Cowboys and Indians: Charge!   Posted by Derrick.Group: 0
Derrick
 GM, 289 posts
Sat 2 Mar 2019
at 22:48
Re: Cowboys and Indians: Charge!
13 Comanche from (14,80) to (-14,80).
One spear wielder's horse on the right is down 12 HP.
8 spear wielders are taking all out defense.
5 mounted bow wielders have two seconds of aim at targets: two at Earnest, two at Ben, one at Daisy.

One bow wielder on the right's horse is down, and she is down 2 HP. she is at (8,110).
The center horse has no rider, and has stopped. (0,98)

Daisy at (-4,-1) with 2 shots down from her riffle, and has free hands

Ben at (1,-2) is down 5 shots. He has one second of aim at the center left archer

Earnest at (58,80) down 6 shots and has one round of aim at a right spear wielder's horse.
evileeyore
 GM, 244 posts
Sun 3 Mar 2019
at 09:01
Re: Cowboys and Indians: Charge!
Earnest cracks off two shots missing his target but the bullets continue down the line of comanches†...

Daisy scoots left in the wagons bed, while while fast drawing her pistols.





OOC:  † But who does he he hit?  And this is why charging lines learned to stagger...

For reference, every horse and rider down the line takes a chance of being hit on a 9 with both bullets, starting with the horse and rider next most in line, and continues until both bullets either hit a target or miss every target.

03:49, Today: evileeyore rolled 11 using 3d6.  Earnest's first shot, Ranged Rapid Strike, Rifle 9 (Skill 16 - 7 SSR + 3 ACC - 3 RRS*).

03:49, Today: evileeyore rolled 12 using 3d6.  Earnest's second shot, Ranged Rapid Strike, Rifle 9 (Skill 16 - 7 SSR + 3 ACC - 3 RRS*).

* -6 Ranged Rapid Strike, + 3 for Flurry of Blows, spending 2 FP.

03:58, Today: evileeyore rolled 15 using 3d6+1.  Earnest potential damage, first shot, 3d+1 pi+.

03:58, Today: evileeyore rolled 17 using 3d6+1.  Earnest potential damage, first shot, 3d+1 pi+.


03:51, Today: evileeyore rolled 13 using 3d6.  Daisy Fast Draw (Pistol) 13.

evileeyore
 GM, 245 posts
Sun 3 Mar 2019
at 09:10
Re: Cowboys and Indians: Charge!
Derrick:
5 mounted bow wielders have two seconds of aim at targets: two at Earnest, two at Ben, one at Daisy.

The idea was Daisy was dropping down out of sight... are the wagon sides too short to give complete cover?
Mari
 player, 78 posts
Sun 3 Mar 2019
at 15:18
Re: Cowboys and Indians: Charge!
The archers aiming at Ben and Earnest now let their arrows fly, while the one who had aimed at Daisy cursed since she lost her aim. She waits for her opponent to show herself again.

The two rightmost spear girls and the archers who aimed at Earnest will now turn and ride towards him.

OOC: Since the two rightmost archers are aiming at Earnest, I am assuming they have each fallen back from the line a bit to keep line of sight on him. If that is not the case, both lose their aim because the spear girl on the right blocks their line of sight now. I'm going to assume one is 1 yard behind the line and the second is 2 yards behind. Derrick, if I'm wrong, their attacks should be ignored. This would also mean they are not in bounds for Earnest's two bullets flying down the line.

Mari rolled 7 using 3d6.  Archer attacks Earnest (10 = 15-7+1+1).
Mari rolled 5 using 3d6.  Archer attacks Earnest (10 = 15-7+1+1).
Mari rolled 0 using 1d6-1.  Damage 1 (1d6-1 imp).
Mari rolled 2 using 1d6-1.  Damage 2 (1d6-1 imp).

Both would hit Earnest, one for 2 damage, the other for 4.

I just noticed the range mod should be -8, but both would have hit just the same.

Archers shooting at Ben:

Mari rolled 15 using 3d6.  Archer attacks Ben (7 = 15-10+1+1).
Mari rolled 13 using 3d6.  Archer attacks Ben (7 = 15-10+1+1).

