Citadel Below

Za turns and runs as fast as her little legs will carry her.
Maerk
Fighter, 92 posts
Wed 9 Dec 2020
at 14:50
  • msg #111

[Chapter 1.03] The Citadel Below

Maerk snarled at their foes and followed Nez out through the door. This day would be remembered, and these enemies would soon taste his steel!
Sularius Alariel
Rogue, 77 posts
Wed 9 Dec 2020
at 18:18
  • msg #112

[Chapter 1.03] The Citadel Below

Sularius follows the others quickly.
Dungeon Master
GM, 267 posts
Lord of Lies
Teller of Tales
Wed 9 Dec 2020
at 20:34
  • msg #113

[Chapter 1.03] The Citadel Below

The party turns and flees and thankfully find that while the frog men and monkey throwers follow them into the corridor as they exit to the countryside the enemies don't pursue allowing the party to make their way back to the goblin tribe encampment a few hundred yards away.

Combat is over.
The party earns 250xp for enemies defeated.

Yalandlara Vallindel
Alchemist, 218 posts
HP: 22/22 AC: 18
Thu 10 Dec 2020
at 04:05
  • msg #114

[Chapter 1.03] The Citadel Below

Yala waits just outside the entrance for Za and Maerk to exit. Once they do, she begins to walk for the camp.
Nezaglomie
Sorcerer, 117 posts
Thu 10 Dec 2020
at 05:20
  • msg #115

[Chapter 1.03] The Citadel Below

Nezaglomie follows Yala to camp, chatting amiably.  "Frog men and monkey men!  It's like the stories of heroes of old, seeing bizarre monsters.  I guess we are real adventurers, now."

Arriving at the camp, she asks Arnellia to take a look at the cut on her shoulder, "It stings a bit, and it will probably keep me up."  After getting a drink of water, she settles down with the statue to cast Read Aura on it.  Oh, please be magic, please be magic.  That would be so cool, to have gotten a real magic item from some real monsters.
Yalandlara Vallindel
Alchemist, 219 posts
HP: 22/22 AC: 18
Thu 10 Dec 2020
at 05:26
  • msg #116

[Chapter 1.03] The Citadel Below

"I know, right? It's kinda neat, and yet scary too." She said walking next to her gnome companion.

"We should rest here for the night, before going back in. It might take a couple days to clear them all out." She advised as they walked into camp.
This message was last edited by the player at 03:23, Fri 11 Dec 2020.
Maerk
Fighter, 94 posts
Thu 10 Dec 2020
at 05:44
  • msg #117

[Chapter 1.03] The Citadel Below

Maerk grumbled to no one in particular, brooding, his mood dark, even as his steps were weary and his wounds continued to ooze. He painstakingly removed his armor, wincing as gashes and bruises were exposed. He allowed his companions to help place bindings and bandages, but his demeanor was most foul about the whole ordeal.

"Wake Maerk when it be Maerk's time for watching." And with that he fell into the fitful sleep of exhaustion.

Upon awaking, he seemed to be in much better spirits, his quiet stoicism again replaced the simmering rage. He finally spoke after consuming a goodly portion of whatever there was to eat.

"Maerk's shield needs repair. We go to Blacksmith, yes?"
Arnellia
Cleric, 93 posts
Thu 10 Dec 2020
at 21:26
  • msg #118

[Chapter 1.03] The Citadel Below

The Priestess is lost in thought as they make their way back to the goblin camp.  Playing the fight back in her head again.  It was painfully clear to her that they needed to plan ahead a little more than they had been if they were going to clear the ruins.

She spent the evening tending to Nez and Yar, humming quiet melodies as she worked.  As the night wears on, and the moon rises, Arnellia finds herself as quiet of a place without leaving camp as she can to pray.

As much as she'd like to go beyond the camp and dance; she also knew it was not a very wise choice.


16:24, Today: Arnellia rolled 9 using 1d20+7 with rolls of 2.  Treat Wounds for Nez.
Sorry Nez!  At least it wasn't a critical failure!
16:25, Today: Arnellia rolled 13 using 1d20+7 with rolls of 6.  Treat Wounds for Yar.
Yeah...  she apparently just needs to go to bed :D  Sorry guys. I gave it a shot.

Dungeon Master
GM, 271 posts
Lord of Lies
Teller of Tales
Tue 15 Dec 2020
at 01:43
  • msg #119

[Chapter 1.03] The Citadel Below

The night passes without incident and the goblins awake the party at the next dawn.

Meanwhile Nez discovers that yes, the figurine does contain some kind of conjuration magic. She guesses it can be activated with a command phrase but the small statue doesn't provide any clues what that activation word would be.
Nezaglomie
Sorcerer, 121 posts
Tue 15 Dec 2020
at 02:02
  • msg #120

[Chapter 1.03] The Citadel Below

Nezaglomie squeaks with delight.  "It IS magic!  We just have to figure out the command phrase to make it work."  "Activate!" she exclaims.  After a pause, she tries "GO!"  These seem not to do anything, so she thinks about the conjuration spells she knows:  Tanglefoot and Grease.  No, that doesn't help.  Well, if it duplicates a spell, maybe just the name of the spell.  She starts with the most likely one: "Summon Animal."  Yarr found this on a frog.  I hope it isn't some phrase in froggish.  She looks to the others, "Anyone else have any ideas?"
Sularius Alariel
Rogue, 79 posts
Tue 15 Dec 2020
at 15:58
  • msg #121

[Chapter 1.03] The Citadel Below

Sularius takes a look at the figurine as well, but it secrets seem lost to him.

09:48, Today: Sularius Alariel rolled 10 using 1d20+8 with rolls of 2.  Arcana.
Dungeon Master
GM, 274 posts
Lord of Lies
Teller of Tales
Tue 15 Dec 2020
at 20:42
  • msg #122

[Chapter 1.03] The Citadel Below

Sularius looked over at the figurine and recognized that while the carving at first glance seemed to be crude, it was actually very precisely carved elvish minimalist abstract artistic style. Meant to strip away baseless details and focus on clean angles and lines and shying away from curved surfaces to only present flat surfaces.

This revelation allowed Nez to realize that the command phrase would probably be in elvish, not common although she didn't know elvish. There were plenty in camp that did and working with Sularius she began listing off different words or phrases and repeating the translations provided by Sularius.

This went on well into the night. They would work for awhile, taking a break to rest and recoup before trying again with little success.

That night however Nez had a dream not about commands but about names. She dreamt she had found a wild dragon wyrmling in the woods but before she could take it home she needed to come up with the perfect name for it and so Nez sat down in the middle of the field and began thinking up the perfect name. It wouldn't do to just call the dragon "Dragon", she needed to come up with the perfect name.

When she opened her eyes that thought stuck with her and she had yet another consultation with Sularius. Through him she learned about an elven myth regarding a lost elven child being raised by wolves in the wild. It was very popular set of story and different elven communities would have their own variations on the story and the adventures that this child would have with its wolf companion. When she inquired about the name of the wolf, Sularius remembered it was called "Du'calcia" which roughly translates into "Night's Mirror" into common.

Holding the figurine, Nez calls the name and this time there is a reaction. The onyx seems to melt through her fingers, pouring like water onto the ground at her feet forming a large puddle of liquid onyx. From out of the pool a form emerges, first a set of ears and then a head and shoulders push out of the liquid. It forms the head just long enough that it can lock eyes with Nez before it melts back down into the puddle. The liquid stone coalesces back into the form of the statue now resting at Nez's feet.

The whole change and reformation takes only a second and it takes the mind a few seconds to catch up and process what had just happened.

After some more consultation and thought Nez figures out two more things. The first is the name has to be said with conviction to complete the summoning ritual. She had said the name more out of curiosity than with a force of will behind it which is probably why the summoning only partially completed. The second is the knowledge that while she had never had a chance to study a figurine like this before, typically these items could only be summoned once before the statue would require time to "recharge" again.

Further testing would be necessary to identify the specific limitations of this device and she didn't have an idea of what the onyx dog would be capable of but it was still a huge step in the right direction of discovering the truth behind this item of power.
Yalandlara Vallindel
Alchemist, 222 posts
HP: 22/22 AC: 18
Fri 18 Dec 2020
at 05:44
  • msg #123

[Chapter 1.03] The Citadel Below

Yalandlara would sit there in the morning and remain quiet as she contemplated the events of the day before. She would take the time to also prepare her alchemic infusions for the day, and care for Jasmine. Then finally, she would give a small sigh.
Dungeon Master
GM, 279 posts
Lord of Lies
Teller of Tales
Wed 23 Dec 2020
at 21:55
  • msg #124

[Chapter 1.03] The Citadel Below

While the rest of the group camps and recovers from their running battle Maerk heads back to get repairs made on his shield.

OOC: It costs 5cp for the repair (1 skilled laborer for 1 hour).

Coming back Maerk is able to get healed up with the rest of the party before they prepare to descend back into the lower level of the citadel. Approaching the secret door the party notices that the door is ajar. Walking cautiously and sneaking around with all caution they discover it seems that the remaining warriors have all left. A few bodies are missing, perhaps they were not completely dead or perhaps they were taken as a food source, but the remaining bodies have all been stripped of their gear if not already looted by the party.
Dungeon Master
GM, 280 posts
Lord of Lies
Teller of Tales
Wed 23 Dec 2020
at 22:05
  • msg #125

[Chapter 1.03] The Citadel Below

OOC: Descriptions of rooms, from left to right as a recap

Left-most room:
A broken bed frame, splintered drawers, and a smashed desk mark this chamber as a long-abandoned bedroom. Greasy tents and moldy piles of cloth reveal that someone has recently been squatting here.

Loot: Already searched and looted.


Central Hallway:
Once-fine seating made from mahogany and velvet has been broken to pieces and used to fashion crude shelters. To the north, a door is heavily barricaded with debris.

Unexplored: North Door
Loot: Already searched and looted.


Right Room, purple rug:
Pieces of furniture are still intact here, although hanging from the ceiling’s rafters in the center of the room is a strange structure made from ripped and knotted curtains.

Unexplored: Right Door
Loot: Unexplored


Right North room:
A steady dripping from the stone ceiling in this ruined bedroom has created a deep, bog-like puddle in the middle of the broken floor. Ringing the puddle are splintered pieces of wood stuck into the flagstones’ rubble, rising up like bizarre foliage.

Loot: Unexplored

Sularius Alariel
Rogue, 83 posts
Wed 23 Dec 2020
at 22:07
  • msg #126

[Chapter 1.03] The Citadel Below

Sularius looks to the others, "Well, that is fortuitous, although I would not assume the area is completely empty. This time, I will be more deliberate in my search." He starts to head back up the first hallway.


OOC:
Intent is to scout out the rooms we've already been in to make sure there's no one waiting for us. So starting with the first hallway going north, if it's clear, going through the door to the east into the room a the top of the second hallway (not opening the northernmost door there assuming it's still closed), and then proceeding west into the next set of room.

16:06, Today: Sularius Alariel rolled 16 using 1d20+7 with rolls of 9.  Perception.
16:05, Today: Sularius Alariel rolled 20 using 1d20+10 with rolls of 10.  Stealth.

Nezaglomie
Sorcerer, 126 posts
Thu 24 Dec 2020
at 02:42
  • msg #127

[Chapter 1.03] The Citadel Below

Nezaglomie, knowing that stealth is not her best ability, stays behind with the bulk of the group.  But she seems to be almost dancing on her toes, clearly anticipating something exciting.
Dungeon Master
GM, 281 posts
Lord of Lies
Teller of Tales
Thu 24 Dec 2020
at 04:09
  • msg #128

[Chapter 1.03] The Citadel Below

Sularius double checks but just confirms again that the rooms are empty.
Arnellia
Cleric, 99 posts
Thu 24 Dec 2020
at 09:52
  • msg #129

[Chapter 1.03] The Citadel Below

"We should also consider the fact that they have drawn back into one of the rooms we have not been in.  Perhaps even that room in the south?  We should consider looking there.  We definitely don't want a group of the enemy between us and this door should be we forced to retreat again."

Considering the crude map for a moment:  "Before we go through any door allow me a moment to briefly enchant the weapon of whomever needs it the most."
Nezaglomie
Sorcerer, 127 posts
Thu 24 Dec 2020
at 14:33
  • msg #130

[Chapter 1.03] The Citadel Below

"Do we still have the haunch from the big lizard?" Za asks.  "That room that the goblin labeled 'Big Brasher' is going to have either a very hungry bear or one dead from starvation.  But let's check that one first."
Dungeon Master
GM, 282 posts
Lord of Lies
Teller of Tales
Thu 24 Dec 2020
at 15:45
  • msg #131

[Chapter 1.03] The Citadel Below

There isn't much left over from the dead dragon. While you were exploring the lower level a team of goblins had gone back and butchered the corpse to feed the starving tribe.

What was left over probably wouldn't completely feed a starving bear but would definitely go a long way towards distracting it and getting on its good side. That being said there were several bodies lying around that could be chopped up if the group didn't mind butchering sentient beings.
Yalandlara Vallindel
Alchemist, 224 posts
HP: 22/22 AC: 18
Fri 25 Dec 2020
at 00:21
  • msg #132

[Chapter 1.03] The Citadel Below

"We can use what the goblins did not eat of the dracodiles I suppose for the bear. I am not for butchering the remains our enemy though." Even though no one suggested it, she felt it necessary to point it out that it was not an option right now.
Maerk
Fighter, 100 posts
Mon 28 Dec 2020
at 15:54
  • msg #133

[Chapter 1.03] The Citadel Below

Maerk had been adjusting one of the new straps the town blacksmith had attached during the repair to his shield. It wasn't quite right due to the fact that it needed some sparring sessions to loosen it up a bit to fit his massive forearm comfortably. He glanced up to see his companions charting a course through the underground and thought he'd better attend to the annoyance at a later time.

"His need the help, yes?" Maerk pointed Arnellia to the bow of Sularius.

Maerk had no problem feeding the bodies of their foes to the bear. He also didn't think they should even waste the time hacking them up. If the bear was hungry, he'd go for the most tasty bits first. After airing these thoughts in his broken Taldane, he simply shrugged.

As the others contemplated, Maerk kept a vigilant watch.
Nezaglomie
Sorcerer, 129 posts
Mon 28 Dec 2020
at 22:58
  • msg #134

[Chapter 1.03] The Citadel Below

Nezaglomie didn't feel that the corpse of a frog was any more worthy than that of a dragon-kin.  After all, *I* am a dragon-kin, if a bit distant, she thought; this was relatively recent knowledge, and still seemed a bit freaky.  Thinking about all the paraphernalia of her grandmother's that she had found, she found herself speaking without thinking of Yala's feelings, "If's just a frog.  It ..." she trailed off, her brain finally catching up with her mouth.
Yalandlara Vallindel
Alchemist, 225 posts
HP: 22/22 AC: 18
Mon 28 Dec 2020
at 23:19
  • msg #135

[Chapter 1.03] The Citadel Below

"We give Brasher the remainder of the Dracodile meat." She said softly. "Tonight we can help the Goblin tribe hunt properly for food to compensate."

She then stood. and nodded once. "Let's go finish this." She hands Yarr and Sularius a Eagle Eye elixir. "You guys are making good use of these, may as well keep it up."
Arnellia
Cleric, 101 posts
Tue 29 Dec 2020
at 01:24
  • msg #136

[Chapter 1.03] The Citadel Below

quote:
She then stood. and nodded once. "Let's go finish this."


"Agreed."  She nods at her words.

"Sularius, when we open the door, pause a second so I can enchant your bow.  I'll wait if there are no enemies in the room however."


If, when the door is opened, there is a need, she will cast Magic Weapon on Sula's bow.

This message was last edited by the player at 01:26, Tue 29 Dec 2020.
Dungeon Master
GM, 287 posts
Lord of Lies
Teller of Tales
Mon 4 Jan 2021
at 16:40
  • msg #137

[Chapter 1.03] The Citadel Below

The door is opened revealing a large grizzly bear standing over a pile of half-eaten humanoid bodies. Two appear to be monkey warriors and the other two appear to be frog warriors. The bear looks up at the group with a giant frog leg hanging out of its mouth. It drops the limb and lets out a mighty roar that reverberates off the wall before charging towards the door.
Yalandlara Vallindel
Alchemist, 226 posts
HP: 22/22 AC: 18
Mon 4 Jan 2021
at 18:42
  • msg #138

[Chapter 1.03] The Citadel Below

"Here, eat." Yalandlara begins tossing the remains of the dracodile meat at the bears feet hoping the free, better, meal will stop it's charge as she also steps to the side to avoid said charge.
Nezaglomie
Sorcerer, 130 posts
Mon 4 Jan 2021
at 22:17
  • msg #139

[Chapter 1.03] The Citadel Below

16:15, Today: Nezaglomie rolled 22,10 using d20+8,d6+4
Woot!  Max damage.


Nezaglomie is puzzled that a bear with plenty to eat would charge at the group, but it doesn't slow down her reactions at all.  With her mind she grabs one of the loose rocks sitting right in front of the door and slams it directly into the bear's nose.  That'll slow down such an aggressive beastie.

Almost as an afterthought, she throws up a small Shield, just in case the bear manages to charge through the strong warrior in front of her.

A1&2: Telekinetic Projectile
A3: Shield

This message was last edited by the player at 21:32, Thu 07 Jan 2021.
Maerk
Fighter, 101 posts
Tue 5 Jan 2021
at 04:48
  • msg #140

[Chapter 1.03] The Citadel Below

The warrior was big, huge even by human standards. His long arms and legs carried a hefty amount of muscle. He was athletic also and could move well for one as large as he...

...but he could see right away that the bear wanted out of the room, regardless of the large Ulfen in his way! Maerk reached out and attempted to slam the door shut once more. "Maerk thinks the bear much want to go out! Get out of bear's way!"

OOC: Quick! Make a path...!
A1: Shut the door!
A2-3: HODOR! Hold the door until the party is clear, or, if the bear is too quick and attacks Maerk, he'll react accordingly, meaning Shield Block or Aggressive Block to protect himself.

This message was last edited by the player at 05:44, Thu 07 Jan 2021.
Yarr the Hearty
Swashbuckler, 185 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 5 Jan 2021
at 19:30
  • msg #141

[Chapter 1.03] The Citadel Below

"Aye there! I be thinkin' we may want to bring some O'dem bodies back 'ere an shove 'em true da door!" He looks up at Maerk before continuing, "What'cha tink merc? Can ya ho'da'door while we haul some ass back 'ere to fee' ta Teddy tharr?" He starts to put action to his words but will not leave until there is some confirmation that others like the plan.

OOC: just in case you have a hard time with the pirate brogue, Yarr is suggesting that we collect the bodies and feed them to the bear.
This message was last edited by the player at 21:38, Thu 07 Jan 2021.
Yalandlara Vallindel
Alchemist, 228 posts
HP: 22/22 AC: 18
Tue 5 Jan 2021
at 19:34
  • msg #142

[Chapter 1.03] The Citadel Below

"WE HAD A PLAN! THAT'S WHY WE BROUGHT THE DAMN MEAT!" Yalandlara yelled at the lot of them who were clearly not caring about the plan that they had just made moments ago. She was starting to wonder how any of them made it this far in life.

[OOC: I assume we have a new Yarr?]
Arnellia
Cleric, 103 posts
Tue 5 Jan 2021
at 21:42
  • msg #143

[Chapter 1.03] The Citadel Below

Arnellia sighed and fought not to roll her eyes.

"Yala, please don't scream.  Put down whatever we have for the poor thing and retreat.  It's been stuck in that room for who knows how long.  Everyone just calm down and let's not frightening.  It's confused and hungry and wants out.  Let's all just get out of it's way and let it out."


Nature check to attempt to calm/slow the bear and get it to eat the meat we're throwing to it.
16:41, Today: Arnellia rolled 23 using 1d20+8 ((15)).

Can the bear get through the secret entrance we used or is it too big?

This message was last edited by the player at 23:56, Tue 05 Jan 2021.
Sularius Alariel
Rogue, 84 posts
Tue 5 Jan 2021
at 23:04
  • msg #144

[Chapter 1.03] The Citadel Below

Sularius simply shakes his head and backs up into one of the adjacent rooms to stay out of the bear's way and pulls out his bow just in case.

Moving to Q22 and pulling out bow
Dungeon Master
GM, 291 posts
Lord of Lies
Teller of Tales
Thu 7 Jan 2021
at 21:21
  • msg #145

[Chapter 1.03] The Citadel Below

OOC: Okay rewinding things a little bit.

Yalandlara Vallindel:
"Here, eat." Yalandlara begins tossing the remains of the dracodile meat at the bears feet hoping the free, better, meal will stop it's charge as she also steps to the side to avoid said charge.


The bear pauses when Yala throws food at it.

OOC: Requires a Nature check which thankfully Arnellia took care of here...

Arnellia:
Arnellia sighed and fought not to roll her eyes.

"Yala, please don't scream.  Put down whatever we have for the poor thing and retreat.  It's been stuck in that room for who knows how long.  Everyone just calm down and let's not frightening.  It's confused and hungry and wants out.  Let's all just get out of it's way and let it out."

<Orange>
Nature check to attempt to calm/slow the bear and get it to eat the meat we're throwing to it.
16:41, Today: Arnellia rolled 23 using 1d20+8 ((15)).

Can the bear get through the secret entrance we used or is it too big?



The bear stops its charge and snaps up the remains in its mouth but continues to move towards the door. With its mouth full of meat it is no longer roaring in anger at least...

OOC: Okay and unpause. If you want to keep to your same action as before just copy & paste it again. Right now the party has initiative so you can do an action and then the bear will go.
Sularius Alariel
Rogue, 86 posts
Thu 7 Jan 2021
at 21:29
  • msg #146

[Chapter 1.03] The Citadel Below

Sularius simply shakes his head and backs up into one of the adjacent rooms to stay out of the bear's way and pulls out his bow just in case.

Moving to Q22 and pulling out bow
Nezaglomie
Sorcerer, 134 posts
Thu 7 Jan 2021
at 21:37
  • msg #147

[Chapter 1.03] The Citadel Below

Nezaglomie sees the bear starting to charge and, panicking, she looks for a handy rock and starts casting Telekinetic Projectile.  But she sees it stop to sniff at the food Yala has tossed to it and she holds up.  She casts a quick Shield, just in case, then starts to back away.

A1: Shield
A2:  Move to S20
Yarr the Hearty
Swashbuckler, 191 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 7 Jan 2021
at 21:46
  • msg #148

[Chapter 1.03] The Citadel Below

Yarr lets out a chuckle as the bear slows for the offered food, then he quickly makes his way to the end of the hall (t19) to ensure that the door at that end is wide open as well. If he has the time he will step over to the side of the hall to be out of the way. (S20)
Yalandlara Vallindel
Alchemist, 238 posts
HP: 22/22 AC: 18
Fri 8 Jan 2021
at 04:13
  • msg #149

[Chapter 1.03] The Citadel Below

"Everyone, just back up, and let him out." She said as she slowly eased back, placing a gentle hand on Maerk's shoulder, she would whisper in his ear softly as she tries to gently lead MAerk back too. "Come on, let's see if he'll just leave."

[OOC: Going back to R20, coaxing Maerk back with her, to give the bear enough room to hopefully keep moving past.]
Maerk
Fighter, 108 posts
Fri 8 Jan 2021
at 05:22
  • msg #150

[Chapter 1.03] The Citadel Below

Maerk snorted and shrugged the delicate hand from his shoulder. He gripped his shield, and walked through the door, fearlessly, attempting to skirt the huge bear!

He gestured toward the door and, in the Ulfen tongue, spoke to the wild beast, [Language unknown: "Evlatr Ouslaress, e esut el se somstrday..."]

A1: Raise Shield
A2: Stride (carefully) to L15
A3: If the bear leaves, shut and bar the door behind it, Else reaction...

Dungeon Master
GM, 294 posts
Lord of Lies
Teller of Tales
Mon 11 Jan 2021
at 20:41
  • msg #151

[Chapter 1.03] The Citadel Below

The party backs out of the way and the bear squeezes out of its tiny room and lumbers down the hallway towards the open secret door. It would be a tight squeeze for the bear but that was its only hope for getting freedom.

The bear leaves behind an absolutely destroyed room. All the furniture has either been smashed or heavily clawed. The pile of bodies in the middle of the room has already gotten a strong smell of rot that has mixed poorly with the large piles of dung plopped around the room.

A quick search of the viscera pile reveals a couple bits of equipment not smashed or ruined. One body has an intact tanglefoot bag while another body has what appears to be a vial of alchemist's fire.

Among the debris along the north wall appears to be the remains of a small personal library. The books are shredded and torn. A quick glance doesn't show anything of value but given dedicated time to sit and study some of the books might be able to be pieced together.It appears the library was focused on information about the Hellknight order but beyond that it is difficult to tell.
Yalandlara Vallindel
Alchemist, 239 posts
HP: 22/22 AC: 18
Mon 11 Jan 2021
at 20:52
  • msg #152

[Chapter 1.03] The Citadel Below

Yala would walk up to the once again closed door and knock on it. "Maerk, the bears gone. You can open the door..."
Nezaglomie
Sorcerer, 135 posts
Tue 12 Jan 2021
at 04:52
  • msg #153

[Chapter 1.03] The Citadel Below

Za gives a little squeak when the huge bear passes by and then chuckles with relief.  "I assume those goblins are staying clear of the door, or they're going to get a surprise," she says, shrugging.  It's clear that the well-being of the goblins is not her first priority.  When the tanglefoot bag and the alchemist's fire is discovered, she declines any interest in either.  She is already feeling a little guilty for having grabbed the statue of the dog, which is clearly the best item they've found.

"What do you folks think?  Should we take a peek in the room they have helpfully marked 'Dragon (Don't enter)'?  It's probably their treasure room.  Otherwise, we should go clear out the undead before delving any deeper into the unknown."
Maerk
Fighter, 109 posts
Tue 12 Jan 2021
at 06:44
  • msg #154

[Chapter 1.03] The Citadel Below

Maerk opened the door and tossed the bottle of fire to Nez and the sticky bag to Yarr.

"Books," he said with a bit of a snarl toward Yala, though he didn't really look at her. His bluster was wearing off though, and the mention of treasure eased it away even more.

"Maerk once saw a dragon. It ate horses three... No, Maerk does not believe a dragon is here."

He hefted his shield and approached the door. "Ready?" he asked, looking back over his shoulder.


OOC: With no objection, Maerk will open the "Dragon" door!
Nezaglomie
Sorcerer, 136 posts
Tue 12 Jan 2021
at 13:40
  • msg #155

[Chapter 1.03] The Citadel Below

Nezaglomie freaks out when Maerk tosses the alchemist's fire.  Her instincts were to dive away from the projectile, but he had tossed it gently and she managed at least to cushion its fall.  "I'm not the best person to carry this," she remarks.  "Someone with better ability at throwing things, and the ... uhh ... height ... to get the distance with it would be better."  She carefully hands the bomb to Sularius.
This message was last edited by the player at 14:24, Tue 12 Jan 2021.
Yalandlara Vallindel
Alchemist, 240 posts
HP: 22/22 AC: 18
Tue 12 Jan 2021
at 16:37
  • msg #156

[Chapter 1.03] The Citadel Below

"Maerk, come on, don't be like that. Please..." She said softly as he went by. Tossing alchemist fire at the LEAST experienced person for it instead of the MOST. She gave a small, gentle sigh, and shook her head.

"Yeah, that makes sense, giving that to the person who admitted being the least experienced with it instead of the person who's most experienced with Alchemy." Jasmine, the flying cat said.

"Not now Jasmine. He's upset." She  said softly to the feline.

"Anyway, you may be right Maerk but we should still have Sularius and Yarr have a look and listen first. I gave them the potions for that purpose, let them use their talents please." She said, politely.
Maerk
Fighter, 110 posts
Wed 13 Jan 2021
at 05:34
  • msg #157

[Chapter 1.03] The Citadel Below

Maerk's glower spiked for a moment at the odd pet, but finally his brow relaxed and he gave a great sigh. "Maerk knows fighting, Maerk knows killing. Maerk does not make pretty words in this tongue. THIS is what Maerk knows, and Maerk knows it best!" He held up his battered shield.

It was obvious he was struggling with the language and was frustrated that he could not find the words to say what he wanted to convey. "Maerk sees things with eyes of war... sneaks and word-magicks are not for Maerk to make. Give Maerk sword and shield when time to make battle and Maerk protects much you. But Maerk's ways not your ways. This is hard for Maerk to..." he pointed at his head and his heart, not having the vocabulary to finish his thought.

He stepped aside and gestured Yarr and Sularius to lead the way, sheathing his scarred sword and drawing forth one of his javelins.
Yalandlara Vallindel
Alchemist, 241 posts
HP: 22/22 AC: 18
Wed 13 Jan 2021
at 05:41
  • msg #158

[Chapter 1.03] The Citadel Below

She smiled to Maerk, and patted him on his shoulder. "You are a good fighter, and a strong one." She said with a soft smile and a nod. "Sometimes though, those with the finer skills are needed when we're not." Then she grinned to him. "But don't fret my friend, I am sure we'll meet many strong enemy for you to charge in and fight! And I'll be right there next to you, with my sword, or to tend your wounds. Or both! Okay?" She took her hand from his shoulder, and offered it to him, to shake.
Maerk
Fighter, 111 posts
Wed 13 Jan 2021
at 06:44
  • msg #159

[Chapter 1.03] The Citadel Below

Maerk reached toward her hand, but instead of taking the grip, he went further and grasped her forearm in the Ulfen manner, his huge paw easily wrapping all the way around her forearm, his grip vice-like.

He nodded and said something in his own tongue and then attempted a translation, "Brothers for battle..."
Dungeon Master
GM, 295 posts
Lord of Lies
Teller of Tales
Wed 13 Jan 2021
at 16:14
  • msg #160

[Chapter 1.03] The Citadel Below

The furniture in this former bedroom is all askew, revealing a mountain-like pile in the center made up largely of garbage such as filthy cloth, chunks of rubble, and bent nails, though there are a few shining glints in the mix. On the southern wall, scrawled in a chunky substance in a childlike hand, are several words that might be gibberish.

[Language unknown: UGHILLAME ORENCEATE OREESSEST!]

Along the eastern wall it looks like the stones have been smashed and a rudimentary tunnel has been dug that stretches about three feet into the earth beyond. On the floor next to this pathetic attempt at excavation are bent lengths of metal and pipe as well as smaller pieces that look like bent rusty spoons encrusted with dirt.
Nezaglomie
Sorcerer, 137 posts
Wed 13 Jan 2021
at 17:01
  • msg #161

[Chapter 1.03] The Citadel Below

Sorry, that's in the room labeled 'Dragon.  Don't enter'?  I'm assuming that's the case, because you said that there are only 5 doors left we haven't opened, and your list doesn't include the door to that room.

Nezaglomie chuckles at the room empty of any sort of wyrmkind, and then again at the writing on the wall.  "Well, whoever wrote this at least knows a bit of Draconic, but their ability is barely grade-school level.  It says, 'BEWARE MITEY DRAGONS!'"  The gnome manages to convey the misspelling in her awkward pronunciation while translating.

"I suspect I was right -- this is just the goblins' treasure room, and that mess over must be what they consider 'treasure.'  There's probably a few silver pieces amongst the garbage, but I don't see any reason to take it from them.  I'm rather baffled, though, what they thought to gain by scrawling a warning inside the room.  For anyone to see it, they must have already entered."  She shakes her head and mutters, "goblins."
This message was last edited by the player at 17:03, Wed 13 Jan 2021.
Yalandlara Vallindel
Alchemist, 242 posts
HP: 22/22 AC: 18
Wed 13 Jan 2021
at 18:14
  • msg #162

[Chapter 1.03] The Citadel Below

She smiled and nodded. "Brother and sister for battle." Then she smiled again. "You'll have to teach me the Ulfin language at some point." She said with a nod.

Then she grinned. "Now lets go! We have a goblin home to clear big guy! Plus I wanna see if there is a dragon, I never seen one..."

"It's weird that it is written in Draconic." Yala says as she walks into the room with Maerk (hopefully). "I did not think Goblin's knew that language, considering it is the language of dragon's and magic."

Then she considered what Za was saying for a moment then looked at the attempt of a tunnel. "Why, were they digging a tunnel?" She asked as she pointed.
Sularius Alariel
Rogue, 87 posts
Thu 14 Jan 2021
at 23:37
  • msg #163

[Chapter 1.03] The Citadel Below

Sularius nods, "It is strange that they would be digging a tunnel when they could just exit through the secret door, unless they felt trapped. Regardless, we can ask them when we head back to camp. I think we should finish investigating the rest of the rooms, just to ensure there are no other threats down here."
Dungeon Master
GM, 297 posts
Lord of Lies
Teller of Tales
Fri 15 Jan 2021
at 18:26
  • msg #164

[Chapter 1.03] The Citadel Below

The goblins made no mention of digging a tunnel and even goblins understand you need more than spoons and random bits of metal to dig a proper tunnel.

It seems reasonable to conclude that perhaps the invaders, once trapped by the collapse and without knowledge of the secret entrance, had attempted to dig their way out.
Yalandlara Vallindel
Alchemist, 245 posts
HP: 22/22 AC: 18
Sun 17 Jan 2021
at 21:34
  • msg #165

[Chapter 1.03] The Citadel Below

"Alright, lets check the room with the dead things next since they know whats there. I don't want to look into a room that they do not know what's in it yet..." She said with a nod.
Maerk
Fighter, 113 posts
Mon 18 Jan 2021
at 05:25
  • msg #166

[Chapter 1.03] The Citadel Below

Maerk began to understand a little more clearly what it must have been like to be trapped down here with an angry bear...

He nodded, ready for the next challenge they would face.
Arnellia
Cleric, 105 posts
Mon 18 Jan 2021
at 13:48
  • msg #167

[Chapter 1.03] The Citadel Below

While the others are concerning themselves with the other things in the room, and making further plans, Arnellia takes the time provided to look through the damaged books for 4 or 5 that might have the most remaining information that could be gleaned from them.
Yarr the Hearty
Swashbuckler, 194 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 18 Jan 2021
at 17:42
  • msg #168

[Chapter 1.03] The Citadel Below

Yarr keeps his thoughts to himself as he checks out the room. He takes a good look over the tools and scraps that had been used for digging before checking the lettering on the wall. Lightly running his hands over the script and checking for any kind of hidden switch.
Nezaglomie
Sorcerer, 138 posts
Mon 18 Jan 2021
at 18:26
  • msg #169

[Chapter 1.03] The Citadel Below

Seeing that the tunnel goes nowhere, and the pile of books and other garbage is just that, garbage, Nezaglomie is eager to get moving.  She seems to have some personal reason for getting into a battle, not with a hungry bear, but with a group of easier monsters, and skeletons (or whatever) are just the thing.
Sularius Alariel
Rogue, 88 posts
Mon 18 Jan 2021
at 19:12
  • msg #170

[Chapter 1.03] The Citadel Below

Sularius nods in agreement with Nezaglomie's plan, and moves down to examine the door leading to the 'dead things' and listen for sounds on the other side.

Moving down to examine and listen to the S2 door - 12 perception, 13 for finding traps

13:11, Today: Sularius Alariel rolled 12 using 1d20+7 with rolls of 5.  Perception.

Yalandlara Vallindel
Alchemist, 247 posts
HP: 22/22 AC: 18
Tue 19 Jan 2021
at 20:28
  • msg #171

[Chapter 1.03] The Citadel Below

"Hey guys, remember what Calmont said? He was looking for something down here...  Said the Goblins knew where it was, or at least made it like he thought they did at least." She said in thought, remembering back to the earlier fight. "It makes me wonder, about that warning there, and the room the Bramblebrasher's labeled on the map with a question mark and monsters." She continued as she followed behind Sularius, growing quiet as they neared door S2.

[OOC: Don't forget your bonuses for the Eagle Eyes potion Sul and Yarr. :) ]
Dungeon Master
GM, 299 posts
Lord of Lies
Teller of Tales
Tue 19 Jan 2021
at 20:51
  • msg #172

[Chapter 1.03] The Citadel Below

Four monuments loom in this dark and somber room, each with prominent carvings of black-winged angels and various stylized pentagrams. Burnished plaques along the floor next to each sepulcher bear the names of those interred within, while atop the northern wall near the ceiling the words “Sepulcher of the Nail” are carved in prominent relief.

On each plaque is a name and retelling of accomplishments and judging by the "titles" bestowed upon these dead Hellknights they were very important, worth of dedicated tombs.

The four named are: Mistress of Blades Xera Delphine, Master of Blades Renten Viselli, Paravicar Yenesta, and Paralictor Loreen Sinelle.

There is an archway leading to the East as well as a door south of that which is currently closed.
This message was last edited by the GM at 20:52, Tue 19 Jan 2021.
Sularius Alariel
Rogue, 89 posts
Tue 19 Jan 2021
at 21:04
  • msg #173

[Chapter 1.03] The Citadel Below

Having studied the Hellknights for the last few years, Sularius was visibly excited to see the monuments and rushes to the front of the group, taking a quick look for traps before rushing to look at the first sepulcher.

28 Perception check for traps
17 Society check to learn more about the hellknights

15:03, Today: Sularius Alariel rolled 17 using 1d20+9 with rolls of 8.  Society.
15:03, Today: Sularius Alariel rolled 28 using 1d20+8 with rolls of 20.  Perception.

Yalandlara Vallindel
Alchemist, 249 posts
HP: 22/22 AC: 18
Tue 19 Jan 2021
at 21:14
  • msg #174

[Chapter 1.03] The Citadel Below

"Sularius wait! Remember they said there was dead things in here, that might mean undead!" She warned as he rushed in to look at the sepulcher!
Yarr the Hearty
Swashbuckler, 195 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 19 Jan 2021
at 21:56
  • msg #175

[Chapter 1.03] The Citadel Below

Yarr enters the room when he can get through everyone else and takes a look around the perimeter. The others are checking out the obvious points of interest. What else might there be in this room? He takes a listen at the door to the south and if he doesn't hear anything he carries on and looks through the archway to the east.
Nezaglomie
Sorcerer, 140 posts
Wed 20 Jan 2021
at 04:58
  • msg #176

[Chapter 1.03] The Citadel Below

Nezaglomie walks in the room with the others, gazing at the monuments with a certain amount of awe.  This is what real adventuring is like!  Hideous monsters slain, mysterious sepulchers, no doubt holding the body of an ancient king buried with all his magical regalia.  Standing a little out of the way, she begins casting Read Aura on the closest monument, knowing that the spell will probably take too long before the rest of the group is ready to move on, but maybe she'll get to finish it.
Maerk
Fighter, 115 posts
Wed 20 Jan 2021
at 05:07
  • msg #177

[Chapter 1.03] The Citadel Below

Maerk concerned himself with not being surprised by something dead suddenly becoming life-like. He let his gaze fall around the chamber as he wondered what sort of monument would someday be built to honor him...

"Maerk thinks rocks and a muddy ditch!" He laughed at his own joke, finding this particularly humorous.
Arnellia
Cleric, 106 posts
Wed 20 Jan 2021
at 10:12
  • msg #178

[Chapter 1.03] The Citadel Below

Arnellia pauses in the doorway, shocked by the monuments before slowly walking into the room.  .oO(Thank Ashava these goblins were wise enough to leave them to their rest.)

She made her way around the room reading the plaques, giving those with the skills to scout the ways out.   She wondered how many of these names were in the library that had been destroyed.

She also watched her companions, ready to interfered should any of them try to disturb the dead.  Several of them were alarmingly abrupt and she would not stand for any desecration.
Dungeon Master
GM, 301 posts
Lord of Lies
Teller of Tales
Wed 20 Jan 2021
at 20:58
  • msg #179

[Chapter 1.03] The Citadel Below

Sularius doesn't spot any traps on the crypts and looking over the nameplates he would imagine that being buried in such a manner would be considered a very high honor for these particular hellknights. They would have been viewed as heroes or even legends among the order to be given this kind of special treatment.

Looking through the archway Nez spies what happens to the rest of the Hellknights when they died. Instead of typical flagstones the whole hallway is made up of headstones with what looks like writing carved onto the surface. Nez can spy about six of the headstones that look like they've been pried open but from the angle she can't tell what was beneath them.

Along the southern wall here is a large relief carving of
a sunburst made of nails.

There appears to be a door at the very far side of the hallway as well as another open archway to the south.
Yalandlara Vallindel
Alchemist, 250 posts
HP: 22/22 AC: 18
Thu 21 Jan 2021
at 05:30
  • msg #180

[Chapter 1.03] The Citadel Below

"Something concerns me, and that is why those one's are disturbed." She said as she began to look around. "Let's be careful."
Dungeon Master
GM, 304 posts
Lord of Lies
Teller of Tales
Fri 22 Jan 2021
at 15:55
  • msg #181

[Chapter 1.03] The Citadel Below

Peeking through the southern door Yarr spies another long chamber. Narrow stone walls filled with coffin-sized compartments stretch from the floor to the ceiling in this dark, claustrophobic chamber. Most of the compartments are occupied with shroud-covered bodies, though some of them are conspicuously empty.
Yarr the Hearty
Swashbuckler, 198 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 22 Jan 2021
at 17:11
  • msg #182

[Chapter 1.03] The Citadel Below

"Heh heh heh" He chuckles "I be thinkin we may not be the only ones down here friends." He states in a stage whisper loud enough for all hear.
Sularius Alariel
Rogue, 90 posts
Fri 22 Jan 2021
at 17:40
  • msg #183

[Chapter 1.03] The Citadel Below

Sularius nods at Yalandlara's comment, "I agree, we should definitely be careful. I'll check to see if there are any arcane auras associated with a trap in there." He says a few arcane words as he looks into the long room with the coffins.

Casting Detect Magic into the room with coffins, looking for a magical trap or anything like that.
Dungeon Master
GM, 308 posts
Lord of Lies
Teller of Tales
Fri 22 Jan 2021
at 19:08
  • msg #184

[Chapter 1.03] The Citadel Below

Sularius sends out a pulse and detects that there is magic present.

OOC: To clarify, Detect Magic is very imprecise now compared to 1e. Until it is heightened to a 4th level spell it no longer will "pinpoint" magical fields, it is just a binary "is there magical effects within 30ft, yes or no".

It does specify you can ignore "known" effects like your party members so I am asssuming Sularius is doing that. I also put him on square AN15 to "focus" on the southern room but detect magic is now a 30' emanation, not a cone.

Sularius Alariel
Rogue, 92 posts
Fri 22 Jan 2021
at 21:52
  • msg #185

[Chapter 1.03] The Citadel Below

Sularius frowns a bit, "Well, there's definitely magic in there, but unless we wanted to take about 10 minutes for me to examine it, I couldn't say for sure what it is."

My understanding is I could use the Identify Magic skill action to find out more information about it, correct?
Yalandlara Vallindel
Alchemist, 252 posts
HP: 22/22 AC: 18
Sat 23 Jan 2021
at 05:16
  • msg #186

[Chapter 1.03] The Citadel Below

"Do we have the time?" She said, considering. "And can you tell what's magical?"

[OOC: You would need Read Aura cantrip to figure out what's even magical in the room,  and to Identify its abilities. Essentially they split the old Detect Magic into two seperate spells, and the old Spellcraft skill into 4 skills. They really took what made ID'ing magic simple, and complicated it.]
Arnellia
Cleric, 107 posts
Sat 23 Jan 2021
at 09:09
  • msg #187

[Chapter 1.03] The Citadel Below

The priestess eyes the disturbed graves uneasily.  Clearly someone has already disturbed some of them; unless of course they were already set up as guardians.

"I believe we should take the time to determine more information about it.  Let's not go blundering in and trigger a trap that a little caution could avoid."

She pauses for a moment.  "And let's not compound problems by disturbing those who are still resting here."
Dungeon Master
GM, 310 posts
Lord of Lies
Teller of Tales
Mon 25 Jan 2021
at 20:19
  • msg #188

[Chapter 1.03] The Citadel Below

OOC: Poke poke. Someone do something or I will have something done to you <insert ominous music
Yalandlara Vallindel
Alchemist, 254 posts
HP: 22/22 AC: 18
Mon 25 Jan 2021
at 20:38
  • msg #189

[Chapter 1.03] The Citadel Below

"Agreed. Let's tread carefully and let Yarr and Sul take point to make sure that nothing get's tripped since they have the added benefit's of my potions." Yala said, agreeing with Arnellia.

[OOC: I think we were waiting on your input on DEtect Magic bossman. :) Now that you've given it, we should be able to move on.]
Nezaglomie
Sorcerer, 142 posts
Tue 26 Jan 2021
at 00:06
  • msg #190

[Chapter 1.03] The Citadel Below

I was still waiting to find out if there are any results from my Read Aura on the closest monument.  It's quite different from Detect Magic -- it is slower and more targeted, aimed only at a single object and taking a minute to cast.  I assumed your comment about Detect Magic was because I didn't have results yet from Read Aura.
This message was last edited by the player at 00:07, Tue 26 Jan 2021.
Dungeon Master
GM, 312 posts
Lord of Lies
Teller of Tales
Tue 26 Jan 2021
at 02:10
  • msg #191

[Chapter 1.03] The Citadel Below

Nez studied one of the monuments but there are no magical auras present on the monument. Of course that doesn't mean there might not be something inside or underneath that could be magical, just that there is no magic that she can detect on the monument itself.
Nezaglomie
Sorcerer, 144 posts
Tue 26 Jan 2021
at 02:48
  • msg #192

[Chapter 1.03] The Citadel Below

Nezaglomie waits eagerly, almost bouncing like a puppy, as she encourages the more sturdy members of the group to advance into the area where "obviously" a bunch of undead are about to jump out at them.  She keeps one hand in her pouch and seems to be mouthing something over and over without making any actual sound.
Maerk
Fighter, 117 posts
Tue 26 Jan 2021
at 07:13
  • msg #193

[Chapter 1.03] The Citadel Below

Maerk was out of his element for the most part, knowing or caring little about magic and the subtleties thereof. Instead, he listened hard for sounds of approaching danger, and he tried to find the tactical points i the chamber which might lend him some advantage or other... Maerk's companions were the experts at this sort of thing.

OOC: Keeping a lookout
Yarr the Hearty
Swashbuckler, 200 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 26 Jan 2021
at 16:23
  • msg #194

[Chapter 1.03] The Citadel Below

ah undead he thinks sardonically.
He starts into the room cautiously, inspecting for traps or trigger mechanisms before he puts each foot down.
Sularius Alariel
Rogue, 93 posts
Tue 26 Jan 2021
at 22:11
  • msg #195

[Chapter 1.03] The Citadel Below

Sularius sighs as Yarr heads into the room, "I realize you believe you're invincible Yarr, but crawling around old buildings and sneaking into long forgotten tombs is literally what I do. It might make sense to let me check things out first?"

Regardless of the goblin's response, Sularius follows into the room, cautiously looking for traps.


27 Perception (nat 20), 28 for finding traps

16:10, Today: Sularius Alariel rolled 27 using 1d20+7 with rolls of 20.  Perception.

Yalandlara Vallindel
Alchemist, 256 posts
HP: 22/22 AC: 18
Tue 26 Jan 2021
at 22:53
  • msg #196

[Chapter 1.03] The Citadel Below

"You both have the skills for it, as well as my potion helping you, work together." She said with a small chuckle.




Remember you are both under the effects of an Eagle Eye, Lesser elixir from Yala.

Give you +1 to Perception, +2 to find Traps and Secret Doors. Last an Hour.

https://2e.aonprd.com/Equipment.aspx?ID=90

Dungeon Master
GM, 313 posts
Lord of Lies
Teller of Tales
Tue 26 Jan 2021
at 23:10
  • msg #197

[Chapter 1.03] The Citadel Below

To the surprise of nobody, as soon as Yarr crosses the threshold skeletons begin climbing out of the open graves. Five of them appear to be standard bony skeletons but the sixth is clad in Hellknight plate armor.

NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1932/32Javelin +81d6+4-
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Rapier +81d6+4Eagle Eyes
Yalandlara1722/22ECB +61d8+1-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes
Skeleton #116DeadScimitar +6/+1/-4- 
Skeleton #216DeadScimitar +6/+1/-4- 
Skeleton #316DeadScimitar +6/+1/-4- 
Skeleton #416DeadScimitar +6/+1/-4- 
Skeleton #516DeadScimitar +6/+1/-4- 
Hellknight Skeleton20DeadHalbred +11/+6/+1- 


*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 146 posts
Wed 27 Jan 2021
at 03:44
  • msg #198

[Chapter 1.03] The Citadel Below

Nezaglomie give a little squeal of delight as she pulls out the onyx dog out of her pouch.  As she throws it over Yarr's head, she shouts, "Du'calcia," filling the phrase with all of her intent that the object come to life and attack the skeletons.

A1:  Move to where I can see the skeltons.  Let's say AK19.
A2 & 3:  Activate item.

This message was last edited by the player at 00:19, Thu 28 Jan 2021.
Sularius Alariel
Rogue, 94 posts
Wed 27 Jan 2021
at 23:39
  • msg #199

[Chapter 1.03] The Citadel Below

Sularius moves into the room to get within range of his, pulling it as he finds a good position. He fires a single shot, trying to find the range to the target.

Action 1: Stride to AM18
Action 2: Draw bow
Action 3; Shoot skeleton in AM30 and miss

17:38, Today: Sularius Alariel rolled 12 using 1d20+8 with rolls of 4.  Shoot skeleton.

Yalandlara Vallindel
Alchemist, 257 posts
HP: 22/22 AC: 18
Thu 28 Jan 2021
at 03:58
  • msg #200

[Chapter 1.03] The Citadel Below

She quickly moves to the other side of the wall, pulls out her slide, and loads it.

[OOC: Action 1: Stride to AM17
Action 2: Pull out Sling.
Action 3: Load Sling.]

Maerk
Fighter, 119 posts
Fri 29 Jan 2021
at 03:40
  • msg #201

[Chapter 1.03] The Citadel Below

The big Ulfen yawned hugely, his strong jaw making a popping noise with the effort. He thought he heard something and was about to dismiss it, but then his companions suddenly became excited and began scattering about. He gripped his javelin and stepped around the corner, squinting into the gloom to see his foes!

A1: Stride 25' to [AL,20]
A2: Raise Shield
A3: Delay throw javelin until a foe is within 30' (Maerk rolled 13,7 using d20+8,d6+4 ((5,3))) Pffft!

Dungeon Master
GM, 314 posts
Lord of Lies
Teller of Tales
Mon 1 Feb 2021
at 16:19
  • msg #202

[Chapter 1.03] The Citadel Below

Nez activates the figurine and it grows and morphs into a dog with fur the same onyx shade as the statue. It isn't a particularly large dog but it instantly alerts itself on the undead that are climbing out and marching. It sniffs around and also barks to the South before focusing back on the skeletons.

OOC: Nez just as an FYI if you want it to do stuff you will have to use actions to command it. No nature roll is needed as it has a mental link but is still somewhat limited on intelligence. Don't expect it to write out Oliver Twist :D



Sularius draws his bow but firing arrows at skeletons is very tricky given they are either empty space or hard bone.

Yala moves up and readies her sling.

Maerk strides forward, ready to throw his javelin as the enemy approaches.

Yarr moves up, prepared to assist Maerk. Arnellia likewise steps up prepared to assist as needed.

The skeletal knight issues a silent signal and the others stream forward. Maerk lets loose his javelin but it bounces off of one of the skeleton's shields. Two of them make attacks on Maerk while a third swings at Yarr.

Maerk takes a hit on his newly repaired shield and deflects the blow.

Round 2

NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1932/32Javelin +81d6+4Shield Raised
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Shortbow+81d6Eagle Eyes
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes
Onyx Dog158/8Jaws +6/+1/-41d4+1-
Skeleton #1 (AM22)16DeadLongsword +6/+1/-41d8+2-
Skeleton #2 (AN21)16DeadLongsword +6/+1/-41d8+2-
Skeleton #316 (AM21)DeadLongsword +6/+1/-41d8+2-
Skeleton #4 (AN20)16DeadLongsword +6/+1/-41d8+2-
Skeleton #516 (AL21)DeadLongsword +6/+1/-41d8+2-
Hellknight Skeleton (AM24)20DeadHalbred +11/+6/+11d10+4-


*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 16:32, Mon 01 Feb 2021.
Yalandlara Vallindel
Alchemist, 259 posts
HP: 22/22 AC: 18
Mon 1 Feb 2021
at 22:16
  • msg #203

[Chapter 1.03] The Citadel Below

Yala fires off a sling bullet at one of the skeletons, reloads, then fires off another at the same one!

