In Character: Talking to Treona.   Posted by Dungeon Engine.Group: 0
Dungeon Engine
 GM, 94 posts
Tue 7 Aug 2018
at 17:03
In Character: Talking to Treona
Moya of Argaian:
"Also, I'm, like, a bit confused by naming conventions hereabouts. Is Kiris your family name, or something, and why is it first? Or are you named after Mister Dahn, but you're related from his wife's side? And how did you meet Treona anyway?"

Alkirk nods in a kindly enough manner and leads the party upstairs as Moya goes on. "Kiris is my family name. Like 'Boranel' or 'd'Cannith,' though less distinguished. My friends - and I include all of you, if I may - call me Alkirk, which is my given name. I'll admit it's unusual in this part of the world, but it's traditional. 'Alkirk' or 'Lord Kiris,' are acceptable.

"As for how I met Treona...." The party mounts the second floor of the tower. They find themselves in a living space that also seems to serve as a ritual chamber. In the middle of the space there is a table and a few chairs at which to eat or work, though these seem lightly made to allow them to be moved, and the space used for ritual performance. There's a bench strewn with ingredients and implements for the preparation of both food and alchemical reagents with a slightly troubling lack of isolation between the two. The air is redolent with smells of a cozy, if musty, home and of the herbs, chemicals and compounds used in ritual casting.

There's a fire in a hearth set into one wall, and a small cauldron bubbling sludgily on one side, leaving the other side free for cooking - again, there's nothing to keep anything in the cauldron from splashing onto anything being cooked. An old half-orc woman is seated at the table with a book open in front of her. There are books and scrolls and papers on shelves, tables and boxes around the room.

You sense another presense in the room, something moving about and repositioning objects now and then. Those of you familiar with ritually summoned servitors recognize it as such, and nothing that can do harm to anyone.

"... she has served my family for several generations, as an advisor and seer."

"And historian," says the woman, in a stronger voice than you would have expected. Apparently, a half-orc heritage keeps one hale and hearty into their later years. "And tutor. Nursemaid. Truant officer. Confessor." She lists these in a somewhat put-upon tone, but seems proud of her many roles. "I could go on. My lord tends to simplify."

Alkirk nods sheepishly. "Yes, Treona has been invaluable to me during my life, and especially in the troubled times since the... the fall of the town. Treona, these are some of  the individuals we asked to help us. They found me as I was being accosted by some Droaam-bred wolves."

"I knew that was going to happen..." beings Treona.

"Yes, I know you knew," Alkrik says placatingly. "The point is that they're here, and we're all soaked and in need of refreshment."

Treona rolls her yellow-flecked eyes at this, "Bread, cheese and wine for seven," she says, and the unseen servant can be sensed moving to obey. As plates and food items move about, Treona hands each of you (and, last of all Alkirk) a rough, scratchy blanket to warm and dry you, and gives you a once-over. As she does so, she names you and states two things about you: a true fact about your abilities, and something insightful about your reason for being here, something that is a little surprising that a stranger would know.
Tumanako
 Half-dwarf Invoker, 39 posts
Wed 8 Aug 2018
at 01:13
In Character: Talking to Treona
Tumanako is intrigued for a long moment by the unseen servant. He had heard tell of such beings but had never seen one in action until today--if one could, in fact, speak of "seeing" one such.

However, when Treona points out some of Tumanako's invoker abilities to him, he sits up, stock-still and serious. "KIndly explain how you knew that," he says simply to the half-orc woman.
Tom Darkstorm
 Human Scout, 17 posts
 AC 16 HP 22
 FOR 14 REF 16 WILL 13
Wed 8 Aug 2018
at 02:36
In Character: Talking to Treona
Tom is not really bothered by what is said by Treona. After all she was supposed to be a seer. And magic, to the best of his knowledge did involve the mind. He continues to be the consummate professional and assumes and judges nothing without pause. And he does not have the patience for gimmicks.

