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05:59, 24th April 2024 (GMT+0)

Cowboys and Indians: Charge!

Posted by DerrickFor group 0
Derrick
GM, 252 posts
Wed 9 Jan 2019
at 15:59
  • msg #1

Cowboys and Indians: Charge!

Daisy Dukes, Earnest Venture, and Benjamin Olsen are making a last stand near two wagons. 15 Comanche warriors are charging them on horseback. We have the same gently rolling landscape at last time, which means that sight lines are approximately 200 yards.

The cowboys each have a horse, a saddle, 50 bullets, and a long arm and a short arm. They have their knives as well, but if they have to use them they'll be in trouble. The wagons may contain any item a cowboy could reasonably have on a roundup.

Victory is granted to whomever gains possession of the wagons.

quote:

We are using the high tech and low tech books.

The landscape gently rolls with 3 yard hills taking 200 yards or so to roll (so from hill top to hill top), and the creeks cutting deeply through them.

Targeted locations, gun-fu(though no one has gunslinger), martial arts, and simplified gun specialties (all long arms use the long arm skill) are in play.

The Comanches may have any number of iron spears, knives, and axes. They may have TL2 bows. two of the TL2 weapons may have a +2 CF bonus.

Vulco1
player, 112 posts
Thu 10 Jan 2019
at 18:37
  • msg #2

Cowboys and Indians: Charge!

"Welp, here they come..." Ben takes a step behind a wagon for some cover and takes aim at one of the commanches.

Takes the aim action
Derrick
GM, 253 posts
Thu 10 Jan 2019
at 18:46
  • msg #3

Cowboys and Indians: Charge!

Vulco1:
What should be used as the range and speed modifier at the start here?  How fast are those horses moving or because they are coming at us, there isn't one?

I'd suggest -12 to start (200yds + 12yds/sec for the horsespeed).


It is in fact -12 (200 yard range): the horses speed won't matter until they are pretty darn close!
Mari
player, 60 posts
Thu 10 Jan 2019
at 19:37
  • msg #4

Re: Cowboys and Indians: Charge!


Fifteen Indian warrior women crested the gently rolling hill and charged on their painted ponies towards the two lonely wagons. They had warpaint on and were whooping and hollering as they rode, as if each one was urging the others on. Seven of them had short bows, but they did not draw an arrow yet, they were still too far away from the palefaces. The other eight were armed with a spear, which sounds not too impressive until you remember that the Comanche were called the best light cavalry in the world.

On they came, fully aware that they were being targeted by the palefaces right now. But there was no other way, these strangers had violated sacred ground and needed to die to appease the ancestors.


Derrick:
It is in fact -12 (200 yard range): the horses speed won't matter until they are pretty darn close!

According to the simplified range table from GunFu it is actually -11 (between 101 and 500 yards). Or are we using the normal range table?
evileeyore
GM, 196 posts
Fri 11 Jan 2019
at 01:22
  • msg #5

Re: Cowboys and Indians: Charge!

If we can start mounted, Earnest will spur his horse towards the Comanches, but at an angle (call it 45° from the plane of attack for simplicity, thus he'll move forward 6 yards and "to the side" 6 yards), as though aiming to sweep right and flank them.  If the COwboys cannot start mounted, he'll mount up!

Daisy will follow Ben's lead and move to the cover of wagon (if they're open top wagons, she'll begin climbing into the back).
Vulco1
player, 114 posts
Fri 11 Jan 2019
at 16:27
  • msg #6

Re: Cowboys and Indians: Charge!

How do we want to do turn order and initiative? Do we need to roll off for it?
Also, can we attack multiple targets per turn? I haven't found anything that says we can't but I haven't found something that says we can either.
This message was last edited by the player at 16:38, Fri 11 Jan 2019.
evileeyore
GM, 198 posts
Sat 12 Jan 2019
at 00:55
  • msg #7

Re: Cowboys and Indians: Charge!

I responded to Vulco's questions over in the "Cowboy and Indians" thread to keep this focused on the combat.
Vulco1
player, 120 posts
Tue 15 Jan 2019
at 21:44
  • msg #8

Re: Cowboys and Indians: Charge!

Ben says "Here we go." then fires two shots into one of the Commanches with bows. Both shots go wide


16:44, Today: Vulco1 rolled 9 using 3d6.  Rifle Fire 2 (8(17(base skill) +3(accuracy)-12(Modifier)) vs Roll.

16:43, Today: Vulco1 rolled 11 using 3d6.  Rifle Fire 1 (8(17(base skill) +3(accuracy)-12(Modifier)) vs Roll.

evileeyore
GM, 201 posts
Wed 16 Jan 2019
at 01:53
  • msg #9

Re: Cowboys and Indians: Charge!

Vulco1:
Ben says "Here we go." then fires two shots into one of the Commanches with bows. Both shots go wide


16:44, Today: Vulco1 rolled 9 using 3d6.  Rifle Fire 2 (8(17(base skill) +3(accuracy)-12(Modifier)) vs Roll.

16:43, Today: Vulco1 rolled 11 using 3d6.  Rifle Fire 1 (8(17(base skill) +3(accuracy)-12(Modifier)) vs Roll.

Rapid firing into one target is singular roll, see page 373 under Rapid Fire.
Mari
player, 65 posts
Thu 17 Jan 2019
at 15:05
  • msg #10

Re: Cowboys and Indians: Charge!

The Indians kept charging on, their warcries filling the air.


Action: For the first six turns, they only do all-out defense dodge (until the distance is down to 128 yards).
Derrick
GM, 257 posts
Fri 18 Jan 2019
at 15:15
  • msg #11

Re: Cowboys and Indians: Charge!

Comanche are at (14,188) to (-14,188), with each even number occupied by a comanche.


Ben fires two shots at the oncoming Comanche, without effect, from behind a wagon. he is down 2 shots (out of 15 loaded I think?)

Daisy is in a wagon and can act.

Earnest is at (6,6) and can act.

Position questions:

Which wagon is Daisy in? (Left[-] or Right[+], and is she in the middle of the wagon, at the outside edge, or the inside edge?

similarly, which wagon and which corner is Ben behind?

Mari, Which Comanche are spears and which are bows?

When shooting, please state if you're shooting at a spear or a bow, and if you're targeting on the left, right, or center (handedness favors cowboys, and right is positive on the map).
This message was last edited by the GM at 15:16, Fri 18 Jan 2019.
Mari
player, 67 posts
Fri 18 Jan 2019
at 19:15
  • msg #12

Re: Cowboys and Indians: Charge!

Derrick:
Mari, Which Comanche are spears and which are bows?

From left to right: Spear, Bow, Spear, Bow, etc.
evileeyore
GM, 205 posts
Sat 19 Jan 2019
at 02:27
  • msg #13

Re: Cowboys and Indians: Charge!

Derrick:
Which wagon is Daisy in? (Left[-] or Right[+], and is she in the middle of the wagon, at the outside edge, or the inside edge?

Left wagon, edge facing the Comanches.


Daisy braces herself and takes Aim with her Spencer.

Earnest takes Aim with his Winchester and lets Laith* continue cantering forward.




* His horse.
Derrick
GM, 259 posts
Mon 21 Jan 2019
at 15:25
  • msg #14

Re: Cowboys and Indians: Charge!

Comanche from (14,176) to (-14,176), taking all out defense.

Earnest at (8,8), with one round of aim (please specify weapon type of target and general position in line*).

Daisy at either (-4,-1) or (-1,-1) and with one round of aim (please specify weapon type of target and general position in line*)

Ben at either (4,-2) or (1,-2) and has just fired, missing both shots.

*for example, "spear on my left" OR "bow in center" OR "horse of spear on my right"
evileeyore
GM, 206 posts
Mon 21 Jan 2019
at 18:02
  • msg #15

Re: Cowboys and Indians: Charge!

Re. Targets:  Seeing Earnest break right, Daisy is aiming at the horse of a Spear wielder on the right, and Earnest is aiming at the horse of a Bow wielder also on the right.
Derrick
GM, 260 posts
Wed 23 Jan 2019
at 13:50
  • msg #16

Re: Cowboys and Indians: Charge!

Ok, we need actions from the cowpokes (this is the third round)
Vulco1
player, 128 posts
Wed 23 Jan 2019
at 16:43
  • msg #17

Re: Cowboys and Indians: Charge!

Ben will aim
evileeyore
GM, 209 posts
Thu 24 Jan 2019
at 07:26
  • msg #18

Re: Cowboys and Indians: Charge!

Derrick:
Earnest at (8,8)...

Did his horse slow down for some reason?  Going from (6,6) to (8,8) is not a full Move of 8.

By my calculations he should be at (11,11)*.


*It's actually (5.5,5.5) and then (11,11)
evileeyore
GM, 211 posts
Thu 24 Jan 2019
at 20:24
  • msg #19

Re: Cowboys and Indians: Charge!

Okay, nevermind the above post, Laith is moving at 6, so...


Earnest continues Aiming and tries to urge Laithe into a charge (he shouts "HAH!").

15:21, Today: evileeyore rolled 5 using 3d6.  Earnest, Hands Free Riding 13. MoS +8.

Daisy also continues Aiming.
Mari
player, 68 posts
Mon 28 Jan 2019
at 15:29
  • msg #20

Re: Cowboys and Indians: Charge!

In case anyone is waiting for me, this still stands:

Mari:
Action: For the first six turns, they only do all-out defense dodge (until the distance is down to 128 yards).

Derrick
GM, 263 posts
Mon 28 Jan 2019
at 15:53
  • msg #21

Re: Cowboys and Indians: Charge!

Comanche from (14,164) to (-14,164), taking all out defense.

I think responding to a minimal command to go faster is a mount roll, not a riding roll, but I'll accept the 5 as the mount roll (the horses all have mount-12). Laith succeeds and increases speed to 12. Earnest at (16,16), with two rounds of aim at a bow wielder on the right.

Daisy at either (-4,-1) or (-1,-1) and with two round of aim at a spear wielder on the right. (please specify if you are at (-4,-1) or (-1,-1))

Ben at either (4,-2) or (1,-2) is aiming (please specify your target, and which of the two positions you are at)
evileeyore
GM, 213 posts
Mon 28 Jan 2019
at 17:55
  • msg #22

Re: Cowboys and Indians: Charge!

Derrick:
Daisy at either (-4,-1) or (-1,-1) and with two round of aim at a spear wielder on the right. (please specify if you are at (-4,-1) or (-1,-1))

Erm...  what's the difference between them?  Which corner of the wagon she's at?


Regardless Daisy continues aiming.

Earnest takes two rapid shots at the (bow wielder on the far right's) horse and misses (by this >< much)!



12:36, Today: evileeyore rolled 11 using 3d6.  Rifle skill 10 (Skill 16 - 11 SSR + 1 TE + 4 ACC).  Rapid Fire, 2 shots (14/16).

Modifier breakdown:  Speed 12 + Range 48 = 160 = -12 + SM+1 = -11 SSR.  Rapid Fire 2 shots, no bonus, Tracer Eyes for +1.  ACC 3 + 1 extra round of aim = +4

Derrick
GM, 264 posts
Tue 29 Jan 2019
at 15:05
  • msg #23

Re: Cowboys and Indians: Charge!

evileeyore:
Derrick:
Daisy at either (-4,-1) or (-1,-1) and with two round of aim at a spear wielder on the right. (please specify if you are at (-4,-1) or (-1,-1))

Erm...  what's the difference between them?  Which corner of the wagon she's at?


Correct. Is she she in the right corner (to the outside of the group) or the left corner (to the inside of the group?)
evileeyore
GM, 215 posts
Tue 29 Jan 2019
at 17:24
  • msg #24

Re: Cowboys and Indians: Charge!

