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13:31, 27th April 2024 (GMT+0)

[OOC] The War Room.

Posted by Dungeon MasterFor group 0
Arnellia
Cleric, 70 posts
Fri 13 Nov 2020
at 15:12
  • msg #3

[OOC] The War Room

I think if you weren't in the doorway, but flanking it you'd be in a better position.  We sort of have to depend on the others to take out that frogman, and put ourselves in a position to tag team the monkeys as they come out of the room.

Where you are now all four can attack just you.  Correct me if I'm wrong, but you could move to just beside the door and 'ready' an action to hit the first one through it?  If you can ready or hold an action that is.

You'll forgive me for being unsure.  I'm basically learning a new system mid combat :p   What works for the monkeys will also work for us if one of THEM is in the doorway though.
Yalandlara Vallindel
Alchemist, 194 posts
HP: 22/22 AC: 18
Sat 14 Nov 2020
at 02:25
  • msg #4

[OOC] The War Room

Maerk if you were back one square Yala could attack too. That's another option.
Dungeon Master
GM, 240 posts
Lord of Lies
Teller of Tales
Mon 16 Nov 2020
at 18:36
  • msg #5

[OOC] The War Room

If you move back one square, yes you can close the door. I can be pretty generous when it comes to positioning among allies so I'll just bump you around on my end, especially if you're not engaged directly with an enemy I am not going to be a stickler for rules saying you can't move to accommodate one another.

The way I do cover and LOS:

Line of Sight is if any corner of the square can draw a straight line to any corner on another square.

Cover is if the center of a square passes through an object to the center of the target's square. +2 AC for a wall, +1 AC for a person of similar size.

Hope that helps!
Yalandlara Vallindel
Alchemist, 195 posts
HP: 22/22 AC: 18
Mon 16 Nov 2020
at 19:39
  • msg #6

[OOC] The War Room

It's also about tactics. I have 1 infused reagent I've not used yet that I plan to use for a bomb and toss into the room. But to use Quick Alchemy I need 1 action to make the bomb and 1 to throw it. You close the door that means on my turn I'll also need an action to open the door. :)

I'd have made the bomb last turn but it would have went inert before I could throw it. ;)
Maerk
Fighter, 69 posts
Mon 16 Nov 2020
at 20:23
  • msg #7

[OOC] The War Room

We could coordinate that too, Maerk open, you throw, Maerk close and hold...
Yalandlara Vallindel
Alchemist, 197 posts
HP: 22/22 AC: 18
Mon 16 Nov 2020
at 20:27
  • msg #8

[OOC] The War Room

I'm thinking Arnellia open, heal you. Yala make and toss bomb, and slash guy at door. Za does another burning hands into room. If guy at door still standing, Maerk finishes him, closes door. If not, Maerk enters room, kills next standing monkey. By that point if all goes well they should all be wounded and the middle one be crippled, with the door one dead. And you should be able to kill the middle one, if between me and Za we can't.
Nezaglomie
Sorcerer, 98 posts
Tue 17 Nov 2020
at 00:29
  • msg #9

[OOC] The War Room

How much more do we expect to go before a rest?  That will be my third of four 1st level spells, and then I'm down to just cantrips.
Yalandlara Vallindel
Alchemist, 198 posts
HP: 22/22 AC: 18
Tue 17 Nov 2020
at 00:35
  • msg #10

[OOC] The War Room

Hopefully, after this. I'm almost out of potions myself and the only two people I've not used Battle Medicine on are at full health.
This message was last updated by the player at 00:40, Tue 17 Nov 2020.
Arnellia
Cleric, 71 posts
Tue 17 Nov 2020
at 01:06
  • msg #11

[OOC] The War Room

If I heal Maerk that's it, my last heal and it will be my weakest heal at only one action.  We clear this area and should be very hesitant to go any further without rest.
Nezaglomie
Sorcerer, 99 posts
Tue 17 Nov 2020
at 02:01
  • msg #12

[OOC] The War Room

OK, then.  I'm fine with another Burning Hands, if the GM will let us multiplex the square I would cast it from.  I think he cut us some slack in letting Maerk push me back in order to close the door.  (I AM all of 48 pounds or so.)  But I'm not sure we should count on the rules-bending to let multiple people act from the same point.
Yalandlara Vallindel
Alchemist, 199 posts
HP: 22/22 AC: 18
Tue 17 Nov 2020
at 03:37
  • msg #13

[OOC] The War Room

Maerk's are linchpin in this so him as healthy as we can get him is to our benefit. I have two healing potions left myself, but agree. After finishing these two fights we should rest for sure.