Both miss their target.

I started rolling for the unintended targets, and assuming the two archers are out of the line, a spear girl would be hit. Does she get a dodge?

Derrick
 GM, 290 posts
Tue 5 Mar 2019
at 12:25
Re: Cowboys and Indians: Charge!
vulco?
Vulco1
 player, 139 posts
Fri 8 Mar 2019
at 21:58
Re: Cowboys and Indians: Charge!
15:56, Today: Vulco1 rolled 14 using 3d6 ((5,3,6))
Miss

Ben fires and can tell the shot went wild. Maybe distracted by the arrow coming at him
evileeyore
 GM, 246 posts
Sat 9 Mar 2019
at 02:07
Re: Cowboys and Indians: Charge!
Earnest twists out of the way of the first attack, but gets hit by the second attack.




OOC:
Mari:
Mari rolled 7 using 3d6.  Archer attacks Earnest (10 = 15-7+1+1).
Mari rolled 5 using 3d6.  Archer attacks Earnest (10 = 15-7+1+1).
Mari rolled 0 using 1d6-1.  Damage 1 (1d6-1 imp).
Mari rolled 2 using 1d6-1.  Damage 2 (1d6-1 imp).


20:48, Today: evileeyore rolled 8, 13 using 3d6,3d6.  Earnest Dodge 10, 2 attacks.

Second attack, 2 damage - 1 DR = 1 damage.  It's impaling, so it's 2 injury.


quote:
Both would hit Earnest, one for 2 damage, the other for 4.

First... it isn't damage, it's injury if you're multiplying it by the wounding modifier.

Secondly, where are you getting 2 on the first attack?  Zero times two is zero.  You do not round up from zero.

Thirdly, please stop multiplying by the wound modifier.  Just list the damage and the type, in this case "0 damage impaling", let the other Player figure out how much injury they are taking.  It's a bad habit.

evileeyore
 GM, 247 posts
Sat 9 Mar 2019
at 02:08
Re: Cowboys and Indians: Charge!
Derrick:
vulco?

Also Derrick, Mari has a question pending unanswered at the end of msg #68.
Derrick
 GM, 291 posts
Sat 9 Mar 2019
at 18:21
Re: Cowboys and Indians: Charge!
In reply to Mari (msg # 68):

Yes, she gets a dodge.
Mari
 player, 79 posts
Sat 9 Mar 2019
at 20:02
Re: Cowboys and Indians: Charge!
The shots from the flank missed their intended target, but went on down the line of Indian warriors, who realized now why the man had performed this weird maneuver. The third spear girl from Earnest's position suddenly jerked violently and shrieked, dropping her spear and falling off her horse. The horse of the next spear warrior in line was also hit, and it went down terribly, breaking a leg. The rider on top managed to get off the horse almost unscathed and was still in the fight.

The two archers and two spear warriors closest to Earnest now turned their charge towards him. The archers reloaded their bows. The two archers heading for Earnest managed to load their bows in a second, while the other three all got butterfingers and dropped their arrows.

OOC: Regarding the damage, I went with this from page 378: "A negative modifier can’t reduce damage below 0 if the attack does crushing damage, or below 1 if it does any other type of damage."

Mari rolled 14 using 3d6.  Dodge (12) for spear warrior.

The spear girl takes 15 damage, which equals 22 injury. She is at -12 HP. She made her HT roll to avoid death, but she failed to remain conscious.

The second bullet strikes the horse of the spear warrior next to her. I'm not sure how many HP the horse has, but I rolled a HT roll anyways.

Mari rolled 15 using 3d6.  Horse dodge (8).
Mari rolled 10 using 3d6.  HT roll horse.
Mari rolled 13 using 3d6.  DX+1 roll for the horse.
Mari rolled 13 using 3d6.  DX+1 roll for the horse (break a leg?).
Mari rolled 6 using 3d6.  Riding check at -2 (13).
Mari rolled 12 using 3d6.  Riding check (15).
Mari rolled 1 using 1d6.  Fall damage.

