Civ type game?
Fill out stats for your nation.
Military: Distribute: "Excellent," "Good," "Okay," "Poor"
Tactics: how well trained military is
Logistics: how well equipped military is
Support: how public views war
Recruit: Available population
Political: Distribute: "Excellent," "Good," "Okay," "Poor"
Tribute: How is our economic relationship with ally 1
Alliance: How is the friendliness of our relationship with ally 2
Treaty: How well is our peace treaty with ally 3 holding up
Trade: How is our economic relationship with ally 4
Economic: Distribute: "Excellent," "Good," "Okay," "Poor"
Tax Rate: How well are we collecting taxes?
Import: How good are we at negotiating importing stuff we need and/or want?
Export: How good are we at negotiating exporting our stuff?
Market: How healthy is our economy?
Intelligence: "Excellent," "Good," "Okay," "Poor"
Sabotage: How good are we at it if we wanted to do it?
Influence: How good are we at stirring up rebellion if we wanted to do it?
Assassinate: How good are we at it if we wanted to do it?
Spy: How good are we at learning secrets if we wanted to do it?
Magical stuff: "Excellent," "Good," "Okay," "Poor"
Research: How good are we at it?
Actually develop practical new applications: How good are we at it?
Safety: How careful are we with new things?
Secretive: How good are we at keeping our magical secrets secret?
Infrastructure
Factory: craft material
Farm: harvest food
Mine: mine metal
Lumber Yard: make lumber
Roads: improved travel
Academy: create Support Units
Temple: create magical units
Hospital: heal unit(s) during defense
Castle: Capital only, full defense
Wall: boost defending units
Harbor: create naval units
Air Strip: create aerial units
Moat: boost defending units
Workshop: build artillery units
Embassy: boosts nation interaction
Barracks: create Infantry units
Stables: create Cavalry (land) units
Firing Range: create ranged units
Keep: boost defending units
Tavern: morale
Bank: boost economy
Units
Support
Engineer: repair artillery and fortifications
Priest: heal 5 hp
Bard: 1 reroll per turn
Magic: Must build Temple to create unit. Each unit can cast 1 spell per turn in combat.
Holy-
Smite: 1d12 damage
Bless: +5 to next roll
Heal: replace 2 hp
Banish: remove summoned unit from board
Elemental-
Burn: 1d8 damage, charge 1 turn for one die type higher up to 1d12 damage, targets take 2 burning damage per turn for 2 turns.
Freeze: trap unit in place for 2 turns, 1d4 damage
Wind Tunnel: move target unit 3 spaces
Wall of rock: +2 ac to unit defending targeted space.
Arcane:
Magic Missiles: x1 d12 damage, x2 d6 damage, x3 d4 damage
Mage Armor: +2 ac
Turn Ethereal: target cannot be detected or attack for 2 turns
Summon: summon unit of elementals
Armor
Light: +2 ac
Medium: +3 ac, -1 speed
Heavy: +4 ac, -2 speed
Shield: +1 ac
Infantry
Hammer: 2d10 damage, -1 speed, ignore half armor round down
Axe: 2d4 damage, x2 damage to unarmored or flanked units
Spear: 2d8 damage, reach 1
Sword: 2d6 damage, +1 speed
Ranged
Short Bow: 2d4 damage, reach 2, +1 speed
Long Bow: 2d6 damage, reach 4
Crossbow: 2d8 damage, reach 3, reload
Artillery
Ballista: 4d4 damage, reach 4
Catapult: 4d6 damage, reach 6
Trebuchet: 4d8 damage, reach 10 reload
Mounts
Dog: +2 attack, reveal hidden units within 4 spaces
Horse: +2 speed, charge +1 damage die
Warg: +2 ac, +10 health
Dragon: fly speed 4, +2 attack 3d8 damage
Naval
Transport: speed 2, hold 5,
Escort: speed 2, hold 2,
Destroyer: speed 1, hold 4,
Raider: speed 3, hold 2,
Aerial
Winged: Speed 3, hold 0
Glider: speed 4, hold 1
Balloon: speed 2, hold 2
Barge: speed 1, hold 4
Training Level-
Conscript: -2 to skill
Militia: -1 to skill
Regular: +0 to skill
Elite: +1 to skill
Special Forces: +2 to skill
Experience: +1 per battle survived to max +3 from experience (green, hardened, veteran)
Attributes
Skill: unit training + experience (d20 mod for attacks)
Weapon: unit damage
Armor: unit armor class
Health: unit health (20 starting health)
Speed: unit move rate (2 spaces, minimum 1)
Morale: unit condition
Eager: 100% health
Shaken: 50% health
Broken: 25% health
This message was last edited by the GM at 15:51, Sun 13 Dec 2020.