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11:05, 20th April 2024 (GMT+0)

Red Book: The Rogue Skills Book.

Posted by FluffFor group 0
Fluff
GM, 7 posts
Sun 26 Aug 2018
at 01:30
  • msg #1

Red Book: The Rogue Skills Book


Rogue Skills:

GENERAL ROGUE SKILLS:

#= Rogue Class Only.
CostSkill Point CostDescription:Daily Use Limit:Requirements
Bluff:1 PointRogue tries to convince an ally, enemy, or other of a a deception. [+1D6 toward Technique Roll per skill level.]UnlimitedN/A
Climbing:1 PointRogue attempts to climb up surfaces that would not normally be accessible by average mobility. [+1D6 +Dex level toward Technique Roll per skill level.]UnlimitedN/A
Evasion:1 PointRogue attempts to dodge or evade an attack. [+1 rolled D6 +Dex Level toward Technique Roll per skill level.]UnlimitedN/A
#- Ranged Weapon Proficiency:2 pointsRogue is able to purchase Ranged weapon skills from the Fighter Skill Book (Only 1 purchase necessary)UnlimitedN/A
Search:1 PointRogue attempts to search a room, body, or area for an item or valuables. [+1D6 Toward Technique Roll per skill level.UnlimitedN/A
Sneak: 1 PointRogue attempts to move quietly without being seen by a foe or ally [+1D6 +Dex Level toward Technique Roll per skill level.]UnlimitedN/A


ASSASSIN SKILLS:
(#- Rogue Class Purchases Only)
CostSkill Point CostDescription:Daily Use Limit:Range
#- Assassin's Focus:2 pointsAssassin is able to focus their attention on an individual target amid a group. Upon successful technique roll- Assassin can maintain their focus on that target amid panic or other chaos. [+1D6 Toward Technique Roll per skill level.]Until Assassin kills target or releases focus.Assassin must clearly see target.
#- Back Stab:1 PointAssassin is adept at sneak attacks. [+1D6 Toward Technique Roll per skill level.]1 roundAssassin must be successfully out of targets awareness.
#- Exotic Weapon Proficiency:2 PointsAssassin is able to purchase Ranged weapon skills from the Fighter Skill Book (Only 1 purchase necessary)UnlimitedMust have sufficient strength to wield weapon.
Hang:1 pointAssassin is able to Hang from ledges and other nooks and crannies silently upon successful technique roll. [+1D6 Toward Technique Roll per skill level.]3 RoundsAdequate grip surface. Must have a Dex 10+
#- Hide in Plain Sight:4 pointsAssassin can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, an assassin can hide himself from view in the open without having anything to actually hide behind. (Only one Purchase)N/AMust have Hide Skill (See Scout List)
#- Mimic Appearance:2 pointsAssassin attempts to impersonate a living person that they have observed through use of disguise. [+1D6 Toward Technique Roll per skill level.]1 hourPerson being Mimicked must be observed by Assassin
#- Mimic Voice:2 pointsAssassin attempts to adapt his or her voice to pass for the voice of another person. [+1D6 Toward Technique Roll per skill level.]1 RoundVoice being Mimicked must have been heard by the Assassin.
Pass without a Trace:1 pointAssassin is able to move with footsteps that do not disturb, leaves, dust, snow, etc. and leave no footprint. [+1D6 Toward Technique Roll per skill level.]3 RoundsAssassin cannot be wearing Medium or Heavy Armor
#- Poison Master:2 pointsAssassin is able to use their knowledge of poison to poison weapons.  Assassin as also able to create antidotes to poisons he/she comes across. [+1D6 Toward Technique Roll per skill level.]Research: 3 RoundsAssassin must collect components for poisons and antidotes.
#- Shadow Run:2 PointsAssassin is able to double his/her speed when running in the shadows. [+1D6 Toward Technique Roll per skill level.]1 RoundShadow must cloak Assassin for the full run.
#- Shadow Strike: 2 pointsAssassin doubles damage when the attack is made within the shadows. [+1D6 Toward Technique Roll per skill level.]1 RoundShadow must cloak the Assassin and Victim.
#- Shadow Vision:5 pointsAssassin is able to see without impediment in low light, up to 90% darkness as if in daylight. (Only purchase once)UnlimitedN/A


