Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)   Posted by Derrick.Group: 0
Joe
 player, 4 posts
Fri 2 Nov 2018
at 19:38
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Woah, nice move!  This next parry attempt will count for a lot.

Rooting for Lane on the next roll, just to keep this fight going!  :)


(I hope people don't mind me throwing odd comments into the IC thread - happy to butt out if desired! If it helps, you can consider me the crowd: "And the assembled crowd gasps!")

This message was last edited by the player at 19:40, Fri 02 Nov 2018.

Vulco1
 player, 42 posts
Fri 2 Nov 2018
at 20:18
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
I think that since you targeted the Lane's leg, you're supposed to take a -2 off of your attack roll. I didnt see that in your calcualtion. I dodged it though so it doesn't matter.

15:11, Today: Vulco1 rolled 11 using 3d6.  Dodge (11) counterattack.
Dodge successful

Lane senses the kick coming for his leg and moves it out of the way.

Now, with the distance closed, Lane lines up a committed Pressure Point punch.

Pressure point strike (-2); Committed attack (+2)
15:53, Today: Vulco1 rolled 14 using 3d6.  Karate (14) vs Committed attack pressure point punch to leg (-2 Pressure point, +2 committed) .
Success

If the attack hits you...

15:55, Today: Vulco1 rolled 7 using 1d6+1.  Pressure point Punch damage.
7 damage

15:55, Today: Vulco1 rolled 10 using 3d6.  Hit location.
Torso

16:09, Today: Vulco1 rolled 5 using 1d6.  Hit Vitals? Must get a 1.
Since it hit your torso and not any vitals, I don't think there is a pressure point effect. So it's just damage.

This message was last edited by the player at 20:31, Fri 02 Nov 2018.

Vulco1
 player, 43 posts
Fri 2 Nov 2018
at 20:49
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
In reply to Joe (msg # 7):

I don't mind Joe.
Dblade
 player, 94 posts
Fri 2 Nov 2018
at 22:35
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Why was Lane at a -2 to parry?
Vulco1
 player, 44 posts
Fri 2 Nov 2018
at 23:13
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
In reply to Dblade (msg # 10):

It says it in the counterattack rules.
Dblade
 player, 95 posts
Fri 2 Nov 2018
at 23:21
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Ooh right, thanks.
Dblade
 player, 96 posts
Fri 2 Nov 2018
at 23:55
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Also to answer a question, Whisper specifically put points into Targeted Attack/Leg Kick, probably to buy up the penalty for the technique that was just used.
Whisper
 player, 31 posts
Sat 3 Nov 2018
at 00:25
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
I added the -2 for a kick in the text, but not the roll. Also, I was rushing to finish, so I did not declare a defense. Is the same as last round acceptable (retreating dodge), or would you prefer a straight dodge, or no defense?
Whisper
 player, 32 posts
Sat 3 Nov 2018
at 00:28
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Got ahead of myself again.

I don’t mind Joe, have fun.

For the targetted attack, do I need the -2 for the kick?  Isn’t that part of the modifier for the techique?
Vulco1
 player, 45 posts
Sat 3 Nov 2018
at 04:13
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
I think you're good on the -2 for the kick, i just missed it in your calculation.

You can take your retreat dodge. Its at +2 now, right?

This message was last edited by the player at 04:14, Sat 03 Nov 2018.

Whisper
 player, 33 posts
Sat 3 Nov 2018
at 16:12
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Don't know why it would be at +2,  but I'll go with it and get up my next post.
Whisper
 player, 34 posts
Sat 3 Nov 2018
at 16:33
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Whisper regains his footing after his attempt at a leg attack in enough time to react to Lane's attempt at a pressure point.  Stepping backwards, whisper makes Lane look like something of a neophyte with how badly he misses his attack.

OOC Base dodge is 9, +4 enhanced dodge, +3 retreating = 16  You stated I have an additional +2, I'd like to know where that comes from.  It may matter, because I rolled an 8.  If my adjusted roll is under by 10, I believe that's a critical?
0:16, Today: Whisper rolled 8 using 3d6.  Retreating dodge 16, possibly 18.


Sensing an opening, Whisper grunts with exertion as he launches into another kick.  Instead of focusing on his opponent's leg, this time he aims for Lane's ribs.  Whisper's eyes widen and the veins on his neck stand out as his hips snap sideways, and his shin flashes in an arc.

OOC Counterattack 15, choosing the hit location body for no modifier.  Subtract -2 for a kick.  1 fatigue for Mighty Blows +4 to hit, Deceptive -2.  Total modified skill roll is 15.  Whisper will hit with his attack.
10:27, Today: Whisper rolled 11 using 3d6.  Counterattack 15, hit location body.

We're doing pretty much the same thing as the last time for damage.  Whisper will use his shin as a striker, per the perk Special Exercises (Striker, Crushing with Limb, Shin) - that adds +1 damage per die.  Karate also adds +2 damage per die because he knows the skill at DX+1.  Finally, Whisper has Striking ST 1. Base damage is 2d-1 for a swing, with a total of +3 per die.  Whisper should be doing 2d6+5 after all the math.  I now think I had it wrong twice in the last exchange.  Damage will be 13 to the body, and probably a hex of knockback, with a DX roll to maintain your feet (if not defended)
10:30, Today: Whisper rolled 13 using 2d6+5.  Damage to the body, 2d+5.

