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14:11, 24th April 2024 (GMT+0)

Whisper (Muay Thai) vs Demchug (Smasha)

Posted by DerrickFor group 0
Derrick
GM, 177 posts
Tue 27 Nov 2018
at 18:22
  • msg #1

Whisper (Muay Thai) vs Demchug (Smasha)

Nicole will control Demchugdongrub, representing Smasha!
https://drive.google.com/file/...VowTkprX19FQldr/view

Whisper will control Whisper, representing Muay Thai:

 Attributes [80]
ST 12 [20]
DX 12 [40]
IQ 10
HT 12 [20]

HP 12
Will 10
Per 10
FP 12

Basic Lift 29
Damage 1d/2d-1

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 3 [0]
Cultural Familiarities:
Languages:

Advantages [100]
Enhanced Dodge (4) [60]
Striking ST (1) [5]
Trained By A Master [30]
Fit [5]

Perks [5]
Iron Legs [1]
Clinch (Karate) [1]
Special Exercises (Striker, Crushing with Limb, Shin) [1]
Style Familiarity (Muay Thai) [1]
Offhand Weapon Training (Kick) [1]

Disadvantages [-40]
Code of Honor (Fight Fair) [-5]
Obsession (Win a title) [-5]
Overconfidence (12 or less) [-5]
Pacifism (Cannot Kill) [-15]
Stubbornness [-5]
Workaholic [-5]

Quirks [0]
NONE

Packages [0]
Muay Thai (Martial Arts) [0]

Skills [45]
Autohypnosis Will/H - Will-2 8 [1]
Breath Control HT/H - HT-1 11 [2]
First Aid/TL3 (Human) IQ/E - IQ+0 10 [1]
Intimidation Will/A - Will-1 9 [1]
Karate DX/H - DX+4 16 [20]
Power Blow Will/H - Will-2 13 [16]
Savoir-Faire (Dojo) IQ/E - IQ+0 10 [1]
Sports (Muay Thai) HT/A - HT+0 12 [2]
Streetwise IQ/A - IQ-1 9 [1]

Techniques [10]
Counterattack (Karate) Tech/H -  15 [5]
Elbow Strike (Karate) Tech/A -  14 [0]
Jam (Karate) Tech/H -  10 [0]
Kicking (Karate) Tech/H -  15 [2]
Knee Strike (Karate) Tech/A -  15 [0]
Leg Grapple (DX) Tech/H -  12 [0]
Push Kick (Karate) Tech/H -  13 [0]
Roll with Blow (Karate) Tech/H -  14 [0]
Spinning Kick (Karate) Tech/H -  13 [0]
Spinning Punch (Karate) Tech/H -  14 [0]
Sweep (Karate) Tech/H -  13 [0]
Targeted Attack (Karate Kick/Leg) Tech/H -  15 [3]
Uppercut (Karate) Tech/A -  15 [0]

Demchugdongrub will go first, having a higher basic speed!
Nicole
player, 38 posts
Wed 28 Nov 2018
at 14:09
  • msg #2

Whisper (Muay Thai) vs Demchug (Smasha)

Move 6 yards towards Whisper.  (How far are we away again?  Are we doing the 10 yard field, 1 yard from edge thing?))
Whisper
player, 50 posts
Wed 28 Nov 2018
at 14:21
  • msg #3

Whisper (Muay Thai) vs Demchug (Smasha)

OOC I believe 6 yards should put you at a 1 yard range.  I need to step away a bit, and then I will write up your demise after I get back.  :)
Derrick
GM, 178 posts
Wed 28 Nov 2018
at 14:54
  • msg #4

Whisper (Muay Thai) vs Demchug (Smasha)

Yes, you start 1 yard from the edge of the 10 yard stone ring, and thus 8 yards apart. Demchug is 2 yards away from his foe.
Nicole
player, 39 posts
Wed 28 Nov 2018
at 22:04
  • msg #5

Whisper (Muay Thai) vs Demchug (Smasha)

In reply to Derrick (msg # 4):

...but don't we each occupy a hex?

