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20:09, 6th May 2024 (GMT+0)

Group 1: Cragmaw Hideout.

Posted by PsynisterFor group 0
Psynister
GM, 181 posts
Game Master
Dungeon Master
Thu 21 Feb 2019
at 20:43
  • msg #11

Group 1: Cragmaw Hideout

Xander sinks another crossbow bolt into Klarg's chest, causing the massive goblinoid to drop to one knee, supporting himself with his weapon. (6 damage to Klarg) His threat doesn't seem to have phased the goblins just yet, but Klarg is definitely looking shaken.

Talin still lies bleeding on the floor. (make another Death save. You need 3 successes before you get 3 fails)

Bramble coughs up some blood, but continues to hold onto life. (2 pass, 2 fail)

Teranthvar takes advantage of Klarg's injured state to remove himself from the danger, retreating to the top of the stairs. (move successful)

Melathos points a finger at the lead goblin and three bolts of magical force shoot out of his finger. The first slams into the lead goblin's head, killing it. The other two arrows carry on, piercing into the chest of the third goblin, crushing its ribs, and killing the goblin instantly. (Goblins 1 & 3 are dead)
14:28, Today: Psynister, on behalf of Melathos, rolled 5,4,3 using d4+1,d4+1,d4+1.  Magic Missile.

Dakath fires another arrow, and once again it finds no purchase in flesh as Klarg dropping to his knees from the previous blow caused him to no longer be standing where he was just a moment before when Dakath released. (the dice roller hates you, D)


Goblin 1 is dead.

Goblin 2 tries to move to assist Klarg, and goes after Dakath with his poorly crafted sword. The archer proves to be a bit too agile however, and dodges the stroke. (miss)
14:13, Today: Psynister rolled 13,6 using d20+4,d6+2.  Goblin attack.

Goblin 3 is dead.

Goblin 6 fires an arrow at Melathos and the arrow buries half of its length into Melathos's arm. (4 damage to Melathos)
14:13, Today: Psynister rolled 16,4 using d20+4,d6+2.  Goblin attack.

Klarg looks as if he wants to kill Xander, but instead he falls back into the larger cave to the south. (no longer visible)
14:14, Today: Psynister rolled 22,12 using d20+4,2d8+2.  Klarg Smash.

The Wolf rushes into melee now that there is an open slot to do so. It leaps at Dakath, clamping its jaws on the ranger's forearm and giving it a powerful shake. (6 damage to Dakath)
14:14, Today: Psynister rolled 16,6 using d20+4,2d4+2.  Wolf Bite.


New round, everyone post your actions.

NameInitACHP/HPNotes
Goblin 212159/9sword/shield
Goblin 612156/6sword/shield
Wolf121311/11 
Hobgoblin1216??/??fled?
Xander171410/10 
Talin12110/8Dying: Pass 1, Fail 0
Bramble10180/15Dying: Pass 2, Fail 2
Teranthvar9132/9 
Melathos6154/8Removed from game - NPC
Dakath2165/11 


Xander
Half-elf Warlock, 37 posts
13 passive perc
14 AC 10/10
Thu 21 Feb 2019
at 22:17
  • msg #12

Group 1: Cragmaw Hideout

Xander recalls his talk with Yannin, he redoubles his efforts
kill weak chief, bought death to tribe! Kill Klarg be spared!

Xander fires on wolf
action: attack wolf 23 to hit, 8 damage
Move action: kite enemies
Free action: incite rebellion!

15:07, Today: Xander rolled 23,8 using 1d20+5,1d8+3 ((18,5)).

Teranthvar Evaliir
Elven Bard, 32 posts
Fri 22 Feb 2019
at 00:22
  • msg #13

Group 1: Cragmaw Hideout

Teranthvar tries to move slightly up, peeking out above the rock in the path to eye Klarg, unsure if he needs a line of sight to make his message cantrip work. He attempts to send a message to Klarg hoping to create some confusion in the battle. He whispers to him "Grol commands stop!"

