RolePlay onLine RPoL Logo

, welcome to DnD 3.5: Red Hand of Doom

13:42, 9th May 2024 (GMT+0)

(IC) The Witchwood.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 738 posts
Tue 20 Jul 2021
at 12:19
  • msg #67

(IC) The Witchwood

Upon getting the smackdown, Tai wants to fight but he sees the healer taking off and the others seem scattered. Taking a deep breath, the warrior dives into the water and takes off in the opposite direction!
-Disengages away from the hydra and the group (Should be 30' in the water)

Back up, Roy casts another spell and conjures up a nasty looking crocodile but it misses the hydra.

Gar fires again and hits his mark. He drops the weapon and pulls out his axe.

Lan watches, trying to regain his composure and motioning the others to back up.

The rogue flees backwards, pulling out a alchemist fire.

The hydra heals up again, almost back to its full self. It steps forwards 5' feet at a angle, putting it within head range of Gar and Roy! Three of the heads slam down and the crocodile is literally mauled and disappears and the last two heads seem to fumble around as if distracted.
-Crocodile is 'dead'

Group is up. The hydra can hit all of you but Lan is fine.
Tai (29) (30')
*51 damage
Roy (23) (15')
Gar (19) (15')
Lan (14) (60'/Defense)
Lyr (11) (30')
---------------------------
Hydra (05)
*???/03
AC 16
5 Heads

Landor Halbrek
Cleric, 398 posts
HP: 64/64 AC: 22
Fort: 9 Ref: 3 Will: 9
Thu 22 Jul 2021
at 08:23
  • msg #68

(IC) The Witchwood

Landor grits his teeth and moved forward still holding up his shield. “We need to regroup. Everyone run and I’ll hold it off.”

OOC: move 20 feet forward full defense
Roywin Viasaquilla
Illusion-MSpecialist, 118 posts
42/42; AC 14; F:6 R:5 W:9
Thu 22 Jul 2021
at 16:29
  • msg #69

(IC) The Witchwood-Blackwater Causeway

Roywin does move back and once everybody is in range she casts a spell to help the whole party in the fight.

OOC
Move back 20 ft.
Hold action until all are less than 30 ft apart. Cast haste.

(When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding; +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves; sped increase by 30 feet, to a maximum of twice the subject’s normal speed and

Gar Irontooth
Barbarian-Ranger, 329 posts
HP: 58/58; AC: 16
Fort: 9; Ref: 6; Wil: 3
Fri 23 Jul 2021
at 00:28
  • msg #70

(IC) The Witchwood-Blackwater Causeway

Gar looks at the hydra, and despite his urge to rush in and attack, he grunts and backs away to the others, though the grip in his bow and axe show he barely is in control.

…he wants a good fight
Dungeon Master
GM, 741 posts
Sat 24 Jul 2021
at 18:36
  • msg #71

(IC) The Witchwood-Blackwater Causeway

With the group seeming to run away with the gnome stopping to caste her haste spell, the hydra charges! With Lan taking up arms and becoming ready the creature charges and goes to bite into the clerics fleshy bits! The samurai is nowhere to be found! The hydra looks all healed up but one head lies limply at its side.
13 Damage

11:34, Today: Dungeon Master rolled 13 using 1d10+3.

11:33, Today: Dungeon Master rolled 27 using 1d20+10.


Group is up. I'm going to assume everyone took off besides Lan to protect them and the gnome is 25' away after casting the spell. Sorry, I had Tai at 30' but he was further then that!

Tai (29) (Unknown)-Opposite of the group
*51 damage
Roy (23) 25' from Hydra
Gar (19) 60+ feet
Lan (14) 10' from Hydra
Lyr (11) 60+ feet
---------------------------
Hydra (05)
*???/FH
AC 16 (14 charging)
5 Heads

Landor Halbrek
Cleric, 399 posts
HP: 51/6464 AC: 28
Fort: 9 Ref: 3 Will: 9
Sun 25 Jul 2021
at 05:55
  • msg #72

(IC) The Witchwood-Blackwater Causeway

Landor just stands there like a mountain facing a giant tidal wave. “Come on! Let’s see what you got!”

OOC: Full Defense
Roywin Viasaquilla
Illusion-MSpecialist, 120 posts
42/42; AC 14; F:6 R:5 W:9
Sun 25 Jul 2021
at 07:47
  • msg #73

(IC) The Witchwood

Roywin backs some mome steps until she stays back behind Lan "Now you're all faster we can take the creature! Attack the heads that are active, I'll try to distract as many of them as possible!"
She casts a spell and some beautiful patterns start moving in front of the heads of the hydra.