So the horse is down with a broken leg, and the spear warrior has suffered 1 fall damage.

In case anyone wonders, while determining who could be hit I went with this sequence: 1) the rider riding the horse which was missed, 2) the next horse in line, 3) that horse's rider, and so on.

This is how the line would look now:

       S
     B
       S
b

   B
       s

       S
       B
       S
       B
       S
       B
       S


Where S = mounted spear warrior, s = spear warrior on foot, B = mounted archer, b = archer on foot.

evileeyore
 GM, 248 posts
Sun 10 Mar 2019
at 01:59
Re: Cowboys and Indians: Charge!
Mari:
OOC: Regarding the damage, I went with this from page 378: "A negative modifier can’t reduce damage below 0 if the attack does crushing damage, or below 1 if it does any other type of damage."

Thank you!  I was hunting for it under impaling, and when I couldn't find it started to think it was a "houserule/hold-over" from 3e in my head.
Derrick
 GM, 292 posts
Mon 11 Mar 2019
at 11:29
Re: Cowboys and Indians: Charge!
I need mount rolls from the horses of the archers that are falling behind in order to fall out of line properly without their riders loosing aim.

Any actions from the bow wielder on foot?

Please make a roll to see if unconscious rider stays on her mount

The horses have 22 HP, but DX 9.

The center horse has no rider, and has stopped. (0,98)
The Comanche Line is from (14,68) to (-14,68). The number in that line will be finalize after the mount rolls.


Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand

Ben at (1,-2) is down 6 shots. He has one second of aim at the center left archer

Earnest at (58,92) down 8 shots and (provisionally) down 4 hp and 4 shock.
evileeyore
 GM, 249 posts
Mon 11 Mar 2019
at 17:14
Re: Cowboys and Indians: Charge!
Derrick:
Earnest at (58,92) down 8 shots and (provisionally) down 4 hp and 4 shock.

Do the cowboys no longer have their light leather jackets and chaps (which were DR 1 in the first encounter)?
Derrick
 GM, 293 posts
Mon 11 Mar 2019
at 17:38
Re: Cowboys and Indians: Charge!
In reply to evileeyore (msg # 77):

They still have them. So its 2 damage then?
Mari
 player, 80 posts
Mon 11 Mar 2019
at 21:29
Re: Cowboys and Indians: Charge!
Derrick:
I need mount rolls from the horses of the archers that are falling behind in order to fall out of line properly without their riders loosing aim.

What exactly do you need me to roll? Riding checks?

Derrick:
Any actions from the bow wielder on foot?

She keeps running towards the wagons.

Derrick:
Please make a roll to see if unconscious rider stays on her mount

How? I was assuming an unconscious rider falls automatically.
evileeyore
 GM, 250 posts
Tue 12 Mar 2019
at 00:31
Re: Cowboys and Indians: Charge!
Mari:
Derrick:
Please make a roll to see if unconscious rider stays on her mount

How? I was assuming an unconscious rider falls automatically.

Without a War Saddle unconscious riders just fall off.  If she were merely stunned she'd get a Riding roll at -4 to remain seated.
Derrick
 GM, 294 posts
Tue 12 Mar 2019
at 12:30
Re: Cowboys and Indians: Charge!
Mari:
Derrick:
I need mount rolls from the horses of the archers that are falling behind in order to fall out of line properly without their riders loosing aim.

What exactly do you need me to roll? Riding checks?


Your horse has a mount skill at level 12. I want you to roll mount for each of your horses.

Derrick:
Please make a roll to see if unconscious rider stays on her mount

How? I was assuming an unconscious rider falls automatically.
</quote>

as per evil Eeyore, it appears the chance is when stunned, not when unconscious. never mind
Mari
 player, 81 posts
Tue 12 Mar 2019
at 12:48
Re: Cowboys and Indians: Charge!
Mari rolled 7 using 3d6.  Mount roll 1 (12).
Mari rolled 14 using 3d6.  Mount roll 2 (12).


