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Character Creation.

Posted by DerrickFor group 0
Dblade
player, 158 posts
Tue 11 Dec 2018
at 19:10
  • msg #124

Re: Character Creation

https://drive.google.com/file/...-rV/view?usp=sharing

and here, I have a much more closely formatted-to-the-template Baogang. He should be entirely legal now. He's focused on being difficult to permanently damage or knockdown/back between Immovable Stance, Roll with Blow and a high Judo Score and Improved Parry. Mental Strength and a +3 resistance to chi means he should have a better shot of dealing with Kiai as well.

He still has a Karate SL of 14 and two attacks per round, so he should avoid some of the pitfalls we learned about with Pingbi. his Arm Lock score is also really high, as AFAIK Arm Lock isn't affected by the Rule of 16.

I was briefly considering dropping Karate in favor of Sumo Wrestling and lowering one of his defenses so I could combo it with Push, as with 2d6+2 x2 as his effective Push rating seemed pretty good for ringouts, but having some striking ability seemed like the better idea.
Derrick
GM, 226 posts
Wed 12 Dec 2018
at 15:24
  • msg #125

Re: Character Creation

In reply to Dblade (msg # 124):

Baogang is valid. He has a point that's technically unspent but flagged for a specific skill (breath control, I think). I look forward to seeing him in action.
Derrick
GM, 227 posts
Wed 12 Dec 2018
at 15:43
  • msg #126

Re: Character Creation

In reply to Whisper (msg # 123):

You spent 4 points on perks, not 5, because style familiarity is part of the contender template.

Targeted attack (leg) only costs 2 to raise that high, and can't have 3 points spent on it.

Running and Breath Control should have [2] points each, not [1], and you need one more background skill.

You have 30 points to spend on non-cinematic style skills and techniques. I count 24 from power blow, and 10 from techniques (9 if you lower targeted attack as discussed). that's over 30, either way.

I'd like approval on the raised will from cinematics from someone whose character has a will-resisted attack.
Derrick
GM, 229 posts
Wed 12 Dec 2018
at 20:16
  • msg #127

Re: Character Creation

From a different thread:

Nicole:
In reply to evileeyore (msg # 8):

Say, Eeyore, how did Mu Kao get DR 2?  I didn't see that as an option under the Contender Cinematic Lens.

Dblade:
It's there, under the Tough Guy variant, which is permissible IIRC.

Nicole:
In reply to Dblade (msg # 11):

The Martial Arts competition just specified Contender with Cinematic Lens, so I was a little confused.

Dblade:
I'm fairly certain it was meant as 'cinematic vs realistic' even though word-for-word it would imply exactly what you thought. But Derrick passed Mu Kao on inspection and I believe Whisper was also built with Tough Guy.

evileeyore:
Dblade:
I'm fairly certain it was meant as 'cinematic vs realistic'...

I took the lower case words as being just words, not terms of art,  Specially as in later sentences Derrick capitalized the other Template names that he felt would be be 'good fits'.

Derrick:
The Tough Guy template was always intended to be an option for these combats.

Whisper
player, 83 posts
Wed 12 Dec 2018
at 20:46
  • msg #128

Re: Character Creation

Whisper was built on Cinematic.
Dblade
player, 163 posts
Wed 12 Dec 2018
at 20:50
  • msg #129

Re: Character Creation

My bad there sorry.
Dblade
player, 169 posts
Thu 13 Dec 2018
at 16:54
  • msg #130

Re: Character Creation

Just putting this here while I work on it

John Valentine-Cowboy

ST : 10
DX : 12
IQ : 11
HT : 12
WILL : 11
PER : 12
SPEED : 6
MOVE : 6

Advantages
Off-Hand Weapon Training (Pistol) [1]
Weapon Bond (Pistol) [1]
Combat Reflexes

