RolePlay onLine RPoL Logo

, welcome to [PF2e] Age of Ashes

23:01, 14th May 2024 (GMT+0)

[OOC] The War Room.

Posted by Dungeon MasterFor group 0
Maerk
Fighter, 153 posts
Wed 31 Mar 2021
at 09:29
  • msg #128

Re: [OOC] The War Room

Nezaglomie:
Also, we've dithered long enough.  If I were playing my barbarian character, he would already have charged in.  :-)  (He's not the brightest tool in the shed, but he can lift heavy things.)

Wait, don't I remember certain criticism for acting rashly and not 'according to plan'? Must not have been from you. :-P

Better get your butts movin' toward the door, we're in the soup now!
Nezaglomie
Sorcerer, 191 posts
Wed 31 Mar 2021
at 13:26
  • msg #129

Re: [OOC] The War Room

LOL.  Not from me.  I'm in the same boat as you, being criticized for not sticking with the plan.  Of course, I still contend that my change was justified.
Yalandlara Vallindel
Alchemist, 299 posts
HP: 22/22 AC: 18
Thu 1 Apr 2021
at 01:34
  • msg #130

Re: [OOC] The War Room

Nezaglomie:
LOL.  Not from me.  I'm in the same boat as you, being criticized for not sticking with the plan.  Of course, I still contend that my change was justified.


Nope. It was from me. Why do I have a feeling that I'm going to be giving it again? lol
Nezaglomie
Sorcerer, 192 posts
Thu 1 Apr 2021
at 04:08
  • msg #131

Re: [OOC] The War Room

I'm just a gnome with the soul of a half-orc,
Oh gods, please don't let me be-ee thought a dork.

With apologies to The Animals.  https://www.youtube.com/watch?v=rxMZpNF3qN0
Yalandlara Vallindel
Alchemist, 301 posts
HP: 22/22 AC: 18
Thu 1 Apr 2021
at 04:33
  • msg #132

Re: [OOC] The War Room

I'm an elf with the ingenuity of a tinker gnome, but with the soul of a orc. It must be the red hair. :) Damn those red heads, so aggressive. lol
Nezaglomie
Sorcerer, 193 posts
Mon 5 Apr 2021
at 23:39
  • msg #133

Re: [OOC] The War Room

Hmm.  I thought that a failed save against Grease would take them out for more than just one third of a round.  Sorry.

I can Produce Flame on them all (and miss Maerk) or we could just run for it.  I'm happy either way.  (And I'll actually go along with the consensus.  :-)  )
Yalandlara Vallindel
Alchemist, 303 posts
HP: 22/22 AC: 18
Tue 6 Apr 2021
at 01:32
  • msg #134

Re: [OOC] The War Room

Since he croaked, not the in our favor king either, I say we run. Half the party go first while the other half keeps them busy then follows.
Maerk
Fighter, 166 posts
Wed 28 Apr 2021
at 05:31
  • msg #135

Re: [OOC] The War Room

Map's too zoomed-in for me to tell, can Maerk make it this round to AF,19 by looping below and coming up behind the monkey? I'll be wanting to sneak up on it, or at least get partial cover from the corner so I can rush it next round...
Yalandlara Vallindel
Alchemist, 314 posts
HP: 22/22 AC: 18
Wed 28 Apr 2021
at 16:45
  • msg #136

Re: [OOC] The War Room

I think it took Sul almost a full round to get all the way around the last time.
Dungeon Master
GM, 373 posts
Lord of Lies
Teller of Tales
Wed 28 Apr 2021
at 17:39
  • msg #137

Re: [OOC] The War Room

It would take about 3 strides, give or take. ~70' of movement. I will leave it more zoomed out next time.
Dungeon Master
GM, 374 posts
Lord of Lies
Teller of Tales
Wed 28 Apr 2021
at 17:50
  • msg #138

Re: [OOC] The War Room

I've re-uploaded the map zoomed out for you.
Nezaglomie
Sorcerer, 215 posts
Wed 12 May 2021
at 01:41
  • msg #139

Re: [OOC] The War Room

Gaah.  You've healed the crap out of Alak.  Now it's going to be a lot harder to kill him.  I had a plan to get him to give his shield to Maerk, on the pretense of him checking Maerk's form when using the shield, then we all attack him.  I figured that we could kill him with a surprise round and he would not even have a chance to retaliate.  But all you goody two-shoes would probably object to killing someone who had been tricked in that way.
Yalandlara Vallindel
Alchemist, 321 posts
HP: 22/22 AC: 18
Wed 12 May 2021
at 01:53
  • msg #140

Re: [OOC] The War Room

You do realize Yala is good aligned and would never go along with that, right?

