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16:45, 1st May 2024 (GMT+0)

[OOC] The Tavern.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 53 posts
Lord of Lies
Teller of Tales
Thu 23 Jul 2020
at 23:10
  • msg #1

[OOC] The Tavern

Come on in, kick your feet up, order a nice stiff drink and tell your tale.
Dungeon Master
GM, 60 posts
Lord of Lies
Teller of Tales
Fri 24 Jul 2020
at 12:02
  • msg #2

[OOC] The Tavern

For those of you waiting to join I will be gathering RTJs over the weekend and will try to make all my final selections by next Tuesday. Until then I might message you for additional clarification but ultimately I am looking for around 4-5 PCs to start with.
Dungeon Master
GM, 61 posts
Lord of Lies
Teller of Tales
Mon 27 Jul 2020
at 16:04
  • msg #3

[OOC] The Tavern

People are starting to be added. Feel free to discuss character options here. Some people like party compositions to be a happy surprise, others like to strategize and make sure every weakness is covered. I don't really care. Be as open and collaborative or closed and mysterious as you would like.

Just remember, smart decisions always trumps game mechanics. Some people freak out if you don't have coverage in every single spot and to that I say games like this thrive on creative problem solving. Using the barbarian as your trap finder is a classic example of thinking outside of the box :D
N'za Glom
Sorcerer, 1 post
Mon 27 Jul 2020
at 16:17
  • msg #4

[OOC] The Tavern

LOL.  Oh, he found another trap.  I'll bet that hurts.

N'za Glom (nickname Za) is a gnome sorcerer with Fire Dragon ancestry.  For lore skills, I have both Dragon Lore and Politics Lore.  She's a pretty little thing who thrives in a politics-filled deceit-laden atmosphere.  (So pretty much the opposite of me.)
This message was last edited by the player at 16:24, Mon 27 July 2020.
Sularius Alariel
Rogue, 1 post
Mon 27 Jul 2020
at 16:56
  • msg #5

[OOC] The Tavern

Hello all. Sularius is a hands-on archaeologist in the finest tradition of Indian Jones.
Yarr the Hearty
Swashbuckler, 1 post
Level 1 in Yarr
The Heartiest of Classes
Mon 27 Jul 2020
at 16:57
  • msg #6

[OOC] The Tavern

Hello! I will be playing the most dashing of swashbuckling knaves you'll ever meet. My fortitude and grace will only be matched by the greatness of my pirate accent when speaking. For I am playing Yarr the Hearty, goblin swashbuckler.

I tip the corner of my tricorne hat to you all as I lament the lack of good, non-WoW goblin portraits on this site.
N'za Glom
Sorcerer, 2 posts
Mon 27 Jul 2020
at 18:56
  • msg #7

[OOC] The Tavern

Yarr the Hearty:
the greatness of my pirate accent when speaking.

Hah!  Just a couple of days ago I stumbled across this:  http://dialectblog.com/2011/05/24/pirate-accent/
Arnellia
Wizard, 1 post
Mon 27 Jul 2020
at 19:21
  • msg #8

[OOC] The Tavern

Hello all.

Arnellia here is on sabbatical from Wizard Uni (probably permanently).  She got so drunk one night she woke up an ordained priest of Cayden Caliean (and as such, now serves as your Cleric).

Still getting a handle on her personality.  Think Twilight Sparkle meets Jack Sparrow (although how much of which, I'm still deciding).
Maerk
Fighter, 1 post
Mon 27 Jul 2020
at 20:16
  • msg #9

[OOC] The Tavern

Hail all,

Maerk is a very large human fighter, sword and board, rescued from a fizzled game. ;-)

Looking forward to playing with you all!
Yalandlara
Alchemist, 1 post
Mon 27 Jul 2020
at 20:34
  • msg #10

[OOC] The Tavern

Yalandlara is an Elven Alchemist following the Chirurgan path of Alchemy, and by the looks of it, your party healer as a result! :) Which fits, since a Chirurgan Alchemist is basically a healer they just use the alchemy skill to do it instead of the medicine skill.

Like Maerk she's a rescue from a myriad of fizzled games. I brought her here because I'm in another of praguepride's games that seems to have a lot of life in it, and I have a lot of faith in him that this one will too! My beleaf, play with those you know are good, and so far I've enjoyed his other game immensely so that makes me feel I will this one too. :)

Looking forward to gaming and having fun with you all!
Dungeon Master
GM, 62 posts
Lord of Lies
Teller of Tales
Mon 27 Jul 2020
at 22:04
  • msg #11

[OOC] The Tavern

While you are getting your character sheets up and running I will be opening up the game's introduction.

The game is going to start in the morning before the Call for Heroes while you are likely getting ready for the day in the local tavern. Gives you a chance to size up your fellow competition (one another) and interact with the locals, do a bit of shopping etc.
Sularius Alariel
Rogue, 2 posts
Mon 27 Jul 2020
at 22:12
  • msg #12

[OOC] The Tavern

So I would like to apologize now, but I have a feeling I'm going to have a skill overlap with the vast majority of you. Sularius is going to clock in at somewhere around 16-18 skills once all is said and done. Which makes sense for an elf that had been training to be a loremaster.
Yalandlara
Alchemist, 2 posts
Mon 27 Jul 2020
at 22:25
  • msg #13

[OOC] The Tavern

The way 2e is to be honest there will always be some skill overlap I've noticed. Not sure why they did that, but oh well.
N'za Glom
Sorcerer, 3 posts
Mon 27 Jul 2020
at 22:28
  • msg #14

[OOC] The Tavern

I'm trying to figure out what I can spend money on.  I'm useless with weapons, I can't use armor, I don't need spell components.

I'm using PathBuilder to set up.  Is anyone else?  It is an android app, which is annoying, but it runs fine in Bluestacks, an Android emulator for the PC.  It is a hundred times better than anything I've found elsewhere.

It has a very convenient set of class-specific starting kits under gear, so I got the sorcerer's kit.  (...but immediately threw away the flint and steel.  What would someone use THAT for?)  I also bought a disguise kit, but then what?  Suggestions are welcome.  If any of you big, strong, fighter types who have to buy armor and expensive weapons want to borrow a few gold, I would give very reasonable rates.  :-)
Yalandlara
Alchemist, 3 posts
Mon 27 Jul 2020
at 22:30
  • msg #15

[OOC] The Tavern

In reply to N'za Glom (msg # 14):

I use HeroLab Online to build my characters. So easy and explains everything.
Yalandlara
Alchemist, 4 posts
Mon 27 Jul 2020
at 22:32
  • msg #16

Re: [OOC] The Tavern

Dungeon Master:
While you are getting your character sheets up and running I will be opening up the game's introduction.

The game is going to start in the morning before the Call for Heroes while you are likely getting ready for the day in the local tavern. Gives you a chance to size up your fellow competition (one another) and interact with the locals, do a bit of shopping etc.


Heh, so the local inn the one Yala's parent's own and she sell's potions from? :)

BTW, I'll be taking the Local Scion background.
Yarr the Hearty
Swashbuckler, 2 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 27 Jul 2020
at 23:31
  • msg #17

Re: [OOC] The Tavern

I find it to be a minorly cruel coincidence that I checked for the price of a rowboat (maybe to buy later to appease my pirate urges) and it was 15gp, the starting gold. So while I could start with a dinky boat (dinky dingy?) it would take all my starting gold.

Not that I was actually going to buy it in starting gear. I just think it's a cruel bit of Fate that it was exactly 15.
Yalandlara
Alchemist, 5 posts
Mon 27 Jul 2020
at 23:35
  • msg #18

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 17):

Don't feel bad. I can't afford everything I need as an alchemist AND a healer.
N'za Glom
Sorcerer, 4 posts
Tue 28 Jul 2020
at 00:10
  • msg #19

Re: [OOC] The Tavern

Yalandlara:
Don't feel bad. I can't afford everything I need as an alchemist AND a healer.

How much do you need?  I'm serious that there's little for me to buy (and I was kidding about rates).  My skills are thinky and talky skills, so no tools for those except the disguise kit.  I went ahead and got a sling and stones, but I do more damage with a Produce Flame cantrip and I'm more likely to hit with it.  I can't wear armor, and if I'm meleeing there's already a big problem.

@Yalandlara, I'm surprised I didn't discover HeroLab in my search.  They need better marketing.  I'll try it out.
Dungeon Master
GM, 63 posts
Lord of Lies
Teller of Tales
Tue 28 Jul 2020
at 00:13
  • msg #20

Re: [OOC] The Tavern

Just as an FYI the group is not starting as an established party so no trading coins just yet. Save it for when you need it! It can help to be the party moneybags when a guard needs to be bribed or the party is shy a few coins on that healing wand
Yalandlara
Alchemist, 6 posts
Tue 28 Jul 2020
at 00:13
  • msg #21

Re: [OOC] The Tavern

In reply to N'za Glom (msg # 19):

50 More silver for the healer's kit.

As for HLO, here's a link: https://herolab.online/

I know about HLO because I go to GENCON every year and have both HeroLab Classic and HeroLab online.
Dungeon Master
GM, 64 posts
Lord of Lies
Teller of Tales
Tue 28 Jul 2020
at 00:15
  • msg #22

Re: [OOC] The Tavern

Herolab finally has a 2e module?
Yarr the Hearty
Swashbuckler, 3 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 28 Jul 2020
at 00:20
  • msg #23

Re: [OOC] The Tavern

If any of us are undersupplied for whatever reason I'm sure when we party up any of us with spare money would be willing to at minimum lend money for something as party-aiding as a healing kit.

That aside, I will likely grab a riding dog and give it a name that sounds like a boat name. Any thoughts? I was thinking maybe "The Dripping Dodger". It just popped in my head and riding dogs are depicted as St Benards (infamous droolers).

She'll be a fine vessel.

Just kidding. I won't actually be playing Yarr as thinking the dog is a boat. My character is weird enough lol.
Dungeon Master
GM, 65 posts
Lord of Lies
Teller of Tales
Tue 28 Jul 2020
at 00:21
  • msg #24

Re: [OOC] The Tavern

Ugh just did a price check and it would cost > $100 to get everything needed for PF2. I really like their products but they are about x2-x3 times the price point I want to pay for their material.
Yalandlara
Alchemist, 7 posts
Tue 28 Jul 2020
at 00:22
  • msg #25

Re: [OOC] The Tavern

Yes, on the online version! hehe:)

AND you can setup campaigns in it for better tracking of characters, and so much more.
Yarr the Hearty
Swashbuckler, 4 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 28 Jul 2020
at 00:25
  • msg #26

Re: [OOC] The Tavern

In reply to Dungeon Master (msg # 24):

Thankfully most of their stuff hits their official SRD over at Archives of Nethys within a few weeks of release.

I'll be buying the PDF of the Advanced Players Guide later this week if you want info from that.
This message was last edited by the player at 00:25, Tue 28 July 2020.
Dungeon Master
GM, 66 posts
Lord of Lies
Teller of Tales
Tue 28 Jul 2020
at 00:27
  • msg #27

Re: [OOC] The Tavern

I liked the offline version because I could usually use it as a cheaper alternative to buying a lot of the books. Especially the character option books that provide no content other than "here is a bunch of stuff for your character". So it was like $50 for a hardcore, $20 for a PDF or $5 for the hero lab extension.

PF2 is already so much better laid out I actually don't mind buying the PDFs because I don't want to punch my screen trying to navigate through them.
Yalandlara
Alchemist, 8 posts
Tue 28 Jul 2020
at 00:30
  • msg #28

Re: [OOC] The Tavern

Dungeon Master:
Ugh just did a price check and it would cost > $100 to get everything needed for PF2. I really like their products but they are about x2-x3 times the price point I want to pay for their material.


Yea it's not cheap, but I been buying it piecemeal since it came out too which is why I've not felt the strain.

With that in mind, if you are interested for purposes of the game I could upgrade my account to a Patron account, then all you would need is an apprentice account and invited into my 'campaign' to use all the HLO content I have. Which is everything.

But I leave that up to you all.

As a side note, Yala's done. Will have her in the character section in a bit.
Yalandlara
Alchemist, 9 posts
Tue 28 Jul 2020
at 00:33
  • msg #29

Re: [OOC] The Tavern

Dungeon Master:
I liked the offline version because I could usually use it as a cheaper alternative to buying a lot of the books. Especially the character option books that provide no content other than "here is a bunch of stuff for your character". So it was like $50 for a hardcore, $20 for a PDF or $5 for the hero lab extension.

PF2 is already so much better laid out I actually don't mind buying the PDFs because I don't want to punch my screen trying to navigate through them.


Oh I agree. I even went so far to buy the Humble Bundle bundle that had everything in it on PDF plus the hardback for $30. I got tired of using my shiney special edition hardback. lol

I plan to get the rest on PDF when they come out too.
Dungeon Master
GM, 67 posts
Lord of Lies
Teller of Tales
Tue 28 Jul 2020
at 00:41
  • msg #30

Re: [OOC] The Tavern

FYI trust the 2e character creation rules, not necessarily the character sheet. There are some areas with expanded room that might just apply to specific heritages or classes.

I am following character creation rules directly out of the 2e core book. No optional rules, no freebies.
Yalandlara
Alchemist, 10 posts
Tue 28 Jul 2020
at 00:51
  • msg #31

Re: [OOC] The Tavern

Sounds good boss! That's how HLO works, so all should be well.
Nezaglomie
Sorcerer, 5 posts
Tue 28 Jul 2020
at 01:12
  • msg #32

Re: [OOC] The Tavern

I have to say that I found PathBuilder to be a lot easier to use than HeroLab online (just trying out the free version).  There were several UI choices HLO made that I disagree with (and I am an expert in the subject -- just sayin').  For instance, my Ancestry Feat expects me to pick a Lore skill, but while it complained there that I hadn't completed the feat, it gave no hint that I actually had to pick it over in the skills section, and then it took me quite a while to figure out how to add a new Lore skill.  In PathBuilder, on the same issue, it directed me to the right place and adding a new Lore skill was extremely obvious.

(Just checking that I can still edit posts created under my old name, and whether or not it changes the name when I edit.)
This message was last edited by the player at 19:04, Tue 28 July 2020.
Yalandlara
Alchemist, 11 posts
Tue 28 Jul 2020
at 02:38
  • msg #33

Re: [OOC] The Tavern

In reply to N'za Glom (msg # 32):

I beleave Yala is done and up. :)
Yarr the Hearty
Swashbuckler, 6 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 28 Jul 2020
at 07:07
  • msg #35

Re: [OOC] The Tavern

I have Yarr mostly done, down to the non-combat gear. I'll pop him into the character sheet a bit later in the day (it being 2:00 AM where I am). I had work today (well, yesterday technically) and didn't quite get it all the way done.

Also must ponder where I want to sit. Kinda mildly tempted to pen a song and sing for those hecklers that want a dirty song.

Maybe a jaunty number about how a king put out a call for a knight to handle a dragon, and a knight appears claiming he handled the dragon making his life hell. The king initially is pleased but then the dragon attacks and the King, about to confront the knight for lying, notices the Queen gazing at the knight wistfully.

Maybe not. Maybe shouldn't be that bombastic right out of the gate.
Sularius Alariel
Rogue, 3 posts
Tue 28 Jul 2020
at 15:04
  • msg #36

Re: [OOC] The Tavern

Okay, I think my sheet is complete. First time making a 2e character, so hopefully I didn't miss anything.
Dungeon Master
GM, 69 posts
Lord of Lies
Teller of Tales
Tue 28 Jul 2020
at 15:43
  • msg #37

Re: [OOC] The Tavern

If everyone could shoot me a PM saying their sheet is ready I can begin reviewing. I don't like tracking that via OOC just because messages get buried very easily.

As a reminder you are free to begin posting whether your sheet is up or not. It's just a bit of freeform RP while we get the game going.
Dungeon Master
GM, 70 posts
Lord of Lies
Teller of Tales
Tue 28 Jul 2020
at 18:56
  • msg #38

Re: [OOC] The Tavern

FYI it is currently mid-morning. The call for heroes happens at noon.
Nezaglomie
Sorcerer, 7 posts
Tue 28 Jul 2020
at 19:02
  • msg #39

Re: [OOC] The Tavern

The DM and I agreed that we both hated the name N'Za Glom.  (Actually, I prompted it with wanting a small change, and the DM pointed me to the Gnome Heritage section of the books where they talk about naming, so we arrived as something we're both happier with.)  I'm still exactly the same character -- we didn't get any player drop outs THIS early -- just the name is different.

She'll still have the nickname Za.
This message was last edited by the player at 19:02, Tue 28 July 2020.
Nezaglomie
Sorcerer, 8 posts
Tue 28 Jul 2020
at 19:05
  • msg #40

Re: [OOC] The Tavern

Dungeon Master:
FYI it is currently mid-morning. The call for heroes happens at noon.

Oh, well, rats.  OK, my post was last night?  (Or just the first part of it, entering the town.)
This message was last edited by the player at 19:17, Tue 28 July 2020.
Dungeon Master
GM, 74 posts
Lord of Lies
Teller of Tales
Tue 28 Jul 2020
at 20:07
  • msg #41

Re: [OOC] The Tavern

That makes sense. Most people probably came in the night before anyway.
Yarr the Hearty
Swashbuckler, 9 posts
Tue 28 Jul 2020
at 20:21
  • [deleted]
  • msg #42

Re: [OOC] The Tavern

This message was deleted by the player at 20:24, Tue 28 July 2020.
Dungeon Master
GM, 75 posts
Lord of Lies
Teller of Tales
Tue 28 Jul 2020
at 23:17
  • msg #43

Re: [OOC] The Tavern

For those of you with finished (or mostly finished) sheets, I've got language groups up. Let the spamming of chat begin!
Arnellia
Wizard, 3 posts
Thu 30 Jul 2020
at 05:04
  • msg #44

Re: [OOC] The Tavern

Character Creation is coming along (new job + old job makes me a sleepy boi) but a question for your min-maxers out there.

Clerics have two modes in 2E--Warpriest (getting the stack of armor and weapon bonuses I'm used to in DnD 5E) and Cloistered Cleric (getting mad spellcasting skills...eventually) and even though I designed Arnellia as a "SPELLCASTER!" (she used to be wizard with some cleric stuff), I still can't justify ditching the armor in favor of Cailean's rather crappy domain spells.

So, does anyone have a good reason for me to take Cloistered Cleric rather than Warpriest?
Yalandlara Vallindel
Alchemist, 14 posts
HP: 14/14 AC: 17
Thu 30 Jul 2020
at 05:07
  • msg #45

Re: [OOC] The Tavern

In reply to Arnellia (msg # 44):

Wait, you're a cleric not a wizard?
Arnellia
Wizard, 4 posts
Thu 30 Jul 2020
at 05:25
  • msg #46

Re: [OOC] The Tavern

I presented Arnellia as a Wizard with Cleric Multiclass, and he replied to me that he had a spellcaster for the party...but no healer, and so asked that I switch the two around (Cleric with Wizard Multiclass).  He just hasn't changed the character label yet.

So, there's a part of me that wants to keep on that Spellcaster theme, but another part of me that wants to survive a fight, and Armor at level 1 goes much further to solving that problem than Legendary Spellcasting at level 19 does.
Yalandlara Vallindel
Alchemist, 15 posts
HP: 14/14 AC: 17
Thu 30 Jul 2020
at 05:35
  • msg #47

Re: [OOC] The Tavern

In reply to Arnellia (msg # 46):

Ahhh! I got it now.

I mean we're not 100% without a healer, but you can never have to much healing in a party IMHO. Yala is a Chirurgeon Alchemist which uses alchemy to heal. We just do not have the divine healing.
Yalandlara Vallindel
Alchemist, 16 posts
HP: 14/14 AC: 17
Thu 30 Jul 2020
at 05:37
  • msg #48

Re: [OOC] The Tavern

In reply to Yalandlara Vallindel (msg # 47):

With that said, you could probably sacrifice some healing for armor or even wizard spells.

I was very impressed with how they changed alchemists in 2e and made them very potent healer's, or bomber's, or poisener's. Take your pick.
Yarr the Hearty
Swashbuckler, 11 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 30 Jul 2020
at 05:52
  • msg #49

Re: [OOC] The Tavern

In reply to Arnellia (msg # 44):

Hmm, that's a puzzler. The only time I've built a cleric I went cloistered and Ancient Elf for Paladin Multiclass at level 1 so I was effectively both-ish. But that's not really on option for you since you want to multi into wizard.

To be fair though I don't think the domain spells are so bad that they negate the worth of getting spell proficiency increases 4 levels sooner. You might be able to get by since you'd have access to the Shield cantrip and there's like 5 other people in the game.

Though Hellknight Hill is apparently notoriously hard according to the people at my local game store. I dunno how much the big party will counteract that or if it's even true.
This message was last edited by the player at 05:59, Thu 30 July 2020.
Arnellia
Wizard, 6 posts
Thu 30 Jul 2020
at 06:03
  • msg #50

Re: [OOC] The Tavern

Arnellia is DEFINITELY an Ancient Elf...free multiclass too good...

That said, it's the age old dilemma of power now vs power later.  I WANT to be a badass spellslinger eventually.  But right now, my level one self is about as sturdy as a twig...made worse by the MAD nature of the multiclass (I still have negative constitution for crying out loud).  So that armor is really really tempting.

And if this module is hard.  I'm pretty sure Armor Now, beats Expert Spells Soon-ish.
Yarr the Hearty
Swashbuckler, 12 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 30 Jul 2020
at 06:18
  • msg #51

Re: [OOC] The Tavern

Yeah, Ancient Elf makes elf probably one of the strongest level ones in the game if not for the fragility. I still remember the days before Paizo sorta clarified that you couldn't just slap half-elf on whatever you were playing and then take Elf Atavism to grab Ancient Elf (since Ancient Elf reguires an elven lifespan according to Paizo).

I know my local group ruled before then that you could do that since a multiclass feat is kinda around the same power as the heritage benefit and feat you were expending to get just that, but you also had to be nearing middle age for your race. Despite the fact Ancient Elf (weirdly) doesn't have any starting age prerequisite.

I kinda agree with the official ruling though. Something as drastic as having a multiclass at level 1 shouldn't be something just anyone can have IMO. That should be special. Plus it (and lowering the starting age for elves in this edition) fixes that weird thing where elves have lived ages longer than the human they are traveling with but they pretty much know the same amount.
This message was last edited by the player at 06:19, Thu 30 July 2020.
Dungeon Master
GM, 76 posts
Lord of Lies
Teller of Tales
Thu 30 Jul 2020
at 06:34
  • msg #52

Re: [OOC] The Tavern

Almost ready to kick things off. The APG drops for Yarr today and hopefully we can got the last couple of PCs signed off with shortly to get things started.
Yarr the Hearty
Swashbuckler, 13 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 30 Jul 2020
at 07:59
  • msg #53

Re: [OOC] The Tavern

Yeah, the APG even went up right away on the official SRD if ya'll are interested https://2e.aonprd.com/Sources.aspx?ID=39

And earlier I had mentioned to the DM that I didn't think that much could change about Swashbuckler from the playtest so I'd just make my character and tweak it later. I was half right. They moved the feat I took to 2nd level, they took away Shield Block, and there's new styles, but pretty much all I had to tweak was a new Class feat and remove Shield Block.

So I lost some tankiness and have to wait a level to take the feat I was going to pick (which honestly I can see why they bumped it up one level), but pretty much everything is the same as it was.

That aside, tiefling's being a heritage you can slap on anything makes me want to play a fiend-blooded shoony (the pug person race) in a different, less serious game. Eventually pick up the option to sprout demon wings. Just be a flying devil pug-man, not sure what class I would run with.
This message was last edited by the player at 12:56, Thu 30 July 2020.
Dungeon Master
GM, 77 posts
Lord of Lies
Teller of Tales
Thu 30 Jul 2020
at 12:15
  • msg #54

Re: [OOC] The Tavern

Ranger. Name him Cupid.
Sularius Alariel
Rogue, 6 posts
Thu 30 Jul 2020
at 13:54
  • msg #55

Re: [OOC] The Tavern

Okay, I've got to say I'm super excited about the Archaeologist archetype. I had no idea that would be in the APG.
Dungeon Master
GM, 78 posts
Lord of Lies
Teller of Tales
Thu 30 Jul 2020
at 13:55
  • msg #56

Re: [OOC] The Tavern

If you want to swap let me know. It's still early enough that we can tweak characters for free. Shoot me a PM if anyone wants to incorporate APG stuff into their characters.
Yarr the Hearty
Swashbuckler, 14 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 30 Jul 2020
at 15:09
  • msg #57

Re: [OOC] The Tavern

How close is Table F to the bar? And is it near the path between the bar and the front door or any connected door to the stables where my riding dog would be? I don't see a map of the tavern anywhere.
Sularius Alariel
Rogue, 8 posts
Thu 30 Jul 2020
at 15:38
  • msg #58

Re: [OOC] The Tavern

Yeah, I don't think I need to make any changes. I had been considering switching his racket to Eldritch Trickster, right up until I saw the Archaeologist archetype.

It's a shame I can't use the Ancient Elf heritage for Archaeologist, but I can wait until 2nd level.
Dungeon Master
GM, 80 posts
Lord of Lies
Teller of Tales
Thu 30 Jul 2020
at 17:40
  • msg #59

Re: [OOC] The Tavern

There isn't a map to the tavern.

Table F is about as far from the bar as you can get and is not in line with any of the exits, it is tucked away in a corner. Then again you're here for the call to heroes and you do see a group of obvious adventurers sitting down and socializing. The existing adventurer types already either seem to be in groups or don't look to be very sociable.

No reason you can't swing by and say hi. The point of this is to assess your potential partners...or competition...
Yarr the Hearty
Swashbuckler, 15 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 30 Jul 2020
at 17:59
  • msg #60

Re: [OOC] The Tavern

Well, main reason I was asking is that merc with the flaming kinfe is kind of being aggressive in tone and lighting his knife on fire while telling someone they should just leave.

If I were near that situation or would pass it on the way feeding my dog I'd have had an excuse to intervene, but alas. I will instead post something else at some point today.
Dungeon Master
GM, 81 posts
Lord of Lies
Teller of Tales
Thu 30 Jul 2020
at 18:24
  • msg #61

Re: [OOC] The Tavern

Oh thaaat table F. Yeah that table is smack dab in the middle of the tavern so pretty much everyone walks by it no matter where they're going.
Yalandlara Vallindel
Alchemist, 17 posts
HP: 14/14 AC: 17
Thu 30 Jul 2020
at 18:57
  • msg #62

Re: [OOC] The Tavern

Dungeon Master:
If you want to swap let me know. It's still early enough that we can tweak characters for free. Shoot me a PM if anyone wants to incorporate APG stuff into their characters.


I think I am going to keep Yala as is. I was looking at thing's, and while there is a lot of good stuff in the APG there is nothing I want to use for her right now. Even the Herbalist Dedication would not be good for her as a good bit of what it can do she can already do as an Alchemist. Yeah, there is some there it can do, but the overlap's enough on the healing side to make it not appalling. And the potions it gives for free on the one feat, I already have to take at level 1 as a Chirurgeon. Not only that, but the Chirurgeon Alchemist is a better healer, considering that at 7th level I can start making Antidote and Antiplague infusioni with Quick Alchemy without spending Infusions, and at 5th my batches let me make 3 elixer's of life not 2 per.

There is a Dedication I want to get at 4th level or near there though. Crystal Keeper.
Dungeon Master
GM, 82 posts
Lord of Lies
Teller of Tales
Thu 30 Jul 2020
at 19:50
  • msg #63

Re: [OOC] The Tavern

I believe this updates to show where everyone is:



(there are no outdoor tables, just ignore those)

Table A (9 chairs, 1 stool)
-One young man (human male) tossing pebbles into the fireplace.
- Nezaglomie
- Yalandlara
- Sularius


Table B (11 chairs)
-Empty

Table C (Private area, 6 chairs)
-Empty

Table D (4 chairs)
- Two woodsmen appear to be talking to a traveling Varisian harrower based on the Harrow cards she is laying out on the table. (male human woodsmen, female human fortuneteller)

Table E (4 chairs)
- Three rough looking men in leathers with dirty faces hunched over their bowls of stew whispering quietly to one another.

Table F (4 chairs)
- One half-elf swordsman with a serious look on his face staring at the runes etched into his dagger as he eats his bowl of stew. (male half-elf sellsword)
- Maerk

Table G (4 chairs)
-Three adventurers appear to be gambling. One has their hand splayed out while another stabs the point of a dagger quickly between the first's fingers while the third one appears to be betting on whether the hand will be stabbed or not. It seems a silly game but there is a surprising amount of gold and silver on the table. (female tiefling, male half-elf, male dwarf)

Table H (5 chairs)
- Three locals already drunk and heckling the bard to play a bawdy song ( male human commoners)

Table I (3 chairs)
- Four adventurers arguing with one another about who's job it is to find a chair for the fourth one who is standing. (male human fighter, female elven wizard, male goblin troublemaker, female gnome archer).

Bar (7 stools)
-Four town guards eating stew and keeping an eye on things (2 female, 2 male human guards)
- Yarr the Hearty and his plate of scraps
- Arnellia
This message was last edited by the GM at 23:28, Thu 30 July 2020.
Sularius Alariel
Rogue, 9 posts
Thu 30 Jul 2020
at 19:58
  • msg #64

Re: [OOC] The Tavern

DM, you have Arnellia at Table A, but she's actually at the bar.
Yalandlara Vallindel
Alchemist, 18 posts
HP: 14/14 AC: 17
Thu 30 Jul 2020
at 20:15
  • msg #65

Re: [OOC] The Tavern

Yala's famalier, Jasmine is at the bar asking for a bowl of milk. :)
Nezaglomie
Sorcerer, 13 posts
Thu 30 Jul 2020
at 20:30
  • msg #66

Re: [OOC] The Tavern

I think you have a copy/paste error, there.  The whole post (almost) is duplicated.
Yalandlara Vallindel
Alchemist, 20 posts
HP: 14/14 AC: 17
Thu 30 Jul 2020
at 20:43
  • msg #67

Re: [OOC] The Tavern

In reply to Nezaglomie (msg # 66):

If you're talking about the locations posts I think it was meant to. All he did was add in where we are.
Nezaglomie
Sorcerer, 14 posts
Thu 30 Jul 2020
at 21:01
  • msg #68

Re: [OOC] The Tavern

Hmm, look again.  Or maybe I'm seeing some form of glitch.  But the post goes Table A, Table B, ...  Table I, Bar, then (missing a carriage return) Table A, Table B, etc. all the way to Table I and Bar again.  So, yeah, it is an edited copy of the one from the IC thread, but it was copied twice.
This message was last edited by the player at 21:04, Thu 30 July 2020.
Yalandlara Vallindel
Alchemist, 21 posts
HP: 14/14 AC: 17
Thu 30 Jul 2020
at 21:11
  • msg #69

Re: [OOC] The Tavern

In reply to Nezaglomie (msg # 68):

Now that you pointed out the error, yeah I see it too. No idea how I missed that normally I notice stuff like that right off. Maybe I'm more exhausted from my physical therapy than I thought? lol
Yalandlara Vallindel
Alchemist, 22 posts
HP: 14/14 AC: 17
Thu 30 Jul 2020
at 21:50
  • msg #70

Re: [OOC] The Tavern

In reply to Yalandlara Vallindel (msg # 69):

Hmm...  I do got to say the Medic Dedication from the APG is nice and fits the feel I was going for Yala mostly, that of a front line healer.
Dungeon Master
GM, 83 posts
Lord of Lies
Teller of Tales
Thu 30 Jul 2020
at 23:30
  • msg #71

Re: [OOC] The Tavern

Final call for APG updates. Sheets will be locked come Monday (or the first combat encounter, whichever comes first).

After that whenever there are long periods of downtime, typically between Books, there will be opportunities for retraining and retooling. It's a new system and I try to be accommodating for new content and new understanding of the system.
Yarr the Hearty
Swashbuckler, 18 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 31 Jul 2020
at 14:51
  • msg #72

Re: [OOC] The Tavern

You know I didn't originally intend to make Yarr very polite and affectionate to animals it just kinda happened. Feels like an interesting character quirk though. Surly and dynamic goblin pirate that is polite to regular folk and likes animals.
Nezaglomie
Sorcerer, 15 posts
Sat 1 Aug 2020
at 00:25
  • msg #73

Re: [OOC] The Tavern

Don't think that'll be enough to get him on to Za's good side.  You're still a goblin, or, as her old grandpappy used to say it, a gobble'un.

:-)
Yalandlara Vallindel
Alchemist, 24 posts
HP: 14/14 AC: 17
Sat 1 Aug 2020
at 00:30
  • msg #74

Re: [OOC] The Tavern

It'll win point's in Yala's book though. Of course she's prolly used to goblin's.
Dungeon Master
GM, 86 posts
Lord of Lies
Teller of Tales
Sun 2 Aug 2020
at 18:01
  • msg #75

Re: [OOC] The Tavern

@Nez (and everyone else): There has been a major shift in goblins from last edition. They're no longer auto-evil raiders and instead viewed as more like half-orcs where there are still some lingering prejudices (and plenty of examples of bad ones) but overall while you don't find goblin tribes living in towns, they often trade and exist peacefully alongside other settlements.

From the Archives:

quote:
Goblins tend to flock to strong leaders, forming small tribes. These tribes rarely number more than a hundred, though the larger a tribe is, the more diligent the leader must be to keep order—a notoriously difficult task. As new threats rise across the Inner Sea region, many tribal elders have put aside their reckless ways in the hope of forging alliances that offer their people a greater chance at survival. Play and creativity matter more to goblins than productivity or study, and their encampments erupt with songs and laughter.

Nezaglomie
Sorcerer, 18 posts
Sun 2 Aug 2020
at 18:59
  • msg #76

Re: [OOC] The Tavern

Umm.  Ok.  Well, Za is a little old-school, I guess.  Can we assume that there is a group of evil raiding goblins near Loxellithan, which might or might not be associated with the ones from Citadel Altaerein?  Since that is Nezaglomie's only interaction with goblins before today, she assumes that they are all like that.  But she can change.
Yarr the Hearty
Swashbuckler, 20 posts
Level 1 in Yarr
The Heartiest of Classes
Sun 2 Aug 2020
at 19:19
  • msg #77

Re: [OOC] The Tavern

How close is that to here? I ask because it would be interesting if it turned out to be the tribe of raiding gobbos that Yarr left a relatively long time ago. Like, later in the game you finally warm up to Yarr and then find out he used to be in that tribe and has family in it, even though he left a long time ago and was never treated well there that would be an interesting twist. Even though Yarr wouldn't have been involved in the attack (since he left ages ago).

However Yarr's tribe is at least a few days on horseback from here.
This message was last edited by the player at 19:20, Sun 02 Aug 2020.
Yalandlara Vallindel
Alchemist, 25 posts
HP: 14/14 AC: 17
Sun 2 Aug 2020
at 19:24
  • msg #78

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 77):

True, and the description for Goblin's only says many, not all. It leaves room for hostile one's still. :) They are after all still in the Bestiary as an enemy.
Dungeon Master
GM, 87 posts
Lord of Lies
Teller of Tales
Sun 2 Aug 2020
at 19:54
  • msg #79

Re: [OOC] The Tavern

It definitely was not the Bramblebrashers and there are no other goblin tribes in or near Breachill but if you go further out then sure.

I don't know where Loxellithan is, I'm assuming this is a made up town but so long as it remains off-screen: sure. There is a town called Loxellithan that was raided by Yarr's old tribe several days ride from here. It is reasonable for Nez to assume the Bramblebrashers are the same tribe given their "general" geographic radius.

Not that you know this yet but the Castle is only a mile out and if someone points it out on the horizon you can even see it faintly so it is unlikely that a peaceful town like Breachill would have a violent raiding goblin tribe holed up in a known location that close to the outskirts.
Nezaglomie
Sorcerer, 19 posts
Sun 2 Aug 2020
at 20:14
  • msg #80

Re: [OOC] The Tavern

That completely works for me.  My only request for Loxellithan is that it is a very gnome-centric village, with no more than a few other residents.  This explains Za's (current) narrow-mindedness.  I love the idea of the mildly overlapping back-story -- it can come up just when Za is starting to see Yarr as a person, and then mess everything up, again.
Yarr the Hearty
Swashbuckler, 21 posts
Level 1 in Yarr
The Heartiest of Classes
Sun 2 Aug 2020
at 20:37
  • msg #81

Re: [OOC] The Tavern

Honestly a little tempted to have Yarr give her his hanky, with him honestly forgetting it's covered in stew bits that he cleaned up. Lol.

Not going to do that. That would be funny but disruptive.
Sularius Alariel
Rogue, 11 posts
Sun 2 Aug 2020
at 23:12
  • msg #82

Re: [OOC] The Tavern

So...newbie question. Is there any reason to ha e Lore (Dragons) if you already have Arcana?
Yalandlara Vallindel
Alchemist, 28 posts
HP: 14/14 AC: 17
Sun 2 Aug 2020
at 23:23
  • msg #83

Re: [OOC] The Tavern

Pathfinder 2e uses Lore skills to recall general knowledge on a subject. In the terms of Lore Dragons you would get general history and knowledge about dragon, whereas Arcana gives you more specific information about dragons such as weakness, attacks, and such. So they are very differant skills that give very differant information.
Dungeon Master
GM, 88 posts
Lord of Lies
Teller of Tales
Sun 2 Aug 2020
at 23:45
  • msg #84

Re: [OOC] The Tavern

Kinda sorta. You can also cross lore a bit so you can use Arcana for Dragon lore but you take penalties, typically +5 or +10 to the DC
Yarr the Hearty
Swashbuckler, 23 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 00:17
  • msg #85

Re: [OOC] The Tavern

By the way if my terrible attempt at spelling pirate talk ever gets too hard to decrypt just let me know and I'll tone it down.

Honestly it's hard not to sound dwarven given the stereotypical dwarven accent is based on the accent from around the same region pirate talk came from.
This message was last edited by the player at 00:18, Mon 03 Aug 2020.
Yarr the Hearty
Swashbuckler, 24 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 01:57
  • msg #86

Re: [OOC] The Tavern

I said specifically I wasn't going to pass Nezaglomie my messy handkerchief. It was just a joke that occurred to me and brought up out of character.
Maerk
Fighter, 7 posts
Mon 3 Aug 2020
at 02:20
  • msg #87

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 85):

Maerk's dialect isn't going to be any easier to understand... ;-) Keep it up, I like it!


Also, Nezaglomie wrote someone passed her a hankie, doesn't mean it was you... :-P
Nezaglomie
Sorcerer, 22 posts
Mon 3 Aug 2020
at 03:10
  • msg #88

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 86):

Hah!  I left it open if you wanted to claim it.
Dungeon Master
GM, 90 posts
Lord of Lies
Teller of Tales
Mon 3 Aug 2020
at 13:30
  • msg #89

Re: [OOC] The Tavern

Map will take a minute to get sorted so the thread will be locked until then to avoid confused posts.
Sularius Alariel
Rogue, 13 posts
Mon 3 Aug 2020
at 13:37
  • msg #90

Re: [OOC] The Tavern

Ah! Was literally just hitting post when you closed the thread...
Nezaglomie
Sorcerer, 24 posts
Mon 3 Aug 2020
at 14:36
  • msg #91

Re: [OOC] The Tavern

Would you look at that; we've already met some fire-immune monsters.  I'll, uhh, be over there, out of the way.  :-)
Yarr the Hearty
Swashbuckler, 26 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 14:40
  • msg #92

Re: [OOC] The Tavern

Well the adventure path is called Age of Ashes.

Though I didn't expect it to be here so soon.

Thinking of it, fire immune dude, helping goblins that you hate. Your character isn't having a pleasant day lol.

Maybe you can focus on getting civvies out?
Dungeon Master
GM, 92 posts
Lord of Lies
Teller of Tales
Mon 3 Aug 2020
at 14:42
  • msg #93

Re: [OOC] The Tavern

@Sularius: Sorry. It was supposed to be in the middle of introductions. I didn't expect nearly everyone to sneak in an update that quickly  :P


Map is up, thread is unlocked. If you have questions or see anything that is an issue let me know. The scenario does involve a lot of Interact activities in the form of firefighting and rescuing civvies so let me know if you have questions.
Sularius Alariel
Rogue, 14 posts
Mon 3 Aug 2020
at 14:51
  • msg #94

Re: [OOC] The Tavern

Question, what is the significance of people surrounded by a green box vice a teal box? I'm assuming green are able to help themselves and teal are the ones that need help, but want to confirm.
Dungeon Master
GM, 93 posts
Lord of Lies
Teller of Tales
Mon 3 Aug 2020
at 14:53
  • msg #95

Re: [OOC] The Tavern

  Blue = PCs
  Red = Enemy Combatants
  Green = Fleeing NPCs
  Aqua = Rescueable townsfolks
Yarr the Hearty
Swashbuckler, 27 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 14:56
  • msg #96

Re: [OOC] The Tavern

Kinda both happy and sad the thing goes before me, happy because it will probably get in range for me to attack on my turn, sad because I can't get in between it and the civvies.

On a side note: Huzzah, highest HP in the party by 1 (and tied for highest AC)! Livin' up to my name! :)
This message was last edited by the player at 15:47, Mon 03 Aug 2020.
Nezaglomie
Sorcerer, 25 posts
Mon 3 Aug 2020
at 15:05
  • msg #97

Re: [OOC] The Tavern

Sorry, where is the map?  I don't see one.  I see the new post with the table of attacks, etc. but no map.

Also, you have my attack listed in the tables as "Flames +7" but I expect to be using Telekinetic Projectile with True Strike against any flame-immune creatures such as fire mephits.  I'm not sure if you want to show this in the table.
This message was last edited by the player at 15:12, Mon 03 Aug 2020.
Yarr the Hearty
Swashbuckler, 28 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 15:06
  • msg #98

Re: [OOC] The Tavern

Hit game Map at the top left of the page next to the Dice Roller and open the drop down thingy. it's the map for group 0 thing.

EDIT: Scratch the drop down. That option is suddenly not needed. Settings must have been adjusted.
This message was last edited by the player at 15:07, Mon 03 Aug 2020.
Nezaglomie
Sorcerer, 26 posts
Mon 3 Aug 2020
at 15:37
  • msg #99

Re: [OOC] The Tavern

Thanks!

Sorry, now my lack of PF2e knowledge is bubbling up.  I've been looking through the SRD for movement rules for running and the like.  I guess, because Stride is a single action, you just do it three times and use your whole turn?

Also, I assume Za would know this, but I don't.  If you charm something with which you don't share a language, I assume you can still influence it, perhaps just by walking up to it.  I'm struggling with how well that will work for a Fire Mephit, however.  :-)  I guess it's not worth the effort, because even if I can get it not to 'friendly', I won't be able to stop it setting the place on fire.

Edit:  Those are 5-foot squares?  That is one honking big room.  140 feet across.
This message was last edited by the player at 15:42, Mon 03 Aug 2020.
Yarr the Hearty
Swashbuckler, 29 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 15:42
  • msg #100

Re: [OOC] The Tavern

As far as I know you can stride as much as you have actions left. IIRC the only action with a multiple use limitation is things with the Attack trait (which gives a penalty from the second attack, and a larger one on the third). Though I haven't read spell rules much.
Nezaglomie
Sorcerer, 27 posts
Mon 3 Aug 2020
at 15:48
  • msg #101

Re: [OOC] The Tavern

Yeah.  I have read up on the spell rules.  For instance, my True Strike spell is only one action and the intent is that you cast it and then have a real attack or a spell with an attack in the same turn.
Sularius Alariel
Rogue, 15 posts
Mon 3 Aug 2020
at 15:52
  • msg #102

Re: [OOC] The Tavern

Okay DM, one last question. From my reading, it looks like we can rescue townsfolk as long as we are within 30' of them, correct? So Sularius could conceivably rescue the townsfolk at I5, J7, L5, M10, and Q7 without moving?
Dungeon Master
GM, 94 posts
Lord of Lies
Teller of Tales
Mon 3 Aug 2020
at 16:41
  • msg #103

Re: [OOC] The Tavern

It takes 3 actions to rescue one though, so you could completely rescue one or partially rescue three.
Yarr the Hearty
Swashbuckler, 30 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 18:34
  • msg #104

Re: [OOC] The Tavern

Okay, now once the Mephit has had its turn in the initiative I can take mine and get back to rolling as terribly as I have been so far. :3
Dungeon Master
GM, 95 posts
Lord of Lies
Teller of Tales
Mon 3 Aug 2020
at 19:22
  • msg #105

Re: [OOC] The Tavern

Everyone should ignore initiative and just post when they can. I take care of initiative on my end.
Yarr the Hearty
Swashbuckler, 33 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 20:07
  • msg #107

Re: [OOC] The Tavern

Okay sorry if post is sloppy, took me a little longer than I thought to pen that and I have to head to work.

Sad damage roll. Practically minimum damage lol.
This message was last edited by the player at 20:08, Mon 03 Aug 2020.
Dungeon Master
GM, 98 posts
Lord of Lies
Teller of Tales
Mon 3 Aug 2020
at 21:01
  • msg #108

Re: [OOC] The Tavern

FYI this is not going to be standard practice, where I do an update after every player's actions. I'm fine doing it for this first combat so everyone gets used to the system but going forward I will be expecting all (or most) players to get their posts in so I can do one big update instead of half a dozen mini-ones.

Therefore things to keep in mind:

1) What other players are doing, especially those ahead of you in initiative order. Just because they posted first doesn't mean they're acting first.

2) What the enemies are probably going to do. Most enemies don't have terribly complicated attack patterns at this point so they should be fairly easy to understand and predict.

That being said I don't intend to punish you either for this kind of style so I do take some liberties and view your actions as the intended action. So if you post about attacking A and A dies or moves out of range I might shift your attack to B if its in range and nearby.

9 times out of 10 when there is a conflict there is a really easy and obvious solution that I can take. If things get more complicated (an ally drops, a new enemy enters the field, an enemy suddenly displays abilities that might shift attack priorities) then you will be given the opportunity to retcon your action to account for this change.

I don't mind you being a little meta-gamey when making these attack decisions because you're already at a severe disadvantage by not being in the same room to coordinate your attacks and having to post out of order can also add to complications so by all means, take whatever advantages you can get by kinda sorta knowing what the future holds, as long as it isn't SUPER obviously meta.

("Oh a guy is going to suddenly appear in this square? Well for no reason whatsoever I'm going to leave the fight and just happen to wander withiin striking distance of this random square right here...")

Also I HIGHLY encourage you to use the OOC to coordinate battle tactics. Confirm who is going to do what. Even right now when you're not part of a group your characters would be able to signal one another, shout at one another and in general get a an idea of how to divide actions and focus in battle. I have seen parties get decimated because they just blindly rushed into battle without any kind of strategy.
Nezaglomie
Sorcerer, 29 posts
Mon 3 Aug 2020
at 21:15
  • msg #109

Re: [OOC] The Tavern

Dungeon Master:
... because they just blindly rushed into battle without any kind of strategy.

Hey!  I resemble that remark.

Za is a little too stuck up right now to do much in the way of coordination, but she'll relax once she gets to know people a bit more.  She definitely does believe that the best defense is a good offense, and I agree with her in this case.  There would be no way to get all the people out of here before that little guy can light the whole place on fire.  I was going to have her shout a little something in the way of tactics (that I picked up looking at the fire mephit page), but that relied on information that I doubt she would have.  For a fire sorcerer, she's not exactly up on elemental lore.  If this were a dragon, well ...  (thank goodness it isn't, but if it were ...) she'd at least have a stash of lore to draw on.

I am starting to wonder if I shouldn't have taken a lightning-based dragon as my heritage, though.  The bigger range would have already paid off, as I could have attacked that round.  Ahh, well, too late now.  I'm sure I'll be happy about fire at some point, too.
Yarr the Hearty
Swashbuckler, 34 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 21:33
  • msg #110

Re: [OOC] The Tavern

Fine by me DM.

BTW did I miss the square the mephit moved to? I'm not entirely sure where it is so I had to take my turn guessing and now I'm not even sure what square I'm even in.

Also just for clarity's sake I can't have hit it with my dogslicer. I kicked it. I spent two actions moving and had no actions left to draw it and still attack.

So I assume you changed my Tumble Through to a regular Stride since I wouldn't have the move to get to him in one Stride and wouldn't make it through a Tumble? And thus I don't actually have my sword out.

Just wanting to make sure things are clear because my sword hits harder than my fist, drawing in melee provokes in this edition, and I want to make sure what happened officially is clear since you mention changing turns if the situation changes. Plus Swashbuckler has to jump through very specific hoops. Sometimes literally.

Not trying to be nitpicky or troublesome.
This message was last edited by the player at 23:05, Mon 03 Aug 2020.
Yarr the Hearty
Swashbuckler, 35 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 3 Aug 2020
at 23:58
  • msg #111

Re: [OOC] The Tavern

It occurs to me. If we're going to go with a post whenever you're free style that then gets updated when the enemy turns come around, wouldn't things work smoother if we just did some form of party initiative?

That way every one in the party goes, then the monsters go or vice versa. Instead of everyone in the party goes and then the monsters go and warp space time because they were chronologically earlier than some of them and the DM will adjust player actions for them.
This message was last edited by the player at 23:59, Mon 03 Aug 2020.
Yalandlara Vallindel
Alchemist, 32 posts
HP: 14/14 AC: 17
Tue 4 Aug 2020
at 00:04
  • msg #112

Re: [OOC] The Tavern

Yarr the Hearty:
It occurs to me. If we're going to go with a post whenever you're free style that then gets updated when the enemy turns come around, wouldn't things work smoother if we just did some form of party initiative?

That way every one in the party goes, then the monsters go or vice versa. Instead of everyone in the party goes and then the monsters go and warp space time because they were chronologically earlier than some of them and the DM will adjust player actions for them.


He's just doing it this way, for this one battle, so we can get used to the rules. Some of us may not of played 2e to much. Myself being one of them, having only played demos at GENCON or games that's only made it a bit past this point on here.

I joined 'pride's game because from what I have seen of him so far from his other game I'm in, he takes pride in his game and wants to see them through for the long haul. So I'm hoping to get more of a grasp on things via play, because I've read the book cover to cover and built more characters then I can count. lol

All of that being said, after the next battle I am sure he will make a judgement call on how to do it better. I've noticed 2e does combat a lot different on several things then 1e.
Yarr the Hearty
Swashbuckler, 36 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 4 Aug 2020
at 00:35
  • msg #113

Re: [OOC] The Tavern

Well the last post in the "IMPORTANT" thread seems to indicate that the style of post when you are free and sorting it out later is the standard.