Ten yard ring:  _ _ _ _ _ _ _ _ _ _

Two People in the ring, 1 yard from edge: _ @ _ _ _ _ _ _ @ _

One person moves 6 hexes closer: _ @ 1 2 3 4 5 6 @ _    so  _ _ _ _ _ _ _ @ @ _

Distance 1 from each other, right?
Derrick
GM, 182 posts
Thu 29 Nov 2018
at 17:08
  • msg #6

Whisper (Muay Thai) vs Demchug (Smasha)

to be honest, I've been measuring between centers, not using hexes.
Whisper
player, 52 posts
Thu 29 Nov 2018
at 17:27
  • msg #7

Whisper (Muay Thai) vs Demchug (Smasha)

OOC Assuming a 1 hex range with this post.  If necessary to get into range, he wll step and attack 1 hex to his right/front.

As Demchug advances across the ring to attack, Whisper falls into his defensive stance.  His head bows down noticeably as a gesture of respect, but he does not drop his guard.  Demchug was all business, which Whisper respected, even if he would do things differently.

Whisper steps to his right as Demchug moves into melee range, and then launches a kick at his opponent.

OOC Step and Attack maneuver using Kicking-15, random hit location.  He'll slide a hex to his right so he has room for a retreat if needed.  Whisper hits with the attack:
10:22, Today: Secret Roll: Whisper rolled 11 using 3d6.  Attack Demchug, Kicking-15.

Striking ST 1 moves Whisper's base damage up to 2d-1.  As usual he uses his shin as a Striker for +1 damage per die.  Karate adds +2 damage per die due to skill.  Total damage roll should be 2d6+5.  He rolled well and gets 15, if the attack goes through.
10:24, Today: Secret Roll: Whisper rolled 15 using 2d6+5.  Demchug damage, 2d6+5.

Retreating dodge declared for any incoming attack(s) or grapples.

Nicole
player, 41 posts
Thu 29 Nov 2018
at 20:20
  • msg #8

Whisper (Muay Thai) vs Demchug (Smasha)

Whether it was respect or fear, Demchug gave no response to the lowered head.  He was, indeed, here to win, and social considerations played no part in that.

As the kick moved for him, he moved a hand into the way, letting his forearm deflect the blow.

Nicole rolled 8 using 3d6.  Parry vs 14 (Brawl/2 [8]+3, +3 [Enhanced Parry]).


Demchug pushed the advantage, stepping into Whisper's square [C range]. Welling up from within, what others might call qi, and Demchug just considered badassery, erupted forth in an explosive, sonic shockwave.  "GRYAH!"

-1 FP: 12 / 13 FP left.

Nicole rolled 8 using 3d6.  Kiai vs. 16.

Nicole rolled 14 using 3d6.  Nicole rolled 8 using 3d6. (Clumsy Copy-pasting)  Kiai vs. 16.


And with the shout came the dreaded, clawing swipe for Whisper's eyes.

Nicole rolled 9 using 3d6.  Eye-rake vs. 14. (16 - 2 (Deceptive)).

Nicole rolled 4 using 1d6.  Str 12 + Arm St 1 = 1d Thrust, +1 (Brawling) -1 (Eye-Rake) = 1d crushing.


Roll Will with Margin of Success 2 to resist Stunning.
If the attack goes through, roll against HT-4 to resist blindness.  For your active defense, if you end up getting stunned, you can't retreat and any defenses take -4 from stunning and -2 from the deceptive attack.
evileeyore
GM, 122 posts
Fri 30 Nov 2018
at 00:41
  • msg #9

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Whisper:
Striking ST 1 moves Whisper's base damage up to 2d-1.

Kicks use thrust not swing.  So you're at 1d with a ST 13 (for Striking).

quote:
As usual he uses his shin as a Striker for +1 damage per die.  Karate adds +2 damage per die due to skill.  Total damage roll should be 2d6+5.

Total damage 1d+3.
Whisper
player, 53 posts
Fri 30 Nov 2018
at 02:04
  • msg #10

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Whisper not caught off guard by Demchug's attempt at a Kiai.  Some fighters knew how to focus their Chi.  He had not, so the attack was usually effective against him.  However, this time it was not.
18:52, Today: Secret Roll: Whisper rolled 6 using 3d6.  Kiai defense - Will 10.

When Demchug followed with the eye rake, Whisper calmly stepped backwards out of reach.  He had seen the fighter try this particular attack before.
18:55, Today: Secret Roll: Whisper rolled 13 using 3d6.  Retreating dodge 16 - eye rake.

Now, it was time for a counterattack.  Whisper torqued his hips, and fired back with a pair of kicks at Demchug's leg.  He was exposed by the attack, and it was time to inflict some damage.