So why don't we get to the gist of why we are here. I assume you want us to get the Slaying Stone.
Moya of Argaian
 Human Hexblade, 46 posts
 AC 16 F/R/W 14/12/16
 HP 26 Surges 8/8
Wed 8 Aug 2018
at 06:58
In Character: Talking to Treona
In reply to Tom Darkstorm (msg # 3):

Moya shivers a bit but covers it up with glaring evil daggers at the witch-woman. "Like, you don't know me, witch. Just who am I supposed to run from anyway?" she sneers.

Glancing at Alkirk, Moya asks, "Is this Treona for real?" her tone is snide, but her question is serious.
Prester
 Human Wizard, 32 posts
 AC 15 F13 R15 W15
 24/24 Surge 8/8
Wed 8 Aug 2018
at 13:51
In Character: Talking to Treona
Prester, who has been trying to fade into the background since the encounter with the wolves, oddly stands up straighter as half-orc woman calls him out.

Far easier to believe he's of nobility when his eyes flash like that.

"You honor me, lady Treona." He says with a careful nod. Definitely a noble's son, there was enough subtext in those words to write a book. "Now then, as Tom said, to business.  How may we assist you?"
Ehryk
 Shifter cleric, 33 posts
 AC16, F11-R13-W16
 25/25 - Surge 8/8 (6)
Wed 8 Aug 2018
at 20:16
In Character: Talking to Treona
Ehryk forsook his hesitancy over whatever manners he may have ever learned, and began to eat from a filled plate. As a hunter, he'd done more subsistence surviving than he had dining for pleasure, and whenever it was not his own fare upon the platter, he felt compelled to enjoy the latter.

"Thank you for the food, a wet and cold walk works up an appetite..."

He tried to shrug off the uneasy feeling produced by Treona's all-too-knowing gaze, but was in danger of sluffing his fuzzy blanket so he resisted the urge. These people were all strangers, at least for now, so what was it to him if Treona knew more than she ought?

Only a burning curiosity was birthed within his breast. Perhaps she knows things about myself that I do not...
Dungeon Engine
 GM, 98 posts
Thu 9 Aug 2018
at 05:33
In Character: Talking to Treona
Tumanako:
However, when Treona points out some of Tumanako's invoker abilities to him, he sits up, stock-still and serious. "KIndly explain how you knew that," he says simply to the half-orc woman.

"Treona stays hard at work on her rituals up here, finding out what she can about the world," say Alkirk.

Treona shrugs, "Eh, it's not all magic. These days there are plenty of out-of-work spies and scouts. A little gold can be all the magic one needs."

Tom Darkstorm:
So why don't we get to the gist of why we are here. I assume you want us to get the Slaying Stone.


Prester:
"You honor me, lady Treona." He says with a careful nod. Definitely a noble's son, there was enough subtext in those words to write a book. "Now then, as Tom said, to business.  How may we assist you?"


At the mention of the slaying stones, Alkirk grows silent. Treono smiles, revealing full mouth of sturdy teeth. "Ah, of course you would know, Tom," she says. "Yes, indeed. There is one stone left! It was thought that there were only eight and that all had been used in the defense of the city, but my studies and divinations reveal that there's one remaining!"

Each of you know the following or, sensing that some of you don't, Treona and Alkirk explain it:

The town of Kiris Dahn, located in the foothills of the Graywall Mountains, was settled and governed by the Kiris family. The mines and later the Orien trade road allowed the town to prosper, and soon it became a target. The rulers at the time, in the interest of security, obtained a collection of eight - or nine, as it turns out - magical stones. These slaying stones had the ability to kill any single living creature, as long as that creature was within the borders of the town, or within five miles of the borders. Any creature could be struck down, but then the used stone would crumble.

It might seem that, as deterrents, such weapons leave a lot to be desired, yet the town did thrive in safety for many years, with a stone only being put to use every generation or so.