So basically, the one who hit Earnest would have lost her aim. She would have hit without aim as well though, see her roll from Sunday.
Derrick
 GM, 295 posts
Thu 14 Mar 2019
at 12:43
Re: Cowboys and Indians: Charge!
The bow wielder that would have hit Earnest (the second bow from the right) is still in line, and her horse gets hit by the bullet that otherwise would have targeted the fourth spearman's mount in line. The rolls are reused, as the skill levels are the same.


The center horse has no rider, and has stopped. (0,98)
Another riderless horse is at (6,68)  (still in line) and is slowing down
The unmounted bow wielder is down 2 HP (8,104)
The unmounted Bow wielder is down 1 HP and prone (2,80)

The Comanche Line is from (14,68) to (-14,68).
One Comanche on the left has her bow drawn back
One Bow wielder is just behind the line at (12,66) with just her bow
Two bow wielders in the line have their bows
Seven Spear wielders are in the line, missing only the third from the right


Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand

Ben at (1,-2) is down 6 shots. He has one second of aim at the center left archer

Earnest at (58,92) is down 8 shots and has no idea he randomly shot the foe that would have hit him
evileeyore
 GM, 251 posts
Fri 15 Mar 2019
at 03:26
Re: Cowboys and Indians: Charge!
Earnest realizing he's blown past the their flank drops his aim and wheels Laith in a hard turn (as hard as possible at this speed), moving in a tight 'J' and into pursuit of the Comanches!

Daisy pops up and braces across the wagon's side taking aim at a 'central' archer.



OOC:  Earnest should 'end' at (52,90) now moving diagonal towards the rear of the Comanche line.

Did the archer end up missing Earnest due to being shot?

And are there only 4 mounted Archers remaining and 7 mounted Spears?

Derrick
 GM, 296 posts
Sat 16 Mar 2019
at 11:38
Re: Cowboys and Indians: Charge!
evileeyore:
OOC:  Earnest should 'end' at (52,90) now moving diagonal towards the rear of the Comanche line.

I'm fine with that for now, but I'm not finding rules on turn radius. Do you have access to some?


quote:
Did the archer end up missing Earnest due to being shot?

Rather due to having her horse shot from under her, but yes.

</quote>
And are there only 4 mounted Archers remaining and 7 mounted Spears?</Orange>
</quote>

Correct. The archers have taken the brunt of the attack so far. Please notice that the objective is to protect the wagons.
evileeyore
 GM, 252 posts
Sat 16 Mar 2019
at 12:16
Re: Cowboys and Indians: Charge!
Derrick:
evileeyore:
OOC:  Earnest should 'end' at (52,90) now moving diagonal towards the rear of the Comanche line.

I'm fine with that for now, but I'm not finding rules on turn radius. Do you have access to some?

Divide Velocity* by Basic Move, round down.  That's how many yards you must move straight forward before executing a single hex facing turn.

Basically, until you have a significant difference between Velocity and Basic Move (ie double), it's 1 yard.


In this case... despite Laith not being at double Basic Move, I chose to stick to 2 yards because.. well, honestly I forgot it was round down.  It could have been a tighter turn due to Encumbrance slowing him down (12/8=1.5, round down=1).


* Not a capitalized term of art in GURPS, but the word is used everywhere that they mean "current speed".
Vulco1
 player, 141 posts
Sat 16 Mar 2019
at 17:14
Re: Cowboys and Indians: Charge!
Ben fires at the Archer he's been marking, just left of ceneter


10:10, Today: Vulco1 rolled 11 using 3d6.  Rifle 11 (17 - 10 SSR + 3 ACC + 1 Additional aim).

Success

0:12, Today: Vulco1 rolled 5 using 3d6+1.  Damage.
Derrick
 GM, 297 posts
Thu 21 Mar 2019
at 11:29
Re: Cowboys and Indians: Charge!
Mari, I need a dodge
evileeyore
 GM, 253 posts
Thu 21 Mar 2019
at 23:47
Re: Cowboys and Indians: Charge!
Derrick:
I'm fine with that for now, but I'm not finding rules on turn radius. Do you have access to some?

Note for anyone searching the Basic book for the Turning Radius rules they are on 394-396 under High-Speed Movement.