[OOC: Action 1: Fire Sling Bullet I loaded last turn at the Skeleton at AM21.
Action 2: Reload Sling.
Action 3: Fire sling at same skeleton at AM21.

17:13, Today: Yalandlara Vallindel rolled 19,2 using 1d20+6,1d6 with rolls of 13,2.  Sling Attack 1.
HIT AC: 19
Damage: 2 Bludgeoning

17:14, Today: Yalandlara Vallindel rolled 13,1 using 1d20+1,1d6 with rolls of 12,1.  Sling Attack 2.
Hit AC: 13
Damage: 1 Bludgeoning

You'd think a sling would be propulsive (add STR to it) since it does require you to spin it and fling your arm. Oh well, either way only one would have hit. lol.]

Sularius Alariel
Rogue, 96 posts
Mon 1 Feb 2021
at 23:32
  • msg #204

[Chapter 1.03] The Citadel Below

Sularius frowned as he glanced at his bow, wondering if arrows would actually have any sort of effect on the skeletons, while realizing his rapier likely wouldn't either. So he fired twice at the skeleton in the middle, and then backed out of the room.

Action 1: Shoot Skeleton #3, hit AC 19 for 6 piercing damage
Action 2: Shoot Skeleton #3, hit AC 17 for 5 piercing damage
Action 3: Stride to AL16

17:27, Today: Sularius Alariel rolled 19 using 1d20+8 with rolls of 11.  Shoot skeleton #3.
17:27, Today: Sularius Alariel rolled 17 using 1d20+3 with rolls of 14.  Shoot skeleton #3.
17:28, Today: Sularius Alariel rolled 6,5 using 1d6,1d6 with rolls of 6,5.

Yarr the Hearty
Swashbuckler, 202 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 2 Feb 2021
at 23:36
  • msg #205

[Chapter 1.03] The Citadel Below

Yarr lets out a battle laugh and spins his blade in a dizzying pattern before attacking the skeleton in front of him savagely. "HA HA!"

Action 1: 15:18, Today: Yarr the Hearty rolled 12 using 1d20+7 ((5)) Feint +1 Panache if Successful
Action 2:
15:21, Today: Yarr the Hearty rolled 18 using 1d20+8 with rolls of 10.  Attack

15:22, Today: Yarr the Hearty rolled 7 using 1d6+2 with rolls of 5.  Damage. +1 Precision damage if he was flatfooted from the feint.
Action 3:
15:32, Today: Yarr the Hearty rolled 22 using 1d20+4 with rolls of 18.  Second Attack

15:33, Today: Yarr the Hearty rolled 4 using 1d6+2 with rolls of 2.  Damage.

Arnellia
Cleric, 110 posts
Wed 3 Feb 2021
at 16:10
  • msg #206

[Chapter 1.03] The Citadel Below

Arnellia scans the room for a moment before taking a short step back to put her back against the wall.
"Don't let them flank the fighters."  She calls out to her companions as she raises her hand and start's casting.   A bolt of white light leaps out of her hands to strike the skeleton.

OOC
A1 Strides to AJ 17
A2 - 3: Disrupt Undead targeting the skeleton at AM21 if Maerk isn't in the way, or the one at AN21 if he is.
11:01, Today: Arnellia rolled 7 using 1d6+4 with rolls of 3.  Disrupt Undead damage
Fortitude Spell Save DC 18

Nezaglomie
Sorcerer, 150 posts
Wed 3 Feb 2021
at 17:31
  • msg #207

[Chapter 1.03] The Citadel Below

Nezaglomie looks down at the dog, who is obviously waiting for a command.  "Attack the bones!" she shouts, pointing at the skeletons.  To help the beast get the idea, she flings a ball of fire at one in the middle of the group, exploding on its skull.

A1. Command pooch
A2&3: Produce Flame

11:27, Today: Nezaglomie rolled 24,7 using d20+8,d4+4.  Produce Flame at skelly.

I don't want to be the one holding us up, so I assume that this works.  I couldn't find in the rules how long it takes to command an animal, but I don't see it being more than one action.

Dungeon Master
GM, 316 posts
Lord of Lies
Teller of Tales
Wed 3 Feb 2021
at 20:38
  • msg #208

[Chapter 1.03] The Citadel Below

Yala plinks a stone off the skull of a skeleton causing it to crack but the other shot goes wide.

Sularius fires two arrows. The first one skips around in the ribs but doesn't seem to do much. The second arrow chips a shoulder but his gut says that pointy things aren't very effective.

Yarr finds the skeletons aren't particularly smart and are quite easy to dupe. Yarr takes some chunks out of the bones but the skeleton seems to be holding steady.

Arnellia fires off a beam of positive energy and the skeleton in front of the onyx dog blows itself apart.

Nez blasts flame at another skeleton and it too blows up. The dog meanwhile grabs onto a leg bone and tears it off, collapsing a third skeleton.

Maerk steps up and prepares to engage with a skeleton while keeping his shield held high.

The skeletons move forward. One takes two swings at Yarr but the bouncy goblin pirate dodges both of them. The other one takes two swings at the dog and catches a strong hit.
OOC: 4 damage

The skeleton knight steps into the pocket formed by the other two and uses its halbred to swing past the front line and into Maerk, hitting him twice.

Maerk gets his shield up on the first hit, and his shield takes the full brunt of the attack but he is out of position when the halbred suddenly swings around again. It was a feint! Maerk is hit hard and there is a flash of light and suddenly hundreds of tiny red dots appear all over Maerk's body. It looks like he had suddenly been pricked with a hundred nails all over.

OOC: Maerk takes 13 damage and must make a DC 17 will save or be stunned for 1 turn by the pain.


Round 3

NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1919/32Javelin +81d6+4Shield Raised
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Shortbow+81d6Eagle Eyes
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Panache
Onyx Dog158/8Jaws +6/+1/-41d4+1-
Skeleton #1 (AM21)16DeadLongsword +6/+1/-41d8+2-
Skeleton #2 (AN20)16DeadLongsword +6/+1/-41d8+2-
Hellknight Skeleton (AN21)20DeadHalbred +11/+6/+11d10+4-
Skeleton #3-Dust---
Skeleton #4-Dust---
Skeleton #5-Dust---

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 151 posts
Wed 3 Feb 2021
at 22:37
  • msg #209

[Chapter 1.03] The Citadel Below

Za is gratified at the success of the hound, but then alarmed when Maerk takes what looks like a serious hit with some sort of glittering magic effect.  She wants to grab a chunk of rock from beyond the skeletons, to have it crash into them from behind.  For an instant she thinks that it is out of range of the Telekinesis spell, but then remembers her new ability: the Reach trait to extend the range of her spells.  A large chunk of plaster crashes into the skeleton just in front of Maerk.

A1:  Reach spell metamagic trait
A2&3: Telekinetic Projectile on skelly in AM21

15:55, Today: Nezaglomie rolled 16,6 using d20+8,d6+4.  TK Strike.

I could just as easily have moved a bit to fix the range problem, but I wanted to try out the metamagic trait.

This message was last edited by the player at 13:20, Thu 04 Feb 2021.
Yalandlara Vallindel
Alchemist, 264 posts
HP: 22/22 AC: 18
Thu 4 Feb 2021
at 05:19
  • msg #210

[Chapter 1.03] The Citadel Below

Yala is happy that she has a weapon that works against the skeletons, she loads her sling and fires again at the skeleton, then loads it again!

[OOC: Action 1: Load sling.
Action 2: Fire sling at Skeleton at AM21.
Action 3: Load Sling.

00:18, Today: Yalandlara Vallindel rolled 9,6 using 1d20+6,1d6 with rolls of 3,6.  Sling Attack.
HIT AC: 9
DAMAGE: 6

Yup, that figures.]

Maerk
Fighter, 122 posts
Thu 4 Feb 2021
at 09:19
  • msg #211

[Chapter 1.03] The Citadel Below

Maerk snarled and shrugged off the sparkling pain, feeding off of it, and stepped nearer the skeletal knight! With a roar he smashed his shield toward the foe, but the ancient knight's armor easily deflected Maerk's efforts!


Will Saving Throw (DC17): Maerk rolled 20
A1: Step 5' to AM22
A2: Strike w/ Shieldboss - Maerk rolled 11 [Natural 1]
A3: Raise Shield

Arnellia
Cleric, 114 posts
Thu 4 Feb 2021
at 22:16
  • msg #212

[Chapter 1.03] The Citadel Below

Not today...  She snarls silently at the undead.  Without moving from her spot, she bows her head to pray for a moment and a burst of white light flows from her to overtake the tangle of combatants.

OOC
A1 - 3: Heal
Maerk gains 4 and the baddies take 4
17:11, Today: Arnellia rolled 4 using 1d8 with rolls of 4.  Heal value.
I am unsure if the second d8 will apply with the full round version, so I've rolled it separately.
17:15, Today: Arnellia rolled 3 using 1d8 with rolls of 3.

p.s. it would have rocked to max that out lol.

Sularius Alariel
Rogue, 98 posts
Fri 5 Feb 2021
at 22:14
  • msg #213

[Chapter 1.03] The Citadel Below

Frustrated that his arrows see completely worthless against the skeletons, Sularius drops his bow and rushes into the room, stopping at the body of one of the skeletons on the floor. He reaches down and picks up an armbone, swinging it wildly at one of the remaining skeletons.

A1: Drop bow and stride to AL20
A2: Pickup skeleton arm bone
A3: Swing arm bone at skeleton #1; Hit AC 17 (already factored in -2 penalty for improvised weapon) for 3 damage. Assumed d4 for damage and not finesse. If it is finesse, the attack roll would be a 21 and the damage would be 7.

16:10, Today: Sularius Alariel rolled 17 using 1d20+2 with rolls of 15.  Swing arm wildly.
16:11, Today: Sularius Alariel rolled 3 using 1d4 with rolls of 3.  Damage?

Dungeon Master
GM, 319 posts
Lord of Lies
Teller of Tales
Mon 8 Feb 2021
at 22:54
  • msg #214

[Chapter 1.03] The Citadel Below

Nez grabs a rock from behind the skeleton and cracks the thing's skull open with shot.

Yala flings a rock but misses due to the chaos of the melee.

Maerk steps forward and tries to smash the Hellknight with his shield but the skeletal knight actually catches the lip of the shield and pulls it to the side. Maerk is thrown off balance and the skeletal knight follows up with a lunge and then chop combination from his halbred. With his shield out of position it is only Maerk's natural agility and combat sense that lets him throw himself to the side to avoid getting gutted and then rolling out of the way of the chop. Maerk recollects himself and gets back into position as the Hellknight prepares another series of attacks.

Arnellia releases a healing burst that washes over. The hundreds of pinprick wounds on Maerk seal up while the skeletons are blasted with energy. Cracks appear all over both of them but both are still animated and in the fray.

Sularius picks an arm and swings it with all his strength and it connects on the remaining skeleton guard, cracking its ribcage and sending the whole thing crumbling into dust.

Yarr and the dog both move in to press the attack on the skeletal knight. The knight fends off both of them expertly although the dog does get a quick bite in with an opening causing a little damage to it.

The skeletal hellknight launches into another skillful combination catching Maerk twice once again. Once again Maerk catches the first high attack on his shield which leaves him open for the sweep that cuts deep into Maerk's side once again.
OOC: 7 damage (blocked by shield) and then 10 damage

Round 4

NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1913/32Javelin +81d6+4Shield Raised
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Shortbow+81d6Eagle Eyes
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Panache
Onyx Dog158/8Jaws +6/+1/-41d4+1-
Hellknight Skeleton (AN21)20DeadHalbred +11/+6/+11d10+4-
Skeleton #1-Dust---
Skeleton #2-Dust---
Skeleton #3-Dust---
Skeleton #4-Dust---
Skeleton #5-Dust---


*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Yalandlara Vallindel
Alchemist, 268 posts
HP: 22/22 AC: 18
Tue 9 Feb 2021
at 00:19
  • msg #215

[Chapter 1.03] The Citadel Below

Yala will quickly run up behind Maerk. "Stay here and keep hitting him, I'm going to tend your wounds. Arnellia will be right behind me." Then she sent the sling bullet she had loaded flying at the Hellknight Skeleton, before she went to work on Maerk's wounds.

[OOC: Action 1: Stride to AL21.
Action 2: Fire Sling Bullet I loaded last turn at Hellknight Skeleton.
Action 3: Battle Medicine on Maerk.

Sling Attack:
19:10, Today: Yalandlara Vallindel rolled 25,1 using 1d20+6,1d6 with rolls of 19,1.  Sling Attack.
HIT AC: 25
DAMAGE: 1

Battle Medicine on Maerk:
19:14, Today: Yalandlara Vallindel rolled 11,16 using 1d20+7,2d8+10 with rolls of 4,1,5.  Battle Medicine Maerk.

Hero point to try the D20 roll again.

19:17, Today: Yalandlara Vallindel rolled 9 using 1d20+7 with rolls of 2.  Battle Medicine Maerk (d20 reroll).

FML. I guess the die roller hates me trying to save Maerk every time. lol I have one more try on you Maerk, but not until next turn buddy.]

Nezaglomie
Sorcerer, 156 posts
Tue 9 Feb 2021
at 00:36
  • msg #216

[Chapter 1.03] The Citadel Below

Nezaglomie moves to get a better angle on the Hellknight, then again uses her Telekinetic Projectile to fling a loose rock at the creature.  Unfortunately, it sails wide, crashing into the wall.

A1:  Move to AK20
A2&3: Cast Telekinetic Projectile, and miss badly.
18:33, Today: Nezaglomie rolled 11,5 using d20+8,d6+4.  TK on the Hellknight

Arnellia
Cleric, 116 posts
Tue 9 Feb 2021
at 00:43
  • msg #217

[Chapter 1.03] The Citadel Below

Eyes hard with distaste at the very existence of the undead, the priestess moved up behind Maerk. "Let me make this a little more effective against this abomination Maerk."   She reached until she could lay a light hand on the blade, invoking the will of Ashava.

OOC
A1: Stride to AL20
A2/3: Magic Weapon on Maerk's sword.

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

Maerk
Fighter, 126 posts
Tue 9 Feb 2021
at 21:47
  • msg #218

[Chapter 1.03] The Citadel Below

Maerk snarled as he felt the blow of the powerful skeleton's weapon smash against his shield. The snarl turned into a roar as Maerk shoved his foe into the wall!

With a quick step to the side, the huge Ulfen put the foe in a dangerous situation, with himself on one side and the scrappy swashbuckler on the other! Maerk made another smashing effort with his shieldboss, and continued to maintain his defensive posture...



Reaction: Aggressive Block*, HellySkelly is Flatfooted! (-2 AC)
A1: Step 5' to AN22 (Flanking is another -2 AC)
A2: Strike w/ Shieldboss - Maerk rolled 16 to possibly hit for 9 bludgeoning damage if the Flanking and Agr. Block pentalties stack, (Maerk doesn't have a sword out, assuming Magic Weapon on his shield instead...)
A3: Raise Shield

*Agr. Block: https://2e.aonprd.com/Feats.aspx?ID=363

This message was last edited by the player at 21:51, Tue 09 Feb 2021.
Sularius Alariel
Rogue, 101 posts
Tue 9 Feb 2021
at 22:01
  • msg #219

[Chapter 1.03] The Citadel Below

Sularius looks down at the arm bone, shrugs and drops it as he curls his hands into fists. he rushes into melee, punching the hellknight skeleton as hard as he can.

Basing this on the fact the skeleton is flat-footed due to Maersk's attack

A1: Stride to AM21
A2: Punch Hellknight Skeleton; Hit AC 24; 5 damage + 3 sneak attack damage
A3: Punch Hellknight Skeleton; Hit AC 18 (which should hit with the flat-footed unless it has no dex bonus to AC); 5 damage + 4 sneak attack damage

15:54, Today: Sularius Alariel rolled 24,18 using 1d20+8,1d20+4 with rolls of 16,14.  Punch Bad Guy.
15:54, Today: Sularius Alariel rolled 5 using 1d4+4 with rolls of 1.
15:57, Today: Sularius Alariel rolled 5 using 1d4+4 with rolls of 1.  Damage.
15:58, Today: Sularius Alariel rolled 3,4 using 1d6,1d6 with rolls of 3,4.  Sneak Attack Damage x2.

Dungeon Master
GM, 323 posts
Lord of Lies
Teller of Tales
Thu 11 Feb 2021
at 22:09
  • msg #220

[Chapter 1.03] The Citadel Below

Round 4
Yala plinks a stone into the Hellknight skeleton but finds that whatever magical energy is being inflicted on Maerk is proving difficult to bind.

Nez bounces a rock off the Hellknight's armor.

Arnellia moves up and enchants Maerk's blade.

Maerk smashes his shield again and again the Hellknight skeleton deflects the attack.
OOC: Flanking causes the condition "flat-footed" so it doesn't stack.

Sularius strides over to fill in the gap but in the process the Hellknight catches his moment of distraction and nearly takes Sulariu's head off. Sularius just manages to duck his head but the blade clips off his skull causing massive damage to the rogue who stumbles and falls to the ground.
OOC: The Hellknight Skeleton gets an Attack of Opportunity and rolls a crit (28) and then 11 damage x2 = 22 which is enough to put Sularius at zero.

Yarr in reaction jumps onto the knights shoulders and starts stabbing his dogslicer directly at the gap between the helmet and platemail. Over and over Yarr stabs and with a triumphant cry the head collapses and rolls off the skeleton's shoulders. Yarr has a brief moment of triumphant victory before the rest of the skeleton collapses dumping him into a pile of jagged metal and bone. Luckily Yarr is a tough (and bouncy) goblin and is able to escape the wreckage of his deed with little more than a few scratches.

<orange>OOC: Yarr attacks 3 times, hits twice and rolls max damage for both for a total of 20 damage which was just enough to drop it. Had some fun with the write up. I have to admit Swashbuckler panache + goblin insanity = fertile ground for creativity.


Combat is Over

Visible Loot:
x5 Rusty Longswords
x1 Beautiful looking pristine Halbred
x1 Suit of rusted full-plate of Hellknight armor that can probably salvage enough pieces to effectively be half plate.

NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1913/32Shield Boss +112d6+4Shield Raised, Magic Weapon (9)
Nezaglomie1422/22TK +81d4+4-
Sularius180/22Shortbow+81d6Eagle Eyes, Dying 1
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Panache
Onyx Dog158/8Jaws +6/+1/-41d4+1-


*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 160 posts
Thu 11 Feb 2021
at 22:55
  • msg #221

[Chapter 1.03] The Citadel Below

Just as Yarr kills the hellknight skeleton, the magical dog takes a bite at it as it falls.  Nezaglomie commands the dog, "Sit.  Stay.  Good dog!"  As the tension of battle subsides, she squeals with delight.  "Wasn't that great!  A real magic item, coming to life and attacking for us!"  She has to reach up to pat the dog's head, as it towers over her.  She starts to scratch it but then pulls her hand back, not sure if magical dogs like to be scratched.  She considers, Well, it seems real enough for now, and she resumes giving the animal friendly pats and scratches.

As one of the healers looks at Sularius, and the others gather up the loot, Za goes to examine the halberd.  "I don't know who is best suited to use this, but it sure isn't me.  I don't think I could even lift it.  However, it's obviously magical, so let me see if I can figure out anything about it.  This will take me a minute."  She casts Read Aura on the weapon and then works to recall every arcane effect she has ever heard of that produces a sparkly effect like the one she saw happen to Maerk.

16:54, Today: Nezaglomie rolled 25 using 1d20+6 with rolls of 19.  Arcana roll analyzing Halberd
This message was last edited by the player at 22:56, Thu 11 Feb 2021.
Yalandlara Vallindel
Alchemist, 273 posts
HP: 22/22 AC: 18
Fri 12 Feb 2021
at 03:34
  • msg #222

[Chapter 1.03] The Citadel Below

"I'd say see if Maerk wants the Halberd, otherwise we can see if someone can transfer it's runes to one of our weapons then sell it." She said with a shrug as she moved over to begin working on Sularius.

[OOC: Treat Wounds on Sularius.

22:33, Today: Yalandlara Vallindel rolled 14 using 1d20+7 with rolls of 7.  Treat Wound on Sul.

I give up rolling dice.]

Maerk
Fighter, 128 posts
Fri 12 Feb 2021
at 08:48
  • msg #223

[Chapter 1.03] The Citadel Below

Maerk leaned against the corner of the wall, breathing heavily from the exertion and his wounds. The tears and gouges of his flesh were more of an annoyance really, he'd grown accustomed to being wounded, but whatever fell effect that weapon had had on him was another matter!

"Like a hundred swords to Maerk's body!" He exclaimed. "Much pain." It was certainly something for the big Ulfen to admit to.

"Maerk knows the use of such weapons, but makes no like for them. Maerk choses these..." He gestured toward his sword and shield.

"What evil brings the dead for fight?" Maerk asked of his companions.

He looked over to where Yalandlara was working on Sularius. There was a look of concern on his craggy face. "Need help with elf-friend?" he asked.
Dungeon Master
GM, 324 posts
Lord of Lies
Teller of Tales
Fri 12 Feb 2021
at 20:51
  • msg #224

[Chapter 1.03] The Citadel Below

As Nez casts her spell she reveals that the Halbred is indeed magical but was not the cause for Maerk's strange runes.

OOC: The Halbred is "just" a +1 Halbred.
This message was last updated by the GM at 20:51, Fri 12 Feb 2021.
Yalandlara Vallindel
Alchemist, 275 posts
HP: 22/22 AC: 18
Sat 13 Feb 2021
at 02:32
  • msg #225

[Chapter 1.03] The Citadel Below

"Bad evil Maerk. Very bad evil. Even some gods do." She said with a small shake of her head.

"Simple bandages isn't going to help him right now Maerk, I'm going to have to force a potion down his throat." She pulls out one of her elixirs of life, and forces it down Sularius throat.

[OOC: 21:30, Today: Yalandlara Vallindel rolled 2 using 1d6 with rolls of 2.  Elixir of Life HP healed Sul.

Sul gets 2 HP back at least. He also gets a +1 to saves against disease and poisons for 10 minutes.

This is my remaining potions:

Alchemist's fire, lesser: 2/2
Antidote, lesser: 3/3
Eagle-eye Elixir, lesser: 0/2
Elixir of life, minor: 5/6
1 free infused to use as needed.

Elixir of life, minor and Antidote, lesser are signature items therefore I make 3 of them instead of 2 with each reagent.]

This message was last edited by the player at 02:39, Sat 13 Feb 2021.
Nezaglomie
Sorcerer, 161 posts
Sat 13 Feb 2021
at 03:36
  • msg #226

[Chapter 1.03] The Citadel Below

Nezaglomie frowns at the big warrior.  He doesn't want a magical weapon?!  "Well, Maerk, even if you don't want to use it, perhaps you could carry it back to town with us?  Anything with a Weapon Potency Rune is worth some serious gold, even if it is a minor one like this.  We could sell the halberd, or maybe we could trade it for a Weapon Potency Rune for your sword."

Seeing that Poochie is still in full-sized dog form, Za calls the dog and walks with him to the corner to look down the corridor, just to check that nothing is coming from that direction.

Moving to the closest place from which she can see down corridor E.  If it is too dark for low light vision, then she'll send a little fireball down the corridor to illuminate it.

Arnellia
Cleric, 117 posts
Sat 13 Feb 2021
at 22:35
  • msg #227

[Chapter 1.03] The Citadel Below

"Only the most vile of gods countenance the creation of undead."  She adds firmly, with extreme distaste.  "Undeath is an perversion of our path."   She adds, biting the words off to keep from launching into a speech or sermon.   She shakes her head and kneels next to Sula and Yala.  "Allow me Yala."  She tells the woman more gently.  She begins praying quietly over their companion.

"Maerk, let me see to Sula and I'll be right there to patch you up a bit as well."

OOC
Using Heal as a two action spell.  17:33, Today: Arnellia rolled 9 using 1d8+8 ((1)). (this die roller is the devil)

Yalandlara Vallindel
Alchemist, 276 posts
HP: 22/22 AC: 18
Sun 14 Feb 2021
at 20:58
  • msg #228

[Chapter 1.03] The Citadel Below

She nodded to Arnellia and stepped back letting her work.

She then made her way over to Maerk and Za. "We could simply just transfer that rune to one of his weapons, or ours, as well."
Maerk
Fighter, 129 posts
Mon 15 Feb 2021
at 03:23
  • msg #229

[Chapter 1.03] The Citadel Below

Maerk was a bit puzzled by the technical jargon of those who had the skill and knowledge to bend and warp reality. He understood that the weapon was somehow enchanted and that they wanted him to carry it, and that was enough for the big warrior. He slung it across his back next to his javelins, which then reminded him to go find the one he'd thrown. "If ru-ne makes Maerk's foes die, Maerk likes this idea, yes?" He suppressed a shudder, remembering the pin-pricks of pain he'd felt.

Returning to allow his companions to dress his wounds, after they attended to Sularius, he wondered anew while glancing about the tomb, "What make Knights leave? Strong fort this place was... much history..."


Assuming finding the thrown javelin unless told otherwise... ;-)
Dungeon Master
GM, 326 posts
Lord of Lies
Teller of Tales
Tue 16 Feb 2021
at 01:42
  • msg #230

[Chapter 1.03] The Citadel Below

Nez tries to peer down the unexplored corridor but can't see anything more without crossing the threshold and actually approaching the ossuary to see down to the end.

OOC: Noted that Sularius has 11 Hp currently.
Nezaglomie
Sorcerer, 163 posts
Tue 16 Feb 2021
at 03:04
  • msg #231

[Chapter 1.03] The Citadel Below

Dungeon Master:
Nez tries to peer down the unexplored corridor but can't see anything more without crossing the threshold and actually approaching the ossuary to see down to the end.

Yep.  That's not going to happen.  :-)

Nezaglomie moves back with the group, watching carefully all the tombs that she can see, just to make sure that the dead stay that way.  She calls the dog to stay by her side, and she is mentally tracking how long it has been before it reverts to statue form.
Yarr the Hearty
Swashbuckler, 206 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 16 Feb 2021
at 19:54
  • msg #232

[Chapter 1.03] The Citadel Below

Yarr spins around and kicks a few bones on the floor like a child kicking through a pile of fall leaves. "Well that was fun! Let's do be at it again!" He then turns to head further into the room.
Yalandlara Vallindel
Alchemist, 279 posts
HP: 22/22 AC: 18
Wed 17 Feb 2021
at 01:47
  • msg #233

[Chapter 1.03] The Citadel Below

"I'm sure we will meet more. I just hope not anytime soon though." She said, agreeing with Yarr.
Nezaglomie
Sorcerer, 164 posts
Wed 17 Feb 2021
at 01:51
  • msg #234

[Chapter 1.03] The Citadel Below

Nezaglomie looks at the goblin, wanting with all her upbringing to detest the little monster.  But instead she finds herself grinning at his antics and feeling inclined to like him.  No.  That's just wrong!  She shakes her head and turns away, giving her attention back to the dog.
Dungeon Master
GM, 329 posts
Lord of Lies
Teller of Tales
Wed 17 Feb 2021
at 20:47
  • msg #235

[Chapter 1.03] The Citadel Below

OOC: Please reference the map posted. Just saying "I head into the room" doesn't mean anything to me when there are 5 rooms available.

Yarr the Hearty
Swashbuckler, 208 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 18 Feb 2021
at 16:24
  • msg #236

[Chapter 1.03] The Citadel Below

As he heads in he starts counting how many empty places there are among the resting dead.

OOC: Heading cautiously toward D
Dungeon Master
GM, 330 posts
Lord of Lies
Teller of Tales
Thu 18 Feb 2021
at 22:09
  • msg #237

[Chapter 1.03] The Citadel Below

Yarr and the group slowly approaches the door but no other undead jump out or ambush them. At the door they listen carefully and check for traps but don't find anything so they slowly open the door expecting the worst. Instead they find a large empty room.

Rows of large, metal-and-stone lockboxes line the winding walls of this storeroom, as do occasional shelves and what look like filing cabinets intended for the storage of documents. The lockboxes hang ajar, having been opened and emptied long ago. A set of obvious tracks in the dusty floor suggest someone recently moved about in here. A pile of ashes and a few melted candle stubs lie atop a low table in the center of the room.

The tracks go to and from the far door (D) and there is a lot of activity around the table. A set of tracks leads to the doorway the party is currently standing in but it seems whoever left them never crossed the threshold.
Sularius Alariel
Rogue, 103 posts
Thu 18 Feb 2021
at 22:57
  • msg #238

[Chapter 1.03] The Citadel Below

Sularius scanned the room and then his eyes fell upon the table with the candles. After scanning it for a moment, he turned to the others as he pointed, "Someone was performing a necromantic ritual here in an attempt to communicate with spirits of the dead. I can't for sure say if they were successful, but I would be surprised if this was the work of the kobolds. Rather, I would guess it was someone trying learn a secret of the castle that might be held by one of the former occupants."
Nezaglomie
Sorcerer, 165 posts
Fri 19 Feb 2021
at 03:57
  • msg #239

[Chapter 1.03] The Citadel Below

Nezaglomie looks at the remarkable tracks, that just seem to end at the lintel, but don't have any conclusions to offer.  She studies the remains of the ritual, but doesn't know anything about it, either.  "That makes sense," she nods to Sularius.  "Do you think that ritual is what created the skeletons, or is it unrelated?"

The gnome points to the door to the south (door F) and says, "We shouldn't leave that area unexplored behind us.  Let's check on that, before we head back north."
This message was last edited by the player at 03:58, Fri 19 Feb 2021.
Yalandlara Vallindel
Alchemist, 281 posts
HP: 22/22 AC: 18
Fri 19 Feb 2021
at 04:10
  • msg #240

[Chapter 1.03] The Citadel Below

"They're Goblin's, not Kobalds." She said with a small chuckle. "And I do not think it was to raise the Skeleton's. I have a feeling it was for something else...  It's a communication spell. Animate dead would raise the skeletons."
Yarr the Hearty
Swashbuckler, 209 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 19 Feb 2021
at 21:43
  • msg #241

[Chapter 1.03] The Citadel Below

"Much as I hate to leave something unexplor'd, if we go that way," He points back the way Nez indicated "then we leave watever is troo dis door at ar backs." He gives an exaggerated shrug before pushing a bone on the floor with his blade. "Makes not a twit o' difference ta me which door we open. Pick yer poison ladies."
Maerk
Fighter, 132 posts
Sat 20 Feb 2021
at 13:47
  • msg #242

[Chapter 1.03] The Citadel Below

Maerk glanced around and noticed tracks in the dust. The story they told became more and more interesting! As he studied the tracks for a few minutes he was able to piece together what happened...

"Look! One comes from there," Maerk pointed across the room (D). "Then comes they to here, made some work, and then come this hallway..." (F)

Maerk gestured toward the scuffs in the dust with the tip of his sword. "When door open, one makes retreat at much speed!" The big Ulfen scratched at one armpit as he spoke. "Maerk thinks one moon-time..."
Yalandlara Vallindel
Alchemist, 283 posts
HP: 22/22 AC: 18
Mon 22 Feb 2021
at 18:30
  • msg #243

[Chapter 1.03] The Citadel Below

"I think that one might lead to where those other three doors back where we started go. Not sure we want to go there yet." She said pointing to Door D. "So I say we check that one first." She said pointing to door F.
Dungeon Master
GM, 332 posts
Lord of Lies
Teller of Tales
Wed 24 Feb 2021
at 21:04
  • msg #244

[Chapter 1.03] The Citadel Below

Opening up the doorway reveals a long hallway before it opens up into the ossuary that could be seen from earlier. At least currently there doesn't appear to be any movement or signs of enemies however the group can see a few of the shelves are suspiciously empty of bones.
Nezaglomie
Sorcerer, 167 posts
Wed 24 Feb 2021
at 22:48
  • msg #245

[Chapter 1.03] The Citadel Below

Za peeks in.  "Clearly that's where all the loot is, or maybe more skellies.  Pup, go check it out."  She sends the dog into the room, with a mental instruction to travel all the way to the far wall and back and to attack anything that moves between here and there.
Yalandlara Vallindel
Alchemist, 284 posts
HP: 22/22 AC: 18
Thu 25 Feb 2021
at 03:49
  • msg #246

[Chapter 1.03] The Citadel Below

"Agreed. Or just a bunch of empty shelves." She said with a small chuckle, followed by a soft sigh.
Dungeon Master
GM, 333 posts
Lord of Lies
Teller of Tales
Fri 26 Feb 2021
at 18:08
  • msg #247

[Chapter 1.03] The Citadel Below

The party watches from down the corridor while the Onyx Dog is sent down the room to investigate. When it reaches the center of the room suddenly red glowing spirits start to rise up wearing Hellknight helmets.



They swarm towards the Onyx Dog, firing what looks like nails out from their shadowy forms. The dog is struck by several nails that blast it apart into raw magical essence leaving the stone statue behind in its place.

OOC:
Helmet #1: A1) Shoot Onyx Dog -> Hit for 6 damage, A2) Shoot - miss, A3) Shoot, miss
Helmet #2: A1) Shoot - miss, A2) Hit for 3, A3) Move - AQ29


The other two drift in and out of view, firing nails down the hallway in the general direction of the party before drifting back out of sight.


Helmet #3: A1) Move - AO26, A2) Fire @ Maerk - Miss, A3) Move - AQ28
Helmet #4: A1) Move to AO24, A2) Fire @Maerk - Miss, A3) Move - AQ27


NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1913/32Shield Boss +112d6+4-
Nezaglomie1422/22TK +81d4+4-
Sularius1811/22Shortbow+81d6Eagle Eyes, Wounded 1
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Panache
Onyx Dog      
Hellknight Helmet #1 (AR26)16???Nail +9/+4/-11d4+2-
Hellknight Helmet #216???Nail +9/+4/-11d4+2-
Hellknight Helmet #316???Nail +9/+4/-11d4+2-
Hellknight Helmet #416???Nail +9/+4/-11d4+2-

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 18:09, Fri 26 Feb 2021.
Maerk
Fighter, 133 posts
Sat 27 Feb 2021
at 09:36
  • msg #248

[Chapter 1.03] The Citadel Below

Maerk pulled Nez back while swearing in Skald, the native tongue of the Ulfen. Just as he did so several metal projectiles glanced off his battered shield!

With an effort, he slammed the door shut to put a barrier between themselves and the nail-spitting terrors down the hall.

"We make plan, yes?" He asked, holding a shoulder against the door and drawing his sword.
This message was last edited by the player at 01:55, Sun 28 Feb 2021.
Nezaglomie
Sorcerer, 168 posts
Sat 27 Feb 2021
at 16:40
  • msg #249

[Chapter 1.03] The Citadel Below

Nezaglomie frowns to see that these disembodied hellknight helmets seem to have tactics and a plan -- waiting around the corner to ambush the first arrival.  "Their main attack is a missile, we saw, so fighting them in this narrow hall means that all the attack is going to land on whoever is in front.  Perhaps we could go around and attack from the other side?  Or maybe we can set a trap for them in the hallway, with a lot of flammable oil, which I can ignite when they enter it.  It's hard to know, though, whether fire even hurts them."

Would I know that?  Would anyone else in the group?
Yalandlara Vallindel
Alchemist, 285 posts
HP: 22/22 AC: 18
Sun 28 Feb 2021
at 06:37
  • msg #250

[Chapter 1.03] The Citadel Below

Yalandlara holds up a finger as she watched what happened, considering for a moment. Tapping her chin as she thought.

[OOC: So which skill to recall knowledge about these things would be best? I got a whole gambit.]
Dungeon Master
GM, 336 posts
Lord of Lies
Teller of Tales
Mon 1 Mar 2021
at 17:00
  • msg #251

[Chapter 1.03] The Citadel Below

OOC: We are still in combat so please specify how you are using your actions or else post "PASS" or something to that nature so I know that you are holding.

Yarr the Hearty
Swashbuckler, 211 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 1 Mar 2021
at 18:17
  • msg #252

[Chapter 1.03] The Citadel Below

The little pirate holds his weapon in front of himself, ready to defend the group.


OOC: Held Action, Attack if they come through the door.
Nezaglomie
Sorcerer, 169 posts
Mon 1 Mar 2021
at 20:09
  • msg #253

[Chapter 1.03] The Citadel Below

Nezaglomie say, "Let me see if I can draw them out.  Be ready with any ranged attacks you have.  If this doesn't work, we're probably better going around rather than walking straight into an ambush."  She extends the power of her mind, concentrating on the task, then grabs a loose piece of plaster and flings it blindly into the area around the corner where the disembodied helmets all moved to.

A1: Reach metamagic to extend spell range.
A2&3:  Telekinetic projectile, grabbing something from AO 29 and flinging it towards AQ 28.  Since I'm just flinging it blind, I suggest a large penalty on the attack roll, or maybe just say it can't possibly hit anything.  But there's always getting lucky.  My hope is that at least they perceive it as an attack and it causes them to come to us, which is going to be a lot better for us tactically than if we go to them.  You should decide the actual penalty before looking at the roll, because I actually rolled pretty well.  :-)  (Or, as I said, just decide it can't possibly hit -- that's fine, too).



Spoiler text: (Highlight or hover over the text to view)
14:05, Today: Nezaglomie rolled 24,10 using d20+8,d6+4

Yalandlara Vallindel
Alchemist, 286 posts
HP: 22/22 AC: 18
Mon 1 Mar 2021
at 22:33
  • msg #254

[Chapter 1.03] The Citadel Below

"Alright." Yalandlara said with a nod.

[OOC: As Za is doing that I'll spend one action to recall knowledge about the things.

Will save the other two.

17:33, Today: Yalandlara Vallindel rolled 22 using 1d20+5 with rolls of 17.  Religion, Recall Knowledge.]

Sularius Alariel
Rogue, 105 posts
Tue 2 Mar 2021
at 00:02
  • msg #255

[Chapter 1.03] The Citadel Below

Sularius nods in response to Nezaglomie's plan.

A1: Recall Knowledge: Religion, 17
A2 & 3: Ready action to shoot at Hellknight if one comes into view; Hit AC:13 for 1 damage

17:57, Today: Sularius Alariel rolled 17 using 1d20+6 with rolls of 11.  Recall Knowledge: Religion.
18:02, Today: Sularius Alariel rolled 13,1 using 1d20+8,1d6 with rolls of 5,1.

Dungeon Master
GM, 337 posts
Lord of Lies
Teller of Tales
Tue 2 Mar 2021
at 15:48
  • msg #256

[Chapter 1.03] The Citadel Below

Yarr holds.

Nez flings a pebble blindly. She doesn't know if she hit anything or not but the floating helmets don't seem to have reacted, one way or another.

Yalandlara considers what she saw and what she has heard.


Sularius thinks hard and readies himself.

Maerk continues to hold and keep his shield at the ready.

One by one the floating helmets drift into view down the hallway, fire off a nail from their armor down the hallway at Maerk, and then drift back into hiding again. Once again Maerk's shield protects him from the attacks. It doesn't seem like the fired nails have the power to penetrate his shield however with each barrage there is always a chance of a lucky shot getting past his defenses.

When the first floating helmet drifts into view Sularius lets loose his arrow but it deflects harmlessly off the helmet.

Round 2
NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1913/32Shield Boss +112d6+4-
Nezaglomie1422/22TK +81d4+4-
Sularius1811/22Shortbow+81d6Eagle Eyes, Wounded 1
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Panache
Onyx Dog      
Hellknight Helmet #1 (AQ26)16???Nail +9/+4/-11d4+2-
Hellknight Helmet #2 (AQ29)16???Nail +9/+4/-11d4+2-
Hellknight Helmet #3 (AQ28)16???Nail +9/+4/-11d4+2-
Hellknight Helmet #4 (AQ27)16???Nail +9/+4/-11d4+2-

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Arnellia
Cleric, 122 posts
Tue 2 Mar 2021
at 17:52
  • msg #257

[Chapter 1.03] The Citadel Below

Until such a time as the others decide to either move around or implement something else, Arnelia will bide her time until she see's another foe appear in the hallway and then cast.


A1:   Recall Knowledge -
       12:40, Today: Arnellia rolled 28 using 1d20+8 with rolls of 20.  Knowledge Religion
A2,3: IF that tells her it is undead, she casts Disrupt Undead
       12:43, Today: Arnellia rolled 7 using 1d6+4 with rolls of 3.  Disrupt Undead Damage.

       If it is NOT undead, she will cast Divine Lance.
       12:48, Today: Arnellia rolled 28 using 1d20+8 with rolls of 20.  Spell Attack Roll (Booya!)
       12:49, Today: Arnellia rolled 7 using 1d4+4 with rolls of 3.  Divine Lance Damage.


Yarr the Hearty
Swashbuckler, 212 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 2 Mar 2021
at 19:22
  • msg #258

[Chapter 1.03] The Citadel Below

"Hrmph" Is all the little Goblin mutters before sheathing his weapon and pulling out his sling.

OOC: Hold attack until they show themselves again.
Note: I'm going to change his speech colour to make it easier to differentiate between speech and OOC

This message was last edited by the player at 19:25, Tue 02 Mar 2021.
Nezaglomie
Sorcerer, 171 posts
Tue 2 Mar 2021
at 20:31
  • msg #259

[Chapter 1.03] The Citadel Below

Za moves south, out of direct line of sight down the hallway.  Noticing the big, heavy table, she has an idea.  "Maerk, could you carry this table like a huge shield.  It looks like it will completely fill the hallway, so we could charge down there and surprise their ambush."
Maerk
Fighter, 136 posts
Wed 3 Mar 2021
at 10:32
  • msg #260

[Chapter 1.03] The Citadel Below

Maerk nodded and then began to grin at Nez's idea. "Maerk likes this plan. Big shield!"

He sheathed his sword and went about heaving the table into position.
Yarr the Hearty
Swashbuckler, 213 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 3 Mar 2021
at 23:16
  • msg #261

[Chapter 1.03] The Citadel Below

"Well if'n yar gunna block em in I ain't gonna stand roun huckin rocks." He declares while shoving his sling back away and pulling out his dog slicer again and following immediately behind Maerk.
Yalandlara Vallindel
Alchemist, 287 posts
HP: 22/22 AC: 18
Thu 4 Mar 2021
at 05:00
  • msg #262

[Chapter 1.03] The Citadel Below

"Hmm...  I heard of these things, or things like them." Yala said. "So basically necromantic energy binds a spirit to a piece of armor and then it is used as a guardian. Interesting. Often they are enhanced so that their attacks are also empowered with necromantic energies that can inflict additional pain or cause those struck to flee in terror as befitting a crypt guardian." She explained.

[OOC: Has she heard of any good way to beat them, or weakness?]
Dungeon Master
GM, 340 posts
Lord of Lies
Teller of Tales
Fri 5 Mar 2021
at 15:38
  • msg #263

[Chapter 1.03] The Citadel Below

The helmets do not drift into view before Maerk hauls the table into position. Arnellia is able to ping one with a spell right in its eyehole but otherwise both parties are fairly blocked by the table.

OOC: Both sides have full cover (+4 AC)

The party can hear the nails hitting the table with dull thuds. One of the helmets gets a lucky shot, ricocheting the nail off the ceiling. It skips around the table barricade and hits Maerk in the shoulder opening up a nasty looking wound.

OOC: Crit! Maerk takes 12 damage and must make a DC 16 fort save.


OOC: Yala would only know about standard undead weaknesses, i.e. hit it with positive energy.

Round 2
NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk191/32Shield Boss +112d6+4-
Nezaglomie1422/22TK +81d4+4-
Sularius1811/22Shortbow+81d6Eagle Eyes, Wounded 1
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Panache
Onyx Dog      
Hellknight Helmet #1 (AQ26)16???Nail +9/+4/-11d4+2-
Hellknight Helmet #2 (AQ29)16???Nail +9/+4/-11d4+2-
Hellknight Helmet #3 (AQ28)16???Nail +9/+4/-11d4+2-
Hellknight Helmet #4 (AQ27)16???Nail +9/+4/-11d4+2-

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Maerk
Fighter, 139 posts
Sat 6 Mar 2021
at 08:24
  • msg #264

[Chapter 1.03] The Citadel Below

Maerk seemed more annoyed than hurt, but he was looking pretty pale in the dim light...

Fortitude Save DC16: Maerk rolled 27

He stepped back and slammed the door shut again, dangerously close to tearing it off its hinges in his frustration. "Fire. Burn them with much fire." He grated.
Nezaglomie
Sorcerer, 176 posts
Sat 6 Mar 2021
at 19:40
  • msg #265

[Chapter 1.03] The Citadel Below

The sorceress gasps in horror as a dart sinks deep into the warrior's flesh, tearing a huge, bloody gash that looks like it could be fatal.  She sighs with relief to see him still on his feet and able to slam the door shut, and wishes she had some sort of healing magic she could help with.  "I'm so sorry.  I would not have suggested the plan if I imagined it could go so badly."

Nezaglomie listens at the door, expecting thuds from more of the spike attacks.  What is that attack? she wonders.  Is it a magical missile or do they have a set of physical darts which they will eventually run out of?  She tries to recall the scene, and looks around to see if any of the bolts that missed are still lying around.

Once the sound of attacks has ended, Nezaglomie opens the door just a crack to see if she can spot the onyx dog statue inside the room.  At the first hint of hovering head, she plans to slam the door shut again, but if she can spot the onyx dog, she plans to try an extended range Prestidigitation to lift it and bring it back.
Dungeon Master
GM, 342 posts
Lord of Lies
Teller of Tales
Mon 8 Mar 2021
at 19:01
  • msg #266

[Chapter 1.03] The Citadel Below

Maerk slams the door shut and there is no more sounds of attacks until Nez opens the door back up again. Immediately all four helmets had lined themselves up for shots, firing off nails at the door before drifting out of sight again.

Nez is pegged by 2 nails before shutting the door closed again. She catches sight of the helmets drifting back into cover but there is no sign of the onyx statue. She would need to get further down the corridor to spot it.
OOC: Nez takes a combined 6 damage and must make 2 DC 16 for saves

Round 3
NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk191/32Shield Boss +112d6+4-
Nezaglomie1416/22TK +81d4+4-
Sularius1811/22Shortbow+81d6Eagle Eyes, Wounded 1
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Panache
Onyx Dog      
Hellknight Helmet #1 (AQ26)16???Nail +9/+4/-11d4+2-
Hellknight Helmet #2 (AQ29)16???Nail +9/+4/-11d4+2-
Hellknight Helmet #3 (AQ28)16???Nail +9/+4/-11d4+2-
Hellknight Helmet #4 (AQ27)16???Nail +9/+4/-11d4+2-

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 19:01, Mon 08 Mar 2021.
Nezaglomie
Sorcerer, 177 posts
Mon 8 Mar 2021
at 20:58
  • msg #267

[Chapter 1.03] The Citadel Below

Nezaglomie, pulling the door shut, says, "Well, THAT was a bad ide...   Ahhhh!"  She seems calm at first but then starts shouting in pain.


14:55, Today: Nezaglomie rolled 18 using 1d20+5.  fort save.
14:55, Today: Nezaglomie rolled 9 using 1d20+5.  fort save.

Yalandlara Vallindel
Alchemist, 288 posts
HP: 22/22 AC: 18
Wed 10 Mar 2021
at 03:27
  • msg #268

[Chapter 1.03] The Citadel Below

"It happens. With them hiding behind the wall like that my alchemists fire is about useless." She considered for a moment. "We need to regroup, and form a new plan to get them out of their. I suspect they might be protecting something."

Then she looked to Za and Maerk. "How bad are you two hurt?"
Maerk
Fighter, 140 posts
Wed 10 Mar 2021
at 04:44
  • msg #269

[Chapter 1.03] The Citadel Below

Maerk was breathing heavily even though he'd exerted little physical effort in the last few moments besides opening and closing the door and hauling a table around. His face was drained of color and he looked as if he was standing by sheer will alone. "Maerk could rest," was all he would admit to, though blood was still oozing from several wounds. His shield and armor had been put through their paces the last several days since he'd taken up with this crew.

"Helmet spirits won't come out. Guarding. We go, we rest, we eat, we find much fire... then come back we and burn burn burn helmet spirits. They make Maerk angry."

The combination of weariness and difficulty with the Taldane tongue made Maerk's broken speech sound a bit like resignation. Perhaps it was, but he'd never admit it.
Nezaglomie
Sorcerer, 179 posts
Wed 10 Mar 2021
at 14:41
  • msg #270

[Chapter 1.03] The Citadel Below

Once the effects of the chemical Pain wear off, Nezaglomie catches her breath enough to answer Yalandlara's question.  "Sorry about that.  I'm not too bad off but it just hurt so much!  It had something that made me feel like my whole leg was burning from the inside."  She's a little embarrassed to have lost control so badly.
Sularius Alariel
Rogue, 107 posts
Thu 11 Mar 2021
at 01:02
  • msg #271

[Chapter 1.03] The Citadel Below

"I think Maerk might have the right of it," Sularius said as he looked at the group. "I'm a bit wounded as well, we should regroup and rest."
Yalandlara Vallindel
Alchemist, 290 posts
HP: 22/22 AC: 18
Thu 11 Mar 2021
at 02:28
  • msg #272

[Chapter 1.03] The Citadel Below

She passes a potion to Za. "Here, drink this. It's an antidote potion, should help if there are any lingering effects." Then she looked towards Maerk. "Do you need one?"

[OOC: Gives you a +2 to FORT saves vs. poisons for 6 hours.]
This message was last edited by the player at 02:29, Thu 11 Mar 2021.
Dungeon Master
GM, 346 posts
Lord of Lies
Teller of Tales
Thu 11 Mar 2021
at 16:24
  • msg #273

[Chapter 1.03] The Citadel Below

Nez finds that one of the nails has stuck in her and the wound is bleeding profusely.

OOC: Bleed 1

However as they aren't under attack it is easy enough to take the time to pull the nail out and while it is painful once the nail is out the wound is no longer bleeding at an abnormal rate.

OOC: One "interact" action removes the nail and the bleed damage.
Dungeon Master
GM, 348 posts
Lord of Lies
Teller of Tales
Thu 11 Mar 2021
at 19:00
  • msg #274

[Chapter 1.03] The Citadel Below

The party starts to head back but right as they are about to open up the door to the main corridor they hear a croaking sound coming from where the entrance/exit is.
Arnellia
Cleric, 127 posts
Mon 15 Mar 2021
at 09:17
  • msg #275

[Chapter 1.03] The Citadel Below

Arnellia jerks to a halt at the sound and frowns deeply.  Muttering under her breath for a moment before assessing the group.

"Yala, lets do what we can to get Maerk and Sula in fighting trim.  We aren't in any shape to do this right now.   Maerk, hold still a second."   She begins chanting quietly to cast Heal on the big fighter.  After she casts she will begin patching what's left as quickly as she can.



OOC
Casting heal as a two action spell.
05:09, Today: Arnellia rolled 14 using 2d10 with rolls of 9,5.  Heal results
If we are NOT in combat rounds, she will also use Battle Medicine.  If we ARE, she will get her kit out and wait until next round to do so.
Treat Wounds Roll: 05:15, Today: Arnellia rolled 14 using 1d20+8 with rolls of 6.  Treat Wounds Roll.
Or... I will do nothing of the sort..

Yalandlara Vallindel
Alchemist, 293 posts
HP: 22/22 AC: 18
Mon 15 Mar 2021
at 23:25
  • msg #276

[Chapter 1.03] The Citadel Below

"Agreed." Yala said with a simple nod. She would move to work on Sularius first, then move to work on Maerk after Arnelia.

When she notices that Maerk is still hurt she hands him a few of her potions. "Drink these."

[OOC: 19:22, Today: Yalandlara Vallindel rolled 13,13 using 1d20+7,2d8 with rolls of 6,8,5.  Treat Wounds Maerk.

19:21, Today: Yalandlara Vallindel rolled 19,10 using 1d20+7,2d8 with rolls of 12,3,7.  Treat Wounds Sularius.

Maerk gets 0 HP back, go figure, but Sul gets 10 HP back.