OOC
Move 15 feet until she reaches Lan
Cast Hypnotic pattern.

09:47, Today: Roywin Viasaquilla rolled 13 using 2d4+6.  Hypnotic pattern HD.

This message was last edited by the player at 14:47, Sun 25 July 2021.
Dungeon Master
GM, 744 posts
Sun 25 Jul 2021
at 15:03
  • msg #74

(IC) The Witchwood

The hydra stops, looming over the cleric. It looks at all the colorful lights, just staring in all directions seeming to be fascinated.

Lan stands where he is, holding his ground and holding his shield up at the ready.

Evil Gnome of Doom lol!
07:56, Today: Dungeon Master rolled 15 using 1d20+4.  Hydra-Will Save DC 20 .


Waiting on Gar and Lyr.

Tai (29) (Unknown)-Opposite of the group
*51 damage
Roy (23) 15' from Hydra/Casted Hypnotic Pattern
Gar (19) 60+ feet
Lan (14) 10' from Hydra (Full Defense)
Lyr (11) 60+ feet
---------------------------
Hydra (05)
*???/FH
AC 16 (14 charging)
5 Heads
-FASCINATED

This message was last edited by the GM at 19:57, Sun 25 July 2021.
Gar Irontooth
Barbarian-Ranger, 330 posts
HP: 58/58; AC: 16
Fort: 9; Ref: 6; Wil: 3
Thu 29 Jul 2021
at 12:31
  • msg #75

(IC) The Witchwood

Gar, snarling, grips the double axe and runs in, ready to cut away at the beast, his fury barely contained.

<his movement and action will be spent getting close to the hydra to attack next round.>
Dungeon Master
GM, 746 posts
Sat 31 Jul 2021
at 14:23
  • msg #76

(IC) The Witchwood

Gar moves back, and wants blood, holding his double axes.
*Hydra automatically makes its save as Gar moves at him with a held weapon. Happens after Roy casts her spell.

Lyr seems to be gone as well, perhaps she fled or is hiding. It remains unknown.

Three of the hydra's head tries to bite down on Lan but miss. The other two heads attack Gar, one of them hitting him. And the last head seems to wake up but doesn't attack.
*Gar take 8 damaage

Group is up.
Keep it in mind-Everyone is hasted besides Tai
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding; +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves; speed increase by 30 feet, to a maximum of twice the subject’s normal speed

Tai (29) (Unknown)-Opposite of the group
*51 damage
Roy (23) 15' from Hydra/Casted Hypnotic Pattern
Gar (19) Right next to Hydra
*8 Damage
Lan (14) 10' from Hydra (Full Defense)
Lyr (11) 60+ feet
---------------------------
Hydra (05)
*???/FH
AC 16 (14 charging)
6 Heads (Reality Bind drops for Hypnotic Pattern)
-3 on Lan
-2 on Gar

This message was last edited by the GM at 14:36, Sat 31 July 2021.
Roywin Viasaquilla
Illusion-MSpecialist, 121 posts
42/42; AC 14; F:6 R:5 W:9
Sat 31 Jul 2021
at 22:23
  • msg #77

(IC) The Witchwood

Roywin sees how the Hydra is able to recovers from her spell. She decides to step back 10 feet while casts another spell.
"I hope this works! Gar, Lan, I'll try to create a distraction!"

As she finishes the spell a silent replica of Gar appears next to him, trying to confuse the beast and provide some tactical advantage to the cleric and the half orc.

OOC
Move between Gar and Lan, around 20 feet from the Hydra.
Cast silent image (SR 19).

Landor Halbrek
Cleric, 401 posts
HP: 51/64 AC: 27
Fort: 9 Ref: 3 Will: 9
Sun 1 Aug 2021
at 05:41
  • msg #78

(IC) The Witchwood

Landor holds his ground trying to keep as many heads busy as possible.

OOC: Total Defense
Gar Irontooth
Barbarian-Ranger, 331 posts
HP: 58/58; AC: 16
Fort: 9; Ref: 6; Wil: 3
Mon 2 Aug 2021
at 00:39
  • msg #79

(IC) The Witchwood

Gar, on the verge of madness, runs in, screaming at the top of his lungs like a wild man, his double bladed axe hitting once, twice, three times, blood spurting  like a fountain all over the wild orc.

<OOC: Attack the hydra....duh, barbarian here!

Attack one (Main hand)
Gar Irontooth rolled 20 using 1d20+8.  attack - double axe.
Gar Irontooth rolled 10 using 1d8+4.  damage - double axe.


