OLD - Character and Game Discussion.   Posted by The Torg.Group: archive O
Player 1
 player, 2 posts
Sat 14 Jul 2018
at 03:15
Character and Game Discussion
In reply to The Torg (msg # 6):

I got a 404 error
Player 3
 player, 1 post
Sat 14 Jul 2018
at 05:23
Character and Game Discussion
quote:
3) I would like to keep posting going at a steady pace. Not a required every day posting rate, but at least 3x/week, does that sound fair?

I have to admit that there are weeks that I just get too busy, but overall I should be fine with at least, you know, approximately that rate. grin  (And especially during combat, where it actually matters that everyone post every cycle, I can certainly always make this a priority for my RPoL time.)


Hah... Player 2 said almost exactly what I said in my RTJ... nearly down to the same list. grin  (Except that I have a Mystery Man already, and the CyberPapacy is always on my list.)  We're going to be out tomorrow, but I'll pick something soon.  And, um, Player 2?  Like you, I'm seriously happy with any one of like a thousand options, so if you start to find yourself leaning towards one of your options, go for it!

Oh!  Before I forget, though,
quote:
1) I’ve got a way to handle the Drama/Destiny/Cosm draws with a spreadsheet. Would it be ok to post what everyone has drawn in a public thread or would you rather keep the hands private?

Eternity is a pretty "transparent" system, so I don't see any problem with them being public.
The Torg
 GM, 6 posts
Sat 14 Jul 2018
at 11:32
Re: Character and Game Discussion
Player 1:
In reply to The Torg (msg # 6):

I got a 404 error

Weird, seems to have been something to do with the anchor tags. :( I separated the link out, and seems to be ok now. Thanks for letting me know. :)
Player 4
 player, 1 post
Sat 14 Jul 2018
at 13:58
Re: Character and Game Discussion
I'm more than good with the spread sheet! Transparency, I think, helps everyone in this.

As for characters, I was thinking either someone from The Nile Empire (though we seem to have a lot of would-be mystery men!) or someone from Aysle (just cos I like the 'sorcery in modern day' aspect).
The Torg
 GM, 7 posts
Sat 14 Jul 2018
at 15:32
Re: Character and Game Discussion
Player 4:
I'm more than good with the spread sheet! Transparency, I think, helps everyone in this.

As for characters, I was thinking either someone from The Nile Empire (though we seem to have a lot of would-be mystery men!) or someone from Aysle (just cos I like the 'sorcery in modern day' aspect).

Of course, to really do Sorcery in the modern day, could always go with a Witch from the Cyberpapacy or a Core Earth Psychic.....

Just saying. :)
Player 4
 player, 2 posts
Sat 14 Jul 2018
at 15:35
Re: Character and Game Discussion
The Torg:
Player 4:
I'm more than good with the spread sheet! Transparency, I think, helps everyone in this.

As for characters, I was thinking either someone from The Nile Empire (though we seem to have a lot of would-be mystery men!) or someone from Aysle (just cos I like the 'sorcery in modern day' aspect).

Of course, to really do Sorcery in the modern day, could always go with a Witch from the Cyberpapacy or a Core Earth Psychic.....

Just saying. :)


*raises an eyebrow towards the Cyberpapacy curiously...*
The Torg
 GM, 8 posts
Sat 14 Jul 2018
at 16:32
Re: Character and Game Discussion
Player 4:
The Torg:
Of course, to really do Sorcery in the modern day, could always go with a Witch from the Cyberpapacy or a Core Earth Psychic.....

Just saying. :)


*raises an eyebrow towards the Cyberpapacy curiously...*


There is a witch archetype for the Cyberpacy. :)
quote:
Cyberwitch

Overview
Witches come from a variety of backgrounds and belief systems throughout Europe, but some have truly managed to harness the latent Magical Axiom and cast spells far beyond anything Core Earth might have supported.

Such power is a threat to Malraux, who has declared all practitioners of magic “blasphemous.“ You agree, and have decided to use your power to protect the oppressed and topple the tyrannical Antipope. Of course, a little help from all this modern technology won’t hurt.

Tactics
Enhance is a powerful and flexible spell. Boosting your allies’ Strength increases Toughness and melee damage, while Dexterity improves both attacks and defenses. Likewise, diminish is a bane to your foes, hampering attacks or reducing their resistance to further spells.

Intimidation and trick are your go-to interactions. Take advantage of the Cyberpapacy’s high Tech Axiom by using powerful handguns and armor to supplement your magic. The Hexxer helps mitigate the Cyberpapacy’s powerful backlash, and even turns it into an advantage.

