Character Creation.   Posted by Derrick.Group: 0
Derrick
 GM, 2 posts
Tue 14 Aug 2018
at 20:21
Character Creation
This thread is for character creation.
Dblade
 player, 12 posts
Thu 27 Sep 2018
at 02:13
Character Creation
So I'm sure this will need tweaking and recommendations and I've never played GURPS before so I have no idea how viable this build is, but here's what I have so far for the would-be Dragon Slayer

KNIGHT [250] points
Attributes: ST 17 [70]; DX 14 [80]; IQ 10 [0]; HT 13 [30].
Secondary Characteristics: Damage 1d/2d; BL 39 lbs.; HP 14 [0]; Will 10 [0]; Per 10 [0]; FP 13 [0]; Basic Speed 6.00 [-15]; Basic Move 6 [0].

Advantages

Advantages:
Born War Leader 2 [10];
Combat Reflexes [15];
and High Pain Threshold [10].
Striking ST+1 [5]
Very Fit [15]
Hard to Kill 2 [4]
Hard to Subdue 2 [4]
Fearless 1 [2]

Disadvantages: -20 points chosen from among
 Code of Honor (Chivalry)[ -15],
 Obsession (Slay Dragon) [-5*],
Another -15 points chosen from among those traits or
 Honesty [-10*],
 Sense of Duty (Adventuring companions) [-5].

Primary Skills:
Brawling (E) DX+1 [2]-15 or Boxing (A) DX [2]-14;
 Fast-Draw (any) (E) DX+1 [1]-15†;
 Knife (E) DX [1]-14;
 Sumo Wrestling (A) DX [2]-14.
 One of
 Thrown Weapon (Spear),all (E) DX+2 [4]-16;
 Throwing, (A) DX+1 [4]-15;
24 points in these skills:
 Lance 17,
 Riding (Horse) 17,
 Spear‡ 18,

Secondary Skills:
Armoury (Body Armor or Melee Weapons) (A) IQ+1 [4]-11
Connoisseur (Weapons) (A) IQ+1 [4]-11 ;
Leadership (A) IQ+1 [1]-11§;
Strategy (H) IQ+1 [2]-11§;
Tactics (H) IQ+1 [2]-11§;

Background Skills:
 Forced Entry (E) DX [1]-14;
 Climbing DX-1 [1]-13;
 Stealth DX-1 [1]-13;
 First Aid (E) IQ [1]-10,
</quote>
Derrick
 GM, 61 posts
Thu 27 Sep 2018
at 14:58
Character Creation
HP rises with ST, so its 17

Your skill list is missing shield.

I'm surprised to see thrown weapon favored over crossbow, given this matchup. Also, you only get one ranged skill, not both thrown weapon and throwing, at least for the initial 250 points.

Any particular reason you went for sumo over wrestling?

You've still got [50] points to spend on power-ups.

10 more points in born war leader can go a huge way, raising those skills from 11 to 13. Be aware your opponent will have 14 in tactics.

Skill matters a lot in gurps combat, so you may want to pump a weapon skill or possibly raise DX.

EDIT: You don't need both lance and spear. Actually, if you look at Knightly mounted combat on page 175-176 of martial arts, it becomes very clear: two styles are shown, one using spear, one using lance.

This message was last edited by the GM at 15:12, Thu 27 Sept 2018.

Derrick
 GM, 62 posts
Thu 27 Sep 2018
at 15:25
Character Creation
Here is a squire, if anyone wants him

Watchtower Walter [148] (2 unspent)
attributes (115)
ST 13 [30] DX 13 [60] IQ 10 [0] HT 12 [20]
HP 13 [0] Will 10 [0] Per 12 [10] FP 12 [0]
Basic Speed 6 [-5] Basic Move 6 [0]

Advantages:(25)
Born War leader 1 [5]
Enhanced Block [5]
combat reflexes [15]