She just gave you 3 Elixir of Life, Lesser potions. Each heals 1d6. I'll let you roll Maerk since my dice seem up and down lately. lol]

Sularius Alariel
Rogue, 108 posts
Tue 16 Mar 2021
at 23:11
  • msg #277

[Chapter 1.03] The Citadel Below

Sularius nods in appreciation to Yalandlara, "Thank you, I feel much better."
Maerk
Fighter, 147 posts
Thu 18 Mar 2021
at 10:41
  • msg #278

[Chapter 1.03] The Citadel Below

Maerk took the elixirs with a nod of gratitude and gulped them quickly down. He held a thick finger to his lips as he cracked the door just enough to peek through and listen to the sounds of croaking beyond. They could try to make a break for it like they had last time, or they could try sneaking out once the foes - for that's how Maerk viewed everything in the world, as friend or foe - had passed deeper into the complex.


Maerk rolled 7 using 3d6 with rolls of 3,2,2.  Elixirs. Maerk's HP now 8/32
Dungeon Master
GM, 351 posts
Lord of Lies
Teller of Tales
Thu 18 Mar 2021
at 14:16
  • msg #279

[Chapter 1.03] The Citadel Below

As the party holds tight healing and bandaging wounds they hear the sounds of movement from the main hallway. The sound of a door opening and closing. An occasional croak here or there.

By the time Yala is done patching up Sularius, there doesn't sound like there is any more noise coming from the main hallway anymore.


NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1917/32Shield Boss +112d6+4-
Nezaglomie1416/22TK +81d4+4-
Sularius1821/22Shortbow+81d6Eagle Eyes, Wounded 1
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Panache
Onyx Dog      


*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Yarr the Hearty
Swashbuckler, 215 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 18 Mar 2021
at 15:45
  • msg #280

[Chapter 1.03] The Citadel Below

Yarr has taken up a guard position between the group and the sound of croaking. He continues to cast concerned looks over his shoulder as the party members are patched up but he remains alert to the danger lurking ahead of them. He keeps his weapon out in a relaxed, ready grip.
Nezaglomie
Sorcerer, 185 posts
Fri 19 Mar 2021
at 16:09
  • msg #281

[Chapter 1.03] The Citadel Below

As concerned as Nezaglomie was about her Onyx Dog, she is more concerned for her living companions.  With little healing magic left and altogether too many aggressive monsters around, she just hopes the frogs are gone and they can leave to regroup.
Yalandlara Vallindel
Alchemist, 294 posts
HP: 22/22 AC: 18
Mon 22 Mar 2021
at 20:48
  • msg #282

[Chapter 1.03] The Citadel Below

"Well I think we may have an idea of where those earlier frogs might have went." She said with a small nod. "I say we carefully venture out now that it's quite, rest, then come back."

Then she considered again. "As to this room with the floating heads, I think hitting it from the other side might be better for us. This hallway is giving them the advantage. Either way, we rest first though."
Sularius Alariel
Rogue, 109 posts
Tue 23 Mar 2021
at 16:04
  • msg #283

[Chapter 1.03] The Citadel Below

Sualrius nods in agreement, "I can go first, scout ahead and make sure things are clear, and then signal for you all to follow me."
Arnellia
Cleric, 128 posts
Wed 24 Mar 2021
at 11:38
  • msg #284

[Chapter 1.03] The Citadel Below

"I can protect you to some degree for about a minute, though it will end if you have to attack anything."

Before Sula goes anywhere Arnellia will cast Sanctuary.
Maerk
Fighter, 148 posts
Wed 24 Mar 2021
at 12:59
  • msg #285

[Chapter 1.03] The Citadel Below

Maerk stepped aside to let Sularius proceed.
Dungeon Master
GM, 353 posts
Lord of Lies
Teller of Tales
Wed 24 Mar 2021
at 15:08
  • msg #286

[Chapter 1.03] The Citadel Below

Sularius creeps out and peeks down the corridor. He sees one of the frog warriors from before standing guard at the entrance along with two of the monkey rubble throwers. They're positioned to keep their eyes on both the other doors in the dungeon and the main entrance but don't seem very concerned about looking towards the goblin side.
Sularius Alariel
Rogue, 110 posts
Wed 24 Mar 2021
at 15:43
  • msg #287

[Chapter 1.03] The Citadel Below

Sularius heads back to the group, "Well, there is a frog and two of those monkeys guarding the exit out. So we can either fight our way out, or maybe locked the door and rest up in here."
Yalandlara Vallindel
Alchemist, 297 posts
HP: 22/22 AC: 18
Thu 25 Mar 2021
at 03:16
  • msg #288

[Chapter 1.03] The Citadel Below

"The minute we attack, their reinforcements will come." She considered a moment. "The options are to either draw those one from the door somehow or rest here. I propose to bar the door and rest here, unless someone has an idea on how to draw them away."
Dungeon Master
GM, 356 posts
Lord of Lies
Teller of Tales
Thu 25 Mar 2021
at 16:32
  • msg #289

[Chapter 1.03] The Citadel Below

The group recalls that there was another frog and two more monkey warriors in the group that had departed.
Maerk
Fighter, 149 posts
Sun 28 Mar 2021
at 09:06
  • msg #290

[Chapter 1.03] The Citadel Below

Maerk considered the guard at their only known exit. He thought about what he would do if he were to lead a group of men down here to root out enemies, and posting just such a guard was one of several things he would do.

"Frog-men, monkey-men, try to find us, make surround," he said quietly to his companions. "Need distract and rush Maerk thinks. We stay down here, they find us."

"Sul makes distract at this door," Maerk pointed toward the door which the elf had been keeping watch. "Him make noise, yes, then we go out other door and Sul follow when frog-men and monkey-men come to get." He pointed toward the westward hall.


OOC: Assuming Sularius is quick and nimble enough to catch up to us after drawing the guards...
Nezaglomie
Sorcerer, 188 posts
Mon 29 Mar 2021
at 16:42
  • msg #291

[Chapter 1.03] The Citadel Below

"Well, something has to happen," says Nezaglomie, tired of the waiting around.  She creeps forward, slowly and quietly, to the last point in the smaller hallway, without even peeking out to the main hall.  She pauses to take a breath.

Moving to AC17, staying flat against the wall to maintain 100% cover, so that I can start here next round with 3 full actions.
Maerk
Fighter, 150 posts
Mon 29 Mar 2021
at 16:54
  • msg #292

[Chapter 1.03] The Citadel Below

Maerk grunted, shrugged, and crept as quietly as he could to the corner of the opposite hallway. Whether Nez had misunderstood his idea, or was deliberately ignoring it, he didn't know.


Moving to AE-16ish at that corner, hopefully out of sight of the monsters. If/When Sul creates a distraction or the guards move, Maerk will make a break for the secret door.
Yalandlara Vallindel
Alchemist, 298 posts
HP: 22/22 AC: 18
Mon 29 Mar 2021
at 18:40
  • msg #293

[Chapter 1.03] The Citadel Below

She nods. "Let's do it Maerk. Sul, you think you can do it?"
Dungeon Master
GM, 359 posts
Lord of Lies
Teller of Tales
Tue 30 Mar 2021
at 22:07
  • msg #294

[Chapter 1.03] The Citadel Below

Nez is able to sneak up and into position however when Maerk tries to follow suit his iron rimmed shield scrapes against the side of the wall. The monkeys and frog warrior both turn suddenly to focus on the source of the sound and while Nez and Sularius are temporarily hidden from sight the element of surprise is lost.

<orange>OOC: Players will get to move first due to the semi-surprise.

Round 1

NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk1919/32Javelin +81d6+4Shield Raised
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Shortbow+81d6Eagle Eyes
Yalandlara1722/22Sling +61d6Sanctuary (5)
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Panache
Monkey Warrior #1 (Z13)18HealthyThrown Debris +8/+3/+21d6+3-
Monkey Warrior #2 (Z14)18HealthyThrown Debris +8/+3/+21d6+3-
Frog Warrior #1 (AA12)16HealthyMorningstar +8/+3/+21d6+3-

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 190 posts
Tue 30 Mar 2021
at 22:37
  • msg #295

[Chapter 1.03] The Citadel Below

While still out of sight, Nezaglomie, remembering the painful darts of the floating heads, casts the Shield cantrip.  Then she peeks around the corner to cast Grease under the three creatures, hoping they all fall on their butts.

A1: Shield
A2 & 3: Grease on AA11, Z12, Z13, Z14

Edit:  Since Maerk goes before me, I'll adjust the grease location to where the monsters are when I cast it.

This message was last edited by the player at 13:24, Wed 31 Mar 2021.
Maerk
Fighter, 152 posts
Wed 31 Mar 2021
at 09:25
  • msg #296

[Chapter 1.03] The Citadel Below

Maerk saw his foes react to his mistake, and instantly rushed headlong toward the hidden door. He raised his shield and attempted to blast right into the frog-like creature standing guard, hoping to open the way for his companions! They would need to act quickly to take advantage of his rush. He then rotated his shield arm from a pushing movement to a defensive one, remembering that the monkey-men were rather precise with their throws.


Free: Release Javelin for Action tax
A1: Stride (was at AE-16 see prev. post) to AA-12
A2: Shove Froggy to Z-12, Maerk rolled 23, Athletics vs Froggy Fortitude.
A3: Raise Shield (AC21)
Reaction: Depends on what the enemies do, with Shield Raised, Maerk has several options at this point.

Yalandlara Vallindel
Alchemist, 300 posts
HP: 22/22 AC: 18
Thu 1 Apr 2021
at 03:53
  • msg #297

[Chapter 1.03] The Citadel Below

"Damnit, looks like we're fighting our way out." Yala said as she ran up behind Za and threw a flask at one of the Monkeymen.

[OOC: Action 1: Stride to AD18.
Action 2 and 3: Toss Alchemist Fire, Lesser at Monkeyman @ Z14

23:50, Today: Yalandlara Vallindel rolled 15,8 using 1d20+6,1d8 with rolls of 9,8.  Alchemist Fire Bomb.
Hit AC: 15
Damage: 8 Fire, 1 persistent Fire, 1 splash Fire]

Yarr the Hearty
Swashbuckler, 216 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 1 Apr 2021
at 23:36
  • msg #298

[Chapter 1.03] The Citadel Below

Yarr's head splits it a terrible grin as he bolts forward after Maerk.

OOC: According to the map Yarr is horribly out of position and will probably take the entire round to catch up. If that is not the case then he will swing away and the first opponent that he reaches.
Sularius Alariel
Rogue, 112 posts
Fri 2 Apr 2021
at 22:07
  • msg #299

[Chapter 1.03] The Citadel Below

"Well, this is going according to plan," Sularius says sarcastically. He shoulders his bow and draws his rapier, rushing to Maerk's side.

A1: Interact to store bow
A2: Interact to draw rapier
A3: Stride to AB12

Dungeon Master
GM, 360 posts
Lord of Lies
Teller of Tales
Mon 5 Apr 2021
at 22:20
  • msg #300

[Chapter 1.03] The Citadel Below

Nez creates a line of grease along the floor. Two of the monkeys are caught by the spell and their feet suddenly shoot out from under them. Monkey #1 recovers and finds his footing but Monkey #2 falls prone.

Maerk charges forward and shoves the frog warrior onto the grease and the sudden change in footing causes it to stumble and fall prone as welll.

Yala chucks some alchemists fire at the fallen monkey but it is able to roll out of the way of the worst of the throw. Still it and its companion are singed a bit.

Yarr runs forward as fast as his little goblin legs can pump and is just able to get a swing off at the downed monkey landing a light slice across it.

Arnellia strides forward and takes cover around the corner, ready to heal for the inevitable counter attack.

The frog stands up and its throat bulges out before it lets loose a mighty croak that rattles the party to their bones and, more troublingly, works as an alarm to call in reinforcements. It then swings with all its might and Maerk is barely able to catch it with his shield and notices that the frog leaves a giant dent in the shield rendering it unusable for defense.

OOC: Everyone (except for Yala) must make a DC 18 will save or be Frightened 1

A1: Stand
A2: Croak
A3: Strike -> Crit! -> 15 Damage. <-- Shield block -5 damage = 10 damage to Maerk and his shield -> Maerk's shield is broken!


Monkey #1 throws its debris at Sularius, transfers the rock from its other hand and then makes another throw.
OOC:
A1: Throw -> Hit! -> 6 damage
A2: Manipulate
A3: Throw -> Miss!


Monkey #2 stands up and throws its rocks at Yarr, clipping the goblin. It then moves its other rock into its main throwing hand.

OOC: A1: Stand
A2: Throw -> Hit! -> 5 damage
A3: Manipulate item

Round 2

NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6-
Maerk199/32Javelin +81d6+4Shield Raised
Nezaglomie14+122/22TK +81d4+4Shield
Sularius1816/22Rapier+81d6+4Eagle Eyes
Yalandlara1722/22Sling +61d6Sanctuary (5)
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Panache
Monkey Warrior #1 (Z13)18BruisedThrown Debris +8/+3/+21d6+3-
Monkey Warrior #2 (Z14)18BruisedThrown Debris +8/+3/+21d6+3-
Frog Warrior #1 (AA12)16HealthyMorningstar +8/+3/+21d6+3-

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Yalandlara Vallindel
Alchemist, 302 posts
HP: 22/22 AC: 18
Tue 6 Apr 2021
at 01:31
  • msg #301

[Chapter 1.03] The Citadel Below

"Damnit! Well this is no good, cannot use the other alchemist fire now without hurting Yarr." She darted past Nezaglomie as she called out to her gnome friend. "Za, concentrate on the Monkeymen, I'm going to help Maerk with the frogman!" She would stop next to Maerk, drawing out her Curved blade and taking a swing at the Frogman!

[OOC: Action 1: Stride to AA13.
Action 2: Draw Elven Curved Blade.
Action 3: Attack the Frogman.

21:30, Today: Yalandlara Vallindel rolled 19,2 using 1d20+2,1d8+1 with rolls of 17,1.  Elven Curved Blade Attack.
Hit AC: 19
Damage: 2]

Nezaglomie
Sorcerer, 194 posts
Tue 6 Apr 2021
at 01:58
  • msg #302

[Chapter 1.03] The Citadel Below

Za hopes to help with all the blood-thirsty monsters.  The frog's scream is a bother, but she shakes it off.  Then she runs up near them and releases a Burning Hands, catching both monkeys and the frog.  She glances back over her shoulder to see if reinforcements are on their way, and hopes that the group will have time to escape.

Edit:  Added the Will save
16:41, Today: Nezaglomie rolled 19 using 1d20+8 with rolls of 11.  Will save.

A1:  Move to AA14
A2&3: Burning Hands with the cone so its edge is to the left, catching all three creatures.
20:54, Today: Nezaglomie rolled 6 using 2d6 with rolls of 2,4.  Burning Hands

This message was last edited by the player at 21:43, Wed 07 Apr 2021.
Maerk
Fighter, 154 posts
Tue 6 Apr 2021
at 07:34
  • msg #303

[Chapter 1.03] The Citadel Below

Maerk felt his should give a little, something tearing loose as the tremendous slam against his shield shook his entire frame. He felt the pressure of the wood and metal against his hand, knowing without even looking that it had been inverted and nearly destroyed! He grasped his aching ears with his sword hand and staggered away from the frog-like foeman, and then out toward freedom from the perils of the cursed stronghold!

Will Save vs DC18: Maerk rolled 13 to Fail!
A1: Step 5' toward secret door to avoid AoO
A2-A3: Stride on outa thar! 50' total westward.

Yarr the Hearty
Swashbuckler, 217 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 7 Apr 2021
at 18:05
  • msg #304

[Chapter 1.03] The Citadel Below

Yarr's expression drops from clear glee to rapid concern in a heartbeat as the croak rumbles through the room. Taking a cue from Maerk he breaks for the exit keeping himself between attackers and Maerk. "Everybody mooove!"
OOC
10:48, Today: Yarr the Hearty rolled 10 using 1d20+5 with rolls of 5.  Will save.
All actions spent on movement

This message was last edited by the player at 18:07, Wed 07 Apr 2021.
Sularius Alariel
Rogue, 113 posts
Wed 7 Apr 2021
at 21:51
  • msg #305

[Chapter 1.03] The Citadel Below

Sularius steps up into the spot vacated by Maerk and thrusts his rapier into the frogman.

A1: Step to AA12
A2: Strike Frog Warrior with rapier; hit AC: 19 for 7 damage
A3: Strike Frog Warrior with rapier; miss (AC: 10)

16:42, Today: Sularius Alariel rolled 20 using 1d20+8 with rolls of 12.  Will Save.
16:49, Today: Sularius Alariel rolled 19,10,7,10 using 1d20+8,1d20+3,1d6+4,1d6+4 with rolls of 11,7,3,6.  Rapier attack twice.

Dungeon Master
GM, 362 posts
Lord of Lies
Teller of Tales
Wed 7 Apr 2021
at 22:03
  • msg #306

[Chapter 1.03] The Citadel Below

Round 3
Yala draws her large slender elven blade and cuts a scratch across the frog's side.

While the enemy is struggling to keep their footing, Nez blasts them with fiery magic. The frog is especially seared!
OOC: Everyone fails, froggy crit fails for double damage!

Maerk flees out the entrance, followed by Yarr and Arnellia.

Sularius steps up, nearly killing the frog warrior but the thing is able to hold on.

The frog warrior issues another croak and the monkeys fall back, stepping carefully off the grease to escape down the hallway. The frog tries to follow suit but keeps slipping and falling on the grease, sprawling out on the ground.

From down the hallway is an answering croak. It seems the fleeing monkeys have rejoined with the rest of their group...

NameACHPAttackDamageStatus
Arnellia1520/20Sling+61d6Off map
Maerk199/32Javelin +81d6+4Off map
Nezaglomie14+122/22TK +81d4+4-
Sularius1816/22Rapier+81d6+4Eagle Eyes
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes, Panache, Off Map
Monkey Warrior #1 (Z13)18HurtThrown Debris +8/+3/+21d6+3-
Monkey Warrior #2 (Z14)18WoundedThrown Debris +8/+3/+21d6+3-
Frog Warrior #1 (AA12)16CrippledMorningstar +8/+3/+21d6+3Prone

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Sularius Alariel
Rogue, 114 posts
Wed 7 Apr 2021
at 22:43
  • msg #307

[Chapter 1.03] The Citadel Below

Sularius stabs the frog warrior one last time, and then heards out the door.

A1: Strike Frog Warrior with rapier; hit AC: 23 for 7 damage
A2&3: Stride out

17:36, Today: Sularius Alariel rolled 23,7 using 1d20+8,1d6+4 with rolls of 15,3.  Rapier.

Yalandlara Vallindel
Alchemist, 304 posts
HP: 22/22 AC: 18
Thu 8 Apr 2021
at 01:49
  • msg #308

[Chapter 1.03] The Citadel Below

Just to be sure he dead, Yala will also slash the frogman once then flee out the door with the others.

[OOC: Action 1: Strike Frogman.
Actions 2 and 3: Stride out the door.

21:48, Today: Yalandlara Vallindel rolled 4,4 using 1d20+2,1d8+1 with rolls of 2,3.  Elven Curved Blade Attack.
Hit AC: 4
Damage: 4]

Nezaglomie
Sorcerer, 196 posts
Thu 8 Apr 2021
at 05:51
  • msg #309

[Chapter 1.03] The Citadel Below

Nezaglomie pumps her little legs, running at her top speed down the hallway, taking care to avoid the corner of the area with the grease on the floor.
Dungeon Master
GM, 365 posts
Lord of Lies
Teller of Tales
Sat 10 Apr 2021
at 18:38
  • msg #310

[Chapter 1.03] The Citadel Below

The group dispatches the helpless enemy and runs at full speed out of the secret entrance. As they circle back around towards the goblin camp they hear a voice call out from the shadows of the keep.
Alak Stagram
NPC, 1 post
Human Male
Hellknight Armiger
Sat 10 Apr 2021
at 18:46
  • msg #311

[Chapter 1.03] The Citadel Below

The figure is a dark haired man wearing black armor wielding an ornate greatsword. He has the sword raised and pointed at the party in a challenge.

"Halt! Looters of these hallowed halls will not be tolerated!"
Nezaglomie
Sorcerer, 197 posts
Sat 10 Apr 2021
at 19:44
  • msg #312

[Chapter 1.03] The Citadel Below

Nezaglomie stops and turns when she is 30 feet from the Hellknight.  "Greetings, Sir Hellknight, glorious servant of Asmodeus.  We are not looters, not your enemies.  We are comrades."

If I'm out of range I'll spend an action on Reach Spell to extend the range (only if needed).
Cast Charm on the Hellknight.  DC 18

This message was last edited by the player at 19:46, Sat 10 Apr 2021.
Maerk
Fighter, 157 posts
Mon 12 Apr 2021
at 06:26
  • msg #313

[Chapter 1.03] The Citadel Below

Maerk snorted. "Hollow? Go down, you see, not hollow." Whoever this zealot of Asmodeus was, Maerk was in no mood for the man's condescension.  "Go down, go look, we wait for you, yes?"

The big Ulfen wasn't sure what Nez was about, but sensed her friendliness to be a bit forced. He waited to see what might happen.
Alak Stagram
NPC, 2 posts
Human Male
Hellknight Armiger
Mon 12 Apr 2021
at 21:43
  • msg #314

[Chapter 1.03] The Citadel Below

Alak's eyes grow glossy and he quickly sheathes his sword.

"Why, of course! My apologies that I didn't recognize you before. You must be agents of the Order. Again my deepest apologies. How can I be of assistance?"

OOC: Lol, critical failure on his will save. Congrats on the new recruit, at least for the next hour...
Nezaglomie
Sorcerer, 198 posts
Mon 12 Apr 2021
at 22:44
  • msg #315

[Chapter 1.03] The Citadel Below

Nezaglomie scowls.  "I probably should report you for punishment for the oversight, but I do understand that we are acting undercover, so we are not showing the proper symbols.  I will excuse your misstep on those grounds, this one time."  She pauses to give him an opportunity to be adequately contrite.  "I will need to borrow from you a symbol, because in our undercover garb we were not recognized by the Hellknight spirits, and they attacked us.  Can you imagine it?  They attacked ME!  If they were living, I would have had every one of them flogged.  I had to leave an important magic item behind as we left to retrieve our proper garb.  You can hardly imagine our distaste of traveling without our icons, but we all have our masters and I was ordered to do so."

I assume that Hellknights have healing magic which they can use on their comrades.  Would they?  Would Nezaglomie know?  I'm thinking of ordering him to heal Maerk, but I don't want to do it if such a thing makes no sense.
This message was last edited by the player at 22:48, Mon 12 Apr 2021.
Yalandlara Vallindel
Alchemist, 305 posts
HP: 22/22 AC: 18
Tue 13 Apr 2021
at 02:20
  • msg #316

[Chapter 1.03] The Citadel Below

Yalandlara frowned, but beyond that said nothing and for now let Za do all of the talking.
Alak Stagram
NPC, 3 posts
Human Male
Hellknight Armiger
Tue 13 Apr 2021
at 04:04
  • msg #317

[Chapter 1.03] The Citadel Below

Alak looks very confused by what Nez is saying but he is eager to help. When she demands an insignia he pulls his rank pin off his armor and hands it to her. Everything she says seems to strain his belief but her magic keeps swooping in and twisting his mind all around so that he is compliant.
Yalandlara Vallindel
Alchemist, 306 posts
HP: 22/22 AC: 18
Tue 13 Apr 2021
at 04:37
  • msg #318

[Chapter 1.03] The Citadel Below

She kneeled down and whispered into Za's ear.
Nezaglomie
Sorcerer, 202 posts
Sun 18 Apr 2021
at 00:04
  • msg #319

[Chapter 1.03] The Citadel Below

Nezaglomie nods to Yalandra, then turns back to Alak, "My companion has reminded me of something that you should be able to help with.  We did encounter some looters here inside these 'hallowed halls' as you say.  While the top secret mission that my companions and I have been assigned prevented us from dealing with the looters as we would have liked, perhaps with your assistance, we can quickly move past them to continue the mission.  There are several frog creatures and their monkey companions that have been living inside, polluting everything with their foul presence.  If you head in there and deal with the creatures, we will follow you in and we can back you up until we have to divert to our assigned mission."  She points towards the secret door, but never takes her eyes off of the hellknight.  Za is especially interested in his reaction to the mention of frogs and monkeys.
Yalandlara Vallindel
Alchemist, 308 posts
HP: 22/22 AC: 18
Mon 19 Apr 2021
at 21:54
  • msg #320

[Chapter 1.03] The Citadel Below

"They are both bipedal in nature, the frogmen can croak a menacing noise for more allies, and these monkeymen can toss all forms of debris with great accuracy." Yalandlara said, having spoken up finally. Adding to what Za said, also watching the Hellknight's reaction.
Alak Stagram
NPC, 4 posts
Human Male
Hellknight Armiger
Tue 20 Apr 2021
at 15:10
  • msg #321

[Chapter 1.03] The Citadel Below

The man gave a nod, readying his blade and focusing on the secret entrance that they had just come out of.

"I suppose we should introduce ourselves before battle. I am Alak Stagram, armiger of the Order of the Nail. What Order do you serve?"
Nezaglomie
Sorcerer, 203 posts
Tue 20 Apr 2021
at 15:56
  • msg #322

[Chapter 1.03] The Citadel Below

Without missing a beat, Nezaglomie draws on her years of pranking her classmates with her 'untruths,' "I am prevented from giving my full name, but you can refer to me as Commander Za.  We belong to the Order of the Coffin."  She pauses, waiting for the confusion on his face, then gives him a look of contempt, as if to show her irritation in having to converse with one so low.  "It's an IC Order -- Inner Circle."

With barely more than a beat, not giving him time to think, she continues in a commanding voice, "Well, Hellknight, are we going to move, or do I have to report you?"  She snaps her head towards the entrance to the secret door, but keeps her gaze steady on Alak.  Lawful Evil organizations aren't that different from school cliques, after all.  Act like you're in charge, and you're in charge.

10:40, Today: Nezaglomie rolled 22 using 1d20+8 with rolls of 14.  Deception
Yalandlara Vallindel
Alchemist, 309 posts
HP: 22/22 AC: 18
Tue 20 Apr 2021
at 16:32
  • msg #323

[Chapter 1.03] The Citadel Below

"Shouldn't we allow our companion's a moment to heal first, Commander?" The Commander coming out a bit flatly.
Nezaglomie
Sorcerer, 204 posts
Tue 20 Apr 2021
at 17:28
  • msg #324

[Chapter 1.03] The Citadel Below

"If you have healing abilities left, then use them and make it snappy!"
This message was last edited by the player at 22:05, Tue 20 Apr 2021.
Alak Stagram
NPC, 5 posts
Human Male
Hellknight Armiger
Tue 20 Apr 2021
at 19:16
  • msg #325

[Chapter 1.03] The Citadel Below

Alak just stares blankly at Nez before shrugging.

"Apologies. My training is more in inflicting wounds rather than tending to them. I can...try but I suspect it might be safer to bleed out than leave anyone to my tender care."

He starts to chuckle to himself but then seems to remember their situation and quickly wipes the smile from his face.
Nezaglomie
Sorcerer, 206 posts
Thu 22 Apr 2021
at 02:19
  • msg #326

[Chapter 1.03] The Citadel Below

"Not you, you ..." Nezaglomie bites off the last word, as if she is remembering a reprimand from highers-up, "... Sir Stagram.  Of course you wouldn't be called on to heal anyone, you have actual skills -- combat skills -- real skills."  She looks with scorn at Yalandlara.  "Well, it looks like there is nothing more to be done.  Get to it, then."  When she is very confident that the Hellknight is facing directly away from her, Nezaglomie mouths 'Sorry' to Yalandlara.
Maerk
Fighter, 162 posts
Thu 22 Apr 2021
at 04:12
  • msg #327

[Chapter 1.03] The Citadel Below

Due to language breakdowns and the subtleties of her speaking, Maerk was missing most of the gist of the conversation. He caught that they were going back down and that the Hellknight had been convinced to lead the way. "Good enough."

Maerk checked his javelins and made ready to descend.
Dungeon Master
GM, 369 posts
Lord of Lies
Teller of Tales
Thu 22 Apr 2021
at 18:30
  • msg #328

[Chapter 1.03] The Citadel Below

The party cautiously re-enters the catacombs with Alak in the lead. As they enter the main hallway there is hooting and hollering followed by an all-too familiar croaking sound. From each of the branching hallways the monkey warriors come out flinging debris at Alak and the others while the frog charges down from a side corridor. The monkeys came prepared with plenty of debris piled up giving them an incredibly potent alpha strike. Alak does his best but as the debris reigns down on him he is nearly overwhelmed by it.

Monkey #1: A1) Move A2) Throw -> Miss A3) Throw -> Miss
Monkey #2: A1) Move A2) Throw -> Hit -> 5 damage -> Blocked A3) Throw -> Crit -> 9 damage
Monkey #3: A1) Move A2) Throw -> Miss A3) Throw -> Crit -> 20 damage!
Monkey #4: A1) Move A2) Throw -> Miss A3) Throw -> Miss

Alak takes 27 damage from 8 attacks (including 2 crits)


The frog hits the side of them and emits a terrifying croak before taking a swipe at Alak who, while staggered, proves his skill and gets his shield up and deflects the strike just in the nick of time.

OOC: Frog: A1) Move A2) Croak A3) Attack -> Miss on a 21

Everyone make a DC 18 will save or be frightened.


Round 1

NameACHPAttackDamageStatus
Alak22InjuredGreatsword +101d12+4Shield Raised
Arnellia1520/20Sling+61d6-
Maerk199/32Javelin +81d6+4-
Nezaglomie14+122/22TK +81d4+4-
Sularius1816/22Rapier+81d6+4Eagle Eyes
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2Eagle Eyes
Monkey Warrior #1 (Y17)HealthyDebris +8/+3/-21d6+3- 
Monkey Warrior #2 (Y20)HurtDebris +8/+3/-21d6+3- 
Monkey Warrior #1 (AC17)HealthyDebris +8/+3/-21d6+3- 
Monkey Warrior #1 (AC17)WoundedDebris +8/+3/-21d6+3- 
Frog Warrior (Z14)17HealthyClub +10/+5/+01d6+6-

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 18:34, Thu 22 Apr 2021.
Dungeon Master
GM, 370 posts
Lord of Lies
Teller of Tales
Thu 22 Apr 2021
at 18:33
  • msg #329

[Chapter 1.03] The Citadel Below

Arnellia immediately responds by dropping a powerful targeted heal on Alak to help restore his health.

OOC: Restores 10 hp. I will be looking to find a replacement as it has been a month since Arnellia has posted.

Nezaglomie
Sorcerer, 207 posts
Thu 22 Apr 2021
at 19:23
  • msg #330

[Chapter 1.03] The Citadel Below

Nezaglomie shakes off the magical effects of the frog's scream, being used to it by now.  Spotting that the furthest Monkey is already wounded, she hopes she can finish it off with a single blow.  She pauses to increase the range of her spell, then casts Telekinetic Projectile to pelt it with a loose stone, but her shot flies over the creature's head.

GM, You roll a LOT of crits against us.  Are you sure you didn't pay off the dice roller?  :-)  At least this time it's against the Hellknight.  Did you remember to take the range penalty into account in their rolls?  Thrown weapons are only 20 ft, and he is 35 ft away.

14:18, Today: Nezaglomie rolled 19 using 1d20+8 with rolls of 11.  Will Save
14:21, Today: Nezaglomie rolled 12,9 using d20+8,d6+4.  TK on Monkey in AC20.  Aaaargh!

A1: Reach spell
A2 & 3:  Telekinetic Projectile

This message was last edited by the player at 19:24, Thu 22 Apr 2021.
Yalandlara Vallindel
Alchemist, 311 posts
HP: 22/22 AC: 18
Fri 23 Apr 2021
at 03:27
  • msg #331

[Chapter 1.03] The Citadel Below

Yala would first tend to the remainder of Alak's wounds and then took a swing at the frogman with her Curved Blade! "Shut it!" The redheaded elf was clearly unhappy.

[OOC: Action 1: Battle Medicine Alak.
Action 2: Elven Curved Blade strike on frogman.
Action 3: Elven Curved Blade strike on frogman.

23:20, Today: Yalandlara Vallindel rolled 13,7 using 1d20+2,1d8+1 with rolls of 11,6.  Elven Curved Blade Attack.
Hit AC: 13
Damage: 7

23:25, Today: Yalandlara Vallindel rolled 16,5 using 1d20-3,1d8+2 with rolls of 19,3.  Elven Curved Blade Attack 2.
Hit AC: 16
Damage: 5

23:24, Today: Yalandlara Vallindel rolled 14,21 using 1d20+7,2d8+10 with rolls of 7,6,5.  Battle Medicine Alak.
Roll: 14
Healed: 21

23:02, Today: Yalandlara Vallindel rolled 10 using 1d20+5 with rolls of 5.  Will save.
Fail.

Jeezus. I couldn't make a damn roll to save my life.]

Maerk
Fighter, 165 posts
Fri 23 Apr 2021
at 05:53
  • msg #332

[Chapter 1.03] The Citadel Below

Maerk threw his javelin, hoping to puncture the protruding throat of the frogman. He watch in frustration as the shaft narrowly missed! Pulling another from the quiver over his shoulder, he then strode for cover down the southern hallway a bit.

Yala's Healy-heal: Maerk rolled 13 using 3d6 ((4,4,5)). Nice! Maerk's HP now 22/32!

Will Save DC18: Maerk rolled 7 grr... figures.

A1: Strike Froggy[Z,14] with javelin - Maerk rolled 16 to just miss!
A2: Interact - draw another javelin
A3: Stride 25' to [AD,15]

Sularius Alariel
Rogue, 116 posts
Fri 23 Apr 2021
at 19:52
  • msg #333

[Chapter 1.03] The Citadel Below

Sularius shakes off the effects of the frogman's croak, and then stabs it squarely with his rapier.

Action 1: Strike frogman; Hit AC: 24 for 9 damage
Action 2: Strike frogman; Hit AC: 19 for 5 damage
Action 3: Strike frogman; Miss (hit AC: 12)

14:47, Today: Sularius Alariel rolled 22 using 1d20+8 with rolls of 14.  Will Save.
14:49, Today: Sularius Alariel rolled 24,9,19,5 using 1d20+8,1d6+4,1d20+3,1d6+4 with rolls of 16,5,16,1.  Attack 1, Damage 1, Attack 2, Damage 2.
14:50, Today: Sularius Alariel rolled 12,8 using 1d20-2,1d6+4 with rolls of 14,4.

Dungeon Master
GM, 372 posts
Lord of Lies
Teller of Tales
Tue 27 Apr 2021
at 20:03
  • msg #334

[Chapter 1.03] The Citadel Below

Nez flings a projectile at a monkey but it bounces off the wall.

Yala is thrown off by the frog's croaking and despite trying to help is unable to center herself.

Maerk chucks a javelin before ducking for cover.

Sularius launches three attacks and opens up two large gashes on the frog warrior.

Alak is disoriented and is able to get his shield up but that's about it.

Brave Yarr charges down the and feints out a monkey before stabbing it in the face.
Yarr gains and spends Panache for 17 damage on a finisher

Round 2
The frog continues to pound on Alak but this time the Hellknight armiger is able to get his shield up and parry or deflect every incoming attack.

Yarr gets pounded by debris as the monkeys pick up, fling, and pick up from their piles again.
Yarr takes 11 damage from debris attacks.

The monkey in front of him pulls out its hatchets and tries to take off Yarr's scalp but the bouncy goblin pirate twists, ducks, and evades it.

Meanwhile the monkeys are preparing for another devestating double volley...

NameACHPAttackDamageStatus
Alak22InjuredGreatsword +101d12+4Shield Raised
Arnellia1520/20Sling+61d6-
Maerk1922/32Javelin +81d6+4-
Nezaglomie14+122/22TK +81d4+4-
Sularius1816/22Rapier+81d6+4Eagle Eyes
Yalandlara1722/22Sling +61d6-
Yarr1821/32Dogslicer +81d6+2Eagle Eyes
Monkey Warrior #1 (Y17)18CrippledDebris +8/+3/-21d6+3-
Monkey Warrior #2 (Y20)18HurtDebris +8/+3/-21d6+3-
Monkey Warrior #3 (AC17)18HealthyDebris +8/+3/-21d6+3-
Monkey Warrior #4 (AC17)18WoundedDebris +8/+3/-21d6+3-
Frog Warrior (Z14)17WoundedClub +10/+5/+01d6+6-

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 208 posts
Tue 27 Apr 2021
at 22:17
  • msg #335

[Chapter 1.03] The Citadel Below

Za grits her teeth in frustration, but tries again.  She feels sure she can take down the farthest monkey, which seems already injured.  She adds range to her spell, then mentally grabs a chunk of plaster and bashes it into the monkey's stomach.

17:12, Today: Nezaglomie rolled 18,7 using d20+8,d6+4.  Telekinetic Projectile at the monkey in AC20

A1: Reach spell
A2 & 3:  Telekinetic Projectile

Yalandlara Vallindel
Alchemist, 315 posts
HP: 22/22 AC: 18
Wed 28 Apr 2021
at 17:02
  • msg #336

[Chapter 1.03] The Citadel Below

Yalandlara continues to strike out at the frog man now that she has her senses back!

[OOC: Action 1. Attack.
Action 2. Attack.
Action 3. Attack.

13:01, Today: Yalandlara Vallindel rolled -1,8 using 1d20-8,1d8+3 with rolls of 7,5.  Elven Curved Blade Attack 3.

13:01, Today: Yalandlara Vallindel rolled -1,4 using 1d20-3,1d8+2 with rolls of 2,2.  Elven Curved Blade Attack 2.

13:00, Today: Yalandlara Vallindel rolled 8,7 using 1d20+2,1d8+1 with rolls of 6,6.  Elven Curved Blade Attack 1.

ARE YOU FREAKING KIDDING ME??!?]

Sularius Alariel
Rogue, 117 posts
Wed 28 Apr 2021
at 22:34
  • msg #337

[Chapter 1.03] The Citadel Below

Sularius stabs at the frog man again, connecting solidly with his first attack, but missing with his subsequent attempts.

Action 1: Strike frogman; Hit AC: 25 for 6 damage
Action 2: Strike frogman; Miss (hit AC: 15)
Action 3: Strike frogman; Miss (hit AC: 4)

17:29, Today: Sularius Alariel rolled 25,6,15,10,4,8 using d20+8,1d6+4,1d20+3,1d6+4,1d20-2,1d6+4 with rolls of 17,2,12,6,6,4.  Attack 1, Damage 1, Attack 2, Damage 2, Attack 3, Damage 3.

Maerk
Fighter, 168 posts
Sat 1 May 2021
at 04:32
  • msg #338

[Chapter 1.03] The Citadel Below

Maerk moved quickly down the tunnel in an effort to circle behind the nearest monkey-man. He tried to keep the jingling of his armor to a minimum, hoping that the foe would be distracted and not notice him until it was too late!


A1-3: Stride, Stride, Stride to [AF,19], attempting to sneak up on monkey-man and surprise him next round. Stealth: Maerk rolled 9. Hoping for partial cover behind the corner.
Dungeon Master
GM, 376 posts
Lord of Lies
Teller of Tales
Mon 3 May 2021
at 18:25
  • msg #339

[Chapter 1.03] The Citadel Below

Nez slams a piece of debris right back at a monkey thrower.

Yala swings her sword around but fails to connect.

Sularius likewise presses in on the frog scoring a single telling strike.

Maerk moves into flanking position.

Alak cuts down the frog warrior and then moves to engage one of the monkey throwers but brings his shield up to block.

Yarr cuts down the monkey in front of him and then bounces on down to engage the next monkey thrower in line.



Round 3
Monkey #2 pulls out a pair of hatchets and takes a sweep at Yarr but the bouncy goblin ducks and dodges the attacks.
A1) Draw hatchet
A2) Draw Hatchet
A3) Attack (17) -> Miss


Monkey #3 likewise switches to melee weaponry and tries to drive the Hellknight back but Alak is able to defend himself expertly.
A1) Draw Hatchet
A2) Draw Hatchet
A3) Attack (21) -> Miss



Monkey #4 flings a pair of chair legs at Yarr with expert precision bouncing one right off his jaw and the other hard off his shoulder nearly driving the goblin to his knees.
A1) Throw -> Hit (19) -> 7 damage
A2) Reload
A3) Crit (20+3) -> 12 damage!




NameACHPAttackDamageStatus
Alak22InjuredGreatsword +101d12+4Shield Raised
Arnellia1520/20Sling+61d6-
Maerk1922/32Javelin +81d6+4-
Nezaglomie14+122/22TK +81d4+4-
Sularius1816/22Rapier+81d6+4Eagle Eyes
Yalandlara1722/22Sling +61d6-
Yarr182/32Dogslicer +81d6+2Eagle Eyes
Monkey Warrior #2 (Y20)18HurtHatchet +8/+4/+01d6+3-
Monkey Warrior #3 (AC17)18HealthyDebris +8/+4/01d6+3-
Monkey Warrior #4 (AC17)18CrippledDebris +8/+3/-21d6+3-
Frog Warrior--Dead-----
Monkey Warrior #1---------

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 209 posts
Mon 3 May 2021
at 23:20
  • msg #340

[Chapter 1.03] The Citadel Below

Nezaglomie shakes with fury and frustration when she sees Yarr hit twice by the monkey she feels should be DEAD by now!  In her anger, her projectile flies just wide.

18:17, Today: Nezaglomie rolled 15,6 using d20+8,d6+4.  Telekinetic Projectile

A1: Reach spell
A2 & 3:  Telekinetic Projectile

Maerk
Fighter, 169 posts
Tue 4 May 2021
at 06:24
  • msg #341

[Chapter 1.03] The Citadel Below

Maerk saw that his monkey-man foe was paying attention to the Hellknight who was pressing a ferocious attack. The huge Ulfen warrior rounded the corner with a bound, charging the monkey-man whose back was turned to him. Maerk's full weight impacted his enemy as he attempted to blast the creature to the ground with sheer muscle and force! His broken shield slammed against the creature several times in succession, but it was wiry enough to avoid damage...

A1: Stride to [AC,18]
A2: Trip (Athletics (+2 Flanked) vs Reflex), Maerk rolled 25 to knock prone
A3: Strike (Shieldboss, -5 multi, +2 Flat-footed), Maerk rolled 14 to miss!

Sularius Alariel
Rogue, 118 posts
Wed 5 May 2021
at 22:43
  • msg #342

[Chapter 1.03] The Citadel Below

Seeing Alak and Maersk dealing with the closest monkey warrior, Sularius rushes forward to engage the one throwing objects at Yarr, deftly striking it twice.

A1: Stride to AB 19
A2: Strike monkey warrior; Hit AC: 24 for 7 damage
A3: Strike monkey warrior; Hit AC: 22 for 10 damage

17:39, Today: Sularius Alariel rolled 24,7,22,10 using d20+8,1d6+4,1d20+3,1d6+4 with rolls of 16,3,19,6.  Attack 1, Damage 1, Attack 2, Damage 2.

Yalandlara Vallindel
Alchemist, 316 posts
HP: 22/22 AC: 18
Thu 6 May 2021
at 02:39
  • msg #343

[Chapter 1.03] The Citadel Below

She quickly moves up next to Yarr and begins tending to his wounds, then takes a slice at the Monkey man next to him!

[OOC: Action 1: Stride to Z19.
Action 2: Battle Medicine on Yarr.
Action 3: Strike Monkeyman @ Y20.

22:33, Today: Yalandlara Vallindel rolled 19,18 using 1d20+7,2d8+10 with rolls of 12,4,4.  Battle Medicine Yarr.

22:38, Today: Yalandlara Vallindel rolled 10,4 using 1d20+2,1d8+1 with rolls of 8,3.  Elven Curved Blade Attack.
Hit AC: 10
Damage: 4]

Dungeon Master
GM, 378 posts
Lord of Lies
Teller of Tales
Thu 6 May 2021
at 20:41
  • msg #344

[Chapter 1.03] The Citadel Below

Round 4
Nez fires off another projectile but it clips the wall and ricochets harmlessly.

Maerk runs forward and trips the monkey but it rolls out of the way as he tries to slam his shield down.

Sularius runs up and finishes off the monkey Nez almost took care of.

Yala slaps a bandage on Yarr but the monkey parries her blade with its crude hatchet.

Alak kicks through the downed monkey's defenses and stabs his sword down into the creature's chest killing it instantly.

Yarr flips behind the monkey warrior but can't find an opening for his finisher.



Round 5
The lone remaining monkey starts hooting and hollering in a frenzy that the party has seen before. It lashes out wildly at both Yala and Yarr and both heroes end up getting cut by its wild attacks.
Yarr takes 4 damage and Yala takes 7



NameACHPAttackDamageStatus
Alak22InjuredGreatsword +101d12+4Shield Raised
Arnellia1520/20Sling+61d6-
Maerk1922/32Javelin +81d6+4-
Nezaglomie14+122/22TK +81d4+4-
Sularius1816/22Rapier+81d6+4Eagle Eyes
Yalandlara1715/22Sling +61d6-
Yarr1816/32Dogslicer +81d6+2Eagle Eyes
Monkey Warrior #2 (Y20)18HurtHatchet +8/+4/+01d6+3-
Frog Warrior--Dead-----
Monkey Warrior #1---------
Monkey Warrior #3---------
Monkey Warrior #4---------

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 210 posts
Thu 6 May 2021
at 22:07
  • msg #345

[Chapter 1.03] The Citadel Below

Nezaglomie feels a bit of satisfaction as the tide of the battle has turned.  She moves near the hellknight.  "Well done, Alak.  I will inform your superiors of your accomplishment here today."  Almost as an afterthought, she mentally grabs a bit of rock and flings it at the sole remaining monkey, but her nonchalance about the task undermines the effort and it slams against the wall.

17:03, Today: Nezaglomie rolled 14,5 using d20+8,d6+4.  Telekinetic Projectile.
A1:  Move to AA17
A2&3: Telekinetic Projectile.

This message was last edited by the player at 22:07, Thu 06 May 2021.
Sularius Alariel
Rogue, 119 posts
Thu 6 May 2021
at 22:10
  • msg #346

[Chapter 1.03] The Citadel Below

With the monkey warrior in front of him defeated, Sularius rushes over to stab the last remaining monkey warrior.

A1: Stride to Z 20
A2: Strike monkey warrior; Miss (Hit AC: 12)
A3: Strike monkey warrior; Hit AC: 19 for 9 damage

17:09, Today: Sularius Alariel rolled 12,7,19,9 using d20+8,1d6+4,1d20+3,1d6+4 with rolls of 4,3,16,5.  Attack 1, Damage 1, Attack 2, Damage 2

Yalandlara Vallindel
Alchemist, 317 posts
HP: 22/22 AC: 18
Fri 7 May 2021
at 02:11
  • msg #347

[Chapter 1.03] The Citadel Below

Yala grumbled at the strike from the Monkeyman, and begins swinging her blade at him.

[OOC: Action 1: Strike Monkeyman.
Action 2: Strike Monkeyman.
Action 3: Strike Monkeyman.

22:08, Today: Yalandlara Vallindel rolled 17,3 using 1d20+2,1d8+1 with rolls of 15,2.  Elven Curved Blade Attack 1.
Hit AC: 17
Damage: 3

22:08, Today: Yalandlara Vallindel rolled 0,5 using 1d20-3,1d8+2 with rolls of 3,3.  Elven Curved Blade Attack 2.
Hit AC: 0
Damage: 5

22:09, Today: Yalandlara Vallindel rolled 11,9 using 1d20-8,1d8+3 with rolls of 19,6.  Elven Curved Blade Attack 3.
Hit AC: 11
Damage: 9]

Maerk
Fighter, 170 posts
Fri 7 May 2021
at 04:39
  • msg #348

[Chapter 1.03] The Citadel Below

Maerk kicked the body of the dead monkey-man for good measure and stepped to the end of the hallway to stand next to Alak. He drew a javelin, but the crowd of his companions around the last survivor made it appear as if they had it well in hand.

"Maerk hates monkey-men. Better dead."
Alak Stagram
NPC, 6 posts
Human Male
Hellknight Armiger
Fri 7 May 2021
at 16:41
  • msg #349

[Chapter 1.03] The Citadel Below

The last monkey warrior is surrounded and cut down. Alak slumps a little as the adrenaline leaves him feeling all those big nasty bruises the throwers had left him right off the bat.

He pushes off against the wall straightening back up and glances around.

"Do you know if there are any more? I don't think I can handle a second wave. Perhaps a retreat is in order. Sorry, I mean a tactical repositioning."

He casts a glance at Nez, judging her opinion but avoiding direct eye contact.
Nezaglomie
Sorcerer, 212 posts
Sat 8 May 2021
at 06:10
  • msg #350

[Chapter 1.03] The Citadel Below

Nezaglomie ignores the request by Alak, except for a brief sneer.  She starts to rifle the bodies for loot.
Dungeon Master
GM, 380 posts
Lord of Lies
Teller of Tales
Sun 9 May 2021
at 19:29
  • msg #351

[Chapter 1.03] The Citadel Below

The bodies area devoid of anything truly valuble. Crude clubs and hatchets and more of those trinkets that were identified as likely cult symbols. What is also interesting is that they do not seem to be carrying any kind of food or traveling supplies. Perhaps they were cut off from the rest of their camp?
Yalandlara Vallindel
Alchemist, 318 posts
HP: 22/22 AC: 18
Sun 9 May 2021
at 22:22
  • msg #352

[Chapter 1.03] The Citadel Below

"Do they have anything at all that shows where they even came from?" She finally spoke up, moving to each person to see how the wounded each was.
Nezaglomie
Sorcerer, 213 posts
Mon 10 May 2021
at 17:56
  • msg #353

[Chapter 1.03] The Citadel Below

While Yalandlara is patching up whomever she can, Nezaglomie announces, "The hellknight and I are going to recover the magic item I was forced to abandon.  Since he is a hellknight, and I am now properly attired with this insignia pin, I do not think the hellknight spirits will attack.  The rest of you should wait here."

She turns to Alak, "We were looking for an entrance to our secret mission that we are forced to perform undercover, as I told you.  To the south, we passed through an ossuary holding the spirits of hellknights.  It was unfortunate to be forced to disturb their slumber.  My instructions were explicit that we were to leave no stone unturned in the execution of our task, but our lack of appropriate sigils caused the spirits to attack us.  You can imagine how distasteful it is to travel without our symbols of Asmodeus, but I have my duty and I intend to perform it.

"I feel sure that your presence will not disturb them, nor mine when I carry your sigil.  We have determined that the path we want is not entered through the ossuary, so the entire group need not enter it again.  However, I would retrieve the magic item I was forced to abandon when we chose to leave rather than take arms against spirits so honorable."


She leads Alak south down the first corridor, but then stops.  "Before we go, Sir Alak, I would have you tie this rope about your waist.  When we crossed through this section before, a magical darkness fell upon us.  I was able to overcome it, but I will need to rest before I have that spell available again.  A rope will ensure that we do not get separated if the darkness effect has reset already."  And it will enable us to pull your body, with all its valuable gear, back without risking ourselves, just in case my theory that you are safe from the spirits is incorrect.

She leads the hellknight to the western entrance to the ossuary,  "The item we are looking for is the statue of a small dog.  It should be on the floor just inside the ossuary."  She holds the sigil high, then indicates that he should continue forward.  The sorcerer casts Shield on herself before following, and heads only a few steps into the spirits' area looking for the Onyx dog.  She holds her breath, wondering what the spirits' reaction will be.
This message was last edited by the player at 18:15, Mon 10 May 2021.
Maerk
Fighter, 171 posts
Tue 11 May 2021
at 04:15
  • msg #354

[Chapter 1.03] The Citadel Below

Maerk took a moment to gather his javelins and return them to their quiver. He heard Nez outlining the next phase of her deception, but the language barrier made the details fuzzy in the huge Ulfen's mind. He got ready as best he could, and prepared to yank the Hellknight and Nezaglomie out of the cursed hall if need be.
Yalandlara Vallindel
Alchemist, 320 posts
HP: 22/22 AC: 18
Tue 11 May 2021
at 06:34
  • msg #355

[Chapter 1.03] The Citadel Below

"Should I not tend to his wounds first?" Yalandlara said in a flat and even tone. It was clear she has reservations about all of this but she knew voicing them right now might ruin Za's spell. So she figured she would come in and save the day when all of this fell through, as many charm spells do.

Without waiting for Za's answer she would tend to Alak's wounds, bandaging him up.

"Now for you, before you go running off again." She moves to tend to Maerk's wounds.

"And now you my little friend." She said as she further moved to Yarr to tend to his wounds.

"Sul is next." She then moves to him helping his wounds.