Moment of Crisis
Malraux’s regime oppresses all those who don’t agree with his dictates. Many resisted, and some came to harm from his legions of corrupt Church Police. You stood against them, and somewhere along the way transformed from a rebel to a hero to a Storm Knight.

Quote
“Abracadabra might be the last thing you ever hear, mon ami.“

Description
You hide in crowds or shadows when you can. If examined closely your Hexxer is a dead giveaway. It’s an illegal implant with only one purpose: to defy Malraux’s ban on sorcery!

Once your disguise or cowl is dropped, however, your unrestrained power is a true terror to behold.

Agenda
You fight for personal freedom and lash out at authoritarianism—especially Malraux’s oppressive and self-righteous regime.

Player 5
 player, 1 post
Sat 14 Jul 2018
at 18:00
Re: Character and Game Discussion
I'm leaning towards a Core Earth psychic or someone from Aysle myself. Decisions are HARD.
Player 4
 player, 3 posts
Sun 15 Jul 2018
at 20:58
Re: Character and Game Discussion
The more I think about it, the more the cyberpapacy witch intrigues me. But I do have to ask - with the ubiquity of the internet now, how is the cyberpapacy different from what it was in the early 90's (first edition)?
The Torg
 GM, 11 posts
Sun 15 Jul 2018
at 23:22
Re: Character and Game Discussion
I would say there not a lot of difference between now and then.

https://www.ulisses-us.com/Tor...hp?title=Cyberpapacy

This time, Malraux arrived from a cosm that already had a high level of technology. If anything, the Cyberpapacy and the GodNet itself is a bit more powerful because most everyone was already plugged in and using the net.

Over the last 90 days, the GodNet has truly become Big Brother, storing anything anyone has seen, heard or searched for. Also, a resistance had built up because of this.

In general, the current cyberpapacy really is the upgraded, 2.0 version not just the tech, but also the attitude. Oh, and rumors have begun to reach the resistance of "missionaries" in the service of Malraux being seen in various cities in Brazil...

Right now, the only other specific Cyberpapacy archetype is the Renegade Priest who uses miracles instead of magic. The Cyberwitch uses Alteration and Divination magic, but nothing would stop you from learning Conjuration magic as well.

quote:
Renegade Priest (Speciality - Miracles)
Not every preacher in the Cyberpapacy has fallen under Jean Malraux’s sway. Many still believe in a far more benovelent and forgiving deity. These “renegades,“ as the Antipope calls them, resisted his totalitarian regime, faced the Inquisition, and now fight on the streets with the resistance.


It wouldn't be hard to update any of the oTorg archetypes though (Cyberware requires a Perk to buy it so that it functions, but is disconnected from the GodNet). In addition, the character creation overall is simple enough too to create the type of character you want, and just use everything else as flavor. :)

Spells Available:
Cyberpapacy—Witch or Warlock:
Alarm, armor, bullet, detect magic, diminish, disguise, dispel magic, electromagnetic pulse, enhance, fear, fly, haste, lightning, mage dark, mage hands, mage light, open lock, pathfinder,portal, protective circle, scrambler, scry, shield, slow, stun.

By default, the Cyberwitch starts with the Spell Caster perk and has selected Diminish, Enhance and Scrambler:
quote:
Diminish
Diminish
Axiom Level: 10
Skill: Alteration 12
Casting Time: 1 action
DN: Target’s willpower or Spirit
Range: 40 meters
Duration: 3 rounds
Diminish reduces one of the opponent’s attributes (chosen when the spell is cast) and related skills by -2. Separate castings may affect multiple attributes.

Spellcasters mime an action related to the affected attribute while casting—sneering to reduce Spirit, pretending to stumble if reducing Dexterity, etc. Reducing Strength or Spirit does not reduce Toughness or Shock.

Success Levels:
• Good: The penalty is increased to -4.
• Outstanding: As Good and the target cannot roll again on 20s when using the affected attribute and all its related skills.

Enhance
Axiom Level: 10
Skill: Alteration 12
Casting Time: 1 action
DN: Target’s attribute
Range: 40 meters
Duration: 3 rounds
This spell enhances a single attribute of the caster or an ally by +1. Multiple allies may be enhanced at the same time so long as all are within range and the caster uses the Multi-Target option. The DN is the attribute to be affected—the better someone’s ability, the harder it is to improve on it. Different attributes may be increased with separate castings. If the caster increases Strength or Spirit, it does not increase Toughness or Shock.