Derrick:
Correct. Is she she in the right corner (to the outside of the group) or the left corner (to the inside of the group?)

We'll go with outside corner for now, can always move later.
Vulco1
player, 131 posts
Tue 29 Jan 2019
at 23:34
  • msg #25

Re: Cowboys and Indians: Charge!

Ben takes another shot and misses again.
Derrick
GM, 265 posts
Wed 30 Jan 2019
at 16:04
  • msg #26

Re: Cowboys and Indians: Charge!

Comanche from (14,152) to (-14,152), taking all out defense.

Daisy at (-4,-1) with three rounds of aim at a spear wielder on the right.

Ben at either (4,-2) or (1,-2) and with 12 shots left. Vulco, which location is Ben at?

Earnest at (24,24), with 13 shots in his winchester.
Vulco1
player, 132 posts
Fri 1 Feb 2019
at 04:05
  • msg #27

Re: Cowboys and Indians: Charge!

In reply to Derrick (msg # 26):

He's at 1,-2.  And He's going to aim again.
evileeyore
GM, 216 posts
Fri 1 Feb 2019
at 06:23
  • msg #28

Re: Cowboys and Indians: Charge!

Derrick:
Earnest at (24,24), with 13 shots in his winchester.

14 shots, it's 15+1.

Daisy continues Aiming.

Earnest begins Aiming at the same target again.
Derrick
GM, 266 posts
Fri 1 Feb 2019
at 16:56
  • msg #29

Re: Cowboys and Indians: Charge!

Comanche from (14,140) to (-14,140), taking all out defense.

Daisy at (-4,-1) with four rounds of aim at a spear wielder on the right.

Ben at (1,-2) down 3 shots and with one round of aim (at who? please specify)

Earnest at (32,32), down 2 shots and with one round of aim at bow wielder on the right
evileeyore
GM, 217 posts
Sat 2 Feb 2019
at 00:45
  • msg #30

Re: Cowboys and Indians: Charge!

Daisy and Earnest fire..  Daisy fires center of mass on her target*  but Earnest's shots again go wide!






OOC:  * Remember, she's firing on the horse, which is making Move maneuvers.

19:40, Today: evileeyore rolled 8 using 3d6.  Daisy firing, Guns (Rifle) 9 (Skill 13 - 11 SSR + 6 ACC + 1 Bracing).
19:44, Today: evileeyore rolled 8 using 3d6+2.  Daisy's potential damage, 3d+2 pi+.

19:41, Today: evileeyore rolled 12 using 3d6.  Earnest rapid firing, Guns (Rifle) 10 (Skill 16 - 10 SSR + 3 ACC + 1 TE).

Derrick
GM, 267 posts
Mon 4 Feb 2019
at 15:57
  • msg #31

Re: Cowboys and Indians: Charge!

Who is the long distance marksman again?

Mari, roll dodge for the HORSE with no bonus for defense and -1 for encumbrance. Base dodge is 9. If that fails, roll for knockdown, as 8 pi+ becomes 12 wounding, and that's a major wound.
Mari
player, 69 posts
Mon 4 Feb 2019
at 16:44
  • msg #32

Re: Cowboys and Indians: Charge!

All Indians keep charging, with one horse being a little more reluctant than the others.


The horse failed the dodge, but made the HT roll for the knockdown check.
The Indians still go with all-out defense.

Mari rolled 11 using 3d6.  Dodge (8) for the horse.
Mari rolled 9 using 3d6.  Knockdown (11) for the horse.
Mari rolled 7 using 3d6.  Riding check at -4 (11).   <- This was to see if the horse gets spooked.

evileeyore
GM, 218 posts
Mon 4 Feb 2019
at 21:18
  • msg #33

Re: Cowboys and Indians: Charge!

Derrick:
Who is the long distance marksman again?

'Unlucky' rolls are unlucky.  I had two in that post... (Earnest's to hit and Daisy's damage, though of those two, the damage roll was the only one I'd call actually bad/unlucky).
Derrick
GM, 268 posts
Wed 6 Feb 2019
at 13:42
  • msg #34

Re: Cowboys and Indians: Charge!

We are waiting on Benjamin!
Vulco1
player, 133 posts
Thu 7 Feb 2019
at 04:38
  • msg #35

Re: Cowboys and Indians: Charge!

Ben will aim for another turn.
Derrick
GM, 269 posts
Thu 7 Feb 2019
at 13:26
  • msg #36

Re: Cowboys and Indians: Charge!

Comanche from (14,128) to (-14,128), taking all out defense. One spear weilder's horse on the right is down 12 HP.

Daisy at (-4,-1) down 1 shot.

Ben at (1,-2) down 3 shots and with two rounds of aim (AT WHO??).

Earnest at (32,32) down 4 shots.
This message was last edited by the GM at 16:46, Fri 08 Feb 2019.
Mari
player, 70 posts
Thu 7 Feb 2019
at 16:44
  • msg #37

Re: Cowboys and Indians: Charge!

Did the Indians not move at all? ;-)
Derrick
GM, 270 posts
Thu 7 Feb 2019
at 16:53
  • msg #38

Re: Cowboys and Indians: Charge!

Mari:
Did the Indians not move at all? ;-)

Fixed. My bad. The cowpokes get one more turn, then the Comanche will "probably" start taking actions other than all out defense.
This message was last edited by the GM at 16:54, Thu 07 Feb 2019.
evileeyore
GM, 219 posts
Thu 7 Feb 2019
at 19:44
  • msg #39

Re: Cowboys and Indians: Charge!

Derrick:
Earnest at (32,32) down three shots.

Earnest has rapid fired twice, so he's down 4 bullets of 16 (15+1).  He has 6 rapid fire shots left...


Daisy aims at the same horse she just shot, Earnest likewise aims at the horse he just missed.
Vulco1
player, 134 posts
Sat 9 Feb 2019
at 04:02
  • msg #40

Re: Cowboys and Indians: Charge!

22:59, Today: Vulco1 rolled 7 using 3d6.  Rifle Fire 1 (11(17(base skill) +4(accuracy)-10(Modifier)) vs Roll.
Success
23:01, Today: Vulco1 rolled 15 using 3d6+1.  Winchester damage.



Ben aims and fires at the centermost commanche with a gun.
Derrick
GM, 271 posts
Sat 9 Feb 2019
at 14:00
  • msg #41

Re: Cowboys and Indians: Charge!

Vulco1:
22:59, Today: Vulco1 rolled 7 using 3d6.  Rifle Fire 1 (11(17(base skill) +4(accuracy)-10(Modifier)) vs Roll.
Success
23:01, Today: Vulco1 rolled 15 using 3d6+1.  Winchester damage.



Ben aims and fires at the centermost commanche with a gun.


What is your target?
evileeyore
GM, 220 posts
Sat 9 Feb 2019
at 18:30
  • msg #42

Re: Cowboys and Indians: Charge!

Derrick:
Vulco1:
Ben aims and fires at the centermost commanche with a gun.

What is your target?

Pssst, Vulco, there are no Comanches with guns.  Did you mean "with a bow"?
Mari
player, 71 posts
Sun 10 Feb 2019
at 14:50
  • msg #43

Re: Cowboys and Indians: Charge!

Carry on, Ben's target managed to dodge.

Mari rolled 8 using 3d6.  Dodge (12).

Next turn, the archers will pull out arrows from their quivers.

Vulco1
player, 135 posts
Sun 10 Feb 2019
at 22:00
  • msg #44

Re: Cowboys and Indians: Charge!

Yep, sorry.  I did mean bows.  I don't know what I was thinking.  Ben is aiming at the centermost Comanche with a bow. So Comanche number 6 from left to right.

"Drat, almost got'em" Ben says as he aims  at that same bow carrier.
This message was last edited by the player at 22:02, Sun 10 Feb 2019.
Derrick
GM, 272 posts
Mon 11 Feb 2019
at 14:17
  • msg #45

Re: Cowboys and Indians: Charge!

Comanche from (14,116) to (-14,116)  One spear weilder's horse on the right is down 12 HP. spear wielders are taking all out defense. bow weilders have drawn arrows.

Daisy at (-4,-1) down 1 shot with one round of aim at spear wielder with injured horse

Ben at (1,-2) down 4 shots.

Earnest at (40,40) down 4 shots and with round round of aim at bow wielder on the right
evileeyore
GM, 222 posts
Thu 14 Feb 2019
at 03:51
  • msg #46

Re: Cowboys and Indians: Charge!

Daisy continues aiming, but Earnest fires and finds that luck is with him!





OOC:  22:47, Today: evileeyore rolled 9 using 3d6.  Earnest rapid firing, Guns (Rifle) 10 (Skill 16 - 10 SSR + 3 ACC + 1 TE).  MoS 1, one shot hit.

22:50, Today: evileeyore rolled 10 using 3d6+1.  3d+1 pi+ potential damage.

Mari
player, 72 posts
Fri 15 Feb 2019
at 21:55
  • msg #47

Re: Cowboys and Indians: Charge!

Earnest's bullet hit the horse and the animal went down. The rider managed to land almost unscathed though, she was definitely still in the fight.

The other Indians kept up their charge, and the archers now loaded their arrows into their bows. That is, all but one were. The one who had fallen was getting up.

Mari rolled 12 using 3d6.  Dodge (8) for the horse.
Mari rolled 14 using 3d6.  Knockdown (11) for the horse.
Mari rolled 8 using 3d6.  DX+1 roll for the horse.
Mari rolled 8 using 3d6.  Riding-2 for the rider (13).
Mari rolled 6 using 3d6.  2nd Riding roll for the rider (15).
Mari rolled 2 using 1d6.  Fall damage (is this right?).

evileeyore
GM, 225 posts
Sat 16 Feb 2019
at 01:57
  • msg #48

Re: Cowboys and Indians: Charge!

Mari:
Mari rolled 2 using 1d6.  Fall damage (is this right?).</Orange>

1d-1.  Velocity for a 3 yard fall is 8.  Collision is the same as Slams, (Velocity x HP)/100, (8x10)/100 = 0.80.  0.80 is less than 1 but higher than 0.50, so the damage is 1d-1.

So 1 crushing damage.
This message had punctuation tweaked by the GM at 01:57, Sat 16 Feb 2019.
Derrick
GM, 276 posts
Mon 18 Feb 2019
at 14:33
  • msg #49

Re: Cowboys and Indians: Charge!

You made both of the riding rolls, which means the archer takes damage as per a 2 yard fall, not a 3 yard. That doesn't effect the 1d6-1 damage, but allows a jumping or acrobatics roll to take no damage.
Mari
player, 75 posts
Mon 18 Feb 2019
at 21:28
  • msg #50

Re: Cowboys and Indians: Charge!

Mari rolled 15 using 3d6.  Dex-6 check (6).



[EDIT=evileeyore]
Added the post over here for Mari to keep it easier to find.  :)
[/EDIT]
This message was last edited by the GM at 21:28, Mon 18 Feb 2019.
Vulco1
player, 136 posts
Tue 19 Feb 2019
at 05:01
  • msg #51

Re: Cowboys and Indians: Charge!

Ben will aim again at the same rider
Derrick
GM, 280 posts
Tue 19 Feb 2019
at 15:48
  • msg #52

Re: Cowboys and Indians: Charge!

Comanche from (14,104) to (-14,104)  One spear wielder's horse on the right is down 12 HP. One bow wielder on the right's horse is down, and she is down 2 HP. spear wielders are taking all out defense. mounted bow wielders have knocked arrows.
Daisy at (-4,-1) down 1 shot with two rounds of aim at spear wielder with injured horse

Ben at (1,-2) is down 4 shots, with one round of aim at a center archer.