I assume it's to prevent one player from holding up combat? Which can be done with party initiative.

Though you run the risk of the big clump of enemies running amok on one dude. But that just means reactions, positioning, and readied actions become more important tools.

I'm not meaning this as some critique on him/her as a GM. Just trying to make a helpful suggestion that occured to me.
This message was last edited by the player at 00:36, Tue 04 Aug 2020.
Yalandlara Vallindel
Alchemist, 33 posts
HP: 14/14 AC: 17
Tue 4 Aug 2020
at 00:43
  • msg #114

Re: [OOC] The Tavern

I've noticed that most GM's in PbP games tell their players not to wait to post in initiative order.
Nezaglomie
Sorcerer, 30 posts
Tue 4 Aug 2020
at 01:02
  • msg #115

Re: [OOC] The Tavern

Well, right.  Because that's nuts.  In my game, I highly encourage people to post conditional actions if they are late in the order, and to provide all the rolls necessary for whichever action ends up being taken.  Not that they ever do.
Yarr the Hearty
Swashbuckler, 37 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 4 Aug 2020
at 01:13
  • msg #116

Re: [OOC] The Tavern

To be fair that could be a big ask on some characters and in some systems.

Not saying they are warranted in ignoring the suggestion but some characters might have more scenarios and more things to roll in them. Plus what if something they didn't include happens? That can feel like time wasted.

I'm just saying maybe just having the whole party go on one initiative and then the update and enemy happens (or vice versa) might be easier for everyone. We don't have to make educated guesses and the DM doesn't have to adjust our turns after.

Up to him. The idea just popped in my head so I thought I'd throw it out there. Back in my original account on this site that I lost the info for I ran tons of games with party initiative. It had issues, but lots of benefits.
This message was last edited by the player at 01:16, Tue 04 Aug 2020.
Yalandlara Vallindel
Alchemist, 34 posts
HP: 14/14 AC: 17
Tue 4 Aug 2020
at 01:22
  • msg #117

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 116):

Personally I have always preferred the the standard way of doing init, and if I have an init after or in the middle of the bad guys and feel I need to take my turn at my indicated initiative because of how things look on the field at the time, I'll let the GM know. At the same time though, I'll start asking a ton of question if I need to before my turn is expected to so the GM also knows what I'm considering, and why I am waiting.
Dungeon Master
GM, 99 posts
Lord of Lies
Teller of Tales
Tue 4 Aug 2020
at 02:46
  • msg #118

Re: [OOC] The Tavern

I am not a big fan of party based initiatives because it undermines the value of having a high perception OR allows the party to entirely rely on one player to move ahead of the enemies. As always I may make changes but this system seems to have worked for years for me so I will probably continue this way.

@Yarr: Did they get rid of the rule that lets you draw a weapon on the run? Oh well, noted that you kicked them.
Yalandlara Vallindel
Alchemist, 35 posts
HP: 14/14 AC: 17
Tue 4 Aug 2020
at 02:59
  • msg #119

Re: [OOC] The Tavern

Dungeon Master:
@Yarr: Did they get rid of the rule that lets you draw a weapon on the run? Oh well, noted that you kicked them.


Yea. Most everything takes some form of action now even drawing a weapon.

This list the action types. https://2e.aonprd.com/Actions.aspx If I recall correctly it's an Interact action to draw a weapon.
This message was last edited by the player at 03:00, Tue 04 Aug 2020.
Nezaglomie
Sorcerer, 31 posts
Tue 4 Aug 2020
at 03:05
  • msg #120

Re: [OOC] The Tavern

Just a suggestion:  My approach is to have everyone roll initiative, but the enemies only get one roll for all of them.  Everyone who acts before the enemies can go, then the enemies, and then I consider the first round over.  Now everyone can go, with the people who already acted once being behind everyone who hasn't.  Technically, that latter group is still acting in the last part of round 1, then the others act in the first part of round 2, but I don't bother to think of it that way.  Basically, I've just shifted the "turn border" to be after the enemies' actions, but everyone ends up going in the proper order overall.
This message was lightly edited by the player at 03:05, Tue 04 Aug 2020.
Yarr the Hearty
Swashbuckler, 38 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 4 Aug 2020
at 03:18
  • msg #121

Re: [OOC] The Tavern

In reply to Dungeon Master (msg # 118):

Also, I'm still not sure exactly what square the mephit is in. I didn't want to look up mephit speed but did so (looking only at speed) so my best guess since I can't find an exact square is that he double moved and is in C-13 now? Or did he "give up" sooner? Also I don't know if that fire lighting takes multiple actions so I don't even know for sure he could have double moved.

Gah. If I'd just chosen to sit one bench forward. lol.

I'll assume it's in C-13 and thus I am in D-13.

Sorry if I missed it or sound like I'm being testy or rules lawyery. I promise this isn't a regular thing. I just have a weird phobia of being misunderstood, so I'm just trying to make sure my in-game actions are clear and accurate.

I'll tone it down. It's hard to convey tone in text so it's comming across as me making a bigger deal of it than I intend.
This message was last edited by the player at 03:19, Tue 04 Aug 2020.
Dungeon Master
GM, 100 posts
Lord of Lies
Teller of Tales
Tue 4 Aug 2020
at 03:21
  • msg #122

Re: [OOC] The Tavern

What? He is in C-8 and you are now in D-9.

Also no worries about asking questions. I am new to 2e as well, this is my first time running it so I am freaking out too :D

Never feel bad about being an advocate for your character!
Yarr the Hearty
Swashbuckler, 39 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 4 Aug 2020
at 03:30
  • msg #123

Re: [OOC] The Tavern

Oh okay. So he moved only once. I wasn't sure since the description could have been either a single or double move. I also briefly forgot that he lit the desk below him on fire. Again I may have overlooked the mention of his end square.

In future let's all make sure we're clear about what square we end in. I would put a thumbs up emoji here but I can't. Does this count --> -b
Dungeon Master
GM, 101 posts
Lord of Lies
Teller of Tales
Tue 4 Aug 2020
at 03:36
  • msg #124

Re: [OOC] The Tavern

Only one move because setting stuff on fire takes two actions.
Yarr the Hearty
Swashbuckler, 40 posts
Tue 4 Aug 2020
at 03:38
  • [deleted]
  • msg #125

Re: [OOC] The Tavern

This message was deleted by the player at 03:38, Tue 04 Aug 2020.
Nezaglomie
Sorcerer, 32 posts
Tue 4 Aug 2020
at 03:57
  • msg #126

Re: [OOC] The Tavern

A few questions.

1. I had thought I had enough movement (25' three times) to reach G8.  You have me on G10.  I'm fully prepared to believe I had miscalculated, but if so I want to know how to do it right in the future.  I was counting 5 for each square, but diagonal moves were 5 and then 10, then 5, then 10.  Is that right?  (Also, the difference rather matters to my line of sight.)

2. I need a projectile handy for Telekinetic Projectile.  Is there anything on the desk there, perhaps an inkwell, that might make a nice thud?

3. If not, does it take me an action to pull out a sling stone, or is that free?  That is, can I pull that out, plus True Strike, plus Telekinetic Projectile, in one turn?  (I would imagine that pulling out the stone is easier than drawing an arrow, if I were just using True Strike with arrows I were shooting.)
3b. If that's too much, can a pull out a few, so that I have one ready for next turn?

4.
quote:
Legend:
  Blue = PCs
  Red = Enemy Combatants
  Green = Fleeing NPCs
  Aqua = Rescueable townsfolks

And the orange is a flame he just set?
This message was last edited by the player at 04:00, Tue 04 Aug 2020.
Yarr the Hearty
Swashbuckler, 41 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 4 Aug 2020
at 04:12
  • msg #127

Re: [OOC] The Tavern

Eh? Has the map updated? I can't see any changes. That's why I wasn't sure where the Mephit was.

The only one I can find is this one Link back to this game
Yalandlara Vallindel
Alchemist, 36 posts
HP: 14/14 AC: 17
Tue 4 Aug 2020
at 04:12
  • msg #128

Re: [OOC] The Tavern

In reply to Nezaglomie (msg # 126):

I can maybe answer #3 for you Nez. It takes an Interact action to retrieve a stowed item which pulling out a sling bullet likely is.

https://2e.aonprd.com/Actions.aspx lists actions.
Maerk
Fighter, 9 posts
Tue 4 Aug 2020
at 04:26
  • msg #129

Re: [OOC] The Tavern

Wow! A lot happens quickly with this group!

As for initiative and posting, I tend to post late night Mountain Time, USA. So it may feel like I'm holding things up. Hopefully not.
Dungeon Master
GM, 102 posts
Lord of Lies
Teller of Tales
Tue 4 Aug 2020
at 12:24
  • msg #130

Re: [OOC] The Tavern

Nezaglomie:
A few questions.

1. I had thought I had enough movement (25' three times) to reach G8.  You have me on G10.  I'm fully prepared to believe I had miscalculated, but if so I want to know how to do it right in the future.  I was counting 5 for each square, but diagonal moves were 5 and then 10, then 5, then 10.  Is that right?  (Also, the difference rather matters to my line of sight.)


Benches cost an extra 5' to move through because they count as difficult terrain. You had to move through two bench squares which is why you ended up 10' short of your target.


Nezaglomie:
2. I need a projectile handy for Telekinetic Projectile.  Is there anything on the desk there, perhaps an inkwell, that might make a nice thud?


Sure. I'm not too picky about this kind of stuff so as long as it make reasonable amount of sense, go for it. There are probably also items that people left behind in their panic. Maybe some books or tools that fell off their belt. There were about 40 people in here so again use your imagination and go wild.

Nezaglomie:
3. If not, does it take me an action to pull out a sling stone, or is that free?  That is, can I pull that out, plus True Strike, plus Telekinetic Projectile, in one turn?  (I would imagine that pulling out the stone is easier than drawing an arrow, if I were just using True Strike with arrows I were shooting.)


If drawing a weapon counts as an action, so does drawing a stone. Reaching into a pouch, selecting one (and only one) stone, and pulling it out successfully takes time so yeah, interact.

Nezaglomie:
3b. If that's too much, can a pull out a few, so that I have one ready for next turn?


To the dice! You can pull out 1d4 per interact action.

Nezaglomie:
4.
quote:
Legend:
  Blue = PCs
  Red = Enemy Combatants
  Green = Fleeing NPCs
  Aqua = Rescueable townsfolks

And the orange is a flame he just set?


Correct I decided to make the fire squares orange to differentiate them from the baddie.
This message was last edited by the GM at 12:25, Tue 04 Aug 2020.
Dungeon Master
GM, 103 posts
Lord of Lies
Teller of Tales
Tue 4 Aug 2020
at 19:02
  • msg #131

Re: [OOC] The Tavern

Just need Arnelllia and we're good for round 2.
Yarr the Hearty
Swashbuckler, 42 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 5 Aug 2020
at 15:40
  • msg #132

Re: [OOC] The Tavern

I'll just go ahead and slap my turn in given only me and Neza are going to be in range to attack it before my turn will be over, she's expressed an intention to fire a telekinetic projectile and I don't think can outright kill it if my 3 damage is no more that 75 of its health. It will seemingly go after me, and I am a pretty thick boi). I will also include an alternate turn in case she does drop it.

Knocking on wood to throw off the jinx I put on myself that would cause it to crit me.
Dungeon Master
GM, 104 posts
Lord of Lies
Teller of Tales
Wed 5 Aug 2020
at 16:10
  • msg #133

Re: [OOC] The Tavern

So this is coming up a lot and I want to verify this but I don't think there is a "Move" action anymore.

You get 3 actions a turn. You can elect to stride for 1 one of those actions that moves you at your full speed. Everything that I see in 2e is either free or takes one of those actions so I don't believe it is valid to move and take 3 interactions.
Yalandlara Vallindel
Alchemist, 37 posts
HP: 14/14 AC: 17
Wed 5 Aug 2020
at 17:26
  • msg #134

Re: [OOC] The Tavern

Dungeon Master:
So this is coming up a lot and I want to verify this but I don't think there is a "Move" action anymore.

You get 3 actions a turn. You can elect to stride for 1 one of those actions that moves you at your full speed. Everything that I see in 2e is either free or takes one of those actions so I don't believe it is valid to move and take 3 interactions.


It's not. You have to use one of your actions to use the stride action, or you can use several stride actions, but yeah it takes an action.

Also I assume the bar on the top of the woman at H22 means she's 'rescued'? Do I need to stay with her?
This message was last edited by the player at 17:33, Wed 05 Aug 2020.
Sularius Alariel
Rogue, 17 posts
Wed 5 Aug 2020
at 17:39
  • msg #135

Re: [OOC] The Tavern

Actually, I'm guessing the bar above the name means they're 2/3 rescued. It took 3 actions to rescue someone and most everyone but me had "moved" before rescuing, meaning they could only use 2 actions to rescue.

What everyone should be doing if they want to rescue is what I did; stay where you are and use your 3 actions to rescue. DM already confirmed that you can rescue anyone within 30 feet by calling out to them. No need to be next to them.
Dungeon Master
GM, 106 posts
Lord of Lies
Teller of Tales
Wed 5 Aug 2020
at 17:42
  • msg #136

Re: [OOC] The Tavern

...for now. If people start passing out from the smoke then that rule will change but for now you just have people lollygagging and a good couple of shouts are enough to get them moving their keisters.


edit: Correct the bars are for 1/3rds or 2/3rds rescued. When they are fully rescued they go from aqua to green and can start moving towards the door.
This message was last edited by the GM at 17:45, Wed 05 Aug 2020.
Yalandlara Vallindel
Alchemist, 38 posts
HP: 14/14 AC: 17
Wed 5 Aug 2020
at 17:45
  • msg #137

Re: [OOC] The Tavern

In reply to Sularius Alariel (msg # 135):

Actually he said it takes 1 action to locate (which I assumed was walking up to them), 1 action to calm them, and 1 to point them to the door. Though as I read it again it also answered my question that we don't need to walk with them either.

But it also says 3 interact actions too, so I guess I can see where the locate would mean you do not have to walk up to them now.
Yalandlara Vallindel
Alchemist, 39 posts
HP: 14/14 AC: 17
Wed 5 Aug 2020
at 17:46
  • msg #138

Re: [OOC] The Tavern

Dungeon Master:
...for now. If people start passing out from the smoke then that rule will change but for now you just have people lollygagging and a good couple of shouts are enough to get them moving their keisters.


Got it. :) My bad I miss read! Or misunderstand! lol

Smack me later or blame it on posting when I first got up. lol
Dungeon Master
GM, 107 posts
Lord of Lies
Teller of Tales
Wed 5 Aug 2020
at 17:47
  • msg #139

Re: [OOC] The Tavern

Here's a basic interaction:

Action: Scan the room, hey there's someone not fleeing!

Action: "Hey you! Get your butt in gear"

<response>: "But I dropped my hat!"

Action: "Forget your hat, you're about to burn to death."

<response>: "Oh good point, I had better start moving to the exit in a calm and orderly fashion."
Yarr the Hearty
Swashbuckler, 44 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 5 Aug 2020
at 17:54
  • msg #140

Re: [OOC] The Tavern

Ah, I finally found out what the problem was with me not knowing where the mephit was. The game map for some reason is not updated in the old site format for me and it is in the new one.

Apologies. I will just use the new one from here on.

Also I'm modifying my conditional turn because I overlooked the mention of a second mephit and had not found the map when I originally posted. Now that I've noticed it irl, I'll adjust.
This message was last edited by the player at 18:07, Wed 05 Aug 2020.
Dungeon Master
GM, 108 posts
Lord of Lies
Teller of Tales
Wed 5 Aug 2020
at 18:22
  • msg #141

Re: [OOC] The Tavern

Conditional turns are fine. I know its a lot of work to consider contigencies but it is the nature of not being able to resolve each action one at a time. In an ideal world we could but I just don't have the time to sit on here all day every day waiting for each action to trickle in. Do your best to state your intentions via your IC post and I can always wiggle things around as actions are resolved.

That being said I do post ACs and rough HP estimates so you can get a better clue of what lands and what doesn't.
Yarr the Hearty
Swashbuckler, 45 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 5 Aug 2020
at 18:37
  • msg #142

Re: [OOC] The Tavern

You want me to roll separate attack rolls for each conditional turn or just use the same ones as long as the attack method is the same?

Also I put the conditional turns in a PM line so they wouldn't clutter everyone else's view. Whichever actually happens I might edit the post to put the right sequence visible and put dramatic polish on it.
This message was last edited by the player at 18:45, Wed 05 Aug 2020.
Dungeon Master
GM, 109 posts
Lord of Lies
Teller of Tales
Wed 5 Aug 2020
at 18:56
  • msg #143

Re: [OOC] The Tavern

Just use the same ones. The way to do it is you should go through the turn as you see it playing out based on what you know (so make sure to label those dice rolls!). If there are some choices that dramatically change things then you can specify alternate paths and I'll just use those dice rolls as is because in my mind, that is the number you would have gotten no matter what your action decided.

That being said, monsters in 2e are a LOT beefier then they were in 1e so I see you posting "...if the mephit dies..." but keep in mind that your 3 damage attack only put it down to bruised, so it has anywhere from 12 to 300 hp.

Also like I said, I can wiggle things. If you end up with an extra attack or a maneuver fails I can always try it again depending on what makes sense. I've got a pretty good tactical mind (especially considering I know what the monsters will do next as well :P) so it is EXTREMELY rare that I ever put a PC into a disadvantageous position.
Yarr the Hearty
Swashbuckler, 46 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 5 Aug 2020
at 19:07
  • msg #144

Re: [OOC] The Tavern

Yeah, that's why it dying is a contingency and not the main one. As stated in an earlier post. I don't think the Telekinetic Projectile Neza brought up that she was thinking about using on it can kill it since best case scenario it has 12 hp left and she'd need to heighten it to have a decent chance of killing that much HP outright.

Plus there's always the chance she'll decide to shoot the new one closer to innocents since I'm on this one. Who knows?

But there's a chance she'll heighten the one I'm on or crit it, so I planned ahead.
This message was last edited by the player at 19:08, Wed 05 Aug 2020.
Maerk
Fighter, 11 posts
Thu 6 Aug 2020
at 05:29
  • msg #145

Re: [OOC] The Tavern

Dungeon Master:
So this is coming up a lot and I want to verify this but I don't think there is a "Move" action anymore.

You get 3 actions a turn. You can elect to stride for 1 one of those actions that moves you at your full speed. Everything that I see in 2e is either free or takes one of those actions so I don't believe it is valid to move and take 3 interactions.

Yeah, I was envisioning things a little differently. Perhaps an artifact of how a different group/GM handled the scene. Anyway, I understand the move rules in this edition. My intent was for Maerk to work his way westward, assisting/motivating/manhandling those needing it along the way. After thinking about it a little more, I can see where the chaos of the moment is reflected in a bunch of shouting and yelling in the smoky hall.

When the time comes for grabbing and dragging then strides make more sense.
Yarr the Hearty
Swashbuckler, 47 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 6 Aug 2020
at 21:46
  • msg #146

Re: [OOC] The Tavern

If I wanted to flip this table onto the unconscious mephit, what check would that be? Just Strength? Does the table look particularly hard to flip?
Dungeon Master
GM, 111 posts
Lord of Lies
Teller of Tales
Thu 6 Aug 2020
at 23:35
  • msg #147

Re: [OOC] The Tavern

This isnt the kind of table that gets flipped. Also mephit isnt unconscuous, he dead.
Yalandlara Vallindel
Alchemist, 41 posts
HP: 14/14 AC: 17
Fri 7 Aug 2020
at 00:07
  • msg #148

Re: [OOC] The Tavern

Maerk said he used his first action to finish getting my townperson to go, so he should actually be going, not at two interactions.
Dungeon Master
GM, 112 posts
Lord of Lies
Teller of Tales
Fri 7 Aug 2020
at 02:02
  • msg #149

Re: [OOC] The Tavern

Noted. I’ll fix it next update.
Yalandlara Vallindel
Alchemist, 42 posts
HP: 14/14 AC: 17
Fri 7 Aug 2020
at 02:30
  • msg #150

Re: [OOC] The Tavern

Good deal. :) Just wanted to make sure so I didn't waste an action on him. :)

BTW, thanks Maerk! :)
Maerk
Fighter, 13 posts
Fri 7 Aug 2020
at 02:35
  • msg #151

Re: [OOC] The Tavern

DM:
OOC: I'm really confused by your movement.

Yeah, my turns are all kinds of screwed up. Sorry for the confusion. I should have corrected the first one, but I thought I'd just go with it how you'd interpreted it. But that made the second one turn out even more confusing. So I'll try to clarify.

DM:
First of all benches count as difficult terrain (+5' per square moved) so you can't reach P25 with a single Stride.

Maerk:
Move toward isle, three actions to help P25, intent is to work his way toward the mephit, helping others along the way.

I started out near enough P25 (w/in 30') to help him. Those were my three actions. My stated intent was to work my way toward the original mephit. I mistakenly used the word 'Move' not meaning it in the PF1e sense of Move Action, but in the descriptive sense of working towards the central isle. The narrative was just sort of fluff to describe something more than just standing in one place yelling at people. His three actions were spent, he should have ended up in his original position or thereabouts.

So when I saw at the onset of my second turn that I'd been moved to the east end of the hall, I just decided to go with it after reading and understanding better how the scene was intended to work.

DM:
Second of all as mentioned you only have to be within 30' of a townie to rescue them, you don't have to be next to them.

Understood, I think my first post, having confused things, made this worse. I can go back and redo if you'd like, but some GMs forbid that. As this is a new game and first encounter, I'm more than happy just to ignore the confusion, get us sorted and move forward. Maerk's intent is, and normally always will be, to head toward battle, in this case helping people along the way.

DM:
Finally there is not a door to the east. All the doors are visible on the map (although the north and west ones are currently on fire).

Sorry, I see that now. I'm using a different computer tonight and the entire map is rendering correctly. Last night, the edges of the map were cut off. I saw the torch bloom on the right hand side of the map, and wondered if that was a door.

DM:
I tried to get you as close as I could to P25 but I figured you would want to get out of the difficult terrain benches instead of moving into the middle of them, especially if you're equipping a shield.

That would have been a correct assumption, but since it was off from the very get-go, it doesn't make sense now. P25 should have been rescued in the first round. I saw that he was 2/3 in round 2 so I used one Action to yell at him, and another to yell at Yalandlara's 2/3 guy in order to finish them both off, saving my last Action to equip the shield, which shouldn't care about difficult terrain since, mechanically Maerk's not moving in Round 2.

GM:
I think there's been some miscommunication so if you want to redo your movement just let me know and we can redo it next round. You started out as L28 so you could, for example, finish rescuing P24 and then double stride North to the front of the room and end up at like F27. (climbing up onto the stage costs +5' movement as well).

How about we just do that and then we're both on the same page going forward in Round 3? Write off my first two posts as confusion spawned by the sudden surprise and the din of battle... ;-)

Edit: I think placing Maerk at L29 makes things work out better from the narration and isn't giving him any free actions.

GM:
Maerk finishes rescuing a townie and moves to the south.

I think both his townie and the one Yalandlara was working on should both be finished at the end of Round 2.


Again, sorry for the confusion. I'll try to be clearer going forward and ask for clarification if I have questions. Didn't want to hold up the scene! ;-)
This message was last edited by the player at 02:40, Fri 07 Aug 2020.
Yarr the Hearty
Swashbuckler, 49 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 7 Aug 2020
at 02:55
  • msg #152

Re: [OOC] The Tavern

Possibly silly question here, but are the benches still difficult terrain if we move left and right along the walking area of the seating area instead of north or south through them?

'Cause this difficult terrain is kinda making this business a bit rough. A chunk of us are still right in the middle of the seating and being able to move left and right full speed would be lovely.

Also someone please heal me, I'm at 5 HP and need to get back into melee to protect those civies near the mephit.
This message was last edited by the player at 02:55, Fri 07 Aug 2020.
Yalandlara Vallindel
Alchemist, 44 posts
HP: 14/14 AC: 17
Fri 7 Aug 2020
at 02:59
  • msg #153

Re: [OOC] The Tavern

Yarr the Hearty:
Also someone please heal me, I'm at 5 HP and need to get back into melee to protect those civies near the mephit.


I can heal you, but I am on the opposite end of the building from you. We'd have to each figure out a way next turn to spend two action movement to meet in middle, 1 for me to hand off a heal, and you 1 to drink it.

That would also put me in prime spot to rescue that person next round. lol
This message was last edited by the player at 02:59, Fri 07 Aug 2020.
Yarr the Hearty
Swashbuckler, 50 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 7 Aug 2020
at 04:02
  • msg #154

Re: [OOC] The Tavern

Well I'm at F-13 already. Maybe Arnellia can reach me. Despite her tag she's a cleric. Not that I want to decide her turn for her or anything, but if I can just get some heals this turn I can run back in there and bop it. Best case scenario I get heals this turn and it moves closer (and didn't roll really well to recharge its breath). I kinda regret blowing my panache to hit that other one really hard. I could really use the extra square of movement.
Nezaglomie
Sorcerer, 35 posts
Fri 7 Aug 2020
at 04:24
  • msg #155

Re: [OOC] The Tavern

So firing a bow or sling (assuming you already have the bow or sling in hand) is one action?  Since taking an arrow out of your quiver and then dropping it on the ground in front of you is 2 actions, I'm a little surprised.  It is true that experts can fire three arrows in 6 seconds, but I defy a beginner to manage two, even with no consideration of aiming.
Maerk
Fighter, 14 posts
Fri 7 Aug 2020
at 04:57
  • msg #156

Re: [OOC] The Tavern

Level 1 doesn't necessarily equate with being a 'beginner'... ;-)

I thought that was a clever trick, leaving your sling loaded in your pocket. I've been gaming a long time and haven't seen that one yet, but it totally makes sense.
Yarr the Hearty
Swashbuckler, 51 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 7 Aug 2020
at 05:08
  • msg #157

Re: [OOC] The Tavern

Yeah, Dnd 5e kinda has a 'level 1 is a beginner' aspect since you don't get your defining character options until level 3, but Pathfinder games tend start you out with your training (self or otherwise) done and you a notch above the common pleb, then you set out to get better and for background reasons.

Also thanks. I actually swiped that idea from a monk player I DM'd for once that owned a sling irl.
This message was last edited by the player at 05:10, Fri 07 Aug 2020.
Dungeon Master
GM, 113 posts
Lord of Lies
Teller of Tales
Fri 7 Aug 2020
at 13:52
  • msg #158

Re: [OOC] The Tavern

Yarr the Hearty:
Possibly silly question here, but are the benches still difficult terrain if we move left and right along the walking area of the seating area instead of north or south through them?


The idea is that the benches are very close together so you can't just turn and run, you're doing the sideways shuffle as quickly as possible. However I could be persuaded that small characters like Nez and Yarr can move at full speed due to their smaller stature.

Also just as an FYI adventure paths typically start with very easy encounters and ramp up but this one has been tweaked up a couple of notches. If we're going to stop and have an initiative based encounter it should be worth everyone's time in terms of challenge and implications. If you HAVE played this AP before be prepared for some major tweaks. While the encounters might appear to be the same on the surface there is a lot more depth to them.

For example in the original AP it didn't really matter which townsfolk you saved or not while this time around there are named NPCs hidden in the crowds so if they aren't saved it could dramatically alter this and future APs. There is a good chance this plays out exactly the same as the AP is written. There is a chance things go completely off the rails and I am prepared for that outcome as well.
Nezaglomie
Sorcerer, 36 posts
Fri 7 Aug 2020
at 14:23
  • msg #159

Re: [OOC] The Tavern

Since we've been encouraged to go ahead and post tactics discussion here:

Hey, you meleers, we really need somebody to come play with this other Mephit.  If I am in melee range, I am a LOT less effective -- against a fire-immune creature my damage changes from d6+4 with telekinetic projectile to d4-1 with my claws, and I'm less likely to hit.  Yarr did a great job on the first one, but he ate a critical hit and is not going to be able to charge this second one.

If we take out the mephits quickly, we'll be able to save everybody, not just the people we get to before the fire consumes the place.  Even if there is no source of water (is there?), the area that the fire can spread from the current flames is a lot less than the area it will reach if he is allowed to dart around and create little starter fires everywhere.
Dungeon Master
GM, 115 posts
Lord of Lies
Teller of Tales
Fri 7 Aug 2020
at 14:27
  • msg #160

Re: [OOC] The Tavern

Also no worries about mistakes. This is my first time running a 2e game online and while 1e has been out for over a decade 2e is much newer so there are a lot of learning curves.

1) Me adjusting to 2e online

2) You adjusting to my style

3) Me adjusting to your style

4) New players adjusting to 2e.

I hope you feel like this is a game where you can make mistakes and I am not the kind of jerk GM who goes "OOOOOH SNAP YOU FORGOT THIS ONE LITTLE THING SO YOU'RE DOOOOMED". I want you to be able to play your characters in the best way. Now your characters might not always make the most tactical or optimal decisions but I feel that kind of thing should be more of a deliberate roleplaying choice to be reckless or careless, not a punishment for not memorizing the rules or being able to read my mind.




In regards to a water source there is a river nearby but to actually run there and run back would be about 6 actions each way (it's about 150' feet to go out the South door, run around the town hall and then get water back. That being said you could fight the fire from the outside as well given half the building is on fire. Yarr brought up the idea of a bucket brigade but I didn't know who he was talking to but traditionally that was how fires were fought, with full buckets being handed down the line and free buckets run back to the river.
Yarr the Hearty
Swashbuckler, 53 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 7 Aug 2020
at 15:10
  • msg #161

Re: [OOC] The Tavern

I swear I won't normally be gaining and burning Panache every turn for the finisher damage. Normally it's more practical to go for the sustained damage and boosts it grants and then use finishers when you think you can drop the target with it. However, it's a fight that suddenly erupted, civilians are in danger, and he hasn't officially partied with anyone so Yarr is a little frantic and just putting pedal to metal trying to end the fight fast as possible.

That's also why he hasn't taken the time to pull out his sword. He's frantically just trying to put these things down as fast as he can and his sword is only a few points more damage at this point. If there wasn't that crowd of people and/or more of the party was free to engage the thing in melee, he'd be pacing himself more.
Nezaglomie
Sorcerer, 37 posts
Fri 7 Aug 2020
at 16:16
  • msg #162

Re: [OOC] The Tavern

Sorry that I'm asking newb PF2 questions.

Repeat my earlier question, because we seem to have moved on without a direct answer:  Assuming the bow is in your hand already (but no arrow, yet), is firing the bow a single action, or is there one action of drawing the arrow from the quiver and another of firing the bow?  (i.e. an interact action with arrow, then a strike action with bow)?  This relates, of course, to my earlier question of pulling out sling stones as the missile for my Telekinetic Projectile spell.  (Though I do like using miscellaneous objects in the room.  It makes me think of Darth Vader confusing Luke by sending stuff flying at his head.  Not that I associate with Darth Vader -- he's too lawful for me.  Umm, evil, I meant too evil.)

Question 2:  Does casting a spell while in melee no longer create an attack of opportunity?  It sure seems that way.
quote:
ATTACK OF OPPORTUNITY [REACTION]
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.

I am planning on casting my Shield cantrip, since, here I am, in melee.  Even if there is something I've missed that causes normal casting to cause an AoO, I would assume that shield would be excluded, since that spell is much less useful if not in melee.  (Also, it is verbal only, which seems to me to be safe from causing AoO.)

Question 3:  So attacks of opportunity are now something that generally only fighters and equivalent have?  That makes sense and I like the rule, I'm just checking.
Yarr the Hearty
Swashbuckler, 54 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 7 Aug 2020
at 16:59
  • msg #163

Re: [OOC] The Tavern

Firing only takes an action. If your ranged weapon has Reload higher than zero it requires that many actions to load it to fire.

Attacks of Opportunity are something only certain classes and some monsters can do. It's not rare, but it's not common either.

So no. Casting in melee often does not provoke.

Though given there doesn't seem to be another mpehit after this one it might be more advantageous to just blast this one if you can. Though Sularius might hit the thing as well so I dunno. If it has the same HP as the other one it shouldn't really need that much more damage to put it down with what I did to it. Maybe one or two shots.

Up to you.
Dungeon Master
GM, 116 posts
Lord of Lies
Teller of Tales
Fri 7 Aug 2020
at 21:10
  • msg #164

Re: [OOC] The Tavern

How many actions it takes to prep and fire depends on the weapon.

Bows have a Reload of 0 so you can fire once per action.

Slings and lighter crossbows have Reload 1 so it takes 1 action to fire, 1 to reload.

Heavy Crossbows have Reload 2 so it takes 2 actions to reload, 1 to fire etc. etc.


No you can't store a weapon pre-loaded. I mean you can in very specific situations but ask any expert how bad it is to store a crossbow with the arrow knocked all the time. Same thing with a sling (for balance purposes). It's not that you physically can't, but slings take a second to spin up to speed. It's not just the time it takes to drop a rock in the pouch but to perform the whole activity. I know it's not quite the same 1:1 but at some point you have to make rulings based on mechanics of the game.

Attack of Opportunity
As mentioned they're not automatic anymore. Instead it is available to martial trained classes: Fighters, Swashbucklers, Champions, Barbarians etc. Keep in mind though that NPCs don't use PC classes anymore so you'll just have to use your best judgement about whether you think an enemy is skilled enough or quick enough to capitalize on distraction for a free attack. Also, speaking from experience, people get really concerned about AoOs and miss the bigger picture. I have seen people pass their turns rather than eat 6 damage. HP is just a number. You're just as effective at 1 HP as 100 HP so as a bit of tactical advice, HP is a resource that can be spent just like any pool. Generally you should want to conserve it but sometimes you eat a few wounds to win the battle.


Also keep in mind that there is a Step action which is the replacement for the 5' step. Instead of moving your full speed you can instead just move 5' but it doesn't trigger reactions, which includes Attacks of Opportunity.





Finally as a general statement I hope this is coming across in the writing but the air is full of smoke and everyone (PCs included) are choking on smoke. While this doesn't have a mechanical effect yet it is something that might be coming into play fairly soon. For those curious you can see just how fast a fire like this can spread here: https://www.youtube.com/watch?v=fsaLCdC3iWw
Yarr the Hearty
Swashbuckler, 55 posts
Sat 8 Aug 2020
at 06:07
  • [deleted]
  • msg #165

Re: [OOC] The Tavern

This message was deleted by the player at 07:08, Sat 08 Aug 2020.
Yarr the Hearty
Swashbuckler, 56 posts
Level 1 in Yarr
The Heartiest of Classes
Sun 9 Aug 2020
at 18:48
  • msg #166

Re: [OOC] The Tavern

So I think we're waiting on Sularius right? Not trying to rush him or anything. I'm just poking in case he's just not aware it's a new turn. That can happen sometimes in PBP games. Seen it a fair bit. Someone not noticing initiative has cycled and waiting for someone else to post while not knowing it's actually their turn.

Hope everyone is well btw :)
This message was last edited by the player at 18:50, Sun 09 Aug 2020.
Sularius Alariel
Rogue, 21 posts
Sun 9 Aug 2020
at 23:49
  • msg #167

Re: [OOC] The Tavern

Sorry, weekends tend to be more hectic for me, and I often don't get a chance to post anything.
Yarr the Hearty
Swashbuckler, 57 posts
Level 1 in Yarr
The Heartiest of Classes
Sun 9 Aug 2020
at 23:57
  • msg #168

Re: [OOC] The Tavern

No problem. Like I said, I was just making sure something wasn't up, not rushing anyone. :}
Yarr the Hearty
Swashbuckler, 59 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 10 Aug 2020
at 22:03
  • msg #169

Re: [OOC] The Tavern

So this is what a character with 8 Wisdom is like. Lol.

Just kidding. It's not in Yarr's nature to run from a fight and leave that thing to attack others, or leave others behind in a burning building.

The low Wisdom is the not backing off to get heals, but really he wouldn't know which of you can heal him so it's not incredibly foolhardy.

He's not usually this reckless so no worries.

If I die Sul can have my hat. Jk
This message was last edited by the player at 22:04, Mon 10 Aug 2020.
Nezaglomie
Sorcerer, 39 posts
Tue 11 Aug 2020
at 01:14
  • msg #170

Re: [OOC] The Tavern

Just a reminder: I still have Fire Resistance 5.  Did you account for that in the damage?
Yarr the Hearty
Swashbuckler, 60 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 11 Aug 2020
at 06:49
  • msg #171

Re: [OOC] The Tavern

Honestly I probably got it with my damage, at least I hope so given nobody else hit it.

Heck even I only hit if that feint hit.

Either way the fire damage that has seemingly started happening each turn will almost certainly put me on the ground.

I'll need hauling out and hope that Yarr's recklessness doesn't get anyone killed.
Nezaglomie
Sorcerer, 41 posts
Tue 11 Aug 2020
at 13:24
  • msg #172

Re: [OOC] The Tavern

Nezaglomie:
Just a reminder: I still have Fire Resistance 5.  Did you account for that in the damage?

GM?  Since I'm down to 1 hit point if my understanding on this is incorrect, I'd really like a confirmation.  The duration on Dragon Claws is 1 minute, so it should still be active, and my understanding of resistance is that it applies separately to each attack.  I'm not sure how or whether it applies to environmental flames, but it certainly should have applied to the attack from the fire mephit, which will give me enough hit points to get out, maybe.
Dungeon Master
GM, 119 posts
Lord of Lies
Teller of Tales
Tue 11 Aug 2020
at 14:30
  • msg #173

Re: [OOC] The Tavern

How are you down to 1 HP? You're at 11 hp because you ignore most of the damage you're taking. I didn't call it out before but I made sure to specify it directly this time that you (didn't) take damage.
Nezaglomie
Sorcerer, 42 posts
Tue 11 Aug 2020
at 14:38
  • msg #174

Re: [OOC] The Tavern

Right.  I wasn't sure, when you said I took, say, 4 points of fire damage, whether that meant that I took 9 points and 4 got through my FR, or if I was supposed to apply the FR myself.  I had assumed the latter (from the scope of the damage others were taking), but I didn't want to be presumptuous.

Edit:  Hah!  I somehow didn't even see that you had a hit points column in your tracking table.  Not to be a pain, but you have me at 11 but I should be at 12.  I assume you swapped these two.
quote:
The fire mephit begins clawing at the two adventurers in front of it. Nez is hit once while Yarr avoids an attack.
Nez takes 3 crushing and 4 fire damage

This message was last edited by the player at 20:01, Tue 11 Aug 2020.
Yalandlara Vallindel
Alchemist, 48 posts
HP: 14/14 AC: 17
Tue 11 Aug 2020
at 19:33
  • msg #175

Re: [OOC] The Tavern

Are there windows along the side of the building?
Maerk
Fighter, 18 posts
Wed 12 Aug 2020
at 14:33
  • msg #176

Re: [OOC] The Tavern

Work beating me today, will post late tonight.
Dungeon Master
GM, 120 posts
Lord of Lies
Teller of Tales
Wed 12 Aug 2020
at 19:48
  • msg #177

Re: [OOC] The Tavern

@Yala the building has tiny windows. Not something even a gnome would be able to effectively escape through.
Sularius Alariel
Rogue, 24 posts
Wed 12 Aug 2020
at 19:50
  • msg #178

Re: [OOC] The Tavern

Are they currently closed? Just wondering if opening them might help alleviate some of the smoke building up inside.
Calmont Trenault
NPC, 1 post
Male Halfling
Apprentice
Thu 13 Aug 2020
at 20:42
  • msg #179

Re: [OOC] The Tavern

No they're not closed and with the size of the fire it doesn't really matter.
Yarr the Hearty
Swashbuckler, 66 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 15 Aug 2020
at 18:55
  • msg #181

Re: [OOC] The Tavern

Didn't think I would be pulling out this twist this soon, but it felt right to do it this way. A very silly concept of a goblin that thinks he's possessed by a haunted pirate hat, in a vulnerable moment were the pirate personality can't do a proper salute to the dead despite the pain in his heart because taking off his hat switches who he is. However he forces the other him to do it. That's nice and layered. Something silly being kinda sad.

:)

So... secretly all this time my character was even sillier than it appeared at first glance.
This message was last edited by the player at 22:40, Sat 15 Aug 2020.
Maerk
Fighter, 23 posts
Sun 16 Aug 2020
at 07:14
  • msg #182

Re: [OOC] The Tavern

That's pretty cool Yarr! I wish we'd have been sitting together at a table for a reveal like that, but very cool!
Nezaglomie
Sorcerer, 46 posts
Sun 16 Aug 2020
at 17:12
  • msg #183

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 181):

So, you're saying that Yarr is actually suffering from a psychosis, and there's nothing at all with the hat?  That is an awesome back story, and I may have to steal the basic concept some time.

Getting WAY out of character:  In the Fate-based game I am creating, I have a stunt Separate Persona with a requirement of a high Disguise skill and enhances it for one specific disguise.  This stunt is the prerequisite for Split Personality, in which the other persona actually has some different skills and abilities.  But I never thought of it as being triggered by a specific part of the disguise in that way.  (You only get 5 stunts, so spending two of them on one feature is pretty character-defining.)
Yarr the Hearty
Swashbuckler, 67 posts
Level 1 in Yarr
The Heartiest of Classes
Sun 16 Aug 2020
at 17:43
  • msg #184

Re: [OOC] The Tavern

Yarr is actually the alternate personality. The hat he found after his raiding party took a caravan and he put it on. When a frequent bully tried to take it, something snapped in the normally meek and low self-esteem goblin and he beat up the entire raiding party, coming to his senses when the hat fell off. He left to protect his people from the haunted hat that made him do that stuff.

Whether it's actually haunted or not is uncertain, but he's started to like being Yarr.
Yalandlara Vallindel
Alchemist, 53 posts
HP: 14/14 AC: 17
Sun 16 Aug 2020
at 17:46
  • msg #185

Re: [OOC] The Tavern

I love it! :)
Yarr the Hearty
Swashbuckler, 68 posts
Level 1 in Yarr
The Heartiest of Classes
Sun 16 Aug 2020
at 17:54
  • msg #186

Re: [OOC] The Tavern

Me too. And the race synergizes super well with swashbuckler (having a race option to get a bonus to the Tumble Through that is a core thing the class uses to work plus to get that they have to be a durable type of goblin).

Super glad I had a chance to do the reveal in a distinct way like that. It could have happened in a silly way and been a hoot, but it coming up when Yarr is wanting to do something emotionally charged but being held back by his situation is freakin' nice as well. Plus this is right after Yarr was being an absolute bad ass deckin' mephits barehanded, feinting, and flippin' around. Now suddenly, emotional moment of high vulnerability and ya'll meet his opposite, the totally normal and not particularly special in comparison goblin Kroq.

Good stuff.
Yarr the Hearty
Swashbuckler, 70 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 17 Aug 2020
at 18:34
  • msg #187

Re: [OOC] The Tavern

Talking like ah pirate be 'ard when yer autocorrect on yer phone be overzealous even when yer typin' normal.
Dungeon Master
GM, 126 posts
Lord of Lies
Teller of Tales
Tue 18 Aug 2020
at 19:33
  • msg #188

Re: [OOC] The Tavern

Arnellia has decided to drop due to IRL commitments and not being able to keep up in game. I'll be bringing in a replacement for her character shortly.
Dungeon Master
GM, 128 posts
Lord of Lies
Teller of Tales
Tue 18 Aug 2020
at 20:18
  • msg #189

Re: [OOC] The Tavern

Citadel overview map has been put into the main map group. Combat maps will continue to be uploaded to Group 0 as needed.
Yarr the Hearty
Swashbuckler, 71 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 18 Aug 2020
at 20:40
  • msg #190

Re: [OOC] The Tavern

Did the locals heal us up before we set off?
Sularius Alariel
Rogue, 26 posts
Tue 18 Aug 2020
at 20:43
  • msg #191

Re: [OOC] The Tavern

Good question, I was down to 5 hit points.
Yalandlara Vallindel
Alchemist, 55 posts
HP: 14/14 AC: 17
Tue 18 Aug 2020
at 20:58
  • msg #192

Re: [OOC] The Tavern

I'm sure Yala's mom and crew did that. My hope is that they at least got a day's rest. lol

As a side note, can we be 4th level yet? HEALING BOMBS! WOOT!

https://2e.aonprd.com/Feats.aspx?ID=1595
This message was last edited by the player at 21:02, Tue 18 Aug 2020.
Dungeon Master
GM, 129 posts
Lord of Lies
Teller of Tales
Tue 18 Aug 2020
at 23:36
  • msg #193

Re: [OOC] The Tavern

To answer that question: NO! Their healing was directed at the dying townsfolk that were passed out.

If you get free heals I would let you know.
Yarr the Hearty
Swashbuckler, 72 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 19 Aug 2020
at 00:21
  • msg #194

Re: [OOC] The Tavern

Well we need to get healing from somewhere before we head in. Most of the party is at half health.
Yalandlara Vallindel
Alchemist, 57 posts
HP: 14/14 AC: 17
Wed 19 Aug 2020
at 00:27
  • msg #195

Re: [OOC] The Tavern

We rest, Yala can heal with potions. :)
Yarr the Hearty
Swashbuckler, 73 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 19 Aug 2020
at 00:40
  • msg #196

Re: [OOC] The Tavern

Maybe the departing cleric player could have healed us? Clerics get a lot of healing spell slots after all and as far as I know she didn't use many so far.

In theory that could get us in range of a Treat Wounds or two of being topped off.
Dungeon Master
GM, 130 posts
Lord of Lies
Teller of Tales
Wed 19 Aug 2020
at 01:05
  • msg #197

Re: [OOC] The Tavern

She's still with you. I'm working on getting a replacement player as we speak.
Yarr the Hearty
Swashbuckler, 74 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 19 Aug 2020
at 02:53
  • msg #198

Re: [OOC] The Tavern

I mean, can we assume we stayed in town long enough to at least be slapped with one Treat Wounds each over the course of 10-20 minutes? I'm sure a couple of us can do that action and a few spare hands might be free in the town to bandage us up. 2d8 is theoretically a decent chunk of healing and 10-20 minutes isn't that long to spend recovering. Better than just wandering over to a situation where we are expecting battle with unknown forces while most of the party is one gnome sneezing downwind at us from death. Plus the Cleric could save some spells for later.
Yalandlara Vallindel
Alchemist, 58 posts
HP: 14/14 AC: 17
Wed 19 Aug 2020
at 02:59
  • msg #199

Re: [OOC] The Tavern

Yala has the skill to do it, she needs a healing kit. Treat Wounds requires a healing kit. I had to choose between an Alchemists Kit or a Healing Kit. Though I find it a bit ironic that a Chirurgeon Alchemist can do everything that you can normally do with the Medicine skill, using the Craft skill instead, however I still need a healing kit to do it. lol
Nezaglomie
Sorcerer, 48 posts
Wed 19 Aug 2020
at 04:24
  • msg #200

Re: [OOC] The Tavern

I would be glad to pay for half of a healing kit, and to lend you the rest if you need it.
This message was last edited by the player at 13:42, Wed 19 Aug 2020.
Dungeon Master
GM, 131 posts
Lord of Lies
Teller of Tales
Wed 19 Aug 2020
at 04:38
  • msg #201

Re: [OOC] The Tavern

If you want to make purchases, sure, go for it.
Yalandlara Vallindel
Alchemist, 59 posts
HP: 14/14 AC: 17
Wed 19 Aug 2020
at 04:50
  • msg #202

Re: [OOC] The Tavern

Nezaglomie:
I would be pay for half of a healing kit, and to lend you the rest if you need it.


The fact that you have that much silver left surprises me. lol

Of course you can ask DM, the fact that after auditing me finding that I have 15 silver left surprised me because HLO said I only had 8 left, lol.

Anyway, that being said, Yala only needs 35 silver. She would have mentioned the need to purchase one before leaving.
Yarr the Hearty
Swashbuckler, 75 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 19 Aug 2020
at 04:58
  • msg #203

Re: [OOC] The Tavern

I also have a fair amount of silver left. So in theory we could see who of us is willing to chip in and split the cost of healer's tools? I mean, this is an investment that would help the whole party. I'm fine with chipping in.
Yalandlara Vallindel
Alchemist, 60 posts
HP: 14/14 AC: 17
Wed 19 Aug 2020
at 05:16
  • msg #204

Re: [OOC] The Tavern

I guess that solves that, for the most part. Yala will put her 15 silver towards one, obviously. So however the remaining 35 silver is split she would be grateful, and at the same time agree to pay everyone back.
Arnellia
Cleric, 12 posts
Wed 19 Aug 2020
at 11:46
  • msg #205

Re: [OOC] The Tavern

Hi all looks like I will be your healer.. A lot of firsts for me this game so please forgive me if I miss a step or 2, never played a girl let alone a tree hug..er I mean an elf. Look forward to it all.

:)
Nezaglomie
Sorcerer, 50 posts
Wed 19 Aug 2020
at 14:07
  • msg #206

Re: [OOC] The Tavern

Yalandlara Vallindel:
The fact that you have that much silver left surprises me. lol

I have so little to buy.  No armor, nothing but a dagger for a weapon, and that's more to cut food than to fight with.  They put a sling in the sorcerer kit, but I have cantrips I can cast all day that are more likely to hit and do more damage.

I've deducted 3gp 5sp for Healer's Tools, Yalandlara, which I'm giving to you, of which I'll pay 2gp 5 sp.  If you or the group could pay me back the remaining 1gp when possible, I'd appreciate it.

Dungeon Master, Would it work for me to put some projectiles into my bandolier for use by Telekinetic Projectile, and not have to spend an action drawing them out (assuming there are no appropriate projectiles in the room).  The spell says that it can be bludgeoning, piercing, or slashing damage, depending on the object.  So could I put four sling stones for bludgeoning and four individual caltrops for piercing, or are they too small for the spell?  (The sorcerer kit includes '2 sets of caltrops' and I have no idea how many are in a set, nor if they are too small for Telekinetic Projectile.)
This message was last edited by the player at 14:11, Wed 19 Aug 2020.
Yalandlara Vallindel
Alchemist, 61 posts
HP: 14/14 AC: 17
Wed 19 Aug 2020
at 19:42
  • msg #207

Re: [OOC] The Tavern

Arnellia:
Hi all looks like I will be your healer.. A lot of firsts for me this game so please forgive me if I miss a step or 2, never played a girl let alone a tree hug..er I mean an elf. Look forward to it all.