Disadvantages (-45)
Compulsive Vowing [-5]
Code of Honor (Chivalry) [-15]
Sense of Duty (Companions) [-5]
Selfless [-5]
Callous [-5]
Truthfulness [-5]
Intolerance (Evil Religions) [-5]

Skills(53)
Brawling (E) DX [1] -13
Fast Draw (sword) (E) DX [1] -13
Wrestling (A) DX [1] -13
Lance (A) DX+2 [8] -15
Broad Sword (A) DX+1 [4] -14
Shield (E) DX+2 [16] -18

Armoury (Body Armor) (A) IQ [2] -10
Connoisseur (Weapons) (A) IQ [2] -10
Leadership (A) IQ [1] -10
strategy (H) IQ [1] -9
tactics (H) IQ [1] -9
crossbow (E) DX [2] -14

riding (horse) (A) DX [4] -14
stealth (A) DX [1] -12
climbing (A) DX [1] -12
knife (E) DX [1] -13
animal handling (equines) (A) IQ [2] -10
observation (A) Per [4] -13

This is the 125 point version. The upgraded version will at least stick another 2 points into riding, and four points into shield. He will probably also boost per, and observation, and fill that role in the group. He should have a block score of 15 by the end. A cautious fellow, all things told.

He's been updated to 148 points. The last two are for weapon bond or signature gear or some other few useful perks.

This message was last edited by the GM at 14:39, Wed 03 Oct 2018.

Dblade
 player, 13 posts
Thu 27 Sep 2018
at 21:44
Character Creation
I pumped DX up by two, switched Crossbow in for Spear because I remembered the dragon can fly, added Born War Leader and dropped melee spear and kept Lance, added Shield and Broadsword as well.

I used Sumo Wrestling because I thought it would give an edge against knockbacks, knock-downs and brute force shoving, which I figured were more likely to be encountered when fighting something the size of a dragon compared to more technical grappling skill. Again, new at the game, could be wrong.

KNIGHT [250] points
Attributes: ST 17 [70]; DX 16 [100]; IQ 10 [0]; HT 13 [30].
Secondary Characteristics: Damage 1d/2d; BL 39 lbs.; HP 14 [0]; Will 10 [0]; Per 10 [0]; FP 13 [0]; Basic Speed 6.00 [-15]; Basic Move 6 [0].

Advantages

Advantages:
Born War Leader 2 [10];
Combat Reflexes [15];
and High Pain Threshold [10].
Striking ST+1 [5]
Very Fit [15]
Hard to Kill 2 [4]
Hard to Subdue 2 [4]
Fearless 1 [2]

Disadvantages: -20 points chosen from among
 Code of Honor (Chivalry)[ -15],
 Obsession (Slay Dragon) [-5*],
Another -15 points chosen from among those traits or
 Honesty [-10*],
 Sense of Duty (Adventuring companions) [-5].

Primary Skills:
Brawling (E) DX+1 [2]-15 or Boxing (A) DX [2]-14;
 Fast-Draw (any) (E) DX+1 [1]-15†;
 Knife (E) DX [1]-14;
 Sumo Wrestling (A) DX [2]-16.
 One of
 Crossbow (E) DX+2 [4]-18;
24 points in these skills:
 Lance 18,
 Riding (Horse) 19,
 Shield 20,
 Broadsword 17

Secondary Skills:
Armoury (Body Armor or Melee Weapons) (A) IQ+1 [4]-11
Connoisseur (Weapons) (A) IQ+1 [4]-11 ;
Leadership (A) IQ+1 [1]-13§;
Strategy (H) IQ+1 [2]-13§;
Tactics (H) IQ+1 [2]-13§;

Background Skills:
 Forced Entry (E) DX [1]-14;
 Climbing DX-1 [1]-13;
 Stealth DX-1 [1]-13;
 First Aid (E) IQ [1]-10,
</quote>
evileeyore
 player, 46 posts
Fri 28 Sep 2018
at 05:02
Re: Character Creation
Dblade:
I used Sumo Wrestling because I thought it would give an edge against knockbacks, knock-downs and brute force shoving, which I figured were more likely to be encountered when fighting something the size of a dragon compared to more technical grappling skill. Again, new at the game, could be wrong.