In Alkirk's time, the stones had all been used, or so it had been believed. The rumor of their power served as a shield for many years, until eight years ago when a group of goblins who either had never heard of the stones or had and knew their limitations, swarmed the town. Those citizens who could, fled with their lives.

Treona pauses in this exposition, and turns to Tom. "I know that you never heard from your parents after the invasion. I'm afraid my divinations have not been positive, but I have few details to offer you."

To all of you, she says: "While limited, the remaining stone is still dangerous. Lord Kiris asked me to assemble a group who could get into the town, find the stone, bring it out, and return it to me here. I have the means to destroy it safely.

"I will grant you that you could also destroy it by using it. I hope you will not. The provenance of the stones is not well known and my efforts at uncovering the truth have encountered deliberate obfuscation of a powerful nature. The record is clear, however: using the stone unleashes not just momentary destruction, but leaves a stain upon the user and upon the world. I hope you will not find yourselves in so dire a position as to call upon it."

Alkirk speaks up. "The goblins are in full control of the city, and I gather that there is a population of kobolds there now as well, which seems an odd decision to me, but perhaps it makes some kind of sense to them. Judging by the way you handled those wolves, I have every confidence in your abilities.

"Once you've handed over the stone, or - if it comes to it - the remnants of its use, we'll pay you 540 gold gallifars. Treona also has the means to cure a single serious affliction - even a death, should the worst happen - and will do so for free.

"I believe some of you also have your own reasons for wanting to enter the town, and I wish you luck, especially if your goals help with our goals. So, any questions?"
Moya of Argaian
 Human Hexblade, 48 posts
 AC 16 F/R/W 14/12/16
 HP 26 Surges 8/8
Thu 9 Aug 2018
at 06:59
In Character: Talking to Treona
In reply to Dungeon Engine (msg # 7):

Moya frowns, considering. "Like, I guess you are for real. Sorry for doubting you or whatever. Just one question: how can we be sure you don't want to use the stone yourself? I wouldn't mind, but I'd rather not be the target - unless you can raise me afterwards? I'd kinda like to see what's on the other side anyway...Um, since you're offering..." Moya says, a little sheepishly.
Dungeon Engine
 GM, 100 posts
Thu 9 Aug 2018
at 16:07
Re: In Character: Talking to Treona
Moya of Argaian:
In reply to Dungeon Engine (msg # 7):

Moya frowns, considering. "Like, I guess you are for real. Sorry for doubting you or whatever. Just one question: how can we be sure you don't want to use the stone yourself?

"A wise question," says the seer. "As I said, the stones only work inside the borders Kiris Dahn or within five miles of them. You'll find that my tower is eight miles from the border. Therefore, the stone would not avail us as a weapon, nor pose a threat to you."

Moya of Argaian:
I wouldn't mind, but I'd rather not be the target - unless you can raise me afterwards? I'd kinda like to see what's on the other side anyway...Um, since you're offering..." Moya says, a little sheepishly.

"Hmm, your curiosity is admirable and understandable. If I had made the same bargains you have, I too would want to know what afterlife lay in store for me.

"But ask yourself: if you couldn't trust us not to use the slaying stone upon you, how could you trust us to return you to life?"

Alkirk speaks up: "I will admit that I would like to have the power to restore Kiris Dahn to greatness, and that having even one stone would be a step toward that. But if I were to let myself rely on such power to attain and hold the town, I would have learned nothing. And my immediate interest is in letting the threat of the slaying stones pass, and their connection to the Kiris name be forgotten."


Status:
In Treona's tower, second storey.
Present: all PCs, Treona, Kiris Alkirk.
At or around the table.
Evening, weather still stormy.
Ehryk
 Shifter cleric, 34 posts
 AC16, F11-R13-W16
 25/25 - Surge 8/8 (6)
Thu 9 Aug 2018
at 18:01
Re: In Character: Talking to Treona
Ehryk tore absently at a piece of meat he'd still been working on even after the others had finished dining. Slowly ripping it apart and popping bits into his mouth as he listened and considered.

