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Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Posted by DerrickFor group 0
Derrick
GM, 203 posts
Wed 5 Dec 2018
at 15:12
  • msg #1

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Vulco will control Lane Weber III, representing Kyokushin Karate

https://drive.google.com/file/...LjN694I25FjSXtP/view

Baogang is controlled by Dblade and represents Tia Chi Chuan

https://drive.google.com/file/...F3ayn7xYsP36Jx0/view
Vulco1
player, 59 posts
Wed 5 Dec 2018
at 16:28
  • msg #2

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

I think you go first because your basic speed is higher
Dblade
player, 148 posts
Wed 5 Dec 2018
at 17:06
  • msg #3

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Baogang takes a step forward and evaluates.
Dblade
player, 162 posts
Wed 12 Dec 2018
at 16:18
  • msg #4

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

https://drive.google.com/file/...glI4IEgj7EGc-rV/view Baogang's new character sheet, freshly approved as his old build wasn't legal. I believe we can resume our fight now if you don't object.
Vulco1
player, 68 posts
Wed 12 Dec 2018
at 20:57
  • msg #5

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Awesome.  Sounds good to me.
Here's my updated character from the Final Characters thread:
https://drive.google.com/open?...UUXqu-rwGnnA1WOF162b
Different than the one at the top of this thread. Same points just removed extraneous skills.


Lane launches himself into a Heroic Charge to close the distance between the combatants. When he gets near, he snaps a kick out at Baogang.


Used Heroic charge to close the distance between them with no penalties.
-1FP
15:54, Today: Vulco1 rolled 10 using 3d6.  Kick (15) vs 3d6.
16:34, Today: Vulco1 rolled 7 using 1d6+2.  Kick damage, if done.
This message was last edited by the player at 15:20, Fri 14 Dec 2018.
Dblade
player, 164 posts
Wed 12 Dec 2018
at 21:10
  • msg #6

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Lane isn't in close combat, right? I'm guessing he's 1 yard away?
Vulco1
player, 69 posts
Wed 12 Dec 2018
at 21:33
  • msg #7

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

In reply to Dblade (msg # 6):
Starts at 7, closes to 1, and attacks into the next hex.
Kick has a Reach of 1, so he can attack into an adjacent hex.
Dblade
player, 165 posts
Wed 12 Dec 2018
at 21:46
  • msg #8

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

What's the hex equivalent in distance measure for GURPS? is 1 hex equal to 1 yard? I need to know in order to figure out my best option here.
evileeyore
GM, 168 posts
Wed 12 Dec 2018
at 21:56
  • msg #9

Re:  Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Dblade:
What's the hex equivalent in distance measure for GURPS? is 1 hex equal to 1 yard? I need to know in order to figure out my best option here.

Translating Derrick Range to 'Thinking in Hexes':

Range 1 (Reach 1) is 'hex to hex'.  If my maths are right, you're standing next to each other.
Vulco1
player, 70 posts
Wed 12 Dec 2018
at 22:14
  • msg #10

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

I agree with EvilEyore

I can't find it directly in the book but I think a hex is a yard or a meter.  In this case a yard.

But, it works in yards too. I moved 6 yards, with reach "1" I can attack 1 yard away.  It has "C"lose Combat reach as well so I can also attack within 1 yard.

Using the yards and stuff, you can find this in Reach section of the Character Book on page 269.
This message was last edited by the player at 22:17, Wed 12 Dec 2018.
Dblade
player, 166 posts
Thu 13 Dec 2018
at 01:37
  • msg #11

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Baogang makes good use of the Tai Chi Chuan principles of spiraling motion and yielding force, pivoting and stepping to the side as Lane comes in and lightly clearing the kicking leg away from him and up with a hand, hoping to unbalance his opponent with a Cloud Hands parry.

20:32, Today: Dblade rolled 14 using 3d6.  Judo Parry Roll, 13 +2 (Sideslip Retreat) +2 (Feverish Defense) -2 Riposte Total TN 15 -1 FP

20:59, Today: Dblade rolled 11 using 3d6.  Attack 1: Leg Grapple. 16 +1 (Evaluate) -2 Deceptive Attack Total 15.

Edit: Got called away before I could roll and add in Baogang's first attack. Pretty sure Lane can only Dodge, as it's a Leg Grapple, and his dodge is at -3 from the Riposte.
This message was last edited by the player at 02:04, Thu 13 Dec 2018.
Vulco1
player, 72 posts
Thu 13 Dec 2018
at 05:04
  • msg #12

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

In reply to Dblade (msg # 11):
Break down this Riposte for me please.  The way I count it, your parry is 11 (like on your sheet), +2 for sideslip retreat (What is sideslip retreat?), +2 for feverish defense and -2 for riposte. That means Parry = 13.

