Nez causes the room furniture to whirl around but the frog man ducks to avoid it.
Yala chucks in a pair of firebombs. The first hits dead on but the second ends up being a dud.
Maerk charges forward, hitting the frog man with a heavy strike before slipping to the side.
Sularius fires off a pair of arrows, sinking one of them.
Yarr charges up behind Maerk, juking to the right before striking from the left catching the frog man off guard.
Arnellia finds herself too far back in the hallway to even see the enemies but she remains waiting as back up in case her talents are needed.
The series of sudden attacks has left the frog man heavily wounded but it manages to bring its club to bear. First the frog's gullet expands and it lets loose a horrifying croak that reverberates off the stone and seems absolutely horrifying in sound, like a cry from the depths of hell.
OOC: Everyone must make a DC 18 will save or become Frightened 1.
The frog then turns to smash Maerk with its club but Maerk deflects it with his shield sending the force of the blow sliding off to the side. Undeterred it swings again and this time Maerk sidesteps the attack.
A1: Terrifying Croak (auditory, emotion, fear, mental)
A2: Attack Maerk - miss
A3: Attack Maerk - miss
Meanwhile behind the frog the monkey warriors are grabbing everything not tied down and flinging it rapidly at Yarr and Maerk. It is a veritable avalanche as it turns out the monkey's brahcial adaptations of flexible wrists and long strong arms creates a perfect throwing mechanism.
While their armor takes the brunt and they do their best to dodge the incoming debris both Maerk and Yarr end up taking some solid hits from pieces of furniture and stone.
OOC:
All monkeys use 3 actions to fling debris
Maerk takes 8 bludgeoning and Yarr takes 4 bludgeoning from the thrown debris
Name | AC | HP | Attack | Damage | Status |
---|
Arnellia | 15 | 20/20 | Sling+6 | 1d6 | - |
Maerk | 18 | 24/32 | Longsword +10 | 1d8+4 | - |
Nezaglomie | 14 | 22/22 | TK +8 | 1d4+4 | - |
Sularius | 18 | 22/22 | Rapier +8 | 1d6+4 | Eagle Eyes |
Yalandlara | 17 | 22/22 | ECB +6 | 1d8+1 | - |
Yarr | 18 | 28/32 | Dogslicer +8 | 1d6+2 | Eagle Eyes |
Frog Man | 17 | Crippled | Club +10 | 1d6+6 | - |
Monkey Man #1 | 18 | Healthy | Thrown +8 | 1d6 | - |
Monkey Man #2 | 18 | Healthy | Thrown +8 | 1d6 | - |
Monkey Man #3 | 18 | Healthy | Thrown +8 | 1d6 | F1 |
*Eagle Eyes - +1 Perception, +2 to find traps or secret doors
*Frightened 1 - take a -1 to all checks and DCs. Goes away at end of turn.
Healthy | Bruised | Hurt | Injured | Wounded | Mauled | Crippled | Dying | Dead |
---|
100% | 99% - 75% | 75% - 60% | 60% - 45% | 45% - 30% | 30% - 15% | 15% - 0% | 0% > | Dead |