Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Lane waves at Whisper with his fist, but the blow is off the mark. The man is obviously hurt badly. Whisper can see the pain in his eyes, and in the way he struggles to move. This was his life, and he had seen it too many times to miss the telltale signs.
Another man might feel pity for Lane in this moment. He was struggling to carry on with shattered ribs, and maybe a punctured lung. Many lesser men would have fallen from the blow he endured. The pain must be extreme. Unfortunately, Whisper feels no such thing. The man stepped into the ring, and he knew what to expect. It was the unwritten code for a pit fighter. Lane made his choice, and would suffer the consequences.
With his prey wounded and struggling to maintain concentration, Whisper takes his opportunity to end the fight quickly. In his opinion, Lane was not going to last long in fighting circles. He didn't have what it took. A permanent injury might be the best thing to happen to him, because it would save him from many more fights full of suffering. And, he would have to find a different livelihood.
Whisper steps into his next attack. He pushes up to the ball of his left foot, while his right leg arcs into the air. With a spin of his hips, his right shin reaches the apex of it's flight, and comes crashing down towards Lane's knee.
OOC No defense is necessary since Lane missed his attach. Retreating dodge declared for his next incoming attack.
Whisper didn't defend, so he'll just make a straight attack here. Targeted Attack (Karate Kick/Leg) 15, which should already contain the hit location modifier. 1 fatigue for Mighty Blows +4 to hit, he will put all of the modifier into Deceptive -2. Total modified skill roll is 15. Whisper will hit with his attack, and even worse... It's a critical hit. Usually this means you can't defend, historically.
08:55, Today: Whisper rolled 5 using 3d6. Targeted attack leg 15.
As usual, Whisper will use his shin as a striker, per the perk Special Exercises (Striker, Crushing with Limb, Shin) - that adds +1 damage per die. Karate also adds +2 damage per die because he knows the skill at DX+1. Add Striking ST 1. Base damage is 2d-1, with +3 per die. Total damage should be 2d6+5. I now think I had it wrong twice in the last exchange. The roll was poor, only 9 damage to his leg.
08:58, Today: Whisper rolled 9 using 2d6+5. 2d6+5 damage.
You should have a -2 to your active defense due to the deceptive attack, although the critical may disallow a defense.
I expect that amount of damage will probably cripple the leg. You will probably fall over and be stunned, I'll look up that information later. It should also put you at negative HT, so you'll have to start rolling for consciousness.
I had a lot going on at work yesterday, then a busy evening. Apologies for taking so long to update the thread.