DM:
OOC: I'm really confused by your movement.
Yeah, my turns are all kinds of screwed up. Sorry for the confusion. I should have corrected the first one, but I thought I'd just go with it how you'd interpreted it. But that made the second one turn out even more confusing. So I'll try to clarify.
DM:
First of all benches count as difficult terrain (+5' per square moved) so you can't reach P25 with a single Stride.
Maerk:
Move toward isle, three actions to help P25, intent is to work his way toward the mephit, helping others along the way.
I started out near enough P25 (w/in 30') to help him. Those were my three actions. My stated intent was to work my way toward the original mephit. I mistakenly used the word 'Move' not meaning it in the PF1e sense of Move Action, but in the descriptive sense of working towards the central isle. The narrative was just sort of fluff to describe something more than just standing in one place yelling at people. His three actions were spent, he should have ended up in his original position or thereabouts.
So when I saw at the onset of my second turn that I'd been moved to the east end of the hall, I just decided to go with it after reading and understanding better how the scene was intended to work.
DM:
Second of all as mentioned you only have to be within 30' of a townie to rescue them, you don't have to be next to them.
Understood, I think my first post, having confused things, made this worse. I can go back and redo if you'd like, but some GMs forbid that. As this is a new game and first encounter, I'm more than happy just to ignore the confusion, get us sorted and move forward. Maerk's intent is, and normally always will be, to head toward battle, in this case helping people along the way.
DM:
Finally there is not a door to the east. All the doors are visible on the map (although the north and west ones are currently on fire).
Sorry, I see that now. I'm using a different computer tonight and the entire map is rendering correctly. Last night, the edges of the map were cut off. I saw the torch bloom on the right hand side of the map, and wondered if that was a door.
DM:
I tried to get you as close as I could to P25 but I figured you would want to get out of the difficult terrain benches instead of moving into the middle of them, especially if you're equipping a shield.
That would have been a correct assumption, but since it was off from the very get-go, it doesn't make sense now. P25 should have been rescued in the first round. I saw that he was 2/3 in round 2 so I used one Action to yell at him, and another to yell at Yalandlara's 2/3 guy in order to finish them both off, saving my last Action to equip the shield, which shouldn't care about difficult terrain since, mechanically Maerk's not moving in Round 2.
GM:
I think there's been some miscommunication so if you want to redo your movement just let me know and we can redo it next round. You started out as L28 so you could, for example, finish rescuing P24 and then double stride North to the front of the room and end up at like F27. (climbing up onto the stage costs +5' movement as well).
How about we just do that and then we're both on the same page going forward in Round 3? Write off my first two posts as confusion spawned by the sudden surprise and the din of battle... ;-)
Edit: I think placing Maerk at L29 makes things work out better from the narration and isn't giving him any free actions.
GM:
Maerk finishes rescuing a townie and moves to the south.
I think both his townie and the one Yalandlara was working on should both be finished at the end of Round 2.
Again, sorry for the confusion. I'll try to be clearer going forward and ask for clarification if I have questions. Didn't want to hold up the scene! ;-)
This message was last edited by the player at 02:40, Fri 07 Aug 2020.