Earnest at (48,48) down 6 shots.

cow pokes's turn.
evileeyore
GM, 238 posts
Wed 20 Feb 2019
at 09:00
  • msg #53

Re: Cowboys and Indians: Charge!

Earnest (who should be at 56, 56*) turns Laith straight (so next turn he should be at 58, 68).

Daisy continues aiming.





OOC:
* Earnest wasn't advanced between msgs #29 and #36.

msg #14 Comanche (14,176) to (-14,176), Earnest (8,8)
msg #21 Comanche (14,164) to (-14,164), Earnest (16,16)
msg #26 Comanche (14,152) to (-14,152), Earnest (24,24)
msg #29 Comanche (14,140) to (-14,140), Earnest (32,32)
msg #36 Comanche (14,128) to (-14,128), Earnest (32,32)
msg #45 Comanche (14,116) to (-14,116), Earnest (40,40)
msg #52 Comanche (14,104) to (-14,104), Earnest (48,48)

Vulco1
player, 137 posts
Wed 20 Feb 2019
at 15:43
  • msg #54

Re: Cowboys and Indians: Charge!

10:39, Today: Vulco1 rolled 11 using 3d6.  Rifle aim 11 (17 - 10 SSR + 3 ACC + 1 Additional aim).
success
10:40, Today: Vulco1 rolled 10 using 3d6+1.  Damage.


Ben fires at the same commanche, a bowwoman in the center of the line 6 people from the left, and fires a shot that looks like it just may hit her.
Mari
player, 76 posts
Thu 21 Feb 2019
at 16:23
  • msg #55

Re: Cowboys and Indians: Charge!

Ben's target yelped and threw her arms up as his bullet struck her into the chest. She tumbled off the horse and landed hard on the ground, being unconscious and slowly bleeding out.

The one unhorsed archer now started to run towards the wagon, with her bow in hand and her quiver on her back, missing one arrow.

The others kept up their charge, but the remaining 5 archers were now starting to aim. The two closest to Earnest were aiming at him, the two in the middle at Ben and the last one was aiming at Daisy.

Mari rolled 12 using 3d6.  Dodge (10).
Mari rolled 14 using 3d6.  HT to stay conscious (12).
Mari rolled 7 using 2d6.  Fall damage.
Mari rolled 6 using 2d6.  HT to avoid death (12).

Derrick
GM, 284 posts
Thu 21 Feb 2019
at 16:46
  • msg #56

Re: Cowboys and Indians: Charge!

13 Comanche from (14,92) to (-14,92).  such auspicious coordinates.
One spear wielder's horse on the right is down 12 HP.
8 spear wielders are taking all out defense.
5 mounted bow wielders are aiming at targets: two at Earnest, two at Ben, one at Daisy.

One bow wielder on the right's horse is down, and she is down 2 HP. she is at (8,116). (it takes two turns to stand up).
The center horse has no rider, and is slowing down. (0,98)

Daisy at (-4,-1) down 1 shot with three rounds of aim at spear wielder with injured horse

Ben at (1,-2) is down 5 shots.

Earnest at (56,56) down 6 shots.

cow pokes's turn.
evileeyore
GM, 240 posts
Thu 21 Feb 2019
at 21:32
  • msg #57

Re: Cowboys and Indians: Charge!

Derrick:
Earnest at (56,56) down 6 shots.

Before I respond can you double check msg #53 and confirm or deny?
Derrick
GM, 285 posts
Fri 22 Feb 2019
at 14:34
  • msg #58

Re: Cowboys and Indians: Charge!

evileeyore:
Derrick:
Earnest at (56,56) down 6 shots.

Before I respond can you double check msg #53 and confirm or deny?


the orders to Laith have been received, and she'll be sauntering forward at 2 yards around until instructed otherwise.
evileeyore
GM, 241 posts
Fri 22 Feb 2019
at 20:11
  • msg #59

Re: Cowboys and Indians: Charge!

Derrick:
the orders to Laith have been received, and she'll be sauntering forward at 2 yards around until instructed otherwise.

No, I mean...

There was no movement recorded by you between msgs 29 and 36, by that I mean you have Earnest at (32,32) in msg 29 and still at (32,32) in msg 36.  So Earnest lost 12 yards of diagonal movement in there somehow* (it doesn't change my attack rolls, I've been using my numbers which didn't have Laith stopping for a turn).

So last turn Earnest should have started† that turn at (56,56).

He then spends the turn on a Move Maneuver and has Laith turn to go straight [EDIT] (straight relative to the Comanches)[/EDIT], this takes a bit of lateral movement, so he should end that turn at (58,68).

So he should be starting this turn at (58,68)... and still racing forward at 12 yards per round.  There have been no "slow down orders" from my end.



* I suspect a copy paste error.  Unless there's a reason Laith stopped dead in his tracks for one turn?  ;)

† If he's allowed to make up the movement difference.  If not his last action needs to be changed, I was making it based on my numbers which I just (as of msg #53) noticed no longer lined up with yours.
This message was last edited by the GM at 20:57, Sat 23 Feb 2019.
Vulco1
player, 138 posts
Sat 23 Feb 2019
at 18:13
  • msg #60

Re: Cowboys and Indians: Charge!

Ben hollers, "WOOP! Got one!"and aims again. This time at another bow woman, to the left of the one he had been aiming at.


Aim at the 4th from the left, or the second from the left with a bow.
Mari
player, 77 posts
Sun 24 Feb 2019
at 22:30
  • msg #61

Re: Cowboys and Indians: Charge!

The mounted archers keep aiming at their targets while they continue the charge. The spear girls are still taking all out defense and charging towards the wagons, although some eyes are watching what Earnest is doing on their flank.

The slightly wounded archer is running forward on foot.
Derrick
GM, 286 posts
Tue 26 Feb 2019
at 12:35
  • msg #62

Re: Cowboys and Indians: Charge!

evileeyore:
Derrick:
the orders to Laith have been received, and she'll be sauntering forward at 2 yards around until instructed otherwise.

No, I mean...

* I suspect a copy paste error.  Unless there's a reason Laith stopped dead in his tracks for one turn?  ;)


Yes, a copy paste error. I see now.

Earnest is at (58,68), moving forward at 12 yards/sec.
Derrick
GM, 287 posts
Fri 1 Mar 2019
at 18:15
  • msg #63

Re: Cowboys and Indians: Charge!

I believe we are waiting on eeyore,
evileeyore
GM, 242 posts
Sat 2 Mar 2019
at 01:10
  • msg #64

Re: Cowboys and Indians: Charge!

Derrick:
I believe we are waiting on eeyore,

My bad, I've had food poisoning since tuesday so I've been out of it.



Daisy takes her shot, but misses.  She then drops down low behind the wagon's side (in the bed) and sets her rifle down.

Earnest takes aim at the rightmost spearwielder's horse.



20:07, Today: evileeyore rolled 13 using 3d6.  Daisy shooting at injured horse, Rifle 11 (Skill 13 - 9 SSR* + 6 ACC + 1 Bracing).

* Range -10, +1 SM.

This message was last edited by the GM at 01:14, Sat 02 Mar 2019.
Derrick
GM, 289 posts
Sat 2 Mar 2019
at 22:48
  • msg #65

Re: Cowboys and Indians: Charge!

13 Comanche from (14,80) to (-14,80).
One spear wielder's horse on the right is down 12 HP.
8 spear wielders are taking all out defense.
5 mounted bow wielders have two seconds of aim at targets: two at Earnest, two at Ben, one at Daisy.

One bow wielder on the right's horse is down, and she is down 2 HP. she is at (8,110).
The center horse has no rider, and has stopped. (0,98)

Daisy at (-4,-1) with 2 shots down from her riffle, and has free hands

Ben at (1,-2) is down 5 shots. He has one second of aim at the center left archer

Earnest at (58,80) down 6 shots and has one round of aim at a right spear wielder's horse.
evileeyore
GM, 244 posts
Sun 3 Mar 2019
at 09:01
  • msg #66

Re: Cowboys and Indians: Charge!

Earnest cracks off two shots missing his target but the bullets continue down the line of comanches†...

Daisy scoots left in the wagons bed, while while fast drawing her pistols.





OOC:  † But who does he he hit?  And this is why charging lines learned to stagger...

For reference, every horse and rider down the line takes a chance of being hit on a 9 with both bullets, starting with the horse and rider next most in line, and continues until both bullets either hit a target or miss every target.

03:49, Today: evileeyore rolled 11 using 3d6.  Earnest's first shot, Ranged Rapid Strike, Rifle 9 (Skill 16 - 7 SSR + 3 ACC - 3 RRS*).

03:49, Today: evileeyore rolled 12 using 3d6.  Earnest's second shot, Ranged Rapid Strike, Rifle 9 (Skill 16 - 7 SSR + 3 ACC - 3 RRS*).

* -6 Ranged Rapid Strike, + 3 for Flurry of Blows, spending 2 FP.

03:58, Today: evileeyore rolled 15 using 3d6+1.  Earnest potential damage, first shot, 3d+1 pi+.

03:58, Today: evileeyore rolled 17 using 3d6+1.  Earnest potential damage, first shot, 3d+1 pi+.


03:51, Today: evileeyore rolled 13 using 3d6.  Daisy Fast Draw (Pistol) 13.

evileeyore
GM, 245 posts
Sun 3 Mar 2019
at 09:10
  • msg #67

Re: Cowboys and Indians: Charge!

Derrick:
5 mounted bow wielders have two seconds of aim at targets: two at Earnest, two at Ben, one at Daisy.

The idea was Daisy was dropping down out of sight... are the wagon sides too short to give complete cover?
Mari
player, 78 posts
Sun 3 Mar 2019
at 15:18
  • msg #68

Re: Cowboys and Indians: Charge!

The archers aiming at Ben and Earnest now let their arrows fly, while the one who had aimed at Daisy cursed since she lost her aim. She waits for her opponent to show herself again.

The two rightmost spear girls and the archers who aimed at Earnest will now turn and ride towards him.

OOC: Since the two rightmost archers are aiming at Earnest, I am assuming they have each fallen back from the line a bit to keep line of sight on him. If that is not the case, both lose their aim because the spear girl on the right blocks their line of sight now. I'm going to assume one is 1 yard behind the line and the second is 2 yards behind. Derrick, if I'm wrong, their attacks should be ignored. This would also mean they are not in bounds for Earnest's two bullets flying down the line.

Mari rolled 7 using 3d6.  Archer attacks Earnest (10 = 15-7+1+1).
Mari rolled 5 using 3d6.  Archer attacks Earnest (10 = 15-7+1+1).
Mari rolled 0 using 1d6-1.  Damage 1 (1d6-1 imp).
Mari rolled 2 using 1d6-1.  Damage 2 (1d6-1 imp).

Both would hit Earnest, one for 2 damage, the other for 4.

I just noticed the range mod should be -8, but both would have hit just the same.

Archers shooting at Ben:

Mari rolled 15 using 3d6.  Archer attacks Ben (7 = 15-10+1+1).
Mari rolled 13 using 3d6.  Archer attacks Ben (7 = 15-10+1+1).

Both miss their target.

I started rolling for the unintended targets, and assuming the two archers are out of the line, a spear girl would be hit. Does she get a dodge?

Derrick
GM, 290 posts
Tue 5 Mar 2019
at 12:25
  • msg #69

Re: Cowboys and Indians: Charge!

vulco?
Vulco1
player, 139 posts
Fri 8 Mar 2019
at 21:58
  • msg #70

Re: Cowboys and Indians: Charge!