Mages pantomime some aspect of the attribute to be increased while casting—cracking their knuckles to improve Dexterity, flexing their muscles to enhance Strength, and so on.
Success Levels:
• Good: The attribute is enhanced by +2.
• Outstanding: The attribute is enhanced by +3.

Scrambler
Axiom Level: 9
Skill: Alteration 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 50-meter radius
Duration: 10 minutes
Used primarily in the watchdog regime of the Cyberpapacy, scrambler obscures everyone in the affected area from all security and surveillance systems.

Captured video and voices become blurry and unidentifiable to such devices, and targeting bonuses from smart ammunition and augmented reality HUDs are negated.

Success Levels:
• Good: The Range is increased to a 100-meter radius.
• Outstanding: The caster’s video and voice are completely erased and the duration increases to an last hour.

This message was last edited by the GM at 00:43, Mon 16 July 2018.

Player 3
 player, 2 posts
Sun 15 Jul 2018
at 23:38
Re: Character and Game Discussion
And I spent too long writing this - Torg covered all of it much more neatly. <grin>  But since I wrote it all I'll go ahead and post it anyway.  I really do love the way they went with the CyberPapacy, so I get a little enthusiastic talking about it. grin

I'd say quite a bit, actually, but mostly in terms of flavor, not what the CyberPapacy is.  The main change is that becoming Cybernetic didn't just happen - it's been that way, and Malreaux is quite comfortable with it.

The way they came in is different - they started with some demons and things, and let reports of other attacking Realities build, and then Malreaux came down with lots of bright lights and singing.  He and his CyberPriests cast out the demons, and then he said, "Well, my work here is done, I'll be going now."  And the people of France, knowing that much of the rest of the world was under attack said, "Please, no!  Stay and protect us!"  To which Pope Jean Malreaux graciously agreed, out of the sheer goodness of his heart.  In more meta-terms, while Pan-Pacifica (the re-envisioning of Nippon Tech) is still "the secret invasion"... world opinion on the CyberPapacy is torn.  He came in as a savior, not an invader, and a lot of people think he's on our side.  Not so much the Delphi Council, but outside of that, it's my impression that most people think he's a good guy.

GodNet is more godlike.  GodNet is everywhere.  Literally everything remotely electronic in France has upgraded to GodNet, so unless it's been hacked, it's monitored.  That includes Cyberware.  The catchphrase for The Resistance is, "Shh!  The toaster is listening."  In practical terms, the Church's ability to actively monitor everyone is still limited by the human factor, especially since their Social Axiom is relatively low, because someone has to actually go look in the right place.  But pretty much all the information is in there.

For a PC, the biggest note is probably that of course PCs from the CyberPapacy have a way to get hacked Cyberware, but it is more limited than it used to be.  One of the biggest changes in characters overall is adding Perks.  You start with two Perks, of which one or both can be Cyberware.  The first time you buy it you get $10,000 worth, every time after that gives you $5000 more.

For a Cyberwitch, you'd be starting with $10,000 in Cyber, because you need your other Perk to have Spellcasting.  Which -- given that I gather if you're asking this you don't have the new rules -- Magic has changed a lot.  It's simpler, so not, like, hard to learn, but spellcasting has changed a lot more in Eternity than the CyberPapacy has.  Spellcasters (from anywhere) aren't "toolboxes" like they are in most games.  Spells are very limited.  And you can't, most sadly, modify them the way you did in oTorg.  That may change what you're expecting from a Cyberwitch more than changes in the CyberPapacy would.
Player 2
 player, 2 posts
Sun 15 Jul 2018
at 23:51
Re: Character and Game Discussion
Okay, I've worked up the two characters I'm most interested in playing. Let me know what you think.

Name: Mack
Concept: Human Jakatt
Race: Human
Cosm: Living Land (transformed)
Axioms: Magic 1, Social 7, Spirit 24, Tech 6
Clearance Level: Alpha

Attributes          Movement   9         Dodge           10
 Charisma   6        Run      27         Melee Defense    9
 Dexterity  9                            Unarmed Defense 12
 Mind       6       Toughness 11
 Spirit    10        Armor     2         Shock 10
 Strength   9                            Wounds 3