:)


Welcome to the game new Arnellia! You're not the only healer, but like I always say, you can never have enough! :) As that being your first elf, just read up on elves in the Pathfinder book and that should give you a rough idea. Then from there, follow your heart. :) Same for your first time playing a female, follow your heart. And ask other players for advise, we're here to help!

And above all, have fun! It's a game, take nothing serious and enjoy yourself!
Yalandlara Vallindel
Alchemist, 62 posts
HP: 14/14 AC: 17
Wed 19 Aug 2020
at 19:49
  • msg #208

Re: [OOC] The Tavern

Nezaglomie:
I have so little to buy.  No armor, nothing but a dagger for a weapon, and that's more to cut food than to fight with.  They put a sling in the sorcerer kit, but I have cantrips I can cast all day that are more likely to hit and do more damage.

I've deducted 3gp 5sp for Healer's Tools, Yalandlara, which I'm giving to you, of which I'll pay 2gp 5 sp.  If you or the group could pay me back the remaining 1gp when possible, I'd appreciate it.


Yeah, I bought the Alchemist Kit, and Alchemists Tools which took most of my money. Left just enough money to buy her sword and a cheap instrument. lol

It's part of the reason why I think it's funny the Chirurgeon Alchemist is touted(sp?) as a healer, but can't buy both the tools for his class AND the tools to heal. lol

Anyway, the money, and purchase of a healing kit is noted on my sheet. As is the 'loan'.
This message was last edited by the player at 19:51, Wed 19 Aug 2020.
Dungeon Master
GM, 132 posts
Lord of Lies
Teller of Tales
Wed 19 Aug 2020
at 19:54
  • msg #209

Re: [OOC] The Tavern

RE: Healer's Kit - Yala is 11cp short for her half of the purchase. Booze at the tavern has a price...




RE: TK Projectile/Bandolier

The bandolier allows for up to 8 items of light bulk. Caltrops and Sling Bullets are light bulk. I see no problems with this.

You will not be firing an individual caltrop, you will be shooting off an entire set so you have two "shots" with caltrops but they can be recovered as normal. For gameplay purposes you've basically got a ball of them because an individual caltrop isn't sufficient to do damage, especially not scaled damage.

Normal ammunition rules apply which is after a battle you can spend a minute to recover half of your ammunition expended. For caltrops if you hit and cause damage with them they are too ruined or scattered to be used again.

It is a clever idea but it would probably just be easier to get some heavier items like daggers and clubs that can handle sustained usage.
Sularius Alariel
Rogue, 27 posts
Wed 19 Aug 2020
at 19:58
  • msg #210

Re: [OOC] The Tavern

I have money left over and will directly benefit from the Healer's kit, so I can chip in as well.
Yalandlara Vallindel
Alchemist, 63 posts
HP: 14/14 AC: 17
Wed 19 Aug 2020
at 20:00
  • msg #211

Re: [OOC] The Tavern

Sularius Alariel:
I have money left over and will directly benefit from the Healer's kit, so I can chip in as well.


Feel free to return return some of the investment back to Za. :)

Also GM, the humanoid shapes lurking in the shadows we saw at entrance B did they appears to be moving?
Arnellia
Cleric, 14 posts
Wed 19 Aug 2020
at 20:32
  • msg #212

Re: [OOC] The Tavern

Sorry not sure who needs what fixing and I can help with silver if someone needs it.
Yalandlara Vallindel
Alchemist, 64 posts
HP: 14/14 AC: 17
Wed 19 Aug 2020
at 20:37
  • msg #213

Re: [OOC] The Tavern

Everyone does. We're all pretty beat up.
Yalandlara Vallindel
Alchemist, 66 posts
HP: 14/14 AC: 17
Wed 19 Aug 2020
at 21:27
  • msg #214

Re: [OOC] The Tavern

DM remember Arnellia was given a Cure Potion in the old thread from Yala and healed 6 HP.
Dungeon Master
GM, 133 posts
Lord of Lies
Teller of Tales
Wed 19 Aug 2020
at 23:27
  • msg #215

Re: [OOC] The Tavern

Noted. I need someone to finish making the treat wounds rolls so we can decide on next action. Warbal is going to encourage the group to at least poke their heads in and make contact with the Bramblebrashers on the battlements. The alarm’s been going on for over a week already and she is worried that if they are in danger they might be running out of time.

She’s not saying you have to clear the entire dungeon in the next couple of minutes but she says it’s only like 3 rooms to reach the stairs down to the Bramblebrasher lair or up to the battlements. Run in, make contact, assess the situation, regroup is her recommendation.

THAT BEING SAID now is a good time to say that NPCs are not infallible in my games. They give advice based on their knowledge and personalities. She could be absolutely correct. She could be pressuring you into a very dangerous scenario.

THAT BEING SAID I do not believe in “5 minute adventuring days”. In my games time does pass and situations evolve and even conclude based on their natural trajectories. There are, of course, allowances. I do not try to punish my players but I do try to provide a challenging game and part of that challenge is facing encounters where the party is not 100% fresh. If you rest in a dungeon, expect to be attacked. If you leave mid dungeon expect the enemy to reposition, set up ambushes, call in reinforcements or even flee with all the loot.

I try to present the NPCs/monsters in a realistic manner. They won’t all line up to be cut down like wheat. If you murder your way through 4/5ths of a cult and leave an avenue of escape that last 1/5th is going to think really hard if they want to stay and keep fighting or flee while they have the chance...
Yarr the Hearty
Swashbuckler, 76 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 20 Aug 2020
at 00:00
  • msg #216

Re: [OOC] The Tavern

Well if we heal up Sularius with the next Treat Wounds, the cleric could pop a heal spell on Maerk since the Treat Wounds failed, and if two Treat Wounds are happening at once we could Put it on Yalandlara since she's the next most wounded. If we're willing to risk not having the spells later we could pop a heal spell on Nez as well to get us topped the rest of the way off without spending another 10 minutes. That way we would be able to do the most healing in less time.

In which case we'd have us mostly healed and presuming Sul has Stealth he and I would be healed and able to scout ahead of the party with our fairly high ACs and my pretty high HP. We could in theory at least poke in to see if the way is clear or safe enough to risk fighting.

With doors and such it would be easier to keep any of us still wounded safe in theory.

Once we got to the goblin tribe we would in theory be safe to pop a couple more Treat Wounds if we need to. Presuming they aren't dead.
Sularius Alariel
Rogue, 28 posts
Thu 20 Aug 2020
at 00:03
  • msg #217

Re: [OOC] The Tavern

Yep, Sularius is stealthy and is quite a good scout, so if he got some healing that sounds like a good plan for him and Yarr to go in. Maybe we could even make contact with the goblins while the others wait outside.
Yalandlara Vallindel
Alchemist, 68 posts
HP: 14/14 AC: 17
Thu 20 Aug 2020
at 00:20
  • msg #218

Re: [OOC] The Tavern

Yup DM it's official. In your other game he dice love me, and in this game they hate me.
Arnellia
Cleric, 16 posts
Thu 20 Aug 2020
at 01:11
  • msg #219

Re: [OOC] The Tavern

Takes Arnellia 1 hour to get most of the party back to a semblance of good health can we wait that long?
Yarr the Hearty
Swashbuckler, 78 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 20 Aug 2020
at 01:22
  • msg #220

Re: [OOC] The Tavern

Shouldn't you have a few healing spells via Divine Font?
This message was last edited by the player at 01:26, Thu 20 Aug 2020.
Yalandlara Vallindel
Alchemist, 69 posts
HP: 14/14 AC: 17
Thu 20 Aug 2020
at 01:26
  • msg #221

Re: [OOC] The Tavern

Yes, original failed roll. Yala failed all three of her Treat Wounds rolls because the dice hate me. So one cannot be tried on Nez, Sul, or Maerk again for an hour.

Arnellia:
To Maerk she says,

"May the stars watch over you lighting your nights."
OOC: Originl Failed roll?
06:28, Today: Arnellia rolled 18 using 1d20+7 with rolls of 11.
06:29, Today: Arnellia rolled 11 using 2d8 with rolls of 8,3.  Treat wounds .


To Nez she says,

"Stars guide you"
ooc: 10:20, Today: Arnellia rolled 17 using 1d20+7 with rolls of 10.  Medicine Check.
10:21, Today: Arnellia rolled 5 using 2d8 with rolls of 4,1.

Yarr the Hearty
Swashbuckler, 79 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 20 Aug 2020
at 01:37
  • msg #222

Re: [OOC] The Tavern

I need to make a note to house rule that failure (and specifically failure) of Treat Wounds only makes them immune to the Treat Wounds of the person that failed.

I mean, succeeding granting immunity makes sense. You fixed them as much as you could. Critical Failure? Maybe you just screwed up that badly. Normal Failure? Sure the wound might be beyond you and not having it that way would have people just spam it until it works. But why does just plain not treating a wound properly make it untreatable by anyone else? Maybe make the DC higher, but you aren't doomed if you go into an ER with a stomach wound and the doctor tries to treat you but then realizes they need to get the surgeon.

Then again, this system requires you to take a feat to make someone have a more positive attitude towards you using lies no matter how good at lying you are so what do I know? lol

Not saying GM should let us do it that way. Just thinking out loud.
Yalandlara Vallindel
Alchemist, 70 posts
HP: 14/14 AC: 17
Thu 20 Aug 2020
at 01:44
  • msg #223

Re: [OOC] The Tavern

No, like I've said before there are many things I like about Pathfinder 2e, and many things I do not. That's one of the rules I'm kinda eh about.

With that being said though I can see why they did it, they do not want people spamming the Healing ability of Treat Wounds.
This message was last edited by the player at 01:44, Thu 20 Aug 2020.
Arnellia
Cleric, 17 posts
Thu 20 Aug 2020
at 02:20
  • msg #224

Re: [OOC] The Tavern

Yes you are completely right, my error there. If the DM is kind enough to hold that roll over for the next hour then I could treat them in an hours time. This would mean a one and a half hour wait before we ventured into the keep for a look see. Time that could be spent making base camp I guess. At least everyone else is Looking more healthy.

I will fix my post removing those 3, from my treatment.

:)
This message was last edited by the player at 02:31, Thu 20 Aug 2020.
Yarr the Hearty
Swashbuckler, 80 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 20 Aug 2020
at 02:32
  • msg #225

Re: [OOC] The Tavern

We should probably pop a few healing spells, at least two (one Sul and one Maerk), and then proceed. The original plan I brought up was to have stayed in town and have some spare hands to help treat us after they stabilized the civilians in order to save time, but I guess that wasn't an option.

But we likely don't have a whole hour if the DM brought up time sensitivity. We'd probably be better off with healing spells, carefully finding the goblins, and then turtling up with them if we can. Maybe they have healing spells if we're lucky.
This message was last edited by the player at 04:35, Thu 20 Aug 2020.
Arnellia
Cleric, 18 posts
Thu 20 Aug 2020
at 02:47
  • msg #226

Re: [OOC] The Tavern

I am cool to do what ever is needed
Arnellia
Cleric, 19 posts
Thu 20 Aug 2020
at 05:36
  • msg #227

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 220):

Yes I have healing spells but if I use those when we can obviously take an hour’s rest and still go in to find the goblins. If we meet any beasties and you’re hurt again I wouldn’t be able to heal during battle.
Yalandlara Vallindel
Alchemist, 71 posts
HP: 14/14 AC: 17
Thu 20 Aug 2020
at 05:44
  • msg #228

Re: [OOC] The Tavern

In reply to Arnellia (msg # 227):

She has a point.
Yarr the Hearty
Swashbuckler, 81 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 20 Aug 2020
at 06:00
  • msg #229

Re: [OOC] The Tavern

You likely have a point. I doubt any sane DM would throw us out of the city half dead and when we stop to heal then go to where the goblins are in the module have them all dead because we didn't go in there with half the party half dead.

Though Yarr the character would want to go as soon as possible.

Maybe one heal spell for Sul so he and I can poke our heads in and scope the place out? Maybe we could find a safe way up to the battlements where the fires are lit?

Again just spitballing ideas.
This message was last edited by the player at 06:02, Thu 20 Aug 2020.
Yalandlara Vallindel
Alchemist, 73 posts
HP: 14/14 AC: 17
Thu 20 Aug 2020
at 06:19
  • msg #230

Re: [OOC] The Tavern

We can do one more round of Treat Wounds after this round? That's only 2 hours, but I would not recommend more then that.

BTW Arnellia good job insulting the daughter of Shelyn's priestess, as well as a Medic. ;) lol
Arnellia
Cleric, 20 posts
Thu 20 Aug 2020
at 06:31
  • msg #231

Re: [OOC] The Tavern

In reply to Yalandlara Vallindel (msg # 230):

I was really going for that pretentious aloof flighty elf thing don’t know if I pulled it off.
Yalandlara Vallindel
Alchemist, 74 posts
HP: 14/14 AC: 17
Thu 20 Aug 2020
at 06:46
  • msg #232

Re: [OOC] The Tavern

You're doing fine. :) There are so many types of elves to be honest that they are like humans and have as many personalities and mannerisms as there are shades for autumn leaves. lol
Dungeon Master
GM, 134 posts
Lord of Lies
Teller of Tales
Thu 20 Aug 2020
at 13:20
  • msg #233

Re: [OOC] The Tavern

Oops, it appears when I glanced quickly I got things out of order. Maerk's roll did pass. I'll go and update HP totals.
Yarr the Hearty
Swashbuckler, 83 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 20 Aug 2020
at 13:52
  • msg #234

Re: [OOC] The Tavern

Wow. Dice roller being a savage lately. This is what I get for rolling so well in the fight lol.
Yarr the Hearty
Swashbuckler, 84 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 20 Aug 2020
at 14:19
  • msg #235

Re: [OOC] The Tavern

I'll pause there for a bit to allow for the other players to respond and maybe join me before I actually officially leave. Wouldn't want to bolt ahead too far and trigger something.

My intentions at this point would be to ready my grappling hook and drop the rope before I climb up (combining our ropes presuming Sul came with and if the walls are more then 50ft tall) then climb up and drop the hook in a secure hold to help the others up if I can be up there safely.

Of course I'll need to roll for that when I'm actually doing that, and would be trying to be quiet while climbing. Just letting ya'll know what's in my head.

I mean, presuming there's not something hugely dangerous right on top the goblins right now, this could be a shortcut to them.
Dungeon Master
GM, 137 posts
Lord of Lies
Teller of Tales
Thu 20 Aug 2020
at 14:27
  • msg #236

Re: [OOC] The Tavern

The walls are about 20'-30' high. Assuming you go for an easier height where the merlon has partially collapsed then it would be 4 climb checks, fewer if a crit is scored, obviously.
Arnellia
Cleric, 24 posts
Thu 20 Aug 2020
at 22:15
  • msg #237

Re: [OOC] The Tavern

Thinking in advance if I use my 2 remaining heals on those that are injured now and we go in then if we meet something we and there are more injuries then we couldn't heal those because an hour wouldn't have passed for treat wounds again and I would have no spells left. We Would have to rely on potions and battle medicine, then retreat for a whole full rest, rather than just holding off a short time now.

In my view we heal in 1 hour then wait another hour so that we can just hammer the whole way through to the brashers and get the job done.
Yalandlara Vallindel
Alchemist, 78 posts
HP: 14/14 AC: 17
Thu 20 Aug 2020
at 22:23
  • msg #238

Re: [OOC] The Tavern

LOL!

Yala just laid down some law, taking basically that view, but also saying if that don't work and he's still not healed we waste the spell. lol
Arnellia
Cleric, 25 posts
Thu 20 Aug 2020
at 22:33
  • msg #239

Re: [OOC] The Tavern

Lol.

Dm do you want another treat wounds roll or can I just use the previous ones? Which resulted in 11 hp healing for sul and 5 for nez
Yarr the Hearty
Swashbuckler, 89 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 20 Aug 2020
at 23:09
  • msg #240

Re: [OOC] The Tavern

For the life of me I can't find where it was said it was 30ft up. I may have been getting games mixed up...

Awaiting GM clarification just in case I misremembered and am thinking this is easier than it is.
Yalandlara Vallindel
Alchemist, 81 posts
HP: 14/14 AC: 17
Thu 20 Aug 2020
at 23:16
  • msg #241

Re: [OOC] The Tavern

Just a few posts above this one he said the walls were 20 to 30' high. lol
Yarr the Hearty
Swashbuckler, 90 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 21 Aug 2020
at 00:03
  • msg #242

Re: [OOC] The Tavern

Ah. Lol I was looking too far back.
Yalandlara Vallindel
Alchemist, 82 posts
HP: 14/14 AC: 17
Fri 21 Aug 2020
at 00:38
  • msg #243

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 242):

LOL! I do that all the time.
Yarr the Hearty
Swashbuckler, 93 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 21 Aug 2020
at 01:19
  • msg #244

Re: [OOC] The Tavern

Also, not to nitpick things in a mildly heated exchange about healing, but it occurs to me... why are we setting up tents and collecting firewood?

The town is literally a short trek away.

The GM described the keep as pretty close to the town and the keep was in eyeshot when when arrived in town.

I don't really think we really need more than a simple staging area.
This message was last edited by the player at 01:37, Fri 21 Aug 2020.
Yalandlara Vallindel
Alchemist, 84 posts
HP: 14/14 AC: 17
Fri 21 Aug 2020
at 02:07
  • msg #245

Re: [OOC] The Tavern

Simple answer? Realism, explain the time we're wasting, and would you truthfully want to walk about a mile or three when you've just lost 90% of your HP?
Yarr the Hearty
Swashbuckler, 94 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 21 Aug 2020
at 02:19
  • msg #246

Re: [OOC] The Tavern

Fair enough. You have a point. Didn't think of that.

Sorry if I sound like I am complaining a lot. I am not meaning it to come across that way.

Yarr is just being a bit sassy because he thinks there's a rush. That stuff is in-character.

I mean if you guys don't think we need to rush to catch the guys or see what's up with the goblins I'm fine with it.
Yalandlara Vallindel
Alchemist, 85 posts
HP: 14/14 AC: 17
Fri 21 Aug 2020
at 02:28
  • msg #247

Re: [OOC] The Tavern

LOL! Trust me, Yala thinks there needs to be a rush. Very much so. But she also thinks that going in with no chance of survival is foolhardy. She's angsty about it all though, but is hiding it very well. The reason she's hiding it though is because she felt someone needed to take charge, and to take charge she had to show strength not her weakness. lol Of course I'm sure something will happen and that will all come crumbling down. lol

So, play your character how you want man. I'm loving our plucky eager to get moving goblin! :)
Yarr the Hearty
Swashbuckler, 95 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 21 Aug 2020
at 02:43
  • msg #248

Re: [OOC] The Tavern

Thing is... nobody's talking about going on a suicide mission.

It's one spell.

Literally one healing spell.

We're waiting an hour instead of chasing fleeing arsonists and possible conspirators or climbing 30 ft to the goblins because we *might* die from full health because she couldn't heal us one extra time.

To honest that's just silly. Everyone else is practically full health and we're waiting an hour to save a single healing spell.

There's saving vital resources and then theirs being overly cautious.

They are literally 30 ft away and I can't check with healthy stealthy backup because we really need to save that one healing spell.

I mean I am not as salty as I probably sound about it. Yarr however thinks this is duller than a sack of hammers.
This message was last edited by the player at 02:52, Fri 21 Aug 2020.
Yarr the Hearty
Swashbuckler, 96 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 21 Aug 2020
at 03:23
  • msg #249

Re: [OOC] The Tavern

Just to be clear, I'm not mad at Arnellia's player. Or trying to railroad them.

I'm just annoyed at the situation. I mean we're sitting out here camping and arguing about spending a healing spell instead of actually going on to the next chapter. And that's not really their fault. It does make some sense to save it.

In character, Yarr is actually kinda angry and understandably so.
This message was last edited by the player at 03:25, Fri 21 Aug 2020.
Arnellia
Cleric, 27 posts
Fri 21 Aug 2020
at 03:56
  • msg #250

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 249):

Yarr I am all good, and it shouldn't be 1 full hour anyway. It takes 10 mins to treat wounds on one player and can be repeated 50 mins later as Yalandlara and I basically treated 3 people each over the space of half an hour the wait time for further treatment should be half and hour too 40 mins at max.

We know that the traitorist scum went in there, so there is something here that he wants.. Do any of you know what he did for the town? (will re ask that IC) anyway all we need to do is make sure he doesn't come out.

and as I said I am not going to stop you moving ahead we would be no more than 3 rounds full tilt running from you by guess.

:)
This message was last edited by the player at 04:01, Fri 21 Aug 2020.
Yarr the Hearty
Swashbuckler, 97 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 21 Aug 2020
at 04:02
  • msg #251

Re: [OOC] The Tavern

He was a bookseller's assistant that his boss apparently fired ages ago.

And I'll drop the issue. I mean, I'm still annoyed, more at the town in the middle of an adventurer convention for not having plenty of healing items around.

But I digress. I'm making too big a deal of this. I'm just kinda high strung these days due to work problems. I apologize.
Arnellia
Cleric, 28 posts
Fri 21 Aug 2020
at 04:24
  • msg #252

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 251):

An Hey I get it you are eager to get on with the adventure. I have noticed this game runs quik as I have been lurking since the beginning. I like fast games as I often can post 2 or 3 times a day.

Perhaps he found something in the books? anyone know what these hell nights may have written of in a journal or book that was so valuable to burn down the town hall over?
This message was last edited by the player at 04:28, Fri 21 Aug 2020.
Yalandlara Vallindel
Alchemist, 86 posts
HP: 14/14 AC: 17
Fri 21 Aug 2020
at 04:31
  • msg #253

Re: [OOC] The Tavern

No idea. Been in this campaign 3 times on rPol, and not a one has made it much further past here.
Yarr the Hearty
Swashbuckler, 98 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 21 Aug 2020
at 04:36
  • msg #254

Re: [OOC] The Tavern

In reply to Yalandlara Vallindel (msg # 253):

Well if that town wasn't so stingy with its potions maybe people would get further.

Just kidding. lol.

I've never personally played the module. Though I did the more recent one once. Not to completion either though.
This message was last edited by the player at 04:36, Fri 21 Aug 2020.
Arnellia
Cleric, 29 posts
Fri 21 Aug 2020
at 04:47
  • msg #255

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 254):

LOL
Yalandlara Vallindel
Alchemist, 87 posts
HP: 14/14 AC: 17
Fri 21 Aug 2020
at 04:52
  • msg #256

Re: [OOC] The Tavern

LOL! You're goofy.

Still Breachill if I recall is not all that big so it having a large amount of healing supplies like potions and such could be rare. Add to that a lot were used on the injured townspeople, realistically. So I would not say that they were being stingy. LOL!

I think in all the times I've played it though, only 1 GM gave the party healing potions. So I'm going to go off on a limb here and say it's not in the module to do so. But like I said, I only played it on here and we never made it much past here.

I wouldn't sweat it though, from what I have been reading they've made healing a lot easier. The treat wounds ability gives back way more HP then it ever used to. Healing Kit's do not have any number of uses now, buy one use it forever. And some feats let you even do that ability while in Battle. (Yala will be picking that up at 2nd Level when she picks up Medic Dedication.).

So like I said, don't fret, don't stress. Sit back and enjoy! Many of us are learning the 2e set still, to include our GM. I've read all the rulebooks cover to cover, but that does not compare to actually playing the game. So...lets all have fun together and not stress! :)
Arnellia
Cleric, 30 posts
Fri 21 Aug 2020
at 05:19
  • msg #257

Re: [OOC] The Tavern

In reply to Yalandlara Vallindel (msg # 256):

already got it :)
Yalandlara Vallindel
Alchemist, 88 posts
HP: 14/14 AC: 17
Fri 21 Aug 2020
at 05:37
  • msg #258

Re: [OOC] The Tavern

Arnellia:
In reply to Yalandlara Vallindel (msg # 256):

already got it :)


Ironically, despite being a healing oriented Alchemists, it's not a feat I was allowed to pick up as a Class Feat so I have to wait until level 2. However with that being said, I can pick it up at level 2, and my class feat can be the Medic Dedication at the same time. So BOOM! lol

Ultimately I we'll both be great healer's we'll just be doing it in very different ways. Which will make it very neat to see how our characters develop side by side.

Still all I have to say is, HEALING BOMBS! :)
Maerk
Fighter, 26 posts
Fri 21 Aug 2020
at 05:42
  • msg #259

Re: [OOC] The Tavern

Was a very long day for me, but apparently an active one here! I'll have to catch up tomorrow.

Wind Maerk up and point him the way you want him to go, shield first, he asked questions (sometimes) later. ;-)
Nezaglomie
Sorcerer, 51 posts
Fri 21 Aug 2020
at 13:00
  • msg #260

Re: [OOC] The Tavern

This "emergency" is now a week old.  I can't imagine that waiting another hour is going to make a difference.

I was a little surprised that the town didn't pony up for healing as soon as the fire was out.  We did save a bunch of their collective asses.
Yarr the Hearty
Swashbuckler, 99 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 21 Aug 2020
at 13:17
  • msg #261

Re: [OOC] The Tavern

Well to be fair sieges can take days or months and then in one instant the door caves and everyone is dead.

That's probably what Yarr's thinking.
This message was last edited by the player at 13:17, Fri 21 Aug 2020.
Yalandlara Vallindel
Alchemist, 89 posts
HP: 14/14 AC: 17
Sat 22 Aug 2020
at 08:21
  • msg #262

Re: [OOC] The Tavern

I can see Yarr's reasoning behind his train of thought. It's sound. Still, even in that case it does reinforce Yala's and Arnellia's that rushing in mostly injured and reducing our healing ability even more is not sound.

LOL! I do have to agree with Nez though, but it's over now and we moved on.

BTW, has anyone else noticed that rPol was running sluggish on the evening of the 21st and down early AM of the 22nd?
Yalandlara Vallindel
Alchemist, 90 posts
HP: 14/14 AC: 17
Mon 24 Aug 2020
at 02:09
  • msg #263

Re: [OOC] The Tavern

We're back! Seems rPol went down!
Arnellia
Cleric, 31 posts
Mon 24 Aug 2020
at 02:10
  • msg #264

Re: [OOC] The Tavern

Yes indeed
Yarr the Hearty
Swashbuckler, 100 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 24 Aug 2020
at 02:14
  • msg #265

Re: [OOC] The Tavern

I'm starting to worry it might be server load, but I dunno. Note that both times it went down during peak hours and until the second time it was up briefly during the slower times of the day. I think I recall some discussion previously that the stay at home orders and such had caused a big influx of traffic.
Yalandlara Vallindel
Alchemist, 91 posts
HP: 14/14 AC: 17
Mon 24 Aug 2020
at 02:15
  • msg #266

Re: [OOC] The Tavern

Nah, I was on rPol's discord server. Jase who heads rPol said it was the host doing a Rizen migration of the system's.
Yarr the Hearty
Swashbuckler, 101 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 24 Aug 2020
at 02:19
  • msg #267

Re: [OOC] The Tavern

Ah, didn't even know there was a discord.
Yalandlara Vallindel
Alchemist, 92 posts
HP: 14/14 AC: 17
Mon 24 Aug 2020
at 02:21
  • msg #268

Re: [OOC] The Tavern

When on the main page, hit the chat link at the top right above the date. Should take you to it.
Dungeon Master
GM, 138 posts
Lord of Lies
Teller of Tales
Mon 24 Aug 2020
at 03:57
  • msg #269

Re: [OOC] The Tavern

rpol was down all weekend but it appears to be back now! Updates coming at you Monday!
Yalandlara Vallindel
Alchemist, 93 posts
HP: 14/14 AC: 17
Mon 24 Aug 2020
at 04:06
  • msg #270

Re: [OOC] The Tavern

Yay! Welcome back DM!
Yarr the Hearty
Swashbuckler, 102 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 24 Aug 2020
at 04:08
  • msg #271

Re: [OOC] The Tavern

Hugs for e'rybuddy!
Maerk
Fighter, 27 posts
Mon 24 Aug 2020
at 05:36
  • msg #272

Re: [OOC] The Tavern

Yeah, sorry, every time I tried to check in, the site was down. Lots of posts to catch up on! You are a rather prolific lot! ;-)

Maerk's got good Athletics, but I'm reading the climbing rules for 2e and it looks like he'll need to succeed at 5 or more rolls to climb that wall... Law of averages says it shouldn't be a problem, however, the rpol dice-roller is notorious for spanking me.

Happy to try it though, or throw notes up or whatever...

I'll make a brief IC post, but I'll have to wait until tomorrow night to make a decent post.
Yalandlara Vallindel
Alchemist, 94 posts
HP: 14/14 AC: 17
Mon 24 Aug 2020
at 05:40
  • msg #273

Re: [OOC] The Tavern

There is no way Yala would make it up that wall, even with a rope. lol
Maerk
Fighter, 29 posts
Mon 24 Aug 2020
at 05:43
  • msg #274

Re: [OOC] The Tavern

Maerk would probably climb up and start throwing foes off the top. No need for everyone to come up. ;-)

@GM - Does the grappling hook lower the climbing DC any?
Yalandlara Vallindel
Alchemist, 95 posts
HP: 14/14 AC: 17
Mon 24 Aug 2020
at 06:04
  • msg #275

Re: [OOC] The Tavern

LOL! Trouble with that is, we'd be splitting the party, with a portion of it not having a way to get to and support you. lol

Though seeing that would be funny as hell!
Yarr the Hearty
Swashbuckler, 103 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 24 Aug 2020
at 06:22
  • msg #276

Re: [OOC] The Tavern

It's probably be wisest for me to climb it. Being a goblin, stealthy, and having some of the overall highest toughness in the party (with my high AC and HP).

Then again Yarr's Wisdom is 8 so wise might be the wrong word.
This message was last edited by the player at 07:07, Mon 24 Aug 2020.
Arnellia
Cleric, 32 posts
Mon 24 Aug 2020
at 06:58
  • msg #277

Re: [OOC] The Tavern

@GM - Do I need to reroll treat wounds or can I just use up the rolls I made before after 1 hour.
Dungeon Master
GM, 140 posts
Lord of Lies
Teller of Tales
Mon 24 Aug 2020
at 12:21
  • msg #278

Re: [OOC] The Tavern

Roll. Everything must be rolled!
Yalandlara Vallindel
Alchemist, 97 posts
HP: 14/14 AC: 17
Tue 25 Aug 2020
at 03:03
  • msg #279

Re: [OOC] The Tavern

After 3 weeks, and 3 misroutes by UPS Mail Innovations I FINALLY got my Advanced Players Guide. I was not happy, and sent a nasty email to Paizo customer service.
Arnellia
Cleric, 34 posts
Tue 25 Aug 2020
at 03:59
  • msg #280

Re: [OOC] The Tavern

Have received mine but haven’t opened it yet... woot we all looking good ? Only Yarr should have 1 hp dmg by my calls but I could have that wrong....

Shall we enter Hellknight hill?
This message was last edited by the player at 03:59, Tue 25 Aug 2020.
Yarr the Hearty
Swashbuckler, 104 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 25 Aug 2020
at 04:12
  • msg #281

Re: [OOC] The Tavern

I have to go to bed and can't really throw down a detailed post, but presume I'd still be in favor of me and Sul scouting ahead of the group, just far enough ahead for the group to not alert enemies, but close enough so that we aren't doomed to fight multiple turns without the rest of you.

Up to ya'll if you want that to involve clmbing up the battlement, but if we go in the front I'd be careful with the door. Just had things go south in another game because a decrepit door was squeaky.
Yalandlara Vallindel
Alchemist, 98 posts
HP: 14/14 AC: 17
Tue 25 Aug 2020
at 04:24
  • msg #282

Re: [OOC] The Tavern

Now that I have it to look at, I might need to talk to DM a bit.

As to entering the Hill, I still say we go in the front door. But carefully. I, and Yala, are against splitting the party. Never seen to many a game where that went well in a hostile place. lol
Yarr the Hearty
Swashbuckler, 105 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 25 Aug 2020
at 04:27
  • msg #283

Re: [OOC] The Tavern

Well I'm talking we're never more than a room ahead and if we see any hostiles we count them and then return to the group.
Yalandlara Vallindel
Alchemist, 99 posts
HP: 14/14 AC: 17
Tue 25 Aug 2020
at 04:31
  • msg #284

Re: [OOC] The Tavern

I figured.
Arnellia
Cleric, 35 posts
Tue 25 Aug 2020
at 04:55
  • msg #285

Re: [OOC] The Tavern

In reply to Yalandlara Vallindel (msg # 284):

So we all head to the front door and Yarr and Sul go in first. I would be a poor climber if we try to climb stuff today.
Yarr the Hearty
Swashbuckler, 106 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 25 Aug 2020
at 05:04
  • msg #286

Re: [OOC] The Tavern

I'll post in character and roll for stealth tomorrow it's sleepy time
Nezaglomie
Sorcerer, 52 posts
Tue 25 Aug 2020
at 13:13
  • msg #287

Re: [OOC] The Tavern

I'm feeling overwhelmed with work this week and probably into next week.  I plan to continue to stop by and post as needed, but don't wait for me.
Dungeon Master
GM, 142 posts
Lord of Lies
Teller of Tales
Tue 25 Aug 2020
at 20:47
  • msg #288

Re: [OOC] The Tavern

With the APG going into wider circulation now is a good time to let you know that whenever there is obvious breaks in the adventure you are allowed to tweak your character.

ESPECIALLY when new material comes out if it ultimately better serves the spirit of the character then let me know and we can discuss if/how to make that adjustment.

For small tweaks we can likely handle it during rests. Larger and more dramatic tweaks might require waiting for an obvious "break" in the adventure. Many APs have opportunities for downtime activities so we can look at it then.

My goal is to strike a balance between allowing new content or new understanding of the rules to be brought in without creating putty characters that change and re-change every five minutes based on the whims of the player.
Yalandlara Vallindel
Alchemist, 100 posts
HP: 14/14 AC: 17
Tue 25 Aug 2020
at 21:31
  • msg #289

Re: [OOC] The Tavern

That's why I like ya man, you're an understanding and fair GM. :)
Sularius Alariel
Rogue, 31 posts
Wed 26 Aug 2020
at 16:44
  • msg #290

Re: [OOC] The Tavern

Sorry everyone, yesterday was a beast at work.
Dungeon Master
GM, 145 posts
Lord of Lies
Teller of Tales
Fri 28 Aug 2020
at 18:12
  • msg #291

Re: [OOC] The Tavern

Decision time. Are you guys going through the main gate or are you circling around to one of the other entrances?
Yarr the Hearty
Swashbuckler, 109 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 28 Aug 2020
at 18:25
  • msg #292

Re: [OOC] The Tavern

Ah sorry. I've been a little swamped lately.

I'll post later today. But right now I'm a little torn.
Yalandlara Vallindel
Alchemist, 104 posts
HP: 14/14 AC: 17
Fri 28 Aug 2020
at 20:21
  • msg #293

Re: [OOC] The Tavern

Torn? May as well go through it. lol BTW, when ya post Yarr has a special kitty delivery.
Maerk
Fighter, 31 posts
Sat 29 Aug 2020
at 06:26
  • msg #294

Re: [OOC] The Tavern

Keep goin' I say. Analysis paralysis. Time to kick some tires and light some fires! Brush-fires that is. ;-)
Yalandlara Vallindel
Alchemist, 105 posts
HP: 14/14 AC: 17
Sat 29 Aug 2020
at 06:38
  • msg #295

Re: [OOC] The Tavern

In reply to Yalandlara Vallindel (msg # 293):

BTW whichever drinks the potion, Sul or Yarr, gets a +1 Per AND a +2 to find Secret Doors and Traps.
Sularius Alariel
Rogue, 34 posts
Sat 29 Aug 2020
at 14:20
  • msg #296

Re: [OOC] The Tavern

I'm having troubles with my mice double clicking things occasionally, hence the 2 perception rolls. Until I get a new mouse, I'll make sure to always use the first of the two rolls when that happens.
Dungeon Master
GM, 147 posts
Lord of Lies
Teller of Tales
Sat 29 Aug 2020
at 19:27
  • msg #297

Re: [OOC] The Tavern

Battlemap uploaded to Group 0.
Yarr the Hearty
Swashbuckler, 111 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 29 Aug 2020
at 19:28
  • msg #298

Re: [OOC] The Tavern

Do the dogs appear to have noticed us or are they just on guard?
This message was last edited by the player at 19:30, Sat 29 Aug 2020.
Arnellia
Cleric, 39 posts
Sat 29 Aug 2020
at 22:34
  • msg #299

Re: [OOC] The Tavern

Can I see through the door?
Maerk
Fighter, 32 posts
Sun 30 Aug 2020
at 01:37
  • msg #300

Re: [OOC] The Tavern

Sorry to be slightly meta, but I may not be able to post until after a few of the prior posts' questions are answered... I'm inclined to pull Yarr back and force the dogs to come to us through the doorway chokepoint, depending on how the doors are situated...
Yarr the Hearty
Swashbuckler, 112 posts
Level 1 in Yarr
The Heartiest of Classes
Sun 30 Aug 2020
at 04:25
  • msg #301

Re: [OOC] The Tavern

Also being slightly meta since nobody else got this information...

When we get to the goblins, nobody mention that we killed their goblin dogs.

Nevermind my question of whether they noticed us or not. I doubt I could convince them I am one of their goblin friends now that someone's thrown fire at them. lol

I should have free action signaled the group to wait.
Yalandlara Vallindel
Alchemist, 107 posts
HP: 14/14 AC: 17
Sun 30 Aug 2020
at 04:26
  • msg #302

Re: [OOC] The Tavern

Anyone try feeding them? LOL
This message was last edited by the player at 04:28, Sun 30 Aug 2020.
Nezaglomie
Sorcerer, 56 posts
Sun 30 Aug 2020
at 04:40
  • msg #303

Re: [OOC] The Tavern


The whole "rabid" label got to me.  But I missed, anyway, so if they are friendly dogs, they're going to think it was a game.
Yalandlara Vallindel
Alchemist, 108 posts
HP: 14/14 AC: 17
Sun 30 Aug 2020
at 04:54
  • msg #304

Re: [OOC] The Tavern

It's the question mark that made me think about a more nonlethal approach.
Yarr the Hearty
Swashbuckler, 113 posts
Level 1 in Yarr
The Heartiest of Classes
Sun 30 Aug 2020
at 04:57
  • msg #305

Re: [OOC] The Tavern

Hey I'm not knocking anyone, just pointing out a slightly funny situation. It was a reasonable enough conclusion to come to. Not a lot of dungeons have things you might not want to swat in them. And these things might not even be swayable

EDIT: Why did my phone's autocorrect change "swat" to "away"? That makes no sense. Swat is a word.
This message was last edited by the player at 05:15, Sun 30 Aug 2020.
Yalandlara Vallindel
Alchemist, 110 posts
HP: 14/14 AC: 17
Sun 30 Aug 2020
at 05:10
  • msg #306

Re: [OOC] The Tavern

Never hurts to try, and I take hint's anywhere I find them. And I have learned, GM's like to give hint's. As a GM, I do it now and then too. Such as a question mark behind 'rabid dog' in a chart. That's a hint if I ever saw one.
Arnellia
Cleric, 40 posts
Sun 30 Aug 2020
at 09:37
  • msg #307

Re: [OOC] The Tavern

I will let someone a little more nature trained handle that.
Dungeon Master
GM, 148 posts
Lord of Lies
Teller of Tales
Sun 30 Aug 2020
at 13:48
  • msg #308

Re: [OOC] The Tavern

The question mark is because they don’t look like normal dogs.

Yes they have noticed you.

The people in the back probably can’t see them currently but can hear them growl so they know something is up.
Nezaglomie
Sorcerer, 57 posts
Sun 30 Aug 2020
at 15:35
  • msg #309

Re: [OOC] The Tavern

I guess with us all bunched up like that, and me in the back, there's no way I could even have seen the dogs, yet.  I am very short, after all.

I support Maerk's plan to back out and let them come to us.  Once we pull them out, we can move to flank them and get the bonuses that brings.
Dungeon Master
GM, 149 posts
Lord of Lies
Teller of Tales
Sun 30 Aug 2020
at 18:24
  • msg #310

Re: [OOC] The Tavern

So now is a good reminder that I do resolve actions in combat in initiative order but you might consider the delay action to shift your actions further down the turn order so presumably either the enemy is in sight or the log jam has cleared up and you have clear LOS in the enemy.
Arnellia
Cleric, 42 posts
Mon 31 Aug 2020
at 07:03
  • msg #311

Re: [OOC] The Tavern

I was thinking of throwing caltrops into the room between us and the dogs but I don't want to hinder any one so delaying action.
Yalandlara Vallindel
Alchemist, 111 posts
HP: 14/14 AC: 17
Mon 31 Aug 2020
at 07:39
  • msg #312

Re: [OOC] The Tavern

I do have the Nature skill. I assume in 2e that's the skill needed to sway a animal?
Arnellia
Cleric, 43 posts
Mon 31 Aug 2020
at 08:08
  • msg #313

Re: [OOC] The Tavern

In reply to Yalandlara Vallindel (msg # 312):

Yes it is
Dungeon Master
GM, 150 posts
Lord of Lies
Teller of Tales
Mon 31 Aug 2020
at 20:31
  • msg #314

Re: [OOC] The Tavern

*poke*

Still waiting on the rest of the party's actions...
Yarr the Hearty
Swashbuckler, 115 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 31 Aug 2020
at 22:09
  • msg #315

Re: [OOC] The Tavern

Finally broke that streak of iffy rolls I was on. I just wish I had more than a 2 to that skill. At least I'm trained in it, and being a goblin might raise that. 21 ain't bad.
Dungeon Master
GM, 152 posts
Lord of Lies
Teller of Tales
Wed 2 Sep 2020
at 23:11
  • msg #316

Re: [OOC] The Tavern

I'm fine tracking individual XP totals but is anyone opposed to just doing milestone level ups? It does make bookkeeping a lot easier.
Yalandlara Vallindel
Alchemist, 113 posts
HP: 14/14 AC: 17
Wed 2 Sep 2020
at 23:27
  • msg #317

Re: [OOC] The Tavern

I'm good with that. :)
Yarr the Hearty
Swashbuckler, 116 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 2 Sep 2020
at 23:29
  • msg #318

Re: [OOC] The Tavern

I find adventure paths run smoother that way on the DMing side. Makes it less of a headache to make sure the party is the right level for the stuff.

So I am cool with itm
Maerk
Fighter, 34 posts
Wed 2 Sep 2020
at 23:33
  • msg #319

Re: [OOC] The Tavern

I'm fine with milestones, that way GM can tweak and thin to keep the game moving and we'll still make some character progress in our lifetimes. ;-)
Yarr the Hearty
Swashbuckler, 118 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 3 Sep 2020
at 16:08
  • msg #320

Re: [OOC] The Tavern

So who has solid Nature? I can aid their check and we could give one more crack at making these things friendly and then move along.
Sularius Alariel
Rogue, 36 posts
Thu 3 Sep 2020
at 16:11
  • msg #321

Re: [OOC] The Tavern

Mine is +5, not sure if that's the highest or not.
Nezaglomie
Sorcerer, 59 posts
Thu 3 Sep 2020
at 16:22
  • msg #322

Re: [OOC] The Tavern

It's better than mine, at +2
Yalandlara Vallindel
Alchemist, 116 posts
HP: 14/14 AC: 17
Thu 3 Sep 2020
at 17:01
  • msg #323

Re: [OOC] The Tavern

It's slightly better then mine at +4.
Arnellia
Cleric, 44 posts
Fri 4 Sep 2020
at 02:09
  • msg #324

Re: [OOC] The Tavern

Same with a +4
Sularius Alariel
Rogue, 38 posts
Sat 5 Sep 2020
at 00:53
  • msg #325

Re: [OOC] The Tavern

Well, I think a 24 check is a pretty good start...
Dungeon Master
GM, 153 posts
Lord of Lies
Teller of Tales
Sat 5 Sep 2020
at 03:49
  • msg #326

Re: [OOC] The Tavern

They can only eat so much, lol. Yarr plus two others cross off a ration and we'll call it done.

As Yarr put it though without anything fresh getting them to ignore your presence is about the best you can hope for.
Dungeon Master
GM, 154 posts
Lord of Lies
Teller of Tales
Tue 8 Sep 2020
at 14:52
  • msg #327

Re: [OOC] The Tavern

To reiterate until the dogs get some fresh meat there isn't anything more that can be done with them. They aren't going to attack you but they also aren't going to follow you either.

Yarr rolled a stealth roll so does that mean you're moving on or looking around or what?
Yarr the Hearty
Swashbuckler, 120 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 8 Sep 2020
at 15:01
  • msg #328

Re: [OOC] The Tavern

I'm heading forward. I mean if you guys want to search this room you could probably stop Yarr, but we have gobbins to meet up with.
This message was last edited by the player at 15:02, Tue 08 Sept 2020.
Arnellia
Cleric, 45 posts
Wed 9 Sep 2020
at 12:34
  • msg #329

Re: [OOC] The Tavern

Sorry guys have to go away for 2 days will post as soon as I can.
Maerk
Fighter, 36 posts
Wed 9 Sep 2020
at 13:23
  • msg #330

Re: [OOC] The Tavern

Will post tonight...
Dungeon Master
GM, 156 posts
Lord of Lies
Teller of Tales
Wed 9 Sep 2020
at 18:10
  • msg #331

Re: [OOC] The Tavern

Two obvious doors to go forward, one North one South. There is nothing obvious about them that indicates one is safer or better than the other. Bpth are closed.
Yarr the Hearty
Swashbuckler, 121 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 9 Sep 2020
at 18:17
  • msg #332

Re: [OOC] The Tavern

Is the ambassador still with us by the way or did just stay outside? Did her directions give us any idea which way is the faster to the battlements?
Dungeon Master
GM, 157 posts
Lord of Lies
Teller of Tales
Wed 9 Sep 2020
at 18:24
  • msg #333

Re: [OOC] The Tavern

She is still outside watching the camp. She said either way gets you there equally because they are mirrored.
Arnellia
Cleric, 47 posts
Fri 11 Sep 2020
at 07:27
  • msg #334

Re: [OOC] The Tavern

lol.

Maerk you mighty protector of the ladies you...

;p
Maerk
Fighter, 38 posts
Fri 11 Sep 2020
at 07:47
  • msg #335

Re: [OOC] The Tavern

Well, if they don't find me handsome, let them find me handy!
Dungeon Master
GM, 159 posts
Lord of Lies
Teller of Tales
Fri 11 Sep 2020
at 13:34
  • msg #336

Re: [OOC] The Tavern

I now imagine all of Maerk's armor being held together with duct tape.
Yarr the Hearty
Swashbuckler, 123 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 11 Sep 2020
at 13:36
  • msg #337

Re: [OOC] The Tavern

Alternatively, post it notes with ladies phone numbers on them.
Arnellia
Cleric, 48 posts
Fri 11 Sep 2020
at 20:07
  • msg #338

Re: [OOC] The Tavern

Yarr the Hearty:
Alternatively, post it notes with ladies phone numbers on them.

Lol
Yalandlara Vallindel
Alchemist, 120 posts
HP: 14/14 AC: 17
Fri 11 Sep 2020
at 20:11
  • msg #339

Re: [OOC] The Tavern

In reply to Arnellia (msg # 338):

LOL!

I figure when Yala get's her Alchemist crossbow she can use his shoulder as a crossbow mount. :) That way she can have cover while firing her alchemical bolts. ;)
Maerk
Fighter, 40 posts
Mon 14 Sep 2020
at 05:07
  • msg #340

Re: [OOC] The Tavern

Harr:
Alternatively, post it notes with ladies phone numbers on them.

His shield standard is a big, red, lipstick smooch!

Y'lara:
I figure when Yala get's her Alchemist crossbow she can use his shoulder as a crossbow mount. :) That way she can have cover while firing her alchemical bolts. ;)

She can ride on Maerk's back like a turret gunner! ;-)

Awesome!
Dungeon Master
GM, 160 posts
Lord of Lies
Teller of Tales
Mon 14 Sep 2020
at 20:50
  • msg #341

Re: [OOC] The Tavern

I'm thinking more like Master Blaster


Dungeon Master
GM, 163 posts
Lord of Lies
Teller of Tales
Mon 14 Sep 2020
at 21:14
  • msg #342

Re: [OOC] The Tavern

Map is updated. Lots of doors to explore...
Yarr the Hearty
Swashbuckler, 126 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 14 Sep 2020
at 22:31
  • msg #343

Re: [OOC] The Tavern

Just to be clear in that new post where I said towards the center of the castle I meant the one on the map that is up. Not left.
This message was last edited by the player at 22:32, Mon 14 Sept 2020.
Yalandlara Vallindel
Alchemist, 122 posts
HP: 14/14 AC: 17
Tue 15 Sep 2020
at 03:51
  • msg #344

Re: [OOC] The Tavern

Dungeon Master:
I'm thinking more like Master Blaster



LOL! He'd have to be a giant for Yala to do that, though it would be awesome!
Dungeon Master
GM, 165 posts
Lord of Lies
Teller of Tales
Thu 17 Sep 2020
at 21:15
  • msg #345

Re: [OOC] The Tavern

I've added a map of the battlements to Group 1 to illustrate where the goblins and halfling are in relation to you. Keep in mind they're 25-30' up and the only obvious way to get to them is to climb.
Nezaglomie
Sorcerer, 62 posts
Thu 17 Sep 2020
at 21:48
  • msg #346

Re: [OOC] The Tavern


16:46, Today: Nezaglomie rolled 16 using 1d20+5 with rolls of 11.  Dragon Lore.

Do I know anything about the draconic creatures?

Also, should I put questions like this in the IC thread or here?
Sularius Alariel
Rogue, 43 posts
Thu 17 Sep 2020
at 21:51
  • msg #347

Re: [OOC] The Tavern

Ah, yeah, I forgot about Dragon Lore (not used to all of the new lores). What I posted is what the DM gave me on an Arcane check. I'll post a Dragon Lore check in my post as well.
Yarr the Hearty
Swashbuckler, 128 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 17 Sep 2020
at 22:46
  • msg #348

Re: [OOC] The Tavern

Of course I would roll low on THAT stealth check lol.
This message was last edited by the player at 23:17, Thu 17 Sept 2020.
Yarr the Hearty
Swashbuckler, 130 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 18 Sep 2020
at 01:20
  • msg #349

Re: [OOC] The Tavern

I assume you meant "Come with us peacefully" and not "Combat with us peacefully"?

