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07:33, 10th May 2024 (GMT+0)

[OOC] The War Room.

Posted by Dungeon MasterFor group 0
Yalandlara Vallindel
Alchemist, 213 posts
HP: 22/22 AC: 18
Thu 3 Dec 2020
at 03:44
  • msg #53

[OOC] The War Room

Yeah, me and Arnellia's player are chatting on Discord she pointed out something I missed. I edited my IC part to reflect what actually was seen. Ignore my OOC part, I'm going to cut it out and reply to your post in the OOC thread anyway considering it was a reply to that anyway.

Jeezus people, give me a chance to fix my crap.
Yalandlara Vallindel
Alchemist, 214 posts
HP: 22/22 AC: 18
Thu 3 Dec 2020
at 03:48
  • msg #54

[OOC] The War Room

FRankly despite what was 'seen' by Sul I still do not think they are all in that hallway.

Add to that Yala will not leave a party member behind, period. Not going to happen. Maerk already pissed her off by putting them in this boat, it's we all go at once or we all stay and commit suicide like he seems to want to. Because to her, trying to hold a door against 4+ enemies is suicide.
Arnellia
Cleric, 87 posts
Thu 3 Dec 2020
at 03:54
  • msg #55

[OOC] The War Room

Okay if we are going to retreat we need to send a couple of fighters down the south hallway, put the pure casters in the middle then Maerk can follow us.   The Caltrops can't be used until everyone is clear, so Maerk will have to scatter them.

Right now, in character, we KNOW there are enemies of both types outside this door.  As of now they aren't in the southern hallway to the best of our knowledge.

Now, the way he's been running the enemies means no one will have to be left behind.  Maerk can move before the bad guys can open the door, scattering Caltrops behind him in the hallway.
Maerk
Fighter, 88 posts
Thu 3 Dec 2020
at 03:57
  • msg #56

[OOC] The War Room

Sularius peeked down at row Z... are we talking about the same hallway?
Arnellia
Cleric, 88 posts
Thu 3 Dec 2020
at 04:00
  • msg #57

[OOC] The War Room

Yes the southern hallway out of this room.
Yalandlara Vallindel
Alchemist, 215 posts
HP: 22/22 AC: 18
Thu 3 Dec 2020
at 04:02
  • msg #58

[OOC] The War Room

We only have 1, 2ish fighters if you count Yarr.

Can we JUST FREAKING GO?

I mean for the love of freaking god. Everyone get in line, and go out the only open door, NOW. You too Maerk. GO NOW.
Sularius Alariel
Rogue, 75 posts
Thu 3 Dec 2020
at 04:13
  • msg #59

[OOC] The War Room

Whoa, calm down. We can't all go now. The DM said he's still running things in initiative order, and Sularius (as an example) has already acted this round. So I can't act again until the DM posts, and neither can anyone else who has already acted.
Maerk
Fighter, 89 posts
Thu 3 Dec 2020
at 05:04
  • msg #60

[OOC] The War Room

Yeah, bad guys go and then we can go. That's the reason Maerk's prepped to hold the door. I feel like the bad guys are gonna give it a go. Hopefully Maerk's strength and the debris piled up can hold them for a turn or two.

If Yala's not going to leave until Maerk leaves, then she can spread the caltrops. Depending on what happens on the next bad guys' go, Maerk will likely leave the room southward. I can lead the way, as Yala suggests, or I can resist and hold up the pursuit a little.

I still stand by my argument that falling back to this room was the best idea, because at the time none of us were thinking of fleeing the battle, which I now think is our best course of action. However, I also think that if we stay and fight, we can position ourselves around the door as a choke point and hammer the bad guys one at a time as they come through.

I suggest, Plan A) Run. Plan B) Spread out to the sides of the door and ambush.
Yalandlara Vallindel
Alchemist, 216 posts
HP: 22/22 AC: 18
Thu 3 Dec 2020
at 05:27
  • msg #61

[OOC] The War Room

I'm not suggesting. FRankly we spend to much time quibbling about minor things and that's why I'm upset.

As to Maerk holding the door, is that smart? No. All they have to do is destroy it, burn it, bull rush it, or some other means to destroy it.

Then you have the issue of the fact that the bottleneck may not work considering the majority of their guys are ranged right now. So you bottleneck only their melee guys, while their ranged guys all step back against the wall and hit whoever they can see in the door.

So like I said. I'm not suggesting. We leave and rest.
Maerk
Fighter, 90 posts
Thu 3 Dec 2020
at 07:21
  • msg #62

Re: [OOC] The War Room

Yalandlara Vallindel:
As to Maerk holding the door, is that smart? No. All they have to do is destroy it, burn it, bull rush it, or some other means to destroy it.

Which takes time. Time we need to make tracks. I was hoping we'd get 10 min, but apparently that's not gonna happen. Maerk's trained in Athletics and GM said he'd get a bonus to his checks from the crap he piled against the door. Yes, I could roll badly right off and they could get in. So word your Delay action as 'If the bad guys come through that door...' else Stride3 and get down the hall!

quote:
Then you have the issue of the fact that the bottleneck may not work considering the majority of their guys are ranged right now. So you bottleneck only their melee guys, while their ranged guys all step back against the wall and hit whoever they can see in the door.
If we don't line up in the door, then we can attack the same way and get partial cover from the wall.

quote:
So like I said. I'm not suggesting. We leave and rest.