Attack Two (Off hand)
Gar Irontooth rolled 28 using 1d20+8.  attack - double axe.
Gar Irontooth rolled 18 using 1d20+8.  confirm critical.
Gar Irontooth rolled 8 using 1d8+4.  damage - double axe. (X3 - 24 Damage)

Hasted Action
Gar Irontooth rolled 23 using 1d20+8.  extra attack - haste.
Gar Irontooth rolled 6 using 1d8+4.

Total Damage - 40 Damage (WOW - Go the Crit!)>


 

Dungeon Master
GM, 750 posts
Mon 2 Aug 2021
at 01:03
  • msg #80

(IC) The Witchwood

Roy casts her spell, conjuring up a silent image on the other side of the hydra.
*Note: It does not gain flanking

Gar slashes with his double-blade, hitting the hydra several times!
*Hits for 40 damage

Lan keeps going full defensive.

A bolt flies out, hitting the hydra wounding it as Lyr slinks back into hiding!
*Hits for 9 Damage

The hydra slams one of its head, hitting the silent image but its attack slams into the ground. Growling, it throws two more heads on Lan and three on Gar! None of the attacks hit Lan but Gar gets hit by two of them. Its wounds begin to heal up once more.
*Gar take 22 damage

Group is up.
Keep it in mind-Everyone is hasted besides Tai
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding; +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves; speed increase by 30 feet, to a maximum of twice the subject’s normal speed

Tai (29) (Unknown)-Opposite of the group
*51 damage
Roy (23) 20' from Hydra/Casted Silent Image
Gar (19) Right next to Hydra
*30 Damage
Lan (14) 10' from Hydra (Full Defense)
Lyr (11) 30 feet/Attacks and Hides
---------------------------
Hydra (05)
*???/33
AC 16 (14 charging)
6 Heads
-1 on Silent Image
-2 on Lan
-3 on Gar

Landor Halbrek
Cleric, 402 posts
HP: 51/64 AC: 27
Fort: 9 Ref: 3 Will: 9
Mon 2 Aug 2021
at 02:49
  • msg #81

(IC) The Witchwood

Landor seeing that everyone wants to take this thing down draws a symbol in the air with his middle and index finger before moving up to it and pressing the symbol into the belly of the hydra. The curse takes hold and wracks it with pain to distract it.

21:46, Today: Landor Halbrek rolled 22 using 1d20+8.  Bestow Curse touch attack.

Move: move 10’ up to it
Standard: Cast Bestow Curse hit for -4 to all attacks, saves, checks, and skill checks

Dungeon Master
GM, 751 posts
Mon 2 Aug 2021
at 10:50
  • msg #82

(IC) The Witchwood

The hydra growls as Landor uses his spell. It hisses and goes to swing its head down missing the cleric.

*Hydra is unaffected by the spell. Saved.

OOC
Waiting on  Roy, Gar and Lyr.

Gar Irontooth
Barbarian-Ranger, 332 posts
HP: 58/58; AC: 16
Fort: 9; Ref: 6; Wil: 3
Mon 2 Aug 2021
at 11:09
  • msg #83

(IC) The Witchwood

Gar, having been hit by the hydra, fell over, winded for a moment, but that was all it took to push his mind over the edge. The half orc roared as he ran in, no thought of tactics or danger.


He was just wild

<OOC: Current HP - 28 (40 now raging)

Rage: +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class

Action - ATTACK!!!!

Gar Irontooth rolled 29 using 1d20+9.  attack - Doubleaxe (Main Hand)
Gar Irontooth rolled 15 using 1d20+9.  confirm critical (Main Hand)
Gar Irontooth rolled 10 using 1d8+6.  damage - doubleaxe (X3 If crit - 30 Damage)

Gar Irontooth rolled 17 using 1d20+9.  attack - doubleaxe (Off Hand).
Gar Irontooth rolled 13 using 1d8+6.  damage - doubleaxe

Gar Irontooth rolled 27 using 1d20+9.  attack - doubleaxe (Haste)
Gar Irontooth rolled 12 using 1d8+6.  damage - doubleaxe.></Orange

Total Damage - 35 (55 If Crit)>

Roywin Viasaquilla
Illusion-MSpecialist, 122 posts
42/42; AC 14; F:6 R:5 W:9
Mon 2 Aug 2021
at 21:49
  • msg #84

(IC) The Witchwood

Roywin sees how the barbarian fights the hydra and decides to help as well. Moving quickly behind Lan, the wizard gets closer enough for her spell to work. She casts a cone of acid aiming to hit the hydra while avoiding catching the half orc or the cleric in it.