It's good when you initiate shoves and slams and when resisting a shove or slam.  It's useless for resisting knockback or knockdown.

It's not a bad skill for a Knight who plans to shield bash foes.  It's not going to be 'great' against a dragon, but it will help.
evileeyore
 player, 47 posts
Fri 28 Sep 2018
at 07:25
Re: Character Creation
Derrick:
Here is a squire, if anyone wants him

Shield and Sharp Eyes

What you have there is 148 points*.  Before you even think about any 'advancements'.

115 in Attributes, 25 in Advantages, -30 in Disadvantages, 38 in Skills.


*  You didn't fill out the Disads fully and need another -20 there and you spent an extra point in each of Leadership, Strategy, and Tactics.  Granted as it is now, just spending another 2 points in a skill would hit 150.





Dblade:
I pumped DX up by two...

Which raises the cost of DX to 120 points.  IQ and DX cost 20 points per +1 above 10.  ST and HT cost 10, Per and Will cost 5 per +1 above IQ.

HP and FP cost 3 per +1 above ST and HT... and it's use full for you to buy up HP to at least 20, for Healing Potion purposes (also it increases when crippling hits take effect).

Let's take a look at your build...  Orange for where you miscalculated cost or just didn't include one, Aqua for 'questionable' choices.

KNIGHT [314] points
Attributes: ST 17 [70]; DX 16 [120]; IQ 10 [0]; HT 13 [30].
Secondary Characteristics: Damage 1d/2d; BL 39 lbs.; HP 14 [0]; Will 10 [0]; Per 10 [0]; FP 13 [0]; Basic Speed 6.00 [-15]; Basic Move 6 [0].

Advantages
Advantages:
Born War Leader 2 [10]; Combat Reflexes [15]; and High Pain Threshold [10].

Striking ST+1 [5]
Very Fit [15]
Hard to Kill 2 [4]
Hard to Subdue 2 [4]
Fearless 1 [2]


Striking ST +1 is only adding +1 to your Broadswords swing damage.  It's not a bad choice, I'm just pointing it out.

HtK and HtS:  This one is really a "it's your call".  Do you think you'll be rolling 16's on those checks?  I'd take 1 level of HtS and more HP over a second level of it or any HtK.  If you really are worried, I'd prioritize HtS over HtK.  Death checks don't get penalties, consciousness checks do.

Also, Very Fit is already giving you +2 to HT for any check either HtS or HtK will benefit (so you've already got a 15 HT for those), and there really is no reason to have a 17 for Death Checks (a roll of 17 always fails).  There is a marginal use to pumping Death Checks to 17 or above, but that's pretty much only useful for things like poisons or supernatural "and you die" checks that give a penalty to the Death Check (which are pretty rare).

Fearless 1 only raises your Will to 11 for Fright Checks and resisting Terror.  If you're worried about this at all, go all in to 14 (or at least 12).


Disads:  All solid.

Primary Skills:
Brawling (E) DX+1 [2]-15 or Boxing (A) DX [2]-14
One or the other (no real reason for both).

I recalculated these at DX 16:
Fast-Draw (any) (E) DX+1 [1]-17†
Your choice, but I recommend either Broadsword, Knife, or Crossbow bolt.
Knife (E) DX [1]-16
Sumo Wrestling (A) DX [2]-16
Crossbow (E) DX+2 [4]-18

I recalculated these based on (a) the skill level you said they were, (b) a DX of 16, and (c) the minimum required spent as per Knight Template (Broadsword):
Broadsword (A) DX+2 [8]-18
Lance (A) DX+2 [8]-18
Riding (Horse) (A) DX+3 [12]-19
Shield(E) DX+4 [12]-20

I'm not saying a Riding of 19 is bad.  But, it's not doing a whole "lot"... your melee and crossbow skills are maxed at your Riding level, but the Shield skill isn't.  Hands free riding is only a -3.

