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07:08, 3rd May 2024 (GMT+0)

Caltrop Core Civ.

Posted by The GMFor group 0
The GM
GM, 146 posts
Tue 6 Sep 2022
at 02:11
  • msg #1

Caltrop Core Civ


1122 OR 1113
--Magic
--Culture
--Economic
--Military


You want to do something. Describe it with complete sentences of least 50 words (or the fates will punish you (that means the GM will punish you)), and then say which stat it will use. The GM will tell you if you aren't sure.


If it doesn't directly involve another nation:
--1: It goes badly. It costs you 1 Magic point, 1 Culture point, 1 Money, or weakens your Military by 1 (the GM chooses which.)
--2: It goes badly. It costs you 1 Magic point, Culture point, 1 Money, or weakens your Military by 1 (you choose which.)
--3: It goes pretty well. Get 1 point in 1 resource.
--4: It goes well. Get 2 points in 1 resource, or 1 point in 2 resources.

If it does directly involve another nation in a hostile-against-them way:
--1: It goes badly. It costs you 1 Magic point, 1 Culture point, 1 Money, or weakens your Military by 1 (the other country chooses which, and they get it instead).
--2: 1: It goes badly. It costs you 1 Magic point, 1 Culture point, 1 Money, or weakens your Military by 1 (you choose which.)
--3: It goes pretty well. Get 1 point in 1 resource, and then the other country loses 1 point in that resource.
--4: It goes well. Steal 2 points in 1 resource, or 1 point in 2 resources.

If it involves teaming up in a friendly way and cooperating with another nation:
--1: It goes badly. It costs you each 1 Magic point, 1 Culture point, 1 Money, or weakens your Military by 1 (the GM chooses which.)
--2: It goes badly. It costs you each 1 Magic point, Culture point, 1 Money, or weakens your Military by 1 (you choose which.)
--3: It goes pretty well. Each of you get 1 point in 1 resource (you may choose different resources.
--4: It goes well. Each of you chooses 2 points in 1 resource, or 1 point in 2 resources.

If it involves teaming up in a friendly way with one or more other nations to mess with one or more other nations: Just roll and narrate:
--1 Absolute Failure. You don’t get what you want and things get a lot worse.
--2 Partial Failure. You don’t get what you want.
--3 Partial Success. You get what you want, but things get complicated.
--4 Absolute Success. You get what you want — and more.

First person to 20 points in Culture or Economy or Magic who then builds a Wonder (costs 10 points of that type) wins.

First person to take over each capital with military might wins.

Military attack on capital: Roll 1 less die than you would otherwise.
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