Lancer triggers
ACT UNSEEN OR UNHEARD
Get somewhere or do something without detection, but not necessarily quickly: hide, sneak, or move quietly; infiltrate a facility while avoiding patrols; perform sleight of hand without being seen or heard, including picking pockets, drawing weapons, and cheating at cards; wear a disguise.
APPLY FISTS TO FACES
Punch someone in the face or fight in open, brutal unarmed combat, whether it’s a fist fight, a martial arts duel, or a huge brawl. Unarmed, but never subtle, clean, or quiet.
ASSAULT
Take part in direct and overt combat: fight your way through a building packed with hostile mercenaries, trade arrows over rain-slick trenches, fight on the deck of a ship as part of a boarding action, or engage an enemy in the smoking rubble of a city under attack by dragons. Loud, direct action.
CHARM
Convince a receptive audience or use leverage (money, power, personal benefit) to get your way: smooth-talk your way past guards, get people on your side, sway potential benefactors, talk someone down, mediate between two parties, or blatantly lie to someone. You can also use it when trying to impersonate someone.
DEMOLISH
Use magic, magic items, a divine miracle, or maybe a trained beast to totally wreck something or turn it into an enormous fireball.
GET A HOLD OF SOMETHING
Acquire temporary or permanent allies, assets, or connections through wealth or social influence; obtain information, food, materials, or helpers.
GET SOMEWHERE QUICKLY
Get somewhere quickly and without complications, but not necessarily quietly: climb, ride, swim, steer a ship, or perform acrobatic maneuvers to take a more dangerous shortcut; fall safely from a great height; move gracefully in tricky terrain; chase, flee, outrun, or outpace a target; get somewhere faster than anyone else.
INVENT OR CREATE
Use tools and supplies to design or build something, either on the fly or over time; invent new devices, tools, or approaches to problems.
INVESTIGATE
Research a subject, or study something in great detail: learn about a subject of historical relevance, or become well-read on a particular issue; investigate a mystery or solve a puzzle; locate a person or object through research and/or detective work.
LEAD OR INSPIRE
Give an inspiring speech, or motivate a group of people into action; efficiently and effectively administer organizations like companies, ship crews, groups of peasants or miners; effectively command a platoon of soldiers in battle, or maybe an entire army.
PATCH
Apply medical knowledge to: medicate, bandage a wound, staunch bleeding, suture, cauterize, neutralize poison, or resuscitate; alternately, diagnose or study disease or symptoms.
PULL RANK
Pull rank on a subordinate: get information, resources, or aid from them, maybe against their will. Any time you are trying to coerce or convince someone who might respect your authority, military or otherwise, you might be pulling rank.
READ A SITUATION
Look for subtext, motives, or threats in a situation or person: use intuition to discern someone’s motivations, learn who is really in charge, or find out who’s about to do something rash or stupid; get a gut feeling about a situation or person; sense if someone is lying to you.
SHOW OFF
Do something flashy, cool, or impressive, usually – but not exclusively – with your weapon: shoot a tiny or rapidly moving target, shoot someone’s hat off or their weapon out of their hand, knock someone out by throwing a gun at them, perform an acrobatic flourish with a sword, throw a spear to pin a fleeing target to the ground.
SPOT
Spot details, objects, or people that are hidden or difficult to make out: notice ambushes, hidden compartments, or disguised individuals; spy on targets from a distance; make out the details, shape, and quantity of objects, vehicles, mechs, or people in the distance; track people or vehicles.
STAY COOL
Perform a task that requires concentration, dexterity, speed, or precision under pressure: pick a lock while your squad trades fire with encroaching guards, carefully disarm an explosive, or unjam a gun under fire.
SURVIVE
Persevere through harsh, hostile, or unforgiving environments: frozen tundra, a pirate enclave, a crime-ridden section of a city at night, untamed wilderness, or scorching desert. Survival often involves journeys through the wilderness, navigation, or avoiding natural
hazards like carnivorous wildlife, rockfalls, thin ice, or lava fields. You might also try to survive in artificial environments by navigating safely through a city or avoiding dangerous sections of a space station.
TAKE CONTROL
Use force, violence, presence of will, or direct action to take control of something. The thing you take control of will usually be something concrete, like an object someone is holding – a weapon or magic item, maybe. You might also take control of a situation,
forcing those present to listen, calm down, or stop whatever they’re doing.
TAKE SOMEONE OUT
Kill or disable someone quickly and quietly, up close and personal or from a distance – probably before they even notice you’re there. If you’re looking down the sights of a crossbow at a target, preparing to knock out a guard, or dropping from a ceiling to slit a throat, you’re trying to take someone out. Again: this action is both quick and quiet.
THREATEN
Use force or threats to make someone do what you want; name what you want someone to do and what you’re going to do to them if they don’t listen to you. Threatening someone could also involve blackmail, leverage, or something similarly nasty. Whatever form it takes, there’s probably no chance of repairing the relationship after you’ve threatened someone.
WORD ON THE STREET
Get gossip, news, or hearsay from the streets, or from a particular social scene.
Noble
Example triggers: Charm, Pull Rank, Lead or Inspire, Threaten
Peasant
Example triggers: Word on the Street, Spot, Survive, Patch
Criminal
Example triggers: Threaten, Apply Fists to Faces, Word on the Street, Take Control
Scout
Example triggers: Survive, Investigate, Spot, Charm
Mage
Example triggers: Act Unseen and Unheard, Get a Hold of Something, Do Magic, Invent or Create
Sorcerer
Example triggers: Do Magic, Get Somewhere Fast, Get a Hold of Something, Demolish
Paladin
Example triggers: Patch, Assault, Read a Situation, Stay Cool
Mercenary
Example triggers: Threaten, Blow Something Up, Take Control, Apply Fists to Faces
Diviner
Example triggers: Stay Cool, Read a Situation, Invent or Create, Investigate
Military Leader//Ship's Captain
Example triggers: Pull Rank, Lead or Inspire, Read a Situation, Show Off
Outlaw
Example triggers: Show Off, Take Someone Out, Charm, Survive
Rogue
Example triggers: Survive, Apply Fists to Faces, Word on the Street, Spot
Bard
Example triggers: Read a Situation, Stay Cool, Take Control, Lead or Inspire
Evoker
Example triggers: Investigate, Invent or Create, Get a Hold of Something, Demolish
Soldier
Example triggers: Assault, Demolish, Pull Rank, Take Control
Druid
Example triggers: Survive, Do Magic, Get Somewhere Fast, Stay Cool
Spy
Example triggers: Act Unseen and Unheard, Take Someone Out, Spot, Stay Cool
Barbarian
Example triggers: Apply Fists to Faces, Get Somewhere Fast, Assault, Read a Situation
Navy Mage
Example triggers: Get Somewhere Fast, Show Off, Get a Hold of Something, Do Magic
Artisan
Example triggers: Word on the Street, Stay Cool, Lead or Inspire, Invent or Create