That was the whole point of falling back to this room we're in now. None of us realized we'd not have our 10 minutes for Treating Wounds... Had we opened the door in the previous hallway, I'm pretty sure we'd have been met with a hail of debris and hatchets... At least now we (might possibly) have a way out to the south, though we'll be Striding past the hall they're in now... That's where you can toss your 'nades as we go by.

My suggestion for actions is this current round:
A1: Delay your throws or ranged attacks or whatevers with the trigger "If the door is forced open by the enemies..."
A2-3: Stride southward at considerable haste.

For the top of the next round (after the bad guys go this round):
If the door is forced open, do the above sans Delay, if not then A1-3 Stride on outta there!

Yala, we're agreeing with you, but we're still in Initiative order and we can't do anything further until GM's bad guys go. Also, we're trying to discuss how to flee the safest way possible and survive. We can edit our latest IC posts though in the meantime... if so motivated.
Dungeon Master
GM, 263 posts
Lord of Lies
Teller of Tales
Thu 3 Dec 2020
at 15:32
  • msg #63

Re: [OOC] The War Room

In the map I have created a grey "fog of war" that shows what you can see and what you can't. Sularius looked down the main hallway and didn't see anything. In addition all the noises that the party has heard so far is marked clearly on the map.

Don't forget that in 2e you can triple move giving you anywhere from 75-90' of movement.

If everyone just triple moves you can all either reach or almost reach the secret door this turn.

I won't say which plan is better but I will say that you should stick together no matter what. When the enemy is allowed to concentrate fire it is very easy to bring down a PC in a single round.

Please post or update your actions ASAP. I will update Friday morning based on what is written.
Sularius Alariel
Rogue, 76 posts
Thu 3 Dec 2020
at 22:42
  • msg #64

Re: [OOC] The War Room

I had to return the room to recover my bow, so my actions are set this round.
Nezaglomie
Sorcerer, 114 posts
Fri 4 Dec 2020
at 20:00
  • msg #65

Re: [OOC] The War Room

Arnellia
Cleric, 90 posts
Sat 5 Dec 2020
at 15:49
  • msg #66

Re: [OOC] The War Room

lol
Well we can all triple move this round to get the hell out.
Dungeon Master
GM, 266 posts
Lord of Lies
Teller of Tales
Wed 9 Dec 2020
at 15:10
  • msg #67

Re: [OOC] The War Room

Yeet? Everyone yeeting then?
Arnellia
Cleric, 92 posts
Wed 9 Dec 2020
at 17:13
  • msg #68

Re: [OOC] The War Room

For the love of the gods I hope so lol
Sularius Alariel
Rogue, 78 posts
Wed 9 Dec 2020
at 18:19
  • msg #69

Re: [OOC] The War Room

Yes, sorry, thought I had posted.
Maerk
Fighter, 120 posts
Fri 29 Jan 2021
at 05:11
  • msg #70

Re: [OOC] The War Room

What's our skelly plan then?
Yarr the Hearty
Swashbuckler, 201 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 29 Jan 2021
at 07:50
  • msg #71

Re: [OOC] The War Room

I've got the bones of a plan. But there's no meat on it.
*Badum tiss*
Nezaglomie
Sorcerer, 147 posts
Fri 29 Jan 2021
at 13:30
  • msg #72

Re: [OOC] The War Room

Well, I'd forgo our usual "poke them with sharp sticks" and move on to "hit them with heavy lumps."
Yalandlara Vallindel
Alchemist, 258 posts
HP: 22/22 AC: 18
Sat 30 Jan 2021
at 03:19
  • msg #73

Re: [OOC] The War Room

Bludgeon them to redeath!

That's why Yala got out her sling. Sling bullet's are bludgeoning. :)
Sularius Alariel
Rogue, 95 posts
Mon 1 Feb 2021
at 23:25
  • msg #74

Re: [OOC] The War Room

So you're saying I should've bought a light mace or something? Now you tell me!  :)
Yalandlara Vallindel
Alchemist, 260 posts
HP: 22/22 AC: 18
Mon 1 Feb 2021
at 23:38
  • msg #75

Re: [OOC] The War Room

In reply to Sularius Alariel (msg # 74):

Heh, I wish I had one too! But thankfully, I did not sell away the sling from the Alchemists kit like I always do this time. :)
Yarr the Hearty
Swashbuckler, 203 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 3 Feb 2021
at 21:38
  • msg #76

Re: [OOC] The War Room

Since this is my first combat with a Panache character, would the success of the feint have given Yarr a Panache point?
Arnellia
Cleric, 111 posts
Wed 3 Feb 2021
at 23:23
  • msg #77

Re: [OOC] The War Room

I can put some hurt on some undead and when we get the fuzzy wuzzy's out of the way I can amp up a couple of people's weapons to deal with the big bad.  However, it won't change any of them to bludgeoning weapons; it will just hopefully push the weapon damage of whoever I enchant over their resistance amount.

Does anyone have a staff or something similar to pass to Sula?
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