Secondary Skills:
Armoury (Body Armor or Melee Weapons) (A) IQ+1 [4]-11
Not that it really matters... but pick one or the other.

Connoisseur (Weapons) (A) IQ+1 [4]-11
Leadership (A) IQ+1 [1]-13§
Strategy (H) IQ+1 [2]-13§
Tactics (H) IQ+1 [2]-13§

I recalculated these at DX 16:
Background Skills:
Forced Entry (E) DX [1]-16
Climbing DX-1 [1]-15
Stealth DX-1 [1]-15
First Aid (E) IQ [1]-10




In conclusion:  If you drop Riding to 18, drop HtK and Fearless completely, drop HtS to 1 level, and pick either Brawling or Boxing you hit 300 points on the nose.

Also you can drop Shield to 18, take Enhanced Block and Weapon Bond (Broadsword), Weapon Bond (Crossbow), and Weapon Bond (Lance) and keep your Block of 14 and have all those skills at +1 with your 'favorite' weapons (useful if you dismount).

This message was last edited by the player at 07:30, Fri 28 Sept 2018.

Dblade
 player, 14 posts
Fri 28 Sep 2018
at 10:56
Re: Character Creation
Great advice, although I think I have to hit 250 instead? I'll make most of the suggested changes regardless.
Dblade
 player, 15 posts
Fri 28 Sep 2018
at 14:30
Re: Character Creation
Tried to make some changes, still a work in progress and in need of more recalculating.

KNIGHT [314] points
Attributes: ST 17 [70]; DX 16 [120]; IQ 10 [0]; HT 13 [30].
Secondary Characteristics: Damage 1d/2d; BL 39 lbs.; HP 14 [0]; Will 10 [0]; Per 10 [0]; FP 13 [0]; Basic Speed 6.00 [-15]; Basic Move 6 [0].

Advantages
Advantages:
Born War Leader 2 [10]; Combat Reflexes [15]; and High Pain Threshold [10].

Striking ST+1 [5]
Very Fit [15]]
Hard to Subdue 1 [2]
Hands Free Riding [3]</Aqua>

Striking ST +1 is only adding +1 to your Broadswords swing damage.  It's not a bad choice, I'm just pointing it out.

HtK and HtS:  This one is really a "it's your call".  Do you think you'll be rolling 16's on those checks?  I'd take 1 level of HtS and more HP over a second level of it or any HtK.  If you really are worried, I'd prioritize HtS over HtK.  Death checks don't get penalties, consciousness checks do.

Also, Very Fit is already giving you +2 to HT for any check either HtS or HtK will benefit (so you've already got a 15 HT for those), and there really is no reason to have a 17 for Death Checks (a roll of 17 always fails).  There is a marginal use to pumping Death Checks to 17 or above, but that's pretty much only useful for things like poisons or supernatural "and you die" checks that give a penalty to the Death Check (which are pretty rare).

Fearless 1 only raises your Will to 11 for Fright Checks and resisting Terror.  If you're worried about this at all, go all in to 14 (or at least 12).


Disads:  All solid.

Primary Skills:
Brawling (E) DX+1 [2]-15
One or the other (no real reason for both).

I recalculated these at DX 16:
Fast-Draw (Crossbow Bolt) (E) DX+1 [1]-17†
Your choice, but I recommend either Broadsword, Knife, or Crossbow bolt.
Knife (E) DX [1]-16
Sumo Wrestling (A) DX [2]-16
Crossbow (E) DX+2 [4]-18

I recalculated these based on (a) the skill level you said they were, (b) a DX of 16, and (c) the minimum required spent as per Knight Template (Broadsword):
Broadsword (A) DX+2 [8]-18
Lance (A) DX+2 [8]-18
Riding (Horse) (A) DX+2 [8]-18
Shield(E) DX+2 [8]-20

I'm not saying a Riding of 19 is bad.  But, it's not doing a whole "lot"... your melee and crossbow skills are maxed at your Riding level, but the Shield skill isn't.  Hands free riding is only a -3.