15:56, Today: Vulco1 rolled 14 using 3d6 ((5,3,6))
Miss

Ben fires and can tell the shot went wild. Maybe distracted by the arrow coming at him
evileeyore
GM, 246 posts
Sat 9 Mar 2019
at 02:07
  • msg #71

Re: Cowboys and Indians: Charge!

Earnest twists out of the way of the first attack, but gets hit by the second attack.




OOC:
Mari:
Mari rolled 7 using 3d6.  Archer attacks Earnest (10 = 15-7+1+1).
Mari rolled 5 using 3d6.  Archer attacks Earnest (10 = 15-7+1+1).
Mari rolled 0 using 1d6-1.  Damage 1 (1d6-1 imp).
Mari rolled 2 using 1d6-1.  Damage 2 (1d6-1 imp).


20:48, Today: evileeyore rolled 8, 13 using 3d6,3d6.  Earnest Dodge 10, 2 attacks.

Second attack, 2 damage - 1 DR = 1 damage.  It's impaling, so it's 2 injury.


quote:
Both would hit Earnest, one for 2 damage, the other for 4.

First... it isn't damage, it's injury if you're multiplying it by the wounding modifier.

Secondly, where are you getting 2 on the first attack?  Zero times two is zero.  You do not round up from zero.

Thirdly, please stop multiplying by the wound modifier.  Just list the damage and the type, in this case "0 damage impaling", let the other Player figure out how much injury they are taking.  It's a bad habit.

evileeyore
GM, 247 posts
Sat 9 Mar 2019
at 02:08
  • msg #72

Re: Cowboys and Indians: Charge!

Derrick:
vulco?

Also Derrick, Mari has a question pending unanswered at the end of msg #68.
Derrick
GM, 291 posts
Sat 9 Mar 2019
at 18:21
  • msg #73

Re: Cowboys and Indians: Charge!

In reply to Mari (msg # 68):

Yes, she gets a dodge.
Mari
player, 79 posts
Sat 9 Mar 2019
at 20:02
  • msg #74

Re: Cowboys and Indians: Charge!

The shots from the flank missed their intended target, but went on down the line of Indian warriors, who realized now why the man had performed this weird maneuver. The third spear girl from Earnest's position suddenly jerked violently and shrieked, dropping her spear and falling off her horse. The horse of the next spear warrior in line was also hit, and it went down terribly, breaking a leg. The rider on top managed to get off the horse almost unscathed and was still in the fight.

The two archers and two spear warriors closest to Earnest now turned their charge towards him. The archers reloaded their bows. The two archers heading for Earnest managed to load their bows in a second, while the other three all got butterfingers and dropped their arrows.

OOC: Regarding the damage, I went with this from page 378: "A negative modifier can’t reduce damage below 0 if the attack does crushing damage, or below 1 if it does any other type of damage."

Mari rolled 14 using 3d6.  Dodge (12) for spear warrior.

The spear girl takes 15 damage, which equals 22 injury. She is at -12 HP. She made her HT roll to avoid death, but she failed to remain conscious.

The second bullet strikes the horse of the spear warrior next to her. I'm not sure how many HP the horse has, but I rolled a HT roll anyways.

Mari rolled 15 using 3d6.  Horse dodge (8).
Mari rolled 10 using 3d6.  HT roll horse.
Mari rolled 13 using 3d6.  DX+1 roll for the horse.
Mari rolled 13 using 3d6.  DX+1 roll for the horse (break a leg?).
Mari rolled 6 using 3d6.  Riding check at -2 (13).
Mari rolled 12 using 3d6.  Riding check (15).
Mari rolled 1 using 1d6.  Fall damage.

So the horse is down with a broken leg, and the spear warrior has suffered 1 fall damage.

In case anyone wonders, while determining who could be hit I went with this sequence: 1) the rider riding the horse which was missed, 2) the next horse in line, 3) that horse's rider, and so on.

This is how the line would look now:

       S
     B
       S
b

   B
       s

       S
       B
       S
       B
       S
       B
       S


Where S = mounted spear warrior, s = spear warrior on foot, B = mounted archer, b = archer on foot.

evileeyore
GM, 248 posts
Sun 10 Mar 2019
at 01:59
  • msg #75

Re: Cowboys and Indians: Charge!

Mari:
OOC: Regarding the damage, I went with this from page 378: "A negative modifier can’t reduce damage below 0 if the attack does crushing damage, or below 1 if it does any other type of damage."

Thank you!  I was hunting for it under impaling, and when I couldn't find it started to think it was a "houserule/hold-over" from 3e in my head.
Derrick
GM, 292 posts
Mon 11 Mar 2019
at 11:29
  • msg #76

Re: Cowboys and Indians: Charge!

I need mount rolls from the horses of the archers that are falling behind in order to fall out of line properly without their riders loosing aim.

Any actions from the bow wielder on foot?

Please make a roll to see if unconscious rider stays on her mount

The horses have 22 HP, but DX 9.

The center horse has no rider, and has stopped. (0,98)
The Comanche Line is from (14,68) to (-14,68). The number in that line will be finalize after the mount rolls.


Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand

Ben at (1,-2) is down 6 shots. He has one second of aim at the center left archer

Earnest at (58,92) down 8 shots and (provisionally) down 4 hp and 4 shock.
evileeyore
GM, 249 posts
Mon 11 Mar 2019
at 17:14
  • msg #77

Re: Cowboys and Indians: Charge!

Derrick:
Earnest at (58,92) down 8 shots and (provisionally) down 4 hp and 4 shock.

Do the cowboys no longer have their light leather jackets and chaps (which were DR 1 in the first encounter)?
Derrick
GM, 293 posts
Mon 11 Mar 2019
at 17:38
  • msg #78

Re: Cowboys and Indians: Charge!

In reply to evileeyore (msg # 77):

They still have them. So its 2 damage then?
Mari
player, 80 posts
Mon 11 Mar 2019
at 21:29
  • msg #79

Re: Cowboys and Indians: Charge!

Derrick:
I need mount rolls from the horses of the archers that are falling behind in order to fall out of line properly without their riders loosing aim.

What exactly do you need me to roll? Riding checks?

Derrick:
Any actions from the bow wielder on foot?

She keeps running towards the wagons.

Derrick:
Please make a roll to see if unconscious rider stays on her mount

How? I was assuming an unconscious rider falls automatically.
evileeyore
GM, 250 posts
Tue 12 Mar 2019
at 00:31
  • msg #80

Re: Cowboys and Indians: Charge!

Mari:
Derrick:
Please make a roll to see if unconscious rider stays on her mount

How? I was assuming an unconscious rider falls automatically.

Without a War Saddle unconscious riders just fall off.  If she were merely stunned she'd get a Riding roll at -4 to remain seated.
Derrick
GM, 294 posts
Tue 12 Mar 2019
at 12:30
  • msg #81

Re: Cowboys and Indians: Charge!

Mari:
Derrick:
I need mount rolls from the horses of the archers that are falling behind in order to fall out of line properly without their riders loosing aim.

What exactly do you need me to roll? Riding checks?


Your horse has a mount skill at level 12. I want you to roll mount for each of your horses.

Derrick:
Please make a roll to see if unconscious rider stays on her mount

How? I was assuming an unconscious rider falls automatically.
</quote>

as per evil Eeyore, it appears the chance is when stunned, not when unconscious. never mind
Mari
player, 81 posts
Tue 12 Mar 2019
at 12:48
  • msg #82

Re: Cowboys and Indians: Charge!

Mari rolled 7 using 3d6.  Mount roll 1 (12).
Mari rolled 14 using 3d6.  Mount roll 2 (12).


So basically, the one who hit Earnest would have lost her aim. She would have hit without aim as well though, see her roll from Sunday.
Derrick
GM, 295 posts
Thu 14 Mar 2019
at 12:43
  • msg #83

Re: Cowboys and Indians: Charge!

The bow wielder that would have hit Earnest (the second bow from the right) is still in line, and her horse gets hit by the bullet that otherwise would have targeted the fourth spearman's mount in line. The rolls are reused, as the skill levels are the same.


The center horse has no rider, and has stopped. (0,98)
Another riderless horse is at (6,68)  (still in line) and is slowing down
The unmounted bow wielder is down 2 HP (8,104)
The unmounted Bow wielder is down 1 HP and prone (2,80)

The Comanche Line is from (14,68) to (-14,68).
One Comanche on the left has her bow drawn back
One Bow wielder is just behind the line at (12,66) with just her bow
Two bow wielders in the line have their bows
Seven Spear wielders are in the line, missing only the third from the right


Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand

Ben at (1,-2) is down 6 shots. He has one second of aim at the center left archer

Earnest at (58,92) is down 8 shots and has no idea he randomly shot the foe that would have hit him
evileeyore
GM, 251 posts
Fri 15 Mar 2019
at 03:26
  • msg #84

Re: Cowboys and Indians: Charge!

Earnest realizing he's blown past the their flank drops his aim and wheels Laith in a hard turn (as hard as possible at this speed), moving in a tight 'J' and into pursuit of the Comanches!

Daisy pops up and braces across the wagon's side taking aim at a 'central' archer.



OOC:  Earnest should 'end' at (52,90) now moving diagonal towards the rear of the Comanche line.

Did the archer end up missing Earnest due to being shot?

And are there only 4 mounted Archers remaining and 7 mounted Spears?

Derrick
GM, 296 posts
Sat 16 Mar 2019
at 11:38
  • msg #85

Re: Cowboys and Indians: Charge!

evileeyore:
OOC:  Earnest should 'end' at (52,90) now moving diagonal towards the rear of the Comanche line.

I'm fine with that for now, but I'm not finding rules on turn radius. Do you have access to some?


quote:
Did the archer end up missing Earnest due to being shot?

Rather due to having her horse shot from under her, but yes.

quote:
And are there only 4 mounted Archers remaining and 7 mounted Spears?</Orange>


Correct. The archers have taken the brunt of the attack so far. Please notice that the objective is to protect the wagons.
This message was lightly edited by the GM at 14:58, Fri 17 Jan 2020.
evileeyore
GM, 252 posts
Sat 16 Mar 2019
at 12:16
  • msg #86

Re: Cowboys and Indians: Charge!

Derrick:
evileeyore:
OOC:  Earnest should 'end' at (52,90) now moving diagonal towards the rear of the Comanche line.

I'm fine with that for now, but I'm not finding rules on turn radius. Do you have access to some?

Divide Velocity* by Basic Move, round down.  That's how many yards you must move straight forward before executing a single hex facing turn.

Basically, until you have a significant difference between Velocity and Basic Move (ie double), it's 1 yard.


In this case... despite Laith not being at double Basic Move, I chose to stick to 2 yards because.. well, honestly I forgot it was round down.  It could have been a tighter turn due to Encumbrance slowing him down (12/8=1.5, round down=1).


* Not a capitalized term of art in GURPS, but the word is used everywhere that they mean "current speed".
Vulco1
player, 141 posts
Sat 16 Mar 2019
at 17:14
  • msg #87

Re: Cowboys and Indians: Charge!

Ben fires at the Archer he's been marking, just left of ceneter


10:10, Today: Vulco1 rolled 11 using 3d6.  Rifle 11 (17 - 10 SSR + 3 ACC + 1 Additional aim).

Success

0:12, Today: Vulco1 rolled 5 using 3d6+1.  Damage.
Derrick
GM, 297 posts
Thu 21 Mar 2019
at 11:29
  • msg #88

Re: Cowboys and Indians: Charge!

Mari, I need a dodge
evileeyore
GM, 253 posts
Thu 21 Mar 2019
at 23:47
  • msg #89

Re: Cowboys and Indians: Charge!

Derrick:
I'm fine with that for now, but I'm not finding rules on turn radius. Do you have access to some?