OOC
Move to get in range (15 feet from the hydra) and cast to make sure it doesn't hit Gar or Lan.

Cast acid breath. Reflex saving roll 18 to halve it.
23:42, Today: Roywin Viasaquilla rolled 22 using 6d6.  Acid breath

Dungeon Master
GM, 752 posts
Tue 3 Aug 2021
at 00:21
  • msg #85

(IC) The Witchwood

The acid hits the chest of the hydra just as Gar goes insane. He slams his axe into the belly of the beast. It roars just as a bolt slams into the belly as well. Covered in blood, the six head slam into the cleric and barbarian! It then falls to the ground in a huge heap. It lets out another howl and falls. It hits the cart, sending bones in all directions but something peaks out from beneath one of the heads as if it lands on it.

OOC Holy....

Gar take 8 damage.
Lan take 6 damage.

Well done!

Gar Irontooth
Barbarian-Ranger, 333 posts
HP: 58/58; AC: 16
Fort: 9; Ref: 6; Wil: 3
Tue 3 Aug 2021
at 02:20
  • msg #86

(IC) The Witchwood

Ga4, bleeding, bruised and covered in gore, continues to hack at the corpse wildly with his two bladed axe
Lyrian Swift
Rogue-WIzard, 230 posts
HP: 40/32; AC: 20
Fort: 3; Ref: 11; Will: 2
Tue 3 Aug 2021
at 03:17
  • msg #87

(IC) The Witchwood

Given how the hydra had been able to heal itself, Lyrian was not one to tell Gar to calm down.  She let him vent the remainder of his not inconsiderable wrath on the hydra's hopefully inert corpse.  Her own efforts had not been very successful - she was too new in magic for her spells to have much power, and had been frightened to close with such a powerful beast!

"Good job, Gar!" she said to him, keeping a respectful distance away from the spattering of blood and muddy water.  She squints at the place where the hydra had landed, wondering if she had seen a different face there or if it was all in her imagination...

OOC: 22:16, Today: Lyrian Swift rolled 21 using 1d20+14.  Spot check.
22:17, Today: Lyrian Swift rolled 22 using 1d20+9.  Spot check for Ingrid the ferret familiar.

Roywin Viasaquilla
Illusion-MSpecialist, 123 posts
42/42; AC 14; F:6 R:5 W:9
Tue 3 Aug 2021
at 08:13
  • msg #88

(IC) The Witchwood

Roywin, covered in water and swamp plants, cheers as the beast falls to the ground. "We made it! well... Gar you made it!"
Then looks at the bleeding wounds from the half orc and the cleric and realises something. "Where is Tai? He got hit pretty bad and then he disappeared? we need to find him and take care of all your wounds. They all look serious."

She starts looking around and shouting "Tai! Come, the beast is dead!"
Gar Irontooth
Barbarian-Ranger, 334 posts
HP: 58/58; AC: 16
Fort: 9; Ref: 6; Wil: 3
Tue 3 Aug 2021
at 09:13
  • msg #89

(IC) The Witchwood

Gar, slowing his hits, eventually stopped as the beast became a bloody mess, looking sore and exhausted, he panted in exhaustion as he glared at the hydra, and spat at it in defiance.

He staggered to the others with a smile, “Felt good to get some frustration out.” He mumbled
Dungeon Master
GM, 753 posts
Tue 3 Aug 2021
at 09:39
  • msg #90

(IC) The Witchwood

The samurai doesn't come out. Perhaps he's out of earshot or is unconsious. Maybe dead, its hard to know. Lyr watches something on the hydra, eyes narrow. Some dead orcs and goblins-old it seems are scattered around the smashed wagon. Some still wear their armor buts its old and rotted. The smell is horrid.
Lyrian Swift
Rogue-WIzard, 232 posts
HP: 40/32; AC: 20
Fort: 3; Ref: 11; Will: 2
Tue 3 Aug 2021
at 09:48
  • msg #91

(IC) The Witchwood

With Tai not responding, Lyrian picks up Ingrid and looks into her eyes.  "Ingrid, can you see if you can find Tai, please?  Let me know if you come across him," she says to the ferret.  Her eyes were keen and her nose was sharp, or at least far sharper than Lyrian's.  If Tai was out cold, Ingrid had a chance of finding him.  Once the ferret was away, Lyrian peered more closely at the hydra's corpse.

"I sent Ingrid off to see if she can find Tai.  I think... I think I saw something when the hydra collapsed on the wagon.  Some dead orcs and goblins, perhaps old victims?  Still wearing their armor, though it doesn't look in good shape.  And it stinks to the treetops!"
Sign In