OOC Whisper will burn 2 fatigue to use rapid strikes at skill.  Counterattack skill, using targetted attack/leg.  All the skills are at a 15, so they average out to a skill roll of 15.  One attack misses, the other one hits.
19:00, Today: Secret Roll: Whisper rolled 6 using 3d6.  Counterattack 2 of 2, Targeted Kick, skill 15.
18:59, Today: Secret Roll: Whisper rolled 16 using 3d6.  Counterattack 1 of 2, Targeted Kick, skill 15.

Striking ST 1 moves Whisper's base damage up to 1d as a thrust (thanks EE).  As usual he uses his shin as a Striker for +1 damage per die.  Karate adds +2 damage per die due to skill.  Total damage roll should be 1d+3.  He rolled 7 for damage.
19:03, Today: Secret Roll: Whisper rolled 7 using 1d6+3.  Damage 1d+3 on the kick.

Remember you have a -1 to block/dodge, or a -2 parry from the counterattack.

This message was last edited by the player at 02:05, Fri 30 Nov 2018.
Nicole
player, 42 posts
Fri 30 Nov 2018
at 03:18
  • msg #11

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Could I ask for the rolls to be done publically?  That way, any roll is obviously only done once and is openly confirmable, whereas secret dice-rolling isn't quite transparent.
Derrick
GM, 187 posts
Fri 30 Nov 2018
at 03:38
  • msg #12

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Nicole:
Could I ask for the rolls to be done publically?  That way, any roll is obviously only done once and is openly confirmable, whereas secret dice-rolling isn't quite transparent.

I'm going to second that.  I of course can see and verify the rolls,  but it's polite to roll in public.
Whisper
player, 54 posts
Fri 30 Nov 2018
at 03:54
  • msg #13

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Sure, I can do that.  For more typical games I almost always roll secret, just so the other players don't know the character.  For a game like this, everyone already knows.  Didn't even think about it.  :)
Nicole
player, 43 posts
Fri 30 Nov 2018
at 07:05
  • msg #14

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Matching the furious exertion of his foe, Demchug deftly swiped aside the shin that kicked for his leg!

Feverish Defense (-1 FP): 11 FP / 13 FP Remaining.

Nicole rolled 6 using 3d6.  Parry vs 14 (Brawl/2 [8]+3, +3 [Enhanced Parry] +2 [Feverish Defense] -2 Counterattack).

...and stepped once more into his opponent's space (how far are we from the edge?  I know I stepped forward 6, Whisper stepped right once, I stepped forward once, Whisper retreated once, and now I've stepped forward again.  Are we on the edge of the platform now?) and gave a mighty shriek to discombobulate his foe.

Kiai (-1 FP): 10 FP / 13 FP Remaining.

Nicole rolled 12 using 3d6.  Kiai vs. 16.

(Roll Will to resist, Margin of Success 4.  I'll wait for the roll before taking my second attack.).
Whisper
player, 55 posts
Fri 30 Nov 2018
at 15:28
  • msg #15

Re: Whisper (Muay Thai) vs Demchug (Smasha)

OOC I definitely see that Whisper has a weakness against the Chi attacks.  He's rolling base will, and failed this time.
08:27, Today: Whisper rolled 13 using 3d6.  Will 10 roll, his is gonna hurt.

Nicole
player, 44 posts
Fri 30 Nov 2018
at 15:50
  • msg #16

Re: Whisper (Muay Thai) vs Demchug (Smasha)

A flinch.  A glazing.  Demchug lunged to scratch once more, the twist of his fingers not quite so vicious as before.

Attack #2: Eye-rake!


Nicole rolled 12 using 3d6.  Eye-rake vs. 14. (16 - 2 (Deceptive)).
Nicole rolled 1 using 1d6.  Str 12 + Arm St 1 = 1d Thrust, +1 (Brawling) -1 (Eye-Rake) = 1d crushing.

Whisper
player, 56 posts
Fri 30 Nov 2018
at 20:11
  • msg #17

Re: Whisper (Muay Thai) vs Demchug (Smasha)

After being stunned by the brilliant Kiai of Demchug, Whisper simply moves too slowly to avoid the eye rake attack!  He tries to move his head out of the way, but instead feels fingers rake across his skull.

13:00, Today: Whisper rolled 10 using 3d6.  Dodge 13, -4 stun, -1 deceptive, total 8.
OOC If you take -2 to skill, the deceptive attack should only modify the defense by -1 correct?