Cellphone autocorrect acting up? Mine does weird corrections of real words often too
Yalandlara Vallindel
Alchemist, 125 posts
HP: 14/14 AC: 17
Fri 18 Sep 2020
at 01:24
  • msg #350

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 349):

That is what I meant yes. lol, let me fix that. lol
Yarr the Hearty
Swashbuckler, 131 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 18 Sep 2020
at 01:54
  • msg #351

Re: [OOC] The Tavern

On a side note since we are using milestone based leveling and it seems like a story milestone is really close, what's everyone thinking about doing for level two?

I'll be getting a class and a skill feat and I'm seriously considering the Acrobat archetype feat and Catfall skill feat. It would give me instant Expert in Acrobatics and free skill increases in it at every tier after the one at 4th level and then Catfall reduces the effective height of falls a scaling amount based on rank in Acrobatics. I also have a racial thing that halves my falling damage. I'd be able to walk right off the battlements and it be like walking down the street lol.

Plus my build is heavy in focus on Tumble Through since I get panache from it. Being a goblin I have an ancestry feat that gives me +2 to Tumble Through and bumping my Acrobatics proficiency will bump that up another 2. So I'll be flipping over people at the level of a Master in acrobatics :D

Lots of synergy with my ancestry choices and being at less risk of falling during daring do is appealing.
This message was last edited by the player at 01:59, Fri 18 Sept 2020.
Yalandlara Vallindel
Alchemist, 126 posts
HP: 14/14 AC: 17
Fri 18 Sep 2020
at 02:05
  • msg #352

Re: [OOC] The Tavern

As I said before, considering my feel for Yala I am picking up Battle Medicine skill feat and Medic Dedication class feat.
Yarr the Hearty
Swashbuckler, 132 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 18 Sep 2020
at 02:09
  • msg #353

Re: [OOC] The Tavern

Ah... Have I asked this before? I'm in so many games they blend together sometimes.

I'm even in another game this GM runs in 5e. In that I'm a somewhat shell shocked Bard. We recently lost the rogue to a swarm of bugs.

;_; I was out of healing and he bled out.

So yeah. Medic gets a thumbs up from me most definitely.
Yalandlara Vallindel
Alchemist, 127 posts
HP: 14/14 AC: 17
Fri 18 Sep 2020
at 02:15
  • msg #354

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 353):

I don't think you did, but I'm sure I had brought it up before talking to someone before. Yala is supposed to be a skilled healer, but not one who uses magic like a cleric does.

Which is why with Arnellia being the Cleric type doesn't bother me, because as we've already seen in this game, you can never have enough healing. And having two different people healing in two differant ways could be useful and awesome!
Dungeon Master
GM, 166 posts
Lord of Lies
Teller of Tales
Fri 18 Sep 2020
at 19:37
  • msg #355

Re: [OOC] The Tavern

I handle all passive checks automatically, so if you go through the log and see something like this:

Dungeon Master rolled 74 using 6d20 with rolls of 13,5,6,16,19,15.

That is me rolling something passive like Perception or Lore across the party. Some people have passed, some people didn't. The results of those checks are always delivered privately so it is up to them to tell the party...or not.
Sularius Alariel
Rogue, 44 posts
Fri 18 Sep 2020
at 22:31
  • msg #356

Re: [OOC] The Tavern

Yarr the Hearty:
On a side note since we are using milestone based leveling and it seems like a story milestone is really close, what's everyone thinking about doing for level two?


I'll be taking the Archaeologist Dedication feat. Not necessarily the most optimal character build, but it just fits the concept way too well. That'll give me expert in Society and Thievery, and I'll probably take expert in Stealth as well. Still pondering my skill feat.
Arnellia
Cleric, 50 posts
Sat 19 Sep 2020
at 09:32
  • msg #357

Re: [OOC] The Tavern

I am thinking of hurling one of my attack spells a shaft of ice that will explode next round if I do this before is this ok with everyone?
Maerk
Fighter, 41 posts
Sat 19 Sep 2020
at 14:11
  • msg #358

Re: [OOC] The Tavern

Ugh... swamped, will catch up tonight.
Yarr the Hearty
Swashbuckler, 133 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 19 Sep 2020
at 14:31
  • msg #359

Re: [OOC] The Tavern

No problem.

Also, my entering the room and yelling up at the halfling was both to reveal who he probably is AND to draw the dracodile's attention... then someone else just kinda yells too....

I mean I'm not mad, just sayin'. Maybe that could have waited until the monster was already focused on me. Was that your intention?
Yalandlara Vallindel
Alchemist, 128 posts
HP: 14/14 AC: 17
Sun 20 Sep 2020
at 01:36
  • msg #360

Re: [OOC] The Tavern

I did give an either or order. An if your stealth failed, but frankly in Yala's mind that thing will one bite swallow whole her new little goblin buddy. :)
Yarr the Hearty
Swashbuckler, 134 posts
Level 1 in Yarr
The Heartiest of Classes
Sun 20 Sep 2020
at 02:33
  • msg #361

Re: [OOC] The Tavern

There is a joke to be made about me getting eaten and my high bonus to Tumble Through. But using that move in that way would literally stink.

I'm not super worried honestly. I'll get hit hard and maybe downed sure, but I've got the highest overall HP+AC combination in the party so I have the best chance to tank him successfully. In theory.
Yalandlara Vallindel
Alchemist, 129 posts
HP: 14/14 AC: 17
Sun 20 Sep 2020
at 02:38
  • msg #362

Re: [OOC] The Tavern

Yes, but you're a Swashbuckler and closest to Calmont which means you are in the best position to save that Goblin and stop him from at least retreating. :)
Maerk
Fighter, 42 posts
Sun 20 Sep 2020
at 14:13
  • msg #363

Re: [OOC] The Tavern

@GM - A couple questions

1. Is there only one dragocroc or two? If one, is it still partially buried?

2. Is the level we're on connected through going around to where the gobs are? Looks like a couple of doors through towers or some such could lead us around...

3. Can Maerk throw something from where he's at, or is that door to the north of him in the way? (luckily Yarr's short ;-)
Yarr the Hearty
Swashbuckler, 135 posts
Level 1 in Yarr
The Heartiest of Classes
Sun 20 Sep 2020
at 17:10
  • msg #364

Re: [OOC] The Tavern

In reply to Yalandlara Vallindel (msg # 362):

I was going to the left wall to draw the thing away from the stairs, which would mean I'm further from Calmont.

---

@DM, the rules don't specify, but my action is kind an attempt to Create a Diversion for other people (drawing the Dracodile's attention from them to me), would that count as a Create a Deversion and allow a check to make it work better or nah?

I ask because that would be helpful for battlefield control and also I get Panache from Create Diversion.

EDIT: Not that it would matter for this fight because either way I rolled just in case and failed, but still, it will be good to know if I can do that.
This message was last edited by the player at 17:15, Sun 20 Sept 2020.
Dungeon Master
GM, 167 posts
Lord of Lies
Teller of Tales
Mon 21 Sep 2020
at 21:50
  • msg #365

Re: [OOC] The Tavern

@Maerk:

1) There is one dracodile (as someone put it and I like that too much to use the proper name) and the other one seems pretty buried. If it looked like an obvious threat then I would put it on the map and if it doesn't look like an obvious threat than it either isn't or you failed your perception check. If you want to know where it is, though, it's in the tiles where all that rubble is next to the dracodile you can see.

2) You're on ground level and that just keeps going around. In the courtyard are the stairs to the battlements (see group 1 map) which is about 25-30' up except the stairs are collapsed onto the dracodiles. There is a rope at the 3:00 position where you could climb up if you wanted but that would take a couple of rounds to perform.

3) From inside the hallway no, you cannot throw anything without beaning one of your companions but if you just step through the door then you can throw to your hearts desire.

@Yarr:
So creating a diversion is meant to distract someone AWAY from you. It's the old "hey what's that behind you!" or you start going one way so they look that way to follow but you spin around to the side. Think about it in basketball. It could also be throwing a pebble on the sly and hitting something loud, throwing a bit of dirt in their eyes etc.

By shouting directly at someone to say "HEY LOOK AT ME" doesn't work because it's attracting attention TO YOU. The point of the Create a Diversion action is to provide an opportunity where you can become hidden so if your goal is to create a diversion keep what I've written above in mind.

It also depends on WHO you're trying to divert. Are you trying to create a diversion against the halfling or the dracodile? I will rule that the Halfling and dracodile are too far apart to be able to divert both of them with a single action. There just isn't anything you could do without magical aid because they're so far apart. A magician can't perform with someone in front and behind him :D
Yalandlara Vallindel
Alchemist, 130 posts
HP: 14/14 AC: 17
Tue 22 Sep 2020
at 00:44
  • msg #366

Re: [OOC] The Tavern

Yala does have something that might be able to draw EVERYONE's attention on her though. Two actually. And she did mention both of her bombs. :)

Would that work towards getting everyone's attention towards a specific point?
Dungeon Master
GM, 169 posts
Lord of Lies
Teller of Tales
Thu 24 Sep 2020
at 17:42
  • msg #367

Re: [OOC] The Tavern

@Yala: It depends on what you're doing with it. If Yala throws a bomb I would allow that as an opportunity for Yarr to "Create a Distraction" where he can use his Deception vs. enemy Perceptions to hide.

The reason it is still Deception is because people are still looking at him. He still has to juke left and dive right to escape their notice convincingly.

Quick aside in a Star Wars FFG game I built a deception focused character and that is his schtick. In combat he tosses a dud bomb (or in some cases literally just a beer can) and yells "IT'S GOING TO BLOW!" and with his high deception half the enemy will then dive for cover buying my buddies some space to reposition without getting shot or to flank people diving for cover. The key is to use a dud so my buddies can just charge through the "blast radius" and because it isn't a bomb it is super easy to sneak them into even high security places.

"Why do you have a bunch of empty beer cans?"

"Uhhh...saving them to turn them in for the 5 cents"

(master of deception right there!)
Yalandlara Vallindel
Alchemist, 131 posts
HP: 14/14 AC: 17
Thu 24 Sep 2020
at 17:52
  • msg #368

Re: [OOC] The Tavern

Gotcha bossman. Thanks for the info! :)

Yarr, give Yala a yell if you want/need something like that done. :)
Yarr the Hearty
Swashbuckler, 138 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 24 Sep 2020
at 19:15
  • msg #369

Re: [OOC] The Tavern

Well... clearly I stepped in butter or something. Paid hard for being such a bad mofo in the first fight I guess.

Seriously our opening rolls have been really bad this fight.
This message was last edited by the player at 19:16, Thu 24 Sept 2020.
Dungeon Master
GM, 172 posts
Lord of Lies
Teller of Tales
Sun 27 Sep 2020
at 05:23
  • msg #370

Re: [OOC] The Tavern

Map is updated. Please remember to use it when making your moves.
Yarr the Hearty
Swashbuckler, 140 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 28 Sep 2020
at 00:33
  • msg #371

Re: [OOC] The Tavern

I was a little confused since the battle map didn't seem to be the prior map of the situation in the 1 tab. Found it though.

Also found my luck apparently. Rolled almost maximum damage. Just one point shy on the damage die of that miss effect on that finisher. Just out of curiosity I secretly rolled the additional damage I'd have rolled if my second attack (with the finisher on it) had hit instead of doing half precise strike damage and rolled nearly max on that.

All my luck apparently was a little late to the party. lol.

Really makes a good example of what the swashbuckler can do when he succeeds in getting his panache compared to when he flubs and can't get it.
This message was last edited by the player at 00:35, Mon 28 Sept 2020.
Yalandlara Vallindel
Alchemist, 133 posts
HP: 14/14 AC: 17
Mon 28 Sep 2020
at 21:29
  • msg #372

Re: [OOC] The Tavern

Would an antidote help Yarr or is it to late for that?
Dungeon Master
GM, 173 posts
Lord of Lies
Teller of Tales
Tue 29 Sep 2020
at 05:31
  • msg #373

Re: [OOC] The Tavern

It depends. It won't kick in before this breath weapon clears but it would provide defense in case he gets hit again.
Yalandlara Vallindel
Alchemist, 134 posts
HP: 14/14 AC: 17
Tue 29 Sep 2020
at 18:52
  • msg #374

Re: [OOC] The Tavern

I really do not like how they changed some of these things. lol Overall PF2 is good, it's just some things are...eh.

Alright thanks bossman! Appreciate the answer, that helps me determine what I'll do.
Dungeon Master
GM, 174 posts
Lord of Lies
Teller of Tales
Tue 29 Sep 2020
at 19:08
  • msg #375

Re: [OOC] The Tavern

To peel back the covers because we are all new, it isn't really a poison effect. It's more like a Stinking Cloud than a poison. So yes an antidote will help if you have been poisoned because you are continually making saves but the sickened effect doesn't prompt additional saves.
Yalandlara Vallindel
Alchemist, 135 posts
HP: 14/14 AC: 17
Tue 29 Sep 2020
at 19:13
  • msg #376

Re: [OOC] The Tavern

I also didn't realize that Antidote last 6 hours. :) Thats something for me to consider the next time I do my infusions in the morning. Also thats a great thing to know when I can do them for free here in a few levels with quick alchemy.

Big boon for the party there.
Dungeon Master
GM, 176 posts
Lord of Lies
Teller of Tales
Tue 29 Sep 2020
at 19:24
  • msg #377

Re: [OOC] The Tavern

Crits are interesting. They're a lot more relevant when it is just "beat AC by 10", especially for high level or powerful monsters.

Something to keep an eye on going forward...
Yalandlara Vallindel
Alchemist, 137 posts
HP: 14/14 AC: 17
Tue 29 Sep 2020
at 19:30
  • msg #378

Re: [OOC] The Tavern

No doubt.

BTW, you beat me! I was about to hit send on my post, but hit preview first like always and noticed you posted first. Had to change my post goofy boss DM! lol

And still missed my rolls. Man...my dice blow.
Sularius Alariel
Rogue, 47 posts
Wed 30 Sep 2020
at 21:55
  • msg #379

Re: [OOC] The Tavern

Can we target Calmont with missile weapons from below? Is he focused enough on the goblin and Yalandlara that he would be considered flat-footed to me for purposes of sneak attack?
Yalandlara Vallindel
Alchemist, 141 posts
HP: 14/14 AC: 17
Wed 30 Sep 2020
at 23:27
  • msg #380

Re: [OOC] The Tavern

I just maxed my Diplo roll to get Calmont to let the goblin go and surrender. Please let that account for something! LOL!
Dungeon Master
GM, 179 posts
Lord of Lies
Teller of Tales
Thu 1 Oct 2020
at 04:00
  • msg #381

Re: [OOC] The Tavern

*cough cough* Oh sorry I was looking the other way. Please roll for Diplomacy :P
Yalandlara Vallindel
Alchemist, 142 posts
HP: 14/14 AC: 17
Thu 1 Oct 2020
at 04:03
  • msg #382

Re: [OOC] The Tavern

I would so cry. LOL! My only good roll the entire game. lol
Maerk
Fighter, 44 posts
Thu 1 Oct 2020
at 08:05
  • msg #383

Re: [OOC] The Tavern

Sorry, had a family emergency and had to travel out of state, will catch up tonight.
Yarr the Hearty
Swashbuckler, 142 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 1 Oct 2020
at 18:51
  • msg #384

Re: [OOC] The Tavern

Am I still sickened?

If so I'll just go into the previous room for a moment and puke until I get it out.
Dungeon Master
GM, 180 posts
Lord of Lies
Teller of Tales
Thu 1 Oct 2020
at 19:10
  • msg #385

Re: [OOC] The Tavern

That depends if you want to take the time to recover...

quote:
You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1 (or by 2 on a critical success).


Also I was incorrect about the antidote being ineffective. I thought the sickened condition automatically cleared so we can retcon it if Yala wants to have given Yarr an antidote first.
Yalandlara Vallindel
Alchemist, 143 posts
HP: 14/14 AC: 17
Thu 1 Oct 2020
at 23:32
  • msg #386

Re: [OOC] The Tavern

Yes. Assume Yala did give him the Antidote, lesser.
Yarr the Hearty
Swashbuckler, 144 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 2 Oct 2020
at 00:28
  • msg #387

Re: [OOC] The Tavern

That did the trick. Passed it on the dot thanks to the +2 balancing out the penalty.

Also party's on a roll with the social rolls apparently.
Yalandlara Vallindel
Alchemist, 144 posts
HP: 14/14 AC: 17
Fri 2 Oct 2020
at 00:29
  • msg #388

Re: [OOC] The Tavern

That lasts for 6 hours Yarr. :)
Dungeon Master
GM, 181 posts
Lord of Lies
Teller of Tales
Fri 2 Oct 2020
at 04:40
  • msg #389

Re: [OOC] The Tavern

I am so tempted to have Calmont say "no foolies" ala South Park:

https://getyarn.io/yarn-clip/b...73-a052-9ee7e6a485bc
Yarr the Hearty
Swashbuckler, 146 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 2 Oct 2020
at 05:21
  • msg #390

Re: [OOC] The Tavern

Well much like the kids of South Park Yarr used to live quite close to Canada.

That's not a pirate accent, that is just how they talk in the ostracized section of Green Bay Wisconsin where they keep all the people that refuse to wear cheese hats and don't watch football.
Dungeon Master
GM, 182 posts
Lord of Lies
Teller of Tales
Fri 2 Oct 2020
at 13:35
  • msg #391

Re: [OOC] The Tavern

I thought those people were just a myth meant to scare little children into eating all of their cheese curds.
Yarr the Hearty
Swashbuckler, 147 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 2 Oct 2020
at 13:45
  • msg #392

Re: [OOC] The Tavern

Nope. Totally real. And Maerk's actions in game are also familiar to Yarr, as that's what happened to him in high school whenever a Packer's fan woke suddenly from a dream about the Superbowl. They'd abruptly run to the nearest climbable thing and yell that they are going to rip apart a certain short person.

They'd always pick him first in gym class though for obvious reasons. I mean have you seen him flippin' around? In school he only ever slipped around fans of the Florida Gators.
This message was last edited by the player at 13:45, Fri 02 Oct 2020.
Maerk
Fighter, 46 posts
Fri 2 Oct 2020
at 14:25
  • msg #393

Re: [OOC] The Tavern

I thought it fitting considering the situation. ;-) Not only was Maerk out, but I was out for a few days. So yeah, organic reaction!

@GM - Would Maerk have had a chance to interpose between Yala's attack?
Dungeon Master
GM, 183 posts
Lord of Lies
Teller of Tales
Fri 2 Oct 2020
at 19:11
  • msg #394

Re: [OOC] The Tavern

No as Maerk is still at the bottom of the rope. It's a DC 15 athletics check and will take 2 actions to get to the top of the rope next to Calmont and Yala.
Yarr the Hearty
Swashbuckler, 148 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 2 Oct 2020
at 19:32
  • msg #395

Re: [OOC] The Tavern

Is there a little bit of the stairs coming up off the ground before the collapsed bit or is the whole bottom collapsed.

Also since doing neato things grants panache at DM discretion if I were to set into action would I start with panache from talking the hostage free with a cunning bluff?
This message was last edited by the player at 19:32, Fri 02 Oct 2020.
Yalandlara Vallindel
Alchemist, 147 posts
HP: 14/14 AC: 17
Fri 2 Oct 2020
at 19:40
  • msg #396

Re: [OOC] The Tavern

And that's why you never piss off Yala. Ouch. Critical hit AND max roll on damage.

I kinda like the new crit rules. No need to confirm. lol
This message was last edited by the player at 19:40, Fri 02 Oct 2020.
Yarr the Hearty
Swashbuckler, 149 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 2 Oct 2020
at 21:10
  • msg #397

Re: [OOC] The Tavern

Also more conditions to get one. Mind you as levels go on it's a bit harder to crit on attacks against tough opponents but still, the fact that level of skill represented by bonuses can result in getting a shot into that vulnerable bit and doing critical damage is nice.
Dungeon Master
GM, 184 posts
Lord of Lies
Teller of Tales
Fri 2 Oct 2020
at 23:10
  • msg #398

Re: [OOC] The Tavern

Yeah it lets high accuracy have a good connection to critical hits and lets you rack of damage on big barn HP sponges or significantly lower level threats.
Dungeon Master
GM, 185 posts
Lord of Lies
Teller of Tales
Fri 2 Oct 2020
at 23:15
  • msg #399

Re: [OOC] The Tavern

Yarr the Hearty:
Also since doing neato things grants panache at DM discretion if I were to set into action would I start with panache from talking the hostage free with a cunning bluff?



I'm going to say no for this one. While it was quite clever I see panache as a reward for doing crazy stunts. If you would have swung from a rope to knock the halfling away from the hostage, absolutely.

When my buddy plays a swashbuckler he would always do crazy things like "Can I jump from here right into the middle of these 5 guys?" and stuff like that gets the panache.

What you did was clever, absolutely and behind the scenes I do award situational bonuses for good RP and especially persuasive arguments but I wouldn't call it daring per se.
Yarr the Hearty
Swashbuckler, 150 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 2 Oct 2020
at 23:36
  • msg #400

Re: [OOC] The Tavern

What about my question about the stairs?
Dungeon Master
GM, 186 posts
Lord of Lies
Teller of Tales
Sat 3 Oct 2020
at 14:31
  • msg #401

Re: [OOC] The Tavern

quote:
Is there a little bit of the stairs coming up off the ground before the collapsed bit or is the whole bottom collapsed.


I'll be honest it's going to be a judgement call but I think that is the top part of the staircase

So instead of


      _
    _|
  _|
_|


It is
        _
      _|
    _|
   |
   |
   |
   |


So it's about 10' off the ground and looks kinda unstable as half of it is collapsed. If you would like to make an athletics check to climb it though or do some nifty swashbuckler thing than be my guest!
Yarr the Hearty
Swashbuckler, 151 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 3 Oct 2020
at 15:11
  • msg #402

Re: [OOC] The Tavern

Ah, I can see the stairs area better now that the map shifted. Problem solved.
Dungeon Master
GM, 187 posts
Lord of Lies
Teller of Tales
Sat 3 Oct 2020
at 17:38
  • msg #403

Re: [OOC] The Tavern

FYI I'm looking at spinning up another 2E game. I have a poll going currently on the community board just in case anyone is interested in chiming in:

link to a message in another game
Yarr the Hearty
Swashbuckler, 153 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 3 Oct 2020
at 18:51
  • msg #404

Re: [OOC] The Tavern

I'm always up for more 2e. So few games on here for it for some reason.
Arnellia
Cleric, 55 posts
Mon 5 Oct 2020
at 21:42
  • msg #405

Re: [OOC] The Tavern

Sorry haven't posted guys just got back from no screens holiday will post today.
Nezaglomie
Sorcerer, 68 posts
Tue 6 Oct 2020
at 00:02
  • msg #406

Re: [OOC] The Tavern

Very sick.  I may not be very responsive.  Don't wait.
Yarr the Hearty
Swashbuckler, 155 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 6 Oct 2020
at 18:40
  • msg #407

Re: [OOC] The Tavern

Wow. What's with my rolls and being extremes? Last time I hit I did near max, last time just as close to minimum lol.
Nezaglomie
Sorcerer, 69 posts
Wed 7 Oct 2020
at 00:00
  • msg #408

Re: [OOC] The Tavern

I'm kind of in a fog of sickness and drugs, so forgive me if I missed something.  But Nezaglomie had initiative on the halfling, so I don't think he would have had the chance to dodge out of line of sight.

It's not clear to me from the map whether or not she has a line of sight to him, now, but she'll do her one trick if she does.  Sorry, I'm exhausted just writing this, so I'm going to wait for an answer.
Maerk
Fighter, 49 posts
Wed 7 Oct 2020
at 04:48
  • msg #409

Re: [OOC] The Tavern

Get well Nezaglomie! Not a fun time to be sick!
Dungeon Master
GM, 189 posts
Lord of Lies
Teller of Tales
Wed 7 Oct 2020
at 17:06
  • msg #410

Re: [OOC] The Tavern

Nezaglomie:
I'm kind of in a fog of sickness and drugs, so forgive me if I missed something.  But Nezaglomie had initiative on the halfling, so I don't think he would have had the chance to dodge out of line of sight.


That is just fluff. I rolled for your attack and she missed. I'm using LOS as a reason why attacks are missing, not that there is any mechanical effects. If there were I would likely call them out via an OOC note.
Nezaglomie
Sorcerer, 70 posts
Thu 8 Oct 2020
at 00:54
  • msg #411

Re: [OOC] The Tavern

Dungeon Master:
That is just fluff. I rolled for your attack and she missed.

I have no problem with you puppeting my character if everyone is waiting for me, but I HAD rolled for that round, a 25, in fact.  Oh well, it doesn't matter, now.

I'm still pretty desperately ill.  If I don't see improvement by tomorrow I'll be headed to the hospital.
Dungeon Master
GM, 191 posts
Lord of Lies
Teller of Tales
Thu 8 Oct 2020
at 19:36
  • msg #412

Re: [OOC] The Tavern

Nezaglomie:
I have no problem with you puppeting my character if everyone is waiting for me, but I HAD
rolled for that round, a 25, in fact.


I do not watch the dice logs so I didn't see it. In the future if you make a roll but don't have time to make a post drop a note in the OOC letting me know and I'll make sure it doesn't get missed in the future.

Nezaglomie:
I'm still pretty desperately ill.  If I don't see improvement by tomorrow I'll be headed to the hospital.


It breaks my heart to hear that. I wish you a speedy recovery and a hope that it turns around. I also appreciate you giving me a heads up. If things do take a turn for the worst do not worry about here. I can keep her in the background so when you're feeling better you'll have an adventure right here waiting for you :)
Yalandlara Vallindel
Alchemist, 151 posts
HP: 14/14 AC: 17
Fri 9 Oct 2020
at 00:59
  • msg #413

Re: [OOC] The Tavern

Agreed, just worry about your health Nezaglomie. Get better and we'll still be here when you get back! :)
Arnellia
Cleric, 57 posts
Sat 10 Oct 2020
at 00:04
  • msg #414

Re: [OOC] The Tavern

Get well soon Nez.
Nezaglomie
Sorcerer, 71 posts
Sat 10 Oct 2020
at 18:44
  • msg #415

Re: [OOC] The Tavern

But I did make a post.  Doesn't matter now.

Anyway, I'm just back from the hospital.  Thanks for the well wishes.  I am not actually a whole lot better, and I don't have the energy to get caught up.  Please just puppet me along and I'll jump back in when I can.
Maerk
Fighter, 52 posts
Sat 10 Oct 2020
at 18:50
  • msg #416

Re: [OOC] The Tavern

I'm assuming we've disarmed and searched Calmot?
Yarr the Hearty
Swashbuckler, 158 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 10 Oct 2020
at 21:30
  • msg #417

Re: [OOC] The Tavern

I also assume.
Dungeon Master
GM, 192 posts
Lord of Lies
Teller of Tales
Sun 11 Oct 2020
at 13:19
  • msg #418

Re: [OOC] The Tavern

Yeah I don't run "gotcha" games. If it is blindingly obvious I make that assumption. I trust the characters to know how to do things like breath without a post about it :)
Maerk
Fighter, 53 posts
Sun 11 Oct 2020
at 18:04
  • msg #419

Re: [OOC] The Tavern

Oh, crap, I haven't been doing that either!

 /sucks in a deep breath...
Yarr the Hearty
Swashbuckler, 159 posts
Level 1 in Yarr
The Heartiest of Classes
Sun 11 Oct 2020
at 18:19
  • msg #420

Re: [OOC] The Tavern

I'm reminded of a DM I had once that rules that I didn't have my throwing knives (a cornerstone of my character) because I didn't say I picked them up.

I shut that crap down immediately because that's just nonsense. I don't confront DMs on much but that's not cool.
Yalandlara Vallindel
Alchemist, 154 posts
HP: 14/14 AC: 17
Sun 11 Oct 2020
at 21:51
  • msg #421

Re: [OOC] The Tavern

I was never a fan of GM's like that. I had one, once, never went back to that game. It takes the fun out, and makes then tedious.
Dungeon Master
GM, 193 posts
Lord of Lies
Teller of Tales
Mon 12 Oct 2020
at 14:04
  • msg #422

Re: [OOC] The Tavern

Those kinds of DMs in a nutshell:


Dungeon Master
GM, 194 posts
Lord of Lies
Teller of Tales
Mon 12 Oct 2020
at 14:12
  • msg #423

Re: [OOC] The Tavern

ALSO ALSO ALSO EVERYONE LEVEL UP. We are now Level 2 thanks to the double whammy quest XP rewards for capturing calmont and rescuing the goblins.
Yalandlara Vallindel
Alchemist, 155 posts
HP: 14/14 AC: 17
Mon 12 Oct 2020
at 20:17
  • msg #424

Re: [OOC] The Tavern

Alright, got Yala updated. :)
Sularius Alariel
Rogue, 51 posts
Mon 12 Oct 2020
at 21:17
  • msg #425

Re: [OOC] The Tavern

Okay, Sularius has been leveled up with the exception of one thing; I need to pick my skill feat.

I'm vacillating between Connections, Quiet Allies, and Wary Disarmament (which is probably a bit of overkill since I already have Trap Finder). Note, I am expert in Society, Stealth, and Thievery.

Anyone have any thoughts, recommendations, etc.? It's probably not a huge deal since I get a skill feat every level, just wondering if we think having Connections might be helpful in the near term.
Yalandlara Vallindel
Alchemist, 157 posts
HP: 14/14 AC: 17
Mon 12 Oct 2020
at 21:24
  • msg #426

Re: [OOC] The Tavern

I think the Connection can wait a level. Honestly, I do not think the Wary Disarmament is as much overkill as you might think considering the thing's I've heard about the campaign. I'd go that route.

Me I picked up Battle Medicine and Medic Dedication like I said I would. That allows me some awesome ability to heal in Combat. The funny thing is, even with Medicine now at Expert it's still the same or better for me to use Craft to heal. lol
Yarr the Hearty
Swashbuckler, 160 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 13 Oct 2020
at 01:30
  • msg #427

Re: [OOC] The Tavern

Well Quiet Allies would be useful, as it generally speaking greatly raises the chance of the group successfully sneaking if they follow your lead unless one of us is just abysmal at stealth. And also later any of us grabbing that feat that gets us a better bonus when following someone's lead would make that better.

Meanwhile the Trap one only works if you fail at a check to disarm a trap.

So it boils down to how bad the worst of us at Stealth is at stealth. And how often you expect to fail at traps compared to how often we think we'll need to sneak and not be able to do that thing of following a distance behind.
Yarr the Hearty
Swashbuckler, 161 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 13 Oct 2020
at 01:30
  • msg #428

Re: [OOC] The Tavern

Also I should be leveled up sometime tomorrow. Currently at work.
Yalandlara Vallindel
Alchemist, 158 posts
HP: 14/14 AC: 17
Tue 13 Oct 2020
at 01:32
  • msg #429

Re: [OOC] The Tavern

On second thought, maybe Quiet Allies so we can recon in force. LOL! My stealth is a whole +2.
Maerk
Fighter, 54 posts
Tue 13 Oct 2020
at 04:43
  • msg #430

Re: [OOC] The Tavern

I think I'm done with Level up. Gotta say, this is much easier than in PF1!

I took Aggressive Block and Titan Wrestler.

Keepin' it ROUGH 'N TUMBLE for Maerk!
Yarr the Hearty
Swashbuckler, 162 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 13 Oct 2020
at 14:35
  • msg #431

Re: [OOC] The Tavern

Character updated. I now have the awesome power to fall off things more safely! Falls of up to around 30ft are totally negated! I also have +3 higher Acrobatics, the cornerstone of my class. Totaling to +10 to do flippy stuff, +12 if it is Tumble Through!

Not the coolest power-up of the team I'm sure, but still, a big jump in consistency for a skill I use pretty much all the time in combat to do the feats of derring do I have done so far is nice.

I'm looking forward to level 3 as I'm sure we all are. My already decent mobility will get a big jump. I'll be zippin' around. A level later I'll be zipping around on walls lol.
Dungeon Master
GM, 195 posts
Lord of Lies
Teller of Tales
Tue 13 Oct 2020
at 16:50
  • msg #432

Re: [OOC] The Tavern

This is nice and all but I really need you to PM me the specific options you're taking at each level up so I don't have to go hunting through character sheets trying to find it.

For example Yarr you switched your Background and 2nd level skill feat which made me waste a couple minutes figuring out what was what...
Dungeon Master
GM, 196 posts
Lord of Lies
Teller of Tales
Tue 13 Oct 2020
at 17:03
  • msg #433

Re: [OOC] The Tavern

Sort out your rest, including any spells or alchemy you need sorted. I'm looking to push to resolve camping by Thursday so we can keep the adventure cruising right along.
Yarr the Hearty
Swashbuckler, 163 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 13 Oct 2020
at 18:17
  • msg #434

Re: [OOC] The Tavern

In reply to Dungeon Master (msg # 432):

Eh? My background was always Martial Disciple.
Dungeon Master
GM, 197 posts
Lord of Lies
Teller of Tales
Tue 13 Oct 2020
at 20:59
  • msg #435

Re: [OOC] The Tavern

Yeah, on your sheet you listed Quick Jump as  your background skill and Cat Fall as your 2nd level feat selection. It should be the other way around.
Yarr the Hearty
Swashbuckler, 164 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 13 Oct 2020
at 21:51
  • msg #436

Re: [OOC] The Tavern

With Martial Disciple you get one based on what skill you picked for the background, and thus I got Quick Jump for picking Athletics. It's always been Quick Jump. I've just never used it (though it would have been handy in the town hall battle to hop out of the difficult terrain, but I didn't think of that until I was already out of it). There would have been no point in picking Acrobatics for Martial Disciple since I get Acrobatics from Bouncy Goblin and Quick Jump is the more useful of the two feat options. I picked Cat Fall this level for my skill feat since it kinda combos well with Acrobat scaling up my Acrobatics at the same time.

My reduced falling damage that I've had prior wasn't from having Cat Fall, it's part of my Unbreakable Goblin heritage. Though it the past I may have remembered it wrong as being from the Bouncy Goblin heritage feat. I mean, easy mistake to make. Doesn't that sound like a feat that would reduce fall damage? But no, it was part of Unbreakable Goblin.

Other than picking Cat Fall for my skill feat, Acrobat Dedication for my class feat which makes me go up to expert in Acrobatics, and the universal level increase stuff like level bonus to prof and HP per level there is nothing else new.
This message was last edited by the player at 04:11, Wed 14 Oct 2020.
Nezaglomie
Sorcerer, 72 posts
Tue 13 Oct 2020
at 22:52
  • msg #437

Re: [OOC] The Tavern

Rules question:  on https://pf2.d20pfsrd.com/rules/focus-spells/ it says "You replenish all the Focus Points in your pool during your daily preparations. You can also use the Refocus activity to pray, study, meditate, or otherwise reattune yourself to the source of your focus magic and regain a Focus Point" but I can't find any information on "the Refocus Activity."  It's clearly a different thing from your daily regain of focus points, because you only gain one point.  How long does it take?  I assume it is only during down time, but is a couple of minutes of down time after a battle enough, or is it longer than that?

Edit:  Found it:  "You spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to perform are specified in the class or ability that gives you your focus spells."


Edit 2:  Another Rules Question:  The Sorcerer class Feat "Reach Spell" says: "You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet."

Question 1:  The way they say "the next action" makes me think I have to use an action to invoke this.  Right?  Is there a limit to how many times I can use this per day or per encounter?

Question 2:  Could I use this with Burning Hands to change where the start of the cone is?  How about the direction?
This message was last edited by the player at 00:03, Wed 14 Oct 2020.
Nezaglomie
Sorcerer, 73 posts
Tue 13 Oct 2020
at 23:00
  • msg #438

Re: [OOC] The Tavern

I said this to the GM in a private note, but I figured I'd share my thinking with the rest of you.

quote:
I've been feeling a little bored with Nezaglomie, as she seemed to be something of a one-trick pony.  But I just reread all I wrote about her background and what got me excited about her in the first place, and I realized that my boredom is all my own fault.  I had forgotten to role-play her.  She should have been front and center talking down the halfling, with a charm spell and then her diplomacy and lying skills, but that all happened as I was starting to get really sick, so I was barely paying attention at that point.


Nezaglomie was originally written as something of a prankster, then using her charm, diplomacy, and lying skills to get out of trouble.  I've been playing her more as a bumpkin who is overwhelmed by the big city, but expect to see her open up a lot more in the future.
This message was last edited by the player at 00:04, Wed 14 Oct 2020.
Arnellia
Cleric, 59 posts
Wed 14 Oct 2020
at 03:49
  • msg #439

Re: [OOC] The Tavern

Nezaglomie:
Rules question:  on https://pf2.d20pfsrd.com/rules/focus-spells/ it says "You replenish all the Focus Points in your pool during your daily preparations. You can also use the Refocus activity to pray, study, meditate, or otherwise reattune yourself to the source of your focus magic and regain a Focus Point" but I can't find any information on "the Refocus Activity."  It's clearly a different thing from your daily regain of focus points, because you only gain one point.  How long does it take?  I assume it is only during down time, but is a couple of minutes of down time after a battle enough, or is it longer than that?

Edit:  Found it:  "You spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to perform are specified in the class or ability that gives you your focus spells."



Edit 2:  Another Rules Question:  The Sorcerer class Feat "Reach Spell" says: "You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet."

Question 1:  The way they say "the next action" makes me think I have to use an action to invoke this.  Right?  Is there a limit to how many times I can use this per day or per encounter?

Question 2:  Could I use this with Burning Hands to change where the start of the cone is?  How about the direction?

re: Reach Spell feat, The reason it says next action is it requires you to use an action for the feat. Clerics also get this and as an example if I had the feat it costs 1 action to use it then I could cast a 2 action heal with and increased reach of 60ft not 30.
Maerk
Fighter, 55 posts
Wed 14 Oct 2020
at 04:19
  • msg #440

Re: [OOC] The Tavern

In reply to Nezaglomie (msg # 438):

https://friendlybard.com/2020/...ntact-with-the-game/
Yarr the Hearty
Swashbuckler, 165 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 14 Oct 2020
at 04:31
  • msg #441

Re: [OOC] The Tavern

In reply to Yalandlara Vallindel (msg # 429):

Note that even if our least stealthy member has a +0 Stealth the rules for Follow the Expert combined with Quiet Allies would still have us all make one Stealth check at +4 rather than several members of the team rolling at lower than that and a roll for every member.

Mathematically just rolling one time already massively increases the group's odds at success if we are grouped up, and even if one of us has a -1 Stealth the modifier used for the team roll would still be +3, higher than your +2. And the one of us with the lowest Stealth could even opt at some point to take Keen Follower to bump their modifier from Follow the Expert by +1 to make this better if they wanted to. Not like there's a great number of good general feats anyway right?

So yeah. Quiet Allies is pretty great if we are sneaking close together. Though naturally the stealthier of us are far sneakier alone. Useful regardless.
This message was last edited by the player at 04:35, Wed 14 Oct 2020.
Yalandlara Vallindel
Alchemist, 159 posts
HP: 14/14 AC: 17
Wed 14 Oct 2020
at 04:49
  • msg #442

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 441):

Yupyup. :) Thats why I changed my call to it.

Sadly I won't be able to take a feat like Keen Follower just yet. My level 3 General Feats going to have to go to Ancestral Paragon, so I can regain Elven Weapon Familiarity.
Nezaglomie
Sorcerer, 74 posts
Wed 14 Oct 2020
at 05:18
  • msg #443

Re: [OOC] The Tavern

Arnellia:
re: Reach Spell feat, The reason it says next action is it requires you to use an action for the feat. Clerics also get this and as an example if I had the feat it costs 1 action to use it then I could cast a 2 action heal with and increased reach of 60ft not 30.

Yeah, I figured.  Thanks.  I only questioned it because the rules are so very specific about the types of actions available -- https://pf2.d20pfsrd.com/rules...e-game/#Aid_reaction -- and I don't see any that would apply.

That leaves my remaining question about how the feat applies to the spell Burning Hands.  Since the feat affects even touch spells, it makes sense that it would also allow me to change the starting point of the Burning Hands cone.  However, how about the orientation of the cone?  Is it still always straight away from me?  I'm a little worried that this could be overpowered, but I figured I'd ask if anyone knew for sure.
Dungeon Master
GM, 198 posts
Lord of Lies
Teller of Tales
Wed 14 Oct 2020
at 12:27
  • msg #444

Re: [OOC] The Tavern

Alright there is a lot I missed last night, apparently:

RE: Metamagic it now takes actions instead of level bumps to spells. The key is that I think you have to do it all in the same turn. So you can't do something like this:

A1) Something
A2) Something else
A3) Reach

<next round>

A1) Magic spell enhanced by reach.

Instead it has to be something like:

A1) Something
A2) Reach
A3) Spell

or

A1) Reach
A2 & A3) Spell

RE: Burning Hands

So the key interactions are as follows:

Reach Spell:
If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet.


If you look at the profile of Burning Hands you will notice it doesn't have the Range attribute:
Burning Hands:
Traditions arcane, primal
Bloodline elemental
Deities Angradd, Chohar, Lady Nanbyo, Moloch, Nurgal, Ra, Rovagug, Sarenrae, Szuriel, Walkena, Ymeri
Cast Two Actions somatic, verbal
Area 15-foot cone
Saving Throw basic Reflex


Pathfinder 2e had been created to be INCREDIBLY precise when it comes to rules so if something is missing, that isn't oversight but design.

You'll notice other spells like Color Spray or Lightning Bolt don't have a Range attribute but your typical blasts like Fireball do.


tl;dr: You can't use Reach Spell with Burning Hands.
Sularius Alariel
Rogue, 52 posts
Wed 14 Oct 2020
at 12:45
  • msg #445

Re: [OOC] The Tavern

FYI, I did finally decide to go with Quiet Allies. And even if it's just Yarr and Sularius scouting ahead, it will still give Yarr a +2 bonus from Follow the Lead and only require 1 roll which statistically increases chance of success.
Dungeon Master
GM, 199 posts
Lord of Lies
Teller of Tales
Wed 14 Oct 2020
at 13:57
  • msg #446

Re: [OOC] The Tavern

Is everyone rested up and ready to continue? Is the plan to stay in the area or travel back to town first?
Nezaglomie
Sorcerer, 75 posts
Wed 14 Oct 2020
at 15:15
  • msg #447

Re: [OOC] The Tavern

Thanks!  That clears things up.

Whether we head back depends on how you rule on getting new spells.  I've always considered that abilities you can improve with practice can be leveled up on the road, but getting new spells or completely new skills can only happen where there is someone or something you can learn from.  If I can just declare that I have my new spell without going back, I'm fine with staying.

So, did we get any loot with our first two encounters?  I mean, you'd think those goblins would be a little grateful, eh?  (In character:) "But then, they're just goblins, after all."
Sularius Alariel
Rogue, 53 posts
Wed 14 Oct 2020
at 15:49
  • msg #448

Re: [OOC] The Tavern

Sorcerers as a general rule don't really "learn" their spells from anyone. It's more of their inner magical nature growing over time. So I would think you would be good to just have them "magically" appear.
Dungeon Master
GM, 200 posts
Lord of Lies
Teller of Tales
Thu 15 Oct 2020
at 13:31
  • msg #449

Re: [OOC] The Tavern

I've gone back and forth on this and I think the answer is going to be for streamlining purposes you get your abilities when you level up. We're doing milestone anyway so you will always be leveling up at logical breaks/resting points and while I appreciate the realism of having to go back and train and would absolutely do that in a tabletop game, play-by-post moves slow enough without throwing up artificial blockers. All forcing you back to town would really do is waste up to a week of real time and not really add anything to this game.

Therefore it is just hand waved that you have been practicing your new abilities in the background (feel free to RP this out if you know what you're picking in future levels) and when you "level up" you're reaching the point where it is a reliable enough trick to pull off all the time.

Wizards are always studying new spells, fighters are always trying out new combinations, thieves are always picking everyone's pockets :P
Nezaglomie
Sorcerer, 77 posts
Thu 15 Oct 2020
at 15:29
  • msg #450

Re: [OOC] The Tavern

Rogues. Rogues.  They're not called thieves any more.  :-)

Or bur-ah-hobbits.   Bonus points to anyone who gets the reference and can give the race and name of the being to whom it was said.
Yarr the Hearty
Swashbuckler, 167 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 15 Oct 2020
at 17:51
  • msg #451

Re: [OOC] The Tavern

Sorry if there's a lull in my posts. Food poisoning, ugh. One of the worst cases I have ever had. Sorry.
Yalandlara Vallindel
Alchemist, 162 posts
HP: 14/14 AC: 17
Thu 15 Oct 2020
at 22:24
  • msg #452

Re: [OOC] The Tavern

What kinda roll to recall knowledge would I need to make regarding the Cult of the Cinderclaws?
Sularius Alariel
Rogue, 55 posts
Thu 15 Oct 2020
at 22:33
  • msg #453

Re: [OOC] The Tavern

I went with Society because I think that basically replaces History from what I can tell.
Yalandlara Vallindel
Alchemist, 163 posts
HP: 14/14 AC: 17
Thu 15 Oct 2020
at 22:36
  • msg #454

Re: [OOC] The Tavern

Maybe, but Religion might work too, or Occult, or even Breachill Lore if it's a local cult. All of which I got. Society too.
Dungeon Master
GM, 202 posts
Lord of Lies
Teller of Tales
Thu 15 Oct 2020
at 22:54
  • msg #455

Re: [OOC] The Tavern

You are free to roll whatever you thinks is best and I will adjust difficulties behind the scenes.

Do keep in mind though that I tend to already take care of passive knowledge checks so you are free to roll on your own just in case I miss something but usually if you hear something I will make a secret roll and inform you via a private line if it triggers some knowledge.
Dungeon Master
GM, 203 posts
Lord of Lies
Teller of Tales
Fri 16 Oct 2020
at 14:41
  • msg #456

Re: [OOC] The Tavern

I've uploaded the goblin's map to the main map and the tactical map to group 0.
Dungeon Master
GM, 205 posts
Lord of Lies
Teller of Tales
Sun 18 Oct 2020
at 14:02
  • msg #457

Re: [OOC] The Tavern

There are three doors to the north so I need to know which one you are opening.

Also keep in mind light levels. If you don’t have dark vision you have to strike a torch or a light spell or you cannot see. There is absolutely no light down here.

Light will negate any attempts at stealth within range of the light so the party might either have to be separated or there will be little opportunity to scout/stealth ahead.
Nezaglomie
Sorcerer, 82 posts
Sun 18 Oct 2020
at 14:40
  • msg #458

Re: [OOC] The Tavern

The elves and I have low-light vision, but I think that, of us, only Yarr has darkvision.  Is this correct?

Is anyone else bothered by how much the current room looks like a spider?
Maerk
Fighter, 56 posts
Sun 18 Oct 2020
at 20:39
  • msg #459

Re: [OOC] The Tavern

Dealing with some family sickness, will try to catch up tonight after the kids' roaring dies down to a low rumble and my exhausted wife drifts off to much needed slumber.
Yarr the Hearty
Swashbuckler, 168 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 20 Oct 2020
at 15:44
  • msg #460

Re: [OOC] The Tavern

Alright. Getting back into the swing of things after my sickness. Sorry for the delay folks. Thankfully that food poisoning was actually food poisoning and not anything more dangerous. A certain other illness happens to also invoke similar symptoms a lot of the time, but I was tested and it's not that. Given I'm in and live among the high risk group that could really be in trouble if I got that I dodged a bullet. I'll take food poisoning any day over the other thing.

I will be posting in game a some point today.
Dungeon Master
GM, 207 posts
Lord of Lies
Teller of Tales
Tue 20 Oct 2020
at 21:29
  • msg #461

Re: [OOC] The Tavern

eeny meeny miney moe
through which door will you want to go?
Yarr the Hearty
Swashbuckler, 170 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 22 Oct 2020
at 15:48
  • msg #462

Re: [OOC] The Tavern

Do the doors open towards us or away?
Dungeon Master
GM, 210 posts
Lord of Lies
Teller of Tales
Thu 22 Oct 2020
at 15:59
  • msg #463

Re: [OOC] The Tavern

They push away from the hallway (into the "rooms")
This message was last edited by the GM at 16:00, Thu 22 Oct 2020.
Dungeon Master
GM, 211 posts
Lord of Lies
Teller of Tales
Thu 22 Oct 2020
at 20:54
  • msg #464

Re: [OOC] The Tavern

If you are reasonably stealth and throw open the door suddenly you will have a surprise round. I enjoy players planning but I will throw a random encounter at you if you take too long just sitting around debating ;)
Yalandlara Vallindel
Alchemist, 170 posts
HP: 22/22 AC: 18
Thu 22 Oct 2020
at 20:59
  • msg #465

Re: [OOC] The Tavern

Actually that being said, maybe Sul or Yarr should open the door. :)
Yalandlara Vallindel
Alchemist, 172 posts
HP: 22/22 AC: 18
Thu 22 Oct 2020
at 23:55
  • msg #466

Re: [OOC] The Tavern

Looking at the map that was drawn for us, we heard Croaking in the area marked Sleeping area, the talking in the hallway like area just before big brasher's area, and nothing before the door over the common area.

That said, if we go with Yala's plan. Yarr or Sul open's the door using stealth. Yala tosses her alchey fire at the talking group, and the logical choice for Neza's fire would be by the right door for the common area where we heard the quiet. Then everyone else charges in and whacks away.

