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05:12, 3rd May 2024 (GMT+0)

Lost City.

Posted by The GMFor group 0
The GM
GM, 155 posts
Sat 29 Oct 2022
at 18:37
  • msg #1

Lost City


file:///C:/Users/parkg/Downloads/2.%20Chronicler's%20Handbook.html

Major boss:
--Asag 8 1 6 Stone Elemental. Always accompanied by 2d6 rock-lobsters. Bilious.

Time Mook:
Backalley Assassin 3 1d6 0 Your money or your life. Desperate.


Small Basilisk 4 1d3 1 Anyone meeting its gaze directly must Save or be petrified. Irascible.


TIME END Boss:
Belet 7 1 0 Unfathomable magickal abilities. Unbound by time. Inscrutable aims.


Mook:
Brass Sphinx 4 1 3 Dislikes riddles and being confused with lammasu. Melancholic.


Mook:
ARMOR:
Brass Sun WARRIOR:  2 1d20 2 Pyro-Sword of HD 1d6. Pyromaniacs. Highly aggressive.

Major Boss:
Bridge Mimic 10 1 3 Hides in plain sight. Always has surprises. Patient.

NPC:
Bronze Giant 11 1d3 4 Scholars and poets. Gregarious.




Mook:
Gibbering Ghoul 3 1d6 0 Save or be immobilized 1d6 Rounds. Hungry.

Mook:
Cave Lion 2 1d6 1 Two attacks. Doesn’t always live in a cave.

Mook:
Cave Locust 2 2d6 0 Can squeeze through any crack their eyes can pass through. Detached.


NPC:
Chitin-farmer 3 2d6 4 Vulnerable to tripping. Top-heavy.

Mook:
Crocodile 3 1d3 4 On hit, Save or be grappled. Contemplative.


NPC:
Boar Warrior 6 1 3 Hears voices. Pious.


Mook: Dire Vulture 1 2d6 0 “Dire” in the sense that if you see them circling, your situation is dire. Aggressive.

Mook: Dry Coral Shambler 9 1 3 Solitary builders. Maintain dryland coral formations. Territorial and hostile.


Mook: Dryland Jellyfish 1 2d6 0 On hit, Save or be immobilized 1d6 Rounds. Drift near dryland coral formations. Oblivious.


PC Mook: Dwarf of Endak 2 1d20 2 Sorcerer of HD 1d6+1. Ore-eaters. Suspicious.


Mook:
Fire Ant 1 2d20 3 Migrates seasonally. Inquisitive.



NPC Minor Boss:
Great Crocodile 6 1 6 Camouflage, 1-in-3 chance to surprise. Craves worship and adoration. Bored.



Minor Boss:
Brass Hunter (conquest) 9 1d6 6 Can be shut down via a control-rod. Perturbed.


Land-husk (war) 6 1d3 4 Animate remains of forgotten war-machines. Belligerent.


Visitation (brass winged lion): Sun 3 1 5 Flies, immune to heat and fire. Don’t call them “lesser” to their faces. Imperious.


NPC:
Lesser Whelk 15 1d20 8 Stilt-legged and spiral-shelled. Often used as burdenbeasts. Tranquil.


Brass Arguer (Law) 3 1 2 Flies, immune to magic. Fond of arcane agreements and binding contracts. Litigious.


NPC:
Mind-burned Brass Evoker. 4 1d6 0 Memory-wiped through exposure to Universal War relics. Confused.


NPC
Minotaur 6 1 4 Often typecast as bodyguards or bouncers. Sympathetic.



Moon-hexed: basically a morlock.  1 1d20 2 Vulnerable to sunlight. Only ventures to the surface at night. Duplicitous.



NPC
Fungal Worker  2 1d20 0 Reclusive fungus-growing communities. Vulnerable (and fearful!) of fire. Industrious.


MOOK
Nationalist 1 2d20 2 Plus a leader, as Sword of HD 1d6. Burdened with glorious purpose. Revolting.


Mini-boss
Brass Burner (anthan) 6 1 6 Flies, immune to heat and fire. Supernatural power over flames. Wrathful.



Ceramic Hunter (underworld) 3 1d6 3 Carries treasure worth 1d6 x 100 black glass. Acquisitive.


Brass Alarmer (War) 9 1 6 Cacophonous sound and fury; hard to be heard (or invoke Words of Creation). Explosive.


NPC undead
Qareen 2 1 2 Can take the shape of anyone whose blood they have consumed. Duplicitous.


Mook:
Qutruk 3 1d6 1 Vulnerable to silver. Haunts graveyards, recovers 1d6 Will when it eats a corpse. Cowardly.


Mook:
Habisu 9 1 4 Unaffected by non-silver weapons. Can transform into a cloud of gas, a bat, or a wolf at will. Skulking.


NPC:
Retro-human 6 1 2 Communicate telepathically over vast distances. Childlike and maudlin.



NPC: Scorpion-kin 5 1d6 3 Plus a leader, as Sword of HD 2d6. Militant. Honourable.


NPCs:
Serpent-kin 1 1d20 2 Plus a leader, as Sorcerer of HD 2d6. Worship massive blocks of unworked stone. Detached.




