Re: Character Creation
Muay Thai template
Skills: Games (Muay Thai); Karate.
Techniques: Counterattack (Karate); Elbow Strike; Jam;
Kicking; Knee Strike; Leg Grapple (DX); Push Kick;
Spinning Kick; Spinning Punch; Sweep (Karate); Targeted
Attack (Karate Kick/Leg); Uppercut.
Cinematic Skills: Power Blow.
Cinematic Techniques: Roll with Blow.
Perks: Clinch (Karate); Iron Legs; Neck Control (Karate);
Special Exercises (Striker, Crushing with Limb, Shin);
Technique Mastery (Knee Strike).
Optional Traits
Advantages: Fit or Very Fit; Hard to Subdue; High Pain
Threshold.
Disadvantages: Social Stigma (Minor); low Wealth; crippling
injuries galore.
Skills: Boxing; Boxing Sport; Dancing (Ram Muay);
Savoir-Faire (Gym); Wrestling.
=====
Contender Template
Attributes: ST 12 [20]; DX 12 [40]; IQ 10 [0]; HT 12 [20].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.;
HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed
6.00 [0]; Basic Move 6 [0].
-----> Removed the extra fatigue
Advantages: 20 points chosen from among ST +1 or +2 [10
or 20], DX +1 [20], HT +1 or +2 [10 or 20], HP +1 to +3
[2/HP], Will +1 to +4 [5/level], FP +1 to +3 [3/FP],
Ambidexterity [5], Enhanced Dodge 1 [15], Enhanced
Parry 1 [5 or 10], Fearlessness 1-5 [2/level] or Unfazeable
[15], Fit [5] or Very Fit [15], Hard to Subdue 1-5 [2/level],
High Pain Threshold [10], Reputation (Titlist) [Varies],
Striker (Crushing; Limb, Shin, -20%) [4], Style
Familiarity (any) [1/style], Style Perks [1/perk], or Wealth
(Comfortable) [10] or (Wealthy) [20].
-----> Swapped very fit for fit
Perks: Style Familiarity (own style) [1].
Disadvantages: -20 points chosen from among Code of
Honor (“Fight fair”) [-5] or Secret (Cheater, fall-taker,
steroid-user, etc.) [-5], Greed [-15*], Obsession (Win a
title) [-5*] or (Become the best in the world) [-10*],
Overconfidence [-5*], or Workaholic [-5].
An additional -20 points chosen from among any of the above or
Appearance (Unattractive) [-4] or (Ugly) [-8], Bad
Temper [-10*], Enemy (Contender of equal skill; Rival; 6
or less) [-2] or (9 or less) [-5], Jealousy [-10], Pacifism
(Reluctant Killer) [-5] or (Cannot Kill) [-15], Reputation
(see p. 54) [Varies], or Stubbornness [-5].
-----> Went with cannot kill here, removed bad temper
Primary Skills: 30 points in the skills and techniques of a
sport or combat style (see Chapter 5).
Secondary Skills: Pick two of Bicycling (E) DX+1 [2]-13,
Breath Control (H) HT-1 [2]-11, Lifting (A) HT [2]-12,
Running (A) HT [2]-12, Sports (any) (A) DX [2]-12, or
Swimming (E) HT+1 [2]-13.
-----> Forgot that both of these get 2 points, and swapped to Sports since it is part of the template
Background Skills: Savoir-Faire (Dojo) (E) IQ [1]-10.
Also spend 4 points on Current Affairs (Sports), First Aid, or
Games (any), all IQ/E; Acting, Gambling, or Streetwise,
all IQ/A; Intimidation, Will/A; or Autohypnosis, Will/H.
* Multiplied for self-control number; see p. B120.
Lenses Cinematic (+100 points): Add 80 points chosen from among
Arm ST +1 or +2 [5 or 10], Damage Resistance 1-2
(Partial, Hands, -40%; Tough Skin, -40%) [1-2],
Enhanced Dodge 1-3 [15/level], Enhanced Parry 1-3 [5 or
10/level], Enhanced Time Sense [45], Extra Attack 1 or 2
(Multi-Strike, +20%) [30 or 60], Forceful Chi 1-4
[15/level], Innate Attack [Varies], Resistant to Chi
Abilities (+3) [10], Recovery [10], Striking ST +1 or +2 [5
or 10], Trained by a Master [30], or Weapon Master [20-
45]. You must take either Trained by a Master or Weapon
Master!
Add 20 points in your style’s cinematic skills
(and prerequisites); Power Blow is excellent for “finishing
moves.” -----> I put all these into Power Blow and 4 Perks
This message was last edited by the player at 22:02, Thu 11 Oct 2018.