BTW, anyone heard from new Arnellia? I've noticed she's not log'd in like 10 days.
Dungeon Master
GM, 212 posts
Lord of Lies
Teller of Tales
Fri 23 Oct 2020
at 13:43
  • msg #467

Re: [OOC] The Tavern

I know she's been busy. I gave her a little poke but I wouldn't worry about it.
Dungeon Master
GM, 213 posts
Lord of Lies
Teller of Tales
Sat 24 Oct 2020
at 13:33
  • msg #468

Re: [OOC] The Tavern

The plan is to go to the “talking” room, right?
Yarr the Hearty
Swashbuckler, 171 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 24 Oct 2020
at 14:11
  • msg #469

Re: [OOC] The Tavern

Yep I Think so.
Sularius Alariel
Rogue, 60 posts
Sat 24 Oct 2020
at 17:45
  • msg #470

Re: [OOC] The Tavern

Yep, and I wholly support Yarr being the one to open the door, so Sularius can be ready with his bow (and stay out of harm's way).
Yalandlara Vallindel
Alchemist, 174 posts
HP: 22/22 AC: 18
Sat 24 Oct 2020
at 19:36
  • msg #471

Re: [OOC] The Tavern

Looks like Yarr is to open the door using stealth. I throw alchey fire at the talkers, Nez throw one at the logical escape route (not hitting the door), and sul get ready with bow.
Yalandlara Vallindel
Alchemist, 175 posts
HP: 22/22 AC: 18
Sun 25 Oct 2020
at 20:55
  • msg #472

Re: [OOC] The Tavern

Well, they always say no plan survives contact with the enemy. :) Guess Yala will throw both fires. lol
Dungeon Master
GM, 215 posts
Lord of Lies
Teller of Tales
Mon 26 Oct 2020
at 19:32
  • msg #473

Re: [OOC] The Tavern

I'll update tomorrow if we don't get a fourth poster before then. I know Yarr and Sularius are around so I want to give them time to post.
Dungeon Master
GM, 217 posts
Lord of Lies
Teller of Tales
Tue 27 Oct 2020
at 16:03
  • msg #474

Re: [OOC] The Tavern

Definitely a more complicated fight than a couple of imps. I hope I did everything right but just as a reminder I know this is a learning experience for myself as well as quite a few players here so no worries about mistakes and I'll make sure to fix, one way or another, any bad rulings I make that hurt the party.
Yalandlara Vallindel
Alchemist, 177 posts
HP: 22/22 AC: 18
Tue 27 Oct 2020
at 19:55
  • msg #475

Re: [OOC] The Tavern

Did the Monkeymen take any splash? or were any of them close enough to take splash?
Dungeon Master
GM, 219 posts
Lord of Lies
Teller of Tales
Wed 28 Oct 2020
at 14:30
  • msg #476

Re: [OOC] The Tavern

I thought the first bomb was thrown against the frog man and the second bomb that critically failed was against the monkey men and because you critically failed nobody took any damage.

I wrote it up as it being a dud...
Yalandlara Vallindel
Alchemist, 179 posts
HP: 22/22 AC: 18
Wed 28 Oct 2020
at 20:28
  • msg #477

Re: [OOC] The Tavern

Yupyup. I just didn't know how close the frogman was to the monkeymen because I couldn't get the map to load. My net was being flakey that night. lol After I finally got it to load later in the day I realized the splash from the frogman wouldn't of reached. It's only 5', IE the next square.
Arnellia
Cleric, 60 posts
Wed 28 Oct 2020
at 22:31
  • msg #478

Re: [OOC] The Tavern

Hello everyone.  Apparently I am taking over for your Cleric.   I am squeaky new to this site, though not to roleplaying.   Beat with me while I learn it all please.
Yalandlara Vallindel
Alchemist, 180 posts
HP: 22/22 AC: 18
Wed 28 Oct 2020
at 22:51
  • msg #479

Re: [OOC] The Tavern

Welcome to the game, and don't worry about being new to the site, we'll all help you along. :)
Arnellia
Cleric, 61 posts
Thu 29 Oct 2020
at 02:19
  • msg #480

Re: [OOC] The Tavern

So I have reverse engineered the meaning of life and am now more or less ready to go.  Biggest thing I'll have to learn is the syntax for the die roller and posting.   But that shouldn't slow me down too much.

I'm pretty eager to dive into things.
Maerk
Fighter, 59 posts
Thu 29 Oct 2020
at 03:59
  • msg #481

Re: [OOC] The Tavern

Everyone sort of makes up their own syntax, at least I do. I just format things how I like them. ;-) This is the best site for play by post, in my humble opinion. Great GM, great players. Yep, I'm enjoying this immensely!

Dice-roller claims to be fair, but we all know otherwise. Watch your back!
Yarr the Hearty
Swashbuckler, 174 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 29 Oct 2020
at 05:48
  • msg #482

Re: [OOC] The Tavern

Sul especially. We should pool funds and get him a new bow. Clearly something wrong with that one. Such terrible luck with that that if he ever crits we could joke that it was because he noticed the string came undone and corrected it finally lol.
Dungeon Master
GM, 221 posts
Lord of Lies
Teller of Tales
Thu 29 Oct 2020
at 14:18
  • msg #483

Re: [OOC] The Tavern

Map is updated!
Yarr the Hearty
Swashbuckler, 177 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 31 Oct 2020
at 21:29
  • msg #484

Re: [OOC] The Tavern

Too spooky for Yarr. Lol.

Also apologies if my formatting or details aren't always on point. Post on phone sometimes and copy pasting and multiple windows are really awkward on this phone.

Also pay only as much mind to the description of that flip as you want to. I was just hyping the Nat 20 a little in a way that would be humorous.
This message was last edited by the player at 23:38, Sat 31 Oct 2020.
Dungeon Master
GM, 223 posts
Lord of Lies
Teller of Tales
Sun 1 Nov 2020
at 12:59
  • msg #485

Re: [OOC] The Tavern

Ah, a mobile poster. Yeah that explains it. I'll keep that in mind but if/when you get access to a real computer feel free to edit in your rolls.
Dungeon Master
GM, 224 posts
Lord of Lies
Teller of Tales
Sun 1 Nov 2020
at 23:08
  • msg #486

Re: [OOC] The Tavern

I'm writing a novel!

As part of NaNoWriMo I'm writing a novel based in a setting I'm developing. For those not familiar NaNoWriMo is a yearly contest where you try and write a novel (50,000 words) in 30 days. I've done it several times and it is a blast!

I have never shared my work out before so this is a big step for me. I would greatly appreciate any and all critiques or feedback but ultimately my purpose is to write a novel I would enjoy reading and therefore would like sharing it with the people I play with.

I will also be slowly developing the World Anvil page for this setting here and my hope is along with "publishing" this book free online but also to go back and hyperlink it so it is easy to learn more about concepts/locations/characters without constant exposition dumps.

Adding hyperlinks in the middle of narration is something I'm seeing more and more of in video game RPG design and a side goal is to try and do it with a full length novel.
Arnellia
Cleric, 63 posts
Mon 2 Nov 2020
at 16:03
  • msg #487

Re: [OOC] The Tavern

1.  The Die Roller is a bitch.
2.  12 hour days are a bitch :p
3.  I will get a post out when I get out of work tonight.
Yarr the Hearty
Swashbuckler, 178 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 3 Nov 2020
at 04:16
  • msg #488

Re: [OOC] The Tavern

Um, how did that frog man flank me to make that crit happen like you said in that private line.

I specifically said I moved to R17. Yet on the map I'm a square up and surrounded like I specifically went to R17 to avoid.
Dungeon Master
GM, 226 posts
Lord of Lies
Teller of Tales
Wed 4 Nov 2020
at 22:17
  • msg #489

Re: [OOC] The Tavern

My apologies, I must have misread it. If you had gone to R17 they would have gone to S16 and Q18 to still flank you and then also block any allies from being able to get close to you to heal you.

I will try to double check your movement in the future to avoid any further confusions.
Yalandlara Vallindel
Alchemist, 184 posts
HP: 22/22 AC: 18
Wed 4 Nov 2020
at 22:55
  • msg #490

Re: [OOC] The Tavern

Yarr, his mistake was a win for you. Going by what he just said that means Yarr would have still went down, and in a position that would have made it nearly impossible for Yala to heal him. His mistake honestly was our boon, else we'd likely have TWO dying or dead PC's instead of none.
Yarr the Hearty
Swashbuckler, 179 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 5 Nov 2020
at 17:51
  • msg #491

Re: [OOC] The Tavern

I'm only annoyed (and only annoyed, not angry) because DM tells me to get used to using grid coordinates and then immediately gets it wrong when I do.

And while I'm not trying to be confrontational about this I feel the need to correct some points. Technically the mistake was only a win in the following ways:

- The cleric didn't have to move and heal me from range with the 2 action version, meaning she could instead hit everyone with the 3 action version.
- If ya'll hadn't just done enough damage to kill the thing in the doorway (unblocking it for Yala to get to me anyway) AND I wasn't healed from range by the cleric so that I could add damage to it, then the other one would have nothing to do other than finish me off.
- If the cleric had AoE healed instead of healing me I would not have been hit by it and thus be only at 18 instead of full right now.

So yes, it was a net positive, but not really in the sense that nobody could have healed me or that anyone would have gone down. If that turn just now had gone worse? Yes admittedly huge boon. My original positioning could have indeed theoretically resulted in the death of my character.

Again, not meaning this to be confrontational or nitpicking or anything. Just clearin' the air by getting all the nitpicks out rather than staying quietly slightly annoyed by them and that maybe making me more irritated than justified later. That's all it ever is intended as if I complain about something. Me trying to keep the air clear. Now let's move on. Sorry it took me so long to jump back into this. Busy time of year.
Yarr the Hearty
Swashbuckler, 181 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 5 Nov 2020
at 18:14
  • msg #492

Re: [OOC] The Tavern

Though I really can't complain about mistakes given I just forgot I was prone when I did my turn just now. lol. Corrected it.
Dungeon Master
GM, 228 posts
Lord of Lies
Teller of Tales
Fri 6 Nov 2020
at 14:43
  • msg #493

Re: [OOC] The Tavern

Yarr the Hearty:
I'm only annoyed (and only annoyed, not angry) because DM tells me to get used to using grid coordinates and then immediately gets it wrong when I do.


That is perfectly fair, imo.
Yarr the Hearty
Swashbuckler, 182 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 6 Nov 2020
at 14:52
  • msg #494

Re: [OOC] The Tavern

So Yala, are those potions on your bandolier or in yer pocket?

Asking cause maybe someone could grab one out of a bandolier and use it?
This message was last edited by the player at 14:54, Fri 06 Nov 2020.
Yalandlara Vallindel
Alchemist, 186 posts
HP: 22/22 AC: 18
Sat 7 Nov 2020
at 06:03
  • msg #495

Re: [OOC] The Tavern

Sadly the potions would require an Interact Action to get. So you'd need one to get it, then one to administer it.
Maerk
Fighter, 62 posts
Sat 7 Nov 2020
at 12:24
  • msg #496

Re: [OOC] The Tavern

Sorry, had to be on the road, be home this evening to post.
Yarr the Hearty
Swashbuckler, 183 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 7 Nov 2020
at 19:48
  • msg #497

Re: [OOC] The Tavern

In reply to Yalandlara Vallindel (msg # 495):

Still worth noting for the future. Cool beans.
Yalandlara Vallindel
Alchemist, 187 posts
HP: 22/22 AC: 18
Sun 8 Nov 2020
at 04:50
  • msg #498

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 497):

Yupyup. I had to choose between the potion, or the set of healing tools. Though...  DM would I be able to get a second Bandolier to be able to keep some potions in to avoid the interact? At least on Yala's end?
Arnellia
Cleric, 65 posts
Sun 8 Nov 2020
at 12:04
  • msg #499

Re: [OOC] The Tavern

*headdesk*

I can't believe I made such a rookie mistake.  I so know better.
Yalandlara Vallindel
Alchemist, 188 posts
HP: 22/22 AC: 18
Mon 9 Nov 2020
at 04:57
  • msg #500

Re: [OOC] The Tavern

Don't worry. I did it too.

I got you though. I'll start shoving potions down your throat next round. They don't heal as much as my Medic abilities, but if I can get you up I figure you can do the rest. :)
Nezaglomie
Sorcerer, 93 posts
Mon 9 Nov 2020
at 14:52
  • msg #501

Re: [OOC] The Tavern

I don't see a map update.  Are the monkeys still positioned so I can get them all with Burning Hands?
Dungeon Master
GM, 230 posts
Lord of Lies
Teller of Tales
Mon 9 Nov 2020
at 14:54
  • msg #502

Re: [OOC] The Tavern

I posted a bit prematurely before all bad guys have gone. Round has been updated and map has been too.
Dungeon Master
GM, 231 posts
Lord of Lies
Teller of Tales
Tue 10 Nov 2020
at 05:11
  • msg #503

Re: [OOC] The Tavern

As I feel it is pretty relevant, you definitely get a turn if someone heals you back to your feet. You'll have to spend an action getting back to your feet, of course, but you can get healed and then take all your actions as normal. Heck if you want to stay on your back then so be it.
Yalandlara Vallindel
Alchemist, 190 posts
HP: 22/22 AC: 18
Tue 10 Nov 2020
at 05:35
  • msg #504

Re: [OOC] The Tavern

Success! Za and Arnellia are both healed! WOOT!
Arnellia
Cleric, 66 posts
Tue 10 Nov 2020
at 08:56
  • msg #505

Re: [OOC] The Tavern

Excellent, was just coming in to ask about that.

So clarification please, before I know what I'm doing.  Are all the remaining bad guys bottlenecked behind Maerk on the other side of the doorway to our right on the map now?
This message was last edited by the player at 09:04, Tue 10 Nov 2020.
Dungeon Master
GM, 232 posts
Lord of Lies
Teller of Tales
Tue 10 Nov 2020
at 16:48
  • msg #506

Re: [OOC] The Tavern

Correct. So I'm "pushing" characters out of the same space so Nez will likely be "pushed" to R20 when she finally stands up (i.e. crawls out from under Maerk's legs).

The monkey man in the doorway can hit P20 through R20 by cleaving with his hatchet. The throwers behind him are...complicated.

Thrower P23 and R23 can just barely see Q20 without cover but other squares past that are either blocked entirely or have the +2 AC from cover. So basically if you don't stand directly in the doorway you've got pretty good defense from all the throwers.

On that note a quick reminder that the frog man is still behind you. The party has kind of squeezed itself into a pincer attack.
Nezaglomie
Sorcerer, 94 posts
Wed 11 Nov 2020
at 03:06
  • msg #507

Re: [OOC] The Tavern

Can I act in the same round that Yalandlara has brought me back from dying?
Yalandlara Vallindel
Alchemist, 191 posts
HP: 22/22 AC: 18
Wed 11 Nov 2020
at 03:48
  • msg #508

Re: [OOC] The Tavern

In reply to Nezaglomie (msg # 507):

Yes you can.
Dungeon Master
GM, 233 posts
Lord of Lies
Teller of Tales
Wed 11 Nov 2020
at 16:08
  • msg #509

Re: [OOC] The Tavern

Yes. Yet another perk of doing side-based initiative.
Dungeon Master
GM, 235 posts
Lord of Lies
Teller of Tales
Wed 11 Nov 2020
at 17:12
  • msg #510

Re: [OOC] The Tavern

As a general note you are encouraged to use the OOC chat to discuss tactics. If it helps I could also create a separate OOC thread specifically for tactical discussions.
Maerk
Fighter, 65 posts
Wed 11 Nov 2020
at 21:15
  • msg #511

Re: [OOC] The Tavern

Do monsters suffer multi attack penalty?
Dungeon Master
GM, 236 posts
Lord of Lies
Teller of Tales
Thu 12 Nov 2020
at 15:26
  • msg #512

Re: [OOC] The Tavern

They do. I can go over the dice rolls in the logs:

Hatchet Monkey rolled:
14,20,16,18

At +8 the first is a 21 = Hit
At +4 the second is 24 = Hit upgraded to Crit because nat 20
At +0 the third and forth are 16 and 18 so those are misses.

For the throwers:

5,7 at +8/+3 becomes 13 and 10
15,8 at +8/+3 becomes 23 and 11
15,15 at +8/+3 becomes 23 and 18

So that last 18 would have missed Maerk but shifting to Nez means it's only vs. AC 14 so that is another hit.

So in the end you took 5 hits which ends up being 5d6+15 damage averaging about 32-33 damage.
Dungeon Master
GM, 237 posts
Lord of Lies
Teller of Tales
Thu 12 Nov 2020
at 15:30
  • msg #513

Re: [OOC] The Tavern

As a reminder because of group initiative if you are healed up you can still take your action. Just remember that you start off prone and will likely need to spend an action getting back to your feet.
Arnellia
Cleric, 69 posts
Thu 12 Nov 2020
at 15:55
  • msg #514

Re: [OOC] The Tavern

I think a dedicated Tactics thread may be a good idea.
Sularius Alariel
Rogue, 67 posts
Thu 12 Nov 2020
at 16:34
  • msg #515

Re: [OOC] The Tavern

Quick rules question...do allies grant cover to opponents? Specifically, if I shoot at the monkeyman in Q23, do I suffer any penalties due to cover or anything else?
Dungeon Master
GM, 239 posts
Lord of Lies
Teller of Tales
Thu 12 Nov 2020
at 17:20
  • msg #516

Re: [OOC] The Tavern

Yes assuming they're relatively the same size:

Cover:
If cover is especially light, typically when it’s provided by a creature, you have lesser cover, which grants a +1 circumstance bonus to AC.


Cover:
If a creature between you and a target is two or more sizes larger than both you and your target, that creature’s space blocks the effect enough to provide standard cover instead of lesser cover.

Maerk
Fighter, 67 posts
Fri 13 Nov 2020
at 14:40
  • msg #517

Re: [OOC] The Tavern

Sorry, ran out of time this morning. Will post tonight.
Yalandlara Vallindel
Alchemist, 193 posts
HP: 22/22 AC: 18
Sat 14 Nov 2020
at 02:24
  • msg #518

Re: [OOC] The Tavern

In reply to Maerk (msg # 517):

Good deal. I couldn't use Battle Medicine on you because I already did, so I used a potion on you to get you back up.
Sularius Alariel
Rogue, 69 posts
Mon 16 Nov 2020
at 20:48
  • msg #519

Re: [OOC] The Tavern

DM, you forgot to move me to Q16 on the map.
Dungeon Master
GM, 242 posts
Lord of Lies
Teller of Tales
Tue 17 Nov 2020
at 15:28
  • msg #520

Re: [OOC] The Tavern

I'm fine with Yala's plan, fyi. Not that I think it is the best decision but that mechanically I am fine with people working together to take a "shared turn" so to speak.
Yarr the Hearty
Swashbuckler, 184 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 18 Nov 2020
at 04:45
  • msg #521

Re: [OOC] The Tavern

Sorry I haven't been super active lately folks. Getting real busy at work thanks to the holiday season and if that were not bad enough my computer refuses to boot up. Ugh. I shall be back in my former glory soon.
Dungeon Master
GM, 249 posts
Lord of Lies
Teller of Tales
Tue 24 Nov 2020
at 15:50
  • msg #522

Re: [OOC] The Tavern

For the map I've created a grey "fog of war" to represent the areas that you don't have LOS on anymore. I am making perception checks automatically each turn but so far nobody has heard anything from that room.

Keep in mind there are now 4 doors between the party and that room so it is unlikely you would hear anything but the loudest of noises (i.e. combat/alarm croaking etc.)
Nezaglomie
Sorcerer, 108 posts
Tue 24 Nov 2020
at 18:01
  • msg #523

Re: [OOC] The Tavern

Does anyone have an ability to create traps?  Even just alarm traps that would let us know if someone has come into the adjacent room would be helpful.
Dungeon Master
GM, 250 posts
Lord of Lies
Teller of Tales
Tue 24 Nov 2020
at 18:59
  • msg #524

Re: [OOC] The Tavern

Snares require the Craft Snares feat.

Alarm is a 1st level spell available across all magical disciplines

You are free to try and rig something up yourself but by its nature it will probably be less effective than the above options.

I am open to other ideas, these are the two I knew about off the top of my head.
Maerk
Fighter, 77 posts
Wed 25 Nov 2020
at 05:34
  • msg #525

Re: [OOC] The Tavern

We'll need some Treat Wounds to remove our Wounded conditions. Hopefully we've bought ourselves some time if we can barricade ourselves in this room for 10 min...
Arnellia
Cleric, 79 posts
Wed 25 Nov 2020
at 14:02
  • msg #526

Re: [OOC] The Tavern

So having Battle Medicine used on you makes you immune to Battle Medicine again but not Treat Wounds?
Dungeon Master
GM, 251 posts
Lord of Lies
Teller of Tales
Wed 25 Nov 2020
at 15:47
  • msg #527

Re: [OOC] The Tavern

Arnellia:
So having Battle Medicine used on you makes you immune to Battle Medicine again but not Treat Wounds?


As per RAW while they use the same mechanics they do not overlap, so you can be treated both with a Treat Wounds 1/hour and battle medicine 1/day.
Arnellia
Cleric, 80 posts
Wed 25 Nov 2020
at 15:55
  • msg #528

Re: [OOC] The Tavern

Okay thank you.  Wanted to make sure I was understanding it correctly before I did anything else.
Arnellia
Cleric, 81 posts
Wed 25 Nov 2020
at 16:40
  • msg #529

Re: [OOC] The Tavern

So please someone tell me if these ideas are wrong.
1.  Since Maerk is fully healed now, resting will remove the wounded condition.
2.  I can Treat Wounds on Yarr and restore 2d8 Hit Points AND remove the wounded condition.
3.  Yala can do the same to the next most in need.

Are those all correct?
Yalandlara Vallindel
Alchemist, 208 posts
HP: 22/22 AC: 18
Wed 25 Nov 2020
at 23:11
  • msg #530

Re: [OOC] The Tavern

Correct. And actually if you fail a roll on Yarr, I could actually try again on him.
Dungeon Master
GM, 252 posts
Lord of Lies
Teller of Tales
Thu 26 Nov 2020
at 17:18
  • msg #531

Re: [OOC] The Tavern

FYI I will be celebrating the US holidays this week so I don't intend to update for the rest of the week. I may pop on before then but don't expect real updates until Monday!

Happy holidays and enjoy the real world as best as you can!
Arnellia
Cleric, 83 posts
Fri 27 Nov 2020
at 03:34
  • msg #532

Re: [OOC] The Tavern

Happy Thanksgiving to you, and everyone else as well!
Maerk
Fighter, 78 posts
Fri 27 Nov 2020
at 07:17
  • msg #533

Re: [OOC] The Tavern

Happy Thanksgiving and happy 400th anniversary of the Mayflower "Saints"!
Dungeon Master
GM, 253 posts
Lord of Lies
Teller of Tales
Mon 30 Nov 2020
at 15:48
  • msg #534

Re: [OOC] The Tavern

Back! Game on!
Dungeon Master
GM, 256 posts
Lord of Lies
Teller of Tales
Mon 30 Nov 2020
at 16:18
  • msg #535

Re: [OOC] The Tavern

Just as a reminder I do not run static monsters. Time is marching on and monsters will react accordingly. I have had other games where the players have left dungeons halfway through or rested in a room and when they resume they find that the monsters have fled or called in reinforcement or prepared traps and fortifications of their own.

Not everyone runs games like that so now is as good a time as any to give you fair warning about that.
Dungeon Master
GM, 268 posts
Lord of Lies
Teller of Tales
Wed 9 Dec 2020
at 20:36
  • msg #536

Re: [OOC] The Tavern

I forgot I was doing milestone levelling. Ignore that :P
Maerk
Fighter, 93 posts
Thu 10 Dec 2020
at 05:33
  • msg #537

Re: [OOC] The Tavern

Yeah, I saw that and suddenly couldn't remember keeping track of XP! Panicked for a minute! ;-)
Yalandlara Vallindel
Alchemist, 220 posts
HP: 22/22 AC: 18
Thu 10 Dec 2020
at 05:38
  • msg #538

Re: [OOC] The Tavern

I know how you feel! I was like "Wait, what? XP? Wait...um...I have....XP?!" LOL!
Maerk
Fighter, 95 posts
Thu 10 Dec 2020
at 05:46
  • msg #539

Re: [OOC] The Tavern

As I recall, we're not far from town, could Maerk make a quick trip in to get his shield repaired, or will that take too long? I agree we should get back down there sooner rather than later.
Nezaglomie
Sorcerer, 118 posts
Thu 10 Dec 2020
at 14:26
  • msg #540

Re: [OOC] The Tavern

Yalandlara, Za is a gnome, not a halfling!  Same height, but MUCH cuter.
Yalandlara Vallindel
Alchemist, 221 posts
HP: 22/22 AC: 18
Fri 11 Dec 2020
at 03:21
  • msg #541

Re: [OOC] The Tavern

And that's why I should not post while half asleep! Just gotta remember Za is a mini-me. ;)
This message was last edited by the player at 03:22, Fri 11 Dec 2020.
Nezaglomie
Sorcerer, 119 posts
Sun 13 Dec 2020
at 15:18
  • msg #542

Re: [OOC] The Tavern

Whom are we waiting for?  GM, is everything OK?
Dungeon Master
GM, 269 posts
Lord of Lies
Teller of Tales
Sun 13 Dec 2020
at 21:52
  • msg #543

Re: [OOC] The Tavern

I'm here and fine. Cyberpunk 2077 proving to be a lot more fun than I initially thought it was but I'm over the initial hump. Regular updates will resume monday.
Arnellia
Cleric, 94 posts
Mon 14 Dec 2020
at 00:55
  • msg #544

Re: [OOC] The Tavern

Prague, I sent you a PM but I don't know if you've seen it yet.
Dungeon Master
GM, 270 posts
Lord of Lies
Teller of Tales
Tue 15 Dec 2020
at 01:35
  • msg #545

Re: [OOC] The Tavern

I saw it. Audits will be hard to do after my cat just dumped a half glass of coke all over the keyboard. I'll get to it though.
Nezaglomie
Sorcerer, 120 posts
Tue 15 Dec 2020
at 01:55
  • msg #546

Re: [OOC] The Tavern

What is the process in PF 2 for working out the activation word for such a magic device?

Also, you had mentioned that the pouch I found had 19 silver pieces in it.  You also said that the pouch Yarr found was "full of silver" but didn't mention how much, exactly.  Should we put them together and have someone who doesn't care about the weight carry them?
This message was last edited by the player at 02:07, Tue 15 Dec 2020.
Arnellia
Cleric, 95 posts
Tue 15 Dec 2020
at 02:44
  • msg #547

Re: [OOC] The Tavern

Dungeon Master:
I saw it. Audits will be hard to do after my cat just dumped a half glass of coke all over the keyboard. I'll get to it though.

Yeowch.   When you get to it.
Dungeon Master
GM, 272 posts
Lord of Lies
Teller of Tales
Tue 15 Dec 2020
at 03:57
  • msg #548

Re: [OOC] The Tavern

It is an Arcane check with a pretty high DC. 2e leaves it up to the GM and my thoughts are as follows:

1) For passive items or "runic" items it is pretty easy to figure out. "Hey this sword cuts really well." "Hey wearing this belt makes me really strong."

2) For potions I use the old "tasting" rules so its an arcana check but the DCs aren't too bad.

3) For "activation" items you might get lucky but if you don't you either need lots of downtime or pay a scholar to do research.

Gone are the days when you can just hold an item and know that you should say Dracarys to make it shoot fire.

Instead you either get a lucky roll and it has clues and markings, you have a bard who can take some educated guesses, or you have an NPC who specializes in magical research use rituals and other trade secrets to get the information.
Sularius Alariel
Rogue, 80 posts
Tue 15 Dec 2020
at 15:59
  • msg #549

Re: [OOC] The Tavern

Well, I tried but the dice were not with me. As an aside, being able to identify magic items is one of the things I'm trying to focus on for Sularius, so eventually....
Nezaglomie
Sorcerer, 122 posts
Tue 15 Dec 2020
at 17:20
  • msg #550

Re: [OOC] The Tavern

I was thinking that I probably needed a natural 20, but tried anyway.  I did roll pretty well, though.  If this makes any difference, let me know and I'll put it in character.

11:19, Today: Nezaglomie rolled 24 using 1d20+6 with rolls of 18.  Arcana
Dungeon Master
GM, 273 posts
Lord of Lies
Teller of Tales
Tue 15 Dec 2020
at 20:27
  • msg #551

Re: [OOC] The Tavern

DC 25 but I can work with this...

edit: For clarification consider this a partial success. A critical success would have revealed all the properties so there is still some experimentation needed to fully catalog the item.
This message was last edited by the GM at 20:44, Tue 15 Dec 2020.
Maerk
Fighter, 96 posts
Wed 16 Dec 2020
at 05:00
  • msg #552

Re: [OOC] The Tavern

Our camp isn't that far from town right? Like half a day? I think it would be worthwhile to get Maerk's shield fixed and come up with some plans for re-entering the dungeon and facing a foe that will be ready for us this time!
Nezaglomie
Sorcerer, 123 posts
Wed 16 Dec 2020
at 14:03
  • msg #553

Re: [OOC] The Tavern

Have we checked whether the goblins have anyone who can fix it?  If they don't, then I support going back to get it fixed.  In their preparations for us, there probably won't be a lot of difference between overnight and a full day.  Their limitations will be skill and materials, not time.
Arnellia
Cleric, 96 posts
Wed 16 Dec 2020
at 15:48
  • msg #554

Re: [OOC] The Tavern

I'd agree that we should get it fixed.  And I don't think it's a good idea to run right back in while the creature are all keyed up to repel us.  Do the goblins have more information about alternate entrances?   I'm sorry if this was covered before I took over Arnellia :D
Sularius Alariel
Rogue, 81 posts
Thu 17 Dec 2020
at 03:45
  • msg #555

Re: [OOC] The Tavern

As far as I know, this is the only entrance available since the other one had the staircase collapse on it. Honestly, I think we have the advantage in the sense that they're stuck inside. Even if we had to go in, take out a couple, and then leave, they have no way to resupply or increase their forces. Basically we're a siege force.
Dungeon Master
GM, 275 posts
Lord of Lies
Teller of Tales
Thu 17 Dec 2020
at 21:28
  • msg #556

Re: [OOC] The Tavern

I think the castle is only a mile from town. The goblins do not have the tools or expertise to fix non-goblin crafted gear. \

The goblins had explained that originally there was a staircase but that had collapsed so the secret entrance is the only way in or out now.

@Sularius: Why are frogs and monkeys stuck inside? They saw you use the secret entrance and you left it unguarded to go back to the goblin camp.
This message was last edited by the GM at 21:28, Thu 17 Dec 2020.
Nezaglomie
Sorcerer, 124 posts
Thu 17 Dec 2020
at 21:40
  • msg #557

Re: [OOC] The Tavern

We could board it up, perhaps with goblin assistance.  My one concern with that approach is that they might decide to re-board it up after we've gone in again.
Arnellia
Cleric, 97 posts
Thu 17 Dec 2020
at 22:16
  • msg #558

Re: [OOC] The Tavern

How did the invaders get in?  Was that before the stairway collapsed?
Maerk
Fighter, 97 posts
Fri 18 Dec 2020
at 02:35
  • msg #559

Re: [OOC] The Tavern

Not finding the cost of repairs for the Shield. I would assume Maerk walked into town by himself, bartered with the blacksmith to get the shield fixed and returned back, maybe by midday?
Sularius Alariel
Rogue, 82 posts
Fri 18 Dec 2020
at 03:37
  • msg #560

Re: [OOC] The Tavern

Dungeon Master:
@Sularius: Why are frogs and monkeys stuck inside? They saw you use the secret entrance and you left it unguarded to go back to the goblin camp.


My bad. For some reason I was thinking the goblin camp was close enough to keep watch on the door. We could always setup a door watch. But honestly, if they want to leave, more power to them, that does our job for us. It seems unlikely they would have any reinforcements nearby to bolster their forces.
Dungeon Master
GM, 276 posts
Lord of Lies
Teller of Tales
Fri 18 Dec 2020
at 17:00
  • msg #561

Re: [OOC] The Tavern

The goblins think the frogs and monkeys came up from the level below. Here is a rough outline for clarity.

  1. Goblins occupy their corner of the Keep. They've been there for awhile and the keep overall is in a state of "balance." Occasionally there are some bigger threats but the goblins just retreat and barricade themselves and whatever is a threat just moves on. That is why the goblins haven't explored much of the keep themselves. The "dead things" and "monsters" on the goblin floor stick to their respective 'wings' so everything is treacherous but also fairly static. As long as the goblins keep their heads down and post lots of guards they do alright.

  2. Monkeys & frog warriors suddenly appear. The goblins aren't sure but they think they came up from the level below (no goblin was brave enough to go down further but they know there were stairs going down into "scary darkness" as they called it.

  3. Goblins tried to retreat and barricade as they've always done but the invaders persisted, breaking in and driving the goblins out. The surviving goblins retreated up the stairs to the main level.

  4. The frog/monkey warriors unleashed two of those big dragon lizard things that chased the goblins up to the main level.

  5. Goblins retreated up the crumbling stairs to the battlements.

  6. The dragon lizards tried to follow them up but their weight and claws destabilized the stairs and the entire staircase collapsed. From your scouting you can confirm that the stairs going down were full of debris. It can be cleared but will take weeks of effort most likely.

  7. Goblins now stuck on battlements for however long. A few weeks? A month? I don't have my notes handy and it doesn't really matter. They were stuck up there for "awhile" trying to signal for help, sneak around the dragon lizards and trying to catch birds and bugs for food.

  8. Calmont sneaks past the dragon lizard still in the courtyard and takes Helga hostage.

  9. Party arrives and does their thing.

Nezaglomie
Sorcerer, 125 posts
Sat 19 Dec 2020
at 02:30
  • msg #562

Re: [OOC] The Tavern

Wasn't there a cult of evil goblins (i.e. regular goblins, according to Nezaglomie) that went through.  Or did I confuse this game with a different one?

Also, you said that the town is about an hour away.  So travel back to town, get Maerk's shield fixed (I assume that's no more than a few hours ??), then come back all in one day.  Then we spend the night with the goblins again and get an early start on adventuring the following day.  Does that sound about right?

Is it safe to assume that the statue is some number of times per day, probably once?  Or are there items that can be used even less frequently?  So could I experiment with it today and still count on it being available for use when we go back down, a day and a half from this evening?
This message was last edited by the player at 02:35, Sat 19 Dec 2020.
Dungeon Master
GM, 277 posts
Lord of Lies
Teller of Tales
Mon 21 Dec 2020
at 19:59
  • msg #563

Re: [OOC] The Tavern

No talk of evil goblins. The party was sent to find out what happened to the friendly goblins and that was the only mention of goblins. Likely mixing this up with another game.

Yeah he can get his shield repaired by the morning. IIRC you spent the night with the goblins after your battle with Calmont and broke into the secret entrance relatively early in the morning so it is light out. The battle inside went pretty quick so it's only about 9:00am give or take. It would take most of the day to fix Maerks' shield so he can either walk there, drop it off and come back later or stay there and return at the evening.

If you want you could take a long rest now and be ready to go by this evening.

For the statue you have no clue until you try. You would need to observe a cycle (i.e. use it, watch it recharge) to get an idea of how often it can be used. it all depends on the power level of the item enchanter so some figurines can be used all day, every day while others can take days/weeks/months to recharge. There is no universal rule when it comes to magical items like that.
This message was last edited by the GM at 20:03, Mon 21 Dec 2020.
Maerk
Fighter, 98 posts
Tue 22 Dec 2020
at 06:16
  • msg #564

Re: [OOC] The Tavern

Ready to go by evening. Sounds good.
Arnellia
Cleric, 98 posts
Wed 23 Dec 2020
at 02:27
  • msg #565

Re: [OOC] The Tavern

I would find a long rest and going back in perfectly acceptable.  Let's have a game plan in place if we can.   I believe that I'll be switching to the correct write up Correct me if I'm wrong GM so I'll have a few more things at my disposal.
Dungeon Master
GM, 278 posts
Lord of Lies
Teller of Tales
Wed 23 Dec 2020
at 18:31
  • msg #566

Re: [OOC] The Tavern

Please take the time to review your spell lists and let me know if you would like to make any changes.
Dungeon Master
GM, 283 posts
Lord of Lies
Teller of Tales
Thu 24 Dec 2020
at 15:47
  • msg #567

Re: [OOC] The Tavern

Happy holidays everyone! Post when you can but I do not expect serious activity until after the New Years. I will continue to check on occasion so if you are active, great! Otherwise nothing major is planned for the near future so feel free to spend time unplugged and offline without fear of missing anything.
Arnellia
Cleric, 100 posts
Thu 24 Dec 2020
at 17:19
  • msg #568

Re: [OOC] The Tavern

Merry Christmas everyone!  My Christmas present is a new Grand-Daughter!
Nezaglomie
Sorcerer, 128 posts
Thu 24 Dec 2020
at 18:37
  • msg #569

Re: [OOC] The Tavern

Merry Christmas, and Congratulations.  (I'm so jealous.  My kids are both in their 30's but I still have no grandkids.)
Yalandlara Vallindel
Alchemist, 223 posts
HP: 22/22 AC: 18
Fri 25 Dec 2020
at 00:17
  • msg #570

Re: [OOC] The Tavern

Congrats Arnellia! I hope to have a few more years before I get a present like that given both my daughters are 19 and 22, and still living in my house. The joys of a single father.
Maerk
Fighter, 99 posts
Mon 28 Dec 2020
at 15:48
  • msg #571

Re: [OOC] The Tavern

Merry Christmas! (I was making rather merry with the fam, a little late on the salutation...) I myself have no grandchildren yet, oldest is 18, but I've certainly a houseful with 9 more to that first! Christmas is wild at our home! Congrats on the new one Arnellia!
Dungeon Master
GM, 284 posts
Lord of Lies
Teller of Tales
Mon 28 Dec 2020
at 21:44
  • msg #572

Re: [OOC] The Tavern

Hope everyone had a nice time, as nice as one can make of this year anyway.
Dungeon Master
GM, 285 posts
Lord of Lies
Teller of Tales
Mon 28 Dec 2020
at 21:45
  • msg #573

Re: [OOC] The Tavern

Alright, who is doing what?
Arnellia
Cleric, 102 posts
Tue 29 Dec 2020
at 01:25
  • msg #574

Re: [OOC] The Tavern

Arnellia will stand beside the door and prepare to cast Magic Weapon on Sula's bow at the first sight of enemies.
This message was last edited by the player at 01:26, Tue 29 Dec 2020.
Dungeon Master
GM, 286 posts
Lord of Lies
Teller of Tales
Sat 2 Jan 2021
at 21:47
  • msg #575

Re: [OOC] The Tavern

FYI taking the weekend off to recharge. It's been a hell of a year.
Dungeon Master
GM, 288 posts
Lord of Lies
Teller of Tales
Mon 4 Jan 2021
at 16:42
  • msg #576

Re: [OOC] The Tavern

Map has been updated.
Dungeon Master
GM, 289 posts
Lord of Lies
Teller of Tales
Tue 5 Jan 2021
at 17:11
  • msg #577

Re: [OOC] The Tavern

Once again I would advise you to get a cohesive plan together. If one person is trying diplomacy but the rest of the party attacks it kind of ruins the plan. Same thing if some people are rushing forward while the others are rushing to retreat.

That being said this is clearly a wild animal so Nature checks would also be on the table if you want to try and calm it down.

The bear is large sized so will have to slow down to "squeeze" through the door (costing it an action to do so) so in the tight corridors the party of medium (or smaller) sized creatures are much much faster than it if retreat is called for.

I rolled up some mass perception/nature checks and so Arnellia would quickly see that the bear looks confused and malnurished. Bears are not meant to be locked in tiny rooms for long periods of time and an adult bear typically will eat 90lbs during the fall to start stocking up on fat for hibernation. It is currently August equivalent and judging by the timelines it has likely already eaten everything there is to eat off of them and is still hungry.

The above is not meant to influence actions one way or another, I'm just trying to dump as much information as I can so you can make informed decisions.
Yalandlara Vallindel
Alchemist, 227 posts
HP: 22/22 AC: 18
Tue 5 Jan 2021
at 19:27
  • msg #578

Re: [OOC] The Tavern

Yes, well, I thought we had ALREADY made the plan in camp to try and feed the bear. I guess as usual actions get wasted, plans get tossed, and blah blah blah.

We cannot make a nature check if someone rushes up and just slams the door, despite the plan that was discussed.

Sorry if I seem upset, I'm not. This is just a recurring theme that is starting to get a bit frustrating. It makes discussing plans and preplanning utterly worthless. I almost feel like we have to pull a B.A, here and knock out Maerk with a tranq dart that lasts only a few seconds so we can follow through with plans. LOL
Yarr the Hearty
Swashbuckler, 186 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 5 Jan 2021
at 19:44
  • msg #579

Re: [OOC] The Tavern

Hi there! Same character, new player
Yalandlara Vallindel
Alchemist, 229 posts
HP: 22/22 AC: 18
Tue 5 Jan 2021
at 19:50
  • msg #580

Re: [OOC] The Tavern

Yarr the Hearty:
Hi there! Same character, new player


Welcome to the game new/old Yarr.
Yarr the Hearty
Swashbuckler, 187 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 5 Jan 2021
at 20:15
  • msg #581

Re: [OOC] The Tavern

Thanks! I am looking forward to playing with everyone!
Nezaglomie
Sorcerer, 131 posts
Tue 5 Jan 2021
at 20:46
  • msg #582

Re: [OOC] The Tavern

Yalandlara Vallindel:
Yes, well, I thought we had ALREADY made the plan in camp to try and feed the bear. I guess as usual actions get wasted, plans get tossed, and blah blah blah.

That was before he attacked even though he had food literally in his mouth!  If food was going to stop him, he wouldn't have started attacking in the first place.

Dungeon Master:
It is currently August equivalent and judging by the timelines it has likely already eaten everything there is to eat off of them and is still hungry.

Sorry, but that is not the impression I got from your in-game post.  If we could recognize the limb in his mouth as 'frog' and not 'old, chewed bone' then it must still have skin on it, which implies still a lot of meat left.  I had assumed that the remaining monkeys threw the kills in there, perhaps out of habit or perhaps with some plan in mind that they later regretted.  I'll retract my post if we clarify that I could tell that the beast was not eating, but instead just the desperate, hungry beast we expected.

Edit:  Welcome, now Yarr!
This message was last edited by the player at 20:55, Tue 05 Jan 2021.
Yalandlara Vallindel
Alchemist, 230 posts
HP: 22/22 AC: 18
Tue 5 Jan 2021
at 20:56
  • msg #583

Re: [OOC] The Tavern

He didn't attack. He saw an open door after being closed off for who knows how long and ran for it. Do you REALLY think an Ulfin holding it closed is going to stop him? That would be like an Infantryman (me) holding it closed. Not going to happen.

Secondly, we never once gave it a chance to stop him. Never gave the GM a chance to tell me what I or anyone else needed to roll. Everyone, but me, just assumed that the plan was an instant failure despite the DM telling us in a earlier post that the food remaining was enough to make him at least somewhat friendly to us. Or did we forget that?

Seriously. Come on guys. He's been giving us hints as a DM left and right. Use them. lol I cannot be the only one that sees them, can I? LOL

I love you all. You all make me laugh and shake my head. :)
Maerk
Fighter, 102 posts
Tue 5 Jan 2021
at 21:00
  • msg #584

Re: [OOC] The Tavern

"Everyone has a plan... until they get punched in the face." - Mike Tyson

"No plan survives contact with the enemy..."

Dunno who said the second one.

Maerk's got above average wisdom. It seems pretty obvious to someone familiar with animals that the bear wants out. The post said the bear was charging, not attacking. Maerk's not disregarding the plan, he's reacting to new information, namely a bear that's obviously been feeding on similar crap that we have to offer. Get out the way!

BTW, the A-Team reference made my day!
Yalandlara Vallindel
Alchemist, 231 posts
HP: 22/22 AC: 18
Tue 5 Jan 2021
at 21:09
  • msg #585

Re: [OOC] The Tavern

In reply to Maerk (msg # 584):

I figured it would Maerk, you are starting to seem like our B.A. :) lol I loved the old school A-Team as a kid.

Yalandlara - "No plan survives contact with Maerk." :) LOL!

For our food thing to work you have to let it work, remember DM did say that we had enough meat left to make him at least friendly to us. Not work for us, but that can mean not attack us either. He said that. We cannot do that with we start attacking it, slamming doors in its face and everything else.

Also, your wisdom would tell you that you are in no way going to stop a charging bear with a door and your human body. No matter how strong you are.

Honestly, I say let Yala drop the food, and those with the nature skill work it. Wind back the attack's and such. And everyone else, fall back ASAP to the main area.
Nezaglomie
Sorcerer, 132 posts
Tue 5 Jan 2021
at 21:53
  • msg #586

Re: [OOC] The Tavern

So if you and Maerk both act before I do, then my action is moot, anyway.  Perhaps we just roll initiative and it will not have happened at all.  If I'm before Maerk, then a good solid bonk on the nose coming from the ground in front of the bear is likely to slow it down, anyway, giving Maerk an even better chance of getting the door shut and locked.  Bears are smart enough to know that a rock flying up off the ground to hit him is a reason to stop and check.

Did the door open in or out?  If it opened in towards the bear, then even a ridiculously slow Maerk would be able to get it enough closed before the bear slams it shut.
This message was last edited by the player at 21:54, Tue 05 Jan 2021.
Yalandlara Vallindel
Alchemist, 232 posts
HP: 22/22 AC: 18
Tue 5 Jan 2021
at 22:03
  • msg #587

Re: [OOC] The Tavern

The point is to NOT attack the wild animal we are trying to calm at all. Period. As we had all talked about. That's the point here guys.

It's to give it the food, and get out of it's way so that it leaves us alone as it leaves to find more of it's own food. Instead, we just keep mucking with it to piss it off more. Why don't we just attack it? The result will literally be the same, realistically.
This message was last edited by the player at 22:04, Tue 05 Jan 2021.
Sularius Alariel
Rogue, 85 posts
Tue 5 Jan 2021
at 23:06
  • msg #588

Re: [OOC] The Tavern

I've got to say I'm with Yala on this. When I saw the DM's post I thought "well, that's pretty much what we expected," and then I saw Nez's post and I thought, "what the hell?!"
Yarr the Hearty
Swashbuckler, 188 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 5 Jan 2021
at 23:19
  • msg #589

Re: [OOC] The Tavern

So nobody wants to go get more meat for the bear?
Maerk
Fighter, 103 posts
Tue 5 Jan 2021
at 23:29
  • msg #590

Re: [OOC] The Tavern

The bear's not hungry. It's been eating monkeys and frog legs... It's charging the door. Throwing more meat at it won't help. Adapt, Improvise, or Overcome. GM said the bear will have to squeeze through the door. If Maerk's Action to shut the door stands, it bought us some time.

I say we roll initiative, I think Maerk's would be Athletics... or Reflex? I'm fuzzy on how 2e Initiative works...
Yalandlara Vallindel
Alchemist, 233 posts
HP: 22/22 AC: 18
Tue 5 Jan 2021
at 23:45
  • msg #591

Re: [OOC] The Tavern

And yet the GM told us in his OOC post it's hungry. Twice. Before we came here, and just now. His first post told us if we fed it it'd get it friendly to us, but not let it follow our orders.

He also been trapped. And you want to just keep antagonizing it?

The GM was giving us hint's to actions we should take, while at the same time taking the actions the bear would take.

It's like in my game when I ran it...  If I drop a hint multiple times to stay on the road, maybe you should stay on the road. I had a player not stay on the road once. Ask Arnellia's player what happened to said player's character.

GM/DM drop hints and que's. Some player's grab them and run with them, other's don't. Some GM's only drop them OOC, others drop them only IC, others do both. Some do neither.

I'm sorry you did not see his hint's.
Nezaglomie
Sorcerer, 133 posts
Tue 5 Jan 2021
at 23:48
  • msg #592

Re: [OOC] The Tavern

Sularius Alariel:
I've got to say I'm with Yala on this. When I saw the DM's post I thought "well, that's pretty much what we expected," and then I saw Nez's post and I thought, "what the hell?!"

Well, there's two that think the GM post was clear that the bear was just hungry and didn't imply that it had plenty of meat in front of it, so I'm willing to admit I overreacted.  I'm glad to retcon the action if GM is willing to let me.

Edit:  OK, I re-read the GM post in-game and I take it back.
Dungeon Master (emphasis mine):
The door is opened revealing a large grizzly bear standing over a pile of half-eaten humanoid bodies. Two appear to be monkey warriors and the other two appear to be frog warriors. The bear looks up at the group with a giant frog leg hanging out of its mouth. It drops the limb and lets out a mighty roar that reverberates off the wall before charging towards the door.

That bear has PLENTY to eat -- half-eaten implies half is still there, waiting to be eaten.  Maybe it is upset at being caged up and only wants to be free, but more food put in front of it is not going to matter to it.

Maybe that's not what you meant, GM, but that's what you wrote.  Yala, I saw the hints, but they were all responding to our own comments about getting the remains of the dracolich, etc.  Faced with actual evidence that the bear has no reason to be hungry, I re-evaluated.
This message was last edited by the player at 23:56, Tue 05 Jan 2021.
Maerk
Fighter, 104 posts
Wed 6 Jan 2021
at 02:25
  • msg #593

Re: [OOC] The Tavern

GM-stigator:
It is currently August equivalent and judging by the timelines it has likely already eaten everything there is to eat off of them and is still hungry.

I can see where Yala is getting her point of view. The IC post is what I'm using for Maerk's reaction. I understand about hints, even as apparently blatant as this one... but the information seems conflicting. Maerk's action to shut the door buys time to assess. It's possible the bear is trying to defend its meager supply, but my guess is that it sees the way out and doesn't care what's in its way to get there...

Also, I'm going to wait for a ruling on the door closure before I make a final decision on my remaining actions... I've the beginnings of an idea.
This message was last edited by the player at 02:29, Wed 06 Jan 2021.
Yalandlara Vallindel
Alchemist, 234 posts
HP: 22/22 AC: 18
Wed 6 Jan 2021
at 03:49
  • msg #594

Re: [OOC] The Tavern

That was not the first point he said that. The whole reason we took the remainder of the meat was because he said it before.

A human is not going to hold a door shut. The entire plan was to drop the food and get out of the way. Shutting the door period defeats that because we just handed it the food, then shut the door, leaving US as the only food. Leave the door open, let it walk out, leaving us alone, AS WE PLANNED.

A nature check was made. Don't make Yala start getting medieval on the parties rears. lol
Maerk
Fighter, 105 posts
Wed 6 Jan 2021
at 04:07
  • msg #595

Re: [OOC] The Tavern

Meh. We need an Initiative order. GM?

The door has obviously held itself until it was opened. If my assumption is correct, then the bear has probably already tried bashing it down. Of course now it'll be more motivated to do so, but the point was made about which way the door swings. That'll make a difference. Also, assuredly the bear is stronger than Maerk, but sometimes the dice land in favor of the underdog! ;-)

With us all wadded up in the hallway, unless everyone gets the frack out of the way, it'll be bear bowling time.

