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18:46, 28th April 2024 (GMT+0)

[OOC] The War Room.

Posted by Dungeon MasterFor group 0
Maerk
Fighter, 175 posts
Sat 15 May 2021
at 07:27
  • msg #153

Re: [OOC] The War Room

He either needs to go away or die trying...

We'd best clear the whole tower and then claim reward. Although Maerk certainly needs another shield or three, and some healing potions would make sense... if we end up going to town first.
Dungeon Master
GM, 387 posts
Lord of Lies
Teller of Tales
Sat 15 May 2021
at 20:58
  • msg #154

Re: [OOC] The War Room

Just as a reminder Calemont claimed he was looking for some kind of "elf gate" in the basement.

quote:
"You'll take me to the Ring? No tricks? We can split the reward. I'm sure there will be money enough to go around when we find a path to an elf gate. I..."

Sularius Alariel
Rogue, 121 posts
Mon 17 May 2021
at 22:41
  • msg #155

Re: [OOC] The War Room

Hmm, I definitely forgot that. What is an elf gate exactly? I feel like Sularius should know that.
Yalandlara Vallindel
Alchemist, 327 posts
HP: 22/22 AC: 18
Mon 17 May 2021
at 23:13
  • msg #156

Re: [OOC] The War Room

They are a magically crafted stone arch that allows the long distance transportation accross a planets surface.

https://pathfinderwiki.com/wiki/Elf_gate

Many elves look at the term "elf gate" as vulgar and instead use aiudara.
This message was last edited by the player at 23:16, Mon 17 May 2021.
Dungeon Master
GM, 388 posts
Lord of Lies
Teller of Tales
Tue 18 May 2021
at 15:55
  • msg #157

Re: [OOC] The War Room

Keep in mind that unless you have a specific tie to elven lore you might not even know about them but yes, the elves have or at one point had a giant teleportation network that let them connect their far flung cities together.
Dungeon Master
GM, 389 posts
Lord of Lies
Teller of Tales
Tue 18 May 2021
at 15:57
  • msg #158

Re: [OOC] The War Room

Just posting a relevant block of rules:

Charm Person:
You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.

Yarr the Hearty
Swashbuckler, 220 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 18 May 2021
at 16:57
  • msg #159

Re: [OOC] The War Room

So if we are all swilling beers when the spell wears off we should be good!

Everyone! To the bar!
Sularius Alariel
Rogue, 122 posts
Tue 18 May 2021
at 19:50
  • msg #160

Re: [OOC] The War Room

Dungeon Master:
Keep in mind that unless you have a specific tie to elven lore you might not even know about them but yes, the elves have or at one point had a giant teleportation network that let them connect their far flung cities together.


Considering Sularius has the Elven Lore feat and the skill trained, not to mention being trained in Arcana, can he be assumed to know about them?
Yalandlara Vallindel
Alchemist, 329 posts
HP: 22/22 AC: 18
Tue 18 May 2021
at 21:17
  • msg #161

Re: [OOC] The War Room

Dungeon Master:
Keep in mind that unless you have a specific tie to elven lore you might not even know about them but yes, the elves have or at one point had a giant teleportation network that let them connect their far flung cities together.


Actually pretty much all elves know of the Elf Gates, espcially the Mordant Spire and Aiudeen elves. What they do not know is the lore behind their creation and the truth about them that they are based on another type of teleportation gate. But all elves know about elf gates in general.
Yalandlara Vallindel
Alchemist, 330 posts
HP: 22/22 AC: 18
Tue 18 May 2021
at 21:19
  • msg #162

Re: [OOC] The War Room

Dungeon Master:
Just posting a relevant block of rules:

Charm Person:
You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.


This being said, we should be able to even come clean with him without telling him he was charmed even. Just tell him we were afraid of what he might do if we told him the truth and leave the charm part out of it.
Nezaglomie
Sorcerer, 227 posts
Tue 18 May 2021
at 21:22
  • msg #163

Re: [OOC] The War Room

Hmmm.  I really don't think that will work.  I am actually pretty skilled at deceit (charisma skill, and I've maxed it), and I'm glad to let the story we have lie there and just let the charm wear off.  I'm pretty sure that if we say I lied to him about being a follower of Asmodeus, then somebody's gonna die, and it might be me.
Yalandlara Vallindel
Alchemist, 331 posts
HP: 22/22 AC: 18
Tue 18 May 2021
at 21:30
  • msg #164

Re: [OOC] The War Room

I don't. Frankly this whole thing will fall apart the moment, or if, he goes with us to Breachill. And killing him for no reason is an evil act. Coming clean IS the only direct and good path to solve this.

