Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)   Posted by Derrick.Group: 0
Derrick
 GM, 163 posts
Thu 1 Nov 2018
at 14:31
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
For our third fight:

Vulco will control Lane Weber III, representing Kyokushin Karate:

https://drive.google.com/file/...LjN694I25FjSXtP/view

Whisper will control Whisper, representing Muay Thai:

ST 12 [20]
DX 12 [40]
IQ 10
HT 12 [20]

HP 12
Will 10
Per 10
FP 12

Basic Lift 29
Damage 1d/2d-1

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 3 [0]
Cultural Familiarities:
Languages:

Advantages [100]
Enhanced Dodge (4) [60]
Striking ST (1) [5]
Trained By A Master [30]
Fit [5]

Perks [5]
Iron Legs [1]
Clinch (Karate) [1]
Special Exercises (Striker, Crushing with Limb, Shin) [1]
Style Familiarity (Muay Thai) [1]
Offhand Weapon Training (Kick) [1]

Disadvantages [-40]
Code of Honor (Fight Fair) [-5]
Obsession (Win a title) [-5]
Overconfidence (12 or less) [-5]
Pacifism (Cannot Kill) [-15]
Stubbornness [-5]
Workaholic [-5]

Quirks [0]
NONE

Packages [0]
Muay Thai (Martial Arts) [0]

Skills [45]
Autohypnosis Will/H - Will-2 8 [1]
Breath Control HT/H - HT-1 11 [2]
First Aid/TL3 (Human) IQ/E - IQ+0 10 [1]
Intimidation Will/A - Will-1 9 [1]
Karate DX/H - DX+4 16 [20]
Power Blow Will/H - Will-2 13 [16]
Savoir-Faire (Dojo) IQ/E - IQ+0 10 [1]
Sports (Muay Thai) HT/A - HT+0 12 [2]
Streetwise IQ/A - IQ-1 9 [1]

Techniques [10]
Counterattack (Karate) Tech/H -  15 [5]
Elbow Strike (Karate) Tech/A -  14 [0]
Jam (Karate) Tech/H -  10 [0]
Kicking (Karate) Tech/H -  15 [2]
Knee Strike (Karate) Tech/A -  15 [0]
Leg Grapple (DX) Tech/H -  12 [0]
Push Kick (Karate) Tech/H -  13 [0]
Roll with Blow (Karate) Tech/H -  14 [0]
Spinning Kick (Karate) Tech/H -  13 [0]
Spinning Punch (Karate) Tech/H -  14 [0]
Sweep (Karate) Tech/H -  13 [0]
Targeted Attack (Karate Kick/Leg) Tech/H -  15 [3]
Uppercut (Karate) Tech/A -  15 [0]

You start on the edges of the 10 yard stone platform.

09:30, Today: Derrick rolled 14 using 3d6.  Lane vs. Whisper, who goes first (10 or under is lane).

Whisper moves first.
Whisper
 player, 28 posts
Thu 1 Nov 2018
at 14:59
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Whisper will bow to his foe, deeply, and with reverence.  His fight fist will bury itself in his left open palm as a sign of respect.  As he stands erect, Whisper holds his elbows high in the classic kickboxer's stance.  In a relaxed yet alert pose, he advances slowly at his foe, Lane.

Step and evaluate.  Defense will be a dodge.  If Lane returns his respectful gesture, Whisper will pause for a moment until Lane assumes his normal combat pose.
Vulco1
 player, 40 posts
Thu 1 Nov 2018
at 19:27
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Lane stands alert and erect,sharply puts his right fist into his left hand and bows over it.  He then drops into a defensive stance and takes 3 steps forward.



All-out defense for aggressive parry.

OOC:  That's not Lane's updated character sheet.  It's also in the final character sheet thread:
https://drive.google.com/file/...oTZ_Y8H5yspbr4x/view
Whisper
 player, 29 posts
Thu 1 Nov 2018
at 21:17
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Whisper notes the gesture of respect from his challenger with a curt nod of his head.  As they circle at a range of 6 yards, Whisper takes another step towards his foe, calmly feeling him out as he gradually circles to the right.

OOC Step and evaluate, defense will be a retreating dodge if attacked.

Good luck to you Lane.  :)

Vulco1
 player, 41 posts
Fri 2 Nov 2018
at 14:39
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Lane heroically charges at Whisper throws a punch.



Good luck to you too Whisper

Move and attack Heroic Charge - 1FP
10:35, Today: Vulco1 rolled 14 using 3d6.  3d6 vs Karate (14).
Success

10:38, Today: Vulco1 rolled 5 using 1d6+1.  Punch damage if landed.
5
Whisper
 player, 30 posts
Fri 2 Nov 2018
at 18:38
Martial Arts: Lane (Kyokushin Karate) vs Whisper (Muay Thai)
Whisper steps backwards to avoid the punch.  Lane's fist waves through the air in front of Whisper's face, missing by a couple inches.

OOC Base dodge is 9, +4 enhanced dodge, +3 retreating = 16
12:12, Today: Whisper rolled 13 using 3d6.  Retreating dodge 16.


Whisper responds with his favorite move.  As he steps forward with his left leg, his right leg swings high into the air in a circular shape, before arcing down towards Lane's exposed leg.

OOC Counterattack 15, using Targeted Attack (Karate Kick/Leg) 15.  I think the skills are averaged if I remember the test correctly, which averages to 15.  Subtract -2 for a kick, I believe.  Whisper will hit with his attack.
12:18, Today: Whisper rolled 12 using 3d6.  Counterattack 15, Targetted attack.

Whisper will use his shin as a striker, per the perk Special Exercises (Striker, Crushing with Limb, Shin) - that adds +1 damage per die.  Karate also adds +2 damage per die because he knows the skill at DX+1.  Finally, Whisper has Striking ST 1. Base damage is 2d-1 for a swing.  I originally mis-calculated this as 2d+4 (used "thrusting" by mistake).  That was wrong.  At Whisper's skill level, Karate should add a +2 to damage per die.  Thus, the total add should be +3 per die.  Whisper should be doing 2d6+6, so his damage output (assuming a roll of 10) should be a 16.
12:30, Today: Whisper rolled 14 using 2d6+4.  2d+4 damage should the kick to Lane's leg land.

As a reminder, you have a disadvantage to parry this attack.  perthe book, "Your foe is at -2 to Parry, (unimportant grappling reference), or at -1 to Block or Dodge.

Please feel free to correct me if I got any of this wrong.