Derrick:
evileeyore:
I took that as "you don't have to take them, but then won't get the points". Having disads on sheets can affect the battle as much as not getting the points for disads not taken.
that was not what I meant. If you feel strongly that the disads should be chosen, we can move to that.
Returning to this... like I said above, either fill out the disads or "buy them off". Or just up the character points and disallow disads beyond a certain point.
quote:
I find that very few disads effect combat...
There are a lot of disads that can directly impact combat on the Squire's templates: Bloodlust, Code of Honor, One Eye, Sense of Duty, Vow, Wounded, Charitable, Easy to Read, Fanaticism, Intolerance, Overconfidence, Selfless, Stubbornness.
The two physical ones directly, the mental and social ones impact the actions a PC takes. Overconfident character's won't back out of a fight unless they are
sure they will lose (even if they aren't at that moment winning), Charitable ones won't finish 'downed enemies', etc.
Even Easy to Read makes it easier for an enemy to glean tactical info from the PC (if the enemy bothers).
Some are clearly less applicable to combat, but if we have other parts to the scenario, like Gathering Information checks before going into the fight, slow stealthy approaches, purchasing gear, etc, then other mental/social disads can impact how much information the PC rolls into the fight with (Bully and Impulsive penalizing social rolls), whether they can make a
slow stealthy approach (Impulsive, Overconfident), how much starting funds they have (Compulsive Gambling/Carousing, Charitable, Disciplines of Faith), etc.
Even something like Disciplines of Faith can impact how much FP someone might be down (lack of sleep from having to rise early for morning prayers or maintaining a vigil or fasting), or if they start wounded (if their faith requires a scourging to purify themselves before battle).
quote:
...but you've probably run more combat than I have.
I don't know about that. I've been running and playing GURPS since 1988, but I still encounter stuff I've overlooked or forgotten.
I have gotten good at making sure disads are actually disadvantaging though. I've had lots of Players try to slide by those "not really a disad" disads. And been that Player. ;)
If you really want to though, just disallow any disad you can't immediately figure out how to penalize in combat. That's literally the simplest method.
(In this case though, keep the classic Knight v Dragon disads; CoH (Chivalry), Obsession (Dragonslaying), physical disads, etc)