Rules.   Posted by ELISA.Group: 0
ELISA
 GM, 2 posts
 How may I assist you?
Mon 13 Aug 2018
at 14:24
Rules
First off, this is not and adult game, it's not even a mature game. So please be aware of your language and post content. If you are unsure about posting something ASK.

 The rest of the rules are as follows:

 * Play nicely, no attacking each other OOC if you have an issue bring it up in PM but be aware I will step in if I feel I need to.

 * No God-play - Don't respond on behalf on another without permission and don't act all powerful. I will smack you down in the most humiliating way I can think of at the time.

* If the GM is caught railroading (forcing the plot) players are permitted to make "Choo Choo" noises and the first player to do so in any legitimate situation will be awarded 1XP.

 * You must post at least once a week, if you have to leave for any length of time just let us know and move your character out the way until you return.

 * The GM will post once a week OR after all active characters, whichever happens first. Please try to reapond to EVERY GM game post even if it is just a one line post to say your character doesn't do anything. Better that than everyone waiting a week ln a post you're not going to make.

 * HAVE FUN! This system lends itself to the silly so go with it. If you try to take it too seriously you may get upset.

 If you have any questions or think this list is missing anything feel free to send me a PM.

This message was last updated by the GM at 14:25, Mon 13 Aug 2018.

ELISA
 GM, 3 posts
 How may I assist you?
Mon 13 Aug 2018
at 14:25
Rolling rules
When rolling dice please include the roll information in your post. This can be done either at the end or within the post using coloured text.
Please use the following format to avoid confusion:

Tixanna DeLemoy rolled 11 using 3d6 with rolls of 6,3,2. Be posh (3) - Knowledge of tiny forks.

As long as you tell the dice roller the reason for the roll is:

( Skill you're using (level) - Skill you're hoping to gain. )

You just need to copy and paste what it gives you at the end.

This message was last updated by the GM at 14:26, Mon 13 Aug 2018.

ELISA
 GM, 4 posts
 How may I assist you?
Mon 13 Aug 2018
at 14:34
Roll For Shoes - The basics
This game runs using the Roll for Shoes "system" which is incredibly easy to follow

 Here it is:
◾Say what you do and roll a number of d6s.
◾If the sum of your roll is higher than or equal to the success number; you win! The thing you wanted to happen, happens.
◾The number of the d6s you roll is determined by the level of skill you have.
◾If you roll all sixes on your roll, you can get new skill one level higher than the one you used for the action. The skill must be a subset of what happened to you in the action (Say Athletics 2 if you were climbing a wall, or Teeth of Biting 2 if you were eating a cake).
◾For every roll you fail, you get 1 XP.
◾XP can be used to change a die into a 6 for advancement purposes but not for success purposes. For clarification this means spending 1XP per die rolled. So to gain a level 4 skill you will have rolled 3d6 and may need to spend 3XP to turn them all into 6s.


For the purpose of this game you will all start with the same skill set (as shown below) and can build on it as you need.

Level 1 - Do Anything
Level 2 - Adulting
Level 2 - Working
Level 2 - Parenting
Level 3 - Keep boss happy
Level 3 - File paperwork

This message was last edited by the GM at 21:04, Wed 15 Aug 2018.

ELISA
 GM, 5 posts
 How may I assist you?
Mon 13 Aug 2018
at 14:46
Roll For Shoes - Advanced
Many GM's sill have their own interpretation of the Roll for Shoes encounter rules but here are the ones we're using.

When you want to do something you roll your most appropriate (or only) skill, for example:

quote:
Keith looks around the room trying to find anything he could use to open the door.

Keith rolled a 5 using 1d6 - Do Anything (Find stuff)
Keith uses 1xp to change his 5 to a 6 gaining skill "Level 2 - Find Stuff"


Keith is not in a combat situation so he would consult the "Basic encounter" table below and realise his 5 beats the required 4 so he "wins". As GM I would then post how well he did, in this case he found an axe so now he can proceed to use the axe against the door as such:

quote:
Keith swings the Shiny New Axe with all his strength and attempts to break through the door.
Keith rolled a 3 using 2d6 (1,2) - Level 2 Axe Swinging


Keith would check the "Basic encounter" table below and realise his 4 was not enough against his opponent and as such could narrate his own defeat. Like so:

quote:
Keith swings the Shiny New Axe with all his strength and attempts to break through the door.

Keith rolled a 5 using 2d6 (2,3) - Level 2 Axe Swinging

Unfortunately the Shiny New Axe proves to heavy for Keith and he fails to get enough power behind it. The axe bounces off the door and clatters to the floor.



Points to remember:
GM gets to narrate wins.
You get to narrate losses.
EVERYTHING can be rolled for.
If you don't roll the GM will and you won't get the xp/skill.
Every roll must be recorded with every individual dice.
Basic Encounter table for almost everything.
Combat Encounter table for combat.

This message was last edited by the GM at 21:05, Wed 15 Aug 2018.

ELISA
 GM, 6 posts
 How may I assist you?
Mon 13 Aug 2018
at 14:47
Roll For Shoes - Tables
Below are the encounter tables. These will help you work out if you have won or lost the roll. Each table has it's own pattern so should be easy to follow.

Significant wins mean your character has done really well at something and may get an extra little bonus. Maybe the sword you find is also poisonous or the rucksack is full of the item you just happen to need. Maybe you hit the enemy in a really vulnerable spot or scare them into running away.


Basic Encounter Table:
If you aren't in a fight this is the table you use. It follows the pattern of:
(Number of d6)*6 / 2 +1

If you roll 1d6 : Win threshold (4)
If you roll 2d6 : Win threshold (7)  : Significant win (10 or higher)
If you roll 3d6 : Win threshold (10) : Significant win (13 or higher)
If you roll 4d6 : Win threshold (13) : Significant win (16 or higher)
If you roll 5d6 : Win threshold (16) : Significant win (19 or higher)
If you roll 6d6 : Win threshold (19) : Significant win (22 or higher)


Combat Encounter Table:
If you are fighting this is the table you use. It follows the pattern of:
(Number of d6)*6 / 2 +2

If you roll 1d6 : Win threshold (5)
If you roll 2d6 : Win threshold (8)  : Significant win (11 or higher)
If you roll 3d6 : Win threshold (11) : Significant win (14 or higher)
If you roll 4d6 : Win threshold (14) : Significant win (17 or higher)
If you roll 5d6 : Win threshold (17) : Significant win (20 or higher)
If you roll 6d6 : Win threshold (20) : Significant win (23 or higher)