Skills
Armoury (Small Arms) -11 (IQ/ A) at [2] (2)
Brawling -13 at [2] (2)
Fast Draw (Ammo) -13 (DX/ E) at [2] (2)
Fast Draw (Pistol) -13 (DX/ E) at [2] (2)
First Aid -11
Guns (Pistol) -15 (DX/ E) at [8] (10)
Holdout -12 (IQ/ A) at [4] (4)
Judo -11(DX/H) At [2] (2)
Riding (Horse) -13 (DX/ A) at [4] (4)
Stealth -12 at [2]
Survival (Plains) -12 (PER/ A) at [2] (2)
Tracking -12 (PER/ A) at [2] (2)
This message was last edited by the player at 21:42, Wed 19 Dec 2018.
Dblade
player, 186 posts
Wed 19 Dec 2018
at 21:46
  • msg #131

Re: Character Creation

Can someone help me figure out what I'm missing on this? I'm sure it's extensive.
evileeyore
GM, 180 posts
Wed 19 Dec 2018
at 23:13
  • msg #132

Re: Character Creation

Dblade:
Can someone help me figure out what I'm missing on this? I'm sure it's extensive.

Yeah... mostly you've got more points to spend.  Give me a few minutes (like an hour or two actually for dinner, etc) and I'll have all your bugs pinned...
Dblade
player, 188 posts
Wed 19 Dec 2018
at 23:14
  • msg #133

Re: Character Creation

'preciate it. I know I'm missing a lot of skill points but I couldn't pin down what else wasn't there.
evileeyore
GM, 181 posts
Thu 20 Dec 2018
at 02:54
  • msg #134

Re: Character Creation

Dblade:
'preciate it. I know I'm missing a lot of skill points but I couldn't pin down what else wasn't there.

Specifically this:

SPEED: 6.25
+5 points to buy Advantages
+2 points in combat Skills
+2 points in combat Skills or combat Techniques
+1 point in transportation Skills and Techniques
+10 points in skills
+5 points in Techniques


This is all straight from Derricks PMs.
This message was last edited by the GM at 03:10, Thu 20 Dec 2018.
Dblade
player, 195 posts
Fri 21 Dec 2018
at 14:20
  • msg #135

Re: Character Creation

What list am I allowed advantages off of?
evileeyore
GM, 184 posts
Fri 21 Dec 2018
at 17:36
  • msg #136

Re: Character Creation

Dblade:
What list am I allowed advantages off of?

That's a very good question that only Derrick can really answer... but...

I know all the non-Cinematic Perks in Gun-Fu were on the table, that's where I did all my buying from.  I suspect all non-Cinematic, non-Supernatural Ads and Perks from Basic are also in.  There are no new Advantages in Gun-Fu.
Dblade
player, 196 posts
Fri 21 Dec 2018
at 17:46
  • msg #137

Re: Character Creation

Thanks
Derrick
GM, 248 posts
Mon 7 Jan 2019
at 19:05
  • msg #138

Re: Character Creation

Dblade:
What list am I allowed advantages off of?


Anything in action, I'd say, plus the non-cinematic stuff in gun-fu. Ask me if you want something not on that list, and I might say yes.
Derrick
GM, 306 posts
Thu 18 Apr 2019
at 14:52
  • msg #139

Re: Character Creation

I'm posting what I have of the invisible gorrilla wizard so far:

ST 10 [0]
DX 10 [0]
IQ 14 [80]
HT 11 [10]

HP 10 [0]
Will 14 [0]
Per 14 [0]
FP 11 [0]

Speed 5.25 [0]
Move 5 [0]

Magery 3 [35]
Status 1 [0]
(15 points in wealth and/or signature gear)

Duty (military, 12 or less) [-10]
Code of Honor (Soldiers) [-10]
Bad Temper CR 12[-10]
Callous [-5]
Curious [-5]*
Secret (Unsolved Murders) [-10]*

Thaumatology VH IQ -14 [1]
Navigation A IQ-1 -13 [1]
Hiking A HT+1 -12 [2]
Staff DX+1 - 11 [4]