Thankfully, Demchug does not do enough damage to blind Whisper.

13:07, Today: Whisper rolled 10 using 3d6.  HT 12, -1 eye rake damage, total 11.
OOC I read up on eye rake (MA 72), and the modifier for the HT roll is whatever damage gets through DR.  I don't think that the eyes have any damage resistance, so I rolled at a -1 and made the HT roll.  If this is wrong, let me know.

As things stand, I believe Whisper should be able to roll to come out of stun, and then depending on the roll he may be able to act normally?

This message was last edited by the player at 20:12, Fri 30 Nov 2018.
evileeyore
GM, 125 posts
Fri 30 Nov 2018
at 21:38
  • msg #18

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Whisper:
OOC If you take -2 to skill, the deceptive attack should only modify the defense by -1 correct?

I don't think that the eyes have any damage resistance, so I rolled at a -1 and made the HT roll.  If this is wrong, let me know.

As things stand, I believe Whisper should be able to roll to come out of stun, and then depending on the roll he may be able to act normally?

Correct on all three counts.
Whisper
player, 57 posts
Fri 30 Nov 2018
at 23:02
  • msg #19

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Whisper can't concentrate.  The Kaia that Demchug used was effective, and his mind was foggy.  All Whisper could do was try to maintain some space until he could recover.

OOC Failed the will roll.  WHISPER WILL SUCK HIS THUMB AND WISH HE WAS IN THE FETAL POSITION.
15:59, Today: Whisper rolled 13 using 3d6.  Will 10 to not be stunned.

This message was last edited by the player at 23:37, Fri 30 Nov 2018.
evileeyore
GM, 126 posts
Fri 30 Nov 2018
at 23:18
  • msg #20

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Whisper:
OOC Failed the will roll.  All out defense.

*cough* Do Nothing *cough*

Being Stunned is often as big a fight ender as being blinded.
Nicole
player, 45 posts
Fri 30 Nov 2018
at 23:20
  • msg #21

Re: Whisper (Muay Thai) vs Demchug (Smasha)

OOC:

1) Yeah, you're totally right on the Deceptive!  It's just -1.  Sorry, I had a reread of it.

2) ...could I get a confirm on how far we are from the edge?  Since a ring-out is a win condition, it's kinda meaningful combat information.  @Derrick

3) I think you're not allowed to All-Out Defense.  As per B420: "If you are stunned, you must Do Nothing on your next turn. You may perform any active defense while stunned, but your defense rolls are at -4 and you cannot retreat.")
Also, "At the end of your turn, you may roll against [IQ] (since this is mental stun). On a success, you recover from stun and can act normally on subsequent turns. On a failure, you remain stunned; your next maneuver must also be Do Nothing, but you get another roll at the end of that turn . . . and so on, until you recover from stun."  So, that roll to recover should have been after taking the "Do Nothing" action, not before.

I'm gonna wait on #2 before posting Demchug's next action.
Whisper
player, 58 posts
Fri 30 Nov 2018
at 23:38
  • msg #22

Re: Whisper (Muay Thai) vs Demchug (Smasha)

I edited my previous post to indicate Whisper is sucking his thumb.  :)

I had intended for Whisper to slide sideways so he had room for a retreating dodge.  Not sure he got more than one hex to the side, so I would guess he has 1-2 hexes behind him.
This message was last edited by the player at 23:39, Fri 30 Nov 2018.
Nicole
player, 46 posts
Fri 30 Nov 2018
at 23:57
  • msg #23

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Alrighty!

It was full on cat-scratch mode now.

Attack # 1 - Eye-Rake

Nicole rolled 14 using 3d6.  Eye-rake vs. 14. (16 - 2 (Deceptive)).
Nicole rolled 3 using 1d6.  Str 12 + Arm St 1 = 1d Thrust, +1 (Brawling) -1 (Eye-Rake) = 1d crushing.

(Waiting on result before second attack.)
Whisper
player, 59 posts
Sat 1 Dec 2018
at 00:23
  • msg #24

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Not much for Whisper to do but drool on himself, so...  DROOL!
He did, however, dodge your weak attempt at an eye rake.  :)
17:22, Today: Whisper rolled 8 using 3d6.  Dodge 13, -4 stun, -1 deceptive, total 8 #2.
Nicole
player, 47 posts
Sat 1 Dec 2018
at 00:31
  • msg #25

Re: Whisper (Muay Thai) vs Demchug (Smasha)

I'm suitably impressed!