Brass Si’lat 7 1 3 On gaze, Save or cower in fear for 1d6 Rounds. On hit, Save or be cursed, preventing any healing until the curse is lifted. Vulnerable to silver. Hagridden.




Laughing Skeleton 1 2d20 1 Vulnerable to silver. Sullen.




Mook:
Time-cobra 1 1d6 1 On hit, Save or time-slip 1d6 months. Gossipy.




Mook:
Time Ghost 1 2d6 0 Naturally invisible; may choose to become visible. Always have surprise. Obsessed.


NPCs:
Steppe Nomad 2 2d20 2 Plus a leader, as Sorcerer of HD 2d6. Often use horses, mammoths, great-tapirs, and other beings as mounts. Communal.



Mook:
Sword-witch 6 1d6 6 Can curse bronze with a touch. Refuses to handle any sort of bladed weapon. Transgressive.


Mook:
Therianthrope 5 1 4 Vulnerable to silver. Cursed by the Pale Moon. Petulant.  Werehyena 4 1 1 Vulnerable to silver. Lament the loss of their communities. Withdrawn.


Mook:
Toad-cultist 2 2d6 0 Plus a leader, as Sorcerer of HD 1d6. Admiring.

Mook:
Unburied Dead 3 2d6+6 2 Dwells among mass graves. Childish.

Mook:
Steam Hawk   9 1 6 Flies, immune to heat and fire. Breath attack is a cloud of boiling steam. Austere.

Mook:
Void-rider 2 2d6 2 Plus a leader, as Sword of HD 1d6. Telepathically linked to their mounts. Uncanny.



Mook:
Wolf Spider 6 1d6 1 Camouflage, leaps from walls and ceilings. 1-in-2 chance to surprise. Playful.







        Name Title                 Domain Sacred Color Honored Through…

1 Moridin Master of Coiling things  Water Crimson          War
2 Noric: Lord of Freedom           Sky Indigo    Burning Incense
3 Sati-Arjun, the Arbiter         Sages Azure    Intoxication
4 Caom Devoted Queen       Underworld  Silver Amassing Riches
5 Meheli, the Twisted Weaver Conquest   Gold    Burning Heretics
6 Kahori Broken Sword          War Emerald        Giving Alms
7 Anthan, the Vainglorious Fire Ochre        Chastity
8      Sirtnu, the glorious.         Herald. Sapphire         Study
9 Yinthar, the Warden.           Law black opal   Study
10 Rashida, the eternal          Silence Turquoise Meditation
11 Ganresh, the shining         Sun Orange        Scarification
12 Shar, the Silver-Eyed         Moon Viridian Dancing
13      Amoth, the Far-Walker      Magic, time  Cobalt     Rituals, fasting
14      Endak, the builder       building, city  Bronze      Singing
The GM
GM, 156 posts
Sat 29 Oct 2022
at 22:12
  • msg #2

Lost City

1 Tiny, overgrown fig orchard. Trees are bone-white.
2 Stone dolmens. Surrounded by sunbleached ox skeletons.
3 Traces of recent campfires. Rabbit warrens in the hills.
4 Solitary hollow cedar tree. Split by lightning.
5 Neat rows of grapevines outside an old farmhouse.
6 Deserted quarry. Overrun with albino monkeys.
7 Thicket of tall cactus.
8 untended fields of grain.
9 Several stone rings inscribed by faded runes. A collapsed portal-way.
10 An ancient golden barge, incongruously abandoned atop a mesa.
11 Massive crater. A mountain crumbled, as if a giant hand scooped it out and bore it away.
12 Steps of a stone staircase, leading to nowhere.
13 The ruins of a nomadic encampment. Tattered flags and collapsed tents.
14 The shelter and shade of a massive overhanging rock formation.
15 Tranquil oasis ringed by a quiet cedar grove.
16 Strange circles drawn into the sand with terrifying precision, hundreds and hundreds, spaced equidistant.
17 Astrological carvings into a rock face.
18 Wicker effigy of a horse God.
19 Corridors of razor-sharp, teeth-like stones.
20 The remains of a mercenary camp, recently abandoned.
21 A pair of ur-condors (HD 2, suspicious) spying on the Travellers from afar.
22 A “helpful” trading party (HD 1, duplicitous) selling bad maps of the surrounding region.
23 Herd of bounding grey antelopes (HD 1, delicious); a horned river of white-tufted tails.
24 Marmots infected by a memetic virus (HD 1, loquacious) uncontrollably spouting poetry at passers-by.
25 A local hero (HD 6) and her entourage. Pursuing rumors of a Beast of Legend.




NPC:
Bronze Giant 11 1d3 4 Scholars and poets. Gregarious.

NPC:
Boar Warrior 6 1 3 Hears voices. Pious.

NPCs:
Steppe Nomad 2 2d20 2 Plus a leader, as Sorcerer of HD 2d6. Often use horses, mammoths, great-tapirs, and other beings as mounts. Communal.
This message was last edited by the GM at 18:57, Sat 12 Nov 2022.
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