"No to self medicate." They did not make drugs strong enough to help her cope with this lot. Thankfully she was an alchemist. Still, she began tending to her own wounds.

"Now that we are not all on the verge of death, we can move forward." She motioned for Za to lead the way with her leash driven pet. Following behind ready to help Maerk drag them out of the room if needed.

[OOC:
02:20, Today: Yalandlara Vallindel rolled 25,8 using 1d20+7,2d8 with rolls of 18,4,4.  Treat Wounds Alak.
02:21, Today: Yalandlara Vallindel rolled 8 using 2d8 with rolls of 3,5.  2d8 more do to critical success.
Rolled: 25 (DC15, so Crit Success, 4d8 healed)
Healed: 16 HP.

02:24, Today: Yalandlara Vallindel rolled 27,7 using 1d20+7,2d8 with rolls of 20,4,3.  Treat Wounds Maerk.
02:24, Today: Yalandlara Vallindel rolled 6 using 2d8 with rolls of 1,5.  2d8 more do to critical success.
Rolled: 27 (DC15, so Crit Success, 4d8 healed)
Healed: 13 HP.

02:27, Today: Yalandlara Vallindel rolled 19,5 using 1d20+7,2d8 with rolls of 12,4,1.  Treat Wounds Yarr.
Rolled: 19 (Success)
Healed: 5 HP

02:29, Today: Yalandlara Vallindel rolled 10,16 using 1d20+7,2d8 with rolls of 3,8,8.  Treat Wound on Sul.
No dice here.

02:30, Today: Yalandlara Vallindel rolled 23,5 using 1d20+7,2d8 with rolls of 16,4,1.  Treat Wounds Self.
Rolled: 23 (Success, missed crit success by 2 :( )
Healed: 5 HP

I may not be able to hit the broad side of a barn but I can sure medicate the party!]

Dungeon Master
GM, 382 posts
Lord of Lies
Teller of Tales
Wed 12 May 2021
at 00:55
  • msg #356

Re: [Chapter 1.03] The Citadel Below

Yalandlara Vallindel:
"Do they have anything at all that shows where they even came from?" She finally spoke up, moving to each person to see how the wounded each was.


Looking through the remains there are a few more pouches of silver pieces (18sp in total) but otherwise they have very little on them. The one thing of note is that they all have an insignia displayed prominently of a smoking dragon's claw:



Studying it further Yala thinks it might be related to some kind of dragon worship. Perhaps her mother, the priestess, would know more?

In addition they recall that Sularius mentioned that the dragon-crocodile things (grauladon) they faced in the courtyard above was native to jungles far far away to the South.
Alak Stagram
NPC, 7 posts
Human Male
Hellknight Armiger
Wed 12 May 2021
at 01:02
  • msg #357

Re: [Chapter 1.03] The Citadel Below

Alak continues to stare in disbelief at Nez as she browbeats him with orders, ties a rope around his waist and verbally pushes him towards the archway. He hesitates, checking on his now broken and battered shield before setting it down.

"Hold on. The Hellknights put wards in place that would trigger if someone tried to use necromancy to raise the dead. It was a precaution against...how do you not know that?"

He pauses and again studies Nez critically before the magic takes hold and his eyes gloss over again and his voice gets a little dreamy.

"I suppose the practice isn't very common anymore. They are typically commanded not to fight those with proper insignia. You have mine and my armor should serve well enough."

He grabs his dented shield and with a nod steps into the room. The floating helmets turn to look at Alak but do not attack him. He tak4es another couple of steps before confirming that they are indeed passive towards him and he swiftly crosses the ossuary, retrieves the onyx statue and returns it to Nez.
Nezaglomie
Sorcerer, 216 posts
Wed 12 May 2021
at 01:43
  • msg #358

[Chapter 1.03] The Citadel Below

"Very well done," Nezaglomie gives a rare bit of praise as she returns, still holding the rope, to the others.  "I definitely can see a commendation in your future."

Upon re-joining the group, she lets them know what happened and then considers the dragon symbol that Yalandlara found on the monkeys.
This message was last edited by the player at 01:46, Wed 12 May 2021.
Dungeon Master
GM, 386 posts
Lord of Lies
Teller of Tales
Fri 14 May 2021
at 21:18
  • msg #359

[Chapter 1.03] The Citadel Below

Where to next?
Nezaglomie
Sorcerer, 223 posts
Fri 14 May 2021
at 22:33
  • msg #360

[Chapter 1.03] The Citadel Below

Nezaglomie lets out a little squeak of surprise when she sees the dragon claw insignia.  She almost wants to hide her own hands, since she knows that her comrades have seen them form into dragon claws.  Finally, she explains her concern, "The symbol is an unusual one related to cults that worship Dahak, the god of evil dragons.  His more well-known symbol is that of a falling burning scale, but the smoking claw is one used by those of his worshippers who focus more on his aspect as a god of destruction than of evil dragons or greed.  So our monkeys are followers of Dahak the Destroyer, probably the most dangerous, and the most chaotic, of the Dahak sects."  That last qualifier she adds for Alak's sake.
Yalandlara Vallindel
Alchemist, 325 posts
HP: 22/22 AC: 18
Sat 15 May 2021
at 00:02
  • msg #361

[Chapter 1.03] The Citadel Below

"We need to get this information back to my mother and Breechill. Alak, perhaps you should take it back to the Hellknight Order?" She said, looking squarely at him no longer wanting to play hide the leader seeing more a need to get things done than to hide the truth. "We should also finish clearing out the keep of monsters. More of those Dracodile things could be up above."
Nezaglomie
Sorcerer, 224 posts
Sat 15 May 2021
at 00:31
  • msg #362

[Chapter 1.03] The Citadel Below

Realizing that Yalandlara has come up with an excellent pretense for getting the Hellknight away from the group before the Charm wears off, Nezaglomie quickly agrees that the alchemist has made an excellent suggestion.  "I will not be able to return to my superiors until this task is finished, and you know as well as I that the red tape of moving this information from my masters in the Order of the Coffin to yours in the Order of the Nail is likely to take weeks.  I would have all the orders know this important development as soon as possible.  Again, as a fellow servant of Asmodeus, I appreciate and respect your efforts on our behalf, and I look forward to when our paths of service cross again."

The sorcerer considers, I hope I never go to Hell.  I'm not going to find a very friendly reception there.
This message was last edited by the player at 00:42, Sat 15 May 2021.
Maerk
Fighter, 174 posts
Sat 15 May 2021
at 07:24
  • msg #363

[Chapter 1.03] The Citadel Below

Maerk shrugged, still unsure of what game was afoot and which rules were in play. "Maerk wishes to kill more of monkey-men and frog-men. Maerk wants to make search of castle, kill dwell creatures..."

He looked to see if any of their foes had been carrying a shield. "If Yala go town-ward, Maerk goes too. Need shield. Again."
Alak Stagram
NPC, 8 posts
Human Male
Hellknight Armiger
Sat 15 May 2021
at 21:01
  • msg #364

[Chapter 1.03] The Citadel Below

Alak shakes his head at Nez.

"I'm glad your mission is complete but I still have business to attend here. Personal business. If you're going to keep exploring the keep it makes sense for us to continue to work together. Then I can help you and you can help me."
Yalandlara Vallindel
Alchemist, 326 posts
HP: 22/22 AC: 18
Sun 16 May 2021
at 16:14
  • msg #365

[Chapter 1.03] The Citadel Below

"Alak if you would excuse us for one moment." She would walk over to Za, and nod her head to one side indicating that she would like Za to come with her for a moment.

If Za agrees she will lead her off a short distance so the two can talk, alone. "This could be a benefit to us. He is strong, and having someone strong like that beside Maerk could be useful as we clear the rest of the keep and deal with the last room down here." She said as she prepared for the other edge of that sword. "Issue is, that also means coming clean with him. Since Breachill was here before the Order he'd likely understand, if we explain everything properly. I feel if we come clean now, and help him on his mission as he helps us on ours, we can get something more from this."
Nezaglomie
Sorcerer, 225 posts
Sun 16 May 2021
at 21:10
  • msg #366

[Chapter 1.03] The Citadel Below

Nezaglomie walks off a short distance with her Yalandlara and listens to her idea.  "I don't know if he's ever going to overcome being charmed and lied to.  Asmodeus is not what you'd call the most forgiving of gods -- strict law tempered by evil.  I'm pretty sure that once the spell wears off, he's just going to attack.  I thought your idea of sending him off was brilliant, but he seems unwilling to go with it.  I'm at a loss, maybe coming clean with him IS worth a try."
Yalandlara Vallindel
Alchemist, 328 posts
HP: 22/22 AC: 18
Tue 18 May 2021
at 03:34
  • msg #367

[Chapter 1.03] The Citadel Below

"From what I have heard, not all Hellknight's are evil but they do indeed believe in the letter of the law. Though you might know more about them then I do as I know only what's in the tome's at the temple and that's not a whole lot." She said in thought. "So tell me, before we do this, why did you enspell him in the first place, instead of telling him the truth?" She paused a moment, then decided to explain why she wanted to know. "The reason I want to know is because knowing your reasoning for taking that route could instead of diplomacy could net us a better result."

Finally after what had to of been a day Jasmine who had been perched on her shoulder speaks up. "Trust her, she knows what's she's talking about. She's good with diplomacy, especially having been in Shelyn's temple all her life."

"Jasmine, I thought you had fallen asleep again." She said with a smile. "Anyway, armed with that knowledge, I think together we can right this. Just let me start off, and you only step in as needed."
Nezaglomie
Sorcerer, 226 posts
Tue 18 May 2021
at 03:50
  • msg #368

[Chapter 1.03] The Citadel Below

"Well, I don't know.  We had just been fighting hellknight spirits that attacked us on sight, we were pretty beaten up from the frog and monkeys, and then it looked to me like he was about to attack us, so I acted.  I thought they were all evil.  You can go ahead and take the lead.  I don't have high hopes, though."

She turns to rejoin the group, but then pauses, "Let's keep up the pretense that we're still Asmodeus followers working incognito.  I think I can convince him that there was no charm spell, but not if he thinks we are spies."
This message was last edited by the player at 19:42, Tue 18 May 2021.
Yalandlara Vallindel
Alchemist, 333 posts
HP: 22/22 AC: 18
Tue 18 May 2021
at 22:05
  • msg #369

[Chapter 1.03] The Citadel Below

"And if he goes to Breachill? What if he see's the goblins? We do need to go back to the camp and rest, I am nearly out of healing potions. The time is now. He will not hurt you over a lie. Ask for some recompense, possibly. We could agree to help him as that recompense." She added. "Ensure he remains alive for the duration, with healing and the like."
Yarr the Hearty
Swashbuckler, 222 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 19 May 2021
at 17:36
  • msg #370

[Chapter 1.03] The Citadel Below

While the ladies are holding a side huddle Yarr decides to keep their new friend distracted.
"Arr, Laddie. You've proven yerself below grounds. An' we do preeshiate et, 'ave you ever been to sea?" He asks with a squint and a leer.
Alak Stagram
NPC, 9 posts
Human Male
Hellknight Armiger
Wed 19 May 2021
at 19:44
  • msg #371

[Chapter 1.03] The Citadel Below

Alak frowned and then shrugged.

"A few times when I was a child. Since my time joining the Hellknights we have been stationed inland so I have had no reason to travel by boat anymore. Why?"
Yalandlara Vallindel
Alchemist, 337 posts
HP: 22/22 AC: 18
Thu 20 May 2021
at 02:48
  • msg #372

[Chapter 1.03] The Citadel Below

"Because our friend Yarr here fancies himself a pirate." She said as she came back over. "Alak, would you come with me and Za a moment please?" She motioned to a nearby tree, just close enough to the other that if need be they can rush to help, but far enough away that they cannot hear the discussion.
Maerk
Fighter, 177 posts
Thu 20 May 2021
at 04:39
  • msg #373

[Chapter 1.03] The Citadel Below

Maerk's frown deepened as did the lines of confusion on his forehead. He didn't understand the game that was being played, but suddenly it was beginning to look as if the roster might be changing. He glanced down at the eccentric Yarr, "Maerk wonders why we not go-finding just us?"
This message was last edited by the player at 04:52, Fri 21 May 2021.
Yarr the Hearty
Swashbuckler, 223 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 20 May 2021
at 14:46
  • msg #374

[Chapter 1.03] The Citadel Below

"What kind o' justus are you lookin' fer? Who wronged ya?" He asks of the big warrior. Clearly misunderstanding what Maerk is trying to ask about.
Maerk
Fighter, 178 posts
Fri 21 May 2021
at 04:52
  • msg #375

[Chapter 1.03] The Citadel Below

Maerk pointed toward the two women talking privately with the Hellknight. "Them. You, me, we go find treasure, yes?"

"Or... We go to town. Fix shield, get much to eat. Maerk cares not for games and tricks."
Alak Stagram
NPC, 10 posts
Human Male
Hellknight Armiger
Fri 21 May 2021
at 20:49
  • msg #376

[Chapter 1.03] The Citadel Below

Alak gives a shrug and follows Yala. The magic of Za's spell meant he had no reason not to trust his new best friends.
Nezaglomie
Sorcerer, 231 posts
Mon 24 May 2021
at 22:29
  • msg #377

[Chapter 1.03] The Citadel Below

Nezaglomie starts to speak, but stops herself.  She has already trodden too badly on her friend's forbearance to misspeak now.  She nods thanks to Alak for joining them, then tips her head towards Yalandlara to indicate that he should listen to her.
Yalandlara Vallindel
Alchemist, 338 posts
HP: 22/22 AC: 18
Tue 25 May 2021
at 01:35
  • msg #378

[Chapter 1.03] The Citadel Below

She puts a gentle hand on Za's shoulder and smiled down to her. "My friend here, was not fully honest with you out of fear of what you may do. We were truly sent here by the City Council of Breachill to clear out the Monster's and investigate the fires in the Citadel here." She explained. "We also had to follow someone here and apprehend them who had tried to burn out a good portion of the citizenry of the town, as well as the town's council."

She considered for a moment, then continued. "You mentioned that you had your own business here. For initially lying to you we would like to make up for that by assisting you. We still have a large unknown room downstairs, as well as several rooms upstairs to investigate."

"Furthermore, if you wish all of this information can be verified with the Breachill Council. If they are unavailable, my mother the head Priestess of the Church of Shelyn Tarindlara Vallindel could also verify it." She further added.

As she spoke she was clearly sincere and apologetic for the actions of her friend, and herself for allowing it to continue. "Please accept our most humblest of apologies, and allow us to assist you and make it right."
Nezaglomie
Sorcerer, 232 posts
Tue 25 May 2021
at 16:01
  • msg #379

[Chapter 1.03] The Citadel Below

Nezaglomie steps a bit to the side as Yaladlara is talking, so she can make a subtle sign to Yarr and Maerk to come over.

Za gives Alak a few moments to ponder and come to peace with the new information.  Once that has happened and the two warriors are in place, just in case things go sideways, the sorcerer releases the Charm on the Hellknight.  At least, if he goes berserk, he is surrounded and badly outnumbered.
Yarr the Hearty
Swashbuckler, 224 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 25 May 2021
at 17:18
  • msg #380

[Chapter 1.03] The Citadel Below

"Going for treasure sounds good, as does gettin our bellies full. However, it may 'ave ta wait. Looks like the Lasses would like our presence." He says when Nez starts motioning them over. He takes a bit of a curved path to approach. One that puts him to the side of the group talking.
Alak Stagram
NPC, 11 posts
Human Male
Hellknight Armiger
Tue 25 May 2021
at 21:29
  • msg #381

[Chapter 1.03] The Citadel Below

Alak just nods along to Yala's explanation of events as the magic of the charm meant he could find no fault in them. When Za's spell is lifted however he frowns and this time there is no magic to cover things up. He takes a step back, shaking his head as darker feelings start to bubble forth. A flash of anger crosses his face but he takes a deep breath and seems to center himself again.

"I...I wish you had told me the truth sooner. There was no need for deception. You surprised me which is why I brandished my blade. I figured there would be nobody here but monsters and thieves. In fact I have encountered nothing but monsters and thieves so far. That being said this place was abandoned by the Hellknights years ago. While I would appreciate not disturbing the dead it is abandoned property and technically there is no law against salvaging.

I think assisting me with my quest would be quite fair compensation and I welcome companions to aid my endeavors. what I seek is not very valuable but is something personal to me. My family's signet ring was left behind and I took some personal time from the order to journey here and see if I could find it for myself."


He straightens up and gives a satisfied nod to the others, indicating his acceptance of their aid but also critically evaluating them once again. He seems quite a bit more defensive then he was before and while it is causal he does now take steps to angle himself so none of the adventurers are ever directly behind him.

"There are a couple of places I would like to try and look. My mother once administered the testing here so the test arena would be a likely spot to investigate. Otherwise the crypts are often used by order members to hold valuables although often in secret places unlikely to be found by intruders...or looters. If you truly wish to aid me why don't we finish looking around the crypts first as you have already cleared most of them from the sounds of it."

He motions back towards the secret entrance but then pauses as he looks down at Nezaglomie. He coughs and extends his hand towards her.

"I believe you have something of mine?"
Nezaglomie
Sorcerer, 233 posts
Tue 25 May 2021
at 22:00
  • msg #382

Re: [Chapter 1.03] The Citadel Below

Nezaglomie smiles and returns his signet to him, placing it carefully in his hand.  She turns to Yalandlara and shrugs, "You were right, Yala."  She turns back to Alak, "I had feared that one serving Asmodeus would not listen to us.  I apologize for usurping your will, and for lying to you, and I appreciate your forbearance.  I have learned a lot, this week, about things I used to believe were utterly true."  Her apology is sincere, and her smile genuine as it lights up her face.

Hey, an 18 charisma has got to be good for something.
This message was last edited by the player at 22:02, Tue 25 May 2021.
Yalandlara Vallindel
Alchemist, 339 posts
HP: 22/22 AC: 18
Wed 26 May 2021
at 01:24
  • msg #383

Re: [Chapter 1.03] The Citadel Below

She relaxes visibly and gives Za a gentle smile. "See? He's okay, nothing to be afraid of."

"Again my apologies for the deception Alak, and thank you for understanding. We would be honored to help you." She said with a nod.

Then another look to Za, she leans over. "I think he means his pendant."

A small bow to Alak then. "I would like to formally introduce myself. I am Yalandlara Vallindel, daughter of the Priestess of Shelyn in Breachill Tarindlara Vallindel. I am an Alchemist, and a Medic. So I tend towards the healing side of Alchemy. I also try to keep this lot in line, though sometimes that doesn't always work as we all have a mind of our own. We still get stuff done though." She then pointed to each in turn. "This is Nezaglomie, our Sorceress. Arnellia our healer, Maerk our resident fighter, and these two are Sularius and Yarr our scouts."

After introductions she would point to Sul and Yarr. "As we go through the remainder of the keep it would be best to let Sul and Yarr to take the lead. I've given them a potion that enhances their ability to perceive things and see traps. We've noticed a lot of them are set up." She said with a simple nod.
Maerk
Fighter, 179 posts
Wed 26 May 2021
at 04:21
  • msg #384

Re: [Chapter 1.03] The Citadel Below

Maerk watched the strange ceremony like a skeptic observing a medium. He shrugged and wandered over to the gathering.

"Maerk," he said to Alak by way of introduction.

Holding up his battered shield, and wiping a bit at the drying blood covering his armor and exposed flesh, the huge Ulfen looked as if he might make a suggestion regarding rest and recovery... something the party seemed to have forgotten about with all of their strange behaviors regarding the Hellknight.

But the former mercenary was used to pushing on when conditions were less than optimal, and spilling blood even as his own flowed freely.

"Go-finding and kill now, yes?"
Yalandlara Vallindel
Alchemist, 340 posts
HP: 22/22 AC: 18
Wed 26 May 2021
at 04:40
  • msg #385

Re: [Chapter 1.03] The Citadel Below

"That depends. We should assess our abilities to continue first. I have only 3 of my elixer's of life, and 1 alchemist fire, but all of my lesser antidotes left." She said. "Yarr and Sul should only have about 20 to 30 minutes left on the potions I gave them. I have enough reagent's left to brew 1 more item."

She then looked at everyone. "How is everyone, health wise? Spell wise?"
Nezaglomie
Sorcerer, 234 posts
Wed 26 May 2021
at 04:47
  • msg #386

[Chapter 1.03] The Citadel Below

"I'm pretty spent.  I think we should go collect our bounty from the goblins and head back to town to resupply, maybe get Maerk a new shield, and start in again in the morning."
Alak Stagram
NPC, 12 posts
Human Male
Hellknight Armiger
Wed 26 May 2021
at 19:17
  • msg #387

[Chapter 1.03] The Citadel Below

Alak seems uncertain how to respond to Nezaglomie's apology. He jaw clenches a few times but finally he just gives a silent nod and turns to the others for introductions.

"That might be for the best. If you have already cleared out part of the crypts do you mind if we go back and take a look at the rooms that are safe? Perhaps the ring I seek is already ready to be recovered. I don't mean to press you but I only have a limited amount of leave before I must return to my order."
Sularius Alariel
Rogue, 124 posts
Wed 26 May 2021
at 23:11
  • msg #388

[Chapter 1.03] The Citadel Below

Sularius nods in agreement with the others, "I think returning to town is prudent, but I believe Alak's request is fair and we should accommodate."
Yalandlara Vallindel
Alchemist, 341 posts
HP: 22/22 AC: 18
Thu 27 May 2021
at 02:29
  • msg #389

[Chapter 1.03] The Citadel Below

She nods. "Sounds fair. We'll check all the area's we have cleared with you, then head back to town for a night. After that we'll return here in the morning and clear the few places we have not cleared yet. And if we've not found your ring yet today and you have to return with us tomorrow, we will assist you in searching for it as well as with healing should any threats come up."
Yarr the Hearty
Swashbuckler, 225 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 27 May 2021
at 13:10
  • msg #390

[Chapter 1.03] The Citadel Below

Yarr nudges Maerk in the hip. "Looks like we get to go a'finding and then fill our bellies after all. Ah heh heh." He chuckles.
Nezaglomie
Sorcerer, 235 posts
Thu 27 May 2021
at 13:38
  • msg #391

[Chapter 1.03] The Citadel Below

Nezaglomie goes along with the rest of the team, heading back down for the third time today.  She still doesn't trust the agent of Asmodeus, and keeps an eye on him.
Maerk
Fighter, 180 posts
Fri 28 May 2021
at 06:29
  • msg #392

[Chapter 1.03] The Citadel Below

Maerk adjusted his armor a bit and checked his sword for nicks. Seeing all was in order considering the pounding he'd taken this day, he proceeded to enter the cool chambers once more. He had to pay particular attention to Alak's accounting of the former stronghold due to the language barrier!
Alak Stagram
NPC, 12 posts
Human Male
Hellknight Armiger
Fri 28 May 2021
at 20:24
  • msg #393

[Chapter 1.03] The Citadel Below

With a satisfied nod Alak leads the others back into the crypts. Turning to the side the goblins had laired in made Alak frown a bit as he surveyed the damage.

"These were once the chambers for the highest members of the order."

He points at them to indicate which is which>

"This was probably the Lictor's room. That was probably for the Master of Blades judging by the remains of the tapestry."

He pauses as he can tell not everyone understands.

"The Lictor is like the general, the head of the Order. The Master of Blades is their field marshal or second in command if you would. While the Lictor typically would stay here, the Master of Blades would deploy to the field where needed. Beneath them you have the Paralictors, then the Maralictors, then the Hellknights which are you rank and file, and then finally the Armigers like me. We're a combination of foot soldier, squire, and apprentice. We serve the Hellknights until we pass our trials and can assume the full rank.

My family has served the Hellknights for generations. I could have done something else but at the same time I couldn't. Family is too important and our history is too important for me to break."


He searches the rooms but gives up pretty quickly. When they reach the area where the bear was let out from he pauses and flips through the tattered remains of books, glancing quickly from one to the next.

"Hmmmm....do you mind pausing here? There is a lot of history contained here. It might take awhile but there might be something about my parents. It should only take a half hour...an hour at the most."
This message was last updated by the player at 20:24, Fri 28 May 2021.
Yarr the Hearty
Swashbuckler, 227 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 29 May 2021
at 02:04
  • msg #394

[Chapter 1.03] The Citadel Below

"Is there anything in specific that yee be lookin' fer? Mayhaps we could assist ye?" He slurs out through his heavy pirate brogue.
Maerk
Fighter, 181 posts
Sat 29 May 2021
at 05:10
  • msg #395

[Chapter 1.03] The Citadel Below

Maerk simply moved to a position where he could keep watch and alert the others should danger present itself. The moldy and and tattered books weren't of particular interest to him, the Ulfen carved runes in stone and bone to keep their histories, much more permanent than parchment..
Alak Stagram
NPC, 13 posts
Human Male
Hellknight Armiger
Tue 1 Jun 2021
at 17:49
  • msg #396

[Chapter 1.03] The Citadel Below

Alak pours through the tomes and slowly pieces together the history based on what he knows as well as what he discovers in the tattered remains of the book.

The Order of the Nail founded Citadel Altaerein in 4638 AR (81 years ago) as they were impressed with both the locals at Breachhill as well as the defensibility of the grassy knoll.

According to Alak, when the order dug into the hill they found...something. The records he has are vague but from the few descriptions he can detail it sounds like the site is indeed built on top of an elf gate although the Order claimed it was inactive, nonmagical, and more of a curiosity than a strategic asset.

Around 4682 (37 years ago), Queen Domina of Korvosa moved the Order from here to a new fortress in Citadel Vraid which is where Alak now serves in the area near Korvosa. The Hellknights kept a small order here to monitor the premises and maintain the citadel in case it was ever needed but in 4711 the order came in to fully abandon the keep so it has sat for nearly a decade completely abandoned.

He finds various records that detail his ancestors going back decades. When he said he came from a family of Hellknights he was not joking as he has several relatives every generation stretching back to the founding of Citadel Alaterein.

Finally he reaches some information of more immediate interest.

"These books confirm that valuables were interrred with the high ranking knights. Let's see in the Sepulcher of the Nail was interred...Mistress of Blades Xera Dalphine; Master of Blades Renten Viselli; Paravicar Yenesta; and Paralictor Loreen Sinelle. These must be those four statues you saw near the ossuary. While it doesn't list what they were buried with it just says they were items of great importance to the knights. Well that doesn't help us, none of them were my ancestors. The Hall of Lictors might be a likely place. Or I can search the Ossuary."

Satisfied that there is nothing else to be gleaned from the books Alak heads towards the Ossuary (where the skeletons popped out of). He begins carefully inspecting plaques and nameplates.

Alak will be busy for about 30 minutes leaving the party unattended...
Nezaglomie
Sorcerer, 237 posts
Tue 1 Jun 2021
at 19:58
  • msg #397

[Chapter 1.03] The Citadel Below

Nezaglomie listens to all the history with interest.  She doesn't really care about the hellknights, exactly, but when he starts to talk about the valuables that they buried with, she perks right up.  She suspects, though, that he's going to claim all the treasure for his order or maybe insist that the dead remain undisturbed.  What a waste!
Yalandlara Vallindel
Alchemist, 343 posts
HP: 22/22 AC: 18
Wed 2 Jun 2021
at 04:02
  • msg #398

[Chapter 1.03] The Citadel Below

"I wonder why they wouldn't exhume those interned here and rebury them at the main citadel. Or does that fall against your order's belief's?" She asked curiously as she followed Alak.
Yarr the Hearty
Swashbuckler, 228 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 2 Jun 2021
at 12:22
  • msg #399

[Chapter 1.03] The Citadel Below

Since they are taking their time going through these rooms, Yarr decides to give them a thorough searching while he listens to the history. His inquisitive goblin nature starts shining through as he pokes his head behind things and starts running his fingers along the walls.
Dungeon Master
GM, 393 posts
Lord of Lies
Teller of Tales
Wed 2 Jun 2021
at 21:59
  • msg #400

[Chapter 1.03] The Citadel Below

Digging around in one of the rooms Yarr discovers an elixer of lesser comprehension.

(https://2e.aonprd.com/Equipment.aspx?ID=88)


To clarify Alak is looking through the area you fought the skeletons in. The documents he had been reading about referenced the 4 tombs in the adjacent room.

If you wanted to, you probably could open them up and take a look. Maybe without Alak noticing...if you wanted to. But it is up to you. He is right there but also a decent ways away and is very busy trying to find an ancestor's crypt.

Sularius Alariel
Rogue, 127 posts
Wed 2 Jun 2021
at 22:24
  • msg #401

[Chapter 1.03] The Citadel Below

Sularius listens intently to Alak's description of Hellknight organizational structures as well as the history of the Citadel. Much of it he already knew, but it was good to have his information confirmed, as well as pick up addition insights he was unaware of.

Once Alak leaves the room and heads to the Ossuary, Sularius heads over to glance through the tomes himself, giving a cursory glance to each of them before moving to the next.

Looking to see if he can find the deed to the castle that he's heard the Order of the Nail may have left behind when they abandoned the castle.
Maerk
Fighter, 182 posts
Thu 3 Jun 2021
at 05:52
  • msg #402

[Chapter 1.03] The Citadel Below

Maerk was intrigued, and found himself respecting the well-armored knight more and more. He stayed close and listened intently. Certainly there was a language barrier, but the huge Ulfen was catching enough to keep interested.

OOC: Unwitting distraction. ;-)
Nezaglomie
Sorcerer, 238 posts
Thu 3 Jun 2021
at 12:16
  • msg #403

[Chapter 1.03] The Citadel Below

Nezaglomie sticks with Maerk and Alak.  She does not think that the Hellknight would cheat the group, at least in his own eyes, but he might just pocket anything he finds as being 'for the church,' whether or not it is justified as church property.  At least the Hellknights do not have a pretense of being 'good' like the paladins, with their arrogant proselytizing.  She remembered one such gnome back in Loxellithan who also had eyes for her.  He kept saying what a great life it would be, being the (subservient) wife of a heroic paladin.  What a creep.
Yalandlara Vallindel
Alchemist, 344 posts
HP: 22/22 AC: 18
Fri 4 Jun 2021
at 02:26
  • msg #404

[Chapter 1.03] The Citadel Below

She put a hand on Za's shoulder and smiled. "Thank you." She didn't need to say anything else, she hoped Za knew what she was thanking her for.
Yarr the Hearty
Swashbuckler, 229 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 4 Jun 2021
at 18:52
  • msg #405

[Chapter 1.03] The Citadel Below

Yarr trots over to the two ladies and offers up the vial. "I be thinkin' tha' one O' ye can get better use of this than I." He declares with the potion extended in one hand towards the two of them.
Alak Stagram
NPC, 14 posts
Human Male
Hellknight Armiger
Tue 8 Jun 2021
at 06:16
  • msg #406

[Chapter 1.03] The Citadel Below

With a frustrated sigh Alak gives up searching the crypts and motions that he is heading further down the hallway and into the vault the party had investigated earlier.

Alak makes his way carefully around the vaults, looking in a few key places. After a few moments, he reverently pulls a small box out from a vault with a false bottom. He pulls a key from his belt, unlocks the box, and finds his family’s signet ring placed carefully there on a bed of crushed velvet. The armiger slips the ring on a finger and is quiet for several minutes.
Yalandlara Vallindel
Alchemist, 345 posts
HP: 22/22 AC: 18
Tue 8 Jun 2021
at 07:24
  • msg #407

[Chapter 1.03] The Citadel Below

She looks to Yarr a moment, then takes the potion from him with a small smile. "Thank you." She looked at the potion a moment, then placed it in her bandoleer before she followed Alak.

"Alak, is that what you were looking for?" She asked him, curiously looking at the ring.
Nezaglomie
Sorcerer, 239 posts
Tue 8 Jun 2021
at 13:51
  • msg #408

Re: [Chapter 1.03] The Citadel Below

Nezaglomie does not follow Alak into the vault area -- she has no desire to meet those dart-throwing hellknight heads again -- though she does wait just at the edge of their area.  When Alak comes out again, looking satisfied and holding up a ring, she eyes it carefully.  I wonder if it has any magic properties.  Ahh, well, I guess it is rightfully his, since we couldn't even get into the area.  She makes an effort to keep at bay her own lust for magic.
Yarr the Hearty
Swashbuckler, 230 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 8 Jun 2021
at 14:27
  • msg #409

Re: [Chapter 1.03] The Citadel Below

Yarr follows Alak into the Vault. Reasoning that if there are more traps and such down here Alak should know about them and how to disarm them, whether they are mechanical or occult.

He takes in the room again, as though for the first time. Studying everything and hoping to find anything hidden. Much as he had when he found the potion in the other room.
Alak Stagram
NPC, 15 posts
Human Male
Hellknight Armiger
Wed 9 Jun 2021
at 21:54
  • msg #410

Re: [Chapter 1.03] The Citadel Below

To clarify the vault is the area where you found the tracks and the remains of the ritual. The hellcrown area is another burial chamber. On the map it is the SE room full of shelves.

Alak nods eagerly.

"Thank you, yes this is my family's signet. I know it wasn't much but I am happy you were here to help. I never thought I would find it so quickly!"

He takes a moment to admire it, turning it so it catches the light.

"Listen. I know this is a little odd but as a Hellknight I do feel some kind of obligation to help protect you here. I don't know if you found what you are looking for but I have a few more days left of leave and would be happy to help you in whatever it is you are searching for. This elf gate perhaps? The one mentioned in the papers I found earlier?"
Dungeon Master
GM, 394 posts
Lord of Lies
Teller of Tales
Wed 9 Jun 2021
at 21:58
  • msg #411

Re: [Chapter 1.03] The Citadel Below

Yarr continues to poke around the vault and ends up finding something unexpected and interesting. On a shelf in a corner is a pile of loose papers with something shoved in the middle. Clearing off the papers reveals a silver amulet, one with a two faces of a woman in profile.



Showing it off Yala recognizes it as the holy symbol of Alseta, a Taldan goddess of doors and portals. As to what a symbol like that would be doing here makes little sense as Alseta has no known relationship with any of the Hellknight orders, especially as she is a Taldan goddess while the Hellknights originated in Cheliax.

Alak likewise gives a shrug indicating he has no idea what it would be used for. In fact it seems it was just being used as an expensive paperweight as underneath it was a series of four parchments with magical arcane runes drawn on them in sparkly black ink.
Sularius Alariel
Rogue, 128 posts
Wed 9 Jun 2021
at 22:20
  • msg #412

[Chapter 1.03] The Citadel Below

"May I see that," Sularius asks Yala when she finds the amulet.

"And yes," he says as he turns to the hellknight, "I would very much like to find this alleged Elfgate if it truly is here. I think it prudent that we return to town to rest and recuperate, but if you would be willing to wait and join us tomorrow, I for one would be quite appreciative."
Alak Stagram
NPC, 16 posts
Human Male
Hellknight Armiger
Thu 10 Jun 2021
at 21:38
  • msg #413

[Chapter 1.03] The Citadel Below

Alak notices the footprints that lead towards the door and he points at it.

"So what is behind that? Have you tried opening it up yet?"

He readies his sword, two-handed as his shield was crumpled from the earlier fight.

"Maybe whoever brought the undead back to life is still here..."
Nezaglomie
Sorcerer, 240 posts
Thu 10 Jun 2021
at 22:28
  • msg #414

[Chapter 1.03] The Citadel Below

"Uhh, we were planning to head back to town to gear up and rest up.  I'm not sure that stirring up more trouble is a good idea right now."
Yalandlara Vallindel
Alchemist, 346 posts
HP: 22/22 AC: 18
Fri 11 Jun 2021
at 04:48
  • msg #415

[Chapter 1.03] The Citadel Below

"You are correct, we would like to see about the Elf Gate, however Za is correct. We should rest and recuperate first." She said considering. "I could, if you do not mind staying at my mother's temple, see if she could put you up for the night there if you wish." She said turning to Alak, then the other's.
Alak Stagram
NPC, 17 posts
Human Male
Hellknight Armiger
Tue 15 Jun 2021
at 04:26
  • msg #416

[Chapter 1.03] The Citadel Below

Alak stares at the door for a few moments. It is clear he is itching to see what is behind the door but finally with a sigh he gives a nod.

"I meant to procure a room at the inn. I decided to head here first instead."

With a sigh he picks up his dented shield, nearly bent in half from the force of the frog warrior's strike.

"I...thank you for the offer but I think everyone would be more comfortable if I just get a room. There is no need to inconvenience yourself on my account."

He nods towards his shield.

"Especially as it seems like I might be here longer than I had planned. I will need that fixed before my trials."

Alak gestures towards the exit, letting one of the others lead the way out. As they pass by the entranceway he looks down at the bodies of dead frogs and monkeys and gives another sigh.

"These are going to smell...potent...tomorrow, aren't they."
Yarr the Hearty
Swashbuckler, 231 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 15 Jun 2021
at 15:19
  • msg #417

[Chapter 1.03] The Citadel Below

Yarr picks up the sparkly inked papers as well after Yala and Sularius take over looking at the medalion. "Shiny" He says softly to himself. Shaking his head as though to break out of an enchantment, he turns to the door. "Do we not want ta at least peek through tha doorr? We can slam 'er shut and run if need be. But why not take a look afor we go?" He asks with a gesture to the closed door.
Yalandlara Vallindel
Alchemist, 348 posts
HP: 22/22 AC: 18
Thu 17 Jun 2021
at 01:50
  • msg #418

[Chapter 1.03] The Citadel Below

"I think it will be better to wait Yarr, just in case there is something on the other side that may come through. We are in no shape to combat it right now." She said patting her Goblin friend on the shoulder.

"It would be no inconvenience. If you change your mind, please let me know." She said with a small nod. "Your trials?"

She then looked to Alak. "I am sure the Goblin's will take care of them. There is a friendly tribe that has lived in the basement here for some time after it became abandoned that we were also helping."
Dungeon Master
GM, 397 posts
Lord of Lies
Teller of Tales
Wed 23 Jun 2021
at 18:55
  • msg #419

[Chapter 1.03] The Citadel Below

The party returns back to the surface where the goblins are packing up their camp. With word spreading that their territories have been secured they are heading back down to "clean up the place" although in terms of goblins nobody knows what that really means. Except for Yarr.


After a quick check in with the leader of the Bramblerashers, the party heads back to town.
Warbal Bramblebrasher
NPC, 10 posts
Female Goblin
Ambassador
Wed 23 Jun 2021
at 18:57
  • msg #420

[Chapter 1.03] The Citadel Below

Warbal, the goblin ambassador, tags along to journey back to town. She is very happy and excited, quite different from the serious and dressed look she had when they had first traveled to the castle. She is a little wary of Alak but she quickly warms up to the idea once she discovers he is not there to reclaim the keep.

"So what did you find? Did you discover anything about why those people attacked us and drove us out? Will we be safe there again?"

She was excited but there was an air of caution about her question. If there were more dangers she wanted to make sure to alert her tribe so they might be better prepared next time.
Maerk
Fighter, 185 posts
Sun 27 Jun 2021
at 06:15
  • msg #421

[Chapter 1.03] The Citadel Below

"Gobs find things, Maerk makes trades for things. Danger still in tower, we make return back and much remove danger." He hoped Warbal would understand his broken speech, but combined with gestures it may have gotten the idea across.

Trying to communicate that if the goblins find anything in their "cleaning", then Maerk will trade something for whatever he finds interesting.
Nezaglomie
Sorcerer, 241 posts
Sun 27 Jun 2021
at 15:02
  • msg #422

[Chapter 1.03] The Citadel Below

Nezaglomie, struggling to overcome her generational dislike of goblins, avoids the ambassador on the journey back to town.  He seems normal enough except that he's still, well, a goblin.
Yalandlara Vallindel
Alchemist, 349 posts
HP: 22/22 AC: 18
Wed 30 Jun 2021
at 02:22
  • msg #423

[Chapter 1.03] The Citadel Below

"We've cleared out your area's you had. We're going back to town to turn Calmont in, rest and refit, then we're going to come back and see about clearing the rest of the basement and the keep." She said with a nod. "He was looking for something down here, we need to see what."
Dungeon Master
GM, 398 posts
Lord of Lies
Teller of Tales
Wed 30 Jun 2021
at 20:44
  • msg #424

[Chapter 1.03] The Citadel Below

Returning to the village quickly attracts a lot of attention from the locals. The goblins had returned Calmot earlier so they had heard all about the epic rescue of the goblin tribe chief from the crazed halfling. They had also heard that the adventurers were working to clear out the invaders from the depths of the Hellknight citadel and so nobody was surprised when the party came back with dents and wounds and mangled shields.

By the time they had arrived at the square a small crowd had formed to gawk and cheer as the party returns victorious.
Greta Gardania
NPC, 4 posts
Female Human
Councilor
Thu 1 Jul 2021
at 21:29
  • msg #425

[Chapter 1.03] The Citadel Below

Greta comes forward with a pouches full of coins in front of her. She is having a hard time holding them all as she approaches the group.

"Thank you so much for not only dealing with Calmont but also rescuing the goblins. As promised here is 20gp each. I think it is safe to assume that the call for heroes has been answered!"
This message was last updated by the player at 21:29, Thu 01 July 2021.
Tarindlara Vallindel
NPC, 4 posts
Female Elf
Cleric of Shelyn
Thu 1 Jul 2021
at 21:41
  • msg #426

[Chapter 1.03] The Citadel Below

Yala's mother is also among the crowd, looking with concern at the signs of battle damage among her daughter's companions.

"I suppose you'll be looking for some healing? Come to the temple when you can and I'm sure I can arrange something."

She gave a warm smile that failed to mask the concern in her eyes.
Nezaglomie
Sorcerer, 242 posts
Fri 2 Jul 2021
at 00:37
  • msg #427

[Chapter 1.03] The Citadel Below

Nezaglomie accepts the pouch with a meek "Thank you, thank you."  She resists the urge to count it, knowing how gauche that would be.  Many people think that gnomes are all greedy -- it's a horrible stereoty...  She cuts off her own thought as she considers stereotypes of goblins, and even hellknights, and how those are not all true, either.
Yalandlara Vallindel
Alchemist, 351 posts
HP: 22/22 AC: 18
Thu 8 Jul 2021
at 04:16
  • msg #428

[Chapter 1.03] The Citadel Below

"Thank you Greta, and mother." She said softly, offering each a smile. "Also, this is Alak, he assisted us a bit towards the end and offered to help a bit more in clearing out the last couple of rooms. He would like a room at the inn." She left out him being a Hellknight.

She then moved over to her mother and smiled. "I am sorry that I made you worry mother."
Yarr the Hearty
Swashbuckler, 233 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 8 Jul 2021
at 12:48
  • msg #429

[Chapter 1.03] The Citadel Below

"I don't know about you landlubbers but I could use a drink after all that." With a skip and a wink he heads off toward the pub to clean the tomb dust from his throat.
Sularius Alariel
Rogue, 130 posts
Thu 8 Jul 2021
at 14:05
  • msg #430

[Chapter 1.03] The Citadel Below

Sularius nodded to Tarindlara, "Yes, some healing would be much appreciated, I will come by the temple shortly, thank you."
Maerk
Fighter, 187 posts
Wed 14 Jul 2021
at 05:06
  • msg #431

[Chapter 1.03] The Citadel Below

Maerk spent time at the town blacksmithy getting his shield repaired and getting another, a spare, adjusted to fit his massive forearm. When he was finished, he thanked the smith with whom he was becoming rather familiar.

Returning to his companions, Maerk indicated he was ready to proceed back to the ruins, "We go, Maerk is ready, we find treasure and make kills, yes?"
Dungeon Master
GM, 405 posts
Lord of Lies
Teller of Tales
Mon 26 Jul 2021
at 20:45
  • msg #432

[Chapter 1.03] The Citadel Below

True to her word Yala's mother calls down divine aid to bind wounds and restore health to the party. The local smithy shop, run by a halfling named Crink Twiddleton, is not swayed at all by appeals towards heroics and town safety and is only moved by cold hard coin.

Luckily Greta on behalf of the town intercedes to reward the party with one additional favor. She convinces Crink to loan the two heroes loaner shields while their original ones get repaired. They aren't quite the same and Crink definitely picked the worst shields he has available but they are sturdy, metal, and will turn away a killing blow.

As befitting the heroes of a small town they find that wherever they good locals are more than willing to offer up some free bread or produce and that night the inn cracks a keg just for them, on the house. Given that the owner is also the local head of the church of Cayden Caliean means it is as much a religious ceremony to get everyone rip roaring drunk as it is a reward for the heroes. Plus anyone of keen mind realizes that by keeping the heroes drinking and partying the bar is packed with townsfolks wanting to cheer them on and listen to their stories of bravely fighting crocodile-dragons, frog warriors, and the risen dead.

Eventually the party dwindles down like the embers in the dying fire and it is time to handle their business. Equipment is checked and oiled, slumber is had, and the next morning the party is ready to head back up to Hellknight Hill to finish their investigation into why the halfling had decided to try and burn down the town hall and take a goblin tribe hostage in search of a mythical elf ring.
Nezaglomie
Sorcerer, 246 posts
Mon 26 Jul 2021
at 22:04
  • msg #433

Re: [Chapter 1.03] The Citadel Below

Nezaglomie rubs her onyx dog for luck.  She can tell that it is not yet ready to be activated again, and wonders how long it needs to charge up before it is ready.  "Let's just start at the north end and sweep down, rather than diving into the middle," she suggests to the group in general.  "What do you think?"

That is, start at A on the map.
This message was last edited by the player at 22:05, Mon 26 July 2021.
Sularius Alariel
Rogue, 133 posts
Mon 26 Jul 2021
at 22:05
  • msg #434

Re: [Chapter 1.03] The Citadel Below

Sularius nods, "Yes, I think a measured, logical approach makes the most sense, now that the most pressing issues have been taken care. That way we can be certain we haven't missed anything."
Yarr the Hearty
Swashbuckler, 236 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 27 Jul 2021
at 13:02
  • msg #435

Re: [Chapter 1.03] The Citadel Below

"Aye, a dragnet approach. A wise suggestion, Neza." He drawls out before resuming picking his teeth with sharp bone from the feast.
Dungeon Master
GM, 407 posts
Lord of Lies
Teller of Tales
Sun 1 Aug 2021
at 03:36
  • msg #436

Re: [Chapter 1.03] The Citadel Below

This ragged opening in the citadel's wall leads to a pool of water, flooded from years of rainfall and creating a small, muddy partial moat to cross. In the middle of the pool looks to be a corpse wearing silvery armor.

Beyond the pool the opening leads into what appears to have once been some kind of conference or meeting room. Given the distance involved it's hard to tell until they get closer but it appears to be empty and the furniture inside appear to be smashed to pieces.
Yarr the Hearty
Swashbuckler, 237 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 3 Aug 2021
at 12:47
  • msg #437

Re: [Chapter 1.03] The Citadel Below

Yarr takes a deep look into the pool trying to discern if there is anything in there that would like to feed on Goblin, or if it is safe to dip his flesh in the stale water.

OOC: Can we see the bottom of the pool?
Nezaglomie
Sorcerer, 247 posts
Tue 3 Aug 2021
at 13:30
  • msg #438

[Chapter 1.03] The Citadel Below

Nezaglomie considers, briefly, how funny it would be to shove Yarr into the water, but she manages to resist.  Instead, she moves to his right, still a good three strides from the edge of the pool, and peers at the body in the middle, wondering if it is going to get up and attack.
Dungeon Master
GM, 408 posts
Lord of Lies
Teller of Tales
Wed 4 Aug 2021
at 04:52
  • msg #439

[Chapter 1.03] The Citadel Below

Yarr peers at the pool but it is a muddy pit and that is all that he can see. Meanwhile Zag stares at the corpse and doesn't see any signs that it is going to spring to life and attack them. It looks like the body of a bandit has been staked up as some kind of warning against intruders. From what she can tell it looks like the chainshirt armor it is wearing is fully intact. The body also has a pouch hooked to it although without opening it up it is impossible to tell if it is empty or not.
Yarr the Hearty
Swashbuckler, 238 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 4 Aug 2021
at 12:33
  • msg #440

[Chapter 1.03] The Citadel Below

Yarr makes a deep Hrmph sound as he exhales. Then he begins looking around for any fallen trees or planks that he may be able to drag into place and use as a make-shift bridge. All the while blissfully unaware of how close he just came to an involuntary swim.
Sularius Alariel
Rogue, 134 posts
Wed 4 Aug 2021
at 23:28
  • msg #441

[Chapter 1.03] The Citadel Below

As Yarr looks for a tree, Sularius steps forward and dips his rapier into the water, attempting to determine how deep the pool is.
Nezaglomie
Sorcerer, 248 posts
Thu 5 Aug 2021
at 01:02
  • msg #442

[Chapter 1.03] The Citadel Below

Za casts Reach spelland then Prestidigitation, attempting to unhook the pouch and bring it to her.
Yalandlara Vallindel
Alchemist, 354 posts
HP: 22/22 AC: 18
Fri 6 Aug 2021
at 03:59
  • msg #443

[Chapter 1.03] The Citadel Below

She looks around a moment, keeping an eye on what the others are doing. "Za, do you sense any magic in here?"
Dungeon Master
GM, 410 posts
Lord of Lies
Teller of Tales
Fri 13 Aug 2021
at 03:25
  • msg #444

[Chapter 1.03] The Citadel Below

Sularius pokes into the brackish water and discovers it is quite deep. Just poking his rapier in doesn't let him touch the bottom. Instead it isn't until he lies flat and pokes down does he discover the pool is about 5' deep.

Za feels that with her magical abilities she probably could lift the pouch off the belt assuming it wasn't too secure. She leans out as far as she can to get as good a view as she can and begins casting her spell. The pouch wiggles and squirms and finally comes loose after a few minutes of tugging this way and that. Triumphantly the pouch hovers over the water and lands in Za's hands. Opening it up reveals 6gp and 9sp.
This message was last edited by the GM at 03:33, Fri 13 Aug 2021.
Nezaglomie
Sorcerer, 251 posts
Fri 13 Aug 2021
at 04:44
  • msg #445

[Chapter 1.03] The Citadel Below

Nezaglomie shows the group the contents of the pouch.  "It's a little surprising that anyone would put him out here as some sort of warning, but not bother to take his coins."  She looks at the water with a squint, certain that she does not want to touch it in any way.  Studying the room beyond, she spot the break in the wall to the left.  She walks around the outside to see if that opening offers enough space to get into the room.

That is, she walks past the edge of the building but not far enough south that she is out of sight of the others.  If that's not far enough to examine the opening, she'll wait for a companion to join her.
Maerk
Fighter, 189 posts
Sun 15 Aug 2021
at 06:21
  • msg #446

[Chapter 1.03] The Citadel Below

Maerk had been doing something apart from the others whilst all the magic was going on. He was, by nature, much more practical. He soon stepped forward with a coil of rope to which was tied a wicked-looking grapple hook. He gave it a heave, hoping to snag the body and drag it within reach. Good armor was worth coin, and at the rate he was going through shields lately, he'd need trading stock for future repairs.


@GM: Don't have my book handy, if you require a roll for this, I'll need you to tell me what to roll.
Dungeon Master
GM, 411 posts
Lord of Lies
Teller of Tales
Thu 19 Aug 2021
at 05:22
  • msg #447

[Chapter 1.03] The Citadel Below

Maerk hooks the armor without a problem but when he goes to wrench it off the mound he discovers that the mound itself comes with the armor!

A large beast that looks kind of like a cross between a turtle and a porcupine rises up. As it does spikes start to flex out from its back creating a spiny top to its shell/back.



The armor appears to have been set up on its back but how the creature could do it by itself is a momentary mystery as a second creature rises up from the water as well next to the first!

One lurches forward and swipes at Maerk, snapping at it with its jaws and swiping with its claws. Maerk quickly stumbles backwards putting enough space between him and the creature to avoid getting bitten or mauled.


A1: Leave hiding
A2: Jaws -> Miss!
A3: Claws -> Miss!


The second turtle porcupine thing charges up and bashes into Maerk with its spikey shell but luckily Maerk is able to twist around and jump out of the way before getting skewered.
A1: Leave hiding
A2: Shell spikes: Miss!
A3: Shell Spikes: miss!