Edit: I clearly missed that he ran into the larger cave, but I suppose worth a shot if the cantrip doesn't need to actually see the target.
This message was last edited by the player at 00:38, Fri 22 Feb 2019.
Talin
Tiefling Warlock, 50 posts
Sat 23 Feb 2019
at 20:44
  • msg #14

Group 1: Cragmaw Hideout

OOC 20:44, Today: Talin rolled 15 using 1d20.  death Saving Throw.
Dakath Zinlee
Elven Woodsman, 14 posts
Sun 24 Feb 2019
at 06:25
  • msg #15

Group 1: Cragmaw Hideout

Dakath swings his bow across his shoulders, in that same fluid motion spins drawing his sword and strikes for the wolf that is in front of him.
Psynister
GM, 183 posts
Game Master
Dungeon Master
Sun 24 Feb 2019
at 21:54
  • msg #16

Group 1: Cragmaw Hideout

Xander sinks yet another bolt into his target, this time choosing the wolf. (8 damage to wolf)

Talin lies in a pool of his own blood, and though it continues to flow it does seem to be less than before. (make another Death save)

Bramble draws in a quick breath, her eyes flashing halfway open...and then her final breath is released as she lies dead on the floor, eyes still open. (Bramble is dead)
15:34, Today: Psynister, on behalf of Bramble Burrfoot, rolled 5 using 1d20.  Death Save. Third failed save.

Teranthvar uses magic to attempt to send a message to Klarg. Unable to see him, he's unsure if the spell worked or not. He cast it, he knows that much, but no more.

Melathos sends another barrage of magical bolts flying through the air. The first slams into the wolf's ribs and the wolf lets out a soft wimper as it falls dead. (Wolf is dead) The other two bolts sail into the nearest goblin, clearly wounding the creature but not killing it.
15:39, Today: Psynister, on behalf of Melathos, rolled 4,2,3 using d4+1,d4+1,d4+1.  Magic Missile.

Dakath seeing that the wolf is now dead, strikes at the goblin nearest to him. The blow is blocked by the goblin's shield. (miss)


Goblin 2 throws down his sword and starts begging for mercy. (Surrenders)

Goblin 6 listens to Xander's command to kill Klarg...he looks at the situation around him for half a second before he goes running off to the southern cavern. (runs after Klarg)

Klarg is nowhere to be seen.

The Wolf died.


Combat is effectively over at this point. The area to the south, as you'll see when you get there, has a passage that leads down to the first room, and Klarg and Goblin 6 both use it to escape.

You have one goblin prisoner right now.

Talin, you still need to make that death save to see if you stabilize or continue bleeding out.


NameInitACHP/HPNotes
Goblin 212154/9sword/shield
Goblin 612156/6sword/shield
Hobgoblin1216??/??fled?
Xander171410/10 
Talin12110/8Dying: Pass 2, Fail 0
Teranthvar9132/9 
Melathos6154/8Removed from game - NPC
Dakath2165/11 


Xander
Half-elf Warlock, 38 posts
13 passive perc
14 AC 10/10
Sun 24 Feb 2019
at 22:29
  • msg #17

Group 1: Cragmaw Hideout

Xander survey the carnage, he sees Bramble still and lifeless. He freezes, was there something else he could have done? He shakes the doubts from his head. Later, it's not over yet.
Xander rushes to Talin, applying pressure, he tries to stop the blood loss. medicine check 14 he sees the supplies in the cavern to the south. He makes eye contact with the goblin
You! We boss now! Go get medicine now! Be quick!
Teranthvar Evaliir
Elven Bard, 33 posts
Mon 25 Feb 2019
at 13:36
  • msg #18

Group 1: Cragmaw Hideout

Teranthvar is also shaken up by the loss of Bramble. Feeling calmer that the battle is over he falls to the floor injured and exhausted. Having no skill in medicine or any healing spells left he leaves Xander to help Talin.

"If there is anything I can help you do, let me know... just going to sit here for a second or two..."