As a reminder, you have a disadvantage to parry this attack.  per the book, "Your foe is at -2 to Parry, (unimportant grappling reference), or at -1 to Block or Dodge.".  I added Deceptive for an additional -1.  The total will be -3 parry, -2 block, -2 dodge.

Dblade
 player, 99 posts
Sat 3 Nov 2018
at 16:33
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
I was reading up on pressure points, and a hit to the torso specifically should actually mean that Whisper is rolling against HT to shake off suffocation, IIRC.
Whisper
 player, 35 posts
Sat 3 Nov 2018
at 17:34
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
He dodged the attack, so it didn't hit correct?
Dblade
 player, 101 posts
Sat 3 Nov 2018
at 17:46
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Believe so yeah, it's just for Lane's future reference, as they seemed under the impression that only a strike to the vitals mattered.
Vulco1
 player, 46 posts
Sat 3 Nov 2018
at 17:47
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
13:30, Today: Vulco1 rolled 15 using 3d6.  Dodge (11-2) vs kick.
Fail


Lane tries to dodge but mistimes his step and gets struck.

13:40, Today: Vulco1 rolled 11 using 3d6.  Dex (12) vs Knockback fall.
13:38, Today: Vulco1 rolled 16 using 3d6.  Immovable stance to counter knockback (12)


The kick knocks him back a yard, but Lane stays on his feet.



13 damage - 2 DR = -11 HP


It's +2 because in the book, unless I'm reading it wrong, it says  "These retreats get the usual +3, but there’s a cumulative -1 per retreat after the first. Any retreat that exceeds one step is at an extra -1 per yard. For instance, a Move 7 fighter could retreat 3 yards at +0 (+3 for retreating, -3 for 3 yards), 1 yard two times at +2 and +1 (the basic +3, -1 and -2 for the second and third retreat), and finally 2 yards at -2 (+3, -2 for 2 yards, -3 for the fourth retreat)"

About the pressure points, I missed that, so we won't worry about it this time.  Good catch Dblade. Thanks.
evileeyore
 GM, 101 posts
Sat 3 Nov 2018
at 19:16
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Whisper:
It may matter, because I rolled an 8.  If my adjusted roll is under by 10, I believe that's a critical?

You still have to roll a 6 or lower.  You never crit on a 7+ regardless of base or effective skill (this ain't 3rd ed no more).




Vulco1:
It's +2 because in the book, unless I'm reading it wrong, it says  "These retreats get the usual +3, but there’s a cumulative -1 per retreat after the first. Any retreat that exceeds one step is at an extra -1 per yard. For instance, a Move 7 fighter could retreat 3 yards at +0 (+3 for retreating, -3 for 3 yards), 1 yard two times at +2 and +1 (the basic +3, -1 and -2 for the second and third retreat), and finally 2 yards at -2 (+3, -2 for 2 yards, -3 for the fourth retreat)"

That bolded part is for multiple retreats in the same turn.  The penalty doesn't carry over across turns.  Sorry, I'm not following the combat close enough to know whether you retreated farther than 1 Step or not.


And in the future please (please) include a page number, it makes double checking what you're talking about easier (also for others to go and look it up and learn the rules).

(I mean I was 95% sure it was Chambara Defenses so went there second... but I wasn't 100% sure (which is why I checked Retreat Options first). ;) )
Vulco1
 player, 47 posts
Mon 5 Nov 2018
at 20:18
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Lane takes a giant step toward Whisper and punches at him.

15:16, Today: Vulco1 rolled 11 using 3d6.  Punch (14).
Success
15:16, Today: Vulco1 rolled 6 using 1d6+1.  Damage if it hits.




Good catch, EE.  Will add page numbers in the future and I forgot about retreats in the move.
Whisper
 player, 37 posts
Mon 5 Nov 2018
at 23:42
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
I believe you should have a shock penalty to your roll, correct?

Whisper will do much the same as last round, retreating dodge, and then some sort of counterattack.  Just want to make sure we have that ironed out first.  It could change what action you decide to take.

This message was last edited by the player at 23:43, Mon 05 Nov 2018.

Whisper
 player, 38 posts
Tue 6 Nov 2018
at 02:18
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Take a look at Campaigns p381 if you have it.  Lane should have a -4 shock penalty and suffer from a major wound.  I probably crushed in a few ribs with that shot:

Shock: Any injury that causes a loss of HP also causes “shock.” Shock is a penalty to DX, IQ, and skills based on those attributes on your next turn (only). This is -1 per HP lost unless you have 20 or more HP, in which case it is -1 per (HP/10) lost, rounded down. The shock penalty cannot exceed -4, no matter how much injury you suffer.

Major Wounds: Any single injury that inflicts a wound in excess of 1/2 your HP is a major wound. For a major wound to the torso, you must make a HT roll. Failure means you’re stunned and knocked down; failure by 5+ means you pass out. For details, see Major Wounds (p. 420) and Knockdown and Stunning (p. 420).