Secondary Skills:
Armoury (Melee Weapons) (A) IQ+1 [4]-11
Not that it really matters... but pick one or the other.

Connoisseur (Weapons) (A) IQ+1 [4]-11
Leadership (A) IQ+1 [1]-13§
Strategy (H) IQ+1 [2]-13§
Tactics (H) IQ+1 [2]-13§

I recalculated these at DX 16:
Background Skills:
Forced Entry (E) DX [1]-16
Climbing DX-1 [1]-15
Stealth DX-1 [1]-15
First Aid (E) IQ [1]-10




In conclusion:  If you drop Riding to 18, drop HtK and Fearless completely, drop HtS to 1 level, and pick either Brawling or Boxing you hit 300 points on the nose.

Also you can drop Shield to 18, take Enhanced Block and Weapon Bond (Broadsword), Weapon Bond (Crossbow), and Weapon Bond (Lance) and keep your Block of 14 and have all those skills at +1 with your 'favorite' weapons (useful if you dismount).

</quote>
Derrick
 GM, 64 posts
Fri 28 Sep 2018
at 15:22
Re: Character Creation
Dblade:
Great advice, although I think I have to hit 250 instead? I'll make most of the suggested changes regardless.


the knight is 300. You build a 250 point character, then add 50 points.

I'm actually not getting 314 points for the knight. I see 205 on attributes, 50 in advantages, 51 in skills, and -35 in disadvantages. At least in post 5. Yes, I counted the DX as 120. Did you count the reduced speed? Also, The if

evileeyore:
115 in Attributes, 25 in Advantages, -30 in Disadvantages, 38 in Skills.

*  You didn't fill out the Disads fully and need another -20 there and you spent an extra point in each of Leadership, Strategy, and Tactics.  Granted as it is now, just spending another 2 points in a skill would hit 150.


You're correct about the extra points in the warleader skills. fixed.

Yes, his disadvantages are not fully selected. The amount still to be selected is clearly marked. As I said:

Derrick:
The Knight is a 300 point Knight from DF (or the DFRPG), mandated to be equipped for mounted combat. He has up to two 150 point Squires (for free), who should be built in a similar fashion. The three of them have $7,000 starting cash, plus 4 warhorses and three pack ponies. The horses and wealth don't require points. The knights and squire may skip selecting their disadvantages.


If you wish to push for this to change, feel free. I'm mostly trying to get the battle underway quickly. Also, If you or anyone else wants to alter shielded eyes, feel free.

Dblade:
Leadership, tactics, and stratedgy should all still be at 11, not 13.
When you raise DX, basic speed should rise with it.
Dblade
 player, 16 posts
Fri 28 Sep 2018
at 15:45
Re: Character Creation
Ah well now I'm confused. So, I wasn't over the pointbuy count in that case? I'll still make the adjustments to better streamline the character but now I'm left wondering what else I've missed and how to best use it...Also do people think wrestling would benefit more than Sumo? I can't help but think it'd be inadvisable to attempt to grapple the dragon by main force...
Vulco1
 player, 4 posts
Fri 28 Sep 2018
at 18:51
Re: Character Creation

This message was deleted by the player at 18:52, Fri 28 Sept 2018.

Vulco1
 player, 5 posts
Fri 28 Sep 2018
at 19:24
Re: Character Creation
I've got my martial arts guy here. let me know what you think

https://drive.google.com/open?...BaswB7yajfaER0j5owwC
evileeyore
 player, 48 posts
Fri 28 Sep 2018
at 19:54
Re: Character Creation
Derrick:
the knight is 300. You build a 250 point character, then add 50 points.

Exactly.  My suggestions Dblade came as there is the base 250 point Knight in the post, with more points added on.



quote:
I see 205 on attributes, 50 in advantages, 51 in skills, and -35 in disadvantages. At least in post 5. Yes, I counted the DX as 120. Did you count the reduced speed?