He strains a bit trying to hear anything Klarg might be saying through their message link, unsure if one was even established.
Psynister
GM, 184 posts
Game Master
Dungeon Master
Mon 25 Feb 2019
at 20:52
  • msg #19

Group 1: Cragmaw Hideout

Xander successfully stabilizes Talin, stopping the tiefling's blood loss. He still lies unconscious on the ground, but the immediate threat to his life has passed. He commands the final goblin to go and get medicine.

The goblin looks uncertain for a moment before he slowly edges back to the large southern cave, toward the supplies Xander had directed him to.

Teranthvar drops down to the ground, feeling the injuries he sustained during the fight actually register in his brain now that the adrenaline is starting to wear off.

Melathos follows the goblin to see what was in the next room, and confirms that Klarg and the other goblin from before have both disappeared down the chute on the western wall.
Talin
Tiefling Warlock, 51 posts
Tue 26 Feb 2019
at 09:25
  • msg #20

Group 1: Cragmaw Hideout

oday: Talin rolled 12 using 1d20.  Death save
Xander
Half-elf Warlock, 39 posts
13 passive perc
14 AC 10/10
Tue 26 Feb 2019
at 22:27
  • msg #21

Group 1: Cragmaw Hideout

Xander will draw his wand and clean the halflings body of blood with prestidigitation. Afterwards he sees to the stablized tiefling, placing his own blanket from his pack over the unconscious man. All the while mindful to see if the goblin who surrendered returns.

I think all we can do now is rest. Did you know the halfling well?
Xander will ask Teranthvar and join him on the floor, back resting on a wall.
Psynister
GM, 185 posts
Game Master
Dungeon Master
Tue 26 Feb 2019
at 22:43
  • msg #22

Group 1: Cragmaw Hideout

Giving Dakath a chance to chime in if he'd like. If I don't hear something by tomorrow morning, I'll carry on.
Psynister
GM, 187 posts
Game Master
Dungeon Master
Sun 3 Mar 2019
at 04:51
  • msg #23

Group 1: Cragmaw Hideout

Teranthvar hears no reply from Klarg, but does feel rather winded from the encounter.

Talin has been stabilized, but is still unconscious.

Xander suggests the part take a short rest to try to recover their strength.

The goblin he sent off to get medicine has not been seen for some time.

Dakath points out, "There's a whole other section of this cave across that bridge. I don't know that this is the safest place to rest."

Melathos agrees with Dakath's comment, "We can set up a watch, just in case, but...who knows what may be over there?"
Talin
Tiefling Warlock, 52 posts
Sun 3 Mar 2019
at 21:40
  • msg #24

Group 1: Cragmaw Hideout

Talin is enjoying being unconscious, best sleep he’s had for ages
Psynister
GM, 189 posts
Game Master
Dungeon Master
Wed 6 Mar 2019
at 05:09
  • msg #25

Group 1: Cragmaw Hideout

The group settles down for a rest with an undiscovered room to the south, and another across a bridge to the west. Twenty minutes pass by and Dakath reports hearing the sound of tumbling rocks, small rocks, somewhere in the cave. The party becomes alert, watching and waiting, listening for signs of approaching enemies.

Nothing.

Time drags on as everyone waits for the worst with half of your party barely left standing. Seconds turn to minutes, and still they drag on with no sign of the source of the sound.

Nothing.

After an hour, Talin finally comes to, and everyone feels as refreshed as they can, given the circumstances.

Everyone who is injured can spend their one hit die to restore hit points. Your class determines your hit die, which for most of you is a d8, Dakath has a d10. You have one hit die per level of your character, which is currently 1, and you can spend available hit dice when you take a rest, rolling the die and adding your Constitution modifier. You heal for that amount.

Half of your total Hit dice are restored after taking a long rest (8 hours).