Note for anyone searching the Basic book for the Turning Radius rules they are on 394-396 under High-Speed Movement.
Mari
player, 82 posts
Thu 9 Jan 2020
at 23:00
  • msg #90

Re: Cowboys and Indians: Charge!

Derrick:
Mari, I need a dodge

Mari rolled 11 using 3d6.  Dodge.

It's been a while... I'm not certain if the target should be a 10 or a 12.
Derrick
GM, 327 posts
Mon 13 Jan 2020
at 13:43
  • msg #91

Re: Cowboys and Indians: Charge!

Mari:
Derrick:
Mari, I need a dodge

Mari rolled 11 using 3d6.  Dodge.

It's been a while... I'm not certain if the target should be a 10 or a 12.


Its an archer, so she doesn't get +2 from all out defense. That's a hit.

I don't know if vulco is still around...
Mari
player, 84 posts
Mon 13 Jan 2020
at 17:42
  • msg #92

Re: Cowboys and Indians: Charge!

The archer gasps as she is hit in her side. She manages to stay on her horse though and continues the charge.

Mari rolled 3 using 3d6.  HT roll major wound (12).
She is reeling from her wound though.


I don't know about Vulco, maybe someone else can play his character?
evileeyore
GM, 284 posts
Tue 14 Jan 2020
at 02:44
  • msg #93

Re: Cowboys and Indians: Charge!

Mari:
I don't know about Vulco, maybe someone else can play his character?

I can pick up Vulco if needs be.  Give me a day or two to familiarize myself with the action and I'll be back in it.
Derrick
GM, 328 posts
Tue 14 Jan 2020
at 15:07
  • msg #94

Re: Cowboys and Indians: Charge!

In reply to evileeyore (msg # 93):

Cool and Thank you!
Mari
player, 85 posts
Tue 14 Jan 2020
at 20:29
  • msg #95

Re: Cowboys and Indians: Charge!

In reply to evileeyore (msg # 93):

Yes, thank you! :-)
Derrick
GM, 329 posts
Fri 17 Jan 2020
at 15:50
  • msg #96

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Unmounted bow wielder is down 2 HP (8,98)
Unmounted Bow wielder is down 1 HP and kneeling (2,80)

The Comanche Line is from (14,56) to (-14,56).
One Comanche on the left has one second of aim (-8,56)*
One Bow wielder is just behind the line at (12,58) with her bow drawn back.
bow wielders in the line has bows drawn back (-12,56),
Bow Weilder in line down 7 HP has bow drawn back. -4 shock (-4,56)
Seven Spear wielders are in the line, missing only the third from the right


Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand, with a second of aim at a "central" archer.

Ben at (1,-2) is down 7 shots.

Earnest at (52,90) and is down 8 shots.

*Mari, who is she aiming at?

Its surprising, but readying a weapon is a great way to use your turn of -4 shock.
Mari
player, 86 posts
Fri 17 Jan 2020
at 17:33
  • msg #97

Re: Cowboys and Indians: Charge!

Derrick:
One Comanche on the left has one second of aim (-8,56)*

*Mari, who is she aiming at?

She is aiming at the one by the wagon who fired the most, which is Ben.

Doesn't the one with the -4 have her weapon ready already?
Derrick
GM, 330 posts
Sat 18 Jan 2020
at 15:49
  • msg #98

Re: Cowboys and Indians: Charge!

Mari:
Doesn't the one with the -4 have her weapon ready already?


In post #83, there are three mounted archers with bows that are "Ready" but don't have an arrow nocked, and one that does. in post 96, they each progress towards a final state, with the one with an arrow nocked taking a second of aim, while the other three draw and nock an arrow each.
evileeyore
GM, 285 posts
Sun 19 Jan 2020
at 22:23
  • msg #99

Re: Cowboys and Indians: Charge!

Daisy continues aiming at the 'center' archer.

Earnest takes aim at a 'center' spear wielder.

Ben will take aim at the archer he just hit, since the last shot just grazed her.
Derrick
GM, 331 posts
Mon 20 Jan 2020
at 19:39
  • msg #100

Re: Cowboys and Indians: Charge!

Mari, please pick targets for the archers (for either aiming or firing), and let us know if the one with a second of aim at Ben is continuing to aim or firing.
Mari
player, 87 posts
Tue 21 Jan 2020
at 11:06
  • msg #101

Re: Cowboys and Indians: Charge!

This turn no archer will fire, they want to get closer. So they are aiming when they can, or readying their bows.
Derrick
GM, 332 posts
Wed 22 Jan 2020
at 18:59
  • msg #102

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Unmounted bow wielder is down 2 HP and running forward (8,92)
Unmounted Bow wielder is down 1 HP (2,80)

The Comanche Line is from (14,44) to (-14,44).
One Bow Wielder has two seconds of aim at Ben(-8,44)
One Bow wielder is just behind the line at (12,46) has one second of aim*.
bow wielder in the line has one second of aim* (-12,44),
Bow Wielder in line down 7 HP has one second of aim* (-4,44)
Seven Spear wielders are in the line, missing only the third from the right


Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand, with two seconds of aim at a "central" archer.

Ben at (1,-2) is down 7 shots and has a second of aim at the wounded archer at (-4,44)

Earnest at (52-?,90-?) and is down 8 shots, and has a second of aim at a central spear weilder.**

*Mari, who is she aiming at?

** Eeyore, what angle is that horse moving at?
evileeyore
GM, 286 posts
Wed 22 Jan 2020
at 22:16
  • msg #103

Re: Cowboys and Indians: Charge!

Derrick:
Earnest at (52-?,90-?) and is down 8 shots, and has a second of aim at a central spear weilder.**

Hey diddle-diddle, right down the ... err....hang on.  Let me check my notes.

Okay, let me recreate my notes.

And there we go.  After one turn of aim and Laithe moving on his last vector, Earnest and Laithe* are at 52,77.  Or 52,78 is we're ignoring actual map movement and are using 'coordinate math' (I've noticed that grid coordinates do not relate to movement on a hex grid properly, because @&^%@%#^* math).


* Okay, technically Laithe is occupying two hexes, but if we're using coordinate systems.... have I mentioned I hate math yet today?
evileeyore
GM, 287 posts
Wed 22 Jan 2020
at 23:10
  • msg #104

Re: Cowboys and Indians: Charge!

And unless something horrible happens... all three are firing.

Earnest focuses completely on the shot and squeezes off two Rapid Fire shots, one hitting his target solidly.

Daisy and Ben fire at their targets...





OOC:  Earnest is All-Out Attacking (Ranged), Daisy and Ben are Attacking.

Earnest hits his target from behind, no defense.
Daisy potentially hits with both shots, two defenses at -1 each.
Ben potentially hits his target, normal defense.

Earnest:
17:40, Today: evileeyore rolled 11 using 3d6.  Earnest, AOA(R) Rapid Fire 12 (Skill 16 + 3 Aim + 1 Tracer Eyes + 1 AOA - 8 Range).  MoS +1, 1 shot hit.

17:42, Today: evileeyore rolled 9 using 3d6+1.  Earnest damage 3d+1 pi+.


Daisy:
17:42, Today: evileeyore rolled 9 using 3d6.  Daisy, Dual Attack 13 (Skill 18 + 2 Aim + 1 Brace + 4 Dual Att Tech - 4 Dual Attack - 8 Range).

17:44, Today: evileeyore rolled 7 using 3d6.  Daisy, Dual Attack 13 (Skill 18 + 2 Aim + 1 Brace + 4 Dual Att Tech - 4 Dual Attack - 8 Range).

17:45, Today: evileeyore rolled 3,6 using 1d6,1d6, SAPLE follow-up check (need 3 or less).

17:47, Today: evileeyore rolled 8,-1,4 using 1d6+2,1d6-3,1d6-2.  SAPLE Round with exp follow-up; 1d+2 pi+, 1d-3 [1d-2] cr ex follow-up.

So this is 8 pi+ (damage is x1.5), 0 cr exp, 4 fragmentation cut.  The frag would normally be damage x1.5, but this is internal so it's actually x3 (Basic 415).  So if this hits, that's a dead Comanche.

17:51, Today: evileeyore rolled 4 using 1d6+2.  SAPLE Round, no exp follow-up; 1d+2 pi+.

Ben:
17:53, Today: evileeyore rolled 5 using 3d6.  Ben, Attack 12 (Skill 17 + 3 Aim - 8 Range).

17:53, Today: evileeyore rolled 13 using 3d6+1.  Ben damage 3d+1 pi+.

Mari
player, 88 posts
Wed 22 Jan 2020
at 23:41
  • msg #105

Re: Cowboys and Indians: Charge!

The archer who has aimed at Ben for two seconds shoots now but misses him. Not by much though. The other archers keep aiming, with the exceptions noted below.

One spear girl is hit in the back and Earnest can see her jerk violently and drop her spear, before she slides off her horse. She is out of the fight, clearly.

Daisy's target gets lucky and evades the explosive round, getting hit only by the one that doesn't explode. She is still on her horse, gritting her teeth.

Ben has more luck this time. He can see his already wounded target get hit square in the chest, throw her arms up and tumble off her horse.

OOC:
Mari rolled 10 using 3d6.  Archer shooting at Ben. Short Bow 9 (Skill 15 +2 Aim -8 Range)
Mari rolled 13 using 3d6.  HT unconsciousness Spear Wielder (12).
Mari rolled 7 using 3d6.  Central Archer Dodge 1 (9).
Mari rolled 12 using 3d6.  Central Archer Dodge 2 (9).
Mari rolled 12 using 3d6.  HT roll major wound (12).
Mari rolled 11 using 3d6.  Ben's target dodge (7).
Mari rolled 14 using 3d6.  HT avoid death (12).


Derrick:
One Bow wielder is just behind the line at (12,46) has one second of aim*.

*Mari, who is she aiming at?

This one is aiming at the one with two guns (unfair! ;), so that means Daisy.
This message was last edited by the player at 23:43, Wed 22 Jan 2020.
Derrick
GM, 333 posts
Sat 25 Jan 2020
at 15:50
  • msg #106

Re: Cowboys and Indians: Charge!

I think the Spearman gets a defense. The rule about not being able to defend against attacks from the back is in tactical combat, and only refers to the back hex. Earnest is shooting from 52 yards to the side and 45 yards behind his target-- the shot passes through the left hex, not the back hex.

As for being aware of the attack, the target took all out defense last turn, and Earnest's position is hardly discrete. Just annoying. I can see an argument for giving a -1 or -2 to dodge since attacks are coming both ways, but with rules as written, he gets a dodge vs. 12.
Mari
player, 89 posts
Sat 25 Jan 2020
at 17:29
  • msg #107

Re: Cowboys and Indians: Charge!

I rolled, but she didn't make it.

Mari rolled 13 using 3d6.  Dodge Spear Wielder (10-12).
Derrick
GM, 334 posts
Sat 25 Jan 2020
at 23:05
  • msg #108

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) is slowing down (-4,38)
Riderless horse (center-left) is slowing down (2,38)
Unmounted bow wielder is down 2 HP and running forward (8,86)
Unmounted Bow wielder is down 1 HP and running forward *(2,74)

The Comanche Line is from (14,32) to (-14,32).
One Bow Wielder at has weapon ready, is down 6 hp, and has -4 shock (-8,32)
One Bow wielder is just behind the line at (12,34) has two seconds of aim*.
one bow wielder in the line has two second of aim* (-12,32),
Six Spear wielders are in the line, the third from the right and the fourth from the right


Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand, with a shot fired from each.

Ben at (1,-2) is down 8 shots (-4,44)

Earnest at (52,78) and is down 10 shots. His horse is moving parallel to his foes.

