RolePlay onLine RPoL Logo

, welcome to My Game Notes and Ideas

04:29, 3rd May 2024 (GMT+0)

caltrop core satyrs.

Posted by The GMFor group 0
The GM
GM, 142 posts
Sun 14 Aug 2022
at 14:46
  • msg #1

caltrop core satyrs

Magic rules
Characters can do with their regular actions
what normal heroic humans can achieve. For
effects that are more surpernatural or would
require special effects team to pull off on film,
they have to use magic.
Magic runs on mana tokens. It’s recommended
to use shiny glass beads or other colorful trinkets. When using magic for an effect, the Satyr
spends 1-5 mana tokens and rolls that many d4s.
Otherwise the roll follows normal action rules,
except that on doubles, instead of affection
changes, the character’s magic has some wild,
unforseen consequences. Everyone at the table
can give ideas, and the player chooses what they
think is most fun.
Each satyr starts the game with 2d4 mana tokens,
and gets more when they:
» Do something stupid that causes problems
because of who you are (worth d4 tokens).
» Do something stupid and typical of you
that makes you not take any real action
(worth one token)
» be honest and true with their fellow adventurers.
There are suggestions with each role.
Magic is always visible and shiny. With bright
colors and sparkles, if possible.
Character roles
The Beefcake Barbarian
» When you take the most straightforward
approach to a task, you can reroll your dice
but must keep the new result.
• Examples of how you can get tokens:
• Get d4 tokens when you rush into conclusions, possibly making a mess out of
things.
• Get a token when you focus on your appearances instead of acting usefully in a
situation.
• Get d4 tokens when you bring focus on
the inner beauty of a fellow adventurer.
» Use your magic to for example:
• Perform incredible feats of strength
• Intimidate or impress enemies
• Slay weak monsters
• Get to places
The Emo Warlock
» When you are calculating in your approach
to a task, you can reroll your dice but must
keep the new result.
» Examples of how you can get tokens:
• Get d4 tokens when you act according to
your daemonic patron’s wishes, possibly
making a mess out of a situation.
• Get a token when you bicker with your
daemonic patron, instead of acting usefully in a situation.
• Get d4 tokens when you verbalise how
you can relate to a fellow adventurer’s
worry
» Use your magic to for example:
• Summon daemonic creatures
• Fire a rainbow colored eldritch blast of
energy
• Summon smoke and fire
• Take on daemonic features
The Flashy Swashbuckler
» When you approach things with style over
substance, you can reroll your dice but
must keep the new result.
» Examples of how you can get tokens:
• Get d4 tokens when you allow yourself to
be challenged to a test by someone more
powerful than yourself.
• Get a token when you play around with a
task instead of completing it.
• Get d4 tokens when you tell tales of your
failures to your fellow adventurers.
» Use your magic to for example:
• Swing around
• Disarm or baffle enemies
• Lift moods
• Become lightning fast
The Naive Priest
» When following the tenets of your god to
do things, you can reroll your dice but must
keep the new result.
» Examples of how you can get tokens:
• Get d4 tokens when you believe the best
in someone not worth the trust, potentially messing things up.
• Get a token when you preach the correct
way of acting instead of acting usefully in
a situation
• Get d4 tokens when you affirm your fellow adventurer’s self-esteem by accepting them the way they are.
» Use your magic to for example:
• Heal wounds
• Bless and Curse things
• Banish fear
• Frighten the unnatural abominations
The New Age Druid
» When taking the peaceful approach to
things, you can reroll your dice but must
keep the new result.
» Examples of how you can get tokens:
• Get d4 tokens when you distance yourself from a conflict instead of resolving it,
possibly making a mess out of things.
• Get a token when you spend time just appreciating the moment instead of acting
in it.
• Get d4 tokens when you listen to a fellow
adventurer and push them to act.
» Use your magic to for example:
• Summon sentient plants
• Change into a tree-thing
• Create hallucinogens
• Parlay with dryads
The Repressed Ranger
» When approaching things from a distance,
you can reroll your dice but must keep the
new result.
» Examples of how you can get tokens:
• Get d4 tokens when you think you can
help someone else better by doing things
yourself and potentially mess things up.
• Get a token when you avoid conflict instead of acting usefully in a situation
• Get d4 tokens when you comfort/support your fellow adventurer by revealing
something new about yourself.
» Use your magic to for example:
• Become a whirlwind of double scimitars
• Get your animal companion to save the
day
• Shoot a trick arrow
• Move quickly and unseen
The Stereotypical Bard
» When approaching a situation with a sexual
tension, you can reroll your dice but must
keep the new result.
» Examples of how you can get tokens:
• Get d4 tokens when you become enamoured of a baddie and act foolishly because of this.
• Get a token when you burst out in song
instead of acting usefully in a situation.
• Get d4 tokens when you cheer your fellow
adventurer up.
» Use your magic to for example:
• Create illusions
• Boost your own social skills
• Distract enemies
• Counter evil magics
The Trust Fund Paladin
» When you act with bravery in a situation,
you can reroll your dice but must keep the
new result.
» Examples of how you can get tokens:
• Get d4 tokens when you try to solve a
situation through money, and mess things
up.
• Get a token when you spend instead of
acting usefully in a situation
• Get d4 tokens when you do something
supportive for your fellow adventurer
that isn’t about money.
» Use your magic to for example:
• Smite evil
• Protect your allies
• Shine a holy light
• Lock a foe in place
The Wizard School Dropout
» When you approach a situation relying on
what you’ve been taught, you can reroll
your dice but must keep the new result.
» Examples of how you can get tokens:
• Get d4 tokens when you figure you know
best in a situation where you are clearly
in over your head, and potentially mess
things up.
• Get a token when you weigh all the options out loud instead of acting usefully in
a situation
• Get d4 tokens when you take the time to
support a fellow adventurer by helping
them with their workload.
» Use your magic to for example:
• Fireball!
• Prismatic Spray!
• Magic Missile!
• Fly!
Sign In