Nicole rolled 11 using 3d6.  Eye-rake vs. 14. (16 - 2 (Deceptive)).
Nicole rolled 6 using 1d6.  Str 12 + Arm St 1 = 1d Thrust, +1 (Brawling) -1 (Eye-Rake) = 1d crushing.
Whisper
player, 60 posts
Sat 1 Dec 2018
at 01:26
  • msg #26

Re: Whisper (Muay Thai) vs Demchug (Smasha)

YOU CAN'T STOP THE WHISPER!  YOU CAN ONLY CONTAIN THE WHISPER!

18:25, Today: Whisper rolled 8 using 3d6.  Dodge 13, -4 stun, -1 deceptive, total 8 #3.

Boom.  Dodged again.
Nicole
player, 48 posts
Sat 1 Dec 2018
at 01:27
  • msg #27

Re: Whisper (Muay Thai) vs Demchug (Smasha)

It's back to your turn!  So... uh... Do Nothing and make another IQ roll to act next turn?
Whisper
player, 61 posts
Sat 1 Dec 2018
at 15:35
  • msg #28

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Whisper will still do nothing.  However, he can act normally next round.  I probably need to re-read the section on stun, been a long time since it happened to one of my characters.  I'll assume he can't do anything but a standard dodge at this point with the -4 modifier.
08:33, Today: Whisper rolled 8 using 3d6.  Whisper can act.  Honest.  Will 10.

Nicole
player, 49 posts
Sat 1 Dec 2018
at 16:45
  • msg #29

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Seeing Whisper start to shake it off, Demchug... yells in his face again.


Attack #1: Kiai
-1 FP (Kiai): 9 FP / 13 FP Remaining.

Nicole rolled 9 using 3d6.  Kiai vs. 16.

Attack #2: Eye-rake.

Nicole rolled 11 using 3d6.  Eye-rake vs. 14. (16 - 2 (Deceptive)).
Nicole rolled 3 using 1d6.  Str 12 + Arm St 1 = 1d Thrust, +1 (Brawling) -1 (Eye-Rake) = 1d crushing.
Whisper
player, 62 posts
Sat 1 Dec 2018
at 17:43
  • msg #30

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Not stunned by the Kiai.
10:37, Today: Whisper rolled 10 using 3d6.  Will 10 to not be stunned.  Pleeeease.

Just to make sure I'm clear on this, does Whisper still have the -4 to dodge as he comes out of his stun then?

Regardless, I rolled an 8 so my luck holds, and Whisper dodges the eye rake as well.

I should get an actual attack now, correct?
evileeyore
GM, 128 posts
Sat 1 Dec 2018
at 19:34
  • msg #31

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Whisper:
Just to make sure I'm clear on this, does Whisper still have the -4 to dodge as he comes out of his stun then?

No as Whisper is no longer Stunned.

quote:
I should get an actual attack now, correct?

If you make an attack Maneuver, yes.  ;)
Whisper
player, 63 posts
Sat 1 Dec 2018
at 22:45
  • msg #32

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Tactically speaking, Whisper is at a disadvantage.  While he is excellent in regular combat, he has little to no defense against the Kiai that Demchug has used to good effect.  His only choice is to fight more aggressively, since he might only get limited chances to fight.

OOC Rapid strikes for 2 fatigue, should be 8/12 fatigue now.  Using Counterattack and Kicking so base skill is 15.  Targeting the right arm of Demchug for a -2 modifier. Total skill roll will be a 13. Whisper will hit twice.
15:34, Today: Whisper rolled 7 using 3d6.  Counterattack/kicking/arm target 13 #2.
15:33, Today: Whisper rolled 13 using 3d6.  COunterattack/kicking/arm target 13 #1.


Striking ST 1 puts Whisper's base damage at 1d.  He will use his shin as a Striker for +1 damage per die.  Karate adds +2 damage per die due to skill.  Total damage roll will be 1d+3.
15:42, Today: Whisper rolled 4 using 1d6+3.  Second strike to the arm.
15:42, Today: Whisper rolled 8 using 1d6+3.  First strike to the arm.


Due to the counterattack, your parry will be at -2, block or dodge will be -1.