*If running forward is what that archer is going to do.
**Mari, I needed targets for them too. The one who was aiming at daisy lost the aim by dodging.
evileeyore
GM, 288 posts
Sun 26 Jan 2020
at 01:18
  • msg #109

Re: Cowboys and Indians: Charge!

Mari:
Derrick:
One Bow wielder is just behind the line at (12,46) has one second of aim*.

*Mari, who is she aiming at?

This one is aiming at the one with two guns (unfair! ;), so that means Daisy.


Derrick:
One Bow Wielder at has weapon ready, is down 6 hp, and has -4 shock (-8,32)
One Bow wielder is just behind the line at (12,34) has two seconds of aim*.
one bow wielder in the line has two second of aim* (-12,32),


**Mari, I needed targets for them too. The one who was aiming at daisy lost the aim by dodging.

As far as I can see the one who "is just behind the line" was not shot and did not need to Dodge.  The one who Dodged has a Shock penalty.
evileeyore
GM, 289 posts
Sun 26 Jan 2020
at 01:32
  • msg #110

Re: Cowboys and Indians: Charge!

Daisy sees her foes closing and choses to wait until they draw nearer to fire.

Ben takes aim at s left-of-center spear wielding Comanche.

Earnest pulls Laithe into a turn, roughly aiming them at the wagon...


OOC:  Earnest is using a Move Maneuver, Daisy is Waiting until the Comanches are less than 26 yards away (as that should drop her from a -8 to a -7 to hit, even with the slight angle of the shot).  Yes, the Comanches should get to act before her, she'll fire during their movement (unless they opt to wait until they are also closer, they'll get to fire first).
Mari
player, 90 posts
Sun 26 Jan 2020
at 21:07
  • msg #111

Re: Cowboys and Indians: Charge!

Everyone keeps moving forward, the spear wielders are still at all-out defense. The dismounted archer at (2,74) changes her direction slightly, to get to the riderless horse at (6,60).

The shocked archer does nothing this turn, unless she doesn't have an arrow ready, then she will do that.
Both archers with two seconds of aim shoot at Ben this turn. If he doesn't dodge, they both hit.

Mari rolled 10 using 3d6.  First Archer shooting (10=15 (Skill) -8 Range +3 Aim).
Mari rolled 9 using 3d6.  Second Archer shooting (10).
Mari rolled 4 using 1d6-1.  Damage first Archer.
Mari rolled 5 using 1d6-1.  Damage second Archer.

evileeyore
GM, 290 posts
Mon 27 Jan 2020
at 05:06
  • msg #112

Re: Cowboys and Indians: Charge!

Ben takes both hits and lets out a gurgling cry.  Daisy takes her shots at two different spear wielding Comanches, both near the center of the line.





23:36, Today: evileeyore rolled 12, 11 using 3d6, 3d6.  Ben Dodge 10.

He takes two hits, one for 4 damage, the other for 5 damage.  After Dr they are 3 and 4 respectively, presuming these are standard arrows, that's impaling, so 6 and 8 injury respectively.

That's 2 Major Wounds.

23:44, Today: evileeyore rolled 11, 9 using 3d6, 3d6.  Ben to Knockdown/Stunning checks, HT 12.

Ben remains unStunned and UnKnockeddown.  He is at -2 HP.


23:52, Today: evileeyore rolled 9, 7 using 3d6, 3d6.  Daisy, Dual Attack 12, 2 'central' Spearwielders.


23:54, Today: evileeyore rolled 6, 1 using 1d6,1d6.  SAPLE check, 3 or less.

The second shot has a possible SAPLE explosion hit, the first does not.

23:57, Today: evileeyore rolled 8 using 1d6+2.  SAPLE Round, no exp follow-up; 1d+2 pi+.

So a potential 8 pi+ (x2 injury).

23:56, Today: evileeyore rolled 4, 3, 1 using 1d6+2, 1d6-3, 1d6-2.  SAPLE Round with exp follow-up; 1d+2 pi+, 1d-3 [1d-2] cr ex follow-up.

So that a potential 4 pi+ (x2 injury), 3 internal explosion cr (x3 injury) and 1 internal frag cut (x3 injury).

Mari
player, 91 posts
Tue 28 Jan 2020
at 11:34
  • msg #113

Re: Cowboys and Indians: Charge!

Both spear wielders manage to dodge Daisy's bullets.

Mari rolled 7 using 3d6.  Dodge Spear Wielder A (12) (non-SAPLE).
Mari rolled 12 using 3d6.  Dodge Spear Wielder B (12) (SAPLE).

evileeyore
GM, 291 posts
Tue 28 Jan 2020
at 12:09
  • msg #114

Re: Cowboys and Indians: Charge!

Mari:
Both spear wielders manage to dodge Daisy's bullets.

Mari rolled 7 using 3d6.  Dodge Spear Wielder A (12) (non-SAPLE).
Mari rolled 12 using 3d6.  Dodge Spear Wielder B (12) (SAPLE).

Your Dodges (like the Cowboys) are 10s not 12s.
Mari
player, 92 posts
Tue 28 Jan 2020
at 12:46
  • msg #115

Re: Cowboys and Indians: Charge!

But the spear wielders took all-out defense.
Derrick
GM, 335 posts
Tue 28 Jan 2020
at 16:03
  • msg #116

Re: Cowboys and Indians: Charge!

evileeyore:
As far as I can see the one who "is just behind the line" was not shot and did not need to Dodge.  The one who Dodged has a Shock penalty.


this is true. My bad. So one of them should have aimed at daisy... but then the GM/adjucator messed things up. eeyore, are you satisfied with the exchange, or do you want to force one shot to go at daisy? I'm assuming not, given that they both hit, weren't dodged, and that the guy who was hit is still "up".

Wait... isn't Ben taking cover behind a wagon? that would be either -2 to hit OR roll for a random hit location. Roll for hit location Mari. You want the head, neck, or arms. if you hit torso, an extra roll of five or six will get you a hit.

Mari:
But the spear wielders took all-out defense.

This is also true. Only one lancer is hit. Gurps really likes its misses.

Mari:
The dismounted archer at (2,74) changes her direction slightly, to get to the riderless horse at (6,60).

she is moving at (1,6) until she is running strait again. Its close enough to 6 that I'm not worrying about it (.08 extra yards per second)
Mari
player, 93 posts
Tue 28 Jan 2020
at 16:11
  • msg #117

Re: Cowboys and Indians: Charge!

Derrick:
Mari:
But the spear wielders took all-out defense.

This is also true. Only one lancer is hit. Gurps really likes its misses.

I might be missing something here, but all-out defense gives +2 to dodge, and the spear wielders have 10 dodge. So the 12 I rolled should be a success, shouldn't it? That would mean both spear wielders don't get hit, right?
Derrick
GM, 336 posts
Tue 28 Jan 2020
at 17:39
  • msg #118

Re: Cowboys and Indians: Charge!

In reply to Mari (msg # 117):

Oh yes, it would be. I was thinking that the dual weapon attack gave a -1 to dodge, but that's only if daisy shoots two shots at one target.
evileeyore
GM, 292 posts
Wed 29 Jan 2020
at 01:19
  • msg #119

Re: Cowboys and Indians: Charge!

Mari:
But the spear wielders took all-out defense.

Ah, I keep forgetting that.


Derrick:
eeyore, are you satisfied with the exchange, or do you want to force one shot to go at daisy?

I'm fine with it.
Derrick
GM, 337 posts
Thu 30 Jan 2020
at 17:26
  • msg #120

Re: Cowboys and Indians: Charge!

Derrick:
Wait... isn't Ben taking cover behind a wagon? that would be either -2 to hit OR roll for a random hit location. Roll for hit location Mari. You want the head, neck, or arms. if you hit torso, an extra roll of five or six will get you a hit.


Mari, we are waiting on you.
Mari
player, 94 posts
Thu 30 Jan 2020
at 17:35
  • msg #121

Re: Cowboys and Indians: Charge!

OOC: Whoops, I missed that.

Mari rolled 4 using 3d6.  Hit location 1.  (Skull)
Mari rolled 8 using 3d6.  Hit location 2.  (right Arm)

evileeyore
GM, 293 posts
Fri 31 Jan 2020
at 03:52
  • msg #122

Re: Cowboys and Indians: Charge!

Mari:
OOC: Whoops, I missed that.

Mari rolled 4 using 3d6.  Hit location 1.  (Skull)
Mari rolled 8 using 3d6.  Hit location 2.  (right Arm)

With those hits...

Ben drops, stunned.  He drops the rifle, his right arm crippled.


OOC:  That's two hits, the first deals 8 injury and is a brain wound (thus a Major Wound).  The second hit technically should have dropped as well in the previous post, I forgot it was also a Major Wound (more than 1/2 of his HP in one hit).

Ben is at -2 HP.
(Despite the greater injury to the head hit, the arm is limited to only suffering 6 damage, so it's a wash.)

Derrick
GM, 338 posts
Fri 31 Jan 2020
at 16:52
  • msg #123

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)
Unmounted bow wielder (8,80) is down 2 HP and running forward
Unmounted Bow wielder (4,68) is down 1 HP and running for horse at (6,60)

The Comanche Line is from (14,20) to (-14,20).
One Bow Wielder at has weapon ready with knocked arrow, and is down 6 hp (-8,20)
One Bow wielder is just behind the line at (12,22) and has a readied weapon but arrow.
one bow wielder in the line has a readied weapon but no arrow (-12,22),
Six Spear wielders are in the line, missing the third from the right and the fourth from the right


Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand, with two shots fired from each. She is in the wagon bed (not sure if she's standing up or not)*

Ben at (1,-2) is down 8 shots (-4,44). He is down 11 HP**, for a total of 1 HP. He is stunned from the major wound to the head. His arm is Not crippled, but is injured.

Earnest at (45,58) and is down 10 shots. His horse is moving (-7,-10) each turn.

*Eeyore, is she standing or crouching?
** The impaling damage is only x1 against a limb. That's not a major wound, and its not crippling. The head wound stuns because of the -4. I'm not sure if he's prone or not, or if he drops his weapon.
evileeyore
GM, 294 posts
Fri 31 Jan 2020
at 20:00
  • msg #124

Re: Cowboys and Indians: Charge!

Derrick:
Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand, with two shots fired from each. She is in the wagon bed (not sure if she's standing up or not)*

Daisy is bracing her arms on the side of the wagon, so crouched.  Unless it's unsided, and then she's laying down.

quote:
** The impaling damage is only x1 against a limb. That's not a major wound, and its not crippling. The head wound stuns because of the -4. I'm not sure if he's prone or not, or if he drops his weapon.

Copy on the arm wound and he failed a Knockdown and Stunning roll so he's down, stunned, and has dropped the rifle, but he made his Consciousness roll so he's still conscious.
Mari
player, 95 posts
Fri 31 Jan 2020
at 20:42
  • msg #125

Re: Cowboys and Indians: Charge!

Everyone keeps doing what they're doing, with these exceptions:

The wounded archer with bow and arrow ready aims at Daisy.
The other two archers try a Fast Draw (Arrow). Both make it.


Mari rolled 10 using 3d6.  Fast Draw 1 (14).
Mari rolled 10 using 3d6.  Fast Draw 2 (14).

evileeyore
GM, 295 posts
Sat 1 Feb 2020
at 00:18
  • msg #126

Re: Cowboys and Indians: Charge!

Daisy again waits till they get slightly closer and fires off two more shots at the same two Comanches, then if the wagon has sides, she drops into a deeper crouch (or kneels) to take cover.

Earnest aims at the closest spearwielding Comanche.

Ben lay there in the dirt like a slug, it was his only defense.


OOC:  Daisy again waits till the Comanches cross another Range band, Ben Does Nothing, he makes his Consciousness but he remains Stunned.

