Mu Kao (Hung Gar Kung Fu) vs Baogang (Tia Chi Chuan)   Posted by Derrick.Group: 0
Derrick
 GM, 193 posts
Mon 3 Dec 2018
at 16:16
Mu Kao (Hung Gar Kung Fu) vs Baogang (Tia Chi Chuan)
Dblade will run Baogang, representing Tia Chi Chuan:
https://drive.google.com/file/...3AxvF3ayn7xYsP36Jx0/


Eeyore will control Mu Kao, representing Hung Gar Kung Fu

  [70] ST 17 Encumbrance WT BM Dodge Basic Lift 57
   [6] HP 20 None (0) 57 6 9 One-Handed Lift 114
  [40] DX 12 Light (1) 114 4.8 8 Two-Handed Lift 456
   [0] IQ 10 Medium (2) 171 3.6 7 Knock Over 684
  [25] Will 15 Heavy (3) 342 2.4 6 Carry on Back 855
   [0] Per 10 Extra-Hvy (4) 570 1.2 5 Shift 2850
  [20] HT 12
   [9] FP 15 Dodge 9
   [0] BS 6 Parry 13
   [0] BM 6
       DR 2/3 (Tough Skin)
       Base Dam 2d-1/3d+1
       Punch (18): 2d+2
       Kick (16): 2d+2
       EHS (18): 2d+3
       Shin Kick (16): 2d+3


Advantages [29]
   [6] DR 2 (Tough Skin, -40%)
   [5] Enhanced Parry +1
   [4] Striker (Crushing; Limb, Shin, -20%)
  [10] Striking ST +2

   [1] Style Familiarity (Hung Gar Kung Fu)
   [1] Iron Hands:  DR 1 (Partial, Hands, -40%; Tough Skin, -40%))
   [1] Iron Legs:  +3 to Injury Resistance
   [1] Iron Arms:  +3 to Injury Resistance

Disadvantages [-40]
 [-10] Obsession (Be the best in the world)
  [-5] Overconfidence
  [-5] Workaholic
 [-10] Bad Temper
  [-5] Stubborn
  [-5] Bad Grip

Skills [41] Skill Level ATT Difficulty
   [2] Lifting 12 HT A
   [1] Savoir-Faire (Dojo) 10 IQ E
   [2] Intimidation 10 IQ A
   [2] Gambling 10 IQ A

  [28] Karate 18 DX H
   [1] Exotic Hand Strike 18 Tech A
   [2] Aggressive Parry 13 Tech H
   [0] Jam 12 Tech H
   [2] Breath Control 11 HT H
   [1] Philosophy (Buddhism) 8 IQ H

This message was last edited by the GM at 16:59, Mon 03 Dec 2018.

Dblade
 player, 137 posts
Mon 3 Dec 2018
at 16:48
Mu Kao (Hung Gar Kung Fu) vs Baogang (Tia Chi Chuan)
https://drive.google.com/file/...F3ayn7xYsP36Jx0/view Baogang was revamped, as was posted a few times and in the final characters tab.
Derrick
 GM, 195 posts
Mon 3 Dec 2018
at 17:00
Re: Mu Kao (Hung Gar Kung Fu) vs Baogang (Tia Chi Chuan)
Dblade:
https://drive.google.com/file/...F3ayn7xYsP36Jx0/view Baogang was revamped, as was posted a few times and in the final characters tab.


Updated, and thank you.

Baogang has higher basic speed and goes first.

This message was last edited by the GM at 17:01, Mon 03 Dec 2018.

Dblade
 player, 138 posts
Mon 3 Dec 2018
at 17:11
Re: Mu Kao (Hung Gar Kung Fu) vs Baogang (Tia Chi Chuan)
Did we ever get a ruling as to whether Iron Arms and Iron Legs apply against Pressure Points?
Derrick
 GM, 196 posts
Mon 3 Dec 2018
at 17:59
Re: Mu Kao (Hung Gar Kung Fu) vs Baogang (Tia Chi Chuan)
No we didn't get a ruling on that yet. Here is my considered response:

It will not protect against pressure points. Iron Arms describes itself as resistance to injury, and it protects against attacks that deal injury. Pressure points is not about injury, its a chi power, has very temporary effects, and resistance to pressure points would be a perk in and of itself.
Dblade
 player, 139 posts
Mon 3 Dec 2018
at 18:34
Re: Mu Kao (Hung Gar Kung Fu) vs Baogang (Tia Chi Chuan)
Baogang will take a step forward and evaluate.
evileeyore
 GM, 132 posts
Mon 3 Dec 2018
at 20:35
Re: Mu Kao (Hung Gar Kung Fu) vs Baogang (Tia Chi Chuan)
Master Mu bows to his worthy foe, but keeps his eyes on him.



OOC:  Evaluate, no movement.
Dblade
 player, 140 posts
Mon 3 Dec 2018
at 21:06
Re: Mu Kao (Hung Gar Kung Fu) vs Baogang (Tia Chi Chuan)
Baogang steps, bows and evaluates without taking his eyes off his opponent.
evileeyore
 GM, 133 posts
Mon 3 Dec 2018
at 23:24
Re: Mu Kao (Hung Gar Kung Fu) vs Baogang (Tia Chi Chuan)
Mu strides forward confidently (3 yards†), feints to the left and then snaps around firing off two fast kicks at Bao's midsection!



OOC:  †  Presuming we started on the 10 yard diameter plinth, 1 yard in, 6 from each other and Bao closed to 4 yards with Boa's two steps.


All Out Attack (Feint), a Feint followed by a Rapid Strike of two kicks (Flurry of Blows 2 FP).

18:04, Today: evileeyore rolled 5 using 3d6.  Feint, Karate 19 (18 + 1 Evaluate).  MoS +14.

Why RNG?  Why?  On a Feint?  My first crit in four years on this site and it's on a Feint.

18:06, Today: evileeyore rolled 6, 7 using 3d6,3d6.  Two kicks, Karate 16 (19 - 3 Flurry).

Okay RNG, you're forgiven.  My second crit.

18:09, Today: evileeyore rolled 7 using 3d6.  Critical Hit, first kick.  If any damage penetrates it's treated as a Major Wound regardless of how minimal the amount.

I hate you RNG.  Pure hate.

18:07, Today: evileeyore rolled 12, 11 using 2d6+3,2d6+3.  Potential Shin Kick Damage 2d+3 crushing.

So... when Bao fails* to defend that's two major wounds.


*Hanging all my hopes on that Feint.  All of them.

Sorry this post took so long, I had problems with the formatting.