NameACHPAttackDamageStatus
Turtle #117HealthyJaws/Claws +81d6+3/1d4+3 
Turtle #217HealthyJaws/Claws +81d6+3/1d4+3 
Alak22HealthyGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1932/32Javelin +81d6+4-
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2-


*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead


[5 blank lines suppressed]

df
]
This message was last edited by the GM at 19:48, Fri 20 Aug 2021.
Nezaglomie
Sorcerer, 252 posts
Thu 19 Aug 2021
at 11:57
  • msg #448

[Chapter 1.03] The Citadel Below

Whoa!  I said I was going nowhere near the pool.  I was going around the entire building to the left, to see if the broken wall I can see in your map (at J27) is a big enough hole to be an entrance, specifically to avoid getting that close to the water.
This message was last edited by the player at 11:59, Thu 19 Aug 2021.
Dungeon Master
GM, 412 posts
Lord of Lies
Teller of Tales
Fri 20 Aug 2021
at 19:47
  • msg #449

[Chapter 1.03] The Citadel Below

Oh, you mean over by like K27. Got it. They both attack Maerk then.
Maerk
Fighter, 190 posts
Sat 21 Aug 2021
at 05:25
  • msg #450

[Chapter 1.03] The Citadel Below

By some miracle, Maerk was able to avoid the moss-covered spikes and snapping jaws of the hurking monsters which suddenly emerged from the pool! His instincts kicked in and almost without thought he hammered at the turtle with his shield! Moving to his right, the warrior raised his shield to protect himself from further attack.


Free: Release Rope!
A1  : Strike - Shield Bash!
      Maerk rolled 12 using 1d20+10 ((2)) to miss!
      well... at least my luck hasn't changed during the interim!
A2  : Step 5' westward [F,20] (to Maerk's right while facing the turtles)
A3  : Raise Shield (AC21)

Yalandlara Vallindel
Alchemist, 357 posts
HP: 22/22 AC: 18
Tue 24 Aug 2021
at 23:27
  • msg #451

[Chapter 1.03] The Citadel Below

"Well...hell." Was all she managed to say as she strided up next to Maerk, drawing her Elven Curved Blade and taking a swing at the turtle thingie.

[OOC: Action 1: Draw Elven Curved Blade.
Action 2: Stride to F20.
Action 3: Strike turtle at G20/21.

19:24, Today: Yalandlara Vallindel rolled 22,6 using 1d20+2,1d8+1 with rolls of 20,5.  Elven Curved Blade Attack.
CRITICAL HIT!
Hit AC: 22 (Doesn't matter, crit hit from Nat 20.)
Damage: 12 ]

Nezaglomie
Sorcerer, 254 posts
Wed 25 Aug 2021
at 13:42
  • msg #452

[Chapter 1.03] The Citadel Below

Seeing that this hole does provide access to the room, Za moves behind the two creatures and unleashes a gout of flame at their backsides.  This should distract them a bit, helping out the fighters on the other side.  She gives hardly any thought to the danger she has put herself in, after so carefully avoiding it.

08:35, Today: Nezaglomie rolled 6 using 2d6 with rolls of 4,2.  Burning hands.
Sigh.  Someday I'll actually step up to doing average damage with a Burning Hands roll.
Also, I should be giving flanking bonus to a fighter or two.

1:  Move to I24
2&3:  Burning Hands for 6 points to each of the creatures.

This message was last edited by the player at 23:06, Wed 25 Aug 2021.
Yarr the Hearty
Swashbuckler, 242 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 25 Aug 2021
at 16:24
  • msg #453

[Chapter 1.03] The Citadel Below

"Well...hell" He declared at the same time as Yala. His actions mimicked hers, though he targeted the creature on the other side of Maerk.


OOC: 1-Draw weapon, 2-move to F23, 3-attack

13:17, Today: Yarr the Hearty rolled 11 using 2d6+3 with rolls of 4,4.  Damage.
13:16, Today: Yarr the Hearty rolled 21 using 1d20+8 with rolls of 13.  Attack.

Sularius Alariel
Rogue, 136 posts
Sat 28 Aug 2021
at 04:24
  • msg #454

[Chapter 1.03] The Citadel Below

"Gah," Sularius exclaimed as the creatures emerged from the water. It took him a moment to gather his wits, which gave Nez time to get into position, and distract one of the creatures. With that distraction, he moved forward quickly, pulling his rapier and stabbing at the beast.

Action 1: Draw Rapier
Action 2: Stride to F22
Action 3: Strike with Rapier; Hit AC:13 (but it is flat-footed due to flank) for 12 total damage

23:22, Today: Sularius Alariel rolled 13,7,5 using 1d20+8,1d6+4,1d6 with rolls of 5,3,5.  Rapier plus sneak attack.

Dungeon Master
GM, 415 posts
Lord of Lies
Teller of Tales
Sun 29 Aug 2021
at 16:11
  • msg #455

[Chapter 1.03] The Citadel Below

Maerk shoves against the turtle with his shield, bringing it up to the ready position and stepping so his partners can get clear shots.

Yala steps forward and gets a nasty hit on the snapping face of one of the turtles.

Za blasts the pair with burning flames. The one that Yala had just hit had pulled its head back into the shell causing the rest of it to push out the back just in time for Za to roast it like th world's largest turtle soup. The other one was able to react quickly pulling its rear into the shell and preventing it from getting too charred.

Turtle #1 crit fails and gets broiled Turtle #2 passes save and takes half damage.

Yarr stumbles forward and stabs the turtle just as it lunges at him. His stab causes it to try and pull into its shell in defense which results in its lunge turning into a rolling tumble and the whole monster crashes into Yarr and the pair into one chaotic mess.

The turtle is flipped on its side (with Yarr buried underneath it) exposing numerous soft spots for Sularius to choose from and he pushes his rapier in down to the hilt and the turtle spasms and then stops moving.

Round 2
NameACHPAttackDamageStatus
Alak22HealthyGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1932/32Javelin +81d6+4Raised Shield
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2-
Turtle #1-Dead---
Turtle #2-Dead---

*Eagle Eyes - +1 Perception, +2 to find traps or secret doors

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead


[5 blank lines suppressed]

df
]
Dungeon Master
GM, 416 posts
Lord of Lies
Teller of Tales
Sun 29 Aug 2021
at 16:18
  • msg #456

[Chapter 1.03] The Citadel Below

With the two turtles dead the party can recover the armor on its back and find it to be a perfectly serviceable chain shirt.

Otherwise a quick survey doesn't reveal anything else of value although with the amount of damage and furniture in this room a more detailed investigation might turn something up. It seems looters already took a quick pass through the entire castle so anything of value left would need to be well hidden, one way or another.

The party also discovers several more doors and hallways leading.

Area M: Appears to be an important looking office at one time
Area N/O: Appears to be some kind of viewing gallery
Area P: Appears to be some kind of waiting room, likely where the judge or some other officials would wait until court is in order.
Area Q: Some kind of general waiting room
Area R: Likely leads to the same area as (C) with the circular hallway going around the courtyard.




Of interest is when Yarr is dug out from under the dead turtle his hat is completely destroyed having been pierced by several spikes that have broken off forming a hat that looks like some kind of spiked helmet.
This message was last edited by the GM at 16:20, Sun 29 Aug 2021.
Nezaglomie
Sorcerer, 255 posts
Sun 29 Aug 2021
at 16:34
  • msg #457

[Chapter 1.03] The Citadel Below

Nezaglomie smiles, an odd glint in her eyes, as the hostile turtle exposes its private parts to take the full brunt of her flame.  She takes a little too much delight in the fire.

With the turtles down, Za takes no interest in the chain shirt.  She vaguely hopes that it will enhance someone's defenses, but can not even conceive of wearing all that metal.  Instead, she heads straight into the well-appointed room, confidant that if there is something good to find, it will be in here.  She makes good use of her stature to peer upwards at the underside of shelves and desk drawers, hoping to find something precious, or at least interesting.

Searching in room M.
This message was last edited by the player at 16:37, Sun 29 Aug 2021.
Yarr the Hearty
Swashbuckler, 243 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 30 Aug 2021
at 13:51
  • msg #458

[Chapter 1.03] The Citadel Below

The little goblin pulls himself out from under the turtle and reaches up to straighten his hat. With a look of absolute devastation he pulls his hat off and stares at it dumbfounded for a moment. He swallows and with a snarl straightens one of the spikes before shoving the helm/hat back on fiercely.
He turns back to the turtles and savagely slices a chunk of the broiled turtle off and begins to devour it.
Yalandlara Vallindel
Alchemist, 358 posts
HP: 22/22 AC: 18
Wed 1 Sep 2021
at 00:10
  • msg #459

[Chapter 1.03] The Citadel Below

She managed a small chuckle at Yarr. "Are you okay?"
Yarr the Hearty
Swashbuckler, 244 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 1 Sep 2021
at 11:53
  • msg #460

[Chapter 1.03] The Citadel Below

He gives her a glare for a second then gives a large toothy smile as he nods and holds out the flash broiled meat in offering to her.
Yalandlara Vallindel
Alchemist, 359 posts
HP: 22/22 AC: 18
Thu 2 Sep 2021
at 02:13
  • msg #461

[Chapter 1.03] The Citadel Below

She smiles, and splits it in three. Offering him the larger piece, and keeping the next size smaller for herself. Then holding the smallest up towards Jasmine, which reaches a paw out, before Yala pulls it away from her.

Then she looked towards Yarr. "You want to give it to her?"
Maerk
Fighter, 192 posts
Thu 2 Sep 2021
at 05:53
  • msg #462

[Chapter 1.03] The Citadel Below

Maerk stuffed the bulky armor into his pack (7/11) and then tried to keep a better watch while his companions looked for anything else useful.

Basically patrolling and lending help when needed.
Dungeon Master
GM, 418 posts
Lord of Lies
Teller of Tales
Thu 2 Sep 2021
at 21:10
  • msg #463

[Chapter 1.03] The Citadel Below

This grim administrative office’s heavy wooden desk, armchairs, and filing cabinets are still largely intact, though most of the furniture drawers have been pulled out and ransacked. There is a door to the west and a door to the south.

There appears to be a large skin rug bundled up in the middle of the room but as the light enters the room it rises up and snarls at her tensing up to leap and attack her.


Round 1
NameACHPAttackDamageStatus
Alak22HealthyGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1932/32Javelin +81d6+4Raised Shield
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2-
Giant Wolf17HealthyJaws +111d8+4 +Grab-


HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 256 posts
Thu 2 Sep 2021
at 22:14
  • msg #464

[Chapter 1.03] The Citadel Below

"Yikes!" Nezaglomie squeaks when the seeming bear skin starts to move.  With only a thought and a word, she uses Telekinetic Projectile to grab a heavy book off the shelf and slam it down towards the creature.  Then she runs out of there.

1&2:  17:08, Today: Nezaglomie rolled 16,6 using d20+8,d6+4.  Telekinetic Projectile
3:  Move to L20

Sularius Alariel
Rogue, 137 posts
Thu 2 Sep 2021
at 22:17
  • msg #465

[Chapter 1.03] The Citadel Below

"What happened?" Sularius calls out to Nezaglomie as he sees he run out of the room.
Nezaglomie
Sorcerer, 257 posts
Fri 3 Sep 2021
at 01:16
  • msg #466

[Chapter 1.03] The Citadel Below

"Creature!  Something hostile!" she gasps.
Yarr the Hearty
Swashbuckler, 245 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 3 Sep 2021
at 17:27
  • msg #467

[Chapter 1.03] The Citadel Below

Since there is a wall and room between them, the squeak and clatter of a book are not heard by the toothy goblin. Instead he is delighted at the offer to feed Jasmine! He steps forward and holds out his chunk. There is plenty more meat, the wee one can this. He reasons to himself.
Dungeon Master
GM, 419 posts
Lord of Lies
Teller of Tales
Fri 3 Sep 2021
at 19:29
  • msg #468

[Chapter 1.03] The Citadel Below

Nezaglomie fires off a pebble and flees  back into the main hall. From behind her comes a giant shaggy ugly looking wolf. It bounds around the corner right into the path of Alak who puts out his sword out out of instinct to stop its charge.

The creature halts, suddenly eying all the armed and armored adventurers scattered across the room. Intelligence flickers across its eyes as it evaluates its odd and then to the surprise of everyone it starts to speak.

Given its lack of human lips its ability to speak common was quite impressive.

"What...what do you want? This...this is my home."


Leaving this up here just in case someone decides they don't like talking...

Round 2
NameACHPAttackDamageStatus
Alak22HealthyGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1932/32Javelin +81d6+4Raised Shield
Nezaglomie1422/22TK +81d4+4-
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2-
Giant Wolf17HealthyJaws +111d8+4 +Grab-


HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 258 posts
Sat 4 Sep 2021
at 04:06
  • msg #469

[Chapter 1.03] The Citadel Below

The tiny gnome turns in place, once she is again among her companions.  She isn't going to lead a vicious creature into their midst and not at least try to do her part in the group's defense.  She is just about to ready another spell when the monster speaks, sounding perfectly reasonable.

"Ahhh!" she yelps, but then takes a breath.  "I am s-s-s-so s-s-sorry to have disturbed you, Master Wolf.  After we were attacked by the turtles, we did not believe anyone else could live here."  She glances toward the now-dead reptiles.  "I...  We...  I mean, they attacked us!  We were defending ourselves.  I do hope that they were not your friends."
Dungeon Master
GM, 420 posts
Lord of Lies
Teller of Tales
Tue 7 Sep 2021
at 20:04
  • msg #470

[Chapter 1.03] The Citadel Below

The wolf eyes the party and slowly backs back into its room.

"This...this space is mine. Do not disturb my home again."

Unless anyone makes a move to stop him the wolf grabs the doorknob with its mouth and backs into the room, closing the door in front of it.
Nezaglomie
Sorcerer, 259 posts
Tue 7 Sep 2021
at 22:40
  • msg #471

[Chapter 1.03] The Citadel Below

Nezaglomie, seeing the wolf being quite reasonable, now feel chagrined about launching a book at its head; she is quite happy, after all, that she missed.  As the talking animal slowly pulls the door shut, she calls out, "Goodbye, Master Wolf.  It was an honor to meet you."

With all the going-off-on-your-own adventuring scared out of her, Za heads back to where Yalandlara and Yarr are feeding turtle meat to Jasmine, content to be in the center of group.  "How is the turtle meat?  I could cook up a bit more of it, if you like."  She studies the large turtle shells, one of which is already slipping back into the pool.  "Do you think those shells have any value?  I mean, they are such large and sturdy things, surely some rich merchant would have some sort of novelty made out of one, maybe a table, or a cabinet."
This message was last edited by the player at 22:42, Tue 07 Sept 2021.
Yarr the Hearty
Swashbuckler, 246 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 8 Sep 2021
at 14:11
  • msg #472

[Chapter 1.03] The Citadel Below

He chuckles around a mouthful of Turtle. "Or a Tub"
Maerk
Fighter, 193 posts
Sat 11 Sep 2021
at 07:32
  • msg #473

[Chapter 1.03] The Citadel Below

Maerk was surprised and fascinated by the talking wolf. He could see the animal was nervous and made no attempt to anger or frighten it.

"Wolf-brother, Maerk knows the hunt. Maerk knows the kill. Maerk would know you. How are you called?"

The smell of burned turtle was strong. "Maerk wants much meats, and meats for the wolf-brother..." He said to Nezaglomie and the others, gesturing toward the huge wolf at the door.
Yalandlara Vallindel
Alchemist, 360 posts
HP: 22/22 AC: 18
Sun 12 Sep 2021
at 04:40
  • msg #474

[Chapter 1.03] The Citadel Below

Jasmine takes the bite from Yarr! "This is good!"

Yala smiles at Yarr as he feeds the talking cat Jasmine cooked turtle.

Then she looked between Maerk and the Wolf. "Ask his if he would like to join us for some cooked Turtle."
Dungeon Master
GM, 424 posts
Lord of Lies
Teller of Tales
Tue 14 Sep 2021
at 03:34
  • msg #475

[Chapter 1.03] The Citadel Below

The wolf did not linger, it had quickly retreated back to its den. One would have to open the door or try calling out to it through the closed door.

If anyone wants to try it would be a diplomacy check.
Maerk
Fighter, 194 posts
Tue 14 Sep 2021
at 04:43
  • msg #476

[Chapter 1.03] The Citadel Below

Maerk cleared his throat loudly and then spat. He stared for several long moments at the door, the thoughts swirling in his mind never making it to the summit of his craggy features.

Finally, he gestured toward the waiting area. "Maerk will look there."

Checking out Room P
Nezaglomie
Sorcerer, 262 posts
Thu 16 Sep 2021
at 04:25
  • msg #477

[Chapter 1.03] The Citadel Below

Za walks to the edge of the pool, but it is clear she can't reach any of the nice, meaty parts of the turtle without getting her boots wet; and she clearly does not want to do that.  "Could one of you cut off two nice big slabs for me?  I'll cook one and leave both for the wolf."

(Assuming someone does so...)  She takes the two slabs and hits one of them with a few shots of flame from her hand.  The flame is very hot, searing the outside but leaving the middle still quite rare.  Cutting off a small piece of a more well-done portion, she eats it and smiles to the goblin.  "This was a good idea.  It's quite tasty."

Taking the two slabs to just outside the wolf's room, she calls through the door, "Master Wolf, we would share our bounty with you.  Since I don't know if you prefer meat cooked or raw, here is one good piece of each for you.  Please take them with our compliments."  After brushing a spot just next to the door clean with her foot, she lays the two slabs down and walks back to the group.

23:25, Today: Nezaglomie rolled 16 using 1d20+8 with rolls of 8.  Diplomacy.

This message was last edited by the player at 04:26, Thu 16 Sept 2021.
Dungeon Master
GM, 427 posts
Lord of Lies
Teller of Tales
Fri 17 Sep 2021
at 22:45
  • msg #478

[Chapter 1.03] The Citadel Below

Maerk pokes his head into the small side room but alll he finds is a chair that doesn't look too safe to sit on.

Meanwhile Nezaglomie lays out food and after a second the door opens. The warg cautiously sniffs the meat and then quickly consumes the raw slice. It looks up at the gnome and then gives a quick nod of thanks.

"What is it you want?"

Warg's aren't known for their hospitality so the simple fact that it hasn't started attacking is a considerable step from a diplomacy standpoint.
Nezaglomie
Sorcerer, 263 posts
Sat 18 Sep 2021
at 00:07
  • msg #479

[Chapter 1.03] The Citadel Below

Nazaglomie gives an inadvertent flinch when the wolf appears, but she holds firm.  "We do not want anything but to share our bounty;  We were forced to kill these turtles, and we do not want their flesh to go to waste -- There's so much of it.  Have a good day, Master Wolf, and help yourself to any more you would like."  She backs away calmly and cautiously.
Yalandlara Vallindel
Alchemist, 361 posts
HP: 22/22 AC: 18
Mon 20 Sep 2021
at 04:56
  • msg #480

[Chapter 1.03] The Citadel Below

"Information, and maybe just assurances. Perhaps a little conversation. We have plenty more meat where that came from gentle warg." She said softly from across the room.
Maerk
Fighter, 195 posts
Tue 21 Sep 2021
at 05:04
  • msg #481

[Chapter 1.03] The Citadel Below

Maerk continued his perusal of the area, no doubt bound to stir up trouble. He kept his shield at the ready... just in case.
Yarr the Hearty
Swashbuckler, 248 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 21 Sep 2021
at 12:39
  • msg #482

[Chapter 1.03] The Citadel Below

He hacks off one of the front legs of the bodies and carries it back over his shoulder. He approaches the Warg with his eyes on the floor and places the large meal respectfully before the creature, but carefully just out of striking range. Goblins who presented meat within striking range often did so only once.
"Token of respect." He says in an uncharacteristically deep and gravelly voice, as he backs away.
Sularius Alariel
Rogue, 138 posts
Wed 22 Sep 2021
at 22:55
  • msg #483

[Chapter 1.03] The Citadel Below

As the others speak with the warg, Sularius closely examines the area around them, looking for anything they might have missed.
Dungeon Master
GM, 429 posts
Lord of Lies
Teller of Tales
Tue 28 Sep 2021
at 21:29
  • msg #484

[Chapter 1.03] The Citadel Below

The warg sniffs and then takes the meat and heads back towards its room.

"Gentle? Pah. Here's some advice, don't bother a warg that doesn't want to be bothered."

It should be noted that wargs are not known for their desire to chitchat, instead the stories focus on how they ambush travelers or steal children out of their beds to devour in their caves.

OOC: I'm not trying to shut down diplomacy or say it isn't possible but consider the audience. Approaching a notoriously evil creature with flowery diplomacy might not be the best way to get what you're looking for. Also consider if your character would want to
be on friendly terms with a warg...


Sularious investigates the area and hears a small commotion coming from area (N). Investigating further Sularious finds an open area littered with piles of filthy blankets, half-gnawed bones, and other signs that some sort of creature is squatting here. Under a pile of blankets covering an overturned desk are a pair of warg puppies. They are about the size of a medium sized cat and when they see Sularious they bare their teeth and growl but make no move to leave their nest.
Nezaglomie
Sorcerer, 265 posts
Wed 29 Sep 2021
at 03:22
  • msg #485

[Chapter 1.03] The Citadel Below

*I* know what a really bad idea this is, but I don't think Nezaglomie would.  She's got a somewhat skewed view of "adventuring" as this lark where mysterious things always turn out well for the hero.

You have her on the map as being in the doorway to area N, so I assume she's there as Sularious makes the discovery.


Nezaglomie watches the tall elf as he searches the pile of rags and discovers the wolf cubs.  "Oh!  Puppies!" she squeals and she runs forward to embrace the nearest of them.  "Don't you just have the cutest, more ferocious little growl, you adorable beastie, you."  She holds out her hand, presenting the back of it, noticing that it still has a fair bit of turtle fat and blood that it acquired as she was holding up the slab of meat for cooking.  "You like that, don't you?"
Yarr the Hearty
Swashbuckler, 250 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 29 Sep 2021
at 20:02
  • msg #486

[Chapter 1.03] The Citadel Below

Staying a respectful distance from the bite range of the Warg, the Goblin continues. "You alone? Or others live with you?"
Dungeon Master
GM, 430 posts
Lord of Lies
Teller of Tales
Wed 29 Sep 2021
at 21:11
  • msg #487

[Chapter 1.03] The Citadel Below

The warg snarls at Maerk.

"There was...another...now...just me."
Maerk
Fighter, 198 posts
Sun 3 Oct 2021
at 04:17
  • msg #488

[Chapter 1.03] The Citadel Below

"..."
Yalandlara Vallindel
Alchemist, 363 posts
HP: 22/22 AC: 18
Sun 3 Oct 2021
at 16:16
  • msg #489

[Chapter 1.03] The Citadel Below

"Tell me something. If some friends of ours provide you with food, would you protect them for us?" She asked him curiously.
Yarr the Hearty
Swashbuckler, 252 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 5 Oct 2021
at 19:56
  • msg #490

[Chapter 1.03] The Citadel Below

He waits patiently for the Warg to respond to this question as it was far more diplomatic than he would have put it, but the essence was the same.
Dungeon Master
GM, 432 posts
Lord of Lies
Teller of Tales
Tue 5 Oct 2021
at 20:39
  • msg #491

[Chapter 1.03] The Citadel Below

The warg starts growling and its hackles raise up.

"What do you think I am? Some lap dog. Throw me a few scraps and I will lick your boots clean? I am tired of all these questions and I am tired of you! Leave and leave me be or the next answer you get will be my jaws ripping out your throat just so I will have some peace and quiet!"

The warg's back arches and it bares its fangs, snapping at the air in front of it as it starts backing up towards its den.




At the sound of the warg's voice the two puppies fall silent, visible shaking. It is clear they are no strangers to the male warg's anger.
This message was last edited by the GM at 20:41, Tue 05 Oct 2021.
Yarr the Hearty
Swashbuckler, 254 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 5 Oct 2021
at 20:59
  • msg #492

[Chapter 1.03] The Citadel Below

He speaks calmly "As you wish." and closes the door so that they can go about their business. The bumblebrashers can figure this out. He thinks to himself.
Nezaglomie
Sorcerer, 266 posts
Wed 6 Oct 2021
at 13:42
  • msg #493

[Chapter 1.03] The Citadel Below

One of the puppies seems interested in the delicious smells -- mostly turtle fat -- coming from Nezaglomie's hand, but is still keeping its distance when they hear the shouts and threats of their sire in the next room.  Immediately, the sorceress shrinks in fear, looking back that way.  I thought he was safely behind his closed door.

She turns to see the puppies also cowering and shaking, and all thoughts of her own safety disappear.  She knows next to nothing about wargs, but she knows dragons, and she knows that the relationship between dragonlings and their sires is often fearful, fraught with danger for the little ones.  Maybe wargs are the same.  She kneels down and scoops the puppies up in her arms, stroking them to stop their shivering.  "Shhh.  Shhh.  Don't worry, pups.  You don't need to be afraid of him.  We will protect you.  Shhhhhhh.  Good pups."  She continues, keeping her voice calm and reassuring.  We should just get these adorable pups away from their awful father.

There isn't an animal handling skill, and I don't know if it would apply, anyway, since these are intelligent beings.  Would you like a Diplomacy roll?
This message was last edited by the player at 13:52, Wed 06 Oct 2021.
Dungeon Master
GM, 433 posts
Lord of Lies
Teller of Tales
Thu 7 Oct 2021
at 14:10
  • msg #494

[Chapter 1.03] The Citadel Below

Diplomacy check vs. DC 16


edit: Everyone else, consider figuring out where to go next while we deal with the puppies.

This message was last edited by the GM at 14:11, Thu 07 Oct 2021.
Nezaglomie
Sorcerer, 268 posts
Thu 7 Oct 2021
at 23:00
  • msg #495

[Chapter 1.03] The Citadel Below

Sigh.  Of course I roll one point short.  I didn't think to ask, until I rolled and failed, whether we can take a 10 in this game.

17:56, Today: Nezaglomie rolled 15 using 1d20+8 with rolls of 7.  Diplomacy with warg puppies.

Do we have hero points?  My character sheet has a space for them, but doesn't show any.  If we do, I'm prepared to spend one to bump this roll up by 1 stinkin' point.

This message was last edited by the player at 23:00, Thu 07 Oct 2021.
Yarr the Hearty
Swashbuckler, 256 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 8 Oct 2021
at 18:13
  • msg #496

[Chapter 1.03] The Citadel Below

OOC: Is there any chance that others can aid in this action as well?
Yalandlara Vallindel
Alchemist, 365 posts
HP: 22/22 AC: 18
Tue 12 Oct 2021
at 00:09
  • msg #497

[Chapter 1.03] The Citadel Below

"Good boys, shhh..." Yala says as she helps try to calm the puppies.

[OOC: Yala has a +6 to Diplo if aiding Za will help.

https://2e.aonprd.com/Actions.aspx?ID=75

Seems Aid fits the bill, it's a reaction, so as Za does this I'll use a reaction and Aid her.

20:08, Today: Yalandlara Vallindel rolled 12 using 1d20+6 with rolls of 6.  Diplomacy Aid Za.]

This message was last edited by the player at 00:09, Tue 12 Oct 2021.
Maerk
Fighter, 200 posts
Wed 13 Oct 2021
at 04:51
  • msg #498

[Chapter 1.03] The Citadel Below

The huge Ulfen was beginning to think that the wolf-creatures of this land were much different than those his his homeland. He was ready to be rid of the creature and tired of its threats.

Maerk walked across the room and kicked open the door on the opposite wall. He glanced inside as the torchlight from behind him spilled in. He had his shield at the ready lest something decided to attack!


Moving to door T!
Dungeon Master
GM, 436 posts
Lord of Lies
Teller of Tales
Wed 13 Oct 2021
at 18:27
  • msg #499

[Chapter 1.03] The Citadel Below

Given the puppies are alone and starving and Nezaglomie has a seemingly endless supply of semi-roasted turtle meat she is able to get the puppies quieted down. They hungrily devour everything set in front of them.

Okay the puppies are calm down. Now what? If Nezaglomie is going to hold them that will occupy her hands and they likely aren't going to be happy shoved into a backpack or another container...




Meanwhile Maerk and Alek push on ahead to the next room. Although many of the circular tables and heavy wooden writing desks here are tipped over or otherwise ransacked, the bookshelves against the wall and the nature of furniture suggest this was once a room where significant
legal research took place.

Alek picks up a few books and then sets them down again.

"I think this was a legal room. The Hellknights are very particular about legal precedent when it comes to levying punishment."

He picks up one book and waggles it at Maerk with a smirk.

"Although if you are interested in ancient Chelaxian legal codes I'm sure this will be just your style."
Nezaglomie
Sorcerer, 269 posts
Wed 13 Oct 2021
at 19:11
  • msg #500

[Chapter 1.03] The Citadel Below

Having earned the pups' trust with a meat-based approach, Nezaglomie looks around for a good way to bring them along.  She calls to them, "Will you follow me?  I have more meat."  The puppies stumble after her, but finally being fat and happy is making them drowsy.  She fashions a couple of leashes by cutting her sling in half, then tying it to some rope.  However, seeing that the wargs just want to sleep, she realizes that dragging them in a leash will just be a cause of trouble.

She lifts the two sleepy pups, one in each hand, and them to Yalandlara.  "Can you carry one of them along?  I can only manage one."  Za holds both puppies up to Yala, so they start to get used to her scent.  When they stop squirming (and assuming Yala agreed) she hands the larger one to the alchemist.

Nezaglomie calls out to Yarr, asking him to bring several more good slabs of the turtle meat.  As the goblin approaches, she holds the pup out to him for a good sniff, and encourages Yalandlara to do the same.  Za whispers, "The more they get of our scents, the more they will feel at home with all of us."

I only need one hand, anyway.  But the encumbrance might become an issue.  What bulk does a warg puppy qualify as?
This message was last edited by the player at 19:11, Wed 13 Oct 2021.
Maerk
Fighter, 201 posts
Thu 14 Oct 2021
at 04:19
  • msg #501

[Chapter 1.03] The Citadel Below

The huge Ulfen had been gaining respect for the Hellknight. He returned the grin. "Maerk will hire Chelax law-reader if Maerk needs one. Books should have much pictures." He nodded with a snort.

Maerk rummaged around a bit for something of true interest before preparing to find somewhere new.

OOC: Are there any other exits from this room?
Yarr the Hearty
Swashbuckler, 257 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 14 Oct 2021
at 12:02
  • msg #502

[Chapter 1.03] The Citadel Below

"We can come back for dem. Leave en um here wit food. Den get 'em on our way out?" He suggests while scratching one behind the ear.
It is clear that he wants to get going, but the lure of the small creatures (and the thought of training them) is keeping him in the room.
Nezaglomie
Sorcerer, 271 posts
Thu 14 Oct 2021
at 17:15
  • msg #503

[Chapter 1.03] The Citadel Below

Za looks at Yarr with alarm.  "Leave them behind?!?  All alone, here, with no one to protect them?!?  We couldn't do that."  Typical goblin -- cares only about himself.  And to think I was starting to have a little respect for him.  She pulls the puppy away from his scratching fingers.

I do understand that you are only suggesting that we leave them here to sleep for the couple of hours we'll be adventuring before we need to head home for healing and rest.  But prejudices are a hard thing to overcome, so Nezaglomie is still prepared to think the worst of whatever you say or do.

Yarr the Hearty
Swashbuckler, 258 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 14 Oct 2021
at 20:03
  • msg #504

[Chapter 1.03] The Citadel Below

"Hrmph, Warg pup tougher than lil Gnome pups. De no need 'tecting." He gestures to the pile of meat that he brought in for them. "Let dem eat and sleep." He taps a thumb to his chest then waves his hand at the companions. "We da most dangerous tings in here. De wit us now, de may get hurt. We let em sleep offa feast an get em when we done." He flashes his pointed teeth at the pup letting it see that he is alpha but has no interest in hurting it. It could easily be interpreted as a smile from under his broken hat.
Maerk
Fighter, 203 posts
Wed 20 Oct 2021
at 05:16
  • msg #505

[Chapter 1.03] The Citadel Below

Maerk soon became indifferent to the books and their moldering smell. He gestured to Alak, crossed the room and went through the next doorway with shield at the fore.

Heading to door W
Nezaglomie
Sorcerer, 273 posts
Wed 20 Oct 2021
at 15:03
  • msg #506

[Chapter 1.03] The Citadel Below

We haven't heard from Yala, but I'm prepared to assume she took charge of one of the pups.  I don't think she needs a second hand to do her job any more than I do.  Have we searched the rest of this room?  If we have, then Za will instead go into the room that Maerk and Alak are in right now and search there.

Nezaglomie hears Maerk bulling ahead, but is concerned that there might be something in this room that they will want to have to manage the puppies.  She calls out, "Maerk, wait for us a minute."  Then she picks through the room, looking for anything important or valuable.
Dungeon Master
GM, 439 posts
Lord of Lies
Teller of Tales
Mon 25 Oct 2021
at 18:43
  • msg #507

[Chapter 1.03] The Citadel Below

Maerk opens the western door revealing rows of desks here that are bolted to the floor, though many of the cramped work spaces have been smashed to pieces or otherwise defaced. Wooden chairs have been thrown aside like discarded playthings. Alak comments it is a place for clerical duty and paperowrk.

"Proper paperwork was expected at all times but by the gods was it mind numbing."

With many desks and drawers still intact it might be possible there is something hidden away that was not taken by the Order or looters however it would likely take a bit of time. A quick estimate would be about 10 minutes to carefully search the room if everyone helped out.

Otherwise there were more doors to explore, one leading north and one leading south.
Sularius Alariel
Rogue, 139 posts
Mon 25 Oct 2021
at 22:45
  • msg #508

[Chapter 1.03] The Citadel Below

Sularius seemed quite interested in the room with the legal books until the door was opened to the room with desk. "Interesting, I definitely think we should examine this room. But if you all want to press forward, I can stay behind and do it myself. I am a loremaster, and the possibility of finding some historical documents in here are too fascinating to pass up."
Nezaglomie
Sorcerer, 274 posts
Wed 27 Oct 2021
at 00:48
  • msg #509

[Chapter 1.03] The Citadel Below

"Are we in a hurry?  Let's search the room.  We're adventurers, now; we will be finding more fascinating stuff any minute now."
Yalandlara Vallindel
Alchemist, 366 posts
HP: 22/22 AC: 18
Thu 28 Oct 2021
at 02:57
  • msg #510

[Chapter 1.03] The Citadel Below

"I agree with Za. Let us search with care, there might be something of note here. Both for our, and Alak's benefit." She said with a simple nod.

[OOC: Yala would have taken one of the puppies at Za's request, most likely to Jasmine's griping and moaning since she's a talking cat.]
Maerk
Fighter, 204 posts
Thu 28 Oct 2021
at 06:25
  • msg #511

[Chapter 1.03] The Citadel Below

Maerk shrugged and waited by one of the doors (X) whilst his companions perused the chamber. He didn't see much value in the old books and debris, but the more learned seemed to think them important, especially Alak to whom this all had some higher meaning.


Waiting and watching near door X
Dungeon Master
GM, 440 posts
Lord of Lies
Teller of Tales
Mon 1 Nov 2021
at 21:51
  • msg #512

[Chapter 1.03] The Citadel Below

The group searches the desks and are able to scrounge together several pieces of clean paper and a few ink sets that are not completely dried up.

Loot: x6 ink sets.

Maerk takes his time guarding and waiting and out of boredom leans against a desk only for the thing to collapse under his weight. Picking himself up off the ground he finds that among the wreckage is what looks to be a wolf's claw set into an iron clasp so it can affixed to a belt or chain or something. Maerk has never seen something like it before but it does look cool.

Just then there is a screech from the rafters as a giant bat unfurls itself from a nest. Disturbed by the noise. It's wingspan is 10' across and it flaps around the high ceiling circling the group and screeching angrily.
Nezaglomie
Sorcerer, 276 posts
Tue 2 Nov 2021
at 13:30
  • msg #513

[Chapter 1.03] The Citadel Below

The puppy in Nezaglomie's arms squirms in fear when the giant bat screeches.  Well, sometimes it is an advantage to be only two and a half feet tall.  The sorceress moves under a table, where she can just peek out, then she uses the arcane power of her mind to grab a chunk of the desk that Maerk broke and slam it squarely into the abdomen of the monster above.

1:  Move to be under the nearest table.
2&3:  Telekinetic projectile

08:29, Today: Nezaglomie rolled 21,6 using d20+8,d6+4.  Telekinetic Projectile.

This message was last edited by the player at 15:20, Tue 02 Nov 2021.
Yarr the Hearty
Swashbuckler, 261 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 2 Nov 2021
at 17:12
  • msg #514

[Chapter 1.03] The Citadel Below

"It justa scared..." He starts to object that the bat was harmless but when he sees the chunk of table go flying he exhales sharply while his shoulders slump. With a sigh he pulls out his weapon. "We can still leave if we wanna." He takes a fully defensive position between Neza and the bat.
Dungeon Master
GM, 441 posts
Lord of Lies
Teller of Tales
Wed 3 Nov 2021
at 20:54
  • msg #515

[Chapter 1.03] The Citadel Below

Nez flings a pebble at the bat and it screeches, turning around and diving for biting at her with its long fangs. It lands on her cutting her deep and inflicting serious wounds on the gnome and knocking the warg puppy from her hands!

Giant Bat:
A1: Move into range
A2: Attack @ 14 - Hit! - 8 damage
A3: Attack @ 15 - Hit! - 10 damage


Round 2
NameACHPAttackDamageStatus
Alak22HealthyGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1932/32Javelin +81d6+4-
Nezaglomie144/22TK +81d4+4-
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2-
Giant Bat18BruisedFangs +101d10+4-


HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 20:54, Wed 03 Nov 2021.
Maerk
Fighter, 206 posts
Thu 4 Nov 2021
at 05:11
  • msg #516

[Chapter 1.03] The Citadel Below

The sudden movement seemed to jolt Maerk from his daydreaming about muddy fields of battle. He launched a javelin at an enormous winged creature. Then he strode to place himself in position to protect his companions as he raised his shield!

A1: Javelin Attack - Maerk rolled 22 to hit for 7 damage!
A2: Stride to M,12
A3: Raise Shield (AC21)

Nezaglomie
Sorcerer, 280 posts
Tue 9 Nov 2021
at 05:08
  • msg #517

[Chapter 1.03] The Citadel Below

Sigh.  OK.

Annoyed that her under-the-table tactic didn't help at all, Nezaglomie casts Shield, and then casts Telekinetic Projectile.  However, in her upset state, the shot goes badly wide.

23:07, Today: Nezaglomie rolled 9,9 using d20+8,d6+4.  Telekinetic Projectile
1:  Shield
2& 3: TK

Yalandlara Vallindel
Alchemist, 368 posts
HP: 22/22 AC: 18
Sat 13 Nov 2021
at 03:04
  • msg #518

[Chapter 1.03] The Citadel Below

"You're hurting my friend!" Yalandlara yelled as the bat began to assault Za, then she began to promptly waylay into it with her curved blade!

[OOC: Since it's so big, landed, and has it's butt literally in Yala's face, striking at it 3 times! That should count as flanking too, so -2 AC.

22:02, Today: Yalandlara Vallindel rolled 17,2 using 1d20+2,1d8+1 with rolls of 15,1.  Elven Curved Blade Attack 1.
Hit AC: 17
Damage: 2

22:02, Today: Yalandlara Vallindel rolled 17,7 using 1d20-3,1d8+2 with rolls of 20,5.  Elven Curved Blade Attack 2.
Hit AC: 17
Damage: 7

22:03, Today: Yalandlara Vallindel rolled -4,4 using 1d20-8,1d8+3 with rolls of 4,1.  Elven Curved Blade Attack 3.
Hit AC: Yeah, no.
Damage: Yeah, right.]

Dungeon Master
GM, 446 posts
Lord of Lies
Teller of Tales
Wed 17 Nov 2021
at 21:35
  • msg #519

[Chapter 1.03] The Citadel Below

The party wounds the bat and it continues shrieking but it does retreat. After circling the room once it ducks out through a hole in the ceiling and seems to fly away leaving the party alone in the room. The giant bat had kicked up so much dust with its flapping wings there was a haze in the air as the particles of dust caught the sun but those with keen hearing could hear the sound of flapping wings fade away. As a wild animal it would likely try and hide and lick its wounds or even try and find a new resting spot after having been ousted from its current home.
Yarr the Hearty
Swashbuckler, 263 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 18 Nov 2021
at 15:36
  • msg #520

[Chapter 1.03] The Citadel Below

He returns his weapon to its place and offers a hand to Neza. "Ya hurt?" He inquires with one raised eyebrow.
Nezaglomie
Sorcerer, 283 posts
Thu 18 Nov 2021
at 17:15
  • msg #521

[Chapter 1.03] The Citadel Below

The tiny sorceress has been ignoring her injury by running on adrenaline, but with the diminishing sounds of the monster flying away, she collapses to the floor.  Giving Yarr a wistful smile.  "A little," she replies.
Yarr the Hearty
Swashbuckler, 264 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 18 Nov 2021
at 18:31
  • msg #522

[Chapter 1.03] The Citadel Below

Still holding his hand out to help her up he replies. "Yalandlara sho 'ave someting to make you feel right-a-rain."
Nezaglomie
Sorcerer, 284 posts
Thu 18 Nov 2021
at 21:03
  • msg #523

[Chapter 1.03] The Citadel Below

Nezaglomie collects up the wolf pup, and accepts Yarr's help in standing up.  The gash that stretches from her hip and down the front of her thigh is quite painful, but does not seem to be quite debilitating.  She gives a tight nod of thanks to the goblin.
This message was last edited by the player at 21:04, Thu 18 Nov 2021.
Maerk
Fighter, 209 posts
Fri 19 Nov 2021
at 01:33
  • msg #524

[Chapter 1.03] The Citadel Below

Maerk took a look around the chamber to see if he could find his javelin, thinking that perhaps it had been dislodged from the giant bat as it escaped. It was not long after that he remembered the claw he'd seen under the smashed furniture and went to retrieve it. Thinking it was a nice trinket, or even better, a talisman of some fashion, he looped it through a leather necklace he wore and put it over his head.

Picking up his shield and drawing his sword, he moved to the next door and gave it a hearty shove!

"Let's be on!"


OOC: Door X here we come!
Yalandlara Vallindel
Alchemist, 369 posts
HP: 22/22 AC: 18
Sun 21 Nov 2021
at 01:25
  • msg #525

[Chapter 1.03] The Citadel Below

"Maerk wait a moment! We gotta see to Za's injury." She said as she quickly rushed to her friends side. She'd begin looking over the gash, and with a flurry would begin pulling out her medical tools and begin to work on it.

"Anyone else hurt?" She asked looking at the others.

[OOC:
20:23, Today: Yalandlara Vallindel rolled 25,7 using 1d20+7,2d8 with rolls of 18,1,6.  Medicine (Treat Wounds).
20:25, Today: Yalandlara Vallindel rolled 7 using 2d8 with rolls of 2,5.  Additional Healed do to Crit Success.
Rolled: 25 (DC 15, so Crit Success)
Healed: 7 + 7 (14 healed do to Critical Success!)]

This message was last edited by the player at 01:26, Sun 21 Nov 2021.
Sularius Alariel
Rogue, 140 posts
Mon 22 Nov 2021
at 23:35
  • msg #526

[Chapter 1.03] The Citadel Below

Sularius shakes his head in response to Yalandlara's question, "I am fine, but take your time."
Nezaglomie
Sorcerer, 285 posts
Tue 23 Nov 2021
at 04:29
  • msg #527

[Chapter 1.03] The Citadel Below

Nezaglomie releases Yarr's arm and takes a step forward, then almost collapses as she struggles to manage the squirming puppy.  "I guess it is a bit, umm, painful," she manages through clenched teeth.

As she struggles to maintain her balance, Yalandlara applies some ointment and a bandage to the gnome's deep wound.  Almost immediately, Za stands up straighter, opens her eyes wide, and smiles.  "Wow!  I don't know what you did, there, but it really worked!  I feel a LOT better.  Thank you so much, Lara."
Yarr the Hearty
Swashbuckler, 265 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 23 Nov 2021
at 20:35
  • msg #528

[Chapter 1.03] The Citadel Below

"I be tinkin Yala dippin bandage in poppy milk ta work so good!" He chuckles while heading over to the door with Maerk.
Dungeon Master
GM, 448 posts
Lord of Lies
Teller of Tales
Tue 23 Nov 2021
at 22:19
  • msg #529

[Chapter 1.03] The Citadel Below

Opening the next door to the north reveals a long narrow room containing a long row of mostly empty bookshelves that are remarkably untouched, though a thick layer of dust and the smell of mildew permeate the air.

Alak looks around and picks up a book from a bookshelf.

"Hmmm, I imagine this was the law repository. This here is an entire book on case law for...thievery of livestock as of....hmmmm...twenty years ago. I can only imagine why they didn't include this when they left the keep."
Nezaglomie
Sorcerer, 286 posts
Wed 24 Nov 2021
at 03:48
  • msg #530

[Chapter 1.03] The Citadel Below

"Perhaps they did NOT have any trouble sleeping, and therefore had no use for it," Za responds to the Hellknight.  Trusting those who care more about books than she to evaluate the tomes, Nezaglomie looks carefully through the rows of shelves looking for interesting items other than books.
Maerk
Fighter, 212 posts
Wed 24 Nov 2021
at 05:23
  • msg #531

[Chapter 1.03] The Citadel Below

Maerk shrugged halting a moment in front of the next door. He had little to no use for books, but his growing admiration for Alak gave him reason to pause to allow the Hellknight a moment to peruse the stacks.

When the party seemed to have exhausted their searching, Maerk proceeded to bull his way into the next room, shield at the ready!

OOC: Assuming y'all wanna search, etc. Door Z is Maerk's interest and target!
Yalandlara Vallindel
Alchemist, 371 posts
HP: 22/22 AC: 18
Sun 5 Dec 2021
at 04:21
  • msg #532

[Chapter 1.03] The Citadel Below

"You're welcome Za." She said with a smile to her small friend.

Then on to the bookcase. "Perhaps they were told to take only the main things they needed and leave the rest? Or they felt the nearby town may find use for the remainder, but never told them it was here?" She offered as a thought.
Yarr the Hearty
Swashbuckler, 266 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 6 Dec 2021
at 20:14
  • msg #533

[Chapter 1.03] The Citadel Below

He starts looking around carefully going over the likely places for anything of interest.

OOC: 16:11, Today: Yarr the Hearty rolled 12 using 1d20+6 with rolls of 6.  Perception.
Unless he is still under the effects of the potion then it is a 14.

This message was last edited by the player at 20:14, Mon 06 Dec 2021.
Dungeon Master
GM, 450 posts
Lord of Lies
Teller of Tales
Tue 14 Dec 2021
at 06:07
  • msg #534

[Chapter 1.03] The Citadel Below

Opening this door reveals a large room that takes up the rest of the northwest part of the castle. A prisoner intake area with long benches, rings on the walls for shackles, and an administrative area occupies this room’s western end. To the east, behind a raised iron gate, several prisoner holding cells stand with their doors hanging open. Storage lockers line the walls to the south.

A quick glance around shows how the Hellknight keep used to operate. Prisoners would be marched in and shackled to the walls waiting for prisoner intake while their possessions were stripped and stored in the lockers. Then they were marched to their cells to await trial in the adjacent court room. Somehow the air in the room feels heavier and more grim than almost anywhere else in the castle.
Nezaglomie
Sorcerer, 287 posts
Tue 14 Dec 2021
at 15:53
  • msg #535

[Chapter 1.03] The Citadel Below

Nezaglomie finishes her search through the library, looking for interesting items that aren't dusty old books, finding exactly nothing.  "I can't believe it.  We're adventurers.  We're supposed to be finding interesting and exciting stuff."  She absent-mindedly strokes the wolf pup currently snoozing over her shoulder and then realizes that she has something interesting and exciting right in her arms.  Tapping the pouch holding the onyx dog that she had Alek rescue from the ossuary, she considers how ungrateful to the universe she has been;  she cringes at her own greed.

Following Maerk into the next room, the sorceress gasps once she understands what the room is.  The shackles up on the wall are terrifying!  Her imagination runs wild, thinking of being dragged into this room and locked into place.  She looks at Alek with a new horror, but keeps her opinions to herself.

Finally, she looks behind her, at the library they just passed through. Who designed this structure? she wonders, Any new prisoner brought in or out gets hauled through their library?!?  That's just brilliant.  I suppose hellknights have formed some association between knowledge and torture, and this makes sense to them.
This message was last edited by the player at 15:56, Tue 14 Dec 2021.
Yalandlara Vallindel
Alchemist, 373 posts
HP: 22/22 AC: 18
Wed 15 Dec 2021
at 02:39
  • msg #536

[Chapter 1.03] The Citadel Below

"...wow." Was all that Yalandlara would say as she passed from the library to the torture room. "...I...what?" She considers for a moment, then decides to ask. "Tell me Alek, what kind of people would the 'knights bring into this room?"
Maerk
Fighter, 213 posts
Wed 15 Dec 2021
at 04:31
  • msg #537

[Chapter 1.03] The Citadel Below

Maerk entered the chamber and looked around as he made a circuit. He had seen jails before, had even spent a few nights there from time to time as a result of his temper and conduct in these, more civilized lands which were so different from the nation of his birth. These cells had a different feel however, it was something he couldn't quite put his finger on. He tried to shrug off the feeling, but it lingered nonetheless. He decided to examine the cells a little closer.


Are they open/closed, bars intact, etc.?
Dungeon Master
GM, 452 posts
Lord of Lies
Teller of Tales
Thu 23 Dec 2021
at 21:56
  • msg #538

[Chapter 1.03] The Citadel Below

The cells doors are closed but their locks seem to have rusted away and can be swung easily open. Several of the cells have skeletons inside, possibly prisoners that weren't deemed useful enough to evacuate and were thus left to rot in their cells.
Alak Stagram
NPC, 18 posts
Human Male
Hellknight Armiger
Thu 23 Dec 2021
at 22:00
  • msg #539

[Chapter 1.03] The Citadel Below

Alak looked around and gave a sigh.

"In the field the Hellknights aren't known for taking prisoners. Summary judgement and execution are quite common however even the most zealot enforcer understands that catching a burglar or highwayman out in the field won't stop organized crime. And, of course, those of the merchant or noble classes that face judgement needed to be handled with a bit more care.

A place like this would be to hold prisoners for trial and hopefully extract confessions from them where they name their accomplices. As you might expect, we aren't known for our tender mercies. Almost anything is permitted in pursuit of justice and if that means some thief goes to trial with few less pieces than they started then it is what it is.

Any smart criminal would know to confess their sins long before it gets that far. Only the foolish think they can withstand the questions of a Hellknight interrogator."


There isn't pride in his voice as he speaks, more like an acknowledgement of a necessary evil.
Nezaglomie
Sorcerer, 288 posts
Fri 24 Dec 2021
at 02:45
  • msg #540

[Chapter 1.03] The Citadel Below

"Yes.  I'm sure you extract confessions from everyone who comes under your scrutiny, even the completely innocent," Nezaglomie spits with disgust.  I should have kept him charmed, the animal.  To think I had felt bad about that...
Maerk
Fighter, 214 posts
Fri 24 Dec 2021
at 07:09
  • msg #541

[Chapter 1.03] The Citadel Below

Maerk didn't know exactly how to say what he was thinking, at least in the common Taldane tongue they all shared. There were some aspects of these Hellknights which he grudgingly admired after learning more from Alak, but there were others he certainly did not. Seeing the bones of neglected prisoners was just one example.

"When men make talk because of pain... will say anything them." He snarled over his shoulder.

He didn't bother searching the bones of the dead, he was reasonably certain the Hellknights would not have allowed anything interesting to enter the cells with the prisoners. Instead, he decided to look at the lockers, perhaps there he'd find something to keep his interest as the others continued to needle each other and poke through worthless books.
Yarr the Hearty
Swashbuckler, 267 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 28 Dec 2021
at 21:46
  • msg #542

[Chapter 1.03] The Citadel Below

The little Goblin takes his time searching through anything and everything that he can. He pokes he head through the cell doors and into lockers. Running his hands over every surface. At a couple spots he sniffs vigorously before giving something a lick. He's like an OCD five-year-old with no concept of bacteria.