18:58, Today: evileeyore rolled 14, 14 using 3d6,3d6.  Daisy, Dual Attack 14, 2 'central' Spearwielders.

Skill 18 + 1 Bracing - 5 Range (13 yards)


19:14, Today: evileeyore rolled 4, 4 using 1d6,1d6.  SAPLE check, 3 or less.

19:15, Today: evileeyore rolled 3, 3 using 1d6+2,1d6+2.  Two possible hits.  1d6+2 pi+.

19:08, Today: evileeyore rolled 9 using 3d6.  Ben Consciousness check, HT 12.

19:11, Today: evileeyore rolled 13 using 3d6.  Ben Stun Check, HT 12.

You had the devil's own luck this round Mari...

Mari
player, 96 posts
Sat 1 Feb 2020
at 00:35
  • msg #127

Re: Cowboys and Indians: Charge!

AND they also dodge!

Mari rolled 9 using 3d6.  Dodge Spear Wielder A (12).
Mari rolled 12 using 3d6.  Dodge Spear Wielder B (12).

Derrick
GM, 339 posts
Sat 1 Feb 2020
at 17:36
  • msg #128

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)

Unmounted bow wielder (8,74) is down 2 HP and running forward
Unmounted Bow wielder (6,62) is down 1 HP and running for horse at (6,60)

The Comanche Line is from (14,8) to (-14,8).
One Bow Wielder at has one second of aim at Daisy, and is down 6 hp (-8,8)
One Bow wielder is just behind the line at (12,10) and has a knocked arrow.
one bow wielder in the line has a knocked arrow (-12,8),
Spear Wielder at (-14,8)
Spear Wielder at (-10,8)
Spear Wielder at (-6,8)
Spear Wielder at (-2,8)
Spear Wielder at (10,8)
Spear Wielder at (14,8)

Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand, with three shots fired from each. She is crouching in the left wagon bed behind the wagon wall

Ben at (1,-2) is down 8 shots (-4,44). He is down 11 HP, for a total of 1 HP. He is stunned  and prone from the major wound to the head. His right arm is is down 3 AP. He is just behind the right wagon.

Earnest at (38,48) and is down 10 shots. He has 1 second of aim at the Comanche at (14,8) His horse is moving (-7,-10) each turn.

Wow this is going to be a messy turn. Make sure you specify an action for everyone in your care, because almost everybody is going to do something interesting. (sorry archer at (8,74))
evileeyore
GM, 296 posts
Sat 1 Feb 2020
at 20:39
  • msg #129

Re: Cowboys and Indians: Charge!

Ben blinks and hearing the thunder of hooves incoming grabs his rifle starts crawling under the wagon.

Earnest fires at the Comanche and blows a hole out their chest large enough put a hand through.

Daisy doesn't act until after the Comanches.



OOC:  Ben unStuns and will perform a Ready Maneuver with a Step (crawl) under the wagon (if he survives).

Earnest Attacks and Laithe continues forward.

Since the Indians actually go first, I'm waiting on them for Daisy's actions.  The other's actions aren't likely to change, except for Ben who might get stabbed to death before he can recover and move.

15:12, Today: evileeyore rolled 4 using 3d6.  Ben Stun Check, HT 12.

I forgot last time that he only needs to make Consciousness checks if he passes another HP limit, which he hasn't even passed yet.

15:16, Today: evileeyore rolled 3 using 3d6.  Earnest firing at Comanche, Skill 12.

Skill 12 = Skill 16 + 3 Acc + 1 WB - 8 Range

I realize I haven't been showing the calculations, Earnest is at 46.7 yards from his target at the start of the turn and this distance is unlikely to change overly much (so rounds up to 50 yards on the SSR table).

15:17, Today: evileeyore rolled 12 using 3d6.  Earnest Crit check.

"Normal damage, and the victim drops anything he is holding, regardless of whether any damage penetrates DR."  Stupidest result.  Sigh.  But at least the Comanche is disarmed if they survive and remain conscious.

15:19, Today: evileeyore rolled 12 using 3d6+1.  Earnest damage 3d+1 pi+.

That's 12 pi+ so, 18 injury.

This message was last edited by the GM at 23:44, Wed 05 Feb 2020.
Mari
player, 97 posts
Sat 1 Feb 2020
at 21:11
  • msg #130

Re: Cowboys and Indians: Charge!

Earnest's shot hits the spear wielder square in her back and throws her forward. The girl shrieks, drops her spear and falls off her horse, rolling over the ground. She comes to rest on her back, stunned and bleeding, barely holding on to consciousness.

The unmounted bow wielder at (8,74) stops and turns, now heading for the horse at (0,98).
The second one moves to (6,60) and starts to mount the horse.
The archer with her aim on Daisy shoots and might score a hit.
The other two archers slow their horses and turn, readying themselves to take care of the annoying man coming in from behind.
The spear wielders also slow and get ready to dismount. They move as close to Daisy as they can. One touches the wagon with her spear and looks knowingly.

Edit: The spear wielder cannot dodge. She is stunned and falls prone, meaning she also takes fall damage.

Mari rolled 7 using 3d6.  HT Unconsciousness Spear Wielder (12).
Mari rolled 14 using 3d6.  HT roll major wound (12).
Mari rolled 4 using 2d6.  Fall damage (Velocity 12 + 7 for the fall).
Mari rolled 5 using 3d6.  HT avoid death (12).
Mari rolled 4 using 3d6.  Archer shooting at Daisy (12). - Skill 15 -4 range +1 ACC = 12
Mari rolled 9 using 3d6.  Critical hit vs Daisy. - nothing special
Mari rolled 4 using 1d6-1.  Damage (imp).

This message was last edited by the player at 20:07, Tue 04 Feb 2020.
evileeyore
GM, 297 posts
Sat 1 Feb 2020
at 23:29
  • msg #131

Re: Cowboys and Indians: Charge!

Mari:
I believe the spear wielder dodged successfully, but I'm not sure. GM ruling please!

You get no defenses versus a crit.

quote:
Mari rolled 4 using 3d6.  Archer shooting at Daisy (12). - Skill 15 -4 range +1 ACC = 12
Mari rolled 9 using 3d6.  Critical hit vs Daisy. - nothing special
Mari rolled 4 using 1d6-1.  Damage (imp).

You're shooting through cover?
This message was last edited by the GM at 23:31, Sat 01 Feb 2020.
Derrick
GM, 340 posts
Mon 3 Feb 2020
at 16:01
  • msg #132

Re: Cowboys and Indians: Charge!

Eeyore is right in that targets of critical hits don't get a defense. Its one of the quirkier rules in gurps, and it absolutely makes a difference. Probably the most important part of critical success in combat.

On the attack on daisy... I don't think Daisy can claim complete cover. If she can, she's got limited situational awareness. Mari, do try and be aware when you attack people in cover and specify if you're aiming for random locations or if you're taking the -2. If you don't take the -2, you are assumed to be shooting for a random hit location. Daisy has been showing enough of herself that I think the head, arms, and 1/3rd of the torso are valid targets. Roll for a random hit location.

Mari, could I get ending locations for each rider?

As a reminder:
quote:
(0,0) is just in front of the middle of the two wagons, which are lined up long ways, stretching from (-4,-1) to (4,-1), each 3 yards long with a 2 yard gap between them.

evileeyore
GM, 298 posts
Mon 3 Feb 2020
at 22:34
  • msg #133

Re: Cowboys and Indians: Charge!

Derrick:
On the attack on daisy... I don't think Daisy can claim complete cover.

Did she not have enough sidewall to take complete cover?  If she did, she would have.  If not, then she'd have done something different.

quote:
If she can, she's got limited situational awareness.

That's why people under complete cover performing Pop-up Attacks get a -2, which is why Daisy has the Perk Cool Under Fire, which removes the -2 for Pop-up Attacks against targets within 12 yards.


quote:
Daisy has been showing enough of herself that I think the head, arms, and 1/3rd of the torso are valid targets.

That's the level of cover she had when she was bracing and firing.  So are you saying there is no possibility for greater or full cover?



Also note, every Spear Wielder that didn't just let their pony do as it wanted took a Move Maneuver.  This will matter when two of them get shot at... right after we resolve exactly how much cover the sides of the wagon offer those inside.
Derrick
GM, 341 posts
Tue 4 Feb 2020
at 18:24
  • msg #134

Re: Cowboys and Indians: Charge!

evileeyore:
Derrick:
On the attack on daisy... I don't think Daisy can claim complete cover.

Did she not have enough sidewall to take complete cover?  If she did, she would have.  If not, then she'd have done something different.

I'm having a hard time imagining wagon walls higher than two and a half feet, and its hard to crouch behind something that high for full cover.

quote:
quote:
If she can, she's got limited situational awareness.

That's why people under complete cover performing Pop-up Attacks get a -2, which is why Daisy has the Perk Cool Under Fire, which removes the -2 for Pop-up Attacks against targets within 12 yards.

Noted.

quote:
quote:
Daisy has been showing enough of herself that I think the head, arms, and 1/3rd of the torso are valid targets.

That's the level of cover she had when she was bracing and firing.  So are you saying there is no possibility for greater or full cover?

I'm not sure that the posture that could get full cover would be called a crouch. If she wants to drop lower, that's fine.

quote:
Also note, every Spear Wielder that didn't just let their pony do as it wanted took a Move Maneuver.  This will matter when two of them get shot at... right after we resolve exactly how much cover the sides of the wagon offer those inside.


Yes, this is very true. As I said, a messy round.
Mari
player, 98 posts
Tue 4 Feb 2020
at 20:08
  • msg #135

Re: Cowboys and Indians: Charge!

I edited my post above to reflect the spear wielder's fate, but I'm having trouble moving the others. Do I need to use Pythagoras' theorem?
evileeyore
GM, 299 posts
Tue 4 Feb 2020
at 22:54
  • msg #136

Re: Cowboys and Indians: Charge!

Derrick:
I'm having a hard time imagining wagon walls higher than two and a half feet, and its hard to crouch behind something that high for full cover.

I'm not sure that the posture that could get full cover would be called a crouch. If she wants to drop lower, that's fine.

How much cover would she have if she had dropped into a kneeling position (from her crouch) and then ducks down?
This message was last edited by the GM at 22:55, Tue 04 Feb 2020.
Derrick
GM, 342 posts
Wed 5 Feb 2020
at 17:17
  • msg #137

Re: Cowboys and Indians: Charge!

Mari:
I edited my post above to reflect the spear wielder's fate, but I'm having trouble moving the others. Do I need to use Pythagoras' theorem?

I've been using it... sorry if that's intimidating...

You can go <9,8>,<10,6>,<11,5>,<12,2>, or anything less than those (or reversed from those).

You'll probably want the horses slowing down though, and watch your angle
Derrick
GM, 343 posts
Wed 5 Feb 2020
at 17:24
  • msg #138

Re: Cowboys and Indians: Charge!

evileeyore:
Derrick:
I'm having a hard time imagining wagon walls higher than two and a half feet, and its hard to crouch behind something that high for full cover.

I'm not sure that the posture that could get full cover would be called a crouch. If she wants to drop lower, that's fine.

How much cover would she have if she had dropped into a kneeling position (from her crouch) and then ducks down?


Cover is cover... oh, tactical shooting. I see.

I can give you heavy cover. Just some of the head and torso sticking over.
evileeyore
GM, 300 posts
Wed 5 Feb 2020
at 22:57
  • msg #139

Re: Cowboys and Indians: Charge!

Derrick:
I can give you heavy cover. Just some of the head and torso sticking over.

