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18:23, 1st May 2024 (GMT+0)

Ship combat rules.

Posted by The GMFor group 0
The GM
GM, 202 posts
Sun 22 Oct 2023
at 17:26
  • msg #1

Ship combat rules


--Work out who spots whom first. Whoever's first gets a small bonus to first roll. If they're WAY ahead, they get a bigger bonus.

THEN, each round:

On a vessel’s turn, the following activities take place:

1. Maneuvering. The captain picks a space maneuver. Any Contests of Skill that maneuver requires are resolved.

2. Missile Attack. Missiles the vessel launched on its last turn – and which were not shot down – attack their targets.

3. Beam and Gun Fire. The vessel’s gunners may fire railguns and beam weapons.

4. Missile Launch. The vessel’s gunners may launch missiles (which will reach their targets on the vessel’s next turn).

5. Other Actions. The vessel’s crew may perform other actions (repairs, moving about the ship, etc.).

After this, the active part of the vessel’s turn is over and the next vessel in the sequence takes its turn. However, the maneuver the vessel chose is considered to remain in effect until the start of its next turn.


MANUVERS:
--Attack Run. If they can't move, you just get a big success. If they're huge compared to you, same. Advantage to attack, bad for your defense

--Break Off: run for it. You can't do this right after Attack Run.

--Drift: like a space station, or a disabled ship, or a PLAYING dead ship.

--Evasive Action-- harder to get hit next round, harder TO hit this round.

--Form Up-- getting in a formation with one or more ally ships

--Attempt to Board

--Give Chance



Damage:
--Major Damage: Each time cumulative damage to a ship’s hull reaches a full
multiple of 10% of its original cHP, roll 3d on the Major Damage Table (p. 144) and
apply the result. This results in specific damage effects, like disabled drives.
A hull or turret reduced to 0 or fewer cHP is disabled. One reduced to -5 × its
original cHP is destroyed. This has additional effects, as follows:

--Hull Disabled: The spacecraft is crippled, out of power, and leaking air. A crippled vessel cannot take any maneuver but Drift, and can use neither FTL drives nor
shipboard systems like sensors, computers, communicators, or weapons. However,
piloted spacecraft (such as lifeboats or fighters) can still be launched.

--Hull Destroyed: The spacecraft loses structural integrity. At the GM’s discretion, it
may break up or even explode, and the crew may be killed or be trapped in wreckage.

--Turret Disabled: Weapons and other systems built into that turret no longer
function.

--Turret Destroyed: As above, but the systems cannot be repaired – they must be
replaced at full cost. Any crew in the turret take 5d damage (personal DR does not
protect against this).
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