Then the dodge penalty is -2 because that's what you paid for the riposte, right? Or am I missing something.
Dblade
player, 167 posts
Thu 13 Dec 2018
at 05:27
  • msg #13

Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Sideslip retreat (p.124 of MA) is an alternate form of retreat used to move to a side instead of backwards, I'm using it with Baogang instead of the normal retreat so that he's still in range. With Judo because it's a mobile retreat it gives a +2.

Baogang's ordinary Judo Parry is 8 (16/2) +3 (standard) +2(Enhanced Parry) for a total of 13 not 11.

+2 from Sideslip Retreat (15,) +2 from Feverish defense (17)-2 from Riposte (15).

The additional -1 is because, as stated below, the Leg Grapple attempt was done as a Deceptive Attack which further reduces your defense.
This message was last edited by the player at 05:42, Thu 13 Dec 2018.
evileeyore
GM, 172 posts
Thu 13 Dec 2018
at 05:41
  • msg #14

Re:  Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Dblade:
The additional -1 is because, as stated below, the Leg Grapple attempt was done as a Deceptive Attack which further reduces your defense.

Martial Arts pg 125:  "You cannot combine Deceptive Attack and Riposte, though. A Riposte is a Deceptive Attack – just one where you’re taking a defensive risk instead of an offensive one."
Dblade
player, 168 posts
Thu 13 Dec 2018
at 05:46
  • msg #15

Re:  Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Gotcha. I can live with that, the -2 is fine.
Vulco1
player, 73 posts
Thu 13 Dec 2018
at 14:26
  • msg #16

Re:  Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Got it Thanks for the clarification. Makes sense.
08:47, Today: Vulco1 rolled 11 using 3d6. Dodge (11-2) vs 3d6.
Failed


Lane attempts to snap his leg back, but just isn't fast enough. His leg is grappled so he uses his fists.



Committed Attack (+2 to hit)
Rapid Strike (-3 for each punch)
-2 FP for Flurry of Blows, (makes each punch -1)

09:45, Today: Vulco1 rolled 11 using 3d6.  Punch 1 (18=17+2(Committed attack )-1(Rapid Strike+Flurry of Blows+Trained by Master)) vs 3d6.
09:48, Today: Vulco1 rolled 3 using 1d6+1.  Punch 1 Damage.
This message was last edited by the player at 14:56, Thu 13 Dec 2018.
Dblade
player, 170 posts
Thu 13 Dec 2018
at 17:38
  • msg #17

Re:  Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Um, I still get one more attack before you can try that. Also, pretty sure your punch damage should be waaaaay higher than that, given your various Arm and Striking STs and your ridiculously high Karate score.
Vulco1
player, 75 posts
Thu 13 Dec 2018
at 17:58
  • msg #18

Re:  Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

In reply to Dblade (msg # 17):

Oh. Ok sorry.  Go for the attack.
Dblade
player, 171 posts
Thu 13 Dec 2018
at 18:09
  • msg #19

Re:  Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Attack 2: Baogang utilizes his leverage on Lane's leg to try and take him down.

12:52, Today: Dblade rolled 9 using 3d6.  Quick Contest: Judo for takedown. 16+3 (Leg Grapple) 19. MoS 10

Lane uses the best of grappling skill, ST or DX to determine MoS, but his bonus from Arm ST and Striking ST don't apply.

Also seeking a clarification: If Lane doesn't go down, due to either winning the QC or Immovable Stance, can Baogang let go since those are technically reactions happening on Baogang's turn and letting go is a free action?
Vulco1
player, 76 posts
Thu 13 Dec 2018
at 21:34
  • msg #20

Re:  Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

Sorry, two more questions in addition to that one; How are you getting two attacks in? The way I read it, riposte gives me a penalty on my defense Pg 125 of Martial Arts., but it doesn't give you an extra attack. And you can't use it with a deceptive attack, which is where I thought the second attack came from.

And from my read of it, Grapple is one attack then you do another to do damage.  Or is that wrong? Pg. 370 of campaigns says subsequent turns.

I'm just trying to figure out where you bought two attacks for this round.
Derrick
GM, 232 posts
Thu 13 Dec 2018
at 21:38
  • msg #21

Re:  Lane (Kyokushin Karate) vs Baogang (Tia Chi Chuan)

This version of Baogang has extra attack. This is an update from previous versions, and its a fairly popular advantage choice in this scenario.
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