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12:16, 3rd May 2024 (GMT+0)

Roll for shoes.

Posted by The GMFor group 0
The GM
GM, 154 posts
Fri 21 Oct 2022
at 22:06
  • msg #1

Roll for shoes



You start with:
--DO ANYTHING 1
--Role 1
--Heritage 1

Say what you do and roll the associated number of d6s (determined by the level of skill you have).

If the sum of your roll is higher than the opposing roll made by the GM, the thing you wanted to happen, happens.

If you roll all sixes on your roll, you can get a new skill one level higher than the one you used for the action. The skill must be a subset of what happened to you in the action (Say, Athletics 2 if you were climbing a wall, or Door-Busting 2 if you kicked a door in.)

If you fail a roll, you get an xp point. you can use the XP point to turn 1 die into a six in order to get a new skill (AFTER you already beat the GM's roll).



Krey the Heretic Monk of the Church of Pain:
--Do anything 1
--Fist O'Pain 2
--Burning Fist O'Pain 3
--Heretic 2
--Door-Busting 2


Ferret, the Son of a Shoemaker:
--Do Anything 1
--Boots of Kicking 2
--Feet of Feats 3.
--Supplier 2.


Ryu the Polymorphed Egglayer:
--Reptillian 2







Task resolution is 1d12 roll-under the appropriate attribute. 1 DM and however many players.

Attributes are ‘VIOLENCE’, ‘ADVENTURE’ and A THIRD OF THE YOUR CHOICE.

-‘VIOLENCE’ is about fighting, running, jumping, lifting, and shrugging off damage.

-‘ADVENTURE’ is about map-reading, tent-pitchery, spotting stuff, and speakin’ out yer arse.

-‘A THIRD OF YOUR CHOICE’ is whatever. Sorcery, laundry, kleptomania, swash and/or buckle, acrobatics, accountancy. Just write it in capitals somewhere.

You’ve a ‘2’, a ‘3’ and a ‘4’ to assign to these attributes. Do so.
Beneath draw three ITEM-slots, a box for tallying LOOT and another for HP.
You’ve 12 HP. You’re dead hard.

You can only have three ITEMS at any point. Each ITEM should have a number from 1-3 and be assigned to an ATTRIBUTE (i.e. “SWORD, VIOLENCE 2” or “DASHING ‘TASH, SWASHBUCKLE 3”). When using an ITEM, if applicable, add it’s item to the ATTRIBUTE. You can’t use more than two items at a time (‘cause you only got two hands).

Enemies are either humanoid and have VIOLENCE and ADVENTURE and ITEMS (that can be pilfered), monstrous and just have MONSTER (which is both like the two combined) and DEADLY BITS (which act like items but can’t be looted) or are traps and have TRAP and DEADLY BITS (i.e. ‘CIRCULAR SAW, TRAP 2’). Humainoid creatures and monsters should be attacked and traps should be uncovered and stepped over. Doing so should be rewarded with LOOT. LOOT can buy ITEMS... probably at shops.

Resolution occurs with all results happening simultaneously. Damage done during fights is whatever is displayed on the dice on a successful attack. Rolling a 1 means you can increase an attribute by 1 and something surprisingly useful happens to you.. Rolling a 12 means you have to reduce one attribute and something worthy of tears and recrimination occurs.
This message was last edited by the GM at 01:11, Sat 22 Oct 2022.
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