OOC: If time permits he'll take 20 on the search, if not, he'll take a 10.
Yalandlara Vallindel
Alchemist, 375 posts
HP: 22/22 AC: 18
Sat 1 Jan 2022
at 19:50
  • msg #543

[Chapter 1.03] The Citadel Below

"I must agree with Maerk on this one. Anyone will say anything when under such conditions as this." She said with sadness in her voice. Then she looked to him. "At least you show your own distaste at it. Perhaps people like yourself, can show that there are better ways." She said softly, having noticed his reaction as he explained it.
Dungeon Master
GM, 454 posts
Lord of Lies
Teller of Tales
Mon 3 Jan 2022
at 21:34
  • msg #544

[Chapter 1.03] The Citadel Below

Yarr the Barbarian starts poking around and in his wanderings he finds the storage lockers. Checking one of them he finds it is locked OOC: DC 20 Thievery to pick but as he rattles it there is a stirring as the skeletons of the prisoners start clambering to life in their cells!

Round 1
NameACHPAttackDamageStatus
Alak22HealthyGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1932/32Javelin +81d6+4-
Nezaglomie1418/22TK +81d4+4-
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2-
Skeleton #116DeadClaw +61d4+2-
Skeleton #216DeadClaw +61d4+2-
Skeleton #316DeadClaw +61d4+2-
Skeleton #416DeadClaw +61d4+2-

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Yalandlara Vallindel
Alchemist, 376 posts
HP: 22/22 AC: 18
Tue 4 Jan 2022
at 02:55
  • msg #545

[Chapter 1.03] The Citadel Below

"Well if this isn't...great." She said, this time choosing the bludgeoning of the sling bullets over the slasking of her curved blade, she fires at the lead skeleton!

[OOC: Action 1: Load bullet.
Action 2: Fire Sling.
Action 3: Load bullet.

21:54, Today: Yalandlara Vallindel rolled 8,4 using 1d20+6,1d6+1 with rolls of 2,3.  Sling Attack.
Hit AC: 8
Damage: 4

I hit the air!]

Maerk
Fighter, 216 posts
Tue 4 Jan 2022
at 05:38
  • msg #546

[Chapter 1.03] The Citadel Below

Maerk looked down the hall towards the cells and growled. He reached for a piece of broken wood and stepped forward, shield at the ready.

"Make them come through here!" The big Ulfen said. The hallway was a good choke point in which Alak, Yarr and himself could trap the fell monsters.


A1: Grab something club-ish
A2: Move 10' to F,11
A3: Raise Shield

Nezaglomie
Sorcerer, 290 posts
Tue 4 Jan 2022
at 20:55
  • msg #547

[Chapter 1.03] The Citadel Below

"This is what comes of torturing people; people who were probably innocent.  At least we can put them to rest, finally."  As Nezaglomie steps a few steps forward, she calls out to Yarl, "Is there a main gate you can close?  Or at least pull that near gate fully open, flip a rope about it, and hold it so they can't get out."  Finally, she uses her powers to hurl a loose chunk of plaster at the nearest skeleton, but her aim is terrible and it misses completely.

A1:  Move to F10
A2&3:  Telekinetic projectile.

14:51, Today: Nezaglomie rolled 9,9 using d20+8,d6+4.  Telekinetic Projectile.

BTW, you continue to show in my Resource Tracker that the Onyx Dog was left in the Ossuary, but remember that I had Alak retrieve it here:  link to a message in this game

Yarr the Hearty
Swashbuckler, 268 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 12 Jan 2022
at 18:47
  • msg #548

[Chapter 1.03] The Citadel Below

A broad grin splits the little goblin's face. He chuckles as he scoops up a loose chain and wraps it around his hand while running at the closest skeleton. He takes a great haymaker swing expecting to hear bones cracking.

OOC: Action 1 - Draw Weapon
Action 2 - Stride
Action 3 - Attack

14:40, Today: Yarr the Hearty rolled 21 using 1d20+8 with rolls of 13.  Attack.
14:41, Today: Yarr the Hearty rolled 1 using 1d4 with rolls of 1.  Damage. with bonuses is +4 so 5 bashing damage.

Dungeon Master
GM, 455 posts
Lord of Lies
Teller of Tales
Thu 13 Jan 2022
at 21:09
  • msg #549

[Chapter 1.03] The Citadel Below

Maerk plans on using the jails as a chokepoint against the skeletons but Yarr the barbarian charges forward with a goblin barbarian yell. With one strong punch he smashes the skeleton in the chest and the blow causes it to blast apart.

The rest of the party tries flinging projectiles through the bars but the tough angles and narrow spaces causes their shots to ping off obstacles and fly harmlessly around the skeletons.

The other skeletons clamber out of their cells and stream into the corridor bearing down on Yarr. The first skeleton grabs onto Yarr's head, digging its claws into his head down to the bone sending blood spraying out and splashing the bars and floor of the cell.

Skelly 2: A1) Stride A2) Attack -> Crit! -> 8 damage A3) Attack -> Miss!
Skelly 3 & 4: Striding and holding until a path opens up.




Round 1
NameACHPAttackDamageStatus
Alak22HealthyGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1932/32Javelin +81d6+4-
Nezaglomie1418/22TK +81d4+4-
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1832/32Dogslicer +81d6+2-
Skeleton #116DeadClaw +61d4+2-
Skeleton #216DeadClaw +61d4+2-
Skeleton #316DeadClaw +61d4+2-
Skeleton #416DeadClaw +61d4+2-

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 292 posts
Thu 13 Jan 2022
at 21:51
  • msg #550

[Chapter 1.03] The Citadel Below



"Oh, that looks like it hurt!  Maybe listen, next time," Nezaglomie says, then mutters "stupid goblin" under her breath.
The sorceress considers sending a ball of flame at a skeleton, because flame is fun, after all, but doesn't want to fire through all the traffic and the bars.  Instead, she resorts to her old standby, mentally flinging a piece of rock or plaster at one, grabbing it from the rubble near it.  The indecision costs her, though, as the missile flies wide, again.

15:46, Today: Nezaglomie rolled 12,5 using d20+8,d6+4.  Telekinetic Projectile.
This message was last edited by the player at 21:52, Thu 13 Jan 2022.
Maerk
Fighter, 218 posts
Mon 17 Jan 2022
at 20:11
  • msg #551

[Chapter 1.03] The Citadel Below

"You make bad door little warrior..." Maerk chortled as he grabbed Yarr and dragged him back to the entrance of the jail.


A1: Stride
A2: Grab goblin
A3:Stride, Maerk F,11, Yarr H,11


Yarr the Hearty
Swashbuckler, 269 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 19 Jan 2022
at 17:31
  • msg #552

[Chapter 1.03] The Citadel Below

As he gets pulled back he snaps his teeth several times at the closest skeleton. When Maerk places him on the other side he abides by the wisdom and holds his attack for when the skeletons approach.

OOC: Holding until the skeletons get within reach.
Dungeon Master
GM, 458 posts
Lord of Lies
Teller of Tales
Fri 21 Jan 2022
at 05:42
  • msg #553

[Chapter 1.03] The Citadel Below

Nezaglomie flings more debris at the skeletons but again the shot flies wide. At least she has begun zeroing in on her targets and identifying potential paths through the mesh of cells and bars that block her way.

Maerk rusn up and drags Yarr back towards the entrance opening up the pathway for the heroes, and the skeletons.

Alak moves up to complete the wall of steel between the skeletons and the spellcasters of the party. The skeletons surge forward and Yarr and Alak take down another one as it comes forward.

The skeletons surge forward and enter the cells, clawing at Maerk and Yarr through the bars. One of them gets a finger in the gap between Maerk's armor and claws at him deep, opening a large gash on his side before he can pull back and away from them. Unfortunately his shield was down due to having to drag Yarr back out of the hallway and into the open.

Crit! 11 damage to Maerk! The rest of the attacks all miss.

Round 2
NameACHPAttackDamageStatus
Alak22HealthyGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1921/32Javelin +81d6+4-
Nezaglomie1418/22TK +81d4+4-
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1838/38Dogslicer +81d6+4-
Skeleton #316DeadClaw +61d4+2-
Skeleton #416DeadClaw +61d4+2-
Skeleton #1--Dust-----
Skeleton #2--Dust-----

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 21:13, Mon 31 Jan 2022.
Nezaglomie
Sorcerer, 293 posts
Fri 21 Jan 2022
at 15:15
  • msg #554

[Chapter 1.03] The Citadel Below

Nezaglomie takes a calming breath, focuses her will and her attention, and once again uses mental effort to pull a loose rock from and crash it into a skeleton.  Her improved focus pays off and the stone crushes the ribcage of the furthest monster.

09:07, Today: Nezaglomie rolled 19,10 using d20+8,d6+4.  Telekinetic Projectile.

1&2:  TK a rock into the skelly on H12. 

Sularius Alariel
Rogue, 142 posts
Fri 21 Jan 2022
at 22:45
  • msg #555

[Chapter 1.03] The Citadel Below

With the skeletons blocked off for the moment, Sularius looks around for anything that could be used as a blunt weapon since his rapier and bow are less than effective.

17:45, Today: Sularius Alariel rolled 20 using 1d20+7 with rolls of 13.  Perception.
Maerk
Fighter, 220 posts
Mon 24 Jan 2022
at 05:31
  • msg #556

[Chapter 1.03] The Citadel Below

Maerk snarled something in his mother tongue, possibly regarding the parentage of the goblin. He madly thrashed at the skeleton with his sword through the bars. "Let them come, Maerk will smash them!" was his roar.


Intent to strike with shield if skelly reaches through again... missed.
A1: Strike (Longsword), Maerk rolled 17 to hit for 5 damage.
A2: Strike (Shieldboss), Maerk rolled 11 to miss
A3: Raise Shield

Yalandlara Vallindel
Alchemist, 377 posts
HP: 22/22 AC: 18
Tue 25 Jan 2022
at 03:37
  • msg #557

[Chapter 1.03] The Citadel Below

Yala growled at her missed, and fired another sling bullet, loaded her sling then fired another one!

[OOC: Action 1: Fire already loaded sling bullet @ skeleton @ H12.
Action 2: load another bullet.
Action 3: Fire second sling bullet @ skeleton @ H12.

22:35, Today: Yalandlara Vallindel rolled 23,6 using 1d20+7,1d6+1 with rolls of 16,5.  Sling Attack 1.
Hit AC: 23
Damage: 6

22:36, Today: Yalandlara Vallindel rolled 5,3 using 1d20+2,1d6+1 with rolls of 3,2.  Sling Attack 2.
Hit AC: 5
Damage: 3]

Dungeon Master
GM, 459 posts
Lord of Lies
Teller of Tales
Tue 25 Jan 2022
at 21:45
  • msg #558

[Chapter 1.03] The Citadel Below

While the skeletons initially had the element of surprise that let them get in a few lucky hits, once the group had adjusted for their conditions of the fight the skeletons were swiftly dispatched. Nezaglomie blasted one apart as she finally got a shot off through the cell bars and Maerk cracks one and Yalandlara finishes it off with a well placed sling stone.

After catching their breath and looking over their wounds the party continues their search of the room and discover that the Hellknights had left the trapped prisoners belongings behind in the lockers. While the Hellknights were the kind of police force that would make prisoners serve out their sentences even if there was no longer anyone to feed them, they were not the kind of group that would tolerate theft of any kind, even those they condemned to a slow and painful death.

The lockers are locked but time and the elements had eroded them to the point where the brawnier members of the group with a bit of tugging could pop them open one by one revealing a small trove of treasure. Spending a bit more time they check for magical traces and eventually identify the treasures found.

As you guys have effectively "beaten the dungeon" already, I'm just going to assume you will either identify these now or shortly after returning to town.

Treasure:
x1 Low-Grade Silver Flail
x1 Low-Grade Silver Light Hammer
x1 Low-Grade Silver Mace
x1 Low-Grade Silver Morningstar
x1 Lesser Darkvision Elixer
x1 Jade Cat figurine
x1 Lesser Cheetah's Elixer
x1 Potency Crystal
x1 Scroll of Magic Missile

Nezaglomie
Sorcerer, 295 posts
Fri 28 Jan 2022
at 15:25
  • msg #559

[Chapter 1.03] The Citadel Below

Nezaglomie's eyes grow wide as she sees all the loot coming out of the lockers.  She wonders, briefly, if they should try to figure out who these skeletons were, before the vile Hellknights locked them up, and if they need to return the items to their descendants.  Then she looks to Yarr, who is still bleeding from the wound that the skeletons gave him.  Yeah, it's all ours, now.

Distracted by all the treasure, she lets her puppy, whom she has named Travya, run about.  When she finds him playing with one of the skeleton's femurs, she goes to take it away from him but he leads her on a merry chase about the room.  Finally tempting him with a bit of dried meat, she takes the nasty bone away and tosses it into the far corner.  "No people bones for you, Travya.  I promise you a nice pork shoulder bone when we get back to town."

The sorceress looks at the weapons, considering how bright and shiny the silver looks.  She considers how the addition of the precious metal affects their value, but otherwise has no interest in them; they all look too heavy for her.

The jade cat interests her when she sees it, and she pulls out her Onyx Dog and points the two at each other as if they are talking.  But, later on, when she casts Read Aura and learns what the device does, she is much less interested.  I can't even activate it!

Looking over the other items, she sees nothing that really matters to her, but she is quite happy with Travya and her Onyx dog.
Maerk
Fighter, 222 posts
Mon 31 Jan 2022
at 08:36
  • msg #560

[Chapter 1.03] The Citadel Below

Maerk paid scant attention to any sort of objection anyone might have regarding looting the lockers. He grabbed the light hammer and tucked it into his belt and then took up the silvered flail, giving it a few swings to try out the balance.

"Maerk will make good use of these. Make much smashing and crushing. Yes."

"You make find of lost family treasure Alak?" he asked the Hellknight, remembering the warrior's reason for coming down here with them.

The big Ulfen waited for further discovery or lootables and then proceeded to lead the party toward unexplored areas of the keep.


Heading to "Y" and kicking the door!
This message was last edited by the player at 08:42, Mon 31 Jan 2022.
Dungeon Master
GM, 462 posts
Lord of Lies
Teller of Tales
Mon 31 Jan 2022
at 21:18
  • msg #561

[Chapter 1.03] The Citadel Below

Maerk kicks down the door revealing a room in ruins with sunlight pouring in from the collapsed western wall. Almost immediately Maerk is swarmed by giant rats that come rushing up from the weeds and ruined furniture!

The rats leap and charge at Maerk but between his armor and shield they aren't able to land any hits upon him.

3 attacks incoming and highest attack roll ended up being only an 18. Good job tanking.

Round 2
NameACHPAttackDamageStatus
Alak22HealthyGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1921/32Javelin +81d6+4-
Nezaglomie1418/22TK +81d4+4-
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1738/38Dogslicer +81d6+4-
Giant Rat #1 (R11)15HealthyBite +71d6+1-
Giant Rat #2 (R12)15HealthyBite +71d6+1-
Giant Rat #3 (R13)15HealthyBite +71d6+1-

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 20:14, Fri 04 Feb 2022.
Yalandlara Vallindel
Alchemist, 378 posts
HP: 22/22 AC: 18
Mon 31 Jan 2022
at 21:45
  • msg #562

[Chapter 1.03] The Citadel Below

"..what the? Maerk!" She growled as she loaded a sling bullet and fired it at the giant rat in the middle then loaded another.

[OOC: Action 1: Load Sling Bullet.
Action 2: Fire at rat @ R12.
Action 3: Load Sling bullet.

16:45, Today: Yalandlara Vallindel rolled 17,6 using 1d20+7,1d6+1 with rolls of 10,5.  Sling Attack.
Hit AC: 17
Damage: 6]

Nezaglomie
Sorcerer, 296 posts
Tue 1 Feb 2022
at 03:46
  • msg #563

[Chapter 1.03] The Citadel Below

Having learned her lesson about acting hastily, Nezaglomie centers herself and takes a cleansing breath as she mentally grabs a bit of rock.  Just as she launches it, Travya spots the rats and starts to squirm in her arms, eager for a fight.  She holds him tight, but the effort is enough to send her rock just barely over the head of the largest rat.  As she strokes the wolf to calm him, she looks around the room to make sure nothing else is coming out of the woodwork.

21:39, Today: Nezaglomie rolled 14,10 using d20+8,d6+4.  Telekinetic Projectile.
1&2: TK
3:  Look around to make sure there isn't anything coming up from behind.

Maerk
Fighter, 223 posts
Tue 1 Feb 2022
at 07:21
  • msg #564

[Chapter 1.03] The Citadel Below

Maerk roared mightily and brandished his sword! He swung it like he meant it, and indeed he did! He chopped, hammering his weapon and his intent at the huge vermin! As his strikes bit deep, he chanted a battle-cry and readied for more!

A1: Strike - Maerk rolled 22 to hit for 11 damage!
A2: Strike (-5 Multi-attack penalty) - Maerk rolled 17 to hit for 11 damage!
A3: Raise Shield

Sularius Alariel
Rogue, 143 posts
Wed 2 Feb 2022
at 15:17
  • msg #565

[Chapter 1.03] The Citadel Below

"Ack," Sularius exclaims when the rats appear. Quickly, he pulls out his bow and fires two arrows at one of them.

Action 1: Draw shortbow
Action 2: Strike Rat #1; hit AC: 27 (critical hit) for 8 damage
Action 3: Strike Rat #1; hit AC: 20 for 1 damage

09:11, Today: Sularius Alariel rolled 27,4,20,1 using 1d20+8,1d6,1d20+3,1d6 with rolls of 19,4,17,1.  Attack 1, Damage 1, Attack 2, Damage 2.

Dungeon Master
GM, 463 posts
Lord of Lies
Teller of Tales
Fri 4 Feb 2022
at 20:25
  • msg #566

[Chapter 1.03] The Citadel Below

Yala fires off a bullet and smacks a giant rat right in its hunched back hard. The creature stumbles to the ground but scrambles back to its feet hissing in anger.

Nezaglomie fires off a pebble but her target scrambles out of the way. The rats are scurrying making them difficult targets. Paranoid, the gnome checks behind her to make sure nothing else is being drawn to the sound of conflict but she doesn't see any additional threats.

Maerk finds his form and with his sword he chops one and then another rat, dropping them permanently. Sularius finishes the attack with a shot right through the eye of the last rat.





With the rats dead and no other immediate threat the party gets a chance to actually assess the room. With the southwest wall collapsed the room and its contents have been completely exposed to the elements and most of the surfaces in the room are covered with moss and vines. Yala even spies a few snarls of wild blackberries growing around a toppled shelf.

Among the collapsed shelves and toppled filing cabinets the party finds a bloated, badly decomposed humanoid corpse. What is still remaining is covered with small bite marks, most likely the meal that the rats had tried so hard to defend.

While his clothes, armor, and weapons are all rusted and decomposed beyond repair, two of his belt pouches contain glass vials that haven't been broken. An inspection of the magical auras reveal them to be two Minor Healing potions.

Treasure:
x2 Minor Healing Potions

Yarr the Hearty
Swashbuckler, 272 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 5 Feb 2022
at 13:31
  • msg #567

[Chapter 1.03] The Citadel Below

He had taken a second to pick up one of the silvery weapons and that was all it took for him to miss out on the action. Shrugging he pulls out a knife and begins to butcher the largest rat. He quickly tosses a liver over to the puppy before carrying on with the bloody task.
Maerk
Fighter, 225 posts
Mon 7 Feb 2022
at 21:04
  • msg #568

[Chapter 1.03] The Citadel Below

Maerk wiped his sword clean and waited only a moment for his companions to recover before he proceeded to the next door and kicked it open!


That would be Door #B please!
Nezaglomie
Sorcerer, 297 posts
Mon 7 Feb 2022
at 21:35
  • msg #569

[Chapter 1.03] The Citadel Below

Nezaglomie casts Read Aura on the potions and declares them to be Healing magic.  "Almost certainly just Minor Healing, given the quality of the bottle," she says aloud, to no one in particular.  She grabs the two bottles, expecting Yalandlara's input in how to dole them out among the group, when Maerk charges off and it is obvious he is about to kick in the next door.  "Yelp!" the gnome squeaks, and she puts both potions in her pouch, scoops up Travya, and trots after the huge warrior.
This message was last edited by the player at 21:29, Thu 17 Feb 2022.
Dungeon Master
GM, 466 posts
Lord of Lies
Teller of Tales
Thu 10 Feb 2022
at 15:57
  • msg #570

[Chapter 1.03] The Citadel Below

The warg puppy gobbles up the fresh meat and whines to beg for more. It seems they have been hungry for quite some time.




The door Maerk kicks in leads to a short narrow hallways. Without anything of interest or signs of conflict Maerk proceeds down the hall and kicks in the next door. It opens up into an open area connected to rooms that they had visited earlier. Once plush crimson curtains hang in tatters on the wall and there are several scuff marks that reveal places where portraits were once hung. Now the walls are decrepit or bare and the floors are littered with trash and rotting food piled into heaps.
Maerk
Fighter, 228 posts
Thu 10 Feb 2022
at 20:22
  • msg #571

[Chapter 1.03] The Citadel Below

Maerk continued his rampage against doors as if it were personal.

Door 'E' for $500 please Alex...
Sularius Alariel
Rogue, 144 posts
Fri 11 Feb 2022
at 18:43
  • msg #572

[Chapter 1.03] The Citadel Below

Sularius follows about 10 feet behind Maerk, letting him do the heavy lifting while Sularius keeps an eye out for anything interesting.
Dungeon Master
GM, 469 posts
Lord of Lies
Teller of Tales
Thu 17 Feb 2022
at 19:04
  • msg #573

[Chapter 1.03] The Citadel Below

The group follows Maerk through the door revealing a small circular room. It appears to be a junction room likely created as a chokepoint against citadel invaders. Now the southern wall lies collapsed revealing the courtyard from their earlier explorations. The collapsed stone stairs had smashed through the northern wall of the courtyard revealing another hallway to the group and based on the symmetry of the citadel they guess that Door (A) also leads to a small chokepoint/junction room leading to hallways and rooms that border the western wall of the courtyard.
Nezaglomie
Sorcerer, 300 posts
Thu 17 Feb 2022
at 21:26
  • msg #574

[Chapter 1.03] The Citadel Below

Nezaglomie comforts the hungry puppy, cooing and petting him, but then she remembers that its father talks in common, so likely the cub can at least understand some, or will soon.  He's not just an animal, but a talking being, even if he's too young, yet.  "You poor thing, I know you think you're still starving, but too much in your belly at once and it will make you sick.  You've had plenty of turtle steaks, and now this yummy liver treat.  It's enough for now, and I'll get you more soon, once that has settled."

The sorceress catches up to the fast-moving Maerk, and holds out one of the Minor Healing potions for him. "Here's a Minor Healing potion from the last room.  We should have these separated in the group so if one is needed quickly, there's a better chance it will be near where it is needed." She leaves the other in her pouch.
Yalandlara Vallindel
Alchemist, 379 posts
HP: 22/22 AC: 18
Sat 19 Feb 2022
at 04:15
  • msg #575

[Chapter 1.03] The Citadel Below

"We should stay together too. Maerk if you get to far ahead of everyone and get yourself hurt we might not get to you in time big guy." Yalandlara said softly to him.

"You're soft on him." Jasmine piped up.

"Shut up Jasmine! He's a friend, and I do not want to see him or any of the others hurt!" Yala growled
Maerk
Fighter, 230 posts
Sat 19 Feb 2022
at 09:18
  • msg #576

[Chapter 1.03] The Citadel Below

Maerk took the potion with the delicacy of someone handling a rotten egg, with a similarly distasteful look on his face. He tucked it into a pouch and only after it was out of sight did he seem to relax. "Maerk thanks little Nez."

The huge Ulfen cocked his head at Yalandlara's admonition. "Put warg-pups in a room, wedge the doors, explore more quickly without them. We come back later to get." He shrugged and then proceeded to lead the party in exploring the ruined keep.


OOC: Proceeding to Door A
Nezaglomie
Sorcerer, 301 posts
Sat 19 Feb 2022
at 16:29
  • msg #577

[Chapter 1.03] The Citadel Below

Nezaglomie tightly hugs the pup to her, turning away from the huge warrior as if her tiny protective shoulder could make a difference.  She turns back slowly and seems to enlarge, "We will NOT leave the pups alone," she says, her voice charged with command.

(Remember guys, she may only be two and a half feet tall, but 18 charisma can pull up the voice of command when needed.)
Dungeon Master
GM, 470 posts
Lord of Lies
Teller of Tales
Tue 22 Feb 2022
at 22:10
  • msg #578

[Chapter 1.03] The Citadel Below

The short chokepoint leads to a long curving hallway along the backside of the courtyard. Given the frequent intervals of arrow ports it was likely this hallway was just used by guards to watch for enemies and protect the citadel in case of attack. Proceeding down to the southern end the group uses the symmetry of the citadel to quickly identify the two southern chokepoints.

This leaves them with two doors leading off of the chokepoints, the three doors from the chapel or stage room they had explored earlier, and of course the various doors and unexplored chambers in the basement below.
Maerk
Fighter, 231 posts
Sun 27 Feb 2022
at 04:55
  • msg #579

[Chapter 1.03] The Citadel Below

Maerk used his shield to bash open the next door on his hit list. If this keep was ever going to get explored, then by Gorum he was going make sure it was done.


OOC: I'm assuming, based on GM description, that we've just come through G and next up is Door H please!
Yalandlara Vallindel
Alchemist, 381 posts
HP: 22/22 AC: 18
Tue 1 Mar 2022
at 04:32
  • msg #580

[Chapter 1.03] The Citadel Below

She will place the pup she has in her pack, and then close it. "Stay in here little guy."

Then she proceeded to follow Maerk.
Nezaglomie
Sorcerer, 302 posts
Tue 1 Mar 2022
at 05:47
  • msg #581

[Chapter 1.03] The Citadel Below

The tiny sorceress follows the others, glancing back towards the open courtyard to make sure nothing comes from that direction.
Dungeon Master
GM, 472 posts
Lord of Lies
Teller of Tales
Thu 10 Mar 2022
at 05:07
  • msg #582

[Chapter 1.03] The Citadel Below

The party finds itself in a small hallway (how many of them are there in the citadel! The Hellknights sure seemed to enjoy their chokepoints). It seemed like it lead to a dead end however the group had circled the castle multiple times and the Hellknights had followed a very strict and orderly passageway pattern. Nezaglomie was the first to figure this out and surmise there would probably be some kind of hidden passageway back here.

While they group hadn't discovered the actual mechanism for opening the door they mentally marked their maps to include some kind of hidden passageway nearby.
Nezaglomie
Sorcerer, 304 posts
Thu 10 Mar 2022
at 14:33
  • msg #583

[Chapter 1.03] The Citadel Below

Nezaglomie kicks at the hollow-sounding wall in frustration.  "How does this open?" she asks no one in particular.  "Oh well, let's move on.  Maybe the mechanism is on the other side, or in another room."
Maerk
Fighter, 233 posts
Sun 13 Mar 2022
at 09:20
  • msg #584

[Chapter 1.03] The Citadel Below

Maerk was considering smashing headlong into the spot where Nez had indicated a secret door might be found, but then apparently found his senses. "We come back when finish the searching. Maybe we find other way, yes?" The huge Ulfen nodded his agreement with Nezaglomie.

Turning, Maerk led the party in a different direction.


OOC: Going to room 'K' to be methodical and if there's nothing noteworthy there, we'll proceed to door 'I' please.
Dungeon Master
GM, 474 posts
Lord of Lies
Teller of Tales
Thu 17 Mar 2022
at 04:25
  • msg #585

[Chapter 1.03] The Citadel Below

The group enters a hallway that leads into a dingy room littered with toppled bunk beds and broken furniture. Along the side are open doors leading to smaller, more private bedchambers.

In the room’s center, bed frames are stacked upon each other to form a sort of fort, with filthy and ripped bedding draped over the top to form its ceiling and walls.
Maerk
Fighter, 234 posts
Thu 17 Mar 2022
at 10:58
  • msg #586

[Chapter 1.03] The Citadel Below

Maerk glanced around the room and noticed the 'fort' in the middle. It would have been the sort of thing he himself would have come up with and enjoyed as a kid. They'd not seen sign of children in the ruins thus far, so Maerk ruled out the possibility that the fort might be the doing of some industrious lad...

The huge Ulfen picked up one of the broken furniture scraps and hurled it at the makeshift fort!

"Wake up you in fort!"


OOC: Raise Shield at the end of all that...
Nezaglomie
Sorcerer, 306 posts
Thu 17 Mar 2022
at 13:27
  • msg #587

[Chapter 1.03] The Citadel Below

08:18, Today: Nezaglomie rolled 14,8 using d20+8,d6+4.  Telekinetic Projectile

"A pillow fort!  How charming," says Nezaglomie, with only the tiniest hint of sarcasm.  She mentally grabs a hunk of the fort and dashes it back into the fort, near the top, in an effort to just knock the whole thing down.  Seeing Maerk put up his shield, and remembering the giant bat, she puts up her own shield.

A1&2: Cast Telekinetic Projectile
A3: Cast Shield.
Dungeon Master
GM, 476 posts
Lord of Lies
Teller of Tales
Sat 19 Mar 2022
at 04:59
  • msg #588

[Chapter 1.03] The Citadel Below

Maerk steps forward to poke at the fort and nothing appears to happen. As Nezaglomie moves to follow suit suddenly from some debris to the side comes what looks like a large and muscular goblin that moves with frightening speed. It carries a large sword in one hand but instead reaches out with its free hand and grabs the gnome picking her up and continuing its charge across the room, slamming her into a partially collapsed bookcase.


Large Goblin:
A1: Stride & Grapple -> 19 - success! 9 damage
A2/A3: Hold


It snarls out in somewhat broken common.

"Leave...this is my home. Leave...or she dies..."



Round 1
NameACHPAttackDamageStatus
Alak22HealthyGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1921/32Javelin +81d6+4-
Nezaglomie149/22TK +81d4+4Grabbed
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1738/38Dogslicer +81d6+4-

Grabbed Condition


HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

This message was last edited by the GM at 05:01, Sat 19 Mar 2022.
Maerk
Fighter, 235 posts
Sat 19 Mar 2022
at 06:13
  • msg #589

[Chapter 1.03] The Citadel Below

Maerk did not hesitate. He was a man born in a land where hesitation meant death, quite often at the tooth and claw of some savage beast. With a roar of disdain for the goblin's threat, Maerk charged forward, his long legs churning across the room and gathering tremendous momentum. He slammed his shield into the adversary and bellowed, "SHE-GOB! LET HER GO!" He tried to grasp the goblin to keep her from harming Nezaglomie, but found his foe to be wiry and deceptively quick!


Free: Drop longsword
A1-A2: Sudden Charge! (Stride 2x and Attack [w/shieldboss]) - Maerk rolled 24 to hit for 6 bludgeoning damage
A3: Grapple!  Maerk rolled 9 (Natural 1) vs Fortitude DC
Reaction: Depends on what the she-gob does...

Nezaglomie
Sorcerer, 307 posts
Sat 19 Mar 2022
at 06:44
  • msg #590

[Chapter 1.03] The Citadel Below

I was 25-30 feet away, but I imagine she could clear that in a single stride action.  It looks to me like a grapple is an attack that does not do damage, unless she has some special version of it.  If it does damage, then my shield should have helped block it.

Well, I don't see any part of grabbed state that prevents me from casting.

01:34, Today: Nezaglomie rolled 15,22,8 using d20+8,d20+8,d4+4 with rolls of 7,14,4.  True Strike flame attack.
I don't suppose you want to give me a bonus for point-blank range, bumping that 22 into crit zone.  :-)


Nezaglomie is so shocked by the goblin charging at her that she fails to dodge out of the way.  The horrible gobliness lifts her off her feet, which, ironically, is what brings her back to a cold and calculating state.  She first peeks into the future, using True Sight to see where the monster's ear will be in a few seconds.  Then she releases a ball of fire, using Produce Flame directly into that ear, putting all her anger and anxiety into the spell.

A1:  True Strike
A2&3: Produce Flame

This message was last edited by the player at 16:05, Thu 24 Mar 2022.
Yalandlara Vallindel
Alchemist, 382 posts
HP: 22/22 AC: 18
Wed 23 Mar 2022
at 23:30
  • msg #591

[Chapter 1.03] The Citadel Below

"Let my friend go! NOW! OR YOU DIE!" She proclaims as she loads her slings and fires it at the goblin, then loads it again!

[OOC: Action 1: Load Sling.
Action 2: Fire at Goblin.
Action 3: Load sling.

19:29, Today: Yalandlara Vallindel rolled 15,6 using 1d20+6,1d6+1 with rolls of 9,5.  Sling Attack.
Hit AC: 15
Damage: 6]

Dungeon Master
GM, 478 posts
Lord of Lies
Teller of Tales
Fri 25 Mar 2022
at 20:38
  • msg #592

[Chapter 1.03] The Citadel Below

Nezgalomie blasts the creature point blank with a ball of fire. The creature is so stunned by surprise that it stumbles back to then get blasted by Maerk's shield slam. It ducks the sling stone from Yalandra but by then Alak charges forward and finished the (mostly) dead goblinoid off with his sword.

OOC: Well that was quick. Combat is over...


The creature is crumpled a pile on the ground between Maerk, Nezaglomie and Alak. The makeshift fort is still standing in the middle of the room. While it is made mostly from rotten and broken furniture it proved to be somewhat structurally sound.
This message was last edited by the GM at 20:40, Fri 25 Mar 2022.
Sularius Alariel
Rogue, 146 posts
Fri 25 Mar 2022
at 21:24
  • msg #593

[Chapter 1.03] The Citadel Below

"Well, that was surprising" Sularius said as he glanced at the dead goblin, "and quick," he added with an appreciative nod to his compatriots.

"Now, I wonder what they might have been hiding in this fort," he muses as he bends down to look inside the fort.

16:24, Today: Sularius Alariel rolled 11 using 1d20+8 with rolls of 3.  Perception.

Awesome...

Nezaglomie
Sorcerer, 309 posts
Sat 26 Mar 2022
at 03:25
  • msg #594

[Chapter 1.03] The Citadel Below

As Alak cuts down the goblin, Nezaglomie drops and rolls, coming up more or less steadily on her feet.  "Thank you," she says, "I really appreciate you all coming to my aid."  She glances at Yarr, wondering if he was considering siding with the goblin, and if that was what caused his inaction.  Well, we'll never know.

Significantly wounded for the second time in the past two hours, Za wonders if Yalandlara has any more healing magic available for her, but she is not sure it is polite to ask.  I'm sure she will offer if it's available, and I can down this potion if it isn't.  Meanwhile, she checks the goblin's body for valuables, and then joins Sularius in studying the makeshift fort, waiting until it is clear that there are no more attackers hiding in it before getting too close.

I was going to roll Perception, as well, but I don't seem to have such a skill.  Should I have one?  It seems like a must-have skill, to me.  Also, I don't see one here:  https://pf2.d20pfsrd.com/rules.../#Skill_Descriptions  It is something you only get with certain classes?

Edit:  Oh!  I see it is separate from skills, as a special thing up there with your speed and saving throws and the like, and I'm actually trained in it.
22:27, Today: Nezaglomie rolled 16 using 1d20+6 with rolls of 10.  Perception.

This message was last edited by the player at 03:31, Sat 26 Mar 2022.
Maerk
Fighter, 236 posts
Sun 27 Mar 2022
at 02:55
  • msg #595

[Chapter 1.03] The Citadel Below

Maerk retrieved his sword and then walked opposite the others who were inspecting the fort. He yanked down the covering to reveal what might lie within...

"Sul-aris, you search she-gob, yes?"
Yalandlara Vallindel
Alchemist, 383 posts
HP: 22/22 AC: 18
Mon 28 Mar 2022
at 22:50
  • msg #596

[Chapter 1.03] The Citadel Below

"You are our friend Za, why wouldn't we come to your aid?" She said offering her friend a smile as she moved to the dead goblin and began to search her for anything.
Dungeon Master
GM, 479 posts
Lord of Lies
Teller of Tales
Wed 30 Mar 2022
at 22:33
  • msg #597

[Chapter 1.03] The Citadel Below

The group begins searching and looting the area and it surrounding open rooms. It seems like any valuables that were left in the open barrack are long looted and gone. However, in the
smaller private bedchambers to the south, there are still a few hidden items that are discovered, as well as what the "she-gob"  had gathered.

In the middle bedchamber behind  a partially removed  wall stone is a minor healing potion and in the western central  room the group discovers a wooden shield that had been thrown into a corner and buried with debris is actually in good shape, as are the two flasks of holy water  it was  covering.

Treasure:
x1 Healing Potion, Minor
x2 Flask of Holy  Water
x1 Wooden Shield


The fort, despite being obviously built to protect something of value, turns out to be worthless. The she-gob had been dressing some rats it had trapped and had been sorting the various bits of meat into different piles: organs, meat, and bones. From the smell of the meat it wasn't fresh at all. Everything else inside the fort could only be generously described as junk. Bent and broken weapons,  rusting bedframes and broken furniture, cloth tapestries full of holes and mold. One glance was enough to dismiss the whole lot as worthless crap only fit for the trash heap.
Maerk
Fighter, 238 posts
Fri 1 Apr 2022
at 07:23
  • msg #598

[Chapter 1.03] The Citadel Below

Maerk picked up the shield, grunted something about it being better than nothing in a pinch, and strapped it to his pack. At the rate he was damaging shields, another spare would be handy. He thought this as the goo of several of their last enemies still dripped from the battered steel circle strapped to his massive forearm.

"She-gob wasn't part of Bam-bul-smash clan, no?" He struggled with the name of the goblins they were trying to assist.

When his companions had gotten themselves ready, he kicked in the next door!

That would be "S" I believe...
Nezaglomie
Sorcerer, 310 posts
Fri 1 Apr 2022
at 09:18
  • msg #599

[Chapter 1.03] The Citadel Below

04:10, Today: Nezaglomie rolled 8 using 1d8 with rolls of 8.  Minor healing potion.

Nezaglomie takes the minor healing potion and drinks it down.  "Ahh.  That's a lot better."  She considers that she needs to practice more with the shield spell.  She hands the vials of holy water to Yalandlara and Sularius, figuring that they can throw a lot better than she can.  After scooping up Travya, she nods to Maerk and prepares to soldier on.
Yalandlara Vallindel
Alchemist, 386 posts
HP: 22/22 AC: 18
Tue 5 Apr 2022
at 23:41
  • msg #600

[Chapter 1.03] The Citadel Below

"No, she did not seem to be part of their lot." Yala said with a shake of her head as she followed behind Maerk.
Dungeon Master
GM, 482 posts
Lord of Lies
Teller of Tales
Wed 6 Apr 2022
at 04:34
  • msg #601

[Chapter 1.03] The Citadel Below

Maerk continues to lead the party deeper into the dungeon. In the next room a dust-covered, black wooden countertop runs along the walls of the southwestern end of this galley-style room. It clearly was once a kitchen, but its cupboards and shelves were stripped of most tools and provisions long ago.
Dungeon Master
GM, 483 posts
Lord of Lies
Teller of Tales
Wed 6 Apr 2022
at 04:36
  • msg #602

[Chapter 1.03] The Citadel Below

Updated combat tracker

NameACHPAttackDamageStatus
Alak22HealthyGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1921/32Javelin +81d6+4-
Nezaglomie1417/22TK +81d4+4-
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1738/38Dogslicer +81d6+4-


HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 312 posts
Tue 12 Apr 2022
at 00:12
  • msg #603

[Chapter 1.03] The Citadel Below

After a quick glance around, Nezaglomie pipes up, "Not only was this a kitchen, which means it probably never had anything of real value, it looks like it has been completely picked over.  Let's move on."
Yalandlara Vallindel
Alchemist, 388 posts
HP: 22/22 AC: 18
Wed 13 Apr 2022
at 02:28
  • msg #604

[Chapter 1.03] The Citadel Below

"Agreed." She said with a nod to Za. She will head on to the next area.
This message was last edited by the player at 02:28, Wed 13 Apr 2022.
Maerk
Fighter, 240 posts
Thu 21 Apr 2022
at 03:52
  • msg #605

[Chapter 1.03] The Citadel Below

Maerk's stomach rumbled a bit at the thought of food, but he ignored it and followed the urgings of his companions, who it would seem had finally started to figure out the huge Ulfen's desire to explore the keep.

He strode over and tromped his way through the northern door as if this were a giant barn rather than a ruined keep...


Let's try door T please...
Yalandlara Vallindel
Alchemist, 390 posts
HP: 22/22 AC: 18
Wed 27 Apr 2022
at 01:26
  • msg #606

[Chapter 1.03] The Citadel Below

She would glance at Maerk, then reached in her pack and pulled out a piece of jerky and handed it to him as she followed him to the next door.
Dungeon Master
GM, 487 posts
Lord of Lies
Teller of Tales
Wed 27 Apr 2022
at 22:31
  • msg #607

[Chapter 1.03] The Citadel Below

Rows of long, slender dining tables sit in skewed rows throughout this room. Broken chairs are scattered throughout the chamber, and the entire room has an air of disuse and disarray. What was once a large messhall feeding the Hellknights is just another room of broken furniture.
Nezaglomie
Sorcerer, 313 posts
Thu 28 Apr 2022
at 01:08
  • msg #608

[Chapter 1.03] The Citadel Below

"Looks picked over."  Nezaglomie encourages Maerk to continue on to the middle door.
Sularius Alariel
Rogue, 147 posts
Thu 28 Apr 2022
at 21:40
  • msg #609

[Chapter 1.03] The Citadel Below

Sularius nods, "Yep, let's keep moving."
Yalandlara Vallindel
Alchemist, 391 posts
HP: 22/22 AC: 18
Fri 29 Apr 2022
at 02:11
  • msg #610

[Chapter 1.03] The Citadel Below

"Agreed." She said with a nod. Then pointed to door W. "Let's check there next."
Maerk
Fighter, 241 posts
Fri 29 Apr 2022
at 15:38
  • msg #611

[Chapter 1.03] The Citadel Below

Maerk grunted something in Ulfen, raised his shield, and kicked open the middle door!
This message was last edited by the player at 15:39, Fri 29 Apr 2022.
Dungeon Master
GM, 488 posts
Lord of Lies
Teller of Tales
Wed 4 May 2022
at 04:10
  • msg #612

[Chapter 1.03] The Citadel Below

BAM! Maerk kicks down the door and in the shadowy light the group freezes as it sees dozens of armed combatants in the gloom, weapons and shields at the ready!

There is a pause and yet the figures don't move or turn towards Maerk in the doorway at all. Bringing a light to bear in the room reveals the truth.

This large training chamber holds rows of moldering straw‑filled dummies, many of them wielding wooden replicas of various martial weapons.

The wall to the south has crumbled leading to the hole the group had scouted several days before in the side wall.
Maerk
Fighter, 242 posts
Wed 4 May 2022
at 05:26
  • msg #613

[Chapter 1.03] The Citadel Below

Maerk's instinct was to bash and slash the first of these ghostly beings he came into contact with. It took a few moments for him to realize that these were only dummies, not too much unlike those he'd trained on as a boy. With a mixture of nostalgia and frustration, Maerk deployed a short onslaught against them.

"Al-ak, you train with these, yes? Show us your train!" Maerk was grinning, showing his huge cracked teeth.

As the others in the party cared for their pets and poked around for souvenirs, the huge Ulfen warrior gamed with the Hellknight in seeing who could deliver the best blow to the dummies.

When everyone was ready to proceed, he kicked open the door to the north! (X)
Nezaglomie
Sorcerer, 314 posts
Wed 4 May 2022
at 19:37
  • msg #614

[Chapter 1.03] The Citadel Below

Nezaglomie spends a few moments watching the huge men playing their boys' game.  "Let's look carefully in the next few rooms.  The armory should be near the training room.  If we are going to find any valuable weapons, that's where they will be.  It should be locked, and might even be trapped."
Alak Stagram
NPC, 19 posts
Human Male
Hellknight Armiger
Thu 5 May 2022
at 04:23
  • msg #615

[Chapter 1.03] The Citadel Below

Alak was more than up for the challenge of decapitating straw men. It became clear that both men were about equally matched in terms of strength and skill although they displayed wildly different fighting styles and weapons of choices.

Kicking down the northern door reveals a pantry. Floor-to-wall shelves here still hold a few rotted provisions and cooking utensils, though the room is disastrously filthy and has clearly been ransacked.
Yalandlara Vallindel
Alchemist, 392 posts
HP: 22/22 AC: 18
Fri 6 May 2022
at 03:20
  • msg #616

[Chapter 1.03] The Citadel Below

"Maerk, lets check this door. It might be Za's armory." Yala said as she pointed to the door.

[OOC: She's pointing at door Y.]
Dungeon Master
GM, 490 posts
Lord of Lies
Teller of Tales
Fri 6 May 2022
at 03:39
  • msg #617

[Chapter 1.03] The Citadel Below

The door opens up into a long curved chamber. Its flagstones painted entirely black, this sprawling and irregularly shaped room contains a circular, sunken arena in its middle. The arena's edges are painted deep crimson, and an ominous crimson pentagram fills the center.
Alak Stagram
NPC, 20 posts
Human Male
Hellknight Armiger
Fri 6 May 2022
at 03:45
  • msg #618

[Chapter 1.03] The Citadel Below

Alak sucks in his teeth as he sees the symbol on the floor.

"Hmmmm. Oh, yeah you probably don't know about this. This is where they do the Hellknight test. To graduate from armiger to a full hellknight you have to fight a devil to the death here. The specific nature of the fight and the devil vary from order to order but it is a fundamental tenant of them all. Any Hellknight you meet has had to fight for their lives in an arena like this one."

The only obvious exit loops back up towards the pantry. Except for the secret door that they had discovered but just not yet explored, that seemed to wrap up their exploration of the main level.
Yarr the Hearty
Swashbuckler, 273 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 6 May 2022
at 15:17
  • msg #619

[Chapter 1.03] The Citadel Below

Yarr rips off a bite of one of the rats that the "She-Gob" had been dressing and points at the arena with her sword in the other hand. Around a mouthful of meat he addresses Alak. "What kind of Devil did you fight?"
Alak Stagram
NPC, 21 posts
Human Male
Hellknight Armiger
Sat 7 May 2022
at 03:38
  • msg #620

[Chapter 1.03] The Citadel Below

Alak looks a bit uncomfortable at the question, looking down at his arms and armor.

"Oh...I haven't fought one yet. This isn't exactly my official uniform. I put the family heirlooms on because I was going into a dangerous situation but as soon as I return to duty I'm back in Armiger leathers."
Maerk
Fighter, 243 posts
Sun 8 May 2022
at 05:46
  • msg #621

[Chapter 1.03] The Citadel Below

Maerk nodded solemnly, feeling a further kinship with the future Hellknight in an odd sort of way. "For Maerk it was bear. Maerk killed bear. Maerk became a man."

The huge Ulfen sized up Alak with a slight look of confusion on his face. The Armiger was certainly old and capable enough, at least in Maerk's view of the world. "When will Alak-friend fight a devil and become a man?"
Nezaglomie
Sorcerer, 315 posts
Sun 8 May 2022
at 14:59
  • msg #622

[Chapter 1.03] The Citadel Below

Za walks all the way around the pentagram, careful not to touch it or step inside it.  She can feel the power emanating from it, or maybe she just imagines she can.  When she sees the door in the ell of the room, she realizes that it must lead back to the kitchen, which she already knew shares a corner with the room with the secret door.  She looks carefully in the area, maybe the mechanism to open that door is on this side.
This message was last edited by the player at 15:01, Sun 08 May 2022.
Sularius Alariel
Rogue, 148 posts
Tue 10 May 2022
at 22:58
  • msg #623

[Chapter 1.03] The Citadel Below

Sularius stops at the sight of the pentagram, not out of fear, but some, perhaps morbid, sense of curiosity. He bends down, studying the pentagram with the interest of an archaeologist who just found a rare treasure. "So this is a summoning circle then? They summon the devil for the hellknight to fight? That is fascinating. If the devil is about to kill the hellknight, do they save him or just let him die?"
Alak Stagram
NPC, 22 posts
Human Male
Hellknight Armiger
Sat 14 May 2022
at 04:19
  • msg #624

[Chapter 1.03] The Citadel Below

Alak gives a sigh and looks down at the circle.

"The Hellknights are not known for their mercy or kindness. If you take the trials and fail...you die. This is my last passage as an Armiger before taking the trials myself. Within a few months, I shall either be fully pledged or...well...you understand."

Meanwhile Nezaglomie looks around for secret latches or mechanisms and doesn't find any.

You did not search the secret door wall very thoroughly. Basically your passives weren't high enough to find the mechanism but given say...10 minutes or so of careful  searching you can find it. I didn't intend to mean that it was some kind of puzzle or mystery to solve, just that the group had other things on its priority list it seemed.
Nezaglomie
Sorcerer, 316 posts
Sat 14 May 2022
at 16:29
  • msg #625

[Chapter 1.03] The Citadel Below

Nezaglomie turns to Yalandlara, "I'm sure there was a secret door, there; I heard the panel rattle when I tapped it.  We just have to find the release mechanism.  I'm going to go back and look some more.  Or maybe we'll just get Maerk to bash the stupid thing in.  You know that's where the good stuff is going to be."  She grins to show that she's joking, well, sort of.

Za heads through the door that leads directly to the kitchen, then back through the dining hall and all the way around to where the secret door was, then studies the area carefully.
Maerk
Fighter, 244 posts
Sun 15 May 2022
at 05:27
  • msg #626

[Chapter 1.03] The Citadel Below

Maerk knew very little about the Hellknights, but the more he heard from Alak, the more he found favorable.

He was ready to bash his way through the door if Nez didn't find what she was looking for.
Dungeon Master
GM, 491 posts
Lord of Lies
Teller of Tales
Mon 23 May 2022
at 13:59
  • msg #627

[Chapter 1.03] The Citadel Below

After a bit of consideration and searching the group finds a loose stone disguising a button that when pushed unlocks the wall leading to a corridor that loops around the outer wall around the testing chamber and ends up leading to a well-hidden closet that holds dust-furred tables. The table is covered with jumble of ominous accessories: pentagram-covered tomes, heavily melted candles, scattered pieces of loose chalk, vats of moldy incense, moth-eaten robes, and several empty and dusty weapon racks.

The weapon rack is empty however half-hidden behind it is a single silver longsword.

As the group sorts through the items on the table they find a small seal lockbox. <orange)(DC 18 Thievery check to open)</orange>


Treasure: x1 Silver Longsword
Nezaglomie
Sorcerer, 317 posts
Tue 24 May 2022
at 00:48
  • msg #628

[Chapter 1.03] The Citadel Below

Nezaglomie sees the longsword, admires how shiny it still is, in spite of years of hiding in this hidden room, but has no desire even to touch it.  Too heavy.  She quickly moves on while one of the big people pulls it out and they all admire the weapon.  Finding the lock box, she coos, "Oooo.  This is probably something interesting."  She pulls at the lid and even tries twisting it a bit, all to no avail.  "Anybody have any idea how to get this open?"

19:44, Today: Nezaglomie rolled 8 using 1d20+1  Thievery (unskilled, so maybe I don't even get a roll)
This message was last edited by the player at 22:31, Wed 25 May 2022.
Maerk
Fighter, 245 posts
Wed 25 May 2022
at 05:57
  • msg #629

[Chapter 1.03] The Citadel Below

Maerk was intrigued by the weapon. He tested it out by swinging it around. After a few moments of energetic workout, he shrugged his shoulders and tucked it into his belt next to the scabbard of his own longsword.

"Many silver weapons, yes? Perhaps they help in fight?" He asked generally. He'd of course heard the tales of silver repelling werecreatures, but it struck him as something he should ask about as they'd now either found or had been confronted with several.
Yalandlara Vallindel
Alchemist, 393 posts
HP: 22/22 AC: 18
Thu 26 May 2022
at 03:21
  • msg #630

[Chapter 1.03] The Citadel Below

"My test, you could say, to my goddess was creating Jasmine here. Shelyn gives honor to works of art and beauty and she is both." Yala said to Alak as she looked towards Jasmine, giving the talking feline some ear scritches.

"Secret door?" She said as she followed behind Za.

Upon noticing the longsword she watches Maerk pick it up. "You should let Za examine it first, see if it's magical or not or just silver."
Nezaglomie
Sorcerer, 318 posts
Thu 26 May 2022
at 22:18
  • msg #631

[Chapter 1.03] The Citadel Below

Nezaglomie's ears perk up (literally!) when she hears the word 'magical.'  Oh, I never think about swords being magical.  They're so big and heavy, but I supposed maybe some magic could make Maerk fight better with one.  But this first.  First she spends a minute casting Read Aura on the lock box.  Then she hands it to whoever thinks they might be able to open it while she casts Read Aura on the sword.
Maerk
Fighter, 247 posts
Tue 31 May 2022
at 04:33
  • msg #632

[Chapter 1.03] The Citadel Below

Maerk shrugged and held out the silver sword to allow Nezaglomie a chance to... whatever it was she was doing. He was eager to move on with their exploration of the keep, but his curiosity was piqued...
Alak Stagram
NPC, 23 posts
Human Male
Hellknight Armiger
Wed 8 Jun 2022
at 06:21
  • msg #633

[Chapter 1.03] The Citadel Below

Looking through the items recovered, they don't find anything magical that hasn't already been identified. Alak suggests that the abundance of silver weaponry was likely because this was part of the training provisions supplied for the fight with the devil.

