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08:50, 28th April 2024 (GMT+0)

[OOC] The War Room.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 425 posts
Lord of Lies
Teller of Tales
Tue 14 Sep 2021
at 19:55
  • msg #178

Re: [OOC] The War Room

None because you're using milestone XD
Maerk
Fighter, 205 posts
Tue 2 Nov 2021
at 14:54
  • msg #179

Re: [OOC] The War Room

On the road, post tomorrow, Maerk will Javelin, Move to intercept, Raise Shield...
Nezaglomie
Sorcerer, 277 posts
Wed 3 Nov 2021
at 22:57
  • msg #180

Re: [OOC] The War Room

So, I don't get a couple of points of cover for being under the table?  If I had known that, I would have cast Shield instead of moving.

Also, Yarr said "He takes a fully defensive position between Neza and the bat," so he should have gotten an attack (plus, he should be right next to me).
Maerk
Fighter, 207 posts
Thu 4 Nov 2021
at 05:13
  • msg #181

Re: [OOC] The War Room

Yeah, I know I didn't get my post in last night, got home very, very late, but I hopefully made my intent known in the post above.

Also, Maerk's got AoO as a reaction and can use his shieldboss for it!
Nezaglomie
Sorcerer, 278 posts
Thu 4 Nov 2021
at 14:34
  • msg #182

Re: [OOC] The War Room

Also, I know that the giant bats attack someone who attacked them, but how did the bat know that it was I who attacked it?  Is it really intelligent enough to know that I cast a spell, and then that chunk of wood flying to it from over near Maerk was caused by me?
Dungeon Master
GM, 442 posts
Lord of Lies
Teller of Tales
Thu 4 Nov 2021
at 20:21
  • msg #183

Re: [OOC] The War Room

Casting spells are generally not subtle and Telekinetic Bond is both somatic and verbal so in its mind Nez made a bunch of movement and commotion and then it got hurt.
Nezaglomie
Sorcerer, 279 posts
Thu 4 Nov 2021
at 21:55
  • msg #184

Re: [OOC] The War Room

I should know better than to ask a second question before the first one is answered.

Nezaglomie:
So, I don't get a couple of points of cover for being under the table?  If I had known that, I would have cast Shield instead of moving.

Also, Yarr said "He takes a fully defensive position between Neza and the bat," so he should have gotten an attack (plus, he should be right next to me).

Dungeon Master
GM, 443 posts
Lord of Lies
Teller of Tales
Tue 9 Nov 2021
at 05:18
  • msg #185

Re: [OOC] The War Room

The bat isn't moving past him. It's dive bombing you from above. I just scattered the pawns around the room because against an aerial enemy formation fighting doesn't really matter unless you guys are rocking a bunch of reach weapons.

As for the table as cover it would smash right through it. It's navigating more on sound than eyesight and a rickty rotten table isn't going to stop a horse-sized bat.
This message was last edited by the GM at 05:19, Tue 09 Nov 2021.
Nezaglomie
Sorcerer, 281 posts
Tue 9 Nov 2021
at 19:59
  • msg #186

Re: [OOC] The War Room

Fair enough.  Thanks for the reply.

:-)
Maerk
Fighter, 252 posts
Sat 2 Jul 2022
at 04:12
  • msg #187

Re: [OOC] The War Room

Wasn't there some meat from something we killed? A big lizard or something maybe? Maerk will "deliver" the tribute via air express!
Dungeon Master
GM, 497 posts
Lord of Lies
Teller of Tales
Tue 5 Jul 2022
at 19:06
  • msg #188

Re: [OOC] The War Room

Yeah you guys hit a big turtle thing with fire and roasted up some meat. It's not really fit for human consumption but you've been feeding it to the dogs.
Nezaglomie
Sorcerer, 336 posts
Fri 26 Aug 2022
at 14:08
  • msg #189

Re: [OOC] The War Room

@Yarr, you were in a flanking position but you're moving around the doll to try to get between it and Maerk?  Also, it has already taken its attack this round, so if you wait for it to attack again, that will be next round and you'll have missed an entire attack.

Of course, the hot-headed Za has no plans to wait for conversation.  Going to roll now...

