RolePlay onLine RPoL Logo

, welcome to My Game Notes and Ideas

23:21, 19th April 2024 (GMT+0)

Labyrinth.

Posted by The GMFor group 0
The GM
GM, 28 posts
Sun 21 Jun 2020
at 14:37
  • msg #1

Labyrinth

Humans: Have an extra trait. This is a pretty standard RPG conception of how to represent a Human. The text suggests that the Labyrinth sometimes molds itself around the everyday lives of Human visitors. Well, it did that for Sarah, I suppose.

Horned Beasts: Horned Beasts always have Very Big as a Flaw (I envision reversing this a lot to represent great strength, because they don't actually have Lifting & Pushing as a trait automatically), and they always have Control [Object] as a Trait. The player selects a type of object they can control, like Ludo and the rocks.

Fireys can detach their body parts and light small fires with their fingers. The book specifically cautions that if they lose body parts in the labyrinth they stay lost and don't just grow back. In a game otherwise not inclusive of injury or other crippling consequences, I think this is out of place. It's also not reflective of the source material. The Fireys could always find their body parts, even when Sarah purposefully scattered their heads.

Goblins have the advantage of being Goblins, which means that they can go places and do things that the other PCs can't. They are naturally assumed to be loyal to the Goblin King.

Knights of Yore are the Sir Didymus race. The illustration doesn't look like him, but it's another small-sized furry critter with a look of grit and determination. My impression is that every Knight of Yore should be a sort of indeterminate amalgam of two or three small fur-bearing critters. Sir Didymus was some kind of fox/terrier/squirrel thing. The one in the illustration is similarly ambiguous. Perhaps a random table of minks and beavers and housecats and so forth should have been provided. They always have the Honorable trait, have a title (Sir or Lady), and can tame a Steed if they find a suitable creature in the Labyrinth. Several scenes contain good options, but you don't start with one. Again, this is shallow emulation. There's no reason for Didymus' status as a knight (his obsession with honor and chivalry, etc.) to be linked with his physical configuration. "Knights of Yore" strikes me as a calling, not a species, chimerical though they may be.

Worms are like the worm. You are very small, and also worms can apparently climb walls. Handy!

Dwarves have a crafty or maintenance type job (which acts like a Trait) and you start out with a piece of equipment related to that job. Note that Dwarves are the only ones to start with any equipment, which doesn't feel right to me. Hoggle had a sprayer but he discarded it immediately instead of hanging onto it, like you'd expect a PC to. Sarah's (albeit plastic) jewelry mattered even though as a Human she shouldn't have any, and I honestly don't know if Sir Didymus' staff would count as a weapon or just flavor text.



lifting and pushing
singing and dancing
sneaking and hiding
listening and spotting
endurance and bravery
running and jumping

blunt
forgetful
coward
naive
overconfident
selfish


One or more of the PCs have had something stolen from them

Stonewalls. Oubliette.
Hedge Maze
The Land of Yore
The Goblin City
The Castle

the two doors

Dream Peach
bog of eternal stench
perfume bottle
junkyard
https://gamefaqs.gamespot.com/...labyrinth/faqs/14609


the 13-hour clock health bar

You have the option of just reciting the lines from the movie, and telling him that he has no power over you. You can also use some other means to demonstrate your will is as strong as his - I think this implies something like a duel or the like is acceptable. In any event, there's not supposed to be a roll or whatever. If you confront him and face him down, you win. You can take back what was stolen. You can exile him and take his place as the new Goblin Royalty. You can go back home or take up residence somewhere in the Labyrinth.
This message was last edited by the GM at 17:57, Sun 21 June 2020.
Sign In