Games (Magical Challenges) E IQ -14 [1]
Savoir-Faire (Military) E IQ -14 [1]
Tactics H IQ-2 -12 [1]
Research A IQ-1 -14 [2]

16/22 spells:
Light
Continual Light
Darkness
Blur
Flash -- 2 sec, bleh
Invisibility
See invisible

Sense foes
Sense emotion
Persuation
Beast Soother
Mammal Control
Shapeshift (gorrilla)
Shapeshift (bat)

ignite fire
create fire

--------------------------------------------------------
15 points of signature gear: power stone rings!
1 10-point powerstone ($1900)
2 7-point powerstones ($2000)
2 4-point powerstones ($850)
4 5 point powerstones ($2380)

$7130 -- 15 point signature gear.

The five point power stones are worn on the right hand. The others are worn on the left, with the 10 point stone on the tall finger and two 4 point stones on the ring finger. The gems are a matching set of carved turquoise animals, including a gorilla and a bat. They are family heirlooms.

He'll also be bringing a staff, for $10, which isn't special at all.

--------------------------------------------------------

I've still got 6 spell slots, and I really need to figure out the best configuration for the power stones, figure out how nice a staff he wants, and look into some light armor.
This message was last edited by the GM at 17:16, Thu 18 July 2019.
evileeyore
GM, 263 posts
Thu 18 Apr 2019
at 22:11
  • msg #140

Re: Character Creation

Derrick:
I've still got 5 spell slots, and I really need to figure out the best configuration for the power stones, figure out how nice a staff he wants, and look into some light armor.

He looks good... except don't forget the Military rank is gone and Research is 2 pointer (not a big deal) and the spell packs are 12 points in spells*, so you should have 22 points in spells (after trading in Military rank).


And yeah, I always recommend See Invisible.  If your foe winks out, you're as good as beat already.


* Lend Energy and Recover Energy and then a 10 point spell pack.  But since we're breaking out of the template for spell choices, have at whatever you want to buy within 22 points.
Derrick
GM, 307 posts
Fri 19 Apr 2019
at 16:16
  • msg #141

Re: Character Creation

research and rank are fixed.
evileeyore:
And yeah, I always recommend See Invisible.  If your foe winks out, you're as good as beat already.


I think it depends on the meta-game you're in. I eventually threw this guy out here not because I think this is the best build for a wizard duel, but because the meta-game has to start somewhere.

The character as built actually has two existing plans for an invisible foe. The first is to turn into a bat and play keep-away until the maintenance cost on invisibility exhausts my foe. shapechange has a long duration, and the bat can see invisible, and in the dark via echolocation. It can also fly for maximum evasion. The other plan is create fire: I know where they were, I can cover a big area, and I can cast it quickly.
evileeyore
GM, 264 posts
Sat 20 Apr 2019
at 04:33
  • msg #142

Re: Character Creation

Derrick:
The character as built actually has two existing plans for an invisible foe. The first is to turn into a bat and play keep-away until the maintenance cost on invisibility exhausts my foe. shapechange has a long duration, and the bat can see invisible, and in the dark via echolocation. It can also fly for maximum evasion. The other plan is create fire: I know where they were, I can cover a big area, and I can cast it quickly.

Solid plans.
VIVIT
player, 3 posts
Wed 17 Jul 2019
at 07:58
  • msg #143

Re: Character Creation

I made a battle wizzard:

Vincent
=== Attributes [90] ===
ST 10 [0]  HP 10/10 [0]
DX 10 [0]  Will  14 [0]
IQ 14 [80] Per   10 [0]
HT 11 [10] FP 10/10 [0]
Mvmt 5.25 [0] / 5 [0]
Lift 20 lbs. [0]

Dodge 9 [0]
    (+1 from Combat Reflexes)