If either strike lands, the arm should cripple.  I didn't see any DR on the character sheet (unless I missed it).  That should result in a stun roll at the very least.

Nicole
player, 50 posts
Sat 1 Dec 2018
at 23:54
  • msg #33

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Whisper:
Not stunned by the Kiai.
10:37, Today: Whisper rolled 10 using 3d6.  Will 10 to not be stunned.  Pleeeease.


I contest that you're no longer stunned.  As per Kiai in B203 "Roll a Quick Contest: your Kiai skill vs. your target’s Will. You are at -1
for every full two yards of distance. Your victim resists at +1 if he is Hard of Hearing, at +2 if Deaf! If you win, your target is mentally stunned (see Effects of Stun, p. 420)."  In a Quick Contest, Margin of Success is compared.  Demchug, rolling 9 vs. TN 16, had a Margin of Success of 7.  Whisper, rolling 10 vs. TN 10, had a Margin of Success of 0.  Therefore Demchug won the Quick Contest and Whisper is stunned.

Derrick's the official ref, so I'd like to wait on confirmation on this before proceeding.
Whisper
player, 64 posts
Sun 2 Dec 2018
at 02:01
  • msg #34

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Actually, I think that's a -1 to your skill roll for every 2 yards of distance I am away from you.

Roll a Quick Contest: your Kiai
skill vs. your target’s Will. You are at -1
for every full two yards of distance.

Nicole
player, 53 posts
Sun 2 Dec 2018
at 02:31
  • msg #35

Re: Whisper (Muay Thai) vs Demchug (Smasha)

We're in the same square, so I'm not sure what you're trying to indicate by highlighting that section.

You made a success roll to resist the stun, whereas Kiai indicates that we make a Quick Contest.  A Quick Contest (B348) is opposed, comparing our relative Margins of Success to determine if Whisper is stunned.  Demchug's Margin of Success was 6.  Whisper's was 0.
This message was last edited by the player at 02:43, Sun 02 Dec 2018.
Derrick
GM, 190 posts
Sun 2 Dec 2018
at 03:28
  • msg #36

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Only the initial shout is contested. After that you recover from mental stun normally, which is to say by succeeding at an IQ roll.

I researched this quite thoroughly while working with Pingbi, and had it been a quick contest every time Pingbi would have been a much more viable character.
Nicole
player, 54 posts
Sun 2 Dec 2018
at 04:46
  • msg #37

Re: Whisper (Muay Thai) vs Demchug (Smasha)

In reply to Derrick (msg # 36):

We're discussing the initial shout, though, since we haven't gotten to the end of Whisper's current turn.

I'll put out the actions of the last two turns.  If there's a place I'm mistaken, let's look at the books, the rolls, and the declared actions and come to a mutual understanding.

At the end of his previous turn, Whisper made IQ roll to recover from mental stun.  So he became unstunned.

As his first attack, Demchug Kiai'ed to stun Whisper, and made this roll with a MoS of 6.
Whisper, in a Quick Contest of Will, made the roll with a MoS of 0.  (This is still during Demchug's turn, since he was on Attack #1 of 2).
Comparing the results of this Quick Contest, Demchug had a Margin of Victory of 6, meaning Whisper would be under the effects of mental stun (B203).
As his second attack, Demchug performed an Eye-rake.
Whisper made the dodge (those 8s!)

Whispers turn begins.  Whisper is stunned.  Whisper must Do Nothing.  Whisper can roll IQ to end stun at the end of the turn (B420).
This message was last edited by the player at 05:15, Sun 02 Dec 2018.
evileeyore
GM, 129 posts
Sun 2 Dec 2018
at 07:45
  • msg #38

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Derrick:
Only the initial shout is contested. After that you recover from mental stun normally, which is to say by succeeding at an IQ roll.

Check msg #29, Demchug Kiaied again with a MoS of +7.