ENTERTAINER SKILLS:
( #- Rogue Class Purchases Only)

CostSkill Point CostDescription:Daily Use Limit:Range
Acrobatics:1 PointRogue is able to move and complete athletic feats beyond general dexterity.  Flips, twists, turns, and general acrobatic stunts.  [+1D6 toward Technique Roll per skill level.]1 Round of ActionMust have a Dex of 10+
Balance:1 PointRogue can balance on surfaces that would otherwise make an average person fall. This can include round surfaces, small platforms, or hold position on rocking surfaces such as ships.  [+1D6 toward Technique Roll per skill level.]1 Action 
#- Ballyhoo:2 PointsRogue is able to encourage the crowd to follow their bidding by using exciting and spectacular language.  [+1D6 toward Technique Roll per skill level.]1 round of influence per level 
#- Card Trick:1 PointRogue is able to manipulate cards for entertainment or gambling.  [+1D6 toward Technique Roll per skill level.]1 trick 
#- Dancing Daggers:2 PointsRogue is able to juggle bladed weapons, making them balance, and throwing them at a not living target.  [+1D6 toward Technique Roll per skill level.]1 trickMust have a Dex of 10+
Disguise:2 PointsRogue is able to disguise their appearance.  [+1D6 toward Technique Roll per skill level.]Until disguise is removed/revealed 
Fascinate:2 pointsRogue is able to tell a story or sing a song that captures the full attention of the audience watching.  [+1D6 toward Technique Roll per skill level.]2 rounds per level 
#- Impostor:2 PointsRogue is able to effectively give the appearance and voice of a person that they have been described or seen.  [+1D6 toward Technique Roll per skill level.]Until disguise is removed/revealed 
Inspire: 2 PointsRogue is able to give a speech which inspires the members of his/her team to courage- All in party gain +1d6 to their Wisdom per level.5 rounds 
Juggle:1 PointRogue is able to juggle various objects of different size and weights.  [+1D6 toward Technique Roll per skill level.]1 trick 
#- Lullaby:2 PointRogue is able to sing a lullaby to the group- if successful group only needs half the rest time.  [+1D6 toward Technique Roll per skill level.]1 night sleep 
#- Perform:2 PointsRogue is able to perform (act, sing, dance, etc) and engage the crowd boosting morale.  All in the party gain +1D6 Stamina per level.5 rounds 
#- Prestidigitation:2 PointsRogue is able to perform feats of what looks like magic.  Use of flashpots, flash paper, and misdirection.  [+1D6 toward Technique Roll per skill level.]1 trick 
#- Read the Crowd:1 PointRogue is able to look at a crowd and get a general sense of their attitude, thoughts, and commitment.  [+1D6 toward Technique Roll per skill level.]1 round 
Suggestion:1 PointRogue is able to manipulate words in order to push a individual (failing a wisdom throw) into doing something that they would not normally do. (Opponent gets -1D6 to wisdom throw per level over 2.  (Self harm excluded)  [+1D6 toward Technique Roll per skill level.]1 round/level 
Throw Voice:1 PointRogue is able to manipulate their voice so it sounds as if the voice is coming from another place, such as objects, behind doors, etc.  [+1D6 toward Technique Roll per skill level.]1 use 
Tightrope:2 PointsRogue is able to walk a thin length of rope as if walking on a flat surface.  [+1D6 toward Technique Roll per skill level.]1 actionMust have a Dex of 10+