My accounting (of post #5):
220 Attributes1
65 Advantages2
-50 Disads3
69 Skills4

1 - Accounting for DX 16
2 - Counting Striking ST here, did you count Born War Leader 2 [10], Combat Reflexes [15], High Pain Threshold [10], Striking ST+1 [5], Very Fit [15], Hard to Kill 2 [4], Hard to Subdue 2 [4], and Fearless 1 [2]?  I think you might have missed either Combat Reflexes or Very Fit.
3 - Negative Attributes are supposed to count against the Disad limit so I always count them here.
4 - Accounting for the increase of Shield to skill 20 and Riding to 19 (both cost 12 points not 4 or 8) and not allowing Broadsword to be decreased from the Knight Template base.  In other words more than "24 points in these skills" was spent and Sheild was bumped up 8 points from Template.


quote:
The knights and squire may skip selecting their disadvantages

I took that as "you don't have to take them, but then won't get the points".  Having disads on sheets can affect the battle as much as not getting the points for disads not taken.

Otherwise you may as well raise the point allowance and disallow taking the full disad allowance.

quote:
Leadership, tactics, and stratedgy should all still be at 11, not 13.

Born War Leader +2.

quote:
When you raise DX, basic speed should rise with it.

Good catch, I missed that.
evileeyore
 player, 49 posts
Fri 28 Sep 2018
at 20:07
Re: Character Creation
So 10 points.  Hmmm.

There are some things I'd ask about...  Are we using Martial Arts?  Can the Dragon have prepared the field (ie traps)?
Derrick
 GM, 65 posts
Fri 28 Sep 2018
at 20:16
Re: Character Creation
Ok, this is quick and I'm coming back to it, but settling things quickly:

quote:
Negative Attributes are supposed to count against the Disad limit so I always count them here

Its a template. Though I will admit I'm not accustomed to playing with disadvantage limits.

quote:
I think you might have missed either Combat Reflexes or Very Fit.

It was very fit that I skipped. good catch.

quote:
Accounting for the increase of Shield to skill 20 and Riding to 19 (both cost 12 points not 4 or 8) and not allowing Broadsword to be decreased from the Knight Template base.  In other words more than "24 points in these skills" was spent and Sheild was bumped up 8 points from Template.


Yep, there is the rest of the discrepancy.

quote:
I took that as "you don't have to take them, but then won't get the points".  Having disads on sheets can affect the battle as much as not getting the points for disads not taken.


that was not what I meant. If you feel strongly that the disads should be chosen, we can move to that. I find that very few disads effect combat, but you've probably run more combat than I have.
Derrick
 GM, 66 posts
Fri 28 Sep 2018
at 20:20
Re: Character Creation
evileeyore:
So 10 points.  Hmmm.

There are some things I'd ask about...  Are we using Martial Arts?  Can the Dragon have prepared the field (ie traps)?


Yes, we are using martial arts. I try to answer such questions in the first few posts:

quote:
Extra effort is available
Targeting locations is in use
Most optional abilities from martial arts are available. Stay on theme.
The bleeding rule is in use.


Traps... hmm. The dragon may not buy any supplies from town or hire laborers (or goblin minions), but he may otherwise prepare the field as he sees fit.
evileeyore
 player, 50 posts
Sat 29 Sep 2018
at 05:52
Re: Character Creation
Derrick:
Yes, we are using martial arts. I try to answer such questions in the first few posts:

When and how my brain functions is one of those "not always" things.  :)

quote:
Traps... hmm. The dragon may not buy any supplies from town or hire laborers (or goblin minions), but he may otherwise prepare the field as he sees fit.

Mwuahahahahahaha!
evileeyore
 player, 52 posts
Sat 29 Sep 2018
at 19:30
Re: Character Creation
Can I take a few disads for some extra skill points (or other advantages within reason)?  The disads would be combat applicable, like Lame, or Hard of Hearing, or the like.