Clearing his throat, he spoke, "Lady Treona, Lord Alkirk, I'm concerned about this population of goblins and kobolds. From what I've heard, those foul breeds are easy marks for opportunistic types that bully and abuse to gain power over them. Have you divined or heard anything about greater foes than these? Though I'll admit being very wary of a warren of goblins or a den of kobolds, sheer numbers can be overwhelming."

"Also, where are they getting their resources? Food and so forth? What do you know about the layout of the city and where we might begin a search?"
Moya of Argaian
 Human Hexblade, 49 posts
 AC 16 F/R/W 14/12/16
 HP 26 Surges 8/8
Thu 9 Aug 2018
at 18:32
Re: In Character: Talking to Treona
In reply to Dungeon Engine (msg # 9):

"Yeah, as you said... Ah, nevermind. I figure if you use it anyway then everyone else will dogpile you and burn down your tower or something, so that's, like, totally good enough for me," says Moya with a shrug and smile.

After Ehryk talks smack about goblins and kobolds, she elbows him in his ribs with a glare. "Shut up! A Goblin was one of my teachers! They're better than the vapid, pretty elves everyone is so in love with! Gosh! If they raided a human town, it's no different than if humans raided. Everyone gets slaughtered anyhow, who cares who did it? There's just totally no need to be such a freaking racist against people with different skin colors, like, for real," she says.

"Still, we should probably figure out a bit more aboit town life since the humans got kicked out."
Dungeon Engine
 GM, 101 posts
Thu 9 Aug 2018
at 19:48
Re: In Character: Talking to Treona
Ehryk:
Clearing his throat, he spoke, "Lady Treona, Lord Alkirk, I'm concerned about this population of goblins and kobolds. From what I've heard, those foul breeds are easy marks for opportunistic types that bully and abuse to gain power over them. Have you divined or heard anything about greater foes than these? Though I'll admit being very wary of a warren of goblins or a den of kobolds, sheer numbers can be overwhelming."


"Also, where are they getting their resources? Food and so forth? What do you know about the layout of the city and where we might begin a search?"</quote>

"We have heard little," says Treona, "And my divinations have been inconclusive, but you are right that theses smaller races are known to fall under the sway of others." She pauses and the tip of her grayish tongue runs across one of her outsized orcish teeth. "The larger goblins - hobs, and bugbears - may have moved in and taken some control over the smaller ones.

"And my lord has already observed the unusualness of the kobolds' presence. They are known for their affinity with dragons, whom they are known to serve in exchange for a measure of protections. Yet I have not divined the presence of a dragon, or even draconic creatures.

"But my rituals have been imprecise, due to my lack of close and recent knowledge of the town. My usual informants also prefer not to get close. If you are able to return with information, then I might be able to direct my divinations more accurately."

"Numbers are a concern," chimes in Alkirk. "I expect that it's why the King hasn't seen fit to clear out the town: mustering a strike force large enough not to be overwhelmed is probably prohibitive now, especially with a slaying stone in play. Not that a stone would make a dent in a massed force, but a sharp-eyed goblin could spot the force commander and then...."

Moya of Argaian:
"Still, we should probably figure out a bit more aboit town life since the humans got kicked out."

Alkirk brings out a map.

The town nestles in the curve of a river that flows from the northeast around to the southeast. A road meets a bridge at the apex of the curve and cuts across the town, branching off like the veins of a leaf through different districts. The road peters out at the edge of some marshland. All told, it's approximately a mile across and a mile wide.

Alkirk ticks the districts off from memory:

"Here's the town gate. The river was our primary defense - which proved a mistake when the goblins decided to throw enough bodies at it that the invaders could almost just walk across.

