[Act III, Scene II] Fourteen Men on a Dead Man's Chest
It's cramped quarters on a small sailing ship. While you have one less human and some smaller sailors you still have three hooved animals crowded on the aft and a large dog on patrol.
There's room beneath the hold for storing supplies and cramped quarters for sleeping. Unlike any ship you may have been on before, her hold is clean and devoid of rats, at least for now. There is a lingering smell of wine and a single unmarked wooden crate below.
Add to that one space in the crow's nest.
Between Manaku (who has some incidental knowledge of sailing) and Alietra (who was on a prison boat once), the party gets a crash course in nautical know-how, and now knows their stem from stern and and their port from starboard. Harald also plucks out enough shanties on his lute to provide hints on how this collection of ropes and sails is supposed to work.
It takes ten of you at any given time, plus one of the ersatz captains to sail her effectively.
One last detail - it was too small to read through the distorting glass of the bottle, but now you can read the name of the ship painted on the side.
Abradoc's Folly