If we go with a map and a few other things (traps, disads, etc) we could give the Knight and each of his Squires a single social check to gather information to prepare for the fight.  Such things like "What type of breath weapon it uses, What weaknesses the town's folk may have noticed, Does it use magic at all, How long since it last feed, Is it diurnal or nocturnal, Is it a trapbuilder or a hunter, etc".  What ever seems like a useful tidbit of information.
Dblade
 player, 17 posts
Sun 30 Sep 2018
at 15:19
Re: Character Creation
Was able to find and use Vulco's character sheet as a basis for my own Martial Arts character for the duel, would really, really appreciate feedback as I'm sure there's stuff I haven't done right. Wanted to test how viable I can make Tai Chi Chuan.

https://drive.google.com/open?...uJIqV4hDPrCG8MUa4Bwg

I found the sheet really helpful in organizing and helping me keep track of my points like I keep screwing up with the Knight. Might use it to do the Knight properly in the coming days.
Vulco1
 player, 7 posts
Sun 30 Sep 2018
at 21:54
Re: Character Creation
Nice! Glad it was helpful to ya. I don't see why tai chi chuan couldn't kick butt
Derrick
 GM, 69 posts
Mon 1 Oct 2018
at 13:19
Re: Character Creation
evileeyore:
Can I take a few disads for some extra skill points (or other advantages within reason)?  The disads would be combat applicable, like Lame, or Hard of Hearing, or the like.


I'd lean against it, but its quite doable, and I'll let dblade make that call.
Derrick
 GM, 70 posts
Mon 1 Oct 2018
at 13:39
Re: Character Creation
The Knight

OK, I hope this is a clean version of the knight so far:

Knight [285]
Attributes(220): ST 17 [70]; DX 16 [120]; IQ 10 [0]; HT 13 [30].
Secondary Characteristics (-15): Damage 1d/2d; BL 39 lbs.; HP 14 [0]; Will 10 [0]; Per 10 [0]; FP 13 [0]; Basic Speed 6.50 [-15]; Basic Move 6 [0].

Advantages(60):
Born War Leader 2 [10]
Combat Reflexes [15]
and High Pain Threshold [10]
Striking ST+1 [5]
Very Fit [15]
Hard to Subdue 1 [2]
Hands Free Riding [3]

Disadvantages (-35):
 Code of Honor (Chivalry)[ -15]
 Obsession (Slay Dragon) [-5]
 Honesty [-10]
 Sense of Duty (Adventuring companions) [-5]

Skills(55)
Primary Skills(38):
Brawling (E) DX+1 [2] -17
Fast Draw (Sword) (E) DX+1 [1] -17*
Knife (E) DX [1] -16
Summo Wrestling (A) DX [2] -16
Crossbow (E) DX+2 [4] -18
Lance (A) DX+2 [8] -18
Riding (Horse) (A) DX+2 [8] -18
Broadsword (A) DX+2 [8] -18
Shield (E)DX+2 [4] -18

Secondary Skills (13):
Armoury (Body Armor) (A) IQ+1 [4]-11
Connoisseur (Weapons) (A) IQ+1 [4]-11 ;
Leadership (A) IQ+1 [1]-11§;
Strategy (H) IQ+1 [2]-11§;
Tactics (H) IQ+1 [2]-11§;

Background Skills(4):
Forced Entry (E) DX [1]-16;
Climbing DX-1 [1]-15;
Stealth DX-1 [1]-15;
First Aid (E) IQ [1]-10,

*+1 from fast draw included
§+2 from born war-leader included


Changes:
  • I chose brawling over boxing. No reason.
  • I chose Fast draw to apply to swords, as after a charge with a lance drawing a sword is a good idea.
  • I made the following to make point expenditures more clear:
  • I raised broadsword to its minimum of 18.
  • I dropped riding to its minimum of 18.
  • I dropped shield to its minimum of 18.
  • I chose armory (body armor) over armory (melee weapons). No reason.
  • I corrected the levels on strategy, tactics, and leadership to match shown point expenditures.


I hope this is easier for folks to work with!

This message was last edited by the GM at 12:49, Tue 02 Oct 2018.