"Just inside was the commoner district. Miners, loggers, and the like.

"Just northeast was a wealthier district, which included our library." Mixed emotions cross Treona's face at the mention of the library. "Yes, Treona oversaw that, and many of the books here were rescued from it, though shamefully little of the full collection of the town. Masons, artificers, magewrights, rangers," a nod to Tom, "lived nearer here."

"Oh, and our temples were just northeast of that, in mostly the same district. Each of the Nine Sovereigns had a temple; we didn't favor a particular one, though each had times of greater popularity... usually about the time their festivals were approaching."

"Across the road from this district was the trade district, and in the northeast corner, ah, was the Inn of the Tallest Fir." Alkirk looks wistful and his eyes grown unfocused until Treona clears her throat.

"Uh, quite so. Uh, stables here, near the temples, for some reason I don't recall now. We were fairly well known for our horsebreeding, and we were working toward an agreement with House Vadalis before the town fell.

"A somewhat unique feature here," says Alkirk, indicating the eastern edge of the city. "Hot springs. We made them into public baths.

"And the Kiris estate," he says with a sigh, "is - was - here at the end of the road, hard by the marsh. I gather that the Kiris who built it was something of a duck hunter.

"That's the layout. I can't tell you much about what the goblins have made of it and - while I concede that goblins are capable of as much nobility and civilization as any other race - I dread to think about it. These goblins aren't magewrights from Sharn, or even disciplined Darguun mercenaries. At least eight years ago, they were rabble from Droaam. From what I've been able to see, the town is in terrible disrepair.

"I haven't entered it, so I can't tell you much about 'town life.' There were more burned out buildings every time I checked.

"As for food, well, the fields seem relatively untouched, if also unkept. There maybe crops still growing. The river is fishable and there are waterfowl in the marsh."

Treona adds: "Goblins are at home in the Khyber underdark, and so they are happy to eat rats and insects, and to cultivate what fungi grown in dark and filth. Also, cannibalism is not to be ruled out.

"As for locating the slaying stone," Treona clucks her tongue. There's a light breeze as of someone moving about and three scrolls are placed upon the table, along with a small, pungent bundle. "These are three copies of a ritual that is specially tuned to the stone and will indicate if it is within a few dozen paces of you. It would be enough to rule out a place as large as the library, if you were to perform it in the center of the building. This packet contains enough reagents for you to use each of the scrolls."
Moya of Argaian
 Human Hexblade, 50 posts
 AC 16 F/R/W 14/12/16
 HP 26 Surges 8/8
Thu 9 Aug 2018
at 23:58
Re: In Character: Talking to Treona
In reply to Dungeon Engine (msg # 12):

Looking over the maps, Moya considers the options. "This town's way bigger than I thought. We'd need an army to properly reconquer it. Unless you figure cutting off the head - like, the hobgoblins and bugbears - would send the goblins running or something? Are we supposed to be, like, assassins? Or are you more worried just about getting the Stone?

"Hmm. If nobody knew it was there, where could it be? Someplace important enough that people might have gathered there if they were in trouble, but not so important or busy cuz nobody found it or remembered it was there. Maybe the temples? Nine Sovereigns, nine Slaying Stones? Or maybe the library? I mean, no offence Treona, but nobody reads every book in a library. I dunno..."

Prester
 Human Wizard, 33 posts
 AC 15 F13 R15 W15
 24/24 Surge 8/8
Fri 10 Aug 2018
at 01:24
Re: In Character: Talking to Treona
"It looks more like a burglary mission." Prester contributes, "The rituals should help but we might as well, but it's going to be like using a metal detector on the beach...a lot of work without a lot of results."

He rubs his hand over his mouth, "But the entire town full of goblins of multiple stripes are definitely going to complicate things.  Alkirk?  Do you have any sort of family holdings in the city proper?"
Tumanako
 Half-dwarf Invoker, 43 posts
Fri 10 Aug 2018
at 01:36
Re: In Character: Talking to Treona
Dungeon Engine:
"Treona stays hard at work on her rituals up here, finding out what she can about the world," say Alkirk.