=== Advantages [51] ===
* Magery 3        [35]
* Combat Reflexes [15]
* Points for Cash [1] ($500)

=== Disadvantages [-50] ===
* Duty (12)                 [-10]
* Bad Temper (12)           [-10]
* Greed (12)                [-15]
* Selfish (12)              [-5]
* Post-Combat Shakes (12)   [-10]

=== Skills [12] ===
* Thaumatology IQ [1]-14
* Navigation (Land) IQ-1 [1]-13
* Hiking HT+1 [2]-12
* Innate Attack (Missile) DX+2 [4]-12
* Games (Magical Challenges) IQ [1]-14
* Savoir-Faire (Military) IQ [1]-14
* Tactics IQ-1 [2]-13
* Research IQ-1 [1]-13

=== Spells [21] ===
Ignite Fire [1]-15
Shape Fire [1]-15
Fireball [1]-15
Explosive Fireball [1]-15
Extinguish Fire [1]-15
Fireproof [1]-15
Resist Fire [1]-15
Haste [1]-15
Great Haste (VH) [2]-15
Apportation [1]-15
Levitation [1]-15
Flight (VH) [1]-14
Hawk Flight (VH) [1]-14
Counterspell [1]-15
Missile Shield [1]-15
Reverse Missiles [1]-15
Itch [1]-15
Spasm [1]-15
Pain [1]-15
Stun [1]-15

Equipment:
6-point powerstone on pectoral pendant
Leather Armor (DR 2, torso, groin)
Cloth Sleeves (DR 1*, arms)
Heavy Leather Leggings (DR 2, legs)
Leather Helm (DR 2, skull, face)

This message was last edited by the player at 02:33, Thu 18 July 2019.
Derrick
GM, 320 posts
Wed 17 Jul 2019
at 15:26
  • msg #144

Re: Character Creation

In reply to VIVIT (msg # 143):

Hiking is 2 points, not 1.

We have 22 points in spells, not 20 (recover energy is a spell on the original template)

He still has military duty (not that its likely to matter)

I still need to buy my power stones and staff, don't I? I wrote it down somewhere, but not on this thread...
VIVIT
player, 4 posts
Thu 18 Jul 2019
at 05:07
  • msg #145

Re: Character Creation

In reply to Derrick (msg # 144):

Edited (and expanded).

For the record, I imagined that removing Military Rank would also remove his military associations in general, making him into something more akin to a mercenary (hence the Greed disad) rather than a registered serviceman.

For a while I was trying to build according to a heavily modified version of the template to make a Duelist Wizard, which included things like Social Stigma (Expelled), but it was too much of a hassle, so I mostly just went with the template as written.
Derrick
GM, 321 posts
Thu 18 Jul 2019
at 17:19
  • msg #146

Re: Character Creation

OK.

I just added gear to my guy. Lots and lots of powerstones, plus a big stick.

He still has 6 spell slots open, but if its ok I'd like to leave those as unspent points. He won't get to spend them during duels of course, I'm just mostly happy with what I've got an unsure what else he needs.
Derrick
GM, 322 posts
Mon 22 Jul 2019
at 12:46
  • msg #147

Re: Character Creation

eeyore, do you want to start up a fight?
evileeyore
GM, 273 posts
Mon 22 Jul 2019
at 13:50
  • msg #148

Re: Character Creation

Sure.  For the first round of fights (one set each, Derrick vs VIVIT, VIVIT vs DBlade, DBlade vs Derrick) the arena will not be reactive, that is, it is just the two mages and they have as much time to beat each other into unconsciousness or surrender as they need.

If this becomes too boring (duellists waiting out long spell durations), the assembled judges may institute time limited reactive measures for future battles (such as a slowly rising water level, slowly created choking gas, roving 3 hex wide storms, packs of wild ROUSes, etc) just to impose a bit of haste on the duellists...


Let's get the Wizard duellists into the Final Characters thread and I'll prepare the arena levels...
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