I am going to guess we may need more than 1 roll here.
* HT roll for the major wound to avoid stun/knockdown
* You will be knocked back 1 hex if your ST is 13 or less.  Roll the highest of DX, Acrobatics, or Judo roll to keep your feet.
---> Your Immovable Stance covers this if you make the roll.  You failed it, but then made the DX roll so you don't fall.

I think you covered all the knockback stuff, but we still need a HT roll to figure out if the major wound stuns you.  If so, then you Do Nothing.  If you make the HT roll, you can take whatever action you want to, but the shock penalty should be -4.

I have always been a player, so I know these rules but haven't applied them too much.  Let me know if that is accurate.
Vulco1
 player, 48 posts
Tue 6 Nov 2018
at 16:13
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
You're right good catches.
11:09, Today: Vulco1 rolled 7 using 3d6.  vs HT(12).
Success on the major damage roll

That punch roll would have a -4 modifier on it for shock so it would fail by one.


Lane's punch goes a bit wide.

Your turn
Whisper
 player, 39 posts
Wed 7 Nov 2018
at 16:03
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Lane waves at Whisper with his fist, but the blow is off the mark.  The man is obviously hurt badly.  Whisper can see the pain in his eyes, and in the way he struggles to move.  This was his life, and he had seen it too many times to miss the telltale signs.

Another man might feel pity for Lane in this moment.  He was struggling to carry on with shattered ribs, and maybe a punctured lung.  Many lesser men would have fallen from the blow he endured.  The pain must be extreme.  Unfortunately, Whisper feels no such thing.  The man stepped into the ring, and he knew what to expect.  It was the unwritten code for a pit fighter.  Lane made his choice, and would suffer the consequences.

With his prey wounded and struggling to maintain concentration, Whisper takes his opportunity to end the fight quickly.  In his opinion, Lane was not going to last long in fighting circles.  He didn't have what it took.  A permanent injury might be the best thing to happen to him, because it would save him from many more fights full of suffering.  And, he would have to find a different livelihood.

Whisper steps into his next attack.  He pushes up to the ball of his left foot, while his right leg arcs into the air.  With a spin of his hips, his right shin reaches the apex of it's flight, and comes crashing down towards Lane's knee.

OOC No defense is necessary since Lane missed his attach.  Retreating dodge declared for his next incoming attack.

Whisper didn't defend, so he'll just make a straight attack here.  Targeted Attack (Karate Kick/Leg) 15, which should already contain the hit location modifier.  1 fatigue for Mighty Blows +4 to hit, he will put all of the modifier into Deceptive -2.  Total modified skill roll is 15.  Whisper will hit with his attack, and even worse...  It's a critical hit.  Usually this means you can't defend, historically.
08:55, Today: Whisper rolled 5 using 3d6.  Targeted attack leg 15.

As usual, Whisper will use his shin as a striker, per the perk Special Exercises (Striker, Crushing with Limb, Shin) - that adds +1 damage per die.  Karate also adds +2 damage per die because he knows the skill at DX+1.  Add Striking ST 1. Base damage is 2d-1, with +3 per die.  Total damage should be 2d6+5.  I now think I had it wrong twice in the last exchange.  The roll was poor, only 9 damage to his leg.
08:58, Today: Whisper rolled 9 using 2d6+5.  2d6+5 damage.

You should have a -2 to your active defense due to the deceptive attack, although the critical may disallow a defense.

I expect that amount of damage will probably cripple the leg.  You will probably fall over and be stunned, I'll look up that information later.  It should also put you at negative HT, so you'll have to start rolling for consciousness.

I had a lot going on at work yesterday, then a busy evening.  Apologies for taking so long to update the thread.

Vulco1
 player, 49 posts
Wed 7 Nov 2018
at 16:53
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Yep.  It looks like you got me.  That kick does 7 damage, which is enough to cripple the leg. This also takes Lane to below 0 HP. And the 7 damage was more than HP/2 so it was a major wound as well.


11:47, Today: Vulco1 rolled 13 using 3d6.  Effects of crippling kick.
Failed and Stunned 


Lane tries to move the leg out of the way but can't make it in time. With a snap, he falls over dazed.  He raises a hand to concede the match.
Whisper
 player, 40 posts
Wed 7 Nov 2018
at 17:44
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Everything you see in real life points at Muay Thai being pretty brutal.  Looking like the GURPs incarnation is equally as ugly.

Thanks for the fight, I learned a lot about how the character functions.  One of the biggest points is that he has Kicking and Targeted Attack, both of which include the -2 hit location penalty.  Since he bought them up, he can use his kicking at skill, without the negative modifier.

I never realized how powerful the +2/die modifier for high skill in Karate is.  That can pile up the damage fast, and make for a deadly unarmed combatant (although armor would stop it fast).
Vulco1
 player, 50 posts
Wed 7 Nov 2018
at 18:06
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Yeah, thank you.  I got something new out of it too.  Those retreats were good, if you have enough space. And learned a bit about damage.

Yeah, Muay Thai is pretty tough.