She was going for Full Cover, so she'd have dropped prone then, as nothing else is likely to give it.
Derrick
GM, 344 posts
Wed 5 Feb 2020
at 23:09
  • msg #140

Re: Cowboys and Indians: Charge!

evileeyore:
She was going for Full Cover, so she'd have dropped prone then, as nothing else is likely to give it.

That's acceptable. Daisy is now prone and has full cover.
evileeyore
GM, 301 posts
Wed 5 Feb 2020
at 23:41
  • msg #141

Re: Cowboys and Indians: Charge!

For future note, firing through complete concealment should give a -6 or -4 (-4 if they know which hexes Daisy is in).  However, adjusted skill cannot exceed 9 when 'firing blind' like this... not that it makes any difference this time. Crits are like that.

So she takes 4 injury (Wood DR 1, leather jacket DR 1).




Presuming that two Spearweilders are next to the wagon (and still mounted)...

Daisy rolls away from the wall to the other side of the wagon (one Step) onto her back, lifts her arms and fires at the two nearest Spearwielding Comanches...



Daisy takes an Attack with a Step and remains Prone.

18:21, Today: evileeyore rolled 10, 5 using 3d6,3d6.  Dual Attack 13, shooting at nearest two spearwielding Comanches.

Skill 17 + 1 WB - 4 Shock - 1 Range.  That's presuming 3 yards range.  Daisy will still hit as long as they are within 10 yards of her, and in front or to either side (she has Flank Shooting) and not 'behind' her (but then the other side wall would block 'rear' shots anyway).

18:23, Today: evileeyore rolled 3, 4 using 1d6,1d6.  SAPLE check, 3 or less.

18:25, Today: evileeyore rolled 7, 0, 1 using 1d6+2,1d6-3,1d6-2.  SAPLE Round with exp follow-up; 1d+2 pi+, 1d-3 [1d-2] cr ex follow-up.

So potentially 7 pi+ (x2 wounding), 0, and 1 internal cutting (x3 wounding).

18:26, Today: evileeyore rolled 3 using 1d6+2.  SAPLE Round, no exp follow-up; 1d+2 pi+.

Potentially 3 pi+ (x2 wounding).

This message was last edited by the GM at 23:42, Wed 05 Feb 2020.
Mari
player, 99 posts
Sat 8 Feb 2020
at 18:02
  • msg #142

Re: Cowboys and Indians: Charge!

I'm going to need help with the movement here. This was where the spear wielders started:

Spear Wielder at (-14,8)
Spear Wielder at (-10,8)
Spear Wielder at (-6,8)
Spear Wielder at (-2,8)
Spear Wielder at (10,8)
Spear Wielder at (14,8)

One was shot (which one?), and this does not really help me:

Derrick:
You can go <9,8>,<10,6>,<11,5>,<12,2>, or anything less than those (or reversed from those).

I don't really know what the wagons block, so I cannot make the movement myself. Please move them for me, so that as many as possible can get to Daisy (they won't see Ben).
evileeyore
GM, 302 posts
Sat 8 Feb 2020
at 19:01
  • msg #143

Re: Cowboys and Indians: Charge!

Mari:
I don't really know what the wagons block, so I cannot make the movement myself.

If you'd like Derrick, tell me the dimensions (I can gather either length or width, but not both from your previous coordinates) and I can make a map to correspond so Mari can see the resulting areas available for the Spearwielders to end up.

Some of us (myself included) cannot graph coordinates in our heads (I've been just trusting the math so far)...
Derrick
GM, 345 posts
Mon 10 Feb 2020
at 16:58
  • msg #144

Re: Cowboys and Indians: Charge!

I'm working on a grid layout. I'll get it to you folks
Derrick
GM, 346 posts
Mon 10 Feb 2020
at 18:05
  • msg #145

Re: Cowboys and Indians: Charge!

Ok, I've made the map and set it as the game map. I hope that makes everything clear.

This is the state of things before everyone moves, so the archers haven't peeled off yet.

The people way out there aren't on this map.
evileeyore
GM, 308 posts
Mon 10 Feb 2020
at 22:23
  • msg #146

Re: Cowboys and Indians: Charge!

Derrick:
Ok, I've made the map and set it as the game map. I hope that makes everything clear.

My thoughts had Daisy in the 'middleish' of the wagon as she started on the right and 'scooted left' which would have been a Step.
Derrick
GM, 347 posts
Mon 10 Feb 2020
at 22:36
  • msg #147

Re: Cowboys and Indians: Charge!

evileeyore:
Derrick:
Ok, I've made the map and set it as the game map. I hope that makes everything clear.

My thoughts had Daisy in the 'middleish' of the wagon as she started on the right and 'scooted left' which would have been a Step.

That's during this last second... I explicitly based the map on post 128:

Derrick:
This is the state of things before everyone moves, so the archers haven't peeled off yet.

evileeyore
GM, 309 posts
Mon 10 Feb 2020
at 22:47
  • msg #148

Re: Cowboys and Indians: Charge!

Derrick:
That's during this last second... I explicitly based the map on post 128:

She scooted left in msg #66 about 11 months ago... ;)

You know what... never mind, I thought she was on the "inside edge" (thus far right side) of the wagon when she entered it, which would then have put her in the middle when moved left in msg #66.  But seeing the wagon set up now, I get that she's been on that left side for awhile apparently...

She can roll back and to the right (to the middle 'back' wall) once the Comanches finish moving.
Derrick
GM, 348 posts
Wed 12 Feb 2020
at 13:57
  • msg #149

Re: Cowboys and Indians: Charge!

Mari, I think we're waiting on you. Does the map help?
Mari
player, 100 posts
Thu 13 Feb 2020
at 12:45
  • msg #150

Re: Cowboys and Indians: Charge!

Yes, but it will take me until tomorrow to post, sorry!
Mari
player, 101 posts
Sat 15 Feb 2020
at 00:19
  • msg #151

Re: Cowboys and Indians: Charge!

I've stared at the map for a while now, trying to figure out what to do, but I'm still drawing a blank. I'm sorry, but I can only ask to do the movement for me. I can't seem to figure out what to do without having people crash into the wagons.
Derrick
GM, 349 posts
Mon 17 Feb 2020
at 22:48
  • msg #152

Re: Cowboys and Indians: Charge!

I don't think the slow down requirement is nearly as restrictive as speed up, but I'll see what I can do about getting a scheme for you.
Derrick
GM, 350 posts
Wed 19 Feb 2020
at 01:02
  • msg #153

Re: Cowboys and Indians: Charge!

the movement for the lancers is as follows:

Lancer at (-2,8) to (0,2)
Lancer at (-6,8) to (-5,3)
Lancer at (-10,8) to (-8,2)
Lancer at (-14,8) to (-11,0)
Lancer at (10,8) to (8,2)
Lancer at (14,8) to (11,0)

what reach distance are the spears held at?
evileeyore
GM, 310 posts
Wed 19 Feb 2020
at 05:36
  • msg #154

Re: Cowboys and Indians: Charge!

Derrick:
Lancer at (-2,8) to (0,2)
Lancer at (-6,8) to (-5,3)

Since they are the closest, Daisy fires at them.  See msg #141 for attack details.  2 potential hits, remember that they don't get All Out Defense bonuses since they had to take Move maneuvers.
Mari
player, 102 posts
Wed 19 Feb 2020
at 21:20
  • msg #155

Re: Cowboys and Indians: Charge!

Derrick:
the movement for the lancers is as follows:

Lancer at (-2,8) to (0,2)
Lancer at (-6,8) to (-5,3)
Lancer at (-10,8) to (-8,2)
Lancer at (-14,8) to (-11,0)
Lancer at (10,8) to (8,2)
Lancer at (14,8) to (11,0)

what reach distance are the spears held at?

Thanks! The reach would be at 2, since they want to be able to attack asap.

Both spear wielders don't manage their dodge. But pi+ does 1,5 times damage, not 2 times. Am I right?

Please tell me if I am able to attack anywhere. Also, the archers are turning, right?


Daisy hits her first target square into the chest. The Indian girl shrieks and drops her spear, clutching her wound as she falls off her horse.

The second spear wielder only receives a painful graze on the side of her torso. She grits her teeth and looks determined to get revenge for that.

Mari rolled 13 using 3d6.  Dodge Spear Wielder 1 (10).
Mari rolled 15 using 3d6.  Dodge Spear Wielder 2 (10).
Mari rolled 9 using 3d6.  HT roll unconscious Spear 1 (12).
Mari rolled 13 using 3d6.  HT roll major wound (12).

evileeyore
GM, 311 posts
Wed 19 Feb 2020
at 23:16
  • msg #156

Re: Cowboys and Indians: Charge!

Mari:
But pi+ does 1,5 times damage, not 2 times. Am I right?

Yes.  Copy/paste error.
Derrick
GM, 351 posts
Sat 22 Feb 2020
at 13:02
  • msg #157

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)
Riderless horse  (far left) is slowing (-14,2)

Unmounted bow wielder (6,80) is down 2 HP and running back for horse at 0,98
Unmounted Bow wielder (6,60) is down 1 HP and is mounting the horse

One Bow Wielder is down 6 hp (-7,2) (horse turned slightly to avoid collision)
Bow wielder at (15,12) has a knocked arrow, and is heading back towards Earnest
Bow wielder at  (-9,10) has a knocked arrow,and is heading back towards Earnest

Spear Wielder at (-14,8) down 22 hp, stunned, prone, empty handed,
Spear Wielder at (-8,2)
Spear Wielder at (-5,3) down 4 hp, -4 shock
Spear Wielder at (0,2) down 17 hp, -4 shock, stunned*
Spear Wielder at (8,2)
Spear Wielder at (11,0)

Daisy is prone in the wagon taking cover at (-3,-1) with 2 shots down from her riffle. She has a pistol in each hand, with four shots fired from each. She is down -4 HP.

Ben at (1,-1) is down 8 shots (-4,44). He is down 11 HP, for a total of 1 HP. He is prone, and he's under the right wagon His right arm is is down 3 AP.

Earnest at (31,38) and is down 11 shots. His horse is moving (-7,-10) each turn.

*Mari, I need you to roll at riding-4 to determine if the rider at (0,2) remains mounted, then possibly roll falling damage.
Derrick
GM, 352 posts
Sat 22 Feb 2020
at 13:03
  • msg #158

Re: Cowboys and Indians: Charge!

A note on the horses: they are in basic move range now. They will also continue forward unless instructed or blocked by an obstacle.

This fight has really given me an appreciation for a having a well-trained horse in combat.
Mari
player, 103 posts
Thu 27 Feb 2020
at 00:58
  • msg #159

Re: Cowboys and Indians: Charge!

The unmounted bow wielders continue their actions. If she can, Unmounted Bow wielder (6,60) starts to speed up her horse to follow Earnest and also would start loading her bow.

Bow wielder at (-7,2) stops her horse to let the spear wielders through.
Bow wielder at (15,12) keeps heading for Earnest and takes aim.
Bow wielder at  (-9,10) keeps heading for Earnest and takes aim.

Spear Wielder at (-14,8) makes her HT roll and gets up to her knees.
Spear Wielder at (-8,2) stops her horse and dismounts.
Spear Wielder at (-5,3) stops her horse and dismounts.
Spear Wielder at (0,2) makes her riding roll and her HT roll, stops her horse and dismounts.
Spear Wielder at (8,2) slows her horse down and rides up to (2,2).
Spear Wielder at (11,0) rides behind the wagons, trying to get to anyone from behind.

Mari rolled 8 using 3d6.  HT consciousness SW at (-14,8).
Mari rolled 9 using 3d6.  Riding (11) SW at at (0,2).
Mari rolled 10 using 3d6.  HT consciousness SW at (0,2).

Derrick
GM, 353 posts
Sat 29 Feb 2020
at 11:10