There is law, and chaos, but outright murder just to take someones gear is evil. :)
Nezaglomie
Sorcerer, 217 posts
Wed 12 May 2021
at 03:15
  • msg #141

Re: [OOC] The War Room

It's not to take his gear.  It's because he is going to try to kill us as soon as this spell is over; and I'd prefer he not succeed.  Taking his gear is just a bonus.
This message was last edited by the player at 03:15, Wed 12 May 2021.
Yalandlara Vallindel
Alchemist, 322 posts
HP: 22/22 AC: 18
Wed 12 May 2021
at 03:34
  • msg #142

Re: [OOC] The War Room

In reply to Nezaglomie (msg # 141):

There is always another way. Purposely marching him to his death is not the way. :) You'd never get or convince Yala to sign off on that. lol

Not to mention she already feels sour about the entire situation that Za is causing anyway. The mouthed apology is the only reason she has kept quiet and been considering how to fix the situation when the spell ends. Don't worry, death will not come to us yet.
Nezaglomie
Sorcerer, 219 posts
Wed 12 May 2021
at 04:00
  • msg #143

Re: [OOC] The War Room

Well, I actually thought that the hellknight helmets would probably not attack him.  I was just prepared not to lose any sleep over it if I turned out to be wrong, nor to lose access to his gear.  I'm less confidant the that they won't attack me when I'm holding his sigil, though I did say that I was entering the room, partly in order to test out that theory.  (GM?  Do we have confirmation?)

Anyway, I could always send him on his way before the time runs out, but that seems a bit of a shame.  His AC is three points better than the best we have, which means some good armor that I'm sure Maerk would like.  In a fair fight, he's going to take down at least one of us, probably two before we can bring numbers to bear enough to incapacitate him.  With a 22 AC, even with flanking bonuses most of us need to roll well to hit him, and we could easily all whiff for a couple of rounds.  Maybe we could just group tackle him -- I don't know how the PF2 grapple rules work, whether they allow for a multiple-person grapple attack to lock someone down.  (I'm not sure how to do that in PF1, either.)
Yalandlara Vallindel
Alchemist, 323 posts
HP: 22/22 AC: 18
Wed 12 May 2021
at 04:26
  • msg #144

Re: [OOC] The War Room

Which brings me back to my first and initial comment on the subject. lol

Also, we have the rest of the keep to go through. Who's to say that there is not better armor in other area's we've not looked at up above? We rushed through the entire thing above and skipped a lot of it. We do not have to do an evil act to get better armor.

And we can prevent him from attacking us without a fight. At least one member of the party has a few decent social skills. I won't mention their name (Yala).
Nezaglomie
Sorcerer, 220 posts
Wed 12 May 2021
at 04:50
  • msg #145

Re: [OOC] The War Room

Did we skip a bunch?  I thought that this was the entrance that they expected us to use, since the other was blocked off.  I'm definitely against skipping large areas.
Maerk
Fighter, 173 posts
Wed 12 May 2021
at 04:55
  • msg #146

Re: [OOC] The War Room

Maerk's not entirely sure what's going on with Alak. He's trusting his companions to this point. As far as Alak will know when he snaps out of the spell, we've not looted anything from the tombs, we've just used him to help us exact vengeance on the monkeys and froggies. There are still some parts of the tomb to explore before the spell wears off. Nez could make a pretense of "making sure there are no further grave-robbers lurking" around down here...

Maerk's pretty good at grappling if the dang dice-roller didn't hate him!
Dungeon Master
GM, 383 posts
Lord of Lies
Teller of Tales
Wed 12 May 2021
at 21:10
  • msg #147

Re: [OOC] The War Room

Nezaglomie:
Did we skip a bunch?


You guys skipped the entire first floor. For whatever reason you made a direct beeline to the goblins and then a beeline to the second floor. It is a good thing we switched to milestone leveling as you would have been severely underleveled for the second floor. As is you're fairly under equipped which is why the mobs have been wrecking face :P
Nezaglomie
Sorcerer, 221 posts
Wed 12 May 2021
at 21:28
  • msg #148

Re: [OOC] The War Room

Oh!  I thought that the point was to go straight to the goblins, because our purpose was to save them.  From there, we just went to what seemed to me the obvious spot.  (Can you tell that I don't really pay attention to this stuff?  Sorry about that.)  I'm totally happy with going back and cleaning up the first floor.  Perhaps when we head out and tell the goblins that we've cleaned up their former living area, they will give us a hint that there are still some problems in this other place?
Dungeon Master
GM, 385 posts
Lord of Lies
Teller of Tales
Wed 12 May 2021
at 21:36
  • msg #149

Re: [OOC] The War Room

I've uploaded the mega map to show all the areas unexplored and help you with planning.
Yalandlara Vallindel
Alchemist, 324 posts
HP: 22/22 AC: 18
Thu 13 May 2021
at 02:06
  • msg #150

Re: [OOC] The War Room

We still have doors A, B, C and D to check down here too. That being said though, we might want to check the rest of the 1st floor before we look over behind those doors.

We accomplished our goals here, we can clear out what may be the easier area's first, then use items we gain from them to strengthen ourselves to clear the area in the basement the Goblins said had the monsters we've not cleared yet to give them more space.
Sularius Alariel
Rogue, 120 posts
Fri 14 May 2021
at 21:07
  • msg #151

Re: [OOC] The War Room

I think this sounds like a good plan.
Nezaglomie
Sorcerer, 222 posts
Fri 14 May 2021
at 22:28
  • msg #152

Re: [OOC] The War Room

Didn't the goblins promise us a reward if we clear out their living area?  I think it's time to collect.  I don't really think that Alak is going to be all that sanguine about sending the goblins down there, though.  Perhaps we need to deal with him before we meet the gobbos.
This message was last edited by the player at 22:29, Fri 14 May 2021.
Sign In