My follow up confirmation of Whisper "not being stunned" was in error (I missed the new Kiai).
Derrick
GM, 191 posts
Sun 2 Dec 2018
at 12:24
  • msg #39

Re: Whisper (Muay Thai) vs Demchug (Smasha)

I see. Yes, Whisper is stunned.
This message was last edited by the GM at 12:24, Sun 02 Dec 2018.
Whisper
player, 65 posts
Sun 2 Dec 2018
at 15:26
  • msg #40

Re: Whisper (Muay Thai) vs Demchug (Smasha)

I will then do nothing.  I wasn't sure, which is why I was asking.
/drool
This message was last edited by the player at 15:27, Sun 02 Dec 2018.
Nicole
player, 55 posts
Sun 2 Dec 2018
at 21:02
  • msg #41

Re: Whisper (Muay Thai) vs Demchug (Smasha)

You do get an IQ roll, though.
Whisper
player, 66 posts
Sun 2 Dec 2018
at 21:26
  • msg #42

Re: Whisper (Muay Thai) vs Demchug (Smasha)

I have rolled so lucky this match.  Have no business being in it this long most likely.  But, sometimes it goes like that.  Bring the eye rakes!
14:24, Today: Whisper rolled 10 using 3d6.  IQ 10 to try to come out of stun again.
Nicole
player, 56 posts
Sun 2 Dec 2018
at 21:31
  • msg #43

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Good lawd.

Demchug, his voice getting slightly hoarse, bellows once more.

Attack#1: Kiai

FP -1: 8 / 13 FP Remaining

Nicole rolled 13 using 3d6.  Kiai vs. 16.

Quick Contest!  I've got a MoS of 3.
Whisper
player, 67 posts
Sun 2 Dec 2018
at 21:38
  • msg #44

Re: Whisper (Muay Thai) vs Demchug (Smasha)

If you thought it was bad before, it only gets worse for you.
14:36, Today: Whisper rolled 7 using 3d6.  Will 10, need a 7 to not be stunned.

I swear I didn't take the luck advantage.  It just seems to be happening.  I should be able to defend normally this round, correct?
Nicole
player, 57 posts
Sun 2 Dec 2018
at 21:42
  • msg #45

Re: Whisper (Muay Thai) vs Demchug (Smasha)

In reply to Whisper (msg # 44):


Demchug, wondering if this is somehow his ex-girlfriend's doing, bellows even more once more.

Attack#2: Kiai

FP -1: 7 / 13 FP Remaining

Nicole rolled 14 using 3d6.  Kiai vs. 16.

Quick Contest, MoS 2.
Whisper
player, 68 posts
Sun 2 Dec 2018
at 22:12
  • msg #46

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Well, I'm making you earn it, but I'm stunned.  On my turn I should do nothing, bt then I can roll against a 10 to come out of it right?  This should be the second attack of your turn, so I will have Whisper do nothing and then roll to recover.

My luck turned, I will not come out of stun this turn. It's time for you to do your work.
15:11, Today: Whisper rolled 12 using 3d6.  Roll 10 to come out of stun again.
Nicole
player, 58 posts
Sun 2 Dec 2018
at 22:25
  • msg #47

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Is the drought over?  Has it finally come to a stop?  Demchug's faith in a kind and loving god begins to be restored...

Attack #1: Eye-Rake

Nicole rolled 15 using 3d6.  Eye-rake vs. 14. (16 - 2 (Deceptive)).

No Demchug.  God hates you and your stupid stunlock combo.

Attack #2: Eye-Rake

Nicole rolled 17 using 3d6.  Eye-rake vs. 14. (16 - 2 (Deceptive)).  C-C-Critical Failure with an Unarmed Strike!!!
Nicole rolled 10 using 3d6.  Unarmed Crit Fail.

Demchug can do nothing else (not even a free action) until his next turn, and all his active defenses are at -2 until
then.  (Oh, that's not so bad...)
Whisper
player, 69 posts
Sun 2 Dec 2018
at 22:36
  • msg #48

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Well, you failed and I failed, so we're even.  Whisper is still stunned.  :)
15:28, Today: Whisper rolled 11 using 3d6.  Roll 10 to come out of stun!

If Demchug hits half fatigue, will he be at half move?  It matters not, you should still win this easily.  More asking for my own information.  I remember something about that, haven't read it recently.
Nicole
player, 59 posts
Sun 2 Dec 2018
at 22:52
  • msg #49

Re: Whisper (Muay Thai) vs Demchug (Smasha)

In reply to Whisper (msg # 48):

According to B426, in the Fatigue section, you only start taking penalties when you drop below 1/3 FP.  But those penalties are brutal.  Half move, half dodge, half ST!  Eurgh...

It being Demchug's turn again... he can act!  (That seems an oddly worded crit-fail.  Maybe it was designed for multi-attackers like Demchug?)  He rakes.