Treona shrugs, "Eh, it's not all magic. These days there are plenty of out-of-work spies and scouts. A little gold can be all the magic one needs."


Tumanako bows slightly and looks impressed. "You are most skilled, then. My compliments," he says. Privately, he is less pleased at the revelation about himself, but it was not as if Treona had singled him out.

quote:
Treona pauses in this exposition, and turns to Tom. "I know that you never heard from your parents after the invasion. I'm afraid my divinations have not been positive, but I have few details to offer you."


Tumanako takes this moment tp put a hand on Tom's shoulder in sympathy.

Dungeon Engine:
"Hmm, your curiosity is admirable and understandable. If I had made the same bargains you have, I too would want to know what afterlife lay in store for me.

"But ask yourself: if you couldn't trust us not to use the slaying stone upon you, how could you trust us to return you to life?"


Tumanako nods at this seriously. "She has a point," he says simply.

Dungeon Engine:
"But my rituals have been imprecise, due to my lack of close and recent knowledge of the town. My usual informants also prefer not to get close. If you are able to return with information, then I might be able to direct my divinations more accurately."


Tumanako smirks. "Inconvenient, that."

quote:
. "These are three copies of a ritual that is specially tuned to the stone and will indicate if it is within a few dozen paces of you. It would be enough to rule out a place as large as the library, if you were to perform it in the center of the building. This packet contains enough reagents for you to use each of the scrolls."


Tumanako looks surprised at this. "This, by contrast, is very helpful. Very helpful indeed. Prester, you no doubt could make use of these."

Prester:
"It looks more like a burglary mission." Prester contributes, "The rituals should help but we might as well, but it's going to be like using a metal detector on the beach...a lot of work without a lot of results."

He rubs his hand over his mouth, "But the entire town full of goblins of multiple stripes are definitely going to complicate things.  Alkirk?  Do you have any sort of family holdings in the city proper?"


Tumanako's brow furrows. "I do not understand this, Prester. How would a family holding in this occupied town aid us if it were already held by goblinoids?"
Prester
 Human Wizard, 34 posts
 AC 15 F13 R15 W15
 24/24 Surge 8/8
Fri 10 Aug 2018
at 02:27
Re: In Character: Talking to Treona
Prester gives Tumanako a look, "If I had access to an instant kill-button on any person within a certain radius--including myself--I would keep that thing as close to my person as possible.  Therefore it would probably be somewhere in my house."
Moya of Argaian
 Human Hexblade, 51 posts
 AC 16 F/R/W 14/12/16
 HP 26 Surges 8/8
Fri 10 Aug 2018
at 12:45
Re: In Character: Talking to Treona
In reply to Prester (msg # 14):

"I barely ever go to the beach. What's a metal detector?

"Whatever. Alkirk mentioned the Kiris estate's over here next to the swamp. If you guys think the Kiris family had totally forgotten about it and never went digging in their attic, sure, we should probably be able to sneak through the swamp to get there all sneaky, if it's not too wet and sticky..."
says Moya with an expression of distaste.
Ehryk
 Shifter cleric, 35 posts
 AC16, F11-R13-W16
 25/25 - Surge 8/8 (6)
Fri 10 Aug 2018
at 15:48
Re: In Character: Talking to Treona
Ehryk dismissed the arcane talk of metals and their detection as being of that strange and spidery language which magic users seemed to indulge in for the sake of their own egos.

"I agree, we'll need to be very quiet, very careful. I'm not real crazy about swamps myself, but that approach sounds as good any to begin with."