Combat Skills        Attribute  Adds  Value     Equipment
 Energy Weapons        Dex       +0      9       Hrockt Root Armor (Torso, Spirit 11)
 Fire Combat           Dex       +0      9       Primitive Survival Kit
 Melee Combat          Dex       +0      9       Rawhide Sandals
 Missile Weapons       Dex       +1     10       Rock Bolo (x3)
 Unarmed Combat        Dex       +3     12       Torch (x3)
Interaction Skills   Attribute  Adds  Value      Totem of Lanala
 Intimidate            Spirit    +1     11       Trading Gems (Value $120)
 Maneuver              Dex       +1     10       Tribal Markings (Palachi, green and blue)
 Taunt                 Cha       +0      6       Tribal Paint
 Trick                 Mind      +1      7
Other Skills         Attribute  Adds  Value
 Dodge                 Dex       +1     10
 Faith: Keta Kalles    Spirit    +3     13
 Find                  Mind      +1      7
 Persuasion            Cha       +1      7
 Reality               Spirit    +1     11
 Survival              Mind      +1      7
 Willpower             Spirit    +1     11

Perks: Chosen of Lanala, Death Claw

Weapon              Axiom   Damage  Ammo    Range (meters)  Notes
 Rock Bolo            3       10     1       10/20/30       May be used to grapple
 Unarmed              -       12     -       n/a            Armor Piercing 2


Name: Basil Gunn
Concept: Monster Hunter
Race: Human (Victorian)
Cosm: Orrosh
Axioms: Magic 16, Social 18, Spirit 16, Tech 18
Clearance Level: Alpha

Attributes          Movement   9         Dodge           10
 Charisma   7        Run      27         Melee Defense   10
 Dexterity  9                            Unarmed Defense  9
 Mind       7       Toughness 10
 Spirit     9        Armor     2         Shock  9
 Strength   8                            Wounds 3

Combat Skills        Attribute  Adds  Value     Equipment
 Energy Weapons        Dex       +0      9       Alchemy Kit
 Fire Combat           Dex       +3     12       Bulletsmith Kit
 Melee Combat          Dex       +1     10       Bull Whip
 Missile Weapons       Dex       +0      9       Monster Hide Duster (Fatigues)
 Unarmed Combat        Dex       +0      9       Notebook
Interaction Skills   Attribute  Adds  Value      Silver Dagger
 Intimidate            Spirit    +1     10       Slayer's Bandoleer
 Maneuver              Dex       +0      9       Tool Belt
 Taunt                 Cha       +0      7
 Trick                 Mind      +2      9       Cash: $120
Other Skills         Attribute  Adds  Value
 Dodge                 Dex       +1     10
 Find                  Mind      +1      8
 Reality               Spirit    +1     10
 Science               Mind      +3     10
 Survival              Mind      +1      8
 Tracking              Mind      +1      8
 Willpower             Spirit    +1     10

Perks: Alchemy, Bulletsmith

Bullets Known: Adamant Shell, Explosive Shell, Phantom Shell
  Bullets Made: Adamant Shell (x2), Explosive Shell (x3), Phantom Shell (x1)
Potions Known: Elixir of Dexterity, Elixir of Life, Thunder Brew
  Potions Prepared: Elixir of Life (x2), Thunder Brew

Weapon              Axiom   Damage  Ammo    Range (meters)  Notes
 Slayer's Gun         18       14     6       50/100/200     -
 Bull Whip             8       10     -       n/a            Reach 3 meters
 Silver Dagger         8        9     -       n/a            Small
 Unarmed               -        8     -       n/a            -

Player 3
 player, 3 posts
Mon 16 Jul 2018
at 06:13
Re: Character and Game Discussion
Ooh.  This probably isn't going to help very much - those are both neat.

Mack uses Chosen of Lanala, which is definitely one of my favorite Perks.  I would love to see that in play.  Basil looks like a very different take on how I would have done a Monster Hunter, but almost exactly the same mechanical build I was looking at, especially with seeing how Bulletsmith and Alchemy work together - I really like the kinds of options those give you.  (Although I was looking at getting Iron Sheen under Alchemy instead of having Phantom Shells -- put Iron Sheen on your Explosive Shells and blow up a whole group of ghosts!)

...as a very wise Player 5 said, decisions are hard.  Mack looks kind of more fun to play, like, socially, while Basil looks like a lot of fun to play mechanically.  Though I assume Basil is lining up to take the Miracles Perk soon, too, which would give him more options.  And both, really, look like they'd be fun to interact with; Basil's personality just doesn't come out as much in his numbers, necessarily.