Attack #1: Eye-rake

Nicole rolled 10 using 3d6.  Eye-rake vs. 14. (16 - 2 (Deceptive)).
Nicole rolled 5 using 1d6.  Str 12 + Arm St 1 = 1d Thrust, +1 (Brawling) -1 (Eye-Rake) = 1d crushing.

Roll HT-5 to resist blindness.  (I swear to god, you're gonna make it...)
evileeyore
GM, 131 posts
Mon 3 Dec 2018
at 06:09
  • msg #50

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Nicole:
(That seems an oddly worded crit-fail.  Maybe it was designed for multi-attackers like Demchug?)

There is more than one way to skin the multiple attacks cat...  like Demchug with Extra Attack, Rapid Strikes, All Out Attack (Double), Dual Attack, Combinations...

But, it's not just shutting down further attacks.  It shuts down everything, like Movement and Free Actions, so you couldn't even curse your luck, since talking is a Free Action.  ;)

Technically you can still Retreat, so Movement isn't completely shut down.
Derrick
GM, 194 posts
Mon 3 Dec 2018
at 16:18
  • msg #51

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Whisper:
If Demchug hits half fatigue, will he be at half move?  It matters not, you should still win this easily.  More asking for my own information.  I remember something about that, haven't read it recently.


Its 1/3rd FP, at which point he's at half move, half speed, and has some other nasty penalties. I'd normally rather be at 0 HP than 1/3rd FP.
Whisper
player, 70 posts
Mon 3 Dec 2018
at 18:14
  • msg #52

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Finally, yout get your delayed gratification.  Whisper missed the dodge, and missed the HT roll.  He'll take 5 to the eyes, is blinded, and continues to be stunned.  As much as it hurts to say, I think this fight is all but over.

11:13, Today: Whisper rolled 13 using 3d6.  Don't be blind.  HT-5, so roll 7.
11:12, Today: Whisper rolled 10 using 3d6.  Dodge 8 while stunned.
Nicole
player, 60 posts
Mon 3 Dec 2018
at 20:06
  • msg #53

Re: Whisper (Muay Thai) vs Demchug (Smasha)

In reply to Whisper (msg # 52):

As Whisper flinches back from the stinging in his eyes, Demchug adds insult to injury by stomping on his foot.

Attack #2: Stamp-Kick to the foot.

Nicole rolled 14 using 3d6.  Stamp Kick Targeting the Foot 18 (16 - 3 (Targeting Foot) + 4 (Telegraphic) +1 (Standing).
Nicole rolled 8 using 1d6+2.  Boot to the Foot Damage 1d+2 (1d+1, +1 for Brawling).
This message was last edited by the player at 20:06, Mon 03 Dec 2018.
Whisper
player, 71 posts
Mon 3 Dec 2018
at 20:11
  • msg #54

Re: Whisper (Muay Thai) vs Demchug (Smasha)

I give Nicole.  Looks like I need to go back to the template and shore up the will a bit if it's allowed.  Never seen the Kiai attack before so I didn't prepare for it.  The character as built has a glaring weakness there.
Nicole
player, 61 posts
Mon 3 Dec 2018
at 20:16
  • msg #55

Re: Whisper (Muay Thai) vs Demchug (Smasha)

Well, be careful going overboard on the defense.  A very few characters are using chi and, since the Tough Guy lens is in play, chi-defenses are a very particular skill-sink that will protect against certain builds while being a useless expenditure against others.

Really nice run with those dodges!
Derrick
GM, 197 posts
Mon 3 Dec 2018
at 20:28
  • msg #56

Re: Whisper (Muay Thai) vs Demchug (Smasha)

We've been allowing minor reworks.

I always saw kiai has a major threat in these contests.

I suspect we'll see a second generation of contestants based on the lessons learned in the first.
Whisper
player, 72 posts
Mon 3 Dec 2018
at 20:47
  • msg #57

Re: Whisper (Muay Thai) vs Demchug (Smasha)

I don't plan to go overboard on the Will defense, just give him a chance.  You can pump out a Kiai every round for a while, until your fatigue gets too low.  Rolling at a 10 with whatever modifier you happen to roll is almost a guaranteed fail.  I'll put Whisper up against anyone not using Chi and do well.  However, he is practically defenseless against Demchug (lucky rolls excepted).  You can't do well against everyone.  However, I at least want a fighting chance in every match.  Right now he doesn't have one against your build.
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