SCOUT SKILLS:
( #- Rogue Class Purchases Only)
CostSkill Point CostDescription:Daily Use Limit:Range
#- Blind Sense:2 PointsRogue is able to perceive those around him/her (that are not hidden) in absolute darkness- general location, number, and movement.  [+1D6 toward Technique Roll per skill level.]n/a 
Cartography:1 PointRogue is able to map out locations and areas with a high degree of detail.  [+1D6 toward Technique Roll per skill level.]n/aMust have paper- writing item
Camouflage:2 PointsRogue is able to use surrounding materials to hide their presence.  [+1D6 toward Technique Roll per skill level.]n/a 
Gather Information:1 PointRogue is adept at asking questions and obtaining information from various sources.  [+1D6 toward Technique Roll per skill level.]n/a 
Hide:1 PointRogue is able to find nooks and crannies that allow him/her to hide out of sight.  [+1D6 toward Technique Roll per skill level.]n/a 
Listen:1 PointRogue has keen hearing and can listen to conversations, areas out of sight, with fair detail.  [+1D6 toward Technique Roll per skill level.]n/a 
#- Natural Compass:2 PointsRogue has a natural sense of direction in knowing the location of North and other  various compass points.  [+1D6 toward Technique Roll per skill level.]n/a 
Scent:1 PointRogue is able to follow scent as long as the trail is undisturbed.  [+1D6 toward Technique Roll per skill level.]n/aMust have object with scent to smell.
Sense Motive:1 PointRogue is able to gauge a person to generally sense the person's motive in a conversation or action.  [+1D6 toward Technique Roll per skill level.]n/a 
#- Set Traps:2 PointsRogue is able to set traps that can cause damage or alert.  [+1D6 toward Technique Roll per skill level.]n/aMust have components
Spot: 2 PointsRogue is able to pinpoint an object or person at a far distance.   [+1D6 toward Technique Roll per skill level.]n/a 
#- Track:2 PointsRogue is able to follow tracks, footprints, or other clues of passing in order to track quarry.  [+1D6 toward Technique Roll per skill level.]n/a 


THIEF SKILLS:
(#-Rogue Class Skills Only)

CostSkill Point CostDescription:Daily Use Limit:Range
Appraise:2 PointsRogue is able to view an item and appraise its worth.  [+1D6 toward Technique Roll per skill level.]n/aMust have a wisdom of 10+
#- Bold Faced Lie:1 PointRogue is able to tell a lie that has no truth without a visual or auditory tell.  [+1D6 toward Technique Roll per skill level AND -1D6 to victim's wisdom save per skill level.]1 DeceptionVictim can make wisdom save.
Contort:2 pointsRogue is able to manipulate his/her body in order to get in or around tight spaces.  [+1D6 toward Technique Roll per skill level.]n/a 
#- Disarming Traps:2 pointsRogue is able to disarm traps.  [+1D6 toward Technique Roll per skill level.]n/a 
#- Escape Artist:2 PointsRogue is able to slip away from a bad situation without being seen or heard.  [+1D6 toward Technique Roll per skill level.]n/a 
#- Forgery:1 PointRogue is able to create writing that looks like the handwriting of another individual.  [+1D6 toward Technique Roll per skill level.]n/aRogue must see handwriting in order to forge.
#- Lock Picking:2 PointsRogue is able to use wire and metal strips to manipulate the tumblers of key locks.  [+1D6 toward Technique Roll per skill level.]n/aLock picking tools required
Move Silently:1 PointRogue is able to move without making noticeable noise as they move.  [+1D6 toward Technique Roll per skill level.]n/aCannot be wearing medium or heavy armor.
#- Pick Pocket:1 PointRogue is able to steal a specific medium item or smaller from other individuals.  [+1D6 toward Technique Roll per skill level.]n/aVictim must fail saving throw.
#- Pilfer:2 pointsRogue is able to steal multiple small items from other individuals.  [+1D6 toward Technique Roll per skill level.]n/aVictim must fail saving throw.
#- Second Story Work:3 PointsRogue is able to enter buildings through windows, chimneys, and walk along ledges comfortably.  [+1D6 toward Technique Roll per skill level.]n/aMust have a Dex of 10+
Slight of Hand: 1 PointRogue is able to make objects appear and disappear through hand manipulations.  [+1D6 toward Technique Roll per skill level.]n/a 
Smooth Talker:2 PointsUse +2D6 per skill level to hide the truth from allies, enemies, or others.  [+1D6 toward Technique Roll per skill level/ and -1D6 per level toward victim's wisdom saving throw.]n/a 
Trap Finding:1 PointRogue is able to move through an area discovering hidden traps.  [+1D6 toward Technique Roll per skill level.]n/a 

This message was last edited by the GM at 16:37, Sun 31 May 2020.
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