Also, I'm copying your format.  I think I have a concept I like, from Pan-Pacifica, which it doesn't look like anyone else was especially leaning towards at this point.
Player 4
 player, 4 posts
Mon 16 Jul 2018
at 15:57
Re: Character and Game Discussion
Sounds like the character creation rules are majorly different than 1.0. I'm definitely gonna need some guidance on all this!
The Torg
 GM, 12 posts
Mon 16 Jul 2018
at 16:04
Re: Character and Game Discussion
Player 4:
Sounds like the character creation rules are majorly different than 1.0. I'm definitely gonna need some guidance on all this!

NP. :)

This link ( http://torg-gamereference.com/...racter-creation.html ) seems to be a fairly simple and step-by-step creation walkthrough. :)

And it also might help to download the Character generator to have a bit more detail on the various options. If rather not, then PM me and i’ll Gladly work through with you (or even here, and I’m sure any of us can help too. :)
Player 3
 player, 4 posts
Mon 16 Jul 2018
at 20:19
Re: Character and Game Discussion
And again, given the general "transparency" built into the system, there aren't many reasons to keep a character secret.  I'd be very happy to help.  (As you can probably tell by the fact that I keep jumping in and `helpfully' answering questions the GM could handle better. ahem  Sorry about that, by the way.)


I think I have mine!  It is, incidentally, impossible to spend $10,000.  Maybe if I'd been French I could have done it...


Name: Kimiko Shimizu
Concept: Corporate Samurai
Race: Human
Cosm: Pan-Pacifica
Axioms: Magic 4, Social 24, Spirit 8, Tech 24
Clearance Level: Alpha

Attributes          Movement   9         Dodge           10/13
 Charisma   8        Run      27         Melee Defense    11/14
 Dexterity  9                            Unarmed Defense 9
 Mind       7       Toughness 12
 Spirit     8        Armor     4         Shock  8
 Strength   8                            Wounds 3


Combat Skills        Attribute  Adds  Value
 Energy Weapons        Dex       +0      9
 Fire Combat           Dex       +2     11
 Melee Combat          Dex       +2     11
 Missile Weapons       Dex       +0      9
 Unarmed Combat        Dex       +0      9
Interaction Skills   Attribute  Adds  Value
 Intimidate            Spirit    +0      8
 Maneuver              Dex       +0      9
 Taunt                 Cha       +0      8
 Trick                 Mind      +0      7
Other Skills         Attribute  Adds  Value
 Dodge                 Dex       +1     10
 Land Vehicles         Dex       +2     11
 Lock Picking          Dex       +2     11
 Persuasion            Cha       +2     10
 Profession: CEO       Min       +1      8
 Reality               Spirit    +1      9
 Stealth               Dex       +1     10
 Streetwise            Cha       +2     10

Perks: Ion Gusoku, Wealthy

Weapon              Axiom   Damage  Ammo    Range (meters)  Notes
Electric Katana       24    +4/12    --      ---             AP2
  Katana              12    +3/11    --      ---             If not activated

SC Kyogo T11          24    14       120     50/100/200      Long Burst
 Laser Sight                                                 Ignore one point of penalty
 Silencer                                                    -2 damage, max Medium range, but quiet

Barrett M82           23    16       10      100/500/1K      Bulky, AP4
 Targeting Scope                                              With Aim, ignore 2 points of Range penalty
 Silencer                                                     -2 damage, max Medium range, but quiet

Special Ammo
  Armor Piercing                                              AP2
  Flechette                                                   AP3 vs "soft" armor only
  Hollow Point                                                +1 Damage vs unarmored targets


Armor           Axiom  Bonus    MaxDex     Notes
Ion Gusoku            24     +4       10       Fatigue, Cannot be worn by anyone else
Plexiflex Sheathing   24     +3       10       Conceal under clothing
IriMesh Clothing      24     +2       --       Stylin'

Plexiflex Shield      24     +3       --       +3 to Melee Weapons and Dodge Defense

Vehicle             Axiom   Speed    Pass   MR   Wnds   Tough   Notes
Ishido Special        24    15 (VF)   1     -0    1       13    Customized, one hand free

Other Gear:
 Armored Briefcase
 Binoculars
 Chameleon Clothing (+4 Stealth when stationary)
 Electronic Lockpick
 Filter Mask (immune to inhaled toxins)
 Flashlight
 Hands-Free Comms
 Ion Clothing
 Jewelry
 Lock Picks
 Mobile Phone
 Movie Camera
 Night Vision Goggles (Ignore 4 pts of Darkness penalty, but Trick is Favored if foe is using a light source)
 Radio Receiver
 Sunglasses
 Tracking Devices (3)
 Wall Crawlers (Climbing DNs stop at 10)

$1945


Kimiko's father owned Shimizu Industries, a relatively low-key electronics company, back when the world was normal.  It was a subsidiary of a subsidiary, but when Kanawa bought out their parent's parent corporation, her father resisted the purchase, using his own personal wealth into retaining just his own company.  And that, of course, is when things started going bad.  Accidents on the production floor, patents lost to industrial espionage, a leaked news story implying that they were selling embargoed products to North Korea... and then her father was caught in an early Jiangshi outbreak in, of all places, an elevator.

