The Peoples Of Edessa.   Posted by The Narrator.Group: 0
The Narrator
 GM, 3 posts
Sun 15 Jul 2018
at 09:14
The Peoples Of Edessa
This thread is devoted to detailing the cultures, histories, and physical characteristics of the five major humanoid races found on Nobis: dwarves, elves, giantkin, halflings, and humans.
The Narrator
 GM, 4 posts
Mon 16 Jul 2018
at 00:51
The Peoples Of Edessa
Dwarves

After humans, dwarves are the second-most populous race in Edessa; however, this does not mean that dwarves are common, since they still comprise only two percent of Edessa's overall population. Still, they constitute an overwhelming majority in the southern city of Greywall, one of only two non-human majority settlements in all of Edessa.

Cisgender dwarf men average four and a half feet in height; however, the average dwarf of any gender is significantly broader and bulkier than human counterparts of comparable height. As such, cis dwarf men average almost two hundred pounds in weight, in spite of standing only as tall as a pre-adolescent human would. Cisgender dwarf women are only slightly shorter and leaner, having more pronounced musculature than cis women of other races. Dwarf skin and hair tones are most often shades of red, from pale pink to deep crimson to dark copper; additionally, dwarf men are known for growing long, ornate beards.

For most of Nobis' history, dwarf societies have been more likely to war amongst each other than with other peoples. Dwarves are extremely populous on Nobis' southwestern continent, and it is there that they compete over vast stretches of ancestral lands, instead of pushing into Edessa. Because of this, dwarvish warfare often still has a singular focus on fighting against fellow dwarves, and they are not always best-suited for fighting against the more nimble armies of humans, halflings, and elves.

Dwarves are renowned for being the most technologically advanced of Edessa's five peoples; over the course of the previous ten millennia or so, dwarves have been responsible for the creation, development, and proliferation of such cornerstones as the aqueduct, manned flight (via air balloons/blimps), and the crossbow. In addition, dwarves were the first to work with bronze, then iron, and now steel; dwarvish metalwork is known across Nobis as being of the highest quality, and dwarvish blades, in particular, are known for their exceptional cleaving ability.

In combat, dwarves tend to prefer taking advantage of their natural stature, favoring heavy armor (since they're already slow they may as well be able to absorb some damage) and massive crushing/cleaving weapons, especially hammers and axes. Additionally, dwarves are known for putting their advanced technology to use in warfare; dwarves have the most plentiful, and most advanced, siege weapons in all of Edessa. Mounted combat is a very rare skill for dwarves to study, let alone master.

Of the five peoples of Edessa, dwarves are the least accomplished and least active in the realms of magical research and practice. Enchanting weapons, crafting magical items, and carving runes are magical skills in which dwarves tend to excel. Dwarvish alchemists are just as competent as any others, especially when it comes to inorganic alchemy.

Dwarf culture is often considered a bit quiet and reserved when compared to that of other peoples (except, perhaps, for elves); it's customary for dwarves to be very polite and proper when in public or when dealing with strangers, but it's completely acceptable for dwarves to engage in loud gossip, off-color humor, and other such boorishness when in the company of close friends and relatives.

Dwarves prefer to live among mountains, especially those rich in mineral deposits, be they tropical, tundra, or any climate in between. Dwarves usually raise goats for meat, dairy, and leather; hunting massive wild pigs is also very common in dwarf lands. Mushrooms, barley, and root vegetables round out the typical dwarf diet. Although dwarves prefer rocky terrain and make skilled miners, most dwarves do not actually live underground.

In a traditional nine-point alignment system, good and neutral dwarves skew heavily toward being lawful, while evil dwarves are almost always neutral or chaotic evil. Dwarf religions tend to be monotheistic; dwarf societies tend to have rigid hierarchies; dwarf governments tend to favor elitism over populism.

This message was last edited by the GM at 08:13, Mon 16 July 2018.

The Narrator
 GM, 6 posts
Thu 19 Jul 2018
at 06:53
The Peoples Of Edessa
Elves

Elves are nearly the least populous race in Edessa, second only to giantkin; however, most giantkin travel across the land in their caravans, while the vast majority of elves spend their entire lives within the Foxhaven Forest. As such, elves are the people least likely to be encountered anywhere else in Edessa.

Cisgender elf men average five feet in height; however, the average elf of any gender is significantly more slender than human counterparts of comparable height. As such, cis elf men average just over a hundred pounds in weight. Cisgender elf women are only slightly shorter and leaner, having much less body fat than cis women of other races. Elf skin and hair tones are most often shades of green, from pale lime to cool grass to dark pine.

The elves of Foxhaven are

Technology
Combat
Magic
Culture
Terrain, Climate, & Diet
Alignment & Government

This message was last edited by the GM at 20:45, Sat 21 July 2018.

The Narrator
 GM, 7 posts
Sat 21 Jul 2018
at 20:47
The Peoples Of Edessa
Giantkin

Populace & Location
Physical Description
History
Technology
Combat
Magic
Culture
Terrain, Climate, & Diet
Alignment & Government
The Narrator
 GM, 8 posts
Sat 21 Jul 2018
at 21:02
The Peoples Of Edessa
Halflings

Populace & Location
Physical Description
History
Technology
Combat
Magic
Culture
Terrain, Climate, & Diet
Alignment & Government
The Narrator
 GM, 9 posts
Sat 21 Jul 2018
at 21:02
The Peoples Of Edessa
Humans

Populace & Location
Physical Description
History
Technology
Combat
Magic
Culture
Terrain, Climate, & Diet
Alignment & Government