Talin
Tiefling Warlock, 54 posts
Wed 6 Mar 2019
at 16:06
  • msg #26

Group 1: Cragmaw Hideout

Arrrrrghhh Talin moans and groans as he finally regains consciousness

OOC 16:02, Today: Talin rolled 4 using 1d8.  Hit die
Xander
Half-elf Warlock, 42 posts
13 passive perc
14 AC 10/10
Wed 6 Mar 2019
at 21:06
  • msg #27

Group 1: Cragmaw Hideout

Glad you are awake, we have much to do
Xander will update Talin on the sound of small rocks tumbling.
I'm worried they are digging. Could mean traps, could mean a potential cave in. We're on a timer. What we need to do is check the room to the south and see if we can't find anything of use. We can't get the supplies back to Gundren if we are dead.
Talin
Tiefling Warlock, 55 posts
Sat 9 Mar 2019
at 13:47
  • msg #28

Group 1: Cragmaw Hideout

Is there any good news? Talin remains prone while speaking
Dakath Zinlee
Elven Woodsman, 18 posts
Sun 10 Mar 2019
at 15:29
  • msg #29

Group 1: Cragmaw Hideout

Once the group is on it's feet Dakath, offers to take point while going into the room to the south.
Xander
Half-elf Warlock, 43 posts
13 passive perc
14 AC 10/10
Mon 11 Mar 2019
at 02:50
  • msg #30

Group 1: Cragmaw Hideout

well you are still alive and one way or another this mess will be done with today. And you get to meet me, Xander! A pleasure.

Xander says with a smile and then as if an after thought

Oh and that's Dakath and he's Melathos
OOC going to change font color to purple to remain distinct. I'm all for exploring the south cave and do a quick search for anything helpful
This message was last edited by the player at 02:58, Mon 11 Mar 2019.
Teranthvar Evaliir
Elven Bard, 35 posts
Mon 11 Mar 2019
at 13:47
  • msg #31

Group 1: Cragmaw Hideout

Yes, I am for continuing our expedition to the southern cave. I should fill you all in though, before, as I approached I heard in the Goblin tongue "..black spider...handle the dwarf...break the human soon....map for...staff.", as well as the names Klarg and Grol. I tried confusing their leader before he ran off with a mental whisper commanding him to stop, but I am not at all sure it did anything. By the way, I am Teranthvar.


I believe I am at full health now.

09:46, Today: Teranthvar Evaliir rolled 7 using 1d8+1.  Hit dice on rest.

+ half my HP puts me at 9.

Xander
Half-elf Warlock, 44 posts
13 passive perc
14 AC 10/10
Tue 12 Mar 2019
at 19:47
  • msg #32

Group 1: Cragmaw Hideout

Xander's smiling face darkens.
Teranthvar, this is troubling. We may have more than just supplies to rescue
Talin
Tiefling Warlock, 56 posts
Thu 14 Mar 2019
at 14:25
  • msg #33

Group 1: Cragmaw Hideout

Hello Teranthvar Talin struggles to his feet I'm about as good as I'll ever be, I happy to follow your lead to the south

OOC, i make it im on 5 HP is that right?
Xander
Half-elf Warlock, 45 posts
13 passive perc
14 AC 10/10
Sat 16 Mar 2019
at 05:21
  • msg #34

Group 1: Cragmaw Hideout

I don't know, what's your constitution?
Psynister
GM, 192 posts
Game Master
Dungeon Master
Mon 18 Mar 2019
at 21:09
  • msg #35

Group 1: Cragmaw Hideout

Dakkath leads the party into the southern cave.

Sacks and crates of looted provisions are piled up in the south end of this large cave. To the west, the floor slopes toward a narrow opening that descends into darkness. With no sign of the large goblinoid leader, Klarg, the group quickly decides that he most likely used that path for his own escape when he saw how quickly the goblins were destroyed. In the middle of the cavern, the coals of a large fire smolder.

As the party makes their way around and verifies that the cave is secure, they take a moment to investigate the supplies.

The piles of sacks and crates are mostly marked with the image of a blue lion. Hidden among the supplies is an unlocked treasure chest that likely belonged to Klarg. Dakkath moves over to the side and pries the lid open, angling the chest such that any trap within would likely strike the wall harmlessly, but the lid opens without incident.

Inside there is a large collection of silver and copper coins, two vials with a bright red liquid inside, and a small statuette of a frog made of jade stone with tiny golden orbs for its eyes. . Without taking the time to count all of the coins individually, the estimated value of the coins would be 15-20 gold pieces.
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