"While the Hellknight induction might be deadly, it is presented fairly. Armigers are supplied with silver weaponry to put themselves on more equal terms with their devilish adversaries."
Nezaglomie
Sorcerer, 320 posts
Fri 24 Jun 2022
at 03:25
  • msg #634

[Chapter 1.03] The Citadel Below

Za is feeling a little bored.  "I think we're finished up here.  Let's check downstairs for the huge cache of magic items I just know we're going to find.  We have to remember, though, to avoid those floating heads -- they are nasty!  We should start with that wide hall with the six branches off it that makes it look like an insect.  There are three doors at the end that we haven't checked, yet."
Alak Stagram
NPC, 24 posts
Human Male
Hellknight Armiger
Sat 25 Jun 2022
at 03:59
  • msg #635

[Chapter 1.03] The Citadel Below

Alak nods and gestures for Za to lead the way.

"Left, right or middle. Which one do you want to try?"
Nezaglomie
Sorcerer, 321 posts
Sat 25 Jun 2022
at 09:12
  • msg #636

[Chapter 1.03] The Citadel Below

"One's as good as another, I suppose.  Try the left one."
Maerk
Fighter, 249 posts
Sat 25 Jun 2022
at 13:07
  • msg #637

[Chapter 1.03] The Citadel Below

Maerk raised his shield and grunted something that could have been interpreted as anything from Ringo to Louie or something betwixt. He would follow Alak through whichever of the doors was the Hell Knight's fancy.
Dungeon Master
GM, 494 posts
Lord of Lies
Teller of Tales
Mon 27 Jun 2022
at 19:43
  • msg #638

[Chapter 1.03] The Citadel Below

The door creeks open revealing an entry hall. This entry hall is still decorated with the remnants of homages to the Order of the Nail’s most storied deeds. Tall oil paintings, many of which are damaged but still recognizable, depict Hellknights gaining the upper hand in clashes with bandits, opposing armies, and terrible monsters.

There doesn't appear to be anything moving or dangerous in the room and there are two closed doors leading out of the hall, one leading East and one leading Southeast.
Yalandlara Vallindel
Alchemist, 396 posts
HP: 22/22 AC: 18
Tue 28 Jun 2022
at 02:57
  • msg #639

[Chapter 1.03] The Citadel Below

"Let's check that one first." She says pointing to door S.
Dungeon Master
GM, 495 posts
Lord of Lies
Teller of Tales
Tue 28 Jun 2022
at 21:27
  • msg #640

[Chapter 1.03] The Citadel Below

The party enters what looks to be an abandoned armory. Empty weapon racks line the walls of this room. Repair forges long abandoned and cold sit in a lonely row toward the back, along with a crude lean-to seemingly made from bits of rope and ripped leather.
Nezaglomie
Sorcerer, 322 posts
Tue 28 Jun 2022
at 23:05
  • msg #641

[Chapter 1.03] The Citadel Below

Having learned one lesson, at least, Nezaglomie calls out, "Halloo!  If there's anyone there in the lean-to, if you don't bother us, we won't bother you.  We are just passing through."
Maerk
Fighter, 250 posts
Tue 28 Jun 2022
at 23:28
  • msg #642

[Chapter 1.03] The Citadel Below

Maerk snorted and strode into the room with shield and sword at the ready. He placed himself between the lean-to and the party.
Dungeon Master
GM, 496 posts
Lord of Lies
Teller of Tales
Fri 1 Jul 2022
at 04:02
  • msg #643

[Chapter 1.03] The Citadel Below

From the leanto comes a small reptilian sounding voice.

"We are dragons! We want meat! Leave an offering or become our next meal!

There is some shuffling from inside the leanto but nothing becomes obviously visible. In Za's hand her pet worg begins to growl in the direction of the voice.
Maerk
Fighter, 251 posts
Sat 2 Jul 2022
at 04:11
  • msg #644

[Chapter 1.03] The Citadel Below

Maerk sheathed his sword and drew a javelin from the quiver at his back. He hefted it a bit, getting the feel. He was about to send it flying into the lean-to, but then caught Nezaglomie looking at him from the corner of his eye.

"Nez have meat left? Put some there," he said, lowering the tip of his javelin to skewer whatever it was she'd been feeding the flea-ridden worg pup.
Nezaglomie
Sorcerer, 324 posts
Wed 6 Jul 2022
at 12:22
  • msg #645

[Chapter 1.03] The Citadel Below

Nezaglomie laughs.  [Language unknown: Inpo.  Arenotthu hisionnce.  Laee a aveio ome unal dissno shear pltrnt ectis re t wilbutill.  ]
Dungeon Master
GM, 499 posts
Lord of Lies
Teller of Tales
Wed 6 Jul 2022
at 21:33
  • msg #646

[Chapter 1.03] The Citadel Below

From the leanto comes a new language, this one full of hisses and tiny little roars.

[Language unknown: Iehoat dilaof? Asla etna ulwas! Pe whe ichoulhou loasre!]

From out of the lean-to pokes a small eye. Definitely not on a dragon but it does belong to some kind of small reptile. It seems curious, studying the group looking for something.
This message was last edited by the GM at 05:13, Wed 13 July 2022.
Nezaglomie
Sorcerer, 325 posts
Thu 7 Jul 2022
at 03:30
  • msg #647

[Chapter 1.03] The Citadel Below

"Kobolds," she says, "not exactly dragons, but don't let your guard down."  She waves them forward, [Language unknown: Thes k ec.  O con ugh iouss fialli eauin i an whe eihis stiticall.  Pr son loecch, itne reser itent prar o bleineome.]  She pulls out a hunk of the turtle meat, tears off a knuckle-sized chunk to give to Travya, then holds up the rest (but staying safely behind Maerk).
Dungeon Master
GM, 500 posts
Lord of Lies
Teller of Tales
Sat 9 Jul 2022
at 03:10
  • msg #648

[Chapter 1.03] The Citadel Below

The snout of a kobold fully peeks out from behind the lean-to, eyeing the offering. It comes out fully clutching a spear with its little chest puffed out. Overall its smaller than even Nezaglomie but seems to be putting on the air of being much bigger than it really is.

It gestures with its spear for the gnome to toss the meat over.
Nezaglomie
Sorcerer, 326 posts
Sat 9 Jul 2022
at 15:04
  • msg #649

[Chapter 1.03] The Citadel Below

Knowing that she has a little bit of dragon in her own ancestry, Nezaglomie feels a bit of kinship for the small creature.  With her own superior satisfaction at meeting a talking being who is smaller than she is, the combination forms a somewhat maternal attitude.  She lobs the meat to him, trying to make it close enough that he can catch it in the air without it rolling on the floor, but Travya squirming and snatching at the meat puts her aim a bit off, and it lands near his feet.
Maerk
Fighter, 253 posts
Sun 10 Jul 2022
at 06:34
  • msg #650

[Chapter 1.03] The Citadel Below

Maerk snorted, having suspected something like this. His huge hand tightened on the javelin in his hand. He almost hoped the little runt would disrespect Nezaglomie in some way...

The big Ulfen glanced from side to side, just to make sure they weren't being flanked or set up in some way...
Yalandlara Vallindel
Alchemist, 397 posts
HP: 22/22 AC: 18
Tue 12 Jul 2022
at 00:51
  • msg #651

[Chapter 1.03] The Citadel Below

Yalandlara cocks her head curiously at the Kobold. [Language unknown: "Mono fi erilol eliell ofroch. Th a to utates adsan chla?"]
Dungeon Master
GM, 501 posts
Lord of Lies
Teller of Tales
Wed 13 Jul 2022
at 05:12
  • msg #652

[Chapter 1.03] The Citadel Below

The kobold snatches at the meat and quickly retreats back towards the lean-to. A second snout pokes out just before it returns. Once safely back in hiding the "booming" voice comes out.

"Your tribute has pleased the dragon! You may leave in peace!"

The wall of the leanto shakes a little bit as the two (or more) kobolds inside of it start eating the meat.
Nezaglomie
Sorcerer, 328 posts
Wed 27 Jul 2022
at 22:49
  • msg #653

[Chapter 1.03] The Citadel Below

"The dragon has found us worthy," says Nezaglomie, stifling a laugh.  "Let us continue our exploration, Sir Maerk."  She gestures at the other door in this room.
This message was last edited by the player at 01:17, Thu 28 July 2022.
Maerk
Fighter, 254 posts
Sun 31 Jul 2022
at 04:23
  • msg #654

[Chapter 1.03] The Citadel Below

Maerk grunted something vulgar, the disappointment clear on his craggy face. He kicked open the next door with perhaps more effort than it required.
Yalandlara Vallindel
Alchemist, 400 posts
HP: 22/22 AC: 18
Mon 1 Aug 2022
at 04:01
  • msg #655

[Chapter 1.03] The Citadel Below

"One moment before we move on." Yala says as she looks to the Kobolds a moment.

[Language unknown: "El ch essaveast com chher laronsard hitaet, ove reaul pesti nour? Hifo andto in is no ne poount astsheant poonar?"]
Dungeon Master
GM, 504 posts
Lord of Lies
Teller of Tales
Wed 3 Aug 2022
at 21:54
  • msg #656

[Chapter 1.03] The Citadel Below

Walking into the next room reveals a large almost octagonal room. A splintered table stretches across the center of this room, while broken chairs, moldy books, and general detritus litter the floor. Two bodies that appear to be frog-like humanoids lie sprawled on the floor near the center of the room. Several doors surround this room although the group realizes they have, one way or another, explored more than half of the exits already.
Maerk
Fighter, 256 posts
Thu 11 Aug 2022
at 05:48
  • msg #657

[Chapter 1.03] The Citadel Below

Maerk assumed his usual protocol and proceeded to explore by bulling his way through the next door!

Shield raised, going for door "T" plz...
Nezaglomie
Sorcerer, 330 posts
Thu 11 Aug 2022
at 15:38
  • msg #658

[Chapter 1.03] The Citadel Below

Sorry.  I missed the DM's post. 

Nezaglomie looks at the frog creatures' bodies with disgust; she still isn't over being attacked by them the previous day.  After making sure they are really dead, she quickly looks for pouches or packs that might hold anything of value.  Then follows Maerk into the next room.
This message was last edited by the player at 15:39, Thu 11 Aug 2022.
Yarr the Hearty
Swashbuckler, 276 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 11 Aug 2022
at 18:32
  • msg #659

[Chapter 1.03] The Citadel Below

Yarr takes a dagger to one of the frog-men's legs and slices off a meaty chunk which he then divides into manageable portions. He offers one up to the Warg pup after wrapping the other cuts in leather.
Nezaglomie
Sorcerer, 331 posts
Thu 11 Aug 2022
at 23:12
  • msg #660

[Chapter 1.03] The Citadel Below

Nezaglomie pulls the pup away, in spite of it squirming to get the treat.  She looks at the goblin with disdain.  "These pups were starving, and they've eaten enough.  Any more will just make them sick."

It's been a long time for us, the players, but it's still the same day that we found them and fed them their fill of turtle meat.
Yarr the Hearty
Swashbuckler, 277 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 12 Aug 2022
at 13:08
  • msg #661

[Chapter 1.03] The Citadel Below

"They wee pup sa growin' e'll tell you when e's full. An ta be honest, if'n I'm 'ungry ye can be sure 'e is." As if to demonstrate his point he takes a generous bite out of the fleshy chunk.

I know it's only been a few minutes in game time since they were eating. When my dog was a pup she was either eating, bouncing, or asleep. Yarr figures that Warg pups would be the same way. It's not currently asleep, must be hungry.
Yalandlara Vallindel
Alchemist, 402 posts
HP: 22/22 AC: 18
Sat 13 Aug 2022
at 02:48
  • msg #662

[Chapter 1.03] The Citadel Below

"I agree with Za. We should feed them carefully and only when they are hungry, and show them compassion. Hopefully it'll break them of their nature." She said with a small nod as she pulls the other pup away.
Dungeon Master
GM, 505 posts
Lord of Lies
Teller of Tales
Tue 16 Aug 2022
at 13:59
  • msg #663

[Chapter 1.03] The Citadel Below

The party walks into the room to explore when there is a shriek from behind the bodies. A small Hellknight appears, looking more like a doll that has been constructed or carved rather than an actual creature. Standing only 2' tall it wields what looks like a wooden halbred.

"TAKE ME WITH YOU! DON'T LEAVE ME HERE!" it shouts as it charges across the room.

It points at Alak and a thin ray of darkness shoots out from its fingers and blasts the Hellknight. Alak drops to the ground, severely injured. The doll continues to shriek hysterically at the party.

"DON'T LEAVE ME! TAKE ME WITH YOU!"
A1: Moving from hiding spot. A2/A3: Casting Spell -> 27 pts of damage to Alak


Combat tracker


NameACHPAttackDamageStatus
Doll22???Halbred +121d6+4-
Alak22DyingGreatsword +101d12+4-
Arnellia1520/20Sling+61d6-
Maerk1921/32Javelin +81d6+4-
Nezaglomie1417/22TK +81d4+4-
Sularius1822/22Rapier+81d6+4-
Yalandlara1722/22Sling +61d6-
Yarr1738/38Dogslicer +81d6+4-


HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 333 posts
Wed 17 Aug 2022
at 01:10
  • msg #664

[Chapter 1.03] The Citadel Below


Nezaglomie is startled by the attack by the normal-height mannequin.  When it sends out a beam that brings Alak down, she is even more alarmed, and panics a bit.  She may not like the hellknight much, or at all, but he is still part of the adventuring party and needs to be defended.  Figuring that fire might be more effective against the doll than a blunt object, she conjures a small ball of flame to fling at the creature.  However, the shock seems to have overwhelmed her and the flame shoots harmlessly into the ceiling, not even close to her intended target.  Suddenly realizing that she has attracted attention to herself, she waves a hand to construct a quick Shield in front of her.

19:59, Today: Nezaglomie rolled 9,8 using d20+8,d4+4.  Produce Flame.  Oh yay, a natural 1.  Of course I got max damage on it.
A1/A2:  Produce Flame
A3:  Shield

Yarr the Hearty
Swashbuckler, 278 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 17 Aug 2022
at 18:40
  • msg #665

[Chapter 1.03] The Citadel Below

The small fighter blitz's toward the attacking doll and savagely swings the loin cut of meat that was in his hand. With a bellowing "Rawr" he smacks the animated doll upside the head with a wet SPLORCH!

OOC: After making my rolls I decided to use the rule of cool and even with the -2 penalty to an improvised weapon it was still a hit. I kept the damage at 1d6 because that is a club.
15:03, Today: Yarr the Hearty rolled 9 using 1d6+4 with rolls of 5.  Damage.

14:58, Today: Yarr the Hearty rolled 26 using 1d20+8 with rolls of 18.  Attack.

Maerk
Fighter, 259 posts
Fri 19 Aug 2022
at 05:39
  • msg #666

[Chapter 1.03] The Citadel Below

Maerk saw the darkness flare from the tiny little creature's hand and the resulting collapse of Alak. He growled and stomped over to where it stood with its puny little weapon. Yarr's spectacular swing sent the creature right toward Maerk... The big Ulfen's sword clattered to the floor as a huge hand made a grab for the mannequin! He then attempted to smash the little bastard against his shield!



A1: Stride to [AH,89]
Free: Release longsword
A2: Grapple, Maerk rolled 27 vs Fortitude, Grabbed, Flat-footed (possible crit? if so, Restrained), Escape DC18
A3: Attack with Shieldboss - Maerk rolled 19 to miss AC20 (-2 Flat-footed)

This message was last edited by the player at 05:45, Fri 19 Aug 2022.
Yalandlara Vallindel
Alchemist, 404 posts
HP: 22/22 AC: 18
Mon 22 Aug 2022
at 03:04
  • msg #667

[Chapter 1.03] The Citadel Below

"Wait! Stop! We can take you with us if you stop attacking people, to include Alak!" Yalandlara shouted out at the little doll, obviously being the more level headed of her companions. In her mind the small doll seemed more distraught than anything, there had to be a reason for it.

[OOC: Action 1: Stride to Alak.
Action 2: Offer Alak Elixer of life, minor.
Action 3: Recall Knowledge on doll.

22:03, Today: Yalandlara Vallindel rolled 19 using 1d20+7 with rolls of 12.  Recall Knowledge Arcana.]

This message was last edited by the player at 03:05, Mon 22 Aug 2022.
Dungeon Master
GM, 506 posts
Lord of Lies
Teller of Tales
Fri 26 Aug 2022
at 05:54
  • msg #668

[Chapter 1.03] The Citadel Below

Nez fires off her flames but the doll ducks and dodges around it.

Yarr the Barbarian runs forward and wallops the doll with his improvised meat and bone club. The wet sound echoes and the doll sways to the side from the hit.

Maerk pins the doll to the ground.

Yalandlara recognizes the doll as a soulbound doll. It is a construct and therefore immune to many physical or mental ailments and deep within its body is a gem that hold the soul that is bound to it. Even if the physical form is destroyed that gem can be embedded in another doll and it will return with all its memories intact.

Alak meanwhile stands up but he is still clearly not in good fighting shape yet. Even with Yala's magic bringing him back from the abyss he is in very rough shape and seems weary of being hit with another blast.

The doll slips out of Maerk's grasp, turning around and bopping him in the nose twice...hard.
Maerk takes 14 damage from the attack

Combat tracker</orange>

NameACHPAttackDamageStatus
Doll22???Halbred +121d6+4-
Alak22 Greatsword +101d12+4Wounded 1
Maerk197/32Javelin +81d6+4-
Nezaglomie1417/22TK +81d4+4-
Yalandlara1722/22Sling +61d6-
Yarr1738/38Dogslicer +81d6+4-


HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Yarr the Hearty
Swashbuckler, 281 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 26 Aug 2022
at 13:22
  • msg #669

[Chapter 1.03] The Citadel Below

Knowing what it feels like to be ignored while trying to prevent a conflict the Goblin puts himself between Maerk and the little doll. "Sounds like yer lucky day. Yala wants to chat. Stand down an' we'll do just dat." He grumbles, clearly ready to defend himself but not being the aggressor.

(OOC: Hold action unless he attacks, then he gets my full attack)
Nezaglomie
Sorcerer, 337 posts
Fri 26 Aug 2022
at 14:13
  • msg #670

[Chapter 1.03] The Citadel Below

Now that the creature has attack a REAL teammate, Nezaglomie has no intention of waiting for a possible parley.  Unfortunately, her anger causes her, once again, to release the fireball before it is quite ready, sending it harmlessly into the ceiling.  Almost as an afterthought, she puts up another shield.

09:08, Today: Nezaglomie rolled 11,5 using d20+8,d4+4.  Produce Flame
A1/A2:  Produce Flame
A3:  Shield

Maerk
Fighter, 262 posts
Sat 27 Aug 2022
at 05:27
  • msg #671

[Chapter 1.03] The Citadel Below

The huge Ulfen snapped his shield from a battering ram to a defensive position as the little creature attacked him. Being so quick, some of the damage got through, but it annoyed Maerk more than hurt him. He roared his displeasure and made another grab for the doll while trying to smash it with his shield. Unfortunately, the diminutive doll was too elusive!



Reaction: Shield Block - Shield hardness 5, so it takes 5 damage (15/20) and Maerk takes 4 damage (HP: 17/32)
A1: Step to [AG,88] hopefully opposite of Yarr
A2: Grapple, Maerk rolled 17 vs Fortitude, Grabbed, Flat-footed, Escape DC18
A3: Strike Attack with Shieldboss - Maerk rolled 14 to miss AC20 (-2 Flat-footed)

Dungeon Master
GM, 508 posts
Lord of Lies
Teller of Tales
Thu 1 Sep 2022
at 20:30
  • msg #672

[Chapter 1.03] The Citadel Below

Yarr waits to see if there is any kind of parlay that can happen but the doll doesn't slow down its pummeling even as it continues to shriek "TAKE ME WITH YOU! DON'T LEAVE ME!" as it batters Maerk.

Nezaglomie throws fire but the target is small and moving fast and she scorches the sontew

Maerk takes the attacks on his shield which gets dented slightly from the force of the attacks. The doll might be small but the magic empowering it is quite potent. Maerk tries to grab the thing but is finding the tiny doll is both very strong and slippery.

It has a Fort of 19 and a +10 to Athletics.

Yarr, take your attacks. We can call it a delay so you're flanking with Maerk.


Combat tracker</orange>

NameACHPAttackDamageStatus
Doll22???Halbred +121d6+4-
Alak22 Greatsword +101d12+4Wounded 1
Maerk1917/32Javelin +81d6+4-
Nezaglomie1417/22TK +81d4+4-
Yalandlara1722/22Sling +61d6-
Yarr1738/38Dogslicer +81d6+4-


HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Yarr the Hearty
Swashbuckler, 282 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 2 Sep 2022
at 19:30
  • msg #673

[Chapter 1.03] The Citadel Below

"'ave it your way den." He growls as his lips peel back in a snarl and he unleashes at the little doll again.

OOC:
I can't remember if I can take a full attack after I have held my action or not.
16:21, Today: Yarr the Hearty rolled 20 using 1d20+8 with rolls of 12.  Attack
Hit the AC of 20 (22-2 for flank)
16:22, Today: Yarr the Hearty rolled 5 using 1d6+4 with rolls of 1.  Damage.

Maerk
Fighter, 267 posts
Sun 4 Sep 2022
at 08:32
  • msg #674

[Chapter 1.03] The Citadel Below

Opposite of Yarr, the huge Ulfen readied his shield, and when the little doll was pushed in his direction, he hammered into it with the force of a landslide! Maerk continued to batter at the doll before reaching to pick up his longsword from the ground.



A1: Strike Attack with Shieldboss - Maerk rolled 30 to hit AC20 (-2 Flat-footed), CRIT! for 20 damage!
A2: Strike Attack with Shieldboss - Maerk rolled 6 (nat 1) to miss AC20 (-2 Flat-footed)
A3: Interact Pick up sword

Nezaglomie
Sorcerer, 340 posts
Sun 4 Sep 2022
at 16:12
  • msg #675

[Chapter 1.03] The Citadel Below

For an instant, Nezaglomie toys with the idea that she could pick up the doll itself with Telekinetic Projectile and slam it into a wall.  But no, the thing is obviously self-aware, at least to some degree.  She bears down on her focus and launches another ball of flame, this time timing the attack to an instant after Maerk hits it with his shield, when it is still for an moment.  The flame hits the creature with a satisfying squish and momentarily engulfs it.


A1&2: 11:07, Today: Nezaglomie rolled 22,8 using d20+8,d4+4.  Produce Flame
A3: Shield
This message was last edited by the player at 13:49, Wed 07 Sept 2022.
Yalandlara Vallindel
Alchemist, 407 posts
HP: 22/22 AC: 18
Wed 7 Sep 2022
at 01:55
  • msg #676

[Chapter 1.03] The Citadel Below

"Fine, so be it. It's a Soulbound doll, they have no weakness and a lot of immunities. Only attacks and spell will kill it." Yalandlara called out as she pulled out her sling and from her position next to Alak sent a sling bullet flying at the small construct!

[OOC:Action 1: Load bullet.
Action 2: Fire.
Action 3: Load Bullet.

20:54, Today: Yalandlara Vallindel rolled 12,5 using 1d20+6,1d6 with rolls of 6,5.  Sling attack.
Hit AC: 12
Damage: 5 B]

Dungeon Master
GM, 511 posts
Lord of Lies
Teller of Tales
Tue 13 Sep 2022
at 19:16
  • msg #677

[Chapter 1.03] The Citadel Below

Maerk and Yarr proceed to smash the doll into the ground and when it is still twitching Nezaglomie comes by and pours fire on it until the screaming stops.

After the adrenaline of battle dies down the party looks around and while there isn't anything worth taking from the dead cultists and most of the room seems emptied out or smashed already they do find a shelf that has polished obsidian figurines of Hellknights on it. It is unclear if they had any kind of ceremonial purpose or were just used as decorations but together there are a dozen of the tiny knights in various poses and together it seems the collection would likely be worth fair bit of coin.

Treasure: Obsidian figures worth ~20gp.
Maerk
Fighter, 269 posts
Wed 14 Sep 2022
at 06:11
  • msg #678

[Chapter 1.03] The Citadel Below

Maerk wondered what Alak would make of the Hellknight dolls, and realized just how hurt their companion was... "Make help for Alak-friend," he said to his companions as he sheathed his sword and strode across the room to assist. "We need band-ages," he said, struggling with the word.

OOC: Maerk hasn't treated anyone yet, he has no healer's kit. He can assist someone else. Then let's proceed to door "T" please.
Nezaglomie
Sorcerer, 343 posts
Wed 14 Sep 2022
at 12:38
  • msg #679

[Chapter 1.03] The Citadel Below

Nezaglomie eyes the obsidian figures suspiciously, as if another of them is going to come to life.  Responding to Maerk, she points out "You do still have that healing potion I gave you, if you want to spend it on him."

While Maerk and Yalandlara are fussing over the evil knight, Nezaglomie picks one of the obsidian figures and casts Read Aura on it.
Dungeon Master
GM, 513 posts
Lord of Lies
Teller of Tales
Wed 14 Sep 2022
at 18:09
  • msg #680

[Chapter 1.03] The Citadel Below

The door opens up into another hallway with tall oil paintings that depicted great deeds of the Hellknights' history. They are fighting monsters and bandits, bringing thieves and murderers to justice and executing the wicked and the damned.

If there wasn't such a sinister undertone to the paintings one could be mistaken thinking that these were heroes serving the greater good. While they are enforcing the laws and making Golarion a safer place, the manner of their "justice" is quite brutal, even in the stylish paintings.

A door to the west leads back to the main hallway and there is an unexplored door to the east (V).

As for Alak he looks to be in rough shape but Yala's healing magic has at least gotten him back to his feet.
Maerk
Fighter, 272 posts
Thu 15 Sep 2022
at 14:17
  • msg #681

[Chapter 1.03] The Citadel Below

Maerk growled something at the gnome and ignored her. Alak had fought well and was the target of the dark magicks of the Hellknights as much as any of them were. To the former mercenary, Alak was a companion and deserved their help.

~~~

Once Alak was on his feet, Maerk unceremoniously shoved the remaining dolls in his pack and readied himself for the next room.

~~~

Shield raised, going for door V!
Yarr the Hearty
Swashbuckler, 283 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 15 Sep 2022
at 15:47
  • msg #682

[Chapter 1.03] The Citadel Below

Though the little Goblin is usually found at the front of the group he drops back next to Yala, "What's a 'soundbound doll'?" He inquires while looking warily at the door that Maerk is about to open.
Nezaglomie
Sorcerer, 344 posts
Thu 15 Sep 2022
at 16:58
  • msg #683

[Chapter 1.03] The Citadel Below

Nezaglomie looks at the first few paintings with little interest -- scenes of Hellknights fighting hideous monsters.  These are, no doubt, exaggerated stories of their heroism.

However, when she arrives at the painting showing their "justice" for people caught thieving, her anger rises.  The first panel shows several scenes of people stealing items:  an elf taking a necklace when the jeweler's back is turned; a dwarf cutting the strings of a wealthy human's coin purse; and an emaciated halfling child stealing a loaf of bread from a baker.  The second panel shows the supposed justice:  The elf and dwarf and hanged and a Hellknight is using his greatsword to cut off the halfling's hand.  She finds the subtle racism in the painting and the extreme severity of the punishments to be sickening.  After catching Alak's eye to make sure he is watching, she turns to expectorate on the painting.  This is what I think of your travesty of justice.
This message was last edited by the player at 17:00, Thu 15 Sept 2022.
Alak Stagram
NPC, 25 posts
Human Male
Hellknight Armiger
Sat 17 Sep 2022
at 21:09
  • msg #684

[Chapter 1.03] The Citadel Below

Alak frowns at Nezaglomie and straightens himself up. Granted the painting were hardly in pristine condition but still it was hard to miss the sentiment. Z

"Is there something you wanted to say to me? Call it a hunch but I'm guessing there's something on your mind."
Nezaglomie
Sorcerer, 345 posts
Sat 17 Sep 2022
at 21:46
  • msg #685

[Chapter 1.03] The Citadel Below

Nezaglomie thinks about firing off another Charm spell, but realizes that would be improper against someone who has been accepted into the party, in spite of how clearly inevitable is his eventual treachery.  She considers that Oratory is just a performance -- didn't she have a class in it a long time ago?  She stands up straight and speaks.  "To you?  Oh, no.  Not unless you consider this sort of image to be justice.  To put anyone who doesn't look like you and is ..."  Here she loses her train of thought and has to backtrack, "... where anyone who is different than, who doesn't worship the same gods, and you put them into a..., where they don't have any hope or any way to live, and you CUT THEIR HAND OFF."  She stops, realizing she has botched the whole thing.

16:39, Today: Nezaglomie rolled 9 using 1d20+8 with rolls of 1.  Fascinating Performance v. Alak.
LOL.  Of course I roll a natural 1.  I had this great speech in my head with which I was going to eviscerate him, but then the dice roller left me behind.  I tried to role-play it as rolled.

This message was last edited by the player at 22:40, Sat 17 Sept 2022.
Maerk
Fighter, 274 posts
Mon 19 Sep 2022
at 04:37
  • msg #686

[Chapter 1.03] The Citadel Below

"Nezzie-gnome have beard in knots," Maerk muttered to Alak, his Ulfen metaphor perhaps lost on them both.

He saw nothing in the art to give him pause, justice in his own country was swift and serious, but the huge man understood little of the Hellknights nor of Nezaglomie's sensitivities. His view on such matters had been shaped by scars won as a mercenary. A lifestyle wherein his personal beliefs were forced aftwards of whatever views were held by him whose gold paid the company commander. Not to say this hadn't bothered Maerk, and it may have contributed its part to his decision to leave the life of a sellsword and take up that of the adventurer.
Alak Stagram
NPC, 26 posts
Human Male
Hellknight Armiger
Tue 20 Sep 2022
at 18:40
  • msg #687

[Chapter 1.03] The Citadel Below

Alak looked between Nezaglomie and the portraits and gave a shrug.

"If you think that the Hellknights only patrol non-Humans then I think you don't understand what we're about. There are plenty of non-humans within our ranks and there are plenty of human criminals that have faced punishments just like this."

He nods towards the paintings.

"You may not like it but it is justice in the purest sense. The laws are established and if you break them, you get the punishment. It doesn't matter if you are rich or poor, kind or evil, human or non-human. So much of your "justice" relies on who can spin the best sob story, who can look the most pathetic and get off with a slap on the wrist.

Yes, cutting the hand off a thief is brutal but how is a society supposed to function if no one's property is safe. Assuming that painting is even real, that halfling knew the risks and chose to do it anyway. Nobody forced them to break the law, especially not us. If you commit a crime in an area guarded by Hellknights then you should be lucky a missing hand is all that happens and frankly, such a person does not have the cognition needed to be a productive member of society."


Although his words are stern there is a bit of disgust in his eyes as he looks at some of the more gory portraits. It is clear that he does not relish in the torture and blood aspect of the Order however his faith in their cause of bringing law and order remains strong.

His voice softens a bit as he tries to broker some kind of peace.

"I don't always like the outcomes but I can respect them. Someone has to make the hard decisions, someone has to enforce the laws or everything would fall apart. If I were in charge of the Order maybe things would be a little different but I'm not and this is how the world works. At least the rules are clear for everyone involved. Criminals get to choose to commit crimes or not. Their victims don't get that choice."
Maerk
Fighter, 276 posts
Wed 21 Sep 2022
at 05:29
  • msg #688

[Chapter 1.03] The Citadel Below

"Thralls," Maerk said. When it became obvious that further explanation was needed, he expounded.

"When someone break Ulfen law, they can become thrall, work off the crime, sometimes many years..." he made a gesture with his huge hands as if forming an iron ring around one's neck. Similar to slavery, indentured servitude was a popular punishment among the rugged raiding clans of Avistan's icy coastline.

"Maerk thinks maybe Hellknight way better, quicker..." The huge warrior shrugged pragmatically
Nezaglomie
Sorcerer, 347 posts
Wed 21 Sep 2022
at 13:18
  • msg #689

[Chapter 1.03] The Citadel Below

"Right.  You've set up a society where an orphan's choices are to steal or to starve.  Then you cut off their hands when they CHOOSE not to starve to death.  Thank you so much for the choice.  When the wealthy humans steal from the others, you don't call it stealing because the humans wrote the laws to make their theft legal.  They call it 'compound interest' or 'late payment fees' or 'foreclosure,' but it's just a form of theft.

"Gnome society makes sure everyone, even orphans, have enough to eat, so they don't need to steal a loaf of bread.  No one steals, and no one needs to lose their hands."
  Nezaglomie turns away, done with the conversation.  She points to the next door and prepares for whatever they might see behind it, ignoring any further words from the representative of Evil.
This message was last edited by the player at 13:31, Wed 21 Sept 2022.
Yarr the Hearty
Swashbuckler, 285 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 21 Sep 2022
at 20:38
  • msg #690

[Chapter 1.03] The Citadel Below

He stops gnawing on a bone for a moment and gestures with it at the tapestries. "I 'ink you both 'ave it wrong. In Goblin society dere ain't no theft at all. In fact, we don't e'en 'ave a word for Theft. It was a 'ard concept for me ta learn when I started bein' wit da big folk. We don't 'ave personal property. Ev'ryting belongs to da tribe, it does. Ya can't steal what doesn't belong to nobody." He shrugs and moves on through the room.
Alak Stagram
NPC, 27 posts
Human Male
Hellknight Armiger
Thu 22 Sep 2022
at 22:31
  • msg #691

[Chapter 1.03] The Citadel Below

Alak seemed unfazed by either Nezaglomie or Yarr. Well maybe a little disturbed by Yarr's comment.

"And if we were brought in to a gnommish settlement that would be the laws we enforce. If there are existing laws we follow them. In lawless areas like this, we bring order. It isn't our place to ensure that everyone is fed, it is our place to ensure that everyone gets to live their lives free of criminal enterprise. Maybe a good person now and then finds themselves in our care but trust me, if you saw the kind of people we normally deal with you would change your tune. It's easy to preach mercy when you've got some starving orphan behind you. What about the mugger who killed that kids parents for a couple of coppers in their pockets. Or the drunk that likes to start people's homes on fire because he thinks its funny watching them flail around on fire. Or the demons. Ever since that business up north there's usually a demon or two lurking around ripping people apart to use their bones as toothpicks."

He gave a sigh and then nodded towards the door.

"We can sit here debating until the next Age but I don't think I'm going to be persuading you and I don't think you'll be persuading me at this juncture. Shall we see what horrors lie in the next room or is there something left you need to say first?"
Maerk
Fighter, 277 posts
Thu 22 Sep 2022
at 23:50
  • msg #692

[Chapter 1.03] The Citadel Below

Maerk just snorted, he was already raising his shield to bull into the next room.
Nezaglomie
Sorcerer, 348 posts
Fri 23 Sep 2022
at 16:45
  • msg #693

[Chapter 1.03] The Citadel Below

Nezaglomie holds her lips tight, not wanting to be drawn into further verbal sparring.  She nods at Maerk to go ahead into the next room.
Dungeon Master
GM, 514 posts
Lord of Lies
Teller of Tales
Mon 26 Sep 2022
at 03:07
  • msg #694

[Chapter 1.03] The Citadel Below

The group heads through the next door. Toppled armor racks are scattered throughout this wide
room, as well as anvils, hammers, tool sets, and other supplies that were once used to repair the Hellknight’s iconic armor.

"Another armory..." Alak says as he looks around. "Might still be something left behind if you wanted to sift through the scraps. Otherwise we should keep moving."

He pauses, letting his words hang in the air and when no "dragons" or cultists or monsters come out to challenge them he seems to relax his guard a bit.

Let me know if you want to search the room thoroughly or continue on to another closed door.
Yarr the Hearty
Swashbuckler, 286 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 26 Sep 2022
at 19:15
  • msg #695

[Chapter 1.03] The Citadel Below

He kicks around and over a few things in an absent type search while he waits for the rest of the party to decide if they want to spend more time here or not. As far as he's concerned he will gladly move on from another ransacked armory.
Nezaglomie
Sorcerer, 349 posts
Mon 26 Sep 2022
at 21:33
  • msg #696

[Chapter 1.03] The Citadel Below

Nezaglomie searches through the items.  She is sure that there is a jeweled dagger with a fancy name hidden under all this junk.
Maerk
Fighter, 278 posts
Wed 28 Sep 2022
at 04:46
  • msg #697

[Chapter 1.03] The Citadel Below

Maerk lowered his shield when it appeared that nothing gruesome was poised to attack them. He joined the others in poking around the cast-offs and junk before preparing to lead the party from the armory.
Dungeon Master
GM, 515 posts
Lord of Lies
Teller of Tales
Sat 1 Oct 2022
at 02:30
  • msg #698

[Chapter 1.03] The Citadel Below

Nezaglomie is about to head deeper into the room when Maerk notices that the "junk pile" in the corner isn't actually resting on the ground. Instead it looks like some of the discarded or broken bits of armor are just...hovering in the air.

Pointing it out to Nezaglomie she instantly recognizes it for what it is a: a gelatinous cube sitting  motionless just a few feet away from her.
Nezaglomie
Sorcerer, 350 posts
Sat 1 Oct 2022
at 14:01
  • msg #699

[Chapter 1.03] The Citadel Below

"Whoa!  Stop!"  Nezaglomie shouts to anyone drifting too close to the transparent monster. Now that I see it, I can't believe I ever missed it.  It's really pretty obvious once you know what to look for.  "There's a gelatinous cube right there."  After backing away to give it some distance, she tosses a Produce Flame ball of fire into it.  The ball splats on it, sizzling a bit and making a black mark that makes the thing easier to see.  "It emits acid and a paralytic agent, so you really don't want to be close to it."  She puts up a shield, just in case the thing can squeeze out a jet of the acid.

08:59, Today: Nezaglomie rolled 20,7 using d20+8,d4+4.  Produce Flame on the gel cube
1&2: Produce Flame
3: Shield

Maerk
Fighter, 280 posts
Mon 3 Oct 2022
at 05:53
  • msg #700

[Chapter 1.03] The Citadel Below

It was the eerie feeling of having one's hairs stand straight out on end... and with a head of hair and a thick, manly beard such as Maerk possessed, that effect was quite pronounced! He heard the words which Nezaglomie said, but he couldn't formulate the concept in his mind. It was an idea very, very foreign to the Ulfen warrior. The only thing he could relate to was a jellyfish, but that seemed preposterous somehow as well.

He decided that he'd best take her warning to heart... at least until he could determine how well his sword would work against such a strange foe! He sheathed his sword and drew a javelin from the quiver at his shoulder, giving it a mighty hurl toward the floating bits of gear!


A1: Interact - Sheath sword
A2: Interact - Draw javelin
A3: Strike - Maerk rolled 12 to hit?, for 9 piercing damage

Yarr the Hearty
Swashbuckler, 288 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 4 Oct 2022
at 16:41
  • msg #701

[Chapter 1.03] The Citadel Below

"Gelli cube?!" He says perking up as he looks around for it. "I hear those're tasty fried up wit tallow an cracklin's. Anyun' gots cracker crumbs ta roll 'em in?" He hefts his dog slicer in preparation of upcoming action.
Yalandlara Vallindel
Alchemist, 411 posts
HP: 22/22 AC: 18
Wed 5 Oct 2022
at 04:41
  • msg #702

[Chapter 1.03] The Citadel Below

"...I'm not sure I'd want to eat this thing." Yalandlara said firmly as she considered for a moment, then pulled out one of her Alchemists Fires and tosses it at the back edge of the creature so as not to harm Maerk.

Action 1: Interact to pull Alchemist Fire from Bandoleer.
Action 2: Throw Alchemist Fire at back corner of Gelatinous Cube.
Action 3: Interact to pull Alchemist Fire from Bandoleer.


23:38, Today: Yalandlara Vallindel rolled 26 using 1d20+6 with rolls of 20.  Alchemist Fire Attack.
23:37, Today: Yalandlara Vallindel rolled 3 using 1d8 with rolls of 3.  Alchemist Fire Damage.
To Hit: 26 NATURAL 20 CRIT!
Damage: 6 Fire
Persistent Damage: 2 Fire

Dungeon Master
GM, 517 posts
Lord of Lies
Teller of Tales
Tue 11 Oct 2022
at 03:18
  • msg #703

[Chapter 1.03] The Citadel Below

Nezaglomie flings fire at the cube. Given the thing's size it is quite easy enough to hit and she leaves a black mark on its surface.

Maerk chucks his javelin and it sticks into the cube.

Yala lands her toss right on the top of the thing so the flames are now burning their way down inside of it.

The cube rushes forward to try and glomb onto and over Nezaglomie being she was the closest and easiest victim of the blob. Nezaglomie finds herself covered in goo and scarily enough finds that the parts where the goo is touching have gone numb and aren't really responding to her thoughts anymore.
A1: Move
A2: Evaluate targets
A3: Attack -> Hit! -> 4 acid damage + paralysis

Please make a DC 20 Fortitude check or you become Paralyzed


Alak rushes forward to support Nezaglomie, hacking huge chunks of the cube off with his sword.
A1: Move
A2: Attack -> Hit! -> 13 damage
A3: Attack -> Hit! -> 16 damage



NameACHPAttackDamageStatus
Alak22 Greatsword +101d12+4Wounded 1
Maerk1917/32Javelin +81d6+4-
Nezaglomie1413/22TK +81d4+4-
Yalandlara1722/22Sling +61d6-
Yarr1738/38Dogslicer +81d6+4-
Cube10JigglyCube Face +61d6 + paraFire 2


HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nezaglomie
Sorcerer, 351 posts
Wed 12 Oct 2022
at 02:18
  • msg #704

[Chapter 1.03] The Citadel Below

Nezaglomie, in her previous post:
After backing away to give it some distance, she tosses a Produce Flame ball of fire into it.

Emphasis is new.


21:18, Today: Nezaglomie rolled 17 using 1d20+5.  fort save.

Maerk
Fighter, 282 posts
Fri 14 Oct 2022
at 06:20
  • msg #705

[Chapter 1.03] The Citadel Below

The huge Ulfen swore and reached for the silvered flail tucked in his wide belt. He stepped up onto the table and made a massive swing at the extremely odd, jelly-like entity that seemed to be absorbing the gnomish girl!


A1: Interact - draw silver flail
A2: Stride - 10'-ish to [AH,95]
A3: Strike - Maerk rolled 28 to hit (possible crit?), for 10 bludgeoning damage

Dungeon Master
GM, 522 posts
Lord of Lies
Teller of Tales
Thu 20 Oct 2022
at 03:02
  • msg #706

[Chapter 1.03] The Citadel Below

The cube senses its prey is immobilized and surges forward to engulf and devour Nezaglomie. The gnome can only watch in silent horror as the glistening almost invisible wall of goo approaches her, towering over her reaching almost up to the ceiling and threatening to drop down and engulf her. Just as it is about to, a green bundle of energy comes barreling across the room. Yarr hooks his arm around Nezaglomie's waist and hauls her to safety just as the gelatinous cube slams down to eat her.

The cube seems a bit stunned at not landing on its prey and in that moment of weakness, Alak, Maerk, and Yalandlara unleash  on the thing, chopping and slashing and bashing their way into  the cubes spongey gooey body and pulping the thing so that chunks fly everywhere. It is hard to tell if or when the thing dies so the party continues to chop and burn and slash until there is nothing remotely cube-like remaining, instead reducing the creature into a puddle of sticky acidic ooze.

Nezaglomie feel  free to roll saving throws if you want to figure out how long before she is freed. It is DC 20 fort save and as far as I can tell there is no expiration, just keepp rolling until you get it. Or if you dont' want to roll a bunch of dice we can just handwave it and say it took a minute to wear off.

After the party regroups and sorts through the rest of the room they find that while either the ooze or the Hellknights or the cultists have stripped the room of anything valuable, one of the previous victims of the cube was carrying a magical battle axe covered in intricate runes.

Battleaxe +1, not this is just +1 to hit and not the upgraded extra damage die version
Nezaglomie
Sorcerer, 353 posts
Fri 21 Oct 2022
at 03:55
  • msg #707

[Chapter 1.03] The Citadel Below

22:49, Today: Nezaglomie rolled 19,18,17,14,22 using d20+5,d20+5,d20+5,d20+5,d20+5 with rolls of 14,13,12,9,17.  Fort Saves

Nezaglomie looks on in horror as she realizes that it is about to bear down on her and there is nothing at all she can do.  Suddenly, just before it is about to engulf her, she is whisked away.  She finds herself in the arms of ... a goblin!  For a moment as he pulls her away, it is almost like a lover's embrace.  She remains, unable to move, for nearly 30 seconds more, until finally some sensation and some control returns to her muscles.  "Umm, thanks, Yarr.  That was very quick-thinking and very kind of you.  I, uhh, I owe you one."  Well, maybe not ALL goblins are treacherous little creeps.
This message was last edited by the player at 03:55, Fri 21 Oct 2022.
Yarr the Hearty
Swashbuckler, 291 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 21 Oct 2022
at 15:30
  • msg #708

[Chapter 1.03] The Citadel Below

He gives her a bit of an awkward look before smiling coyly and giving her a quick peck before disentangling their limbs. "Live ta serve, m'lady." He lilts as he scampers off to join the others.
Yalandlara Vallindel
Alchemist, 413 posts
HP: 22/22 AC: 18
Tue 25 Oct 2022
at 04:37
  • msg #709

[Chapter 1.03] The Citadel Below

She quickly moved to Za's side to check on her. "How are you feeling? Here, let me bandage you up. You to Maerk, get over here."

[OOC: Treat Wounds Za: 7 HP Back
23:35, Today: Yalandlara Vallindel rolled 20,7 using 1d20+7,2d8 with rolls of 13,4,3.  Treat Wounds Za (DC15).

Treat Wounds Maerk: 5 HP Back
23:36, Today: Yalandlara Vallindel rolled 20,5 using 1d20+7,2d8 with rolls of 13,2,3.  Treat Wounds Maerk (DC15).]

Maerk
Fighter, 285 posts
Tue 25 Oct 2022
at 05:29
  • msg #710

[Chapter 1.03] The Citadel Below

Maerk felt the spots on his skin where the slimy residue seemed to itch annoyingly. He seemed to still be confused as to what, actually, they'd just defeated, but the fact that the threat seemed to be vanquished was comforting. He trudged over to Yalandlara and allowed her to treat his wounds.

"Maerk does not like this slime monster," Maerk muttered. "Maerk likes fighting things with bones to crush and blood to spill."

He walked over and offered a strong arm to support Alak. "You well enough?"

The huge Ulfen mercenary tucked the battleaxe into a loop on his pack. He wasn't particularly interested in the weapon, but he could carry it well enough if no one else wished to.

"Maerk thinks no much left to search." He shrugged and gestured down the hall from which they'd come.
Nezaglomie
Sorcerer, 354 posts
Tue 25 Oct 2022
at 15:50
  • msg #711

[Chapter 1.03] The Citadel Below

Za grins at the tall woman, "Thanks, Lara.  That's much better."  She glances again at the goblin, still trying to reconcile her own feelings about him.  Ugh.  Still so ugly.  But maybe there's more to him?

When Maerk suggests that we move on, Nezaglomie welcomes the distraction.  "Yes, please.  And didn't you say that you thought there must be a secret door somewhere?  I didn't quite follow where you said it would be, but we definitely should check it out."
Yarr the Hearty
Swashbuckler, 292 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 25 Oct 2022
at 19:52
  • msg #712

[Chapter 1.03] The Citadel Below

He cast a glance at the group patching themselves back together. Hrmph, she's confusing, so ugly, flat teeth, and skin the color of over cooked meat. Mmm meat. With that thought in mind he pulls out another chunk of raw meat and takes a bite. While chewing it up another thought crosses his mind and he wipes the chunk of meat through some of the remaining ooze and pops it into his mouth. He chews and swallows before bursting out laughing. Then he starts talking with his tongue out. "Ihm makes mah mouff pingle." He then holds it out for the others. "Want some?"
Yalandlara Vallindel
Alchemist, 415 posts
HP: 22/22 AC: 18
Wed 26 Oct 2022
at 02:02
  • msg #713

[Chapter 1.03] The Citadel Below

She actually has to laugh a bit at Yarr as she looked over at him.

Finally she would look over to Alak. "Do you need healing as well?"
Nezaglomie
Sorcerer, 355 posts
Wed 26 Oct 2022
at 14:58
  • msg #714

[Chapter 1.03] The Citadel Below

Aaaand there it is.  Still digusting.  Nezaglomie turns away from Yarr's antics in disgust, but hiding a tiny bit of amused smile.
Maerk
Fighter, 287 posts
Tue 1 Nov 2022
at 06:16
  • msg #715

[Chapter 1.03] The Citadel Below

Maerk led the way, glancing down one hallway he didn't remember searching.


OOC: Any secret door there?
Perception: Nat 20! Maerk rolled 27 using 1d20+7 ((20)).

If not, proceed to room Q...

This message was last edited by the player at 06:20, Tue 01 Nov 2022.
Dungeon Master
GM, 524 posts
Lord of Lies
Teller of Tales
Wed 2 Nov 2022
at 02:46
  • msg #716

[Chapter 1.03] The Citadel Below

Maerk searches around for a little bit and then finds a loose stone. Pressing it gives off an audible click as a door hidden among the stonework pops free.

Behind the group Alak gives out a word of caution.

"I don't know what is back there but it is likely a hidden burial chamber for the heads of the order. The other places we've been were for the rank and file or even the heroes but I haven't seen where the Lictors have been buried. I'm guessing they are here and  if the undead are rising then it is possible this might be the strongest that we have seen so far.

It might be prudent to proceed with caution...or perhaps not proceed at all..."


Despite his warning against going into the room, Alak seems ready to follow the party and abide by the group's decision.
Nezaglomie
Sorcerer, 356 posts
Wed 2 Nov 2022
at 04:15
  • msg #717

[Chapter 1.03] The Citadel Below

Nezaglomie's avarice lights up her eyes when Alak says that these are the burial chambers for the heads of the order.  "This is where the good stuff will be.  Well done, Maerk."
This message was last edited by the player at 04:15, Wed 02 Nov 2022.
Maerk
Fighter, 288 posts
Fri 4 Nov 2022
at 18:04
  • msg #718

[Chapter 1.03] The Citadel Below

Maerk was about to open the secret door when Alak's warning broke the stillness. The huge Ulfen Merc paused, he seemed to regard the Hell Knight's opinion as sound. The party was fairly beaten up from their exploration already. They could rest up and come back in the morning, fresh, rested and ready... He conveyed this to his companions in the broken speech of the unfamiliar Taldane tongue.
Yalandlara Vallindel
Alchemist, 417 posts
HP: 22/22 AC: 18
Mon 14 Nov 2022
at 03:47
  • msg #719

[Chapter 1.03] The Citadel Below

"Perhaps waiting to investigating this room would be best then, since we are well and torn up." Yalandlara could read the look and Maerk face, and agreed with it so decided to voice the concerns for them both.
Dungeon Master
GM, 526 posts
Lord of Lies
Teller of Tales
Tue 15 Nov 2022
at 04:15
  • msg #720

[Chapter 1.03] The Citadel Below

Leaving the secret burial chamber behind for now, the party heads back to the vault to open up the other unexplored door. Various storage racks and cabinets clutter this long, narrow space. Some are empty, though others still contain dusty banners with the Order of the Nail’s sunburst insignia, stylized Asmodean paraphernalia, and other trappings clearly designed for formal funerals.

Curiously, in the back of the room, a dirt-walled tunnel opens in the wall and stretches into the gloom; and a set of tracks leads from this tunnel to the door leading back into the vaults.

It is clear that the mysterious ritual caster came into the castle via this tunnel, bypassing both the monsters and goblins in the floors above and the undead guardians in these chambers.