Again, Maerk's shutting the door buys us time, just like it did last time. :-P

(BTW, this is all good-natured table-talk)
Yalandlara Vallindel
Alchemist, 235 posts
HP: 22/22 AC: 18
Wed 6 Jan 2021
at 04:26
  • msg #596

Re: [OOC] The Tavern

The door doesn't NEED to be shut, it wastes time. Ask any true zoologist how much time a person holding or trying to shut a door against a charging bear will save. He will tell you your better off stabbing yourself a hundred times because the end results the same.

The door held itself because the bear likely never SAW the opening. Now you are trying to shut it against a CHARGING bear. That would be like me trying to use my Dodge Dart to hold a door closed against a Semi driving towards it.

Not only that, but once more the GM in his OOC post said this "The bear is large sized so will have to slow down to "squeeze" through the door (costing it an action to do so) so in the tight corridors the party of medium (or smaller) sized creatures are much much faster than it if retreat is called for."

That basically says, if you all just LEAVE he'd practically allow it, letting the two people doing the diplomacy do it.

The door doesn't need held. Let Yala drop the food, Arnellia made the nature roll, everyone else just fall back with Sul.
This message was last edited by the player at 04:27, Wed 06 Jan 2021.
Yalandlara Vallindel
Alchemist, 236 posts
HP: 22/22 AC: 18
Wed 6 Jan 2021
at 04:34
  • msg #597

Re: [OOC] The Tavern

Maerk:
(BTW, this is all good-natured table-talk)


And yes, I agree. :) This is good natured table talk. ;) Nothing says that things in a game can't be frustrating now and then. It happens. The good natured table talk helps air that out, build rapport, and fix those things. And if nothing else, allows players to joke about the stupid mistakes they made.
Maerk
Fighter, 106 posts
Wed 6 Jan 2021
at 05:40
  • msg #598

Re: [OOC] The Tavern

Yolla:
The door doesn't NEED to be shut, it wastes time. Ask any true zoologist how much time a person holding or trying to shut a door against a charging bear will save... ..."The bear is large sized so will have to slow down to "squeeze" through the door (costing it an action to do so)...

Shutting the door means the bear must take even more time to get out of the room! He's gotta break the door down, THEN squeeze through!

BTW, I'm a cowboy in RL (among other things) and know from experience there's nothing faster than a mean mama cow protecting her new baby calf. Getting a gate between one's self and the charging cow doesn't always work, but more often than not it'll gain one a step or two headstart!

Other life experience suggests to me that a penned or caged animal will often make a break for it if desperate.

I'm glad it's Maerk in there and not me. I worked in Alaska fishing one summer in college and, while picking wild raspberries in a place where the grass and weeds grew over my head, found myself between a sow Kodiak Brown bear and her cubs... let's just say the berries never made it back to the beach, but I sure did, screaming like a little girl the whole way!
Yalandlara Vallindel
Alchemist, 237 posts
HP: 22/22 AC: 18
Thu 7 Jan 2021
at 04:38
  • msg #599

Re: [OOC] The Tavern

Yes, but closing the door also screws up us trying to calm it, and get it to FRIENDLY. So in the end, Maerk is hosing everything we are trying to do, AGAIN. The first time I as a player am fine with because it worked out. This time, I'm not, especially when the GM practically told us in post #131 of the IC thread this:
quote:
There isn't much left over from the dead dragon. While you were exploring the lower level a team of goblins had gone back and butchered the corpse to feed the starving tribe.

What was left over probably wouldn't completely feed a starving bear but would definitely go a long way towards distracting it and getting on its good side. That being said there were several bodies lying around that could be chopped up if the group didn't mind butchering sentient beings.


...but shutting that door, and not letting Yala and Arnellia get the job done RUINS IT. Because as the daughter of the high priestess of Shelyn Yala will not let anyone willfully cut apart a sentient being to feed the bear.
Maerk
Fighter, 107 posts
Thu 7 Jan 2021
at 05:45
  • msg #600

Re: [OOC] The Tavern

We're obviously at an impasse. GM, we need an Initiative order.
Yarr the Hearty
Swashbuckler, 189 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 7 Jan 2021
at 16:34
  • msg #601

Re: [OOC] The Tavern

What if we don't cut up the sentient beings? What if we just feed them to the bear? That was what Yarr was trying to do, go back and get the bodies.
Arnellia
Cleric, 104 posts
Thu 7 Jan 2021
at 18:17
  • msg #602

Re: [OOC] The Tavern

We don't need to though.  We have enough meat to appease the bear, allow us to calm it, and let it leave.
Yarr the Hearty
Swashbuckler, 190 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 7 Jan 2021
at 18:54
  • msg #603

Re: [OOC] The Tavern

Just prepping for if it is not appeased. :)
Dungeon Master
GM, 290 posts
Lord of Lies
Teller of Tales
Thu 7 Jan 2021
at 21:16
  • msg #604

Re: [OOC] The Tavern

Alright just catching up now.

1) Bear hunger level: Apologies if this has caused confusion so I will clarify this now.

- The bear looks like it is starving.
- The bodies in front of it do not look very fresh. Keep in mind this is split second judgement but to help clarify the bodies are several weeks old and mostly rotting. The bear ate what it could and has now been picking around trying to find the least rotten parts. Again this is something you would have found out when you investigated the room afterwards but I don't mind revealing this early to get everyone back on the same page.

2) Will the door hold?

The door looks like it has been partially broken and crudely repaired before. I didn't call this out because I figured knowing they had trapped a bear inside the room would mean that there was probably significant damage to everything but just calling this out.


3) The bear escaping:
- As mentioned the bear cannot charge THROUGH the door. It has to take an action to squeeze through.
- The bear will fill the hallway. If you want to let it go by you have to get out of the way.

4) Diplomacy & the bear
- You can attempt nature checks (and receive a bonus for offering fresh food) to get it to calm down but that assume nobody else is attacking it.


5) Initiative order
- Init order is the order that people post. If you would like to edit your actions you can up until I make my update.
Dungeon Master
GM, 292 posts
Lord of Lies
Teller of Tales
Thu 7 Jan 2021
at 21:24
  • msg #605

Re: [OOC] The Tavern

Unfortunately this is one of those encounters that would be simple and straightforward if everyone was sitting at the same table and having a quick discussion but unfortunately if I give information just to player A but that player then takes a week vacation it can lead to confusion and conflict.

I tend to avoid giving too much OOC knowledge out but fun takes priority over realism and I know from experience that one of the worst feelings is confusion. Not knowing what is going on is such a buzz kill so here is a bit of straight forward information.

1) The nature check did pass.

2) The bear is trying to escape.

3) The bear will attack anything that gets in its way but will not, for example, go out of its way to attack people that aren't blocking it.

Okay and...go.
Yarr the Hearty
Swashbuckler, 192 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 7 Jan 2021
at 23:02
  • msg #606

Re: [OOC] The Tavern

I found a nice image for the character. I don't think of goblins a pirates. The internet does.

The pic can be found in my character description and I have provided a link back to the original creator because he deserves the credit for the awesome picture.
Dungeon Master
GM, 293 posts
Lord of Lies
Teller of Tales
Mon 11 Jan 2021
at 20:33
  • msg #607

Re: [OOC] The Tavern

GM approved! You should submit it for portrait submission.
Dungeon Master
GM, 296 posts
Lord of Lies
Teller of Tales
Wed 13 Jan 2021
at 16:23
  • msg #608

Re: [OOC] The Tavern

FYI the group has technically completed their objective of driving out the invaders from the goblin's lair.

That being said there are 5 more doors unopened. Three doors to the East (E1, E2, E3. Note the goblins only peaked inside of E2, said there was something there and left it shut).

To the South are two doors (S1, S2) that both lead to the same room with "dead things" but again there was very little actual exploration done compared to the goblin's wing/lair.
Yalandlara Vallindel
Alchemist, 243 posts
HP: 22/22 AC: 18
Wed 13 Jan 2021
at 18:17
  • msg #609

Re: [OOC] The Tavern

No reason why we cannot finish clearing it out and exploring it. Who knows what we will find, and in the end they get more space, and we can keep the loot as compensation for giving them more space. :)
Maerk
Fighter, 112 posts
Wed 13 Jan 2021
at 18:34
  • msg #610

Re: [OOC] The Tavern

And I'm a completionist...  ;-)
Yalandlara Vallindel
Alchemist, 244 posts
HP: 22/22 AC: 18
Wed 13 Jan 2021
at 18:52
  • msg #611

Re: [OOC] The Tavern

Maerk:
And I'm a completionist...  ;-)


That being the case we still have the whole upstairs to explore. LOL!
Yarr the Hearty
Swashbuckler, 193 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 14 Jan 2021
at 16:58
  • msg #612

Re: [OOC] The Tavern

Sorry folks, life has slammed me this week. Hopefully I'll be able to post this weekend but if not my normal schedule resumes on Monday.
Nezaglomie
Sorcerer, 139 posts
Mon 18 Jan 2021
at 19:40
  • msg #613

Re: [OOC] The Tavern

GM:  While we appreciate the hand-drawn map by the goblins, :-) I wanted to request that we move that to Map Group 0 and put the tactical map that changes frequently as the one you hit on the front page of 'Game Map.'
Maerk
Fighter, 114 posts
Mon 18 Jan 2021
at 21:34
  • msg #614

Re: [OOC] The Tavern

Seconded.
Yalandlara Vallindel
Alchemist, 246 posts
HP: 22/22 AC: 18
Tue 19 Jan 2021
at 20:22
  • msg #615

Re: [OOC] The Tavern

Thirded!
Dungeon Master
GM, 298 posts
Lord of Lies
Teller of Tales
Tue 19 Jan 2021
at 20:45
  • msg #616

Re: [OOC] The Tavern

If you open the Game Map from the active thread it will open up the Group 0 map by default.

Whichever thread you are in when you click "game map" determines which map you see by default.
Yalandlara Vallindel
Alchemist, 248 posts
HP: 22/22 AC: 18
Tue 19 Jan 2021
at 21:03
  • msg #617

Re: [OOC] The Tavern

In reply to Dungeon Master (msg # 616):

I been on rPol for almost 10 years, and I just NOW realized that. LOL!

Also you have the marching order wrong in the hallway. Sul's first, Yala followed him. No one else said what or where they were yet.
Dungeon Master
GM, 300 posts
Lord of Lies
Teller of Tales
Tue 19 Jan 2021
at 21:36
  • msg #618

Re: [OOC] The Tavern

Because you didn't immediately enter combat I'm not too concerned about marching orders approaching the room versus once you're inside the room.

But yeah which map opens up depends on which thread you are in. If you're in a Group 1 thread it will try to open Group 1 map.

If you're on the main game it will open main game map, also the default if that group doesn't have a map.
Dungeon Master
GM, 302 posts
Lord of Lies
Teller of Tales
Thu 21 Jan 2021
at 22:46
  • msg #619

Re: [OOC] The Tavern

Feel free to explore and poke around as you see fit. If it is hard to "ask questions" via IC by all means ask for clarifications or additional information here in the OOC as well. Whatever you need to help move things forward.
Yarr the Hearty
Swashbuckler, 196 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 21 Jan 2021
at 23:08
  • msg #620

Re: [OOC] The Tavern

So is it safe to say that Yarr does not find anything noteworthy?
Nezaglomie
Sorcerer, 141 posts
Fri 22 Jan 2021
at 00:15
  • msg #621

Re: [OOC] The Tavern

If the rest of them dither long enough that it seems like a whole minute, please tell me if the monument (I'll assume the northmost one) is magical.  A minute really isn't that long, if you're doing something that isn't combat.  :-)
This message was last edited by the player at 00:16, Fri 22 Jan 2021.
Maerk
Fighter, 116 posts
Fri 22 Jan 2021
at 06:29
  • msg #622

Re: [OOC] The Tavern

Seems as if we're proceeding slowly and carefully, a minute wait would be of little concern... I think.
Dungeon Master
GM, 303 posts
Lord of Lies
Teller of Tales
Fri 22 Jan 2021
at 15:51
  • msg #623

Re: [OOC] The Tavern

@Nez: The monument is not magical.

@Yarr: That depends on what you're investigating and how you're doing it. Are you flipping open coffin lids and rummaging around the interred bodies like a grave robber (or archeologist, depending on whether the artifacts recovered belong in a museum or not) or are you just looking around with your eyes at the walls, the plaques etc.
Dungeon Master
GM, 305 posts
Lord of Lies
Teller of Tales
Fri 22 Jan 2021
at 15:57
  • msg #624

Re: [OOC] The Tavern

Also a a general note, as seasoned adventurers you would know that unthinking undead (skeletons and the like) do not just wander around aimlessly. They wait until they are "triggered" by something like movement or nearby life and then animate. Sometimes they just stand motionless like statues, sometimes they "rest" in coffins or crypts and climb out when activated.
Yarr the Hearty
Swashbuckler, 197 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 22 Jan 2021
at 16:15
  • msg #625

Re: [OOC] The Tavern

Yarr wears a tricorn not a fedora so he is just looking at first.
Dungeon Master
GM, 306 posts
Lord of Lies
Teller of Tales
Fri 22 Jan 2021
at 18:46
  • msg #626

Re: [OOC] The Tavern

You're missing out:


Dungeon Master
GM, 307 posts
Lord of Lies
Teller of Tales
Fri 22 Jan 2021
at 18:49
  • msg #627

Re: [OOC] The Tavern

@Sularius: There are three rooms

The room that you are in with the monuments we shall call the Sepulcher

The room directly east which is a long hallway with graves we shall call the Hall of Graves

The room South/East which doesn't have coffin but instead are ledges or shelves built into the wall for storing remains we shall call the Ossuary.

Which room would you like to look at? None of them have "coffins" in them. You have monuments in the Sepulcher, graves in the Hall of Graves, and bones in the Ossuary.
Sularius Alariel
Rogue, 91 posts
Fri 22 Jan 2021
at 18:52
  • msg #628

Re: [OOC] The Tavern

My bad, I meant the room with

quote:
Narrow stone walls filled with coffin-sized compartments stretch from the floor to the ceiling in this dark, claustrophobic chamber. Most of the compartments are occupied with shroud-covered bodies, though some of them are conspicuously empty.


I'm guessing that's the south room?
Yarr the Hearty
Swashbuckler, 199 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 22 Jan 2021
at 19:01
  • msg #629

Re: [OOC] The Tavern

In reply to Dungeon Master (msg # 626):

Goblindiana Jones!
Yalandlara Vallindel
Alchemist, 251 posts
HP: 22/22 AC: 18
Sat 23 Jan 2021
at 05:10
  • msg #630

Re: [OOC] The Tavern

Yarr the Hearty:
In reply to Dungeon Master (msg # 626):

Goblindiana Jones!


Epic! I'd watch that!
Dungeon Master
GM, 309 posts
Lord of Lies
Teller of Tales
Mon 25 Jan 2021
at 20:18
  • msg #631

Re: [OOC] The Tavern

So to clarify, in 2e a simple cantrip no longer warps the entire game around it.

1. (Optional) Detect Magic is just a simple "Is there magic within 30ft? Yes or no". It helps you get a general idea of what is in the area. Useful but not OP/game breaking.

2. Read Aura makes you focus on a specific object for 1 minute and then you can find out if it is magical and what school of magic it is. Keep in mind this is very specific to 1 object. You can't just cast it in a room and get everything in the room. It is one 5' square floor space or 1 door or 1 pair of gloves etc.

3. Once you have confirmed an object is magical or not you can then spend an additional 10 minutes using the Identify Magic action to figure out what it actually does. Is it Explosive Rune trap? Is it a belt of strength? etc.




<rant as follows>

Spoiler text: (Highlight or hover over the text to view)
Yes this absolutely neuters Detect Magic and makes identifying magic a lot more complicated but D&D 3.0/3.5/PF 1e made Detect Magic one of the most OP cantrips I have ever seen. It isn't just that it makes finding and identifying magic stupidly simple, it literally warps the entire game around a cantrip. I cannot tell you how many players I have who grab feats to have Detect Magic going at will which completely blows up my work as a GM. Every 5' they move I have to check every NPC, every wall, every chest, every thing to see if they start detecting something and it completely derails the game because instead of just going through the quest I have to stop and figure out what kind of magic items are on the caravan guards I randomly rolled to populate the tavern.

In addition it means that if I actually want to surprise the part with something I cannot use anything magical or have to use constant "nondetection" effects that neutralizes the point of detect magic. Like I said the fact that you have to design dungeons and "secret NPC spies" with detect magic in mind is insane but then to put it as a cantrip? That players can very easily cast at will!?!?

After dealing with it for 10 years I have had to set up house rules to stop players from constantly 24/7 detecting magic not because I want to hide information or neutralize them but because I, as a GM who has limited time and energy for any given game, do not want to have every freaking game grind to a halt because of nonstop detect magic.

The obvious answer I have seen that I am leaning towards is making it require 3 turns instead of 3 rounds of concentration. That alone makes it awkward to abuse but still allows for clever players to use it in the manner intended.


</rant>

As a GM I applaud the changes to detect magic. They have made it so identifying magic items etc. is really a "down time at camp" which is what it should be and as for figuring out magical secrets and traps the cantrip doesn't just hand everything to players on a silver platter, they have to actually think and use brains/skills to discern what is what.

You can still cast Detect Magic or Read Aura at higher levels to get massive amounts of information but that requires sacrificing spell slots to do it making it a strategic decision.
Yalandlara Vallindel
Alchemist, 253 posts
HP: 22/22 AC: 18
Mon 25 Jan 2021
at 20:34
  • msg #632

Re: [OOC] The Tavern

It's not just down time at camp though, that's the issue. Unless you plan to take EVERY item from a room to your camp you are talking downtime in the room you detected the magic in realistically. That's because you have no idea what item is magical unless you spend all that time in each square with Read Aura, you you start carting everything out with Detect Magic going until you find that one object that's making you go ping.

They went from stupidly OP to stupidly complicated. From one extreme to the other. That's not an improvement, it's a fail. That's just me though.

And you as GM did not have to go through all that effort. I'm the type of GM that if my players do not ask if they detect something, I do not tell. IMHO that simply means the character was not paying attention to what they sensed. I call it squirrel syndrome.
This message was last edited by the player at 20:35, Mon 25 Jan 2021.
Dungeon Master
GM, 311 posts
Lord of Lies
Teller of Tales
Mon 25 Jan 2021
at 20:42
  • msg #633

Re: [OOC] The Tavern

In regards to that last part I have had games where a player added in every single post "I am detecting magic on X".

As for detecting items in the middle of a dungeon I am of the opinion that is not the time to be detecting it. I do not like the idea of the 5 minute adventuring day. It feels very gamey to me.

Casting detect magic only takes 6 seconds so if the GM is feeling generous you can hand wave away a lot of the specifics which would be as follows:

1) Find an area where detect magic returns no hits.
2) Bring items one by one into range and cast detect magic.
3) Repeat #2 until everything is sorted.

Just to put this to bed I would definitely allow you to automate the above and just tell you "these items detect" assuming you have a few minutes of downtime. You'll notice that I did that with the wonderous figure.

I'm not trying to be a jerk about this and make you jump through a bunch of hoops but I do like a bit more mystery and...well...magic when it comes to magic.
Yalandlara Vallindel
Alchemist, 255 posts
HP: 22/22 AC: 18
Mon 25 Jan 2021
at 20:48
  • msg #634

Re: [OOC] The Tavern

Right, and I noticed that which is a plus in your book. :) That's why I like gaming with you.

It's also why I try to take Detect Magic and Read Aura, because it'd allow a similar thing to what your doing without the carting of items back and forth too. You just spend the time in the square.

Okay! On to the chaos of the game!
Nezaglomie
Sorcerer, 143 posts
Tue 26 Jan 2021
at 02:45
  • msg #635

Re: [OOC] The Tavern

I completely agree.  I have no intention of spamming Read Aura, but I felt I had a legitimate reason to think that the monuments might have some magic in them.  (I didn't really expect it, but Nezaglomie was overly optimistic.)
Nezaglomie
Sorcerer, 145 posts
Tue 26 Jan 2021
at 02:58
  • msg #636

Re: [OOC] The Tavern

Dungeon Master:
If you open the Game Map from the active thread it will open up the Group 0 map by default.

Whichever thread you are in when you click "game map" determines which map you see by default.

This is definitely not the case for me.  Perhaps it is browser dependent, or ...

~goes to check~

Yeah, it is definitely because I'm using the new site.  r.rpol.net.  I'll make a note in the Technical Discussions thread.
Maerk
Fighter, 118 posts
Thu 28 Jan 2021
at 15:01
  • msg #637

Re: [OOC] The Tavern

Sry, had to be out of town. Will post this evening.
Nezaglomie
Sorcerer, 148 posts
Mon 1 Feb 2021
at 17:24
  • msg #638

Re: [OOC] The Tavern

I did expect that this first use of the Onyx Dog would be something of an experiment, so if I need to take an extra action to direct it, that's fine.  I would like to know the proper rules, including number of actions for each.

So, from here:  https://2e.aonprd.com/Actions.aspx
quote:
Activate an Item
...
You call forth the effect of an item by properly activating it. This is a special activity that takes a variable number of actions, as listed in the item’s stat block.

So I hoping that I've now learned how many actions it takes, both to activate it and to direct its action.  (I don't see on that page what action type directing an animal companion is.)  If those are each only one, can we say that I did both in the last turn?  I did say that the intent was to bring it to life and have it attack the skellies, and I had allocated two actions.  So if each of those are only one action, then I'd claim I did direct it.

I'm fine, though, if you think otherwise -- I had intended this as a learning experience with the item.  I can totally see that Nezaglomie activated it, then paused to see what it did before figuring out she has to do something to direct it.  She'll know better next time.
Arnellia
Cleric, 108 posts
Tue 2 Feb 2021
at 09:43
  • msg #639

Re: [OOC] The Tavern

Sorry guys have been sick as hell for the last few days.  I'll get a post up later today after the doctors appt.
Yalandlara Vallindel
Alchemist, 261 posts
HP: 22/22 AC: 18
Tue 2 Feb 2021
at 19:06
  • msg #640

Re: [OOC] The Tavern

Arnellia:
Sorry guys have been sick as hell for the last few days.  I'll get a post up later today after the doctors appt.


Take your time, health first!
Nezaglomie
Sorcerer, 149 posts
Wed 3 Feb 2021
at 02:50
  • msg #641

Re: [OOC] The Tavern

I'm waiting on a GM response to my questions above before posting.  I don't know how many actions directing the dog will take.  If I still have time to cast a spell, then I'll do so, but I don't want to assume.
Arnellia
Cleric, 109 posts
Wed 3 Feb 2021
at 15:49
  • msg #642

Re: [OOC] The Tavern

So..  Good news:  I don't have Covid.

Bad news: Instead I have pneumonia.. again.  *sigh*
Maerk
Fighter, 121 posts
Wed 3 Feb 2021
at 18:12
  • msg #643

Re: [OOC] The Tavern

Pneumony sucks! Hang in there!

I'll post IC tonight, been busy... again. *sigh*
Dungeon Master
GM, 315 posts
Lord of Lies
Teller of Tales
Wed 3 Feb 2021
at 19:04
  • msg #644

Re: [OOC] The Tavern

@Nez: One action to summon, one action to command it which it then takes an action to do just that.

Now keep in mind that it isn't mindless, and this goes for all animals. They'll take actions on their turn that are prudent given the type of animal it is.

So while a horse will likely never strike out on its own a wolf or "aggressive" animal would likely make attacks on its own, but they might not be very tactically prudent (charging the guy holding the spear) because its just an animal.

You can give it more general commands like "heel" or "protect so-and-so" or "stay close" etc.

I'm still getting used to the system and everything is going to have to be a case-by-case situation so just PM me if you want to figure out how to get it to do something.

In this case "attack the skeletons" is perfectly fine and I'll adjust the map accordingly in my next update.
Arnellia
Cleric, 112 posts
Wed 3 Feb 2021
at 23:28
  • msg #645

Re: [OOC] The Tavern

Technical question on Heal.   If I use the full round version of Heal it will both heal Maerk AND hurt the undead in the radius?  Or do I pick one or the other?  If it's just positive energy I assume both; but I sure as hell don't want to make the same mistake again with this spell lol
Yalandlara Vallindel
Alchemist, 262 posts
HP: 22/22 AC: 18
Thu 4 Feb 2021
at 05:12
  • msg #646

Re: [OOC] The Tavern

Arnellia:
Technical question on Heal.   If I use the full round version of Heal it will both heal Maerk AND hurt the undead in the radius?  Or do I pick one or the other?  If it's just positive energy I assume both; but I sure as hell don't want to make the same mistake again with this spell lol


This is a quote from the heal spell "Three Actions (material, somatic, verbal) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.".

Now to me that says that it would both heal all of us and damage all of the undead at the same time. Ultimately the final call goes to the GM, but that's how I read the three action version.
Dungeon Master
GM, 317 posts
Lord of Lies
Teller of Tales
Thu 4 Feb 2021
at 21:14
  • msg #647

Re: [OOC] The Tavern

Sounds fine by me. I never liked the 1e version that it was either or. Like...you're releasing a burst of healing energy, why wouldn't it do both?

In 1e it was because game mechanics would make it way to powerful to do that. 2e was redesigned bottom up to streamline things.
Arnellia
Cleric, 113 posts
Thu 4 Feb 2021
at 21:53
  • msg #648

Re: [OOC] The Tavern

Ok that's how I read it as well.  But I didn't want to assume and screw us all over again lol
Nezaglomie
Sorcerer, 152 posts
Thu 4 Feb 2021
at 22:29
  • msg #649

Re: [OOC] The Tavern

I have a question about the halberd that the hellknight is using, or about Reach weapons in general.  (This doesn't affect my action; I'm just curious.)

In the SRD -- https://2e.aonprd.com/Traits.aspx?ID=192 -- it seems to imply that you can use a reach weapon against an opponent that is up to 10 feet away or you can still use it on opponents adjacent to you.  This is a big change from Pathfinder 1, where a reach weapon could not be used against an opponent adjacent to you -- you needed the extra space to use it at all.  Am I reading this correctly?

Also, I would think that you would not be allowed to use it for reach if there is someone in the intervening space, as in our situation here.  I realize that it doesn't say that, but it only makes sense.  I mean, what if it were a wall?

BTW, Maerk, as things stand, you can't attack the hellknight, only the regular skelly in front of you.  It doesn't affect whether you hit or missed, but I thought I'd mention it.
Maerk
Fighter, 123 posts
Thu 4 Feb 2021
at 22:47
  • msg #650

Re: [OOC] The Tavern

A1 was a Step to close the distance for reach and attack the knight... what am I missing?
Yarr the Hearty
Swashbuckler, 204 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 4 Feb 2021
at 23:49
  • msg #651

Re: [OOC] The Tavern

Can I use the flat of my blade to cause bashing damage? It would probably be an improvised weapon so I would take a -4. Or even use the backside of the weapon, dogslicers are single edged so a backhand with it could be nasty.
Sularius Alariel
Rogue, 97 posts
Thu 4 Feb 2021
at 23:51
  • msg #652

Re: [OOC] The Tavern

Are there any things lying around on the ground that could be used as a makeshift club? Maybe the armbone of one of the vanquished skeletons? Say an action to look, and then an action to pick up?
Nezaglomie
Sorcerer, 153 posts
Fri 5 Feb 2021
at 00:38
  • msg #653

Re: [OOC] The Tavern

Maerk:
A1 was a Step to close the distance for reach and attack the knight... what am I missing?

Oh,  I missed that.  Sorry.
Maerk
Fighter, 124 posts
Fri 5 Feb 2021
at 02:25
  • msg #654

Re: [OOC] The Tavern

No problem, I'm certainly very new to PF2, so any help is appreciated.

Improvised Weapons p.278:
If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. You take a –2 item penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits the improvised weapon should have.

@Yarr - Not sure where you're getting the -4?
Nezaglomie
Sorcerer, 154 posts
Fri 5 Feb 2021
at 02:30
  • msg #655

Re: [OOC] The Tavern

You big, strong men don't need to worry about the scary bone men.  The little girl and her puppy will take care of them.  :-)
Yarr the Hearty
Swashbuckler, 205 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 5 Feb 2021
at 04:05
  • msg #656

Re: [OOC] The Tavern

Did we lose the improvised weapon penalty in PF2? That would be awesome if we did.
Yalandlara Vallindel
Alchemist, 265 posts
HP: 22/22 AC: 18
Sun 7 Feb 2021
at 17:18
  • msg #657

Re: [OOC] The Tavern

In reply to Yarr the Hearty (msg # 656):

You still have the -2 Yarr, here's the reference for you.

https://2e.aonprd.com/Rules.aspx?ID=224
Dungeon Master
GM, 318 posts
Lord of Lies
Teller of Tales
Mon 8 Feb 2021
at 22:39
  • msg #658

Re: [OOC] The Tavern

@Nez: Yes in 2e there is no drawback for using a reach weapon. I don't know the exact details behind it but I imagine it is assumed that anyone trained in a halbred would be able to choke up on the haft without devoting a feat to it.

If you look at actual martial arts involving spears and polearms almost all of them have techniques to allow for much shorter strikes.

I imagine the real reason was to simply the system.


As for your second question about striking through an occupied square remember that the grid is an approximation of space and people aren't just standing still but instead bobbing back and forth and the knight skeleton just waited for the skeleton in front of it to go to the side to strike forward with the tip of its halbred, using it like a spear through the ranks, or chopping down with it when a gap formed.

In the system having someone inbetween offers "lesser cover" which gives Maerk a +1 AC (for a total of 22 with the shield) but the hellknight has a +11 so rolled a 22 and a 24 respectively.



Here is the rules for cover as an FYI:

https://2e.aonprd.com/Rules.aspx?ID=459
Sularius Alariel
Rogue, 99 posts
Mon 8 Feb 2021
at 22:58
  • msg #659

Re: [OOC] The Tavern

DM, for the next round, is the arm bone considered to have the finesse trait?
Yalandlara Vallindel
Alchemist, 266 posts
HP: 22/22 AC: 18
Mon 8 Feb 2021
at 23:53
  • msg #660

Re: [OOC] The Tavern

Sularius Alariel:
DM, for the next round, is the arm bone considered to have the finesse trait?


LOL! It's an improvised weapon. Heck, Improvised Weapons have a -2 to hit as it is. lol

https://2e.aonprd.com/Rules.aspx?ID=224
Nezaglomie
Sorcerer, 157 posts
Tue 9 Feb 2021
at 00:47
  • msg #661

Re: [OOC] The Tavern

@Sularius:  I was curious what weapons were finesse weapons, and I noticed that Fist is.  It's non-lethal, but you can make it have lethal damage with only a -2 penalty to attack, which you're already paying for an improvised weapon.  So maybe punching the hellknight will work better than whacking it with an old bone.

@DM:  Now I want to make a fighter built around a reach weapon and with Attacks of Opportunity appearing heavily in his tactics.
This message was last edited by the player at 00:55, Tue 09 Feb 2021.
Yalandlara Vallindel
Alchemist, 269 posts
HP: 22/22 AC: 18
Tue 9 Feb 2021
at 00:54
  • msg #662

Re: [OOC] The Tavern

In reply to Nezaglomie (msg # 661):

Could work! I think at that point it just boils down to damage and which does more. Do you want a better to hit, or better damage if the club/arm does better damage.
Nezaglomie
Sorcerer, 158 posts
Tue 9 Feb 2021
at 00:57
  • msg #663

Re: [OOC] The Tavern

I think he said above that he's +4 attack and +4 damage with finesse weapons, so that would clinch the deal.  But maybe I'm misremembering, since it says for finesse weapons you still use strength for damage.
This message was last edited by the player at 00:58, Tue 09 Feb 2021.
Yalandlara Vallindel
Alchemist, 270 posts
HP: 22/22 AC: 18
Tue 9 Feb 2021
at 01:01
  • msg #664

Re: [OOC] The Tavern

Nezaglomie:
I think he said above that he's +4 attack and +4 damage with finesse weapons, so that would clinch the deal.  But maybe I'm misremembering, since it says for finesse weapons you still use strength for damage.


Maybe? Because Yala's Curved Blade is both Finesse and Forceful. All Finesse does is allow you to use Dex for attack. But, I don't know what his Str is so he might have a high Str too. Forceful is nice because it adds more damage with each successive swing.
Sularius Alariel
Rogue, 100 posts
Tue 9 Feb 2021
at 01:02
  • msg #665

Re: [OOC] The Tavern

Hmm, hadn't thought about going unarmed. And as a thief racket rogue, I get dex damage to finesse weapons. Hence the reason for my initial question.
Yalandlara Vallindel
Alchemist, 271 posts
HP: 22/22 AC: 18
Tue 9 Feb 2021
at 01:08
  • msg #666

Re: [OOC] The Tavern

Sularius Alariel:
Hmm, hadn't thought about going unarmed. And as a thief racket rogue, I get dex damage to finesse weapons. Hence the reason for my initial question.


There you go Sul! Sock it to him!
Dungeon Master
GM, 320 posts
Lord of Lies
Teller of Tales
Tue 9 Feb 2021
at 07:59
  • msg #667

Re: [OOC] The Tavern

Nezaglomie:
@DM:  Now I want to make a fighter built around a reach weapon and with Attacks of Opportunity appearing heavily in his tactics.


They nipped that in the bud. First of all AoO's aren't automatic, only certain classes grant them. Second of all they take a reaction to use so you can only do it once and that forgoes any other reaction slot you might have available.

It's not bad, you just can't abuse it like you could in Pathfinder where you were doing 8 AoO's a turn.
Dungeon Master
GM, 321 posts
Lord of Lies
Teller of Tales
Tue 9 Feb 2021
at 08:03
  • msg #668

Re: [OOC] The Tavern

Finesse:
quote:
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.


Forceful:
quote:
When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.


Finesse allows Dex on to-hit, not damage.

Forceful increases damage dice when you attack multiple times a turn.

The Rogue's Racket: Thief allows you to use dex for damage when wielding a finesse weapon:
quote:
When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.

Yalandlara Vallindel
Alchemist, 272 posts
HP: 22/22 AC: 18
Tue 9 Feb 2021
at 17:14
  • msg #669

Re: [OOC] The Tavern

Dungeon Master:
They nipped that in the bud. First of all AoO's aren't automatic, only certain classes grant them. Second of all they take a reaction to use so you can only do it once and that forgoes any other reaction slot you might have available.

It's not bad, you just can't abuse it like you could in Pathfinder where you were doing 8 AoO's a turn.


Actually in PF1 you could only make 1 AoO a round unless you had certain feats.

PF2 also has certain feats with certain classes that allow you to make more than one AoO.

So really they didn't fix the multiple AoO thing, they just made it so not everyone could make them, and so that you could not make them at 1st level unless a fighter, nor make multiple ones until 10th level which is the first time any class can get Combat Reflexes (Fighter).

Dungeon Master:
Finesse:
quote:
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.


Forceful:
quote:
When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.


Finesse allows Dex on to-hit, not damage.

Forceful increases damage dice when you attack multiple times a turn.

The Rogue's Racket: Thief allows you to use dex for damage when wielding a finesse weapon:
quote:
When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.


We know all this. I said that about Finesse and Forceful, and Sul said that about Rogue's Racket.
Nezaglomie
Sorcerer, 159 posts
Tue 9 Feb 2021
at 19:21
  • msg #670

Re: [OOC] The Tavern

Does anyone have really good athletics to disarm the hellknight?  Taking that halberd away should reduce significantly the amount of pain he can cause.

Edit:  Hmmmm, nevermind.  The Disarm rules -- https://2e.aonprd.com/Actions.aspx?ID=41 -- are such that you need a critical success to be worth it.  I haven't been able to figure out what the "Reflex DC" is, but I'm guessing it is just the creature's reflex save +10.  In that case, getting a critical success is less likely than a Failure, which would be pretty bad.

@GM (or anybody), do you know how to calculate the "Reflex DC"?
This message was last edited by the player at 19:38, Tue 09 Feb 2021.
Dungeon Master
GM, 322 posts
Lord of Lies
Teller of Tales
Tue 9 Feb 2021
at 20:01
  • msg #671

Re: [OOC] The Tavern

You are correct, Reflex DC = 10 + Saving throw.
Maerk
Fighter, 127 posts
Tue 9 Feb 2021
at 21:49
  • msg #672

Re: [OOC] The Tavern

Oops, already posted, should have read this first. Yes, I think next round, if one of you would be so kind as to hold his ale, Maerk may attempt something like that!
Dungeon Master
GM, 324 posts
Lord of Lies
Teller of Tales
Fri 12 Feb 2021
at 15:44
  • msg #673

Re: [OOC] The Tavern

If someone doesn't get Sularius healed soon he's going to have to roll to avoid dying...
Dungeon Master
GM, 325 posts
Lord of Lies
Teller of Tales
Fri 12 Feb 2021
at 20:52
  • msg #674

Re: [OOC] The Tavern

oops. Didn't mean to post as Calmont, lol :D


As a reminder for "where to go next"

A,B,C are doors that lead to "Monsters" according to the goblins
D is a door visible down the length of the graves
E is a corridor hasn't been explored yet.

Or you can poke around here or do whatever. I always feel weird doing these because I'm honestly not trying to push you in any way, just making sure you are fully informed for your decisions.
Yalandlara Vallindel
Alchemist, 274 posts
HP: 22/22 AC: 18
Sat 13 Feb 2021
at 02:26
  • msg #675

Re: [OOC] The Tavern

Dungeon Master:
If someone doesn't get Sularius healed soon he's going to have to roll to avoid dying...


Welp, since my failed roll means he's immune to treat wounds for an hour. :( Going to force a potion down his throat. :)
Maerk
Fighter, 130 posts
Mon 15 Feb 2021
at 03:26
  • msg #676

Re: [OOC] The Tavern

Dungeon Master:
...I always feel weird doing these because I'm honestly not trying to push you in any way, just making sure you are fully informed for your decisions.

On the contrary, with PbP it's very helpful to have updated reminders!

Assuming we get all our healing stuff done, Maerk will wait for Sularius/Yarr to determine where to proceed since they're the sneaky dashing types.
Nezaglomie
Sorcerer, 162 posts
Mon 15 Feb 2021
at 04:07
  • msg #677

Re: [OOC] The Tavern

I second that.  Even if a reminder is something I was already thinking about, I always appreciate it.  Often enough it is something I've forgotten or missed and then the mention is a big help.
Sularius Alariel
Rogue, 102 posts
Tue 16 Feb 2021
at 04:06
  • msg #678

Re: [OOC] The Tavern

Hey all, just wanted to let you know I've been without power all day and might be tomorrow, so I might not be posting for a couple of days.
Arnellia
Cleric, 118 posts
Tue 16 Feb 2021
at 09:21
  • msg #679

Re: [OOC] The Tavern

quote:
Or you can poke around here or do whatever. I always feel weird doing these because I'm honestly not trying to push you in any way, just making sure you are fully informed for your decisions.


Oh no, don't feel weird at all.  As Maerk said, in PbP especially it's a huge help.
Arnellia
Cleric, 120 posts
Tue 16 Feb 2021
at 09:24
  • msg #680

Re: [OOC] The Tavern

Sularius Alariel:
Hey all, just wanted to let you know I've been without power all day and might be tomorrow, so I might not be posting for a couple of days.


I probably won't get another post out today, and maybe tomorrow depending on work.  I expect with this 8" of snow that I'll be either digging myself out or trying to make up for all those at work who can't get in.
Yarr the Hearty
Swashbuckler, 207 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 16 Feb 2021
at 19:56
  • msg #681

Re: [OOC] The Tavern

I would like to apologize to everyone for my behavior. This character is quite insane.
Yalandlara Vallindel
Alchemist, 277 posts
HP: 22/22 AC: 18
Wed 17 Feb 2021
at 01:42
  • msg #682

Re: [OOC] The Tavern

Sularius Alariel:
Hey all, just wanted to let you know I've been without power all day and might be tomorrow, so I might not be posting for a couple of days.


I feel you. We already had 10" of snow on the ground here in Fort Wayne, IN where I live from the last couple snows, and last night hit us with another 9" or 10" and we're looking at another 2" or 3" Thursday. So we'll have a good 2' or so on the ground by the end of the week. I've did so much digging the last couple weeks that I have a mountain range forming in myy front yard! LOL

As a result I have had power, but no internet though. Just got it back a bit ago.
Dungeon Master
GM, 328 posts
Lord of Lies
Teller of Tales
Wed 17 Feb 2021
at 20:46
  • msg #683

Re: [OOC] The Tavern

We're in a similar spot. The report says we've only had about 4' feet of snow this winter which is just a little higher than average but it feels like 3'6" of that was dumped on us in the past two weeks. I rarely bother with the snow blower because I like the exercise and my driveway isn't very big but with the last snowstorm I've run out of places to put the snow so I had to break out the blower to shoot it up and over the canyon walls.
Dungeon Master
GM, 331 posts
Lord of Lies
Teller of Tales
Fri 19 Feb 2021
at 22:49
  • msg #684

Re: [OOC] The Tavern

Which way are you going?
Yarr the Hearty
Swashbuckler, 210 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 20 Feb 2021
at 03:07
  • msg #685

Re: [OOC] The Tavern

I am leaving it up to the others
Nezaglomie
Sorcerer, 166 posts
Sat 20 Feb 2021
at 08:22
  • msg #686

Re: [OOC] The Tavern

Let's finish that south room.  We can come at it from the other side, if people are worried about having something at our back while we're fighting.  The other side  is clear.
Yalandlara Vallindel
Alchemist, 282 posts
HP: 22/22 AC: 18
Mon 22 Feb 2021
at 18:26
  • msg #687

Re: [OOC] The Tavern

Thing's are about to get interesting where I live, we're about to go into the high 30's low 40's and get a lot of rain. I live where 3 river's merge. Guess what's going to happen to all that snow where I live and those river's? LOL! Never ends for us here in Fort Wayne... Bring the flood!

Anyway I say south room as well.
This message was last edited by the player at 18:27, Mon 22 Feb 2021.
Arnellia
Cleric, 121 posts
Mon 22 Feb 2021
at 21:02
  • msg #688

Re: [OOC] The Tavern

I'd also choose that room.  I'd *really* rather not get in another situation when we have enemies on more than one front lol

Everyone stay safe in all the insanity that is about to happen.  I'm probably not going to flood where I'm at, but I'll be working loads of extra hours at work if it does get all floody around here.
Sularius Alariel
Rogue, 104 posts
Mon 22 Feb 2021
at 23:12
  • msg #689

Re: [OOC] The Tavern

I'm good with the south room as well.
Dungeon Master
GM, 334 posts
Lord of Lies
Teller of Tales
Mon 1 Mar 2021
at 16:57
  • msg #690

Re: [OOC] The Tavern

As an FYI I do not like just telling you what knowledge check to roll because that spoils things. Therefore in combat when you take the Recall Knowledge action you must specify what skill you are using.

That being said here are some considerations:

1) You are safe to assume that if your character is trained in a skill they know what it encompasses. Dragons would be Arcane, Undead would be Religion etc.

2) If it is magical in nature you can "cross examine" so to speak. So you could attempt an Arcane check to identify an Undead but it would have an increased difficulty based on my ruling of how much overlap there is.

For example a regular undead that can be summoned by Animate Dead would be easy to use Arcane or Occult skills because they created through spells on those lists but Primal would have an issue.

A lich would be easier to identify with Arcane due to the overlap.

A bone or flesh golem, which is normally identified through Arcane or Crafting would be easier to use with Religion because of its closer proximity to undead magic and thus would have the lowest penalty while Primal would have the greatest penalty as it is so far removed from that magic.

In short, it costs an action, make your best guess and let the dice roll as they will.
Maerk
Fighter, 137 posts
Fri 5 Mar 2021
at 11:01
  • msg #691

Re: [OOC] The Tavern

Sorry, slammed with work, will IC late tonight.
Dungeon Master
GM, 343 posts
Lord of Lies
Teller of Tales
Mon 8 Mar 2021
at 19:02
  • msg #692

Re: [OOC] The Tavern

To clarify, Maerk has shut the door four or five times at this point but people keep posting attacks so the door keeps getting opened up again.
Dungeon Master
GM, 347 posts
Lord of Lies
Teller of Tales
Thu 11 Mar 2021
at 16:24
  • msg #693

Re: [OOC] The Tavern

So final answer is to retreat back to the goblin camp, rest, and return?
Maerk
Fighter, 143 posts
Thu 11 Mar 2021
at 16:34
  • msg #694

Re: [OOC] The Tavern

Yes, then town, holy water, oil flasks, howitzers, etc. Also recruit another cleric or two from the local presbytery or whatever.
Dungeon Master
GM, 349 posts
Lord of Lies
Teller of Tales
Fri 12 Mar 2021
at 16:01
  • msg #695

Re: [OOC] The Tavern

I've marked on the map where you heard the croaking sound.
Maerk
Fighter, 145 posts
Wed 17 Mar 2021
at 17:08
  • msg #696

Re: [OOC] The Tavern

I'll IC tonight, working nights and am fuzzy...
Dungeon Master
GM, 352 posts
Lord of Lies
Teller of Tales
Mon 22 Mar 2021
at 20:40
  • msg #697

Re: [OOC] The Tavern

What's the game plan?
Yalandlara Vallindel
Alchemist, 295 posts
HP: 22/22 AC: 18
Mon 22 Mar 2021
at 20:49
  • msg #698

Re: [OOC] The Tavern

Sorry for not posting over the weekend, as well as erratically, guys the last couple weeks. We were hit with a heavy workload and my normal workweek of 4 days a week had 2 extra days added the last couple weeks. I volunteered one, and was mandated the other. All I wanted to do is just come home and sleep. LOL! Now things are back to normal with the new hires so I am back on my normal schedule. Yay me!
This message was last edited by the player at 20:50, Mon 22 Mar 2021.
Dungeon Master
GM, 354 posts
Lord of Lies
Teller of Tales
Wed 24 Mar 2021
at 15:26
  • msg #699

Re: [OOC] The Tavern

Map updated but you're not in combat so no combat tracker/initiative order as long as everyone stays quiet :D
Sularius Alariel
Rogue, 111 posts
Thu 25 Mar 2021
at 22:46
  • msg #700

Re: [OOC] The Tavern

Hey all, sorry for the late notice, but I will be out of town starting tomorrow through Monday and likely with very spotty cell coverage. Please NPC me as necessary.
Dungeon Master
GM, 357 posts
Lord of Lies
Teller of Tales
Fri 26 Mar 2021
at 05:39
  • msg #701

Re: [OOC] The Tavern

Good luck. I shudder to think where yoiu might be going that has shoddy cell coverage. I'm picturing mountains. With snow. Like a Donner party situation. But I'm also a liiiiiitle tipsy and probably shouldn't be updating all my games with drunk ramblings but hey, here we are. Wheeeeeee!
Arnellia
Cleric, 129 posts
Fri 26 Mar 2021
at 10:51
  • msg #702

Re: [OOC] The Tavern

Ooh have fun!  Spotty or no coverage is usually where I want to be lol.
Nezaglomie
Sorcerer, 195 posts
Tue 6 Apr 2021
at 12:53
  • msg #703

Re: [OOC] The Tavern

quote:
the frog leaves a giant dent in the shield rendering it unusable for defense.

Maerk, I think I see your problem: You've been buying shields made of cardboard.

Seriously, I think that the rules are a little broken, here.  Shields are not such fragile things that they break every time they stop a big hit.
Maerk
Fighter, 155 posts
Tue 6 Apr 2021
at 13:11
  • msg #704

Re: [OOC] The Tavern

Obviously consumables. I've been thinking about it all wrong. Next time we're in town, I'm commissioning a special quiver and I'm going to buy a couple extra shields.

Usually in Fantasy RPGs, the characters are taking cartloads of shields and such, looted from enemies, back to town to trade dirt cheap. Suddenly all those things we quite often left laying on the floor of dungeons in other versions of the game because it wasn't worth the time to drag them out to exchange for a few coppers, are worth much, much more!

Well done PF2 for fixing low-level loot economy!

Edit: I re-read this after posting by several hours and wanted to clarify that I'm not complaining. I'm enjoying the shield mechanic with one minor exception that we've discussed already (Shove). I like the throwback to older editions with shields being a life-saver (as it was in this recent case vs froggy's crit!) but at a cost. It's a smooth rule, though as deadly as this AP seems to be, a shield will only help for another level or two. After that, the enemies will be strong enough that a shield will only be a minor annoyance to them as far as damage goes. Maybe, hopefully, I'm wrong about that. Otherwise, Maerk's gonna have to find some Vibranium!
This message was last edited by the player at 03:23, Wed 07 Apr 2021.
Dungeon Master
GM, 361 posts
Lord of Lies
Teller of Tales
Wed 7 Apr 2021
at 21:34
  • msg #705

Re: [OOC] The Tavern

A couple things to keep in mind

1) You can get shields that are harder and more durable at higher levels

2) The shield is still worth an AC bonus even if you don't use it to block attacks.

3) Blocking shots is optional as a reaction so you can keep it around even if it would be smashed in one hit.

4) I think you're not going to see enemies hitting that much harder overall. I mean if you face ogres and giants...yeah...but your "you" sized enemies are hitting about as hard as they are, just that at higher levels they will be harder to hit, have more HP, and have cool abilities that will mess you up.

Keep in mind I haven't done any high level research on this, just my thoughts flipping through the bestiary.
Dungeon Master
GM, 363 posts
Lord of Lies
Teller of Tales
Wed 7 Apr 2021
at 22:06
  • msg #706

Re: [OOC] The Tavern

The way out is open. I don't know if anyone wants to try to kill the last remaining enemy on the way out while it is sprawled on the ground helpless.
Maerk
Fighter, 156 posts
Thu 8 Apr 2021
at 06:15
  • msg #707

Re: [OOC] The Tavern

Dungeon Master:
1) You can get shields that are harder and more durable at higher levels

Ah, didn't know that. I looked at the shields in the Core book and saw a Tower Shield as the next and last upgrade. Good to know. Now, where's that hunk of adamantite I had laying around...?

quote:
2) The shield is still worth an AC bonus even if you don't use it to block attacks.

This also escaped me, though it seems a little counter-intuitive in some ways. I suppose it *would* get in the way, but isn't the boost to AC only if you use the Raise Shield action? So, maybe raising a towel would grant the same bonus? ;-) Both would be destroyed if hit, but both are distraction enough to up AC slightly?

quote:
3) Blocking shots is optional as a reaction so you can keep it around even if it would be smashed in one hit.
Also, repairing the shield is cheaper than buying a new one...

quote:
4) I think you're not going to see enemies hitting that much harder overall. I mean if you face ogres and giants...yeah...but your "you" sized enemies are hitting about as hard as they are, just that at higher levels they will be harder to hit, have more HP, and have cool abilities that will mess you up.

