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09:25, 24th April 2024 (GMT+0)

MOVES.

Posted by The GMFor group 0
The GM
GM, 125 posts
Wed 11 May 2022
at 01:51
  • msg #1

MOVES

Derring-Do:
When you act to avoid danger, roll 2d6.
--if you are avoiding it by being flashy or impressive: +1 to your roll (stacks)
--if you said this might happen: +1 to your roll (stacks)
--if you told the other players and GM that you shouldn't do the thing that led to this danger happening but they outvoted you and did it anyway: Treat your roll result as one level higher, no matter what. A fail becomes a partial fail. A partial fail becomes a success. A success becomes an incredible extra-success.

Wound:
When you strike out with the intend to cause harm, roll 2d6:
--if you're defending yourself or someone else: +1 to your roll (stacks)
--if you have witness the target of your attack acting unjustly: +1 to your roll (stacks)

Give yourself up to the Will of Fate:
When you only have 3 or less HP left and you turn to the unseen fates for advice, ask the other players what they think you should do. If you try to do what one (or more) of them recommends, get 1 hp back and take +1 to your next roll toward trying to do that thing they said to do.
This message was last edited by the GM at 19:21, Wed 11 May 2022.
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