Just because someone is a Hellknight does not mean they are a follower of Asmodeus. The only requirement to be a Hellknight is ANY lawful alignment.
Nezaglomie
Sorcerer, 228 posts
Tue 18 May 2021
at 21:45
  • msg #165

Re: [OOC] The War Room

This message, #368
Nezaglomie:
Nezaglomie stops and turns when she is 30 feet from the Hellknight.  "Greetings, Sir Hellknight, glorious servant of Asmodeus.  We are not looters, not your enemies.  We are comrades."

If I'm out of range I'll spend an action on Reach Spell to extend the range (only if needed).
Cast Charm on the Hellknight.  DC 18


Was in response to this, which was private to me in the message right before it.
Dungeon Master:
Private to Nezaglomie: Perception check passed! You recognize symbols of Asmodeus and the trappings of his armor as belonging to a Hellknight.

Yalandlara Vallindel
Alchemist, 332 posts
HP: 22/22 AC: 18
Tue 18 May 2021
at 22:01
  • msg #166

Re: [OOC] The War Room

In reply to Nezaglomie (msg # 165):

I missed that! LOL! I was busy with work during that period.

Still, killing you for a lie is not a lawful act. Asking you for some recompense on the other hand would not be to far fetched. You lied to him, out of fear for what he was, however Yala did ensure he did not die and remained of good health the entire time. He will not kill you, but like I said, the likelihood of wanting something for the lack of judgement isn't far fetched.

That being said, killing him for all of this is blatantly evil. Yala is not evil. Worse, being a follower of Shelyn she'd never condone such a blatant act. One of Shelyn's edicts is to be peaceful. The only reason she begrudgingly went with the lie in the first place is she see's the magic statue Za has as a piece of art and another of Shelyn's edicts is to save art. Another of her edicts is to lead by example, and it's time she did that.
Sularius Alariel
Rogue, 123 posts
Wed 19 May 2021
at 00:56
  • msg #167

Re: [OOC] The War Room

While he may not hurt us for a lie, he very likely will hurt us for breaking into a hellknight castle. And I'm assuming we're not just going to say "oh, well since you're here to claim your castle, well just leave now."
Yalandlara Vallindel
Alchemist, 334 posts
HP: 22/22 AC: 18
Wed 19 May 2021
at 01:05
  • msg #168

Re: [OOC] The War Room

Sularius Alariel:
While he may not hurt us for a lie, he very likely will hurt us for breaking into a hellknight castle. And I'm assuming we're not just going to say "oh, well since you're here to claim your castle, well just leave now."


Again I highly doubt that one too. We did not break into it and was tasked by the town to clear out monster's and save the goblins that reside in it. Further, if he does choose to attack us at that point then it gives us cause to defend ourselves at which point we are not committing an evil act at that point.

I swear to the kitten god Fluffy-No-Nose this is the only party I have been in that only thinks the worst about every situation that they are in.
This message was last edited by the player at 01:06, Wed 19 May 2021.
Nezaglomie
Sorcerer, 229 posts
Wed 19 May 2021
at 02:18
  • msg #169

Re: [OOC] The War Room

Oh, well if Fluffy-No-Nose is involved...!

Seriously, I think you're nuts.  I think he's going to attack as soon as the Charm is off him if he knows he was lied to and that we're trying to help the goblins move back into his castle.

GM, Can we hit 'Save Game,' play it forward Yala's way, and then, after the total party wipe, go back to our saved game?  :-)

How about a compromise?  I'll admit that we aren't exactly servants of Asmodeus but claim that we're glad to work with him to help restore the castle to its former glory.  We'll just be a little silent (or even straight up lie) on who's going to be in charge of the restored castle when we're done.
Yalandlara Vallindel
Alchemist, 335 posts
HP: 22/22 AC: 18
Wed 19 May 2021
at 02:33
  • msg #170

Re: [OOC] The War Room

I'm done with this. Do what you want. I can tell you from experience he'd of never attacked the party, at all. We should of never casted the spell on him in the first place.