GM, can Za cast between Maerk's leg's given she's so small?
Dungeon Master
GM, 241 posts
Lord of Lies
Teller of Tales
Tue 17 Nov 2020
at 14:41
  • msg #14

[OOC] The War Room

Sure. Or around his waist works too. Basically just treat him like cover :D
Nezaglomie
Sorcerer, 100 posts
Tue 17 Nov 2020
at 17:12
  • msg #15

[OOC] The War Room

The problem with that is that there is not concept of cover for Burning Hands -- it doesn't have an attack roll.  If I have to stand behind him, which is what would make him "cover," then he'll be in the area of effect.  What we're trying to accomplish is to have me dart forward into his space just to cast it past him, so I still get a cone that catches the monkeys, but doesn't catch him.
Yalandlara Vallindel
Alchemist, 200 posts
HP: 22/22 AC: 18
Tue 17 Nov 2020
at 18:47
  • msg #16

[OOC] The War Room

Za, he's saying you can do it. :) He's giving your tiny gnomyness a boon. lol
Dungeon Master
GM, 243 posts
Lord of Lies
Teller of Tales
Wed 18 Nov 2020
at 14:40
  • msg #17

[OOC] The War Room

Agreed. Are you going to change your post or is this plan going to wait until next round?
Nezaglomie
Sorcerer, 101 posts
Wed 18 Nov 2020
at 14:45
  • msg #18

[OOC] The War Room

Next round
Arnellia
Cleric, 73 posts
Wed 18 Nov 2020
at 15:13
  • msg #19

[OOC] The War Room

well.. then let me go edit my post I guess.
Nezaglomie
Sorcerer, 102 posts
Wed 18 Nov 2020
at 15:36
  • msg #20

[OOC] The War Room

Do you disagree?  Maerk can keep the door closed for any amount of time, I'm sure.  Meanwhile, we still have a frog in the other room.
Arnellia
Cleric, 74 posts
Wed 18 Nov 2020
at 15:44
  • msg #21

[OOC] The War Room

No that works fine for me.  Lets me put Sanctuary up.
Yalandlara Vallindel
Alchemist, 201 posts
HP: 22/22 AC: 18
Thu 19 Nov 2020
at 02:53
  • msg #22

[OOC] The War Room

I'm willing to wait a round, I just have the concern of them coming around and flanking us which I was trying to prevent. :) Though we did hurt them so they might wait too.
Maerk
Fighter, 71 posts
Thu 19 Nov 2020
at 14:23
  • msg #23

[OOC] The War Room

Fall back into the room with Yarr and Sularius if they come through the hall to the south or the door to the north!
Arnellia
Cleric, 75 posts
Thu 19 Nov 2020
at 15:07
  • msg #24

[OOC] The War Room

In fact, when we open that door if there are not Monkey Men on the other side I suggest we don't wait for them to come around the other way and automatically move back to the frogman room.
Nezaglomie
Sorcerer, 103 posts
Thu 19 Nov 2020
at 20:14
  • msg #25

[OOC] The War Room

I'm not sure that burning hands is hurting these monkeys at all.  Three of the four are still described as 'healthy' even though I've hit them twice.  If they aren't taking half damage from the spell, then it means they have an Evasion talent like a rogue.
Arnellia
Cleric, 76 posts
Thu 19 Nov 2020
at 21:16
  • msg #26

[OOC] The War Room

What else do you have at your disposal?
Nezaglomie
Sorcerer, 104 posts
Thu 19 Nov 2020
at 21:39
  • msg #27

[OOC] The War Room

Grease, Charm, True Strike, and Dragon Claws.  (The last is my lineage spell.)
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