Ugh.  Why does the dice roller hate me so?
This message was last edited by the player at 14:09, Fri 26 Aug 2022.
Maerk
Fighter, 263 posts
Sat 27 Aug 2022
at 05:29
  • msg #190

Re: [OOC] The War Room

Still flanked I think based on Maerk's move. If all of that is unnecessary, Maerk would use his extra action to Raise his Shield. DICE!!!
Maerk
Fighter, 279 posts
Wed 28 Sep 2022
at 04:48
  • msg #191

Re: [OOC] The War Room

Looking at the map, it seems as though we may have missed a secret door! Or maybe we tried and couldn't find it and I just don't remember. Anyway, just to the west of our current location, there are three hallways leading south. Two have doors, one appears to be a dead end...

We should check it on our way back to door Q, I think that's the last one remaining?
Yarr the Hearty
Swashbuckler, 289 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 14 Oct 2022
at 13:47
  • msg #192

Re: [OOC] The War Room

I would like to grab Nezaglomie and try to pull her out but I'm not sure if she is actually engulfed or if it is just a hand.
If I can grab her without sticking my hands into the Gelatin would it be a Grapple?

If she's engulfed then I'll just attack.
Maerk
Fighter, 286 posts
Tue 25 Oct 2022
at 05:30
  • msg #193

Re: [OOC] The War Room

Maerk:
Looking at the map, it seems as though we may have missed a secret door! Or maybe we tried and couldn't find it and I just don't remember. Anyway, just to the west of our current location, there are three hallways leading south. Two have doors, one appears to be a dead end...

We should check it on our way back to door Q, I think that's the last one remaining?


Just bumping this. If nobody says differently, let's follow this course of action.
Dungeon Master
GM, 523 posts
Lord of Lies
Teller of Tales
Tue 25 Oct 2022
at 15:45
  • msg #194

Re: [OOC] The War Room

Someone make some rolls then. Stuff posted here is for your coordination and planning but in general I just follow what is written IC.
Maerk
Fighter, 293 posts
Tue 22 Nov 2022
at 06:42
  • msg #195

Re: [OOC] The War Room

Not sure what we want to do here... I'd propose we rest up where we're at, at least enough to recover a few spells or healing (ie 5e short rest, don't know if there's a pf2 equivalent) and then follow the tunnel back to town. As I recall, it's not crazy far. Maybe then we can decide about returning to the secret room or handwaving it or whatever. I know GM's been anxious for us to advance the game. ;-)
Yarr the Hearty
Swashbuckler, 296 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 22 Nov 2022
at 14:57
  • msg #196

Re: [OOC] The War Room

I am okay with whatever the rest of the party decides, but then I'm not down on spells or low on hp.
Nezaglomie
Sorcerer, 371 posts
Sat 24 Dec 2022
at 23:36
  • msg #197

Re: [OOC] The War Room

I'm fine with making another Diplomacy roll to Make and Impression on Roxie, but she asked what we want and I'm not sure what we do want.  We're done with the citadel, right?  So we don't have any need permission to go back down this way later.  What else would we want from her?
Dreki the Barbarian
Barbarian, 305 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Tue 27 Dec 2022
at 16:19
  • msg #198

Re: [OOC] The War Room

I was ready to leave, but now there is beer
Maerk
Fighter, 300 posts
Tue 27 Dec 2022
at 17:40
  • msg #199

Re: [OOC] The War Room

I can't post until later, but I thought asking the owner about the tunnel might be worthwhile, especially if we can monetize it somehow...
Maerk
Fighter, 311 posts
Thu 2 Feb 2023
at 16:53
  • msg #200

Re: [OOC] The War Room

As much a breaking and entering would probably piss off the council if we don't coy up with the goods, I'm wondering if we recon a little. Take turns maybe and see if Voz comes here or the tavern.

GM, want time of day is it? Are we doing this in broad daylight?

Maerk has good athletics and little patience... He could shoulder in the door.
Sularius Alariel
Rogue, 156 posts
Thu 2 Feb 2023
at 16:58
  • msg #201

Re: [OOC] The War Room

Sularius should be able to pick the lock, which would be a bit less obvious.
Maerk
Fighter, 312 posts
Thu 2 Feb 2023
at 17:12
  • msg #202

Re: [OOC] The War Room

I keep forgetting you're a ... Uh... That is... An *expert*!
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