"Once we've located this stone, we can certainly create a distraction - or several - to get the denizens to look the other way while we make our attempt to acquire it."
Prester
 Human Wizard, 35 posts
 AC 15 F13 R15 W15
 24/24 Surge 8/8
Fri 10 Aug 2018
at 16:08
Re: In Character: Talking to Treona
Moya of Argaian:
In reply to Prester (msg # 14):

"I barely ever go to the beach. What's a metal detector?

"Whatever. Alkirk mentioned the Kiris estate's over here next to the swamp. If you guys think the Kiris family had totally forgotten about it and never went digging in their attic, sure, we should probably be able to sneak through the swamp to get there all sneaky, if it's not too wet and sticky..."
says Moya with an expression of distaste.


"It's like a magic wand that goes "ding" when there's stuff...you wave one end over the sand until it starts making noise and you dig around a bit until you find whatever stuff made the detector ding.  Thing is...there usually isn't a lot of stuff to find so you're walking around a lot, and when you do find stuff, it's usually not very promising--a loose coin or two, an old can, junk like that."

Back on the topic at hand, Prester looked out the window pointedly, "I don't think trudging through a swamp right now is any kind of good idea.  But I doubt the main gate is any better.  Do we have any other options?"
Moya of Argaian
 Human Hexblade, 52 posts
 AC 16 F/R/W 14/12/16
 HP 26 Surges 8/8
Fri 10 Aug 2018
at 18:03
Re: In Character: Talking to Treona
In reply to Prester (msg # 19):

"Well, can you Teleport into town? Or fly?, Or, haha, I just had a crazy idea...Remember that stablemaster guy? He had griffons! What if we ride those in? Hee-he he he, oh my sides!" giggles Moya.
Ehryk
 Shifter cleric, 36 posts
 AC16, F11-R13-W16
 25/25 - Surge 8/8 (6)
Fri 10 Aug 2018
at 19:30
Re: In Character: Talking to Treona
"That's not a bad idea, maybe not drop us right into the city itself, but close by in a secluded place... even a chance to scout from the air would be helpful..." The sudden thought of riding gryphon-back made him shudder.

"Fear. The one thing we could use to affect the entire population. Creating a boogey-man that the kobolds and goblins fear might be another course we could pursue..."
Tumanako
 Half-dwarf Invoker, 44 posts
Fri 10 Aug 2018
at 23:06
Re: In Character: Talking to Treona
Tumanako nods to affirm this approach. "I support these alternatives. We can sneak in if necessary, but such is not my strong suit." He taps the floor with his thick, none-too-agile foot.
Moya of Argaian
 Human Hexblade, 53 posts
 AC 16 F/R/W 14/12/16
 HP 26 Surges 8/8
Sat 11 Aug 2018
at 06:53
Re: In Character: Talking to Treona
In reply to Tumanako (msg # 22):

Moya stares at the others. "You... You're serious? Guys, I was, like, kidding! Griffons are expensive and who knows how much extra the guy will charge for bringing them into what's likely to be battle! Unless Alkirk wants to pay...

"Anyhow, flying things aren't sneaky at all, if the griffons scream and fly above a city of goblins and stuff, we might as well bring a trumpet for all we're announcing ourselves. If we're gonna fight everyone, we might as well charge the gates! At least we're likelier to have cover. I dunno, guys, I'd rather get my boots wet in the swamp..."

Tumanako
 Half-dwarf Invoker, 45 posts
Sat 11 Aug 2018
at 16:08
Re: In Character: Talking to Treona
Tumanako blinks, looking a bit disappointed. "Oh. I always have wanted to be teleported." He looks to the others, uncertain of what to say further.
Prester
 Human Wizard, 36 posts
 AC 15 F13 R15 W15
 24/24 Surge 8/8
Sat 11 Aug 2018
at 16:33
Re: In Character: Talking to Treona
"I can't teleport anyone...yet." Prester responds.

He looks to Treona and Alkirk, "How bad is the swamp in this kind of weather?  Is it even possible to cross with all that extra water?"