Martial Arts Style Competition.   Posted by Derrick.Group: 0
Derrick
 GM, 96 posts
Wed 10 Oct 2018
at 13:26
Martial Arts Style Competition
It is an ancient thing: the rivalry between various styles of unarmed combat. They are both bound together and fiercely jealous of their status. In a remote but ancient village that was once a great city, representatives of various arts meet to display their skill.

The fight will take place on an ancient stone platform 10 yards across and 1 yard high. Each player will build a 200 point contender using the character templates from martial arts with a cinematic lens added. The Contender template is highly recommended, but Monk is a strong option for those who want better chi abilities, And Duelist has high DX. Some others may also be appropriate. Student and Instructor are not options, as they are not the proper point range.

You must of course, pick a style, and it will be an unarmed one.

the battle will begin on opposite sides of the platform, to sound of a gong. Contenders may be eliminated via unconsciousness, tapping out, or leaving the platform.

Most cinematic options are available, though innate attacks are not. Spending FP for extra effort is most certainly in. Technical Grappling is not in play.

As a general rule, traits than can be bought in martial arts (with the exception of innate attacks) are valid. The extra options in chapter 4 of martial arts are in play (except for "matter of inches", limiting dodges, Harsh realism for unarmed fighters, and all of Realistic Injury except for new hit locations)

Everyone is considered to have Hard to kill +3 for free.

This message was last edited by the GM at 13:18, Thu 18 Oct 2018.

Derrick
 GM, 97 posts
Wed 10 Oct 2018
at 13:30
Martial Arts Style Competition
Our first fight pitted Lane Webber III, practicing Kyokushin Karate, against Demchugdongrub, who is trained in Smasha.

The fight was quick. Demchugdongrub quickly blinded his opponent, then crippled his foot and knocked him cold with a mighty blow to the head. Weber will take quite some time to recover from his injuries.
Derrick
 GM, 112 posts
Thu 11 Oct 2018
at 13:07
Martial Arts Style Competition
There was an edit back on the 4th, changing the ring out rule from a break to a loss. I did not announce that as I should, and possibly we should revert it. Its also an option to build new characters to take advantage of lessons learned. It may also be a good time to make the 50 points spent on the style more flexible.

Nicole:
EDIT:  Also, can "tapping out" be clarified?  Given that we're otherworldly manipulators of the poor combatants in the ring, the big reasons for tapping out (choking, agony, etc.) doesn't force a player to have his/her character tap out.  Unless there's going to be some kind of will check for continuing when certain afflictions get applied?


That's a good thing to consider. I was going to have it be played out without any will rolls: if you think you don't have a chance and you've lost, you can tap out. Does anyone have other ideas?
evileeyore
 GM, 77 posts
Thu 11 Oct 2018
at 21:58
Re: Martial Arts Style Competition
Derrick:
Does anyone have other ideas?

If people* want to be able to force a 'tap out', I'd say Will rolls every time some one takes significant damage† once below 0 HP, or in the face of any over the top pain (Limb Lock on a Crippled Limb), a submission hold when some one has been Blinded, when two or more limbs/hands/feet/sense organs‡ are crippled, etc.

I'd also toss some penalties and bonuses like:  -1 for every multiple of HT they're below 0 HP, -1 for being below 1/2 FP, +1 if their foe has taken more injury than they have, +1 if they're above 0 HP, +1 if their foe is below 1/2 FP and they aren't.  High Pain Threshold's +4 is clearly significant.



* By which I mean every one participating in the tourney.
† Half HP or more in one turn.
‡ Eyes and ears.  Each pair only counts once, so if an eye is plucked and then the second eye get's blinded I wouldn't force a Will roll.  But if one eye is plucked and then their hand gets mangled, Will roll time.  Okay, I guess if someone get's their tongue ripped out, I'd count that as well.
evileeyore
 GM, 82 posts
Mon 15 Oct 2018
at 22:52
Re: Martial Arts Style Competition
Derrick, the Extra Effort in Combat optional rules in play?  I'd suspect they are, but they are optional so I thought I'd ask and make sure before spelling them out for people.
Derrick
 GM, 124 posts
Tue 16 Oct 2018
at 13:11
Re: Martial Arts Style Competition
evileeyore:
Derrick, the Extra Effort in Combat optional rules in play?  I'd suspect they are, but they are optional so I thought I'd ask and make sure before spelling them out for people.


Yes, as stated in the Opening post of this thread:
quote:
Spending FP for extra effort is most certainly in


I try to post switches and optional rules in the first post of the thread.
evileeyore
 GM, 86 posts
Tue 16 Oct 2018
at 19:19
Re: Martial Arts Style Competition
Derrick:
Yes, as stated in the Opening post of this thread:
quote:
Spending FP for extra effort is most certainly in

You know, I should really learn to read one day.  (I swear I reread the first several times and missed that end line every time)
evileeyore
 GM, 89 posts
Wed 17 Oct 2018
at 21:10
Re: Martial Arts Style Competition
Posting it here as it carries across the other Martial Arts Style Competitions:

Arm/Wrist Lock does not require the arm or wrist of the foe to be directly involved in the attack.  It may be performed following any melee attack so long as three conditions are met:

1) A barehanded Judo or Wrestling parry was performed, 2) two hands are free, and 3) the foe is still within 1 yard.