Well, that makes sense for scaling and keeping monsters viable as challenging enemies for longer... surviving long enough to see that though will certainly be an accomplishment! This seems a little like 5e's 'Bounded Accuracy' perhaps?

quote:
Keep in mind I haven't done any high level research on this, just my thoughts flipping through the bestiary.

Which I haven't done on purpose. I'm enjoying PF2 so far. I downloaded an Action Cheat Sheet, and that's really helped me to get my head wrapped around the system. It's different enough from PF1 that there's a bit of a learning curve, for me anyway. My brain's getting too old for very many new tricks.
Dungeon Master
GM, 364 posts
Lord of Lies
Teller of Tales
Thu 8 Apr 2021
at 20:33
  • msg #708

Re: [OOC] The Tavern

Just because you raise your shield (for the AC bonus) doesn't mean you have to use the Reaction to block shots.

Think about it like the shield being ready just naturally limits the opponent's attack options but if they take a big swing you don't HAVE to take it directly on the shield.
Yarr the Hearty
Swashbuckler, 218 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 15 Apr 2021
at 21:54
  • msg #709

Re: [OOC] The Tavern

I am not entirely sure what is going on but I am getting the new message flags for the IC thread but when I go there all I am getting is the post from Yala.

quote:
She kneeled down and whispered into Za's ear.

Nezaglomie
Sorcerer, 199 posts
Thu 15 Apr 2021
at 22:47
  • msg #710

Re: [OOC] The Tavern

I keep seeing that as unread, as well, but I was switching between computers as I was on vacation until yesterday.  I had paused to let others post, but I guess it is time to go forward.  Do we want to go back down with him acting as our point?  Either the hellknight spirits will recognize them and not attack us (and I can retrieve my onyx dog) or (hopefully) they will focus on him.  Any thoughts before I post?
Yalandlara Vallindel
Alchemist, 307 posts
HP: 22/22 AC: 18
Fri 16 Apr 2021
at 04:12
  • msg #711

Re: [OOC] The Tavern

In reply to Nezaglomie (msg # 710):

I've noticed sometimes that rPol does that. Especially so when you log in using multiple devices like I do.
Maerk
Fighter, 158 posts
Fri 16 Apr 2021
at 05:37
  • msg #712

Re: [OOC] The Tavern

It also happens when the GM "Bump's" a thread. Sort of a nudge to get us moving again. I've used this trick in some of my games before. Sometimes we check and see there's an update to the game, but don't have time to post right then, and perhaps forget and the progress slows.

At this particular juncture, there's little Maerk wishes to do, it's all up to Nez. If we go back down, the Hellknight can be "shown" the froggies and monkies as we declare them to be looters. Let him lead the way to kill our competition down below! In Maerk's defense (alignment ahem) he probably doesn't quite understand what's happening, only that Nez is quite persuasive!
Nezaglomie
Sorcerer, 200 posts
Fri 16 Apr 2021
at 06:14
  • msg #713

Re: [OOC] The Tavern

It is risky.  He might already be working with them -- I don't think that the charm is powerful enough to get him to turn on his own buddies, and it might give him another save to try to get him to do it.  He did come out the door behind us, so he would have seen the dead frog and the monkeys, at least.  That's why I decided to come ask what the rest of you want, first.  Of course, you all know that Nezaglomie is an action gal, ready to roll the dice, but I'd be doing it with everybody's lives.
Maerk
Fighter, 159 posts
Fri 16 Apr 2021
at 06:36
  • msg #714

Re: [OOC] The Tavern

Nezaglomie:
It is risky.  He might already be working with them...He did come out the door behind us, so he would have seen the dead frog and the monkeys...

I didn't understand the scene this way at all. I understood that we came out and found the Hellknight on our way back to camp.
Nezaglomie
Sorcerer, 201 posts
Fri 16 Apr 2021
at 14:00
  • msg #715

Re: [OOC] The Tavern

Oh, sure enough.  I had misread it, I think.  It says he came out from the shadows of the keep, which is not, I assume, the secret passage that we came out of.

I like the idea of getting him to lead us back to the ossuary, and have him play cannon fodder for frogs, etc.  With one more fighter soaking up the bulk of the damage, I think we should be able to handle the frogs and monkeys.  Any objections?
Dungeon Master
GM, 366 posts
Lord of Lies
Teller of Tales
Fri 16 Apr 2021
at 18:30
  • msg #716

Re: [OOC] The Tavern

Maerk:
It also happens when the GM "Bump's" a thread.


I update about once a day. When I check the thread and I don't see enough activity to know how to update the game I'll bump the thread.
Yarr the Hearty
Swashbuckler, 219 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 16 Apr 2021
at 22:06
  • msg #717

Re: [OOC] The Tavern

The thread notice says that Yala posted today. But I am still seeing the same message when I enter the thread.
Maerk
Fighter, 160 posts
Sat 17 Apr 2021
at 06:32
  • msg #718

Re: [OOC] The Tavern

@Yar - That's what the "bump" does. It's just to draw our attention to this game. If we need a nudge, Nez or Yala need to say something...

@Nez - Sounds good, we just need to convince the Hellknight that the froggy and the monkies are looters.
Sularius Alariel
Rogue, 115 posts
Mon 19 Apr 2021
at 21:59
  • msg #719

Re: [OOC] The Tavern

I'm here, Sularius is just letting Nez handle things for now.
Dungeon Master
GM, 367 posts
Lord of Lies
Teller of Tales
Tue 20 Apr 2021
at 16:10
  • msg #720

Re: [OOC] The Tavern

Before I set up the battle map again, are you marching right back into the catacombs again? Anyone going to stop or heal or anything first?
Dungeon Master
GM, 368 posts
Lord of Lies
Teller of Tales
Wed 21 Apr 2021
at 20:44
  • msg #721

Re: [OOC] The Tavern

Is that it? Everyone's going back in with current HP totals:

NameHP
Arnellia20/20
Maerk9/20
Nez22/22
Sularius16/22
Yala22/22
Yarr32/32

Plus Alak, Nez's new pet...
Nezaglomie
Sorcerer, 205 posts
Wed 21 Apr 2021
at 22:50
  • msg #722

Re: [OOC] The Tavern

Umm, sure?

Do we have any healing left for Maerk?  @Maerk, do you have any missile weapons so you can hang back?  We'll let Alak eat the bulk of the damage, if we can, but monsters can be unpredictable.
Maerk
Fighter, 161 posts
Thu 22 Apr 2021
at 01:57
  • msg #723

Re: [OOC] The Tavern

I've got a handful of javelins left, but no potions or anything and my shield is broken. So fire at range is good. He can always pick up the rocks and debris from the monkeys and throw them back! ;-)
Maerk
Fighter, 163 posts
Thu 22 Apr 2021
at 18:41
  • msg #724

Re: [OOC] The Tavern

Do we need to save again? We were just in here against this guy, or is it a different frog?
Yalandlara Vallindel
Alchemist, 310 posts
HP: 22/22 AC: 18
Fri 23 Apr 2021
at 01:49
  • msg #725

Re: [OOC] The Tavern

Yala has 6 Elixir of Life's not 4. There was a change that allowed for a signature item when using advanced alchemy that let's you make 3 instead of 2, and I chose the Elixir of Life as mine for now. Of course eventually this ability become moot for a Chirurgeon Alchemist because at 5th level I get it for my Elixir's of Life anyway, and at 7th level I can start making Antidote's and Antiplagues without spending infusions.

Also she would have given half to Maerk before we went in. So Maerk get's 3d6 HP back.

Also, did we lose Arnellia?
This message was last edited by the player at 01:50, Fri 23 Apr 2021.
Maerk
Fighter, 164 posts
Fri 23 Apr 2021
at 05:33
  • msg #726

Re: [OOC] The Tavern

That's pretty clutch! Yala doesn't happen to have an extra shield in her rucksack?

;-) Graci!
Yalandlara Vallindel
Alchemist, 312 posts
HP: 22/22 AC: 18
Fri 23 Apr 2021
at 05:41
  • msg #727

Re: [OOC] The Tavern

Sadly no shields. lol Everything she has, does, or wields requires two hands. lol Sorry good sir.

Also since my rolls seem to suck, I'll let you roll your 3d6 HP's. lol Hopefully your luck is better then mine.
This message was last edited by the player at 05:42, Fri 23 Apr 2021.
Dungeon Master
GM, 371 posts
Lord of Lies
Teller of Tales
Fri 23 Apr 2021
at 14:19
  • msg #728

Re: [OOC] The Tavern

Maerk:
Do we need to save again? We were just in here against this guy, or is it a different frog?


Yes you have to save again. If you critically pass the save you get immunity for only 1 minute. The flipside is it only lasts a round so it's not like it is stacking up.
Arnellia
Cleric, 130 posts
Tue 27 Apr 2021
at 01:24
  • msg #729

Re: [OOC] The Tavern

Hi all, new player just wanted to drop in and say hello.

Trying to catch up with everything - is it my turn in the current IC thread?
Yalandlara Vallindel
Alchemist, 313 posts
HP: 22/22 AC: 18
Tue 27 Apr 2021
at 01:42
  • msg #730

Re: [OOC] The Tavern

In reply to Arnellia (msg # 729):

Welcome to the fun!

The DM should be able to answer if it's your turn, but by the looks of things it may well be.
This message was last edited by the player at 01:42, Tue 27 Apr 2021.
Dungeon Master
GM, 375 posts
Lord of Lies
Teller of Tales
Fri 30 Apr 2021
at 13:12
  • msg #731

Re: [OOC] The Tavern

I'm looking for one more PC to post before moving forward with the update. I don't mind NPCing a person or two for a round but I don't like having to make decisions for half the party.
Maerk
Fighter, 167 posts
Fri 30 Apr 2021
at 13:18
  • msg #732

Re: [OOC] The Tavern

I was called out of town for work, can post tonight, otherwise Maerk's gonna try to circle behind that monkey without notice...
Dungeon Master
GM, 377 posts
Lord of Lies
Teller of Tales
Tue 4 May 2021
at 14:35
  • msg #733

Re: [OOC] The Tavern

Nezaglomie:
Nezaglomie shakes with fury and frustration when she sees Yarr hit twice by the monkey she feels should be DEAD by now!



1 HP remaining, lol. Sooooo cloooose! If it is any consolation your characters would have a really good idea that this is the last group of these guys down here. I know how much you LOOOOOVE facing these monkey throwers :D
Nezaglomie
Sorcerer, 211 posts
Thu 6 May 2021
at 22:09
  • msg #734

Re: [OOC] The Tavern

How does the hellknight wield a greatsword AND use a shield?

Also, how far along are we in my hour that he is charmed?
This message was last edited by the player at 23:05, Thu 06 May 2021.
Dungeon Master
GM, 379 posts
Lord of Lies
Teller of Tales
Fri 7 May 2021
at 03:16
  • msg #735

Re: [OOC] The Tavern

Because he is awesome, that's how. Actually it's not a greatsword, it is a bastard sword he is shifting his grip back and forth from shield to two handed.

I realize though that I have been playing him wrong because adding a hand counts as an action and dropping a hand counts as a reaction. So it doesn't alter that much but he has been cheating...

OR he has a cool hellknight armiger NPC ability that lets him do it. Yeah... that's the ticket...




I would say you're about 5 minutes into the hour charm. You pretty much talked to him for a bit and then charged right back into battle.
Dungeon Master
GM, 381 posts
Lord of Lies
Teller of Tales
Mon 10 May 2021
at 14:31
  • msg #736

Re: [OOC] The Tavern

@Yala: was that a rhetorical question? This has been answered awhile ago.
Yalandlara Vallindel
Alchemist, 319 posts
HP: 22/22 AC: 18
Tue 11 May 2021
at 00:36
  • msg #737

Re: [OOC] The Tavern

Dungeon Master:
@Yala: was that a rhetorical question? This has been answered awhile ago.


When? I do not recall it being answered where the Monkeymen and Frogmen came from.
Maerk
Fighter, 172 posts
Tue 11 May 2021
at 04:17
  • msg #738

Re: [OOC] The Tavern

Maerk still has a few flasks of oil... should we soak Alak down real good with it before we send him in there? One good spark is all it would take...

Oh, I better go check Maerk's alignment...

Dang.
Nezaglomie
Sorcerer, 214 posts
Tue 11 May 2021
at 04:34
  • msg #739

Re: [OOC] The Tavern

Oh, you're good?  What an inconvenience.  So, yeah, we're tying that rope on him so we can pull him out if there's any trouble.  That's my story and I'm sticking to it.
Nezaglomie
Sorcerer, 218 posts
Wed 12 May 2021
at 03:28
  • msg #740

Re: [OOC] The Tavern

Dungeon Master:
Looking through the remains there are a few more pouches of silver pieces (18sp in total) but otherwise they have very little on them.

I know that when we got the Onyx Dog, there was also some cash.  I had found some and Yarr, I think, did also.  I don't recall how much I found but I could look it up in the thread.  I know that GM never told us how much Yarr found (though perhaps told him).

GM, are you OK with just telling us when we get around to dividing the loot how much we found overall?  I suppose that gets awkward if anybody is trying to abscond with some of it, but they're all goody two-shoes and I don't plan to steal any.  In any case, I'm happy with just the Onyx Dog as my share, certainly of what we've found so far -- it's probably worth more than all of it.
Dungeon Master
GM, 384 posts
Lord of Lies
Teller of Tales
Wed 12 May 2021
at 21:10
  • msg #741

Re: [OOC] The Tavern

Yeah I will post it in the loot thread.
Dungeon Master
GM, 391 posts
Lord of Lies
Teller of Tales
Thu 27 May 2021
at 19:30
  • msg #742

Re: [OOC] The Tavern

Do you guys want to go with Alak or just tell him where to go and where to avoid? I don't know if you want to listen to his commentary room by room. Given he is a hellknight he probably knows what the rooms were originally before goblins/cultists/undead settled in. Up to you, I don't want to force you to listen to backstory you don't care about.
Yarr the Hearty
Swashbuckler, 226 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 27 May 2021
at 20:25
  • msg #743

Re: [OOC] The Tavern

I'm her for the backstory baby!
Nezaglomie
Sorcerer, 236 posts
Thu 27 May 2021
at 21:33
  • msg #744

Re: [OOC] The Tavern

I'm up for the backstory.  Anyone who isn't can just skim.  :-)
Sularius Alariel
Rogue, 125 posts
Thu 27 May 2021
at 21:42
  • msg #745

Re: [OOC] The Tavern

I'm all for the backstory!
Sularius Alariel
Rogue, 126 posts
Thu 27 May 2021
at 22:55
  • msg #746

Re: [OOC] The Tavern

Just a heads-up, I'll be on vacation tomorrow through Monday with limited internet access.
Yalandlara Vallindel
Alchemist, 342 posts
HP: 22/22 AC: 18
Fri 28 May 2021
at 01:15
  • msg #747

Re: [OOC] The Tavern

I can go for some backstory! Woot!
Dungeon Master
GM, 395 posts
Lord of Lies
Teller of Tales
Tue 15 Jun 2021
at 04:28
  • msg #748

Re: [OOC] The Tavern

Last call if anyone wants to do anything.

Also you might want to have a discussion about what you want to do back at town...or even if you want to return to keep exploring.
Yalandlara Vallindel
Alchemist, 347 posts
HP: 22/22 AC: 18
Tue 15 Jun 2021
at 04:33
  • msg #749

Re: [OOC] The Tavern

The idea is to come back and explore the remainder of the keep last I recall.
Maerk
Fighter, 183 posts
Tue 15 Jun 2021
at 05:56
  • msg #750

Re: [OOC] The Tavern

That's the way I understood it. Maerk will get his shield repaired and try to buy a spare or get an upgrade. He's running low on coin.
Dungeon Master
GM, 396 posts
Lord of Lies
Teller of Tales
Mon 21 Jun 2021
at 21:00
  • msg #751

Re: [OOC] The Tavern

Blanket general statement. My real life has gotten very busy these past two weeks. Work stuff, some people were let go and I'm picking up their slack. I think it is dying down as this week looks pretty calm and in general until mid-July things should drop back to normal.

I am still here. I am still dedicated to play. My free time ebbs and flows and this is an ebb time. I will update when I can but try to have some patience with me this month.
Maerk
Fighter, 184 posts
Tue 22 Jun 2021
at 05:31
  • msg #752

Re: [OOC] The Tavern

I'm slammed too. I'll strive to keep pace with the GM... ;-)
Sularius Alariel
Rogue, 129 posts
Wed 30 Jun 2021
at 23:31
  • msg #753

Re: [OOC] The Tavern

Ooh, time has gotten away from me this week. Just a heads-up that I will be on vacation Friday-Monday. I will have access to RPoL via my phone, but will likely have very little time to post.
Dungeon Master
GM, 400 posts
Lord of Lies
Teller of Tales
Mon 5 Jul 2021
at 21:42
  • msg #754

Re: [OOC] The Tavern

FYI I have announced the closure of three of my games here. My hope is that by drawing down the number of games I run I will once again have the energy to get this game moving again.

I deeply apologize for stalling these past few weeeks. My work schedule is crazy and more importantly I sit down with what little spare time I have and I just do not have the energy of mental capacity to post. Things are getting a little better as I get used to this new workload and I hope that by cutting my active games in half I will be able to get back into the grove of things. Thank you for standing by and I hope to get some real good and regular updates going starting tomorrow.

To make clear, this game is not shutting down. I am hoping to get it going again.
Yarr the Hearty
Swashbuckler, 232 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 6 Jul 2021
at 00:09
  • msg #755

Re: [OOC] The Tavern

We'll be here.
This message was last edited by the player at 00:13, Tue 06 July 2021.
Dungeon Master
GM, 401 posts
Lord of Lies
Teller of Tales
Wed 7 Jul 2021
at 17:51
  • msg #756

Re: [OOC] The Tavern

Okay, i'm ready and able to do an update and....nobody has done anything. What's up? Time to shop, rest, chat with the locals and decide what you are doing next.
Nezaglomie
Sorcerer, 243 posts
Wed 7 Jul 2021
at 23:35
  • msg #757

Re: [OOC] The Tavern

I actually looked through the price list of the items on the PF2 site, and there's absolutely nothing useful for the 20-odd gp I've got.  There are a couple of really minor potions, but I'm thinking I'll just save up for something useful, and be happy with my lovely onyx puppers.
Yalandlara Vallindel
Alchemist, 350 posts
HP: 22/22 AC: 18
Thu 8 Jul 2021
at 04:06
  • msg #758

Re: [OOC] The Tavern

Dungeon Master:
Okay, i'm ready and able to do an update and....nobody has done anything. What's up? Time to shop, rest, chat with the locals and decide what you are doing next.


I was busy with Prime week and the Holiday. Looking at what to do now.
Yarr the Hearty
Swashbuckler, 234 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 8 Jul 2021
at 12:49
  • msg #759

Re: [OOC] The Tavern

Sorry for the short post. Other than getting a meal and some rest there is not much that Yarr would like to do in town.
Sularius Alariel
Rogue, 131 posts
Thu 8 Jul 2021
at 14:05
  • msg #760

Re: [OOC] The Tavern

At this point I don't think I have much to buy either, other than restocking arrows.
Dungeon Master
GM, 402 posts
Lord of Lies
Teller of Tales
Tue 13 Jul 2021
at 20:50
  • msg #761

Re: [OOC] The Tavern

Handwave stocking snacks and arrows. Yala's mother can give free healing. You all can get your shields repaired as well.

I don't know if there is anything you want to do in town. Interrogate Calmont? Visit a shop and talk to some locals?

Or if you'd rather we can move you guys right back into exploring the rest of the castle.

ORRRRR if you want we can move you forward into the next part of the advneture.
Nezaglomie
Sorcerer, 244 posts
Tue 13 Jul 2021
at 22:01
  • msg #762

Re: [OOC] The Tavern

Personally, I'm something of a completionist, so I'd be up for going back and cleaning out the rest that we hadn't explored.  We should be able to romp through the early part that we accidentally skipped, since we're now higher level than was expected for that section.  (Right?)  Then there are more doors to the east of where we already explored.  I assumed that went deeper into the 'dungeon.'

But I don't feel all that strongly about it -- I'm happy to do whatever the group agrees to.  (If I had a strong opinion, I wouldn't be shy to say so.  I just don't.)
Sularius Alariel
Rogue, 132 posts
Tue 13 Jul 2021
at 23:20
  • msg #763

Re: [OOC] The Tavern

I vote finishing exploring the castle.
Maerk
Fighter, 186 posts
Wed 14 Jul 2021
at 05:02
  • msg #764

Re: [OOC] The Tavern

Maerk bought an extra Shield/Boss and repaired his original. That's about it I think.

Completionist here as well... ;-)

Let's finish the castle then return and question Calmot.
Yarr the Hearty
Swashbuckler, 235 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 14 Jul 2021
at 13:13
  • msg #765

Re: [OOC] The Tavern

Let's go with the castle
Yalandlara Vallindel
Alchemist, 352 posts
HP: 22/22 AC: 18
Thu 15 Jul 2021
at 04:41
  • msg #766

Re: [OOC] The Tavern

We promised Alak to explore the rest of the keep, and Yala likes to keep her word. She may be Chaotic, but she does keep a promise.
Dungeon Master
GM, 403 posts
Lord of Lies
Teller of Tales
Sun 25 Jul 2021
at 01:04
  • msg #767

Re: [OOC] The Tavern

OMG Week. From. Hell. My boss went on vacation and everything broke. I've been working 12 hour days trying to get everything fixed before he gets back. Just...so tired.

But he's back, everything is fixed. I am taking the weekend to relax and coming back next week strong!
Nezaglomie
Sorcerer, 245 posts
Sun 25 Jul 2021
at 02:31
  • msg #768

Re: [OOC] The Tavern

Weren't you saying in one of the public threads how your boss likes to manufacture emergencies on Friday afternoons?  And he disappears for a whole week during an emergency?

Anyway, I'm glad you're back and up for getting going again.
Dungeon Master
GM, 404 posts
Lord of Lies
Teller of Tales
Mon 26 Jul 2021
at 20:35
  • msg #769

Re: [OOC] The Tavern

Yes and yes :D
Dungeon Master
GM, 406 posts
Lord of Lies
Teller of Tales
Mon 26 Jul 2021
at 21:02
  • msg #770

Re: [OOC] The Tavern

I've uploaded the exploration map so you can decide where to start exploring. If you want to go back to the basement level I can shift to that view. Both levels have lots of stuff to explore still.
Yalandlara Vallindel
Alchemist, 353 posts
HP: 22/22 AC: 18
Fri 6 Aug 2021
at 03:55
  • msg #771

Re: [OOC] The Tavern

Sorry about not posting the last few days. The main line out of my house broke and the drainage has been backing up into my downstairs through my downstairs bathroom. So that's about 3 grand out of my pocket for them to dig up my yard and fix that. All while I been spending the last several days cleaning up the crappy situation in my downstairs bathroom, kitchen, and basement. Fun times.
Nezaglomie
Sorcerer, 249 posts
Fri 6 Aug 2021
at 13:02
  • msg #772

Re: [OOC] The Tavern

Re asking about sensing magic.  Detect Magic doesn't work the same way in PF 2.0 as it did in PF 1 and D&D.  That is, you don't cast detect magic in an area and light up all the magic things in the area.  Instead, you cast it on a specific item and it will tell you about the magic in that item, if there is any.  It's closer to Identify, but not quite as informative.
Sularius Alariel
Rogue, 135 posts
Fri 6 Aug 2021
at 13:34
  • msg #773

Re: [OOC] The Tavern

Nezaglomie:
Re asking about sensing magic.  Detect Magic doesn't work the same way in PF 2.0 as it did in PF 1 and D&D.  That is, you don't cast detect magic in an area and light up all the magic things in the area.  Instead, you cast it on a specific item and it will tell you about the magic in that item, if there is any.  It's closer to Identify, but not quite as informative.


That's not how I read it. Detect Magic says, "You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you’re fully aware of, such as the magic items and ongoing spells of you and your allies."

So it detects magic in a 30-foot emanation, but you don't know exactly what is magical. You then have to use Read Aura on things within that 30' emanation in order to detect what exactly is magical.
Yarr the Hearty
Swashbuckler, 239 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 6 Aug 2021
at 13:51
  • msg #774

Re: [OOC] The Tavern

Yala, you have my deepest empathy! A week after we moved into our new house the lines backed up and flooded the lower level with sewage.
Yalandlara Vallindel
Alchemist, 355 posts
HP: 22/22 AC: 18
Fri 6 Aug 2021
at 17:04
  • msg #775

Re: [OOC] The Tavern

Sularius is correct on how Detect Magic works.

Also thank you Yarr, I appreciate it.
Nezaglomie
Sorcerer, 250 posts
Fri 6 Aug 2021
at 18:06
  • msg #776

Re: [OOC] The Tavern

Oh, sorry.  I was confused because I don't have a Detect magic spell, just Read Aura, which works as I described.
Maerk
Fighter, 188 posts
Wed 11 Aug 2021
at 05:43
  • msg #777

Re: [OOC] The Tavern

I'm really sorry for having been awol, I don't usually ghost like I have been. I've been very ill and dealing with difficult issues with work and with my mother undergoing cancer treatment. I'm hoping to get back to the game soon. Sorry for contributing to the slow pace due to my lack of posting.
Dungeon Master
GM, 409 posts
Lord of Lies
Teller of Tales
Fri 13 Aug 2021
at 03:18
  • msg #778

Re: [OOC] The Tavern

No worries. You getting better far outweights any slowness. To be honest the slow down is entirely me and my new hectic work schedule.
Yarr the Hearty
Swashbuckler, 240 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 19 Aug 2021
at 12:26
  • msg #779

Re: [OOC] The Tavern

Here I was getting ready to come to Zag's defense and then she's not even there.
Dungeon Master
GM, 413 posts
Lord of Lies
Teller of Tales
Fri 20 Aug 2021
at 19:49
  • msg #780

Re: [OOC] The Tavern

Sorry about that Zag, I thought you meant creeping around the edge of the pool not the entire building itself. Easily fixed. Map and update...well...updated.
Nezaglomie
Sorcerer, 253 posts
Sat 21 Aug 2021
at 03:47
  • msg #781

Re: [OOC] The Tavern

No problem, but you guys are freaking me out a bit.  My name (that is, my nickname in real life) is Zag and I am a male.  My character's nickname is Za and she is a female.  So referring to Zag as a she is a little confusing.  :-)  (I mean, I'm comfortable in my masculinity and all, but I still find it confusing.)

Anyway, I have a rules question and a situation question.

1.  Are the beasts fully out of the water, such that a Burning Hands cast from I24 will fully work on them both?
2.  Rules question:  the Burning Hands is a cone that will hit all 4 squares of one of them.  Does that mean he takes quadruple damage?  After all, if there were four smaller beings in those squares, they would each take damage, so basically the spell delivers its damage to each of 6 squares, four of which he is in.
This message was last edited by the player at 03:54, Sat 21 Aug 2021.
Dungeon Master
GM, 414 posts
Lord of Lies
Teller of Tales
Tue 24 Aug 2021
at 21:20
  • msg #782

Re: [OOC] The Tavern

Sorry, I'll try and remember to reference Za going forward. Wasn't intending to freak you out.

1. They're large sized so yeah they're out enough to clip them fair.
2. No the creature is only hit once. The idea is the cone determines who the spell effects, the spell effects are not applied on each individual square. In theory their larger size should balance with a lower reflex save making it more likely to hit and crit on them.
Yarr the Hearty
Swashbuckler, 241 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 24 Aug 2021
at 22:07
  • msg #783

Re: [OOC] The Tavern

I will throw down on the critters tomorrow. Sorry for the delay
Yalandlara Vallindel
Alchemist, 356 posts
HP: 22/22 AC: 18
Tue 24 Aug 2021
at 23:05
  • msg #784

Re: [OOC] The Tavern

Sorry for the wait in a reply, I am still dealing with the main line disaster at my house. Every day I come home from work I have to do clean up. Thankfully they are finally going to be here tomorrow to start the work.

Under normal circumstances, I'd be pissed. But I can't. Last week we had huge amounts of storms, and towards the end of the week their main guy got admitted to the hospital for a heart condition. So they had to hire a new crew to complete all the jobs they had lined up, to include mine. I've worked with this company in the past, so I know they do good work, and know they guy who was admitted to the hospital. So while I can be frustrated at my situation, I cannot be mad at the company.
Maerk
Fighter, 191 posts
Thu 2 Sep 2021
at 05:53
  • msg #785

Re: [OOC] The Tavern

I'm leaving tomorrow for a vacation! First one I've had in years! I'll be back on the 8th. Likely won't have much internet. Please NPC if needed.
Dungeon Master
GM, 417 posts
Lord of Lies
Teller of Tales
Thu 2 Sep 2021
at 20:59
  • msg #786

Re: [OOC] The Tavern

No worries! Enjoy your vacation!
Dungeon Master
GM, 421 posts
Lord of Lies
Teller of Tales
Tue 7 Sep 2021
at 20:17
  • msg #787

Re: [OOC] The Tavern

Just as a reminder you've completed all the objectives the council gave you. Right now the idea was to go back and finish exploring the castle, possibly to figure out if the talk about a "mythical elf gate" as described by Calmont and mentioned from Alak's' review of the castle's notes is a thing or not...or just to get loot and adventure.

If you're done with exploration for exploration's sake the big "unknown" was the door in the basement vault that you guys almost opened but decided not to and instead went back to town to rest. I believe the concern was if there was some kind of boss or whatnot behind the door you didn't want to be caught unprepared.
Dungeon Master
GM, 422 posts
Lord of Lies
Teller of Tales
Wed 8 Sep 2021
at 17:58
  • msg #788

Re: [OOC] The Tavern

I feel like now is a good time to mention that I do not automatically roll knowledge checks as they now require an actual action to take.

Keep that in mind that it might be worthwhile to have people spend an action early on to attempt to actually identify the creatures you are fighting...like whether or not they are poisonous or not :D
Nezaglomie
Sorcerer, 260 posts
Wed 8 Sep 2021
at 19:12
  • msg #789

Re: [OOC] The Tavern

https://media.giphy.com/media/...r5ZH131oiT/giphy.gif

By knowledge checks, I assume you mean Lore skills?  Is this a change from how you have been doing it, or am I confusing you with a different GM (because I was pretty sure you said the opposite, earlier)?

Would Dragon Lore tell me anything about giant turtles?  If so, I make the attempt.
Dungeon Master
GM, 423 posts
Lord of Lies
Teller of Tales
Wed 8 Sep 2021
at 22:35
  • msg #790

Re: [OOC] The Tavern

My apologies you are correct. To identify an animal I should be making the checks automatically but to recall specific details like their DR etc. is what takes a lore action.

The turtle thing encountered earlier was a beast known as a Graveshell. They hunt by baiting their backs and luring in prey just as was experienced by the party earlier.

The wolf thing just encountered was a warg. They are viewed as intelligent but malevolent, often hanging around and leading tribes of goblins or orcs. They are typically pack hunters so a solitary warg (if it is actually alone) is at a disadvantage. The stories around them often involve them stealing children out of cribs to eat back in their caves.
Dungeon Master
GM, 426 posts
Lord of Lies
Teller of Tales
Wed 15 Sep 2021
at 21:29
  • msg #791

Re: [OOC] The Tavern

What's going on next?
Yarr the Hearty
Swashbuckler, 249 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 21 Sep 2021
at 12:43
  • msg #792

Re: [OOC] The Tavern

Dreams...

Maerk
Fighter, 196 posts
Tue 21 Sep 2021
at 14:26
  • msg #793

Re: [OOC] The Tavern

This MUST happen!
Yalandlara Vallindel
Alchemist, 362 posts
HP: 22/22 AC: 18
Tue 21 Sep 2021
at 16:22
  • msg #794

Re: [OOC] The Tavern

hehe, Yarr with a Warg mount would be pretty lit!
Nezaglomie
Sorcerer, 264 posts
Wed 22 Sep 2021
at 00:05
  • msg #795

Re: [OOC] The Tavern

I don't think my Diplomacy roll was good enough for that.  Good luck, though!
Dungeon Master
GM, 428 posts
Lord of Lies
Teller of Tales
Sat 25 Sep 2021
at 05:24
  • msg #796

Re: [OOC] The Tavern

Ahhh! Apologies for the lack of responses this week. It's been crazy at work and I'm just passing out when I get home :(

I'll try to get things covered this weekend but if not the worst should be behind me so I regular updates will resume next week.
Yarr the Hearty
Swashbuckler, 251 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 1 Oct 2021
at 15:14
  • msg #797

Re: [OOC] The Tavern

DM, was that directed at me or Maerk?
Maerk
Fighter, 197 posts
Sun 3 Oct 2021
at 04:16
  • msg #798

Re: [OOC] The Tavern

I'm pretty sure that was at you Yarrrrrr.
Yarr the Hearty
Swashbuckler, 253 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 5 Oct 2021
at 19:56
  • msg #799

Re: [OOC] The Tavern

I want to get me a Warg puppy and train it!
Dungeon Master
GM, 431 posts
Lord of Lies
Teller of Tales
Tue 5 Oct 2021
at 20:37
  • msg #800

Re: [OOC] The Tavern

That is a lot more do-able than befriending an adult warg, lol.

edit: As many of you passed the nature checks let me remind you once again that wargs, while intelligent, are not friendly or sociable. Traditionally their form of diplomacy involves a lot of killing and mauling.


edit 2: I don't like to shut things down but we've now spent almost 3 weeks talking to the warg. That isn't your fault as my work schedule has prevented me from daily posts but I would prefer to move on as there is still a lot more to discover and it doesn't feel like these talks are really going anywhere.

Also in case anyone is feeling a bit clueless as to what the point is and what this adventure is going towards you were presented with a big clue in the vaults below and as a party decided to turn around and not investigate further so if you want to go back to advancing the story that is the logical path forward.

I don't normally point this out with big glowing neon signs but I'm worried that because of how long it has been that this detail may have escaped your (the player's) notice while your characters would surely remember the ritual in the vault and the footsteps leading to the door at the back of the vault that the group decided not to investigate.
This message was last edited by the GM at 20:46, Tue 05 Oct 2021.
Yalandlara Vallindel
Alchemist, 364 posts
HP: 22/22 AC: 18
Wed 6 Oct 2021
at 00:39
  • msg #801

Re: [OOC] The Tavern

I believe before advancing the story we were going to finish exploring the areas of the keep we had missed. Both in the goblin area's and upstairs. I'd like to keep with that plan.
Yarr the Hearty
Swashbuckler, 255 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 6 Oct 2021
at 03:25
  • msg #802

Re: [OOC] The Tavern

Well yeah. How else am I going to catch and train some Warg puppies?
Maerk
Fighter, 199 posts
Wed 6 Oct 2021
at 05:59
  • msg #803

Re: [OOC] The Tavern

In reply to Dungeon Master (msg # 800):

Thanks for that GM, it's always a good reminder in PbP games that have a slower pace, what our options and objectives are.

I'm in agreement that we should complete our search before proceeding. Maybe GM could just assume we're going quietly/carefully/methodically and skip the story to the actionable portions of the level. I'm not always in favor of this approach, but the bigger the dungeon, the easier it is to forget the scenario.
Nezaglomie
Sorcerer, 267 posts
Wed 6 Oct 2021
at 13:46
  • msg #804

Re: [OOC] The Tavern

@DM, you didn't respond to my approach to the puppies, so I'm just going to assume that it was basically a nervous standoff until we could hear the sire shouting.  If they bite me when I try to grab them to comfort them, so be it.  More likely, I just won't be able to catch them if they are too afraid of me.  If that's the case, feel free to edit my next action, or just let me know and I'll do it.
Dungeon Master
GM, 434 posts
Lord of Lies
Teller of Tales
Thu 7 Oct 2021
at 14:11
  • msg #805

Re: [OOC] The Tavern

Yeah sorry about that. Just assume that everything has a roll associated to it as 2e is much more deliberate in the APs to call stuff like this out. There is no way they're introducing puppies without knowing players will want to cuddle. In fact there's half a page write up just on the rules around the warg puppies :D
Dungeon Master
GM, 435 posts
Lord of Lies
Teller of Tales
Thu 7 Oct 2021
at 14:14
  • msg #806

Re: [OOC] The Tavern

Maerk:
Maybe GM could just assume we're going quietly/carefully/methodically and skip the story to the actionable portions of the level.


There is too much stuff to "skip ahead" like that. Another design strategy it seems they have taken in 2e is to make dungeon rooms have a point. Unlike in 1e there isn't a lot of "dead space" that we can skip past. It all has treasure or monster or lore or something to make it worth putting on the map it seems.
Nezaglomie
Sorcerer, 270 posts
Wed 13 Oct 2021
at 19:25
  • msg #807

Re: [OOC] The Tavern

I assume, Yarr, that you want to work on befriending one of these puppies.  Feel free to assume that you assisted by bringing meat, and I encouraged you to help feed them.  However, I don't really see you being able to do your job with a puppy in one hand, so I think that carrying them will have to be up to Yala and me.  However, at every break, I'll be encouraging them to interact with everyone in the group.

I'm not sure of how much role-playing to do here.  I happen to know a lot about training dogs, but I doubt Nezaglomie would.  In any case, these are intelligent beings, not dogs, so maybe my own knowledge is not as apropos as I thought.  I'm ready to assume, though, that scent is as important to them and their acceptance of others as it is with dogs.

An amusing story that illustrates this point:  Some years ago my dog had puppies.  (My expensive purebred got knocked up by the mutt next door.)  One of them was taken by our neighbor, a couple of houses down the street.  Almost a year after they were born, more than six months since the last time I had seen this particular pup, I saw him loose on the street -- he had slipped out without them knowing.  I called and approached him and he backed away nervously, wary of the 'stranger' and circling me, staying about 10 yards away.  That is, he was wary until he was directly downwind from me.  Then his manner changed completely and he came bounding up to me, wagging furiously and jumping up to give kisses.
This message was last edited by the player at 19:26, Wed 13 Oct 2021.
Maerk
Fighter, 202 posts
Fri 15 Oct 2021
at 05:04
  • msg #808

Re: [OOC] The Tavern

Yarr the Hearty
Swashbuckler, 259 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 15 Oct 2021
at 17:29
  • msg #809

Re: [OOC] The Tavern

Well that was a 3 hour rabbit hole of youtube.
Nezaglomie
Sorcerer, 272 posts
Fri 15 Oct 2021
at 19:38
  • msg #810

Re: [OOC] The Tavern

Well, if that was new to you, maybe this is, too:  https://www.giantitp.com/comics/oots.html

It'll be way more than 2 hours to read it from the beginning.
This message was last edited by the player at 19:38, Fri 15 Oct 2021.
Yarr the Hearty
Swashbuckler, 260 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 18 Oct 2021
at 18:35
  • msg #811

Re: [OOC] The Tavern

I have read OoTS for a long time. Though I have to admit I had not seen the most recent one.
Dungeon Master
GM, 437 posts
Lord of Lies
Teller of Tales
Tue 19 Oct 2021
at 19:44
  • msg #812

Re: [OOC] The Tavern

It kind of lost focus for a little while but it's still going strong. Basically once it hits Azure City it kind of splinters into a bunch of side quests but once the party gets back together again it really hits its stride again.
Dungeon Master
GM, 438 posts
Lord of Lies
Teller of Tales
Tue 19 Oct 2021
at 19:53
  • msg #813

Re: [OOC] The Tavern

Map has been updated. You are free to carry the puppies just saying someone is going to have to have to handle them for combat purposes. Each one is the size of a cat but more importantly you can't just shove them in a backpack or tie them to your belt like mundane equipment so terms of encumberance and bulk don't really apply. More like between the party, 2 "hands" need to be allocated to hold them.
Yalandlara Vallindel
Alchemist, 367 posts
HP: 22/22 AC: 18
Thu 28 Oct 2021
at 02:58
  • msg #814

Re: [OOC] The Tavern

Sorry about my silence. My...depression hit me kinda hard so I kinda wanted to just sit back and stare into the nothing for the last couple of weeks.
Nezaglomie
Sorcerer, 275 posts
Thu 28 Oct 2021
at 12:12
  • msg #815

Re: [OOC] The Tavern

Sorry to hear that, and I'm glad you're back.  I hope you're getting some help; I know that I need it now and then.
Dungeon Master
GM, 444 posts
Lord of Lies
Teller of Tales
Thu 11 Nov 2021
at 22:23
  • msg #816

Re: [OOC] The Tavern

poke poke
Dungeon Master
GM, 445 posts
Lord of Lies
Teller of Tales
Tue 16 Nov 2021
at 23:26
  • msg #817

Re: [OOC] The Tavern

Apologies for no updates but I was in a pretty bad car accident. I'm fine but dealing with that is going to take a little while, sorry. I should still be able to get in a couple updates this week.
Nezaglomie
Sorcerer, 282 posts
Wed 17 Nov 2021
at 01:07
  • msg #818

Re: [OOC] The Tavern

Oh dear!  I hope no one received any permanent injuries.  Be well.
Maerk
Fighter, 208 posts
Wed 17 Nov 2021
at 13:32
  • msg #819

Re: [OOC] The Tavern

Yikes! Take care, hope you are able to get back to normal quickly!
Yarr the Hearty
Swashbuckler, 262 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 18 Nov 2021
at 15:31
  • msg #820

Re: [OOC] The Tavern

Wow! Take whatever time you need. We will all be here.
Maerk
Fighter, 210 posts
Fri 19 Nov 2021
at 01:33
  • msg #821

Re: [OOC] The Tavern

@GM - do I need to roll something to try to find the spent javelin or is it gone?
Yalandlara Vallindel
Alchemist, 370 posts
HP: 22/22 AC: 18
Sun 21 Nov 2021
at 01:27
  • msg #822

Re: [OOC] The Tavern

Dungeon Master:
Apologies for no updates but I was in a pretty bad car accident. I'm fine but dealing with that is going to take a little while, sorry. I should still be able to get in a couple updates this week.


Dude I hope you're okay man. Christmas Eve in 2016 I was almost killed in a car accident.
Dungeon Master
GM, 447 posts
Lord of Lies
Teller of Tales
Tue 23 Nov 2021
at 14:18
  • msg #823

Re: [OOC] The Tavern

I am very sorry to hear that. Luckily the nature of this accident wasn't one where my life was in any real danger the other driver is very lucky I was able to swerve partially or else it would have been very bad for them (t-boning right on the driver door instead of the wheel ahead of driver cabin).

Still not a fun experience and now I spend my days arguing with insurance companies and trying to bum rides from people until I can get rentals figured out.




HOLIDAYS!!!!

We are entering that time of the year when holiday schedules are a minefield to work around. I am not calling out any specific break however please understand I might not be posting quite as often and I also understand if you aren't able to post as often. The game will muddle along and once we enter January I'll put a bit of pressure back on to try and get things cruising again.
Maerk
Fighter, 211 posts
Wed 24 Nov 2021
at 05:10
  • msg #824

Re: [OOC] The Tavern

Busy time of year, but I'm willing and able to flounder forward!
Dungeon Master
GM, 449 posts
Lord of Lies
Teller of Tales
Mon 13 Dec 2021
at 22:26
  • msg #825

Re: [OOC] The Tavern

Sorry for the long absence. My work is deciding that hte holidays is the perfect time to dump 1000 things on my plate so apologies for lack of posting between now and end of the year. January should come with new energy and new life and resume frequent posting again but for now just expect to be a slower schedule, apologies in advance.
Yalandlara Vallindel
Alchemist, 372 posts
HP: 22/22 AC: 18
Wed 15 Dec 2021
at 02:34
  • msg #826

Re: [OOC] The Tavern

I feel you! I still have a week and a half left in my hell time! This is my last 6 day work week thankfully, but between now and Xmas eve I only have 1 day off, Monday.
Sularius Alariel
Rogue, 141 posts
Sat 18 Dec 2021
at 23:44
  • msg #827

Re: [OOC] The Tavern

All, sorry for my absence as well, and it's about to go longer. I'm leaving for a cruise tomorrow, and will be completely disconnected until Monday the 27th.
Dungeon Master
GM, 451 posts
Lord of Lies
Teller of Tales
Thu 23 Dec 2021
at 03:23
  • msg #828

Re: [OOC] The Tavern

Deepest apologies it appears I have come down with some illness. I think it is just a minor cold but it is enough to sap me of all my energy this week. Hopefully a few nights rest will get the creative juices flowing again.
Maerk
Fighter, 215 posts
Sun 26 Dec 2021
at 06:13
  • msg #829

Re: [OOC] The Tavern

Get well DM, hope you're feeling better soon!

Merry Christmas to everyone!
Yalandlara Vallindel
Alchemist, 374 posts
HP: 22/22 AC: 18
Sat 1 Jan 2022
at 19:43
  • msg #830

Re: [OOC] The Tavern

The Amazon busy season is over finally, so now I'll be able to get back to regular posting again! I apologize for my haphazard posting the last several weeks and am glad to be able to get back to posting normally now!
Dungeon Master
GM, 453 posts
Lord of Lies
Teller of Tales
Mon 3 Jan 2022
at 12:54
  • msg #831

Re: [OOC] The Tavern

Hello! Happy New Year! I hope everyone had a nice break and I hope you are all looking forward to resuming a more regular posting schedule!
Maerk
Fighter, 217 posts
Tue 4 Jan 2022
at 05:39
  • msg #832

Re: [OOC] The Tavern

Happy New Year! Let's raze these ruins!
Nezaglomie
Sorcerer, 289 posts
Tue 4 Jan 2022
at 20:41
  • msg #833

Re: [OOC] The Tavern

Happy New Year, everybody!
Nezaglomie
Sorcerer, 291 posts
Sun 9 Jan 2022
at 06:11
  • msg #834

Re: [OOC] The Tavern

That's weird.  It showed as unread a thread for which I had posted the last message.
Dungeon Master
GM, 456 posts
Lord of Lies
Teller of Tales
Thu 13 Jan 2022
at 21:18
  • msg #835

Re: [OOC] The Tavern

That's because I bumped it looking to see if anyone else would post.
Dungeon Master
GM, 457 posts
Lord of Lies
Teller of Tales
Tue 18 Jan 2022
at 22:32
  • msg #836

Re: [OOC] The Tavern

I'm going to be looking for a new player for Sularius. If any of  you have recommendations let them know but move quickly as I want to get them up and running as quickly as possible.
Maerk
Fighter, 219 posts
Wed 19 Jan 2022
at 03:06
  • msg #837

Re: [OOC] The Tavern

@Yarr - I think you're up IC!
Yarr the Hearty
Swashbuckler, 270 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 19 Jan 2022
at 17:32
  • msg #838

Re: [OOC] The Tavern

Sorry, I was waiting for everyone else. My mistake. I have fixed it!
Nezaglomie
Sorcerer, 294 posts
Wed 26 Jan 2022
at 14:22
  • msg #839

Re: [OOC] The Tavern

You say we've "beaten the dungeon" but isn't there more downstairs?
Dungeon Master
GM, 460 posts
Lord of Lies
Teller of Tales
Thu 27 Jan 2022
at 20:46
  • msg #840

Re: [OOC] The Tavern

Yes and yes.
Maerk
Fighter, 221 posts
Fri 28 Jan 2022
at 07:56
  • msg #841

[OOC] The Tavern

Out of town afk, dibs on the flail and hammer... ;-)
Dungeon Master
GM, 461 posts
Lord of Lies
Teller of Tales
Fri 28 Jan 2022
at 22:54
  • msg #842

[OOC] The Tavern

Map is updated to show unexplored rooms in both the castle above and basement below.
Dungeon Master
GM, 464 posts
Lord of Lies
Teller of Tales
Fri 4 Feb 2022
at 20:27
  • msg #843

[OOC] The Tavern

If people are grabbing loot, please make sure to call it out explicitly here or in your loot page section so I can update my notes. I know people talk about it like "Does anyone mind if I do X" but I don't always interpret that to mean a final decision has been made.

Something like "I am taking the silver warhammer" is much more definitive.
Dungeon Master
GM, 465 posts
Lord of Lies
Teller of Tales
Fri 4 Feb 2022
at 20:42
  • msg #844

[OOC] The Tavern

I went through the map and cleaned some stuff up. Namely I removed all the old door labels and re-labeled everything.
Yarr the Hearty
Swashbuckler, 271 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 5 Feb 2022
at 13:26
  • msg #845

[OOC] The Tavern

I would like to call dibs on the mace. I think Maerk left that.
Maerk
Fighter, 224 posts
Sat 5 Feb 2022
at 14:50
  • msg #846

Re: [OOC] The Tavern

The light hammer can be thrown, I thought that would be cool for Maerk, also, the flail will work great with his high Athletics. He'd certainly share the hammer with someone needing a silver weapon though. Hmmm, foreshadowing?
Maerk
Fighter, 226 posts
Mon 7 Feb 2022
at 21:09
  • msg #847

Re: [OOC] The Tavern

Thanks for the map update GM!

Hopefully Alak will find what he's looking for soon, we're running out of places to look!
Dungeon Master
GM, 467 posts
Lord of Lies
Teller of Tales
Thu 10 Feb 2022
at 16:04
  • msg #848

Re: [OOC] The Tavern

Alak already found what he was looking for in the vault below. He is hanging on and helping out as thanks for that.  (Msg 410 covers it)


To confirm, maerk you are grabbing the flail and the hammer? that leaves the morningstar up for grabs.
Maerk
Fighter, 227 posts
Thu 10 Feb 2022
at 20:20
  • msg #849

Re: [OOC] The Tavern

Ah, thanks, it's been a while...