Kimiko's placement as the new CEO was another in the string of bizarre events, and she's quite sure it was engineered by the same forces.  Being only 18, she presumes they thought she would be tractable, and especially cowed after the terrifying death of her father.  They thought wrong.  Seeing the harsh policy changes that were coming down through the corporate hierarchy, she threw everything she had into continuing her father's efforts, and successfully bought her company out from the merger.  Unbeknownst to her, it was her Moment of Crisis - she accepted Pan-Pacifica's cold Reality, but at the same time, set herself in staunch opposition to the High Lord.

Shimizu has managed to remain a successful but embattled company, taking advantage of the region's sudden technological breakthroughs while remaining small enough to not be a priority for the likes of the Kanawa Corporation.  The Delphi Council contacted her when they were looking for allies who might be able to help smuggle Storm Knights into the area, not immediately realizing that she was one herself.

Working with the Council, she began to learn more about the War and its nature.  She was not surprised to find that her home was, in fact, being invaded; she was startled to realize that she, herself, had changed.  To be honest, she still tries not to think too hard about that, and still considers herself an Earth native.

She's always been stubborn by nature, and it was a small step for her to go from helping smuggle goods and agents to actively helping them.  It was this that drew the attention of the Electric Samurai, prompting them to approach her for membership.

She's young for the responsibilities she has taken on, and still new, both as a Samurai and as a CEO.  But she is determined to weather the storm, and has the full resources of her Corporation behind her.

Notes - One of my favorite things about Nippon Tech was actually the business rules.  Not that I want to bring those back, just.. the concept was awesome.  So when I really started thinking about playing a character from Pan-Pacifica, I really wanted to reclaim some of that feeling.  In practice, of course, being CEO is just a background detail - I may sometimes describe her being on the phone giving some instructions, or dealing with a crisis that came up while she was unavailable.  Maybe sometimes when she succeeds at a requisition roll, it can be that she just calls it in, rather than asking the Delphi Council.  Flavor stuff.  But unless the GM wants to bring it in more, I'm happy leaving it there.

And I really hope this game lasts, because she's definitely designed for advancement - I'm really looking forward to building up her Skills, and of course sinking another Perk or two into her armor, maybe some Ki Powers... grin

Oh, I did want to be clear, I know armor doesn't stack; the only reason she has three different kinds of armor is for different occasions.  You can't go everywhere in full samurai regalia, but you can go everywhere in IriMesh.

This message was last edited by the player at 20:32, Mon 16 July 2018.

Player 2
 player, 3 posts
Tue 17 Jul 2018
at 00:32
Re: Character and Game Discussion
Player 3:
Ooh.  This probably isn't going to help very much - those are both neat.

Mack uses Chosen of Lanala, which is definitely one of my favorite Perks.  I would love to see that in play.  Basil looks like a very different take on how I would have done a Monster Hunter, but almost exactly the same mechanical build I was looking at, especially with seeing how Bulletsmith and Alchemy work together - I really like the kinds of options those give you.  (Although I was looking at getting Iron Sheen under Alchemy instead of having Phantom Shells -- put Iron Sheen on your Explosive Shells and blow up a whole group of ghosts!)

...as a very wise Player 5 said, decisions are hard.  Mack looks kind of more fun to play, like, socially, while Basil looks like a lot of fun to play mechanically.  Though I assume Basil is lining up to take the Miracles Perk soon, too, which would give him more options.  And both, really, look like they'd be fun to interact with; Basil's personality just doesn't come out as much in his numbers, necessarily.

Also, I'm copying your format.  I think I have a concept I like, from Pan-Pacifica, which it doesn't look like anyone else was especially leaning towards at this point.

I love Chosen of Lanala. Mack is very different from any character I would normally play.

Basil - I'm torn on Basil, I'm very tempted to swap Alchemy for Faith and Miracles. Strike would give him a +1 damage and allow him to effect ghosts and what not.