The tunnel is fairly narrow but not uncomfortably so and continues straight as far as their torchlight or darkvision will allow them, respectively.

DC 17 survival check to get a feel for the nature of the tunnel, DC 20 Arcana check to look for signs of magic, DC 15 Nature check to look for signs of animals, or feel free to suggest a relevant Lore skill for specific questions.
Nezaglomie
Sorcerer, 358 posts
Tue 15 Nov 2022
at 17:02
  • msg #721

[Chapter 1.03] The Citadel Below

The tunnel seems huge to me!
10:57, Today: Nezaglomie rolled 17 using 1d20+7 with rolls of 10.  Arcana check.


Nezaglomie looks down the tunnel.  It seems awfully straight to be constructed by normal tunnellers.  "I suspect that this was made magically, but I don't have any direct evidence."  She looks down with a skeptical eye.  "Perhaps we should head back to town to rest up and maybe buy some new gear.  I would like a little quiet time to consider my spells, if you all think we can afford it."
Yarr the Hearty
Swashbuckler, 294 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 15 Nov 2022
at 20:10
  • msg #722

[Chapter 1.03] The Citadel Below

He picks his way through the room, looking for anything to pique his curiosity or grab his interest. He comes to the edge of the tunnel and gives it a long look and sniffs the air coming from it. When Neza speaks he gives a small nod, "Doesn't seem likely that an'ting is gonna change 'ere."
Maerk
Fighter, 291 posts
Sat 19 Nov 2022
at 07:51
  • msg #723

[Chapter 1.03] The Citadel Below

Maerk knelt and checked the tracks before looking over the tunnel to get a feel for it. It now made more sense how someone could be utilizing the former keep of the Hellknights without having to deal with the dangers they'd cleared to this point.

Maerk rolled 18 vs DC17 using 1d20+5 with rolls of 13.  Survival.
Which direction are the tracks going? Was this tunnel dug with tools or something else?

Dungeon Master
GM, 528 posts
Lord of Lies
Teller of Tales
Sun 20 Nov 2022
at 04:46
  • msg #724

[Chapter 1.03] The Citadel Below

Neaglomie is unable to detect any signs of magic, or at least recent signs of magic. Perhaps it was dug naturally, perhaps it was done by a wizard of sufficient power that her arcane sight is unable to detect the subtle evidence of magic, or perhaps it was done so long ago that natural wear and tear have eroded any obvious signs of magical manipulation.

That being said, Maerk takes a quick moment to check his bearings and then realizes that the tunnel seems to be heading straight towards Breachill, the town they were staying in and had tasked them with the mission of clearing out Hellknight Hill in the first place.
Maerk
Fighter, 292 posts
Tue 22 Nov 2022
at 06:39
  • msg #725

[Chapter 1.03] The Citadel Below

Maerk pointed down the tunnel. "Back to town." It was more than a hunch, some uncanny instinct led him to this conclusion. Perhaps there was a touch of dwarven blood far back in his Ulfen ancestry...

"We go back this way then? Maerk thinks yes."
Nezaglomie
Sorcerer, 361 posts
Tue 22 Nov 2022
at 14:24
  • msg #726

[Chapter 1.03] The Citadel Below

"Go back through the tunnel?" Nezaglomie asks, with to touch of thrill and a touch of disbelief.  "Whoever built it probably has it guarded on the other side -- they wouldn't want frog people or those monkey guys wandering in to their basement, or wherever.  And they might not be friendly to us.  On the other hand, we'll never find the other end from up top, if we don't even have a clue where to look."  She shrugs, indicating her willingness to go along with whatever the crowd agrees on.
Maerk
Fighter, 295 posts
Wed 23 Nov 2022
at 15:44
  • msg #727

[Chapter 1.03] The Citadel Below

When the time came, Maerk readied a torch and led the way down the tunnel. He wasn't particularly versed in the intricacies of trapcraft, but we was always wary and alert.

Let's do this!
Dungeon Master
GM, 529 posts
Lord of Lies
Teller of Tales
Mon 28 Nov 2022
at 22:51
  • msg #728

[Chapter 1.03] The Citadel Below



The tunnels are narrow and cramped, but thankfully uninhabited. Except for a recent visitor (judging by the broken cobwebs and footprints in the dust) this tunnel seems to have been forgotten and unused for years.

The silence bears down upon the party as they travel deeper in, every step seemingly echoing for miles, every scrape of armor against the dirt walls a horrible sound triggering fear that the tunnel might collapse. The party is cautious as an ambush or trap could lead to all of them becoming entombed within the earth...

But danger was not meant to be as the party finally reaches the other end of the tunnel without event. To Nezaglomie's disappointment the other side is not guarded in anyway. Instead the tunnel ends abruptly beneath a wooden  trap door. It appears at one time it was locked but the lock has rusted away leaving the trap door shut but unsecure.

Pausing at the bottom the group can hear faint voices and...the sound of a minstrel singing?
Yalandlara Vallindel
Alchemist, 419 posts
HP: 22/22 AC: 18
Tue 29 Nov 2022
at 04:35
  • msg #729

[Chapter 1.03] The Citadel Below

"Minstrel singing? Are we below a inn or something?" She asked curiously looking towards the others a moment.
Nezaglomie
Sorcerer, 363 posts
Tue 29 Nov 2022
at 15:58
  • msg #730

[Chapter 1.03] The Citadel Below

How high is it?  Is there a ladder or any obvious way to get to it? 
Yarr the Hearty
Swashbuckler, 297 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 29 Nov 2022
at 19:53
  • msg #731

[Chapter 1.03] The Citadel Below

He gets as close as he can to the trap door and sniffs vigorously for the scent of any food or drink or any of the other strong smells that are commonly associated with a inn or tavern.
Maerk
Fighter, 296 posts
Tue 29 Nov 2022
at 20:04
  • msg #732

[Chapter 1.03] The Citadel Below

Maerk approved of Yarr's intent, and lifted the little goblin to stand on his shoulders.

Aid?
Dungeon Master
GM, 531 posts
Lord of Lies
Teller of Tales
Fri 2 Dec 2022
at 18:21
  • msg #733

[Chapter 1.03] The Citadel Below

It looks like there used to be a ladder a long time ago  but judging from the small pile of debris below the trapdoor it has long since rotted away.

The tunnel was cramped, maybe 5' at its highest point. Someone like Maerk can easily reach the trapdoor and with a little bit of help even Nezaglomie and Yarr can ascend without trouble.

The trapdoor opens up into a cellar storeroom and judging from the sounds above, they are indeed in an inn or tavern. The surrounding area is full of barrels and dry goods and a few kegs of beer and casks of wine. Of particular note are the shelves full of pickling jars filled with cucumbers, radishes, cauliflower, chicken's feet and an entire shelf row is devoted to pig's ears suspended in pickling brine.
Yarr the Hearty
Swashbuckler, 298 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 2 Dec 2022
at 18:50
  • msg #734

[Chapter 1.03] The Citadel Below

The eyes of the perpetually eating goblin go wide as they enter the storeroom. He licks his lips as he takes an eager step toward the beer kegs before he pulls himself up short. His shoulders slump as he looks the supplies over. "Cannae loot this, can weh?" He says sadly with desire in his eyes. "Please?"
Maerk
Fighter, 297 posts
Sat 3 Dec 2022
at 04:26
  • msg #735

[Chapter 1.03] The Citadel Below

Maerk shrugged at Yarr's inquiry and reached for a jar of pig's ears. He popped the lid, sniffed a little and took a large bite with his strong teeth! His stomach growled, but if the rumble was an announcement of hunger or a warning-come-lately, remained to be determined...


How do they taste? Lol.
Nezaglomie
Sorcerer, 366 posts
Sun 4 Dec 2022
at 23:35
  • msg #736

[Chapter 1.03] The Citadel Below

Pointedly ignoring Yarr, Nezaglomie looks around for some clue where they are in town.  "Only an inn or tavern would have this much food put away like this.  But which one?  I guess we'll find out when we walk outside, but I guess I'd rather have some clue what we're likely to run into, or what is nearby."

"Horses near." says a tiny voice from behind the barrels.  "They drop grain.  Mmmm, grain is good."

The sorceress looks around, startled, but no one else seems to have noticed the voice.  She peeks behind the barrel to see a fat brown rat looking up at her.  "Did you just talk?"  She whispers.

"Yes.  You ask what is near.  I say horses near," says the tiny creature.

Nezaglomie looks around, still startled, and wonders if she is going mad.  Probably because of the horrible goblin.  I bet he stuck something in my food.  But then she remembers that she had a great aunt who could talk to burrowing creatures.  They didn't often tell her much, because they were just living their lives and did not always care about the things that gnomes care about, but she could talk to them.  Have I developed that ability?

This is just to play with my new feat, Burrow Elocutionist, which I took as my General Feat with 3rd level (via Ancestral Paragon to get a new Ancestry Feat).  I'm just assuming that there are horses near any inn or tavern.
Dungeon Master
GM, 533 posts
Lord of Lies
Teller of Tales
Tue 6 Dec 2022
at 23:17
  • msg #737

[Chapter 1.03] The Citadel Below



Maerk finds that the pickled pigs ears are quite tasty, actually. Given the adventure they just came on he could probably eat his way through the whole shelf!

From overhead comes the sound of heavy boots crossing wooden floorboards. The temp of the music changes and more footsteps are walking back and forth.

Alak clears his throat from the back of the room.

"Uh, I don't think the 'finder's keepers' adage works in a place like this, Yarr. It  seems more likely to be considered theft than adventuring..."
This message was last edited by the GM at 23:39, Tue 06 Dec 2022.
Yarr the Hearty
Swashbuckler, 299 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 7 Dec 2022
at 18:47
  • msg #738

[Chapter 1.03] The Citadel Below

"Ach" He groans "There's tha' property concept again. You biggun's really know 'ow ta spoil a goo' time." Though clearly disappointed he moves over to the door and puts an ear to it listening closely.
Dungeon Master
GM, 534 posts
Lord of Lies
Teller of Tales
Thu 8 Dec 2022
at 00:20
  • msg #739

[Chapter 1.03] The Citadel Below

The door is at the top of a stair case and as far as Yarr can tell it sounds like the typical noise of a tavern in these parts. Not super busy but not entirely empty. It seems like they're not quite at peak hours but not far away from it either. How long had the party been exploring the old ruins? It was hard to say given most of the time had been spent underground.

The only thing in their stomachs were hard rations and bits of flame charred monster meat. The smell of a stew gently wafting through the cracks of the door sends Yarr's stomach grumbling, even if he had been stuffing his face with random bits of meat during most of their adventure.
Nezaglomie
Sorcerer, 367 posts
Thu 8 Dec 2022
at 04:23
  • msg #740

[Chapter 1.03] The Citadel Below

Nezaglomie keeps a good grip on Travya, who is sniffing with interest at the pig ears.  She looks at her companions (ignoring the disgusting goblin),  "What do you think?  Do we try to sneak our way out, hoping that this doesn't open straight into a busy kitchen, or do we just boldly walk out as if we own the place?  If we sneak, then it will be worse for us if someone sees us; they'll assume we are thieves.  On the other hand, they might assume that anyway, and sneaking might avoid some trouble.  For what it's worth, I would vote for just walking out as if we belong here, but I'll go along with the consensus."
Maerk
Fighter, 298 posts
Thu 8 Dec 2022
at 04:36
  • msg #741

[Chapter 1.03] The Citadel Below

Maerk finished off the jar of pig ears he'd selected, and belched with a look of satisfaction on his hairy face. The smells coming through the door made his stomach growl in harmony with Yarr's hungry belly. He shoved a jar in his pack for later and made his way to the door.

"Maerk is not afraid," he said, and opened the door as had been his habit in the Hellknight keep.

Here we go!
Yarr the Hearty
Swashbuckler, 301 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 8 Dec 2022
at 20:56
  • msg #742

[Chapter 1.03] The Citadel Below

Without missing a stride the goblin walks through the doorway underneath the massive human's arm. His nose told him that there was food out there and his stomach said that was the next stop. Anything in between was likely to be an appetizer.
Nezaglomie
Sorcerer, 369 posts
Fri 9 Dec 2022
at 03:22
  • msg #743

[Chapter 1.03] The Citadel Below

Za follows the big fighter, ready for whatever might arise, but hoping it was something that uses her diplomacy skills rather than her magic ones.
This message was last edited by the player at 16:38, Mon 12 Dec 2022.
Yalandlara Vallindel
Alchemist, 420 posts
HP: 22/22 AC: 18
Wed 21 Dec 2022
at 03:12
  • msg #744

[Chapter 1.03] The Citadel Below

"I guess that answers that." Yala said with a shrug, following Maerk and the others.
Dungeon Master
GM, 536 posts
Lord of Lies
Teller of Tales
Wed 21 Dec 2022
at 05:23
  • msg #745

[Chapter 1.03] The Citadel Below

The party emerges from the basement into... a tavern. The group recognizes it as the Pickled Ear, one of the seedier taverns in what passes for the "run down" part of Breachill. Definitely not as nice as the place the group is staying but hardly a real danger either.

It is a pretty typical tavern layout. Along the western wall is the bar, north is the hallway the group emerged from with other entrances to other "employee only" places like other storerooms and kitchens.

There are 4 tables (three of them empty) and an unlit fireplace.

As they come out the bartender looks over at them and shouts.

"Hey! That's for employees only! Get outta there."

Otherwise nobody seems to really mind that the group just emerged as opposed to properly entering from the front entrance.
Nezaglomie
Sorcerer, 370 posts
Wed 21 Dec 2022
at 15:02
  • msg #746

[Chapter 1.03] The Citadel Below

"Yeah, sorry," responds Nezaglomie.  "It was the goblin, but we've got him under control now."  She pulls out a gold piece and hands it to the man, "I'm afraid he got into one of your jars of pickled ears before we caught him.  Does this cover it?"  She looks to Yarr and wrinkles her nose.

08:58, Today: Nezaglomie rolled 29 using 1d20+11 with rolls of 18.  Diplomacy.
Yarr the Hearty
Swashbuckler, 302 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 21 Dec 2022
at 16:41
  • msg #747

[Chapter 1.03] The Citadel Below

He gets a shocked look on his face and breaks his stride for just a moment as he is thrown under the cart for this. "Buh... but! But I!?" He sputters before picking his jaw up off the floor and carrying on. "It's the one thing that I didn't eat. This too shall be remembered." He says under his breath as he strides towards the tavern entry.
Maerk
Fighter, 299 posts
Thu 22 Dec 2022
at 04:25
  • msg #748

[Chapter 1.03] The Citadel Below

Maerk burbed loudly, smelling of pork-pickle brine. He glanced around the tavern with a glare at any who might get ideas of trying their luck against the group.

"Who's boss-man, you bring him yes?" Maerk asked the barkeep. He slapped a pair of worn coins on the bar. "Spring water for Maerk, something more stronger for Yarr." He gestured toward the goblin.
Yarr the Hearty
Swashbuckler, 303 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 22 Dec 2022
at 20:56
  • msg #749

[Chapter 1.03] The Citadel Below

At the sound of coins hitting the table and Maerk ordering, he spins on his heel and hops up on a barstool. He wasn't going to miss out on a free drink. Even if Maerk did keep calling him by the wrong name, free was free!
Dungeon Master
GM, 537 posts
Lord of Lies
Teller of Tales
Sat 24 Dec 2022
at 21:02
  • msg #750

[Chapter 1.03] The Citadel Below

The bartender nods and delivers the drinks before going back into the employees only area to fetch the owner.

The glasses set in front of the pair might have once been clean but those days had long since passed for the glasses and now it was hard to tell how many layers of dirt and grime were permanently caked onto them. There was an almost artistic flair to the grease and stains if one put their thoughts away from having to actually drink out of them.

The water was cloudy but the beer in front of Yarr had a thick foam on it that looked like it could last a century or two. Beer made strong enough you almost needed a knife and fork to consume it properly.
Roxie Denn
NPC, 1 post
Female Human
Tavernkeeper
Sat 24 Dec 2022
at 21:07
  • msg #751

[Chapter 1.03] The Citadel Below

A short time later the bartender came back and behind him was the tavern owner, Roxie Denn. Roxie was a tall, tough looking woman who's past had many hard years and those years were stamped all over her grim, rugged face.

"Oh by Baalzebul's frozen balls what in the nine hells do you all want?"

Roxie had been in the room less than a second and had already fired off two resounding curses. For those that didn't know her it would be easy to assume she was just having a bad day but for those in the know the fact that she hadn't introduced herself by flinging something heavy at their skulls was a sign she was doing alright.

OOC: FYI anyone trying to improve her mood will need to Make an Impression by succeeding at a Diplomacy check vs. DC 18

Nez, I used your last diplo check  to help Maerk get the boss lady in the room so don't think I didn't see  that and yes, if you want it you need to roll it again.

Dreki the Barbarian
Barbarian, 304 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Tue 27 Dec 2022
at 16:18
  • msg #752

[Chapter 1.03] The Citadel Below

A broad grin split his face as he looked at the beer. He licked his lips as his eyes grew wide. Then he grabbed it with both hands and tucked into with zeal!
Maerk
Fighter, 303 posts
Tue 27 Dec 2022
at 19:29
  • msg #753

[Chapter 1.03] The Citadel Below

Maerk looked the woman over, nodded approvingly and grunted, "Boss-man".

"Maerk's company finds tunnel big for very large rats in cellar. You know this yes? You know who makes use?"

The huge warrior glanced at Nezaglomie. His Taldane was quite broken and Maerk was pretty sure the large woman didn't speak Skald, the Ulfen tongue.
Nezaglomie
Sorcerer, 372 posts
Tue 27 Dec 2022
at 21:31
  • msg #754

[Chapter 1.03] The Citadel Below

Nezaglomie sees the big man struggling to make himself understood, and jumps in to help out.  She speaks softly, to be discreet, "The council had hired us to clear out the trouble in the old tower, and we found the tunnel that leads to your cellars.  We don't think that anything dangerous is left to come up that way -- we cleared out most of it -- but we were just wondering who has been using it."  She realizes that this is saying a bit more than she had intended, which makes her a bit uncomfortable, but Maerk had already broached the subject, so she plunges forward.

15:26, Today: Nezaglomie rolled 16 using 1d20+11 with rolls of 5.  Diplomacy.
Roxie Denn
NPC, 2 posts
Female Human
Tavernkeeper
Tue 10 Jan 2023
at 07:12
  • msg #755

[Chapter 1.03] The Citadel Below

Roxie's face skews up into a sour look as she glares at the group around the table.

"That tales stinks worse than a dwarf's fart. There ain't not tunnel underneath the Pickeled Ear. By Pharsma's frozen nipples I had better not find that you lot have been helping yourself to my stores. I swear to you, council or no, I will tan your hides and turn you into new shoes for my wait staff."

If anyone would like to attempt to aid another, it is a DC 18 diplomacy check but if you pass you can help nudge Nezaglomie past the finish line.
Dreki the Barbarian
Barbarian, 309 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Wed 11 Jan 2023
at 17:15
  • msg #756

[Chapter 1.03] The Citadel Below

Setting his mug down he gives Roxie his most disarming innocent smile which is tainted somewhat by the sharp teeth and beer foam dripping from his upper lip.

OOC: 13:12, Today: Dreki the Barbarian rolled 16 using 1d20+7 with rolls of 9.  diplomatic Aid.
Never rely on the Barbarian for diplomacy

Yalandlara Vallindel
Alchemist, 423 posts
HP: 22/22 AC: 18
Thu 12 Jan 2023
at 02:06
  • msg #757

[Chapter 1.03] The Citadel Below

"Roxie, when have you ever known me to lie? Or bring liar's to you?" She said softly as she looked the other woman over, putting a compassionate hand on Za's shoulder.

21:05, Today: Yalandlara Vallindel rolled 25 using 1d20+6 with rolls of 19.  Diplomacy Aid Za.
Nezaglomie
Sorcerer, 373 posts
Thu 12 Jan 2023
at 05:50
  • msg #758

[Chapter 1.03] The Citadel Below

Nezaglomie was prepared to be offended, and to prove to the woman with a flourish that she had spoken the truth.  However, with Yalandlara's gentle words, Za sees that the tavernkeeper's mood is softening, so she takes a less confrontational tone.  "Before you make footwear of us, please confirm with your bartender that I paid for the pickled pigs ears that some of our less restrained members gobbled down."  She looks pointedly at the goblin as she says this.

"And while I have no experience with dwarven flatulence, thank the gods, I assure you that there IS a tunnel down there.  It's easy enough to check, let's go take a look.  Though if it is news to you, then I'm sure you have no information about who might have been using it.  It seems old, possibly no one has used it in years, or even decades."
Maerk
Fighter, 305 posts
Thu 12 Jan 2023
at 06:29
  • msg #759

[Chapter 1.03] The Citadel Below

As the smaller and fairer folk made nice, Maerk glanced around at the patrons to see who might be paying particular attention to the ongoing conversation and the news that there was a tunnel beneath the tavern...
Dreki the Barbarian
Barbarian, 311 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Tue 17 Jan 2023
at 20:07
  • msg #760

[Chapter 1.03] The Citadel Below

His tongue snakes out an licks the foam off his lip while maintaining eye contact with Nezag.
He didn't correct her implication even though he hadn't touched the pigs ears. In his mind Maerk had eaten them and Maerk was part of the family so the family had eaten the pigs ears. She kept saying things and looking at him though. It was very confusing. Is this what the big folk called flirting?
Maerk
Fighter, 306 posts
Tue 17 Jan 2023
at 20:52
  • msg #761

[Chapter 1.03] The Citadel Below

Maerk could not suppress another belch... nor would he have had he realized the social implications. This place didn't really seem like the kind of place where such things were even noticed.

Especially if others had been eating pickled pigs' ears too...
Roxie Denn
NPC, 3 posts
Female Human
Tavernkeeper
Sat 21 Jan 2023
at 05:48
  • msg #762

[Chapter 1.03] The Citadel Below

Roxie looks at Yala with a raised eyebrow and then hearing that money had changed hands she dials her fury back a little bit.

"Well...I guess if it's like you say it is it'll be easy enough to check. Come on now. March. Show me this tunnel or whatever..."




30 seconds later...

Roxie gives a sigh as the group lifts the tunnel and explains where it leads to. Despite her earlier bluster Roxie seems a lot less surprised and in denial about the existence of a trap door in her own establishment.

"Alright listen, no use trying to keep it a secret now. You see awhile back Voz, you know, that pointy eared...er...half-elven I guess..."

She glances a bit shamefully at Solarius.

"Well she paid me good amount of coin to explore that tunnel and to keep quiet about it. Now I know she's a bit odd and she's working some creepy magic, you know I swear I saw her carrying a skull or something, but good coin is good coin and I never would have figured that she was up to the raising the dead or raiding Hellknight Hill."

She pauses and glances at the trap door again and the next time she speaks it is with a lot of the iron in her voice melted away.

"Listen, sorry again about earlier but I promised to keep quiet about it and I do what I says I'm gonna do. I keep my word, that's what I do and all. I didn't know nothing about what she was up to, I swear by all the gods above and below. If you want her, she'll be at that shop of hers, doubles as her home and all. Listen...uh...maybe if you end up talking to the council you can maybe just forget that I knew anything, you know? Just...if it comes up just tell them I was surprised and didn't know nothing. It's hard enough keeping a place with this kind of reputation going on the best of times, last thing I need is the council sticking their nasty little noses into my business, you know?"
Maerk
Fighter, 307 posts
Sat 21 Jan 2023
at 06:53
  • msg #763

[Chapter 1.03] The Citadel Below

"Nasty noses are meant for breaking..." Maerk grunted in agreement. He had little use for the conniving and squirming and slippery words of such folk who sought to seats at the council table. His view was leadership by the prowess of one's axe. But he was not in the Lands of the Linnorm Kings. The rules were different here. Men were weaker here.

Maerk glanced over at Alak. This one's not weak, he thought to himself. The Hellknight had proven himself to be a brave and capable fighter, traits the huge Ulfen could appreciate.

"So Voz make pay to Roxie," Maerk stated. There was no judgement in his voice. It was her place, it was her decision. "Voz bring others to tunnel?"
Roxie Denn
NPC, 4 posts
Female Human
Tavernkeeper
Mon 23 Jan 2023
at 17:17
  • msg #764

[Chapter 1.03] The Citadel Below

Roxie shook her head.

"Not that I saw anyway. If I would have caught her bringing friends I would have charged her extra. And before you get any ideas, she wasn't given a key or nothing. She had to come during normal  operating hours...although I'm not always sure she left during hours. I would see her come and go a couple of times but didn't really pay much attention to it. It was gold in the purse and whatever she was doing wasn't causing me a mess or a hassle or nothing."
Nezaglomie
Sorcerer, 376 posts
Mon 23 Jan 2023
at 20:38
  • msg #765

[Chapter 1.03] The Citadel Below

Nezaglomie remains cagey, "Well, thank you for the information."  To the others she adds, "I suppose we should go pay a visit to Voz to find out what is up.  I don't know whether the council would or would not be interested in this little development."
Maerk
Fighter, 308 posts
Mon 23 Jan 2023
at 21:12
  • msg #766

[Chapter 1.03] The Citadel Below

"One rat a a time..." Maerk grunted. "We shake Voz first. Then maybe Council, yes?"
Yalandlara Vallindel
Alchemist, 426 posts
HP: 22/22 AC: 18
Mon 30 Jan 2023
at 17:51
  • msg #767

[Chapter 1.03] The Citadel Below

"I don't think the Council knows anything about this, had they of this whole matter would have been swept under the rug already and Warbel's plead's ignored." She reminded Maerk and Z. "I think Voz is doing this alone, or at least with someone outside the council. That said, the Council should be apprised of our findings. Minus, Roxie's involvement."

[OOC: Yala is Chaotic Good, so she'd hide a small truth here and there for a friend if it in the end helps get the greater evil IMHO. ;) ]
Sularius Alariel
Rogue, 154 posts
Mon 30 Jan 2023
at 22:38
  • msg #768

[Chapter 1.03] The Citadel Below

Sularius nodded at Yalandlara's comment, "I agree, the council should be informed. But I see no reason they need to know about Roxie's involvement."
Maerk
Fighter, 310 posts
Mon 30 Jan 2023
at 23:24
  • msg #769

[Chapter 1.03] The Citadel Below

Maerk helped himself to another pig's ear. "Maerk say not to tell council, go find Voz. Maerk remembers the fire..."
Dreki the Barbarian
Barbarian, 313 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Tue 31 Jan 2023
at 16:43
  • msg #770

[Chapter 1.03] The Citadel Below

Dreki starts poking around the storage room some more. Clearly bored and ready to move on.
Dungeon Master
GM, 539 posts
Lord of Lies
Teller of Tales
Thu 2 Feb 2023
at 06:58
  • msg #771

[Chapter 1.03] The Citadel Below

The group heads on over to Voz's shop, the Reliant Book Company. It is a small free-standing building nestled away in an out-of-the-way corner of Breachill. As such it gets very little foot traffic, instead seemingly relying on people to seek it out specifically instead of just window shopping and passing on by.



Despite it being noon during the week the place looks dark and locked up. The front door is locked and the four windows are likewise locked and shut as well. Judging by the lack of footprints in the dirt it seems that nobody has been her for at least a little while.


Pick the lock/window: DC 20 thievery
Force open the front door: DC 16 athletics check

Nezaglomie
Sorcerer, 377 posts
Thu 2 Feb 2023
at 16:47
  • msg #772

[Chapter 1.03] The Citadel Below

Nezaglomie studies at the door, wondering how many Produce Flames it would take to blast open  the lock. "I'd probably burn the whole block down, first," she says to nobody in particular while gazing around at the wooden buildings.  She stands aside to let the larger and/or craftier folk take a shot at it.
This message was last edited by the player at 16:48, Thu 02 Feb 2023.
Sularius Alariel
Rogue, 155 posts
Thu 2 Feb 2023
at 16:57
  • msg #773

[Chapter 1.03] The Citadel Below

Sularius takes a look at the lock on the door, and then notices the windows, which might be a bit less obvious. "I could probably pick lock on the door or one of the windows, if we want to gain surreptitious access."
Dungeon Master
GM, 540 posts
Lord of Lies
Teller of Tales
Tue 7 Feb 2023
at 04:54
  • msg #774

[Chapter 1.03] The Citadel Below

This is an out of the way part of Breachill and the occasional person that wanders on by is on their way to or from business but otherwise seems to have been forgotten by the rest of its residents. Moss grows among the cobblestones, thriving from the lack of foot traffic that would trample it or scrape it from the stones. The walls and buildings form deep shadows that create a sense of isolation as if the light itself was barred from this section of the town.

It isn't foreboding however, instead having a sense of peaceful isolation. It is no wonder why a bookstore would be found in this area. Without the constant thrum of passersby or the calls of merchants and pedestrians greeting one another it feels like a hidden gem, a secret place within the city where one can find peace and quiet for focusing on ancient tomes and deep thoughts.

As the group looks around the isolated bookstore they notice that almost nobody comes by and the few that do are too busy focused on their own matters to pay the heroes any mind. As long as the group remained quiet it was unlikely anyone would notice their activities. However any loud noises, like the cracking of wooden frames or the breaking of windows, would likely resonate twice as loud given the lack of background noise to obscure it or mask its true nature.
Dreki the Barbarian
Barbarian, 315 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Tue 7 Feb 2023
at 18:52
  • msg #775

[Chapter 1.03] The Citadel Below

"Did the call for 'eroes give us the authority to break in in town?" He asks quizzically. "Not dat I'm 'gainst et or 'n'tang. Jus you biggun's are always gettin' uppity over 'Personal Belongings' an rot." he gestures and makes a face like he was sucking on a lime.
Nezaglomie
Sorcerer, 378 posts
Tue 7 Feb 2023
at 19:51
  • msg #776

[Chapter 1.03] The Citadel Below

Nezaglomie gestures at Sularius to go ahead.  "We have to check this out.  Who knows what troubles this person could be bringing into the town -- or has already brought into town -- through his underground dealings.  Just keep it quiet."
Sularius Alariel
Rogue, 159 posts
Tue 7 Feb 2023
at 20:03
  • msg #777

[Chapter 1.03] The Citadel Below

Sularius nods, "Right, well keep an eye out while I work this lock." He reaches into his pack and pulls out a set of tools and begins to work on the door lock. After a few moments, a click is heard and he says, "Right, I think that did it."

Thievery 20...right on the dot

14:59, Today: Sularius Alariel rolled 20 using 1d20+11 with rolls of 9.  Thievery.

Dungeon Master
GM, 541 posts
Lord of Lies
Teller of Tales
Tue 14 Feb 2023
at 05:56
  • msg #778

[Chapter 1.03] The Citadel Below

The lock of the door turns with a satisfying click allowing the group to enter the bookstore.


Inside they find themselves in the main shop area full of bookshelves displaying rows of rare tomes. A few are secured inside locked glass cabinets. The books seem incredibly esoteric and are likely unfamiliar to the group with titles like "Chronicles of the Dream Weaver" and "Lost Kingdoms of Elvander, Vol VII".

To the left is a closed door bearing the sign "Staff Only" and behind the counter and till is an opening that looks like it leads to Voz's personal chambers.
Nezaglomie
Sorcerer, 379 posts
Tue 14 Feb 2023
at 16:36
  • msg #779

[Chapter 1.03] The Citadel Below

As the group enters the store, Nezaglomie looks around to see if anyone is noticing them breaking and entering.  Once she enters, her natural acquisitive nature comes to the fore.  She looks around, searching for arcane tomes and casts Detect Magic, almost in an awed whisper.  She feels sure that this store, owned by someone who is some sort of Bad Guy (and therefore available as "loot"), is going to yield the sort of magical reward she lusts after.
Maerk
Fighter, 313 posts
Wed 15 Feb 2023
at 04:26
  • msg #780

[Chapter 1.03] The Citadel Below

Maerk quietly glanced around the place, but books were only good sources of fire starter to him. His huge frame seemed to fill any available space, and it was all he could really do to keep from knocking things about. He was more interested in the door to the private chambers. He started to raise a foot to kick it in, but then thought better of the idea, and waited for one of his more nimble companions to check it out.
Dungeon Master
GM, 542 posts
Lord of Lies
Teller of Tales
Fri 17 Feb 2023
at 05:51
  • msg #781

[Chapter 1.03] The Citadel Below

The party moved through the musty rows of shelves with ancient and exotic tomes lined in a row. Nezaglomie completed her spell and began to scan around but to her surprise she didn't sense a single magical aura in the area, at least not one that wasn't obviously in possession of one of her compatriots.

Meanwhile by the bedroom door Maerk raised an iron-clad boot off the ground ready to kick in the door but something made him hesitate and with a soft clunk he lowered the boot back to the ground, looking around for a companion to instead open the door with a little bit more subtlety than a giant viking kick down the middle.
Nezaglomie
Sorcerer, 380 posts
Fri 17 Feb 2023
at 14:46
  • msg #782

[Chapter 1.03] The Citadel Below

Trying to keep from feeling disappointed, Nezaglomie joins Maerk at the "Staff Only" door.  "Yeah.  This is where the good stuff will be," she says.  When he hesitates, she nods, "Ahh, traps.  Yes, we should check."  Not really sure what she is looking for, beyond the obvious sort of holes that darts might come out of, she nonetheless gives the door a pretty thorough check.

08:45, Today: Nezaglomie rolled 22 using 1d20+7 with rolls of 15.  Perception.
Yalandlara Vallindel
Alchemist, 428 posts
HP: 22/22 AC: 18
Tue 21 Feb 2023
at 21:27
  • msg #783

[Chapter 1.03] The Citadel Below

Yalandlara frowns gently at all of this. "You know I'm not a fan of all of this, but if it turns out that she is in fact behind a lot of this." She continued with a frown.
Dungeon Master
GM, 543 posts
Lord of Lies
Teller of Tales
Wed 22 Feb 2023
at 02:36
  • msg #784

[Chapter 1.03] The Citadel Below

Finishing their investigation of the main room the party discovers an empty cash till and a ledger of sales. The ledger is pretty mundane, just a list of tomes bought and sold with no real pattern or titles that jump out at anyone. Right towards the end however is a note about a magical parchment to summon fire mephits that also has a note in the margin about how the scroll has gone missing.

So far this aligns with what Voz had said way back at the beginning of the adventure, that her ex-assistant, Calmont, had stolen the scroll and used to set the town hall on fire with a good number of citizens inside at the time.

The door next to Maerk is the bedroom and upon testing it, the door seems locked. <orange(OOC: DC 20 thievery to unlock</orange>) A quick test reveals that the door to the "Staff Only" room is unlocked.

Which way first? Bedrooms through the locked door or Staff Only door through the unlocked door?
Yalandlara Vallindel
Alchemist, 429 posts
HP: 30/30 AC: 19
Wed 22 Feb 2023
at 03:08
  • msg #785

[Chapter 1.03] The Citadel Below

(Unlocked door first.)
Dreki the Barbarian
Barbarian, 318 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Wed 22 Feb 2023
at 16:14
  • msg #786

[Chapter 1.03] The Citadel Below

Dreki turns the knob and walks in. Seemingly oblivious to the potential for traps or else figuring that his reflexes would save him, it's not clear as he strides across the threshold confidently.
Sularius Alariel
Rogue, 160 posts
Wed 22 Feb 2023
at 23:56
  • msg #787

[Chapter 1.03] The Citadel Below

Sularius follows the group, not interested in being first into the room unless there was need for his specific skills.
Dungeon Master
GM, 544 posts
Lord of Lies
Teller of Tales
Thu 23 Feb 2023
at 23:15
  • msg #788

[Chapter 1.03] The Citadel Below

The door catches slightly but a little bit of muscle is enough for Dreki to force it open. As he walks through the doorway he feels something brush against his leg for a split second before spears shoot out from the doorframe. Two of them slide right over Dreki's head and would have been fatal for a taller person. Three more spears slide out and pierce Dreki in his shoulder, chest, and leg and pin him against the door.

Dreki might have little regards for traps but the traps had other opinions on the matter...

16 piercing damage to Dreki.
Yalandlara Vallindel
Alchemist, 431 posts
HP: 30/30 AC: 19
Fri 24 Feb 2023
at 04:38
  • msg #789

[Chapter 1.03] The Citadel Below

"This is going to hurt you more then it will me." She will first pry Dreki from the wall, and will then hand him a Healing Elixir. "It's not much but will help for now."

[OOC: Heals you for 1d6, and gives you a +1 to saves against diseases and poisons for 10 minutes.]
Nezaglomie
Sorcerer, 381 posts
Fri 24 Feb 2023
at 15:09
  • msg #790

[Chapter 1.03] The Citadel Below

Nezaglomie pauses for a moment to be a little sorry for the goblin.  Of course, I did such a great job checking the last door, that he didn't want to wait for me to check this one.  She waits for Yalandlara to un-impale him, and even winces a bit at his obvious pain.  But, knowing Lara will patch him up, she pushes past to cast Detect Magic one more time in the room beyond.  They were protecting this room, so you know there's good stuff.
Dreki the Barbarian
Barbarian, 319 posts
AC: 18 HP: 41/55
F+9 / R+7 / W+7 / Per +7
Fri 24 Feb 2023
at 15:44
  • msg #791

[Chapter 1.03] The Citadel Below

He gets slammed into the wall with a puff of breath being knocked out of him. "Oi!" He exclaims as he takes in the situation. "Didja see how well I dodged the first two?" He asks through clenched teeth. He quaffs the elixir as soon as she has handed it to him. "Mhmm, it takes the edge off nicely. Thankya." He hands the empty container back to Yalandlara and turns away from the group to inspect the new holes in his clothing and body. With a pained expression and a slight gasp he sticks an exploratory finger into the hole in his shoulder. "Ach, this shirt was new just las year." He says softly before sniffing the blood on his finger and licking it off.




OOC: I don't know what to roll to tell if the spears were poisoned, and it should probably be secret anyway.
11:30, Today: Dreki the Barbarian rolled 2 using 1d6 with rolls of 2.  healing elixer.

Dungeon Master
GM, 545 posts
Lord of Lies
Teller of Tales
Fri 24 Feb 2023
at 17:19
  • msg #792

[Chapter 1.03] The Citadel Below

Dreki doesn't feel poisoned but with the trauma from having spears almost as big as he is shoved through him and then Yala's magical healing coursing through his veins...his sense of self is pretty out of sorts at the moment.

Once Dreki is taken care of there doesn't appear to be any other danger as the group cautiously enters the Staff Only room.

Inside the room is in disarray with boxes pulled off of shelves and their contents dumped unceremoniously on either the floor the tables and desks. It is clear someone was in a hurry and didn't care about the mess they made as they frantically searched the room.

Maerk glances around and sees some pieces of paper half-buried by books and journals and as he brushes away the clutter he sees a few notes that look important.

Perception check passed!

One in particular that clearly held a place of importance before the room was tossed just simply reads: "Entrance to Alseta's Ring - Guardian's Way". Neither of those words mean anything to Maerk or Dreki but for people more familiar with the area: Nezaglomie, Sularius, and Yalandlara, it brings different bits of information to mind.

Society check passed!

By pooling together their various knowledge from the area the party is able to decipher the note:

Guardian's Way is the name of a long-abandoned military outpost that was used during the Goblinblood Wars. It is located about six miles northwest of town in a wooded enclave.




The Goblinblood Wars - a brief primer
The Goblinblood Wars were a series of conflicts that took place over four years, with hobgoblin commanders leading goblin and hobgoblin tribes to attack rural settlements in Isger's Chitterwood and beyond. The alliance of neighboring powers, including Hellknights, Druma's Mercenary League, and Eagle Knights of Andoran, eventually drove the goblinoids back to the Chitterwood, but the war caused devastation and loss of life on all sides. After the war, much of the Chitterwood was burned down, causing goblinoid survivors to hide in caverns. Isger's army was devastated, resulting in banditry in the hinterlands and the steward offering bounties for bandit leaders.

As a reminder, Breachhill and this adventure takes place in Isger which is the the lower center part of most maps of golaria. Andoran lies southeast, Cheliax to the southwest, and Drum to the northeast.
Nezaglomie
Sorcerer, 383 posts
Mon 27 Feb 2023
at 23:08
  • msg #793

[Chapter 1.03] The Citadel Below

"Guardian's Way!" Nezaglomie exclaims.  "That's the old fort where my mother's older brother was stationed during the war.  I think it was shut down soon after the goblins were pushed back."  She looks pointedly at Dreki.  "My uncle never came back.  My Mom won't talk about him, and I never knew him, but his death cast quite a shadow on my family."
Dreki the Barbarian
Barbarian, 320 posts
AC: 18 HP: 41/55
F+9 / R+7 / W+7 / Per +7
Tue 28 Feb 2023
at 14:02
  • msg #794

[Chapter 1.03] The Citadel Below

"Are you sure e's dead? Maybe e got a knock on the ead and went to live among a different people. I've eard that sort of thing appens among the more fragile races." He says without looking up or any trace of irony. He keep looking through areas that don't appear to have been ransacked previously.
Sularius Alariel
Rogue, 161 posts
Tue 28 Feb 2023
at 22:54
  • msg #795

[Chapter 1.03] The Citadel Below

Sularius shoots Dreki a sidelong glance, "Right, well conjecture is never helpful. Nezaglomie, I'm sorry for your family." He considered the note for a moment, "This does seem like a clue of sort. We know what Guardian's Way is, does anyone know what Alseta's Ring is?"
Nezaglomie
Sorcerer, 385 posts
Tue 7 Mar 2023
at 05:13
  • msg #796

[Chapter 1.03] The Citadel Below

"I've never heard of it, but I do know where Guardian's Way is.  Let's finish checking out this building and then head there.  I don't think that the Council needs to know what we've learned until we have actually learned something."  Nezaglomie looks carefully at the remaining door that the group hasn't yet looked inside.

23:12, Today: Nezaglomie rolled 13 using 1d20+7 with rolls of 6.  Perception.
Maerk
Fighter, 314 posts
Tue 7 Mar 2023
at 11:28
  • msg #797

[Chapter 1.03] The Citadel Below

Maerk kept a careful watch while his more learned companions examined the books, scrolls and other worthlessness. When it came time to continue their exploration, the huge Ulfen prepared his shield in order to defend in the close quarters of the building.
Dungeon Master
GM, 550 posts
Lord of Lies
Teller of Tales
Tue 7 Mar 2023
at 23:21
  • msg #798

[Chapter 1.03] The Citadel Below

The door to Voz's bedroom remains locked...

DC 20 Thievery check...
Sularius Alariel
Rogue, 162 posts
Tue 7 Mar 2023
at 23:27
  • msg #799

[Chapter 1.03] The Citadel Below

Sularius steps to the front and examines the door, looking for any traps that might be waiting. If he's convinced there are no traps, he starts to work on the lock.

Perception 19 to look for traps
Thievery 26

18:26, Today: Sularius Alariel rolled 19 using 1d20+9 with rolls of 10.  Perception.
18:25, Today: Sularius Alariel rolled 26 using 1d20+11 with rolls of 15.  Thievery.

Dungeon Master
GM, 551 posts
Lord of Lies
Teller of Tales
Wed 8 Mar 2023
at 23:37
  • msg #800

[Chapter 1.03] The Citadel Below

After a few moments of effort, Sularius finally manages to pick the lock and the door creaks open. The room is a mess, with clothes scattered across the floor and the bed unmade. It's clear that the owner of this space has left in a hurry, grabbing only a few essential items before leaving town, likely for Guardian's Way.

As the heroes look around the room they notice that a modest chest of drawers has been ransacked, and the wardrobe is missing about half of its contents. A small desk in the corner is covered with miscellaneous personal effects such as archivist's gloves, dented reading glasses, and several alarmingly large balls of lint.

Next to the disheveled bed is a small nightstand, on which lies a book titled Breachill,
Outpost of Liberty
and several loose leaves of paper. Paging through the book shows it is a heavily sanitized version of history with nothing but glowing praise for the town founder:

quote:
For weeks, we were disheveled and confused, shivering in the shadow of winter as it crept into the mountainous valley. We barely managed to forage for food and build rickety shelters. A few of us carried swords to fend off wild beasts, but we had no memory of how we found those measly weapons, or of who might have put them into our hands. And that was the worst of it: we knew we all had lives before this bleak state of affairs, but to a one, we barely remembered our own names. Our spirits were broken, and our hope for surviving the winter seemed slim. Then a miracle happened: a benevolent wizard stumbled across our valley. His name was Lamond Breachton, and it is with his kindness that our town’s story begins.


According to the book which aligns with public understanding, Breachill was founded by 50 amnesiac humans in 4520 ar, saved from certain death by the wizard Lord Lamond Breachton. Breachton provided them with shelter, food, and resources, helping the town to become self-sufficient. Despite his disappearance, the town thrived, becoming a popular spot for adventurers and catching the attention of the Hellknights. Citadel Altaerein was built nearby, but the Hellknights left in 4682 ar and the citadel was abandoned in 4711 ar.

Within the book and on pages of notes, however, Voz paints a different story. With such notes like "What fools to trust that lying wizard" and "The idiots put up a statue to him" she has a difference of opinion.

Her research suggests he was nothing more than an egomaniacal wizard who was trying to build a society of servants to appease his needs, and when he failed, he wiped the townsfolk’s memories
before helping them establish Breachill. She believes he did so out of guilt, suggesting in her comments that he should have just left them to die. Voz was unable to find out what happened to Breachton after he disappeared but she concludes that it was almost 500 years ago and he is certainly dead by now.
Dreki the Barbarian
Barbarian, 321 posts
AC: 18 HP: 41/55
F+9 / R+7 / W+7 / Per +7
Thu 9 Mar 2023
at 17:42
  • msg #801

[Chapter 1.03] The Citadel Below

"Dead eh? Or a Lich more like. I dun trust anyting to stay dead less I put a blade tru it meself." He grouses after flipping through the notes quickly.
Not being terribly interested in what Vos was up to, he carries on looking for shiny in the room.
Nezaglomie
Sorcerer, 386 posts
Fri 10 Mar 2023
at 04:15
  • msg #802

[Chapter 1.03] The Citadel Below

As always when she is fully expecting to find great magical treasure, Nezaglomie reaches out with her magical senses.

Detect Magic in the room.
Dungeon Master
GM, 552 posts
Lord of Lies
Teller of Tales
Fri 10 Mar 2023
at 22:18
  • msg #803

[Chapter 1.03] The Citadel Below

Nezaglomie gets the sense that there is magic within 30 feet of her.
Nezaglomie
Sorcerer, 387 posts
Sat 11 Mar 2023
at 17:19
  • msg #804

[Chapter 1.03] The Citadel Below

The sorceress eagerly moves forward, looking for what has radiated magic.  Unfortunately, when she reaches the shelf, she gets up on tiptoe to peek over and flips up a small book which sends a glob of dust into her face.  Tearing up badly, she can barely open her eyes.  "Hey guys.  I sensed something magic over in this direction, but I've got something in my eye and I can barely see."

11:15, Today: Nezaglomie rolled 8 using 1d20+7 with rolls of 1.  Perception.
Dungeon Master
GM, 553 posts
Lord of Lies
Teller of Tales
Sun 12 Mar 2023
at 18:03
  • msg #805

[Chapter 1.03] The Citadel Below

Nezaglomie's arcane words and gestures cut through the silence. She closes her eyes and reaches out with her newly gained mystical senses and after filtering out the magic auras she recognizes from her companions she detects...</i>something</i> nearby but her mastery of the spell isn't enough to localize where it is specifically or even what it could be.

She opened her eyes and surveyed the cluttered room. The disarray of Voz's living space hindered her efforts, but she refused to give up. Her keen gnomish eyes scanned the room, but the jumbled mess of possessions made it difficult to differentiate between what was magical and what was not.

With a sigh, Nezaglomie resigned herself to a thorough search. She carefully sifted through the piles of clutter, her fingers brushing over books, trinkets, and discarded clothing. But as she continued her search, she realized that the disorganized chaos was not just a hindrance. It was also a reflection of Voz's personality and her frantic rush to leave town.

There is something magical here, just not anywhere that you could find.
Dreki the Barbarian
Barbarian, 322 posts
AC: 18 HP: 41/55
F+9 / R+7 / W+7 / Per +7
Sun 12 Mar 2023
at 22:20
  • msg #806

[Chapter 1.03] The Citadel Below

Seeing that this was clearly important to Nezag, he gamely pitches in to search the room. Not knowing what he is looking for does hinder him somewhat though.

OOC:19:19, Today: Dreki the Barbarian rolled 11 using 1d20+7 with rolls of 4.  Perception.
Dungeon Master
GM, 554 posts
Lord of Lies
Teller of Tales
Mon 13 Mar 2023
at 03:24
  • msg #807

[Chapter 1.03] The Citadel Below

Dreki finds a pretty impressive pile of dirty laundry shoved underneath the bed but other than the wonderment of how someone could live in such an untidy environment there isn't anything particularly magical about stained blouses and old socks.
Nezaglomie
Sorcerer, 388 posts
Mon 13 Mar 2023
at 04:12
  • msg #808

[Chapter 1.03] The Citadel Below

Since the group is not in any hurry, Nezaglomie takes her time and goes through all of the mess methodically, recasting Detect Magic any time she thinks it might help.

Taking a 20, if that's still allowed in PF 2.  I could do a binary search of all the junk by splitting into two piles, casting.
 Splitting the winning pile, etc.

This message was last edited by the player at 04:13, Mon 13 Mar 2023.
Dungeon Master
GM, 555 posts
Lord of Lies
Teller of Tales
Mon 13 Mar 2023
at 04:51
  • msg #809

[Chapter 1.03] The Citadel Below

Just to clarify, taking a 20 isn't a thing anymore. The way the system works now is that if success is guaranteed, there's no need to roll, but if there's a chance of failure, the roll determines the outcome.

Also, I just wanted to clarify something about Detect Magic - it doesn't have the precision needed to narrow things down without casting it at a much higher level. It's not like a dowsing rod like in 1e. It's more of a binary "is there magic, yes or no" spell, and without casting it at a higher level, that's about all the information you can get from it. I hope that clears things up, but if you have any questions, feel free to ask!

Nezaglomie
Sorcerer, 389 posts
Tue 14 Mar 2023
at 15:14
  • msg #810

[Chapter 1.03] The Citadel Below

I don't want to game the system, but there's no way Nezaglomie is leaving until we find the source of that magic aura.  Her lust for magic is too much a part of her character.  BTW, I don't usually play greedy characters, but this one is.

I realize that Detect Magic doesn't make stuff glow, but given the time, I could still use it to binary search.  I could split the junk into piles and then move to where only one pile is within range.  Rinse and repeat.  But I'm glad to get the others to each make their own roll and play it that way.  We can't ALL roll 1.  :-)

This message was last edited by the player at 15:14, Tue 14 Mar 2023.
Dungeon Master
GM, 556 posts
Lord of Lies
Teller of Tales
Wed 15 Mar 2023
at 05:47
  • msg #811

[Chapter 1.03] The Citadel Below

With the tantalizing possibility of magic lurking about, the party launches into a thorough search of the room and the expansive library. They take their time, combing through shelves and scouring hidden nooks and crannies, but despite their best efforts, progress proves elusive. Nezaglomie valiantly attempts to utilize her magical prowess to pinpoint the hidden item, but it quickly becomes apparent that divination magic is not an exact science like engineering or alchemy. Even the most skilled archmages find divinations notoriously difficult to wield with precision, and the party's cantrips incapable of finding the hidden source of magic.

As the minutes tick by and the heroes grow increasingly frustrated, the realization dawns that Voz has already raced ahead to Guardian's Way, and any further delay could prove disastrous. They are faced with the dilemma of committing days or even weeks going over the bookstore page by page, brick by brick, to find whatever scrap that Voz didn't deem important enough to take with her or attempting to unravel the enigmatic mystery of Alseta's Ring.

OOC: Putting an end to it because I want to keep the game moving. If you have questions/comments/concerns as always shoot me a PM
Maerk
Fighter, 316 posts
Mon 20 Mar 2023
at 07:29
  • msg #812

[Chapter 1.03] The Citadel Below

"We go before trouble comes." The deep rumble of Maerk's voice wasn't quite a question nor a statement. They had been lucky thus far so as not to have been noticed, but passing moments only added to the odds that something could go wrong.

He made for the door and noticed that Nezaglomie was reluctant to leave.  "We can come back. Find will be here still." If they could not spot something obvious with the aid of magic, then he doubted others would either, even if someone were interested for some reason.

"Come." He glanced to see if anyone was watching and then exited the building.
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