Yes, if anyone wants or needs the hammer they're certainly welcome, I just thought it'd be cool for Maerk. I don't know if anyone else is really proficient with the flail? I find it interesting that we found a locker full of silver bludgeoning weapons... Foreshadowing?
Nezaglomie
Sorcerer, 298 posts
Mon 14 Feb 2022
at 23:03
  • msg #850

Re: [OOC] The Tavern

I'm going for surgery tomorrow, so I'll be out of touch for a couple of days, maybe three.
Maerk
Fighter, 229 posts
Thu 17 Feb 2022
at 09:43
  • msg #851

Re: [OOC] The Tavern

Hope your surgery went well Nez!
Nezaglomie
Sorcerer, 299 posts
Thu 17 Feb 2022
at 14:37
  • msg #852

Re: [OOC] The Tavern

It did!  Thanks.  This whole breathing thing that I've heard so much about -- It's really fun!  Like, through the nose and everything!
Dungeon Master
GM, 468 posts
Lord of Lies
Teller of Tales
Thu 17 Feb 2022
at 18:59
  • msg #853

Re: [OOC] The Tavern

Nice!!!!
Yalandlara Vallindel
Alchemist, 380 posts
HP: 22/22 AC: 18
Tue 1 Mar 2022
at 04:30
  • msg #854

Re: [OOC] The Tavern

I want to apologize for my week of silence. I had gotten a massive and major ear infection which made concentrating difficult. It's healing pretty good, but I am still having my moments of ouchie.
Dungeon Master
GM, 471 posts
Lord of Lies
Teller of Tales
Sat 5 Mar 2022
at 23:40
  • msg #855

Re: [OOC] The Tavern

Oof I finally have time to post. So early this week my father-in-law's house burned down. Everyone is fine but he also was a bit of a hoarder so the whole family has been called in to sort through the charred and soggy remains.

I'm fine, everyone is fine. I apologize for not posting sooner but pretty much I've been coming home, eating, and going to bed only to wake up and head back out again. No computer, no down time. Well, that's not entirely true but the downtime I did have was spent in a comatose state on the couch watching trash TV mentally preparing for the next day.

Anyway we are finally getting ahead of the curve on dealing with the fire and I finally have enough sleep and energy to fire up the computer and let you all know where the hell I've been for the past week.

I can't promise a post today or tomorrow. It's high on my to-do list but things are looking like it should return more to normal soon. Again, bear with me, family emergency yadda yadda yadda. The important thing is I'm still here, no worries.
Maerk
Fighter, 232 posts
Sun 6 Mar 2022
at 01:08
  • msg #856

[OOC] The Tavern

I feel ya, several years ago my parents house burned, 100% loss. I was awol from here for a good while. It's a devastating tragedy. Best to you and your family.
Nezaglomie
Sorcerer, 303 posts
Sun 6 Mar 2022
at 02:53
  • msg #857

Re: [OOC] The Tavern

Wow.  That's terrible.  Don't worry about us -- take care of your family.  We'll be here.
Sularius Alariel
Rogue, 145 posts
Sun 13 Mar 2022
at 20:41
  • msg #858

Re: [OOC] The Tavern

Dungeon Master:
The party finds itself in a small hallway (how many of them are there in the citadel! The Hellknights sure seemed to enjoy their chokepoints). It seemed like it lead to a dead end however the group had circled the castle multiple times and the Hellknights had followed a very strict and orderly passageway pattern. Nezaglomie was the first to figure this out and surmise there would probably be some kind of hidden passageway back here.

While they group hadn't discovered the actual mechanism for opening the door they mentally marked their maps to include some kind of hidden passageway nearby.


Does this mean you already did a perception check for Sularius and he didn't find anything?
Dungeon Master
GM, 473 posts
Lord of Lies
Teller of Tales
Thu 17 Mar 2022
at 04:22
  • msg #859

Re: [OOC] The Tavern

Yes and no. Nezaglomie was the one that found the secret door initially. Once you know it is there (and assuming there is no time crunch) I'm assuming you will figure out a way to get through the door.

If you want to go through it just say so and we can see how long it takes...
Nezaglomie
Sorcerer, 305 posts
Thu 17 Mar 2022
at 13:24
  • msg #860

Re: [OOC] The Tavern

Oh.  I had assumed from your post we had tried and failed to figure out how to get through it, presumably because the access to its controller is not in the room we're in.
Dungeon Master
GM, 475 posts
Lord of Lies
Teller of Tales
Sat 19 Mar 2022
at 04:28
  • msg #861

Re: [OOC] The Tavern

I mean you did, but that also didn't assume you guys sit there for an hour poking and prodding until you stumble upon it. You can always go back...
Nezaglomie
Sorcerer, 308 posts
Thu 24 Mar 2022
at 16:06
  • msg #862

Re: [OOC] The Tavern

PUT. THE. GNOME. DOWN.
Dungeon Master
GM, 477 posts
Lord of Lies
Teller of Tales
Fri 25 Mar 2022
at 20:35
  • msg #863

Re: [OOC] The Tavern

@Nezgalomie: To answer your OOC question, yes the creature has a special ability that lets it move, grapple, and inflict damage.

It's called "Bushwack"  :D
Dungeon Master
GM, 480 posts
Lord of Lies
Teller of Tales
Wed 30 Mar 2022
at 22:35
  • msg #864

Re: [OOC] The Tavern

I know I mentioned this before but I will keep bringing it up just in case. If anyone starts getting tired of exploring the castle we can hit the fast forward button again and move on to the next chapter.

If you're having fun, great! I just don't want time to make you forget what the ultimate purpose of this adventure is.
Yalandlara Vallindel
Alchemist, 384 posts
HP: 22/22 AC: 18
Thu 31 Mar 2022
at 02:33
  • msg #865

Re: [OOC] The Tavern

In reply to Dungeon Master (msg # 864):

But...but...treasure!
Dungeon Master
GM, 481 posts
Lord of Lies
Teller of Tales
Fri 1 Apr 2022
at 05:12
  • msg #866

Re: [OOC] The Tavern

Rocks fall and everyone dies  (¬_¬)
Maerk
Fighter, 237 posts
Fri 1 Apr 2022
at 07:18
  • msg #867

Re: [OOC] The Tavern

Dungeon Master:
If you're having fun, great! I just don't want time to make you forget what the ultimate purpose of this adventure is.

Yeeeaahhh... certainly having fun, but maybe someone better get me back on track with our purpose. Last I recall, we'd been drafted, city council was burned out, we came to help the Bramblecrasher clan, we got our heads handed to us several times, we met Alak and started looking through the keep, apparently he found what he was looking for that I'd missed, and then we still have some rooms in the basement to explore...

... and... ...then?

Sorry, it's been too long.

And yes, loot. And XP. I want to see Maerk gleaming with radiant level 20 goodness before my youngest leaves home... she's two.

~~~

Edit: I'm assuming we checked what appear to be bedrooms?
This message was last edited by the player at 07:24, Fri 01 Apr 2022.
Nezaglomie
Sorcerer, 311 posts
Fri 1 Apr 2022
at 09:21
  • msg #868

[OOC] The Tavern

We're not getting XP for killing stuff, only for moving the story along.  That is, GM has already said that we will level up when we reach particular points in the story, so cleaning up the rest of this area is only for loot.  That said, I'm happy to do it.  We wouldn't have our wolf puppies if we hadn't done it.
Yalandlara Vallindel
Alchemist, 385 posts
HP: 22/22 AC: 18
Tue 5 Apr 2022
at 23:40
  • msg #869

[OOC] The Tavern

Exactly!
Maerk
Fighter, 239 posts
Wed 6 Apr 2022
at 19:05
  • msg #870

[OOC] The Tavern

Hey guys, my wife was in a bad rollover, is in ICU. She's stable. My posting will be chaotic for next few weeks. Sorry, please bear with me. I hate posting from the sturdip smatrphon
Dungeon Master
GM, 484 posts
Lord of Lies
Teller of Tales
Mon 11 Apr 2022
at 21:34
  • msg #871

[OOC] The Tavern

No worries, take all the time you need!
Yalandlara Vallindel
Alchemist, 387 posts
HP: 22/22 AC: 18
Wed 13 Apr 2022
at 02:25
  • msg #872

[OOC] The Tavern

In reply to Maerk (msg # 870):

Dude, family first. My own posting has been chaotic lately and you all have been cool with me. No harm no foul! So take your time and take care of yourself and yours! I hope she is okay, and know that's she's in my thoughts man. I been in her shoes, Christmas Eve 2016 someone broadsided my PT Cruiser. When emergency services arrived I was unresponsive. I still will not get in a car on Christmas Eve. So be there for her man, that's more important.
Dungeon Master
GM, 485 posts
Lord of Lies
Teller of Tales
Sun 17 Apr 2022
at 02:55
  • msg #873

[OOC] The Tavern

As has mine. The usual trifecta: sick, work, holidays. I can't promise consistent posting or a quick pace but at this point I hope you all realize that I'm in it for the long haul so as long as you are in as well we can weather the fast times and the slow times!
Dungeon Master
GM, 486 posts
Lord of Lies
Teller of Tales
Wed 20 Apr 2022
at 04:01
  • msg #874

[OOC] The Tavern

map has been updated. Pick a door, any door...
Yalandlara Vallindel
Alchemist, 389 posts
HP: 22/22 AC: 18
Wed 27 Apr 2022
at 01:25
  • msg #875

[OOC] The Tavern

Itchy eyes really suck. Sorry for the slowness, still dealing with adapting to springtime here. I'm up to par enough that I can keep up with a couple game but then my energy drains to zero fast shortly after.

Anyway! Am moving through and catching up again! Hopefully if I get catch up I can stay that way...
Dungeon Master
GM, 489 posts
Lord of Lies
Teller of Tales
Wed 4 May 2022
at 04:11
  • msg #876

[OOC] The Tavern

Just to help keep everyone on track, the castle is a large portion of the adventure, fyi.
Maerk
Fighter, 246 posts
Thu 26 May 2022
at 23:52
  • msg #877

Re: [OOC] The Tavern

Yay! 2000 posts!
Yalandlara Vallindel
Alchemist, 394 posts
HP: 22/22 AC: 18
Fri 10 Jun 2022
at 02:01
  • msg #878

Re: [OOC] The Tavern

Is that everything on this level now checked or are there rooms we've not checked?
Dungeon Master
GM, 492 posts
Lord of Lies
Teller of Tales
Tue 14 Jun 2022
at 05:11
  • msg #879

Re: [OOC] The Tavern

Everything on this level.

In the basement are doors N, O, P, and Q
Nezaglomie
Sorcerer, 319 posts
Tue 14 Jun 2022
at 16:34
  • msg #880

Re: [OOC] The Tavern

Let's get someone to open this lock box, then head down to door Q, carefully avoiding the room where the hellknight heads are.
Maerk
Fighter, 248 posts
Tue 21 Jun 2022
at 05:41
  • msg #881

Re: [OOC] The Tavern

If we've lost enthusiasm, then let's handwave the rest of this portion, acquire the loot and level-up and start something that's gonna move a little faster. I realize I'm as guilty as anyone for slow and infrequent posting, but this has been a pretty good group, hate to see the game flounder.
Sularius Alariel
Rogue, 149 posts
Thu 23 Jun 2022
at 22:12
  • msg #882

Re: [OOC] The Tavern

Sorry for disappearing for a bit, but I'm back.
Yalandlara Vallindel
Alchemist, 395 posts
HP: 22/22 AC: 18
Fri 24 Jun 2022
at 04:39
  • msg #883

Re: [OOC] The Tavern

I'll get a post out tomorrow. Storms rolled through where I live last week and we only just got power back on the past weekend, then my work week started. Between that, and cleanup from the storm I've been torn to the nine winds. I do apologize.

This is what hit us:
https://www.wane.com/weather/s...ategory-2-hurricane/

https://www.wane.com/news/phot...path-of-destruction/
Dungeon Master
GM, 493 posts
Lord of Lies
Teller of Tales
Sat 25 Jun 2022
at 03:58
  • msg #884

Re: [OOC] The Tavern

Oof!
Sularius Alariel
Rogue, 150 posts
Tue 28 Jun 2022
at 13:48
  • msg #885

Re: [OOC] The Tavern

Hey all, my apologies for disappearing. I got horribly sick over the weekend and spent the last two and a half days in bed. But I'm up now and at about 75% so catching back up.
Nezaglomie
Sorcerer, 323 posts
Fri 1 Jul 2022
at 21:45
  • msg #886

Re: [OOC] The Tavern

One of my two Lore skills is Dragon Lore.  What do I know about these voices claiming to be dragons?  Have I ever heard of dragons being so pusillanimous?  It sounds a little fishy to me.
Dungeon Master
GM, 498 posts
Lord of Lies
Teller of Tales
Tue 5 Jul 2022
at 19:07
  • msg #887

Re: [OOC] The Tavern

Lore check passed: You recognize the pitch and speech patterns. Definitely not a dragon, more likely to be a kobold. Technically they are distantly related to dragons but a true dragon would consider them draconic while kobolds loooove to portray themselves as full of draconic power to impress and intimidate those around them.
Nezaglomie
Sorcerer, 327 posts
Sun 10 Jul 2022
at 14:48
  • msg #888

Re: [OOC] The Tavern

@DM, I'm not sure how up you are on the private and language features, but I have been using them since they were in early beta, some ten or twelve years ago, and made some suggestions which the awesome jase implemented.  Anyway, you used "[Private to group Draconic:" rather than "[Language Draconic:".  The difference is what the people who aren't in the 'Draconic' group will see.  For the former, they won't see anything, but for the latter then will see "Language: Unknown" and mostly gibberish inside.
This message was last edited by the player at 14:48, Sun 10 July 2022.
Dungeon Master
GM, 502 posts
Lord of Lies
Teller of Tales
Wed 13 Jul 2022
at 05:13
  • msg #889

Re: [OOC] The Tavern

Thanks for the heads up. I too have used Language groups for a very long time but I sometimes misclick on the dropdown. I can go back and fix it.
Dungeon Master
GM, 503 posts
Lord of Lies
Teller of Tales
Wed 27 Jul 2022
at 20:50
  • msg #890

Re: [OOC] The Tavern

Where to next? Or do you want to stay and engage further with the kobolds?
Yarr the Hearty
Swashbuckler, 274 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 28 Jul 2022
at 18:16
  • msg #891

Re: [OOC] The Tavern

Playing with Kobolds is always fun but we should probably move on
Maerk
Fighter, 255 posts
Sun 31 Jul 2022
at 04:26
  • msg #892

Re: [OOC] The Tavern

Hey gang,

I just stopped in after what's become my longest break from RPOL in all the years I've been here. My wife's been having some increasingly serious problems with her health, and I'm having trouble finding time to check on my games. I'm sorry for not saying something sooner, but I thought I could hang on. So if DM allows and you are all of agreement, I'd like to fade Maerk into the background for a couple of months or so until I can get back here. I feel badly, but the posting rate of this game is slow enough that I feel like I can keep up if things level off with my wife.

Best of luck to all...
Nezaglomie
Sorcerer, 329 posts
Sun 31 Jul 2022
at 05:55
  • msg #893

[OOC] The Tavern

Best of luck to you!  I hope things turn out well for you and your wife.
Yalandlara Vallindel
Alchemist, 398 posts
HP: 22/22 AC: 18
Mon 1 Aug 2022
at 03:56
  • msg #894

[OOC] The Tavern

I hope thing's work out with your wife Maerk!
Yalandlara Vallindel
Alchemist, 399 posts
HP: 22/22 AC: 18
Mon 1 Aug 2022
at 03:57
  • msg #895

[OOC] The Tavern

Starting today I am on vacation until August 10th. From August 4th to August 7th I'll be at GENCON. I'll have internet through the hotel so everything should be okay, but we'll see what happens.
Yarr the Hearty
Swashbuckler, 275 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 2 Aug 2022
at 20:05
  • msg #896

[OOC] The Tavern

Maerk, taking care of your wife is far more important. I hope everything works out for both of you.

Yala, we are all jealous that you are getting to go to GenCon. Bring us back some cool stories!
Yalandlara Vallindel
Alchemist, 401 posts
HP: 22/22 AC: 18
Sat 13 Aug 2022
at 02:45
  • msg #897

Re: [OOC] The Tavern

Yarr the Hearty:
Maerk, taking care of your wife is far more important. I hope everything works out for both of you.

Yala, we are all jealous that you are getting to go to GenCon. Bring us back some cool stories!


My first day there, playing the Battletech grinder, I got 4 kills and won 4 mini's! Woot for free loot!
Nezaglomie
Sorcerer, 332 posts
Sun 14 Aug 2022
at 04:29
  • msg #898

[OOC] The Tavern

Nice!  The first GenCon I've been to (only one of two) was GenCon XII, back in 1979, when they were in Lake Geneva, WI.  I had submitted to be an official GM of a scenario that I had written (just one 3-hour session).  Consequently, I had a "Judge" badge instead of an "Attendee" badge, so I was able to bluff my way into the vendor area an hour before it opened.  I started the line forming at the official TSR booth and I was the FIRST person to purchase the AD&D Dungeon Master's Guide.  I still have it on my shelf.
This message was last edited by the player at 04:29, Sun 14 Aug 2022.
Maerk
Fighter, 257 posts
Thu 18 Aug 2022
at 16:26
  • msg #899

[OOC] The Tavern

That's a cool story, love hearing those from olden days.

I should be able to post I tonight.
Nezaglomie
Sorcerer, 334 posts
Thu 18 Aug 2022
at 16:47
  • msg #900

[OOC] The Tavern

Olden days.  Sigh.

It's funny how I am constantly reminded that I'm the same age as old people.
Maerk
Fighter, 258 posts
Thu 18 Aug 2022
at 18:15
  • msg #901

[OOC] The Tavern

I was only five at the time... A little before my gaming career began. ;-)

The best part about age is the stories we have to tell. I've met people, surprisingly many of them, who have very few stories to tell.
Yarr the Hearty
Swashbuckler, 279 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 19 Aug 2022
at 13:30
  • msg #902

[OOC] The Tavern

Nez, you probably don't want to know how old I wasn't at that point.
Nezaglomie
Sorcerer, 335 posts
Fri 19 Aug 2022
at 15:34
  • msg #903

Re: [OOC] The Tavern

Still swimming, were you?  I was not quite 18 in the summer of '79, getting ready to start college.

Maerk grappling the mini-mannequin:  https://youtu.be/31ZjnrHR8EA?t=44
Maerk
Fighter, 260 posts
Fri 19 Aug 2022
at 16:56
  • msg #904

Re: [OOC] The Tavern

Yes, that's exactly how I see Maerk vs the mannequin! Too bad I couldn't roll even an average on the d20 for damage! Oh well, I still have him grabbed with a fairly decent Athletics DC, so we'll see how things go. As a former high level wrestler and coach, I'm often disappointed with grappling rules, but I've never really thought of better ways to handle them. Just gotta roll higher for damage. There are some feats that help, in fact Maerk already has Titan Wrestler, but I also want to pursue the shield aspect. I like PF2 generally, but I'm not familiar enough yet to pick up on nuances like I have with PF1. Listening to a Starfinder podcast didn't help as much as I thought it might due to differences in rules.
Yalandlara Vallindel
Alchemist, 403 posts
HP: 22/22 AC: 18
Mon 22 Aug 2022
at 02:54
  • msg #905

Re: [OOC] The Tavern

Nezaglomie:
Nice!  The first GenCon I've been to (only one of two) was GenCon XII, back in 1979, when they were in Lake Geneva, WI.  I had submitted to be an official GM of a scenario that I had written (just one 3-hour session).  Consequently, I had a "Judge" badge instead of an "Attendee" badge, so I was able to bluff my way into the vendor area an hour before it opened.  I started the line forming at the official TSR booth and I was the FIRST person to purchase the AD&D Dungeon Master's Guide.  I still have it on my shelf.


I was 4 years old back then. Mind you my first GENCON was in 1997 in Milwaukee as a gift to me from my gaming friends when I got back home for surviving my enlistment in the Active Duty Army. (And surviving almost invading a nation (Haiti in 1994), and spending time and seeing combat in said nation (Haiti in 1996)).

Anyway sorry for delay in posting, am catching up now. Had a hell of a week at work!
Maerk
Fighter, 261 posts
Wed 24 Aug 2022
at 04:15
  • msg #906

Re: [OOC] The Tavern

I've never been to a convention. Not even a local WoodchuckCon. (lol, I made that up as a joke, but there probably really IS such a thing!) I'd love to go some day, but my current situation of 20 hour days and rolling max on the 1d10 children table sort of puts the skids on such pursuits. Some day... I've often thought about advertising for a convention just to see who would drive three hours from the nearest small-town airport to attend! I'm happy to GM/DM/LM/LL/ETC some games. If you build it, they will come... right? ;-)
Yarr the Hearty
Swashbuckler, 280 posts
Level 1 in Yarr
The Heartiest of Classes
Wed 24 Aug 2022
at 19:54
  • msg #907

Re: [OOC] The Tavern

Maerk:
If you build it, they will come... right? ;-)


Didn't work out to well for some folks. https://sephlawless.com/inside...est-abandoned-malls/
Maerk
Fighter, 264 posts
Mon 29 Aug 2022
at 04:47
  • msg #908

Re: [OOC] The Tavern

Those remind me of Fallout. I'd love to explore places like that!
Yalandlara Vallindel
Alchemist, 405 posts
HP: 22/22 AC: 18
Thu 1 Sep 2022
at 03:40
  • msg #909

Re: [OOC] The Tavern

Well the hits keep coming. So everyone knows my responses might be slower than usual here for awhile. I'm facing some health issues. I went in for a routine eye exam that found one of my optical nerves was swollen and a bleeding blood vessel in my eye. They sent me for a MRI which found fluid behind the eye near the brain placing pressure on the eye, and suspect I might have excess fluid on the brain too so are now considering other tests. Yesterday I went back to the ophthalmologist, and I'm being referred to a neurologist for sure. The sent me to do an MRV today but they are holding off on the CSF analysis for now.

So yeah fun times.
Maerk
Fighter, 265 posts
Thu 1 Sep 2022
at 05:15
  • msg #910

Re: [OOC] The Tavern

Wow, sorry to hear all of that. Hope they figure it out quickly!
Nezaglomie
Sorcerer, 338 posts
Thu 1 Sep 2022
at 11:39
  • msg #911

Re: [OOC] The Tavern

Oh, that sounds awful.  I'm sending positive thoughts your way!  I hope you are back to normal soon.
Dungeon Master
GM, 507 posts
Lord of Lies
Teller of Tales
Thu 1 Sep 2022
at 14:43
  • msg #912

Re: [OOC] The Tavern

Get well soon! It sounds like you're in for a lot of medical tests but hopefully they can figure stuff out.  My mother has been basically bedridden for a year but they finally figured out and treated what was wrong with her and she's now able to get out and move around like she used to. Fingers crossed!
Nezaglomie
Sorcerer, 339 posts
Fri 2 Sep 2022
at 00:46
  • msg #913

Re: [OOC] The Tavern

@DM:  I don't suppose the doll itself qualifies as a "loose, unattended object that has 1 Bulk or less."  Asking for a friend.  :-)
Maerk
Fighter, 266 posts
Sat 3 Sep 2022
at 06:11
  • msg #914

Re: [OOC] The Tavern

Had company show up for the long weekend, will post if possible, but maybe not until Monday.
Dungeon Master
GM, 509 posts
Lord of Lies
Teller of Tales
Tue 6 Sep 2022
at 14:53
  • msg #915

Re: [OOC] The Tavern

Yarr that attack was for last round. Make another attack for this round.
Yalandlara Vallindel
Alchemist, 406 posts
HP: 22/22 AC: 18
Wed 7 Sep 2022
at 01:32
  • msg #916

Re: [OOC] The Tavern

So an update on my condition. So far from what I can read from the reports that they posted on my charts there is some sorta cyst messing up the flow of fluid in my sinuses. There is also fluid in and around the frontal lobe near the eyes. Likely both related.

Anyway, post incoming since this is the first day I've felt up to doing one and not had a throbbing full feeling in my head! :)
Maerk
Fighter, 268 posts
Wed 7 Sep 2022
at 02:53
  • msg #917

Re: [OOC] The Tavern

@Yal- Is your vision affected?
Yalandlara Vallindel
Alchemist, 408 posts
HP: 22/22 AC: 18
Wed 7 Sep 2022
at 03:09
  • msg #918

Re: [OOC] The Tavern

Maerk:
@Yal- Is your vision affected?


Thankfully no. That said I've had twitchiness around my eye and pain in the temple region.
Nezaglomie
Sorcerer, 341 posts
Wed 7 Sep 2022
at 13:33
  • msg #919

[OOC] The Tavern

That's good to hear that there's no vision loss.  And a cyst can be removed, I would hope, and you'll be back to normal?  Best of luck!
Dungeon Master
GM, 510 posts
Lord of Lies
Teller of Tales
Wed 7 Sep 2022
at 17:53
  • msg #920

[OOC] The Tavern

Glad to have you back, Yala!


@Yarr: Last call for this rounds actions or I'll just have you attack again...
Dungeon Master
GM, 512 posts
Lord of Lies
Teller of Tales
Tue 13 Sep 2022
at 19:18
  • msg #921

[OOC] The Tavern

Pick a door! Any door!
Maerk
Fighter, 270 posts
Wed 14 Sep 2022
at 06:12
  • msg #922

[OOC] The Tavern

We'd better not lose Alak after all of this!

...then room "T" please!

(c'mon, don't be a goat...)
Nezaglomie
Sorcerer, 342 posts
Wed 14 Sep 2022
at 12:32
  • msg #923

[OOC] The Tavern

Effing Hellknight.  You KNOW he's going to turn on us.  Also, he's got a lot of good loot.
Maerk
Fighter, 271 posts
Thu 15 Sep 2022
at 14:08
  • msg #924

[OOC] The Tavern

As in now's the time to take him? ;-)

I thought he'd turn on us before this, now I'm thinking he's probably just out for himself.
Yalandlara Vallindel
Alchemist, 409 posts
HP: 22/22 AC: 18
Fri 16 Sep 2022
at 04:04
  • msg #925

[OOC] The Tavern

Sorry for my silence. I saw the neurologist this past Tuesday and they hit me with the good news bad news routine.

So basically they confirmed that I do indeed have fluid behind my eyes, and along my frontal lobe. They asked me a bunch of questions about symptoms I'm having which currently are none, or very few. That said she explained several things that could have been going on, and explained why she's ruled them out based on my symptoms. Which put us to the point that now we're going to do a spinal tap to test the brain fluid. If you thought I said the bad part earlier, here's the other bad part. I been on Topamax for well over a decade or more to control my migraines that I used to get 4 to 5 times a week. So they want me to stop taking it two weeks prior to my spinal tap so that they can get an accurate read on what's going on. Means at some point here in the future, I'm going to be in a lot of head pain for a couple weeks.

Anyway, I am back and good for now! So will be posting tomorrow.
Maerk
Fighter, 273 posts
Fri 16 Sep 2022
at 04:32
  • msg #926

[OOC] The Tavern

Some good to go with the bad. I empathize with the migraines. Hang in there.
Yarr the Hearty
Swashbuckler, 284 posts
Level 1 in Yarr
The Heartiest of Classes
Fri 16 Sep 2022
at 18:46
  • msg #927

[OOC] The Tavern

Yikes! The migraines suck. Are you allowed to take anything else to mitigate them during that two week period?
Nezaglomie
Sorcerer, 346 posts
Sat 17 Sep 2022
at 22:44
  • msg #928

Re: [OOC] The Tavern

Nezaglomie's disgust at the racism of the Hellknights and her own attitude toward Yarr for being a goblin -- the irony of this is not lost on me, though it is on her, at least for now.
Maerk
Fighter, 275 posts
Mon 19 Sep 2022
at 04:38
  • msg #929

Re: [OOC] The Tavern

Ah, the dice Gods have their fun with us, do they not? ;-)
Yarr the Hearty
Swashbuckler, 287 posts
Level 1 in Yarr
The Heartiest of Classes
Sat 1 Oct 2022
at 04:52
  • msg #930

Re: [OOC] The Tavern

J-E-L-L-O!
Maerk
Fighter, 281 posts
Mon 3 Oct 2022
at 05:55
  • msg #931

Re: [OOC] The Tavern

As tough as the 1st/2nd level encounters are in this version of the game, I'm truly worried about what's down the road!
Yalandlara Vallindel
Alchemist, 410 posts
HP: 22/22 AC: 18
Wed 5 Oct 2022
at 04:26
  • msg #932

Re: [OOC] The Tavern

Guess I wasn't as back as I thought.

I've not posted in a couple weeks because they not only wanted me to stop taking my migraine meds two week before my appt (which started yesterday mind you) but they also informed me that they wanted me to immediately stop taking my pain medications for my shoulder/back. So it's been a rough couple weeks since those meds helped alleviate the pain in my shoulder from when I was in my near fatal car accident in 2016 and my back from a bad disc (to much jumping outta airplanes in the army).

Anyway I'm trying to catch up in all my games right now so that maybe I can keep caught up while off all my meds.
Dungeon Master
GM, 516 posts
Lord of Lies
Teller of Tales
Tue 11 Oct 2022
at 03:06
  • msg #933

Re: [OOC] The Tavern

Glad to have you back! Hope they can figure it all out so you can finally feel better!
Dungeon Master
GM, 518 posts
Lord of Lies
Teller of Tales
Thu 13 Oct 2022
at 22:19
  • msg #934

Re: [OOC] The Tavern

Apologies Nezaglomie but I didn't see coordinates or a move action listed.
Nezaglomie
Sorcerer, 352 posts
Fri 14 Oct 2022
at 15:08
  • msg #935

Re: [OOC] The Tavern

Yeah.  I realized that, which is why I just went along with it.  I'll try to be more explicit with actions.
Dungeon Master
GM, 519 posts
Lord of Lies
Teller of Tales
Sat 15 Oct 2022
at 22:19
  • msg #936

Re: [OOC] The Tavern

On a side note I have been playing around with AI art generators. I think I have a good handle on creating decent characters so if anyone wants I can try and make custom character art for you for the game. If interested just PM me the details. The more descriptive the better but also understand that AI art generation is very hit or miss. I often have to generate hundreds of images to get a couple of keepers.

BUUUUUT i can have it running while I am asleep or at work so its not a huge effort and it helps me practice tweaking settings.

Anyway what I need in the PM is:
1) Text description. The more descriptive the better. Also consider the background, the art style, the lighting etc.

2) Let me know if I can post it here in general or not. i know everyone would love to see what comes out but i get some of these can be personal.

3) Understand that sometimes it doesnt have the training material to do a specific thing. I have found that certain poses or combinations just dont work out. It is trained on hundreds of millions of art but it is lacking in many ways. I tried to do this for a Star Trek game for example and it just doesnt really get star fleet uniforms.

 4) Also understand high quality art is a tremendous effort. The stuff you might see online for AI art is often a combination of multiple generation processes and clean up stages. It is still a lot faster than human artwork but the highest quality stuff can easily take several hours on top of extensive training on how to write prompts and set settings.


That being said the ultimate goal is to give you a token to remember this game by and even submit to be your proper portrait.
Dungeon Master
GM, 520 posts
Lord of Lies
Teller of Tales
Tue 18 Oct 2022
at 03:22
  • msg #937

Re: [OOC] The Tavern

poke poke anyone else? I'm updating combat tomorrow with or without the rest of ya
Yarr the Hearty
Swashbuckler, 290 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 18 Oct 2022
at 17:20
  • msg #938

Re: [OOC] The Tavern

Hi DM, I asked this question in the war room.

quote:
I would like to grab Nezaglomie and try to pull her out but I'm not sure if she is actually engulfed or if it is just a hand.
If I can grab her without sticking my hands into the Gelatin would it be a Grapple?

If she's engulfed then I'll just attack.

Dungeon Master
GM, 521 posts
Lord of Lies
Teller of Tales
Thu 20 Oct 2022
at 02:51
  • msg #939

Re: [OOC] The Tavern

Oh sorry I didn't see that. Yeah you can grab her and move her away no problem, no grapple needed because she's paralyzed and friendly.
Maerk
Fighter, 283 posts
Sat 22 Oct 2022
at 13:45
  • msg #940

Re: [OOC] The Tavern

I like the Yarr, Next exchange.

I have parents visiting from 10 hours away, will try to post later tonight or tomorrow night.
Yalandlara Vallindel
Alchemist, 412 posts
HP: 22/22 AC: 18
Tue 25 Oct 2022
at 04:28
  • msg #941

Re: [OOC] The Tavern

Sorry it took so long to get a post out! After my procedure last Monday I could barely sit up without severe migraines setting in. People warned me that that would happen, but I did not expect anything like this. I'm still getting them, but now that I am back on my meds that are slowly getting better and better. I'm posting now. :)
Maerk
Fighter, 284 posts
Tue 25 Oct 2022
at 05:13
  • msg #942

Re: [OOC] The Tavern

That sounds absolutely terrible. Hope things continue to get better for you. Yikes!
Yalandlara Vallindel
Alchemist, 414 posts
HP: 22/22 AC: 18
Tue 25 Oct 2022
at 05:53
  • msg #943

Re: [OOC] The Tavern

Yeah it sucked bad. When they took me off my meds before the spinal tap I had migraines, but not to bad. Nothing like the ones I had after the procedure anyway. The one's after were horrid. I hope I never have to ever go through that again ever.
Maerk
Fighter, 289 posts
Fri 4 Nov 2022
at 18:06
  • msg #944

[OOC] The Tavern

No reason to TPK this close to the finish line... Let's go back to camp and return in the morning. We're under no time rush that I recall. I'd even say we fast forward if reasonable. Alak's warning has me spooked!
Dungeon Master
GM, 525 posts
Lord of Lies
Teller of Tales
Wed 9 Nov 2022
at 19:26
  • msg #945

[OOC] The Tavern

What's the plan? Open the door to the secret room? Peek behind the last unopened door (door Q on the map). Go back and R&R all over again?

To Maerk's point there isn't some looming deadline to force you moving forward...HOWEVER...you did find  evidence in the vault (next to door Q) that someone else has been poking around here recently. Not saying one way or the other (i love a good mystery) BUUUT just throwing that onto the pile for consideration.
Maerk
Fighter, 290 posts
Wed 9 Nov 2022
at 21:24
  • msg #946

[OOC] The Tavern

Let's check the vault/Q thing. Then we can rest up... Maybe.
Yalandlara Vallindel
Alchemist, 416 posts
HP: 22/22 AC: 18
Thu 10 Nov 2022
at 05:02
  • msg #947

[OOC] The Tavern

I've had no net since Friday, just got it back so will be trying to catch back up the next couple days.
Dungeon Master
GM, 527 posts
Lord of Lies
Teller of Tales
Tue 15 Nov 2022
at 04:19
  • msg #948

[OOC] The Tavern

And here you're going to get the Ding! Level up to 3 please! Congrats everyone. It was a long time coming...
Nezaglomie
Sorcerer, 357 posts
Tue 15 Nov 2022
at 15:20
  • msg #949

[OOC] The Tavern

Dungeon Master:
And here you're going to get the Ding! Level up to 3 please! Congrats everyone. It was a long time coming...

Yay!  For those who started using PathBuilder, it's now available in a normal Webapp, here: https://pathbuilder2e.com/app.html

I actually installed BlueStacks on my PC so I could run the Android version, back when we started.  This is a lot easier to get to AND it is more functional.
Yarr the Hearty
Swashbuckler, 293 posts
Level 1 in Yarr
The Heartiest of Classes
Tue 15 Nov 2022
at 17:50
  • msg #950

[OOC] The Tavern

I love pathbuilder,

How do you find the web app to be more functional?
Nezaglomie
Sorcerer, 359 posts
Tue 15 Nov 2022
at 18:04
  • msg #951

[OOC] The Tavern

It has more feats and choices available.  Perhaps it would only take updating the Android app to get the newer stuff, but I'm no longer interested in using it.

GM, what do you think about us making significant changes to our characters, or even swapping out the character for a new one?  I made choices for Nezaglomie in my ignorance that I'm not very happy with.  I had assumed that the dragon ancestry would help with the fire spells like it does in PF1, but it is really only meant for sorcerers who plan to melee in altered form -- clearly not Za's strength.
Nezaglomie
Sorcerer, 360 posts
Sat 19 Nov 2022
at 17:29
  • msg #952

[OOC] The Tavern

Nezaglomie:
GM, what do you think about us making significant changes to our characters, or even swapping out the character for a new one?  I made choices for Nezaglomie in my ignorance that I'm not very happy with.  I had assumed that the dragon ancestry would help with the fire spells like it does in PF1, but it is really only meant for sorcerers who plan to melee in altered form -- clearly not Za's strength.

If I change Nezaglomie to be Elemental Fire instead of Draconic, that's a lot more like what I had intended her to be in the first place, and isn't really much of retcon, since she'd have a similar spell list.  Whaddya think?

Side Note:  The first level focus spell for an Elemental Fire Sorcerer is Elemental Toss https://2e.aonprd.com/Spells.aspx?ID=505, which I had first considered to be the single most useless spell I had ever seen.  After all, it is the same mechanic (still needs a successful attack, does fire damage) as my cantrip Produce Flame (d8 vs. d4+4, because it doesn't get the "plus your spellcasting ability modifier").  There is a tiny difference, though, in that it is a one-action spell rather than a two-action spell.  There have definitely been times when I wanted that extra action for something else.

BTW, I only recently learned this:  The focus spells are basically once-per-encounter rather than once-per-day.  You can refocus one focus point in 10 minutes after an encounter.  This, of course, didn't matter to me before because my focus spell is so useless to me, but I'm now playing a bard in another game where it is very important.
This message was last edited by the player at 17:30, Sat 19 Nov 2022.
Yarr the Hearty
Swashbuckler, 295 posts
Level 1 in Yarr
The Heartiest of Classes
Mon 21 Nov 2022
at 21:41
  • msg #953

[OOC] The Tavern

Regarding the focus spells. There are ways to expand your focus pool as well. Though never beyond 3. But that still makes it 3 times in an encounter and then refocus for in 10 minutes.
Nezaglomie
Sorcerer, 362 posts
Wed 23 Nov 2022
at 02:49
  • msg #954

Re: [OOC] The Tavern

It definitely matters not unless GM is willing to let me significantly change Nezaglomie to be an Elemental rather than Draconic sorcerer.  I'm seriously considering just retiring her and starting over with a new character.  If I were to do that, what does the party need?
Maerk
Fighter, 294 posts
Wed 23 Nov 2022
at 05:32
  • msg #955

Re: [OOC] The Tavern

I'm seeing this as a learning experience, so you have my vote to try a change... ;-) I'm enjoying PF2e though, it's kind of refreshing after being inundated with so much 5e. Shame this system hasn't caught on more.
Dungeon Master
GM, 529 posts
Lord of Lies
Teller of Tales
Fri 2 Dec 2022
at 14:52
  • msg #956

Re: [OOC] The Tavern

Just just tell me privately what changes you want to make and we can figure something out. I will look into it but for now I don't have objections about switching a focus as you suggested.
This message had punctuation tweaked by the GM at 14:52, Fri 02 Dec 2022.
Yalandlara Vallindel
Alchemist, 418 posts
HP: 22/22 AC: 18
Tue 29 Nov 2022
at 04:34
  • msg #957

Re: [OOC] The Tavern

I'm cool with changes too. If you're unhappy, then IMHO you should be allowed to make something, that keeps you happy. You're a good player. :)

BTW sorry for my lack of posting the last couple weeks. Had a relaspe from my issue because the meds were not helping the fluid drain from arround my brain fast enough so they had to up them. It left me a bit (alot) blaise. Anyway, back now!

BTW mk 2. This threads almost at 1000 posts. ;)
Nezaglomie
Sorcerer, 364 posts
Tue 29 Nov 2022
at 21:49
  • msg #958

Re: [OOC] The Tavern

Sularius Alariel:
Just just tell me privately what changes you want to make and we can figure something out. I will look into it but for now I don't have objections about switching a focus as you suggested.

Sorry, is this the GM speaking?  You posted as Sularius.  Anyway, I'm looking to change as little as possible of what I have actually used.  Probably the biggest bit of retcon is the opening scene, where Nezaglomie used the fire resistance aspect of her dragon form, which would have been impossible.  That and dropping the fairly useless True Strike spell, but instead I would have had Elemental Toss which would have served much the same purpose (that is, getting me an extra attack roll in rare occasions).
Dungeon Master
GM, 530 posts
Lord of Lies
Teller of Tales
Fri 2 Dec 2022
at 14:57
  • msg #959

Re: [OOC] The Tavern

Yeah sorry that was me. I must have accidentally hit a key so it didn't default me as the DM.

Don't worry about the fire resistance thing, we'll just call it a bit of prestidigitation showmanship :D

I've made the switch on your character sheet. Besides what you talked about you had selected burning hands as a 1st level spell but I think elemental fire gives that to you so I think you get a new spell. Double check and if i'm right just shoot me a PM with your new choice.

But yeah, swapping out that bloodline is pretty minimal impact from my perspective.
Nezaglomie
Sorcerer, 365 posts
Fri 2 Dec 2022
at 16:59
  • msg #960

Re: [OOC] The Tavern

OK.  Thanks.  I'll update the sheet with the 3rd level stuff ASAP, which is probably not until tomorrow.
Dungeon Master
GM, 532 posts
Lord of Lies
Teller of Tales
Tue 6 Dec 2022
at 23:14
  • msg #961

Re: [OOC] The Tavern

Has everyone sent me their 3rd level level up information? <hint hint>
Nezaglomie
Sorcerer, 368 posts
Thu 8 Dec 2022
at 15:09
  • msg #962

Re: [OOC] The Tavern

I have to say that I've been smiling every time the pigs ears have come up.

My daughter and I are both foodies (I should clarify that both my kids are in their 30s.), so every year on my birthday we have a cook-off.  My son buys the buys the "secret ingredients," then we have three hours to shop (I live 2 blocks from Whole Foods) and prepare a dish or a meal based on those ingredients.  Then the whole family judges the results.  It's just for fun and we aren't really that competitive about it.

Anyway, the protein in the secret ingredients a year ago was pig ears.  It was quite the challenge.
Yarr the Hearty
Swashbuckler, 300 posts
Level 1 in Yarr
The Heartiest of Classes
Thu 8 Dec 2022
at 20:54
  • msg #963

Re: [OOC] The Tavern

On a different note. My dog loves dried pigs ears.
Yalandlara Vallindel
Alchemist, 421 posts
HP: 22/22 AC: 18
Wed 21 Dec 2022
at 03:15
  • msg #964

Re: [OOC] The Tavern

I'll get you my level 3 soon.

I been a bit busy with work, being Xmas time we been pulling 6 days a week all December. Joys of being an Amazon driver. Thankfully when Friday get's here it's my last day of work until the following Wednesday (4 day weekend baby!) then I start back on my normal 3 off 4 on schedule again.
Dungeon Master
GM, 535 posts
Lord of Lies
Teller of Tales
Wed 21 Dec 2022
at 04:14
  • msg #965

Re: [OOC] The Tavern

I'm back! Work trip took an unexpected NO INTERNET turn. Catching up now...
Alak Stagram
NPC, 28 posts
Human Male
Hellknight Armiger
Tue 27 Dec 2022
at 16:53
  • msg #966

Re: [OOC] The Tavern

Hi folks! New player for Alak here. I think I'm in another game with Yalandlara Vallindel (me Mo, them Tsuki) due to the Amazon driver comment.

I'll need to get up to speed a bit here. I'm on holiday but I do have some work to get finished.

I've played this AP before, in a game that sorta died then moved out of a time that would work for me. I had a druid. IIRC we had cleared the lower level, gone into town in the tunnel then done something there, can't quite remember.

Alak was an NPC we met, with a sister, there was a business with dolls, paintings and kobolds.

Did you entirely clear the under-level? With the doors and the apes and tents and things?
Dreki the Barbarian
Barbarian, 306 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Tue 27 Dec 2022
at 17:17
  • msg #967

Re: [OOC] The Tavern

aw man, now Alak is a PC. That means when he inevitably betrays us and we have to kill him, we are going to feel guilty.

... ... ... welcome to the party?
Maerk
Fighter, 301 posts
Tue 27 Dec 2022
at 17:44
  • msg #968

Re: [OOC] The Tavern

Welcome, glad we didn't kill you! As far as I know, we cleaned it out save one secret door the GM subtly waved us from. I'd like to go back once we rest. That might be something for Alak to suggest for the sake of closure to his quest thingee.

@Dreki - Yarr?
Dreki the Barbarian
Barbarian, 307 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Tue 27 Dec 2022
at 18:40
  • msg #969

Re: [OOC] The Tavern

Yup, I've actually been Dreki since I changed hats. The name didn't change on screen but I haven't been referring to him as Yarr or responding to anyone who used his name.
Maerk
Fighter, 302 posts
Tue 27 Dec 2022
at 19:19
  • msg #970

[OOC] The Tavern

Haha, ok, things make more sense now...

I once played a dwarf in a BX game for several years. At one point he got a Helm of Alignment Change and nobody ever noticed even though his personality completely changed. PbP is tricky like that.
Sularius Alariel
Rogue, 152 posts
Wed 4 Jan 2023
at 15:41
  • msg #971

[OOC] The Tavern

Hey everyone, sorry for disappearing on you all, but thanks to the generosity of our DM, I am back. Just got back from a 10-day vacation, so I need to catch up and get my character leveled, but I look forward to jumping back in!
Dungeon Master
GM, 538 posts
Lord of Lies
Teller of Tales
Tue 10 Jan 2023
at 07:04
  • msg #972

[OOC] The Tavern

Just as an FYI i'm going to be very hit-or-miss until probably mid-Feb. Work is kicking my ass and I just don't have a lot of energy to even sign on regularly. I'm trying but the results so far have been very lacking XD

It will end though, it does have a very finite end to the work. I don't know exactly when that will be but with a good push should be early-to-mid Feb.
Dreki the Barbarian
Barbarian, 308 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Wed 11 Jan 2023
at 17:11
  • msg #973

[OOC] The Tavern

Reality (sadly) comes first. Don't kill yourself to post something for us if you are too tired. We'll all be around when life settles out.
Yalandlara Vallindel
Alchemist, 422 posts
HP: 22/22 AC: 18
Thu 12 Jan 2023
at 02:00
  • msg #974

[OOC] The Tavern

I was kinda kinda in the same boat as Dungeon Master here. As many of you know I had a very busy December at Amazon, and the fluid/pressure/brain ordeal before that. Well after all that I decided to get sick shortly after Christmas. Needless to say I'm still trying to recover and catch up from it all.

Anyway, I'm back now! Hopefully for good this time!
Yalandlara Vallindel
Alchemist, 424 posts
HP: 22/22 AC: 18
Thu 12 Jan 2023
at 02:07
  • msg #975

[OOC] The Tavern

And it looks like I returned just in time to aid Za perfectly on the die alone. :)
Maerk
Fighter, 304 posts
Thu 12 Jan 2023
at 05:15
  • msg #976

[OOC] The Tavern

Good timing Yalandlara!
Nezaglomie
Sorcerer, 374 posts
Thu 12 Jan 2023
at 05:51
  • msg #977

[OOC] The Tavern

Dreki had made a roll that I thought would be good enough, but then didn't say a thing so maybe it didn't count.  Anyway, thanks for the help.
Yalandlara Vallindel
Alchemist, 425 posts
HP: 22/22 AC: 18
Thu 12 Jan 2023
at 05:53
  • msg #978

[OOC] The Tavern

GM said DC 18. Dreki got a 16. ;)
Alak Stagram
NPC, 29 posts
Human Male
Hellknight Armiger
Thu 12 Jan 2023
at 17:37
  • msg #979

Re: [OOC] The Tavern

Dungeon Master:
Just as an FYI i'm going to be very hit-or-miss until probably mid-Feb. Work is kicking my ass and I just don't have a lot of energy to even sign on regularly. I'm trying but the results so far have been very lacking XD

It will end though, it does have a very finite end to the work. I don't know exactly when that will be but with a good push should be early-to-mid Feb.

I hope things ease off before long.

Just a note to say I too am a bit tied up for the next ten days or so. Considering I still need to finish the character sheet off, I'll not be posting much I expect.
Nezaglomie
Sorcerer, 375 posts
Thu 12 Jan 2023
at 20:09
  • msg #980

Re: [OOC] The Tavern

So you're really no longer an NPC?  (The profile still says that you are.)

Sorry about the whole Charm, then.  :-)
Alak Stagram
NPC, 30 posts
Human Male
Hellknight Armiger
Fri 13 Jan 2023
at 17:20
  • msg #981

Re: [OOC] The Tavern

[Prods self]

Don't think so.
Dreki the Barbarian
Barbarian, 310 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Tue 17 Jan 2023
at 19:57
  • msg #982

Re: [OOC] The Tavern

Zag, don't talk to the NPC's the System gets feisty when you talk to them like they are people.
Sularius Alariel
Rogue, 153 posts
Tue 24 Jan 2023
at 03:20
  • msg #983

Re: [OOC] The Tavern

Okay team, need some help as to how and where to jump back in. I still haven't made it through the entire thread yet, did Sularius just disappear or was he written out?
Maerk
Fighter, 309 posts
Wed 25 Jan 2023
at 05:24
  • msg #984

Re: [OOC] The Tavern

He sorta just faded into the background. Maerk assumed he was having "stomach problems". Nah, things are slow enough, just jump back in as if Sul'Al' was there all along...
Dreki the Barbarian
Barbarian, 312 posts
AC: 18 HP: 55/55
F+9 / R+7 / W+7 / Per +7
Thu 26 Jan 2023
at 15:50
  • msg #985

Re: [OOC] The Tavern

Sul, you can jump in at any time as though you were tagging along and didn't have anything to say.
Dreki will make some comment about having forgotten that you were there though.
Dungeon Master
GM, 547 posts
Lord of Lies
Teller of Tales
Thu 2 Mar 2023
at 01:22
  • msg #986

Re: [OOC] The Tavern

Alseta's Ring was first mentioned in this thread starting at #124 although there may be other comments about it farther on.

link to a message in this game
Dungeon Master
GM, 548 posts
Lord of Lies
Teller of Tales
Mon 6 Mar 2023
at 17:57
  • msg #987

Re: [OOC] The Tavern

So, what's the plan? Anyone wanting to explore these "key words" further or just move on to hiking through the woods to get there?
Nezaglomie
Sorcerer, 384 posts
Mon 6 Mar 2023
at 19:45
  • msg #988

Re: [OOC] The Tavern

That post -- link to a message in this game -- was the only mention of it.

(How to make a link to a specific post:  First click the [all] link at the bottom of the thread, then add # and the post number at the end of that URL.)

Have we finished scouring this book store for anything of value?  It seems that something protected by a nearly-lethal trap must have something fun.

Afterwards, I'm all for heading off to the outpost.
Dungeon Master
GM, 549 posts
Lord of Lies
Teller of Tales
Tue 7 Mar 2023
at 02:40
  • msg #989

Re: [OOC] The Tavern

There is still the bedroom that is unexplored...
Dungeon Master
GM, 557 posts
Lord of Lies
Teller of Tales
Wed 15 Mar 2023
at 05:48
  • msg #990

Re: [OOC] The Tavern

Let me know when people are ready to head out for Guardian's Way.
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