Basil is the bastard son of a nobleman and a 'native' woman. He served in the Army for a time but an encounter with a monster triggered his transformation into a Storm Knight. He followed the invaders to Earth as a new chance to finally hunt down the heart of the corruption that is tearing his world apart.

Mack was born Mackenzie Starling. Growing up they were never comfortable being a girl. They were far more interested in playing outside and getting into trouble. As a teen they realized their sexual identity and came out as transgender to their family. They were well along the transition process when the invasion happened. He was recovering from surgery at his family's upstate home when the world changed and he changed with it. For the first time in his life, he feels like he fits.
Player 1
 player, 3 posts
Tue 17 Jul 2018
at 00:33
Re: Character and Game Discussion
Where is the character generator?
The Torg
 GM, 13 posts
Tue 17 Jul 2018
at 01:25
Re: Character and Game Discussion
Player 1:
Where is the character generator?

Here it is: https://daddydm.wordpress.com/...character-generator/

I've also got it in the References thread. According to this post (http://www.ulisses-us.com/foru...c.php?p=26666#p26666), it looks like it may have just been updated with stuff from the Living Land sourcebook as well. :)
Player 5
 player, 2 posts
Tue 17 Jul 2018
at 09:50
Re: Character and Game Discussion
Here's my character: the daughter of new-age hippies, Raya was working as a fortune teller with a travelling carnival when the Living Land's invasion happened. She didn't transform, and helped her remaining companions reach safety.

Name: Raya Lennox
Concept: Human Psychic
Race: Human
Cosm: Core Earth
Axioms: Magic 9, Social 23, Spirit 10, Tech 23
Clearance Level: Alpha

Attributes          Movement   7         Dodge           8
 Charisma   9        Run      21         Melee Defense    7
 Dexterity  7                            Unarmed Defense 7
 Mind       9       Toughness 8
 Spirit     8        Armor     1         Shock 8
 Strength   7                            Wounds 3

Combat Skills        Attribute  Adds  Value     Equipment
 Energy Weapons        Dex       +0      7          Backpack
 Fire Combat           Dex       +1      8          Blessed Ammunition
 Melee Combat          Dex       +0      7          First Aid Kit
 Missile Weapons       Dex       +0      7          Flashlight
 Unarmed Combat        Dex       +0      7          Flight Jacket
Interaction Skills   Attribute  Adds  Value         Silver Pentacle
 Intimidate            Spirit    +0      8          Lock Picks
 Maneuver              Dex       +0      7          Notebook
 Taunt                 Cha       +0      9          Sunglasses
 Trick                 Mind      +1      10
Other Skills         Attribute  Adds  Value
 Dodge                 Dex       +1      8
 Faith: Wicca          Spirit    +1      9
 Find                  Mind      +1      10
 First Aid             Mind      +1      10
 Lockpicking           Dex       +1      8
 Persuasion            Cha       +3      12
 Precognition          Mind      +3      12
 Reality               Spirit    +1      9
 Telepathy             Cha       +1      10
 Willpower             Spirit    +1      10

Perks: Helper, Psychic
Psychic Powers: Awareness, Telepathy, Psychometry

Weapon              Axiom   Damage  Ammo    Range (meters)  Notes
 .38 Revolver          20       12     6       10/25/40        Small

This message was last edited by the player at 09:57, Tue 17 July 2018.

Player 2
 player, 4 posts
Tue 17 Jul 2018
at 21:53
Re: Character and Game Discussion
In reply to Player 3 (msg # 22):

One question, how can you afford the vehicle? The Ishido Special costs $40,000.

In general, I like your Electric Samurai/CEO. Lots of potential built into her. I think Mack would like Kimiko and respect her as a warrior.
Player 2
 player, 5 posts
Tue 17 Jul 2018
at 22:19
Re: Character and Game Discussion
I've decided I'm going to play Mack, my Living Land transformed Chosen of Lanala. Like Player 3, I hope this game lasts as Mack has lots of improvements to pick up.

Most likely he is going to save up 5xp to pick up the Optant perk before anything else. While in the Living Land he is able to use grasping vines and shape plant without needing the Miracles Perk due to his faith and the high Spirit Axiom of the Living Land.
Mack
 player, 6 posts
Wed 18 Jul 2018
at 03:47
Re: Character and Game Discussion
I've made a couple of changes to Mack. Increased Dexterity to 10 and lowered Strength to 8. I would like to eventually raise his Strength to 9, but want the higher Dexterity more.