Like I said, this is the ONLY group I have ever played with that thinks the worst of EVERY situation they get involved in. That's why we all always end up in these long debates about what to do next.

So do whatever you want. I'll have Yala walk away as you all die. I care not anymore she will not be part of an evil act. Hell, charming him against his will goes against what she feels but the only reason she went along with it was her god!

And the goblin's in charge of the castle? They are not going to be in charge of the keep. We are not placing them in charge of it, they live in the basement, even they said they want no part of the rest of it.

It's no wonder my friend simply just vanished from this game, and keeps apologizing to me on Discord for it.

I will say it loudly. HE WILL NOT ATTACK ONCE THE CHARM WEARS OFF. The rules of charm is the victem does not even know that they were charmed, therefore if we come clean about our lie WHILE he is still charmed then we will be okay. For the love of freaking god.
Nezaglomie
Sorcerer, 230 posts
Wed 19 May 2021
at 03:02
  • msg #171

Re: [OOC] The War Room

Hey.  This is meant to be fun.  I did not intend to make you so angry, and I apologize for it.  Let's try it your way.  If it works out, I'm glad to admit I was wrong, and if it doesn't, I'm OK with that.  It's just a game, after all.  The worst that will happen is we have to make new characters.

I did say in character that you should go ahead and I'll follow your lead.  I suggested at the end that we keep up the pretense, but I'm going to follow along even if you don't.
Yalandlara Vallindel
Alchemist, 336 posts
HP: 22/22 AC: 18
Wed 19 May 2021
at 03:09
  • msg #172

Re: [OOC] The War Room

I'm sorry I got upset too. I should learn to control myself better, it's just frustrating sometimes! lol

Most times I do love gaming with you guys. :) It's just once in awhile we hit these points that frustrate me to no end is all. I'll work harder to voice out my frustration in a calmer manner. :)

And you are right, you did say in character you would.

I think part of my frustration too is I wanna play a Starfinder game, but finding one that's pbp or even online period is hard. lol
This message was last edited by the player at 03:10, Wed 19 May 2021.
Maerk
Fighter, 176 posts
Wed 19 May 2021
at 05:40
  • msg #173

Re: [OOC] The War Room

We're in much better shape now than we were when we met Alak, HP wise. I think we can take him if he gets violent. ;-)

This is not Maerk's wheelhouse, so I'm just hanging back as a player, we've had lots of stabby, so I'm happy to watch the talky folk do their thing.

Just remember that if we were all sitting around a table this process would take 30 seconds and wouldn't be nearly so frustrating. PbP is different and these types of 'table-talk' get very drawn out.

All I care about at this point is that the XP ticker keeps a'rollin' on! :-P
Yarr the Hearty
Swashbuckler, 221 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 19 May 2021
at 12:09
  • msg #174

Re: [OOC] The War Room

Maerk and I will be over here swilling ale and pretending that we can understand each other. :)
Dungeon Master
GM, 390 posts
Lord of Lies
Teller of Tales
Wed 19 May 2021
at 15:14
  • msg #175

Re: [OOC] The War Room

*poke poke* It sounds in OOC like a course of action is decided, we just need someone to translate that into some IC posts...

Also if it helps Nez, the Hellknights abandoned this site years ago which is why it is falling apart and infested by monsters and goblins. While going in and desecrating tombstones might be one thing, just walking around and killing monsters is probably not going to be a death sentence.

THEN AGAIN it is very belieavable that Nez has heard fearsome stories about Hellknights and their twisted sense of "justice" which perfectly explains her reaction.

As a general note I have no issues with the current actions or discussions taking place (although remember to keep it civil :P). If I ever feel that the party is going off the rails I will call it out explicitly.
Nezaglomie
Sorcerer, 261 posts
Tue 14 Sep 2021
at 13:26
  • msg #176

Re: [OOC] The War Room

I have +8 diplomacy skill, if anyone wants me to try to talk to the wolf.  However, I don't see any reason to bother the beast.
Yarr the Hearty
Swashbuckler, 247 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 14 Sep 2021
at 14:14
  • msg #177

Re: [OOC] The War Room

How much XP is a Warg worth?
}:)
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