Any suggestions on improvements to Mack's build?

Name: Mack
Concept: Human Jakatt
Race: Human
Cosm: Living Land (transformed)
Axioms: Magic 1, Social 7, Spirit 24, Tech 6
Clearance Level: Alpha

Attributes          Movement  10         Dodge           11
 Charisma   6        Run      30         Melee Defense   10
 Dexterity 10                            Unarmed Defense 13
 Mind       6       Toughness 10
 Spirit    10        Armor     2         Shock 10
 Strength   8                            Wounds 3

Combat Skills        Attribute  Adds  Value     Equipment
 Energy Weapons        Dex       +0      8       Hrockt Root Armor (Torso, Spirit 11)
 Fire Combat           Dex       +0      8       Primitive Survival Kit
 Melee Combat          Dex       +0      8       Rawhide Sandals
 Missile Weapons       Dex       +1     11       Rock Bolo (x3)
 Unarmed Combat        Dex       +3     13       Steracalla Bulb
Interaction Skills   Attribute  Adds  Value      Torch (x4)
 Intimidate            Spirit    +1     11       Totem of Lanala
 Maneuver              Dex       +1     11       Trading Gems (Value $100)
 Taunt                 Cha       +0      6       Tribal Markings (Palachi)
 Trick                 Mind      +1      7
Other Skills         Attribute  Adds  Value
 Dodge                 Dex       +1     11
 Faith: Keta Kalles    Spirit    +3     13
 Find                  Mind      +1      7
 Persuasion            Cha       +1      7
 Reality               Spirit    +1     11
 Survival              Mind      +1      7
 Willpower             Spirit    +1     11

Perks: Chosen of Lanala, Death Claw

Weapon              Axiom   Damage  Ammo    Range (meters)  Notes
 Rock Bolo            3        9     1       10/20/30       May be used to grapple
 Unarmed              -       11     -       n/a            Armor Piercing 2


Background
Mack was born Mackenzie Starling. Growing up they were never comfortable being a girl. They were far more interested in playing outside and getting into trouble. As a teen they realized their sexual identity and came out as transgender to their family. They were well along the transition process when the invasion happened. He was recovering from surgery at his family's upstate home when the world changed and he changed with it. For the first time in his life, he feels like he fits.

But Mack remembers little of his background. Mostly he remembers being unhappy and not being able to solve the problem by hitting it. Now he is happy and tends to react poorly when his happiness is threatened. He has a dislike for bullies without really understanding why or what they're doing.

This message was last edited by the player at 04:07, Wed 18 July 2018.

Kimiko Shimizu
 player, 5 posts
Wed 18 Jul 2018
at 06:32
Re: Character and Game Discussion
Oh, good!  I haven't been home today, but I was going to say I was leaning towards Mack, for what that's worth.  A transgendered character who transformed into a trans-species character is just... brilliant.  I can't wait to see him in play.

quote:
Mostly he remembers being unhappy and not being able to solve the problem by hitting it.

And that made me laugh.

quote:
One question, how can you afford the vehicle? The Ishido Special costs $40,000.

Well, all the vehicles are outside of the starting gear allowance, even for Wealthy - but it also says your starting money is for "carried" gear, and that everyone has a home and vehicle separate from that.  And that a Wealthy character starts with a "much nicer home, vehicle, and so on."  (So if we ever go to Pan-Pacifica, we can totally stay at my place!  It has a hot spring!*)

So it's my understanding that the vehicles are outside of "carried gear" and based more on "what makes sense," and for Electric Samurai particularly, the Ishido Special is clearly designed for them specifically.  But it is true that the wording is a little fuzzy.  I remember we talked about it on the forum once, but I don't think the official Torg rep ever weighed in... maybe I should ask.

quote:
Here's my character: the daughter of new-age hippies, Raya was working as a fortune teller with a travelling carnival when the Living Land's invasion happened. She didn't transform, and helped her remaining companions reach safety.

I really like Raya, too!  "Helper," even - really looking forward to seeing how that works!  And cool power picks...Psychometry looks like a lot of fun.


*- Right under the ejector seat, of course.
The Torg
 GM, 14 posts
Fri 20 Jul 2018
at 23:27
Re: Character and Game Discussion
I agree that the vehicle thing is something that may not come up in most scenes, so I'm ok if you own one, value of no more than 50k though. :)

I like the characters so far, and look forward to the other couple of them.

I'd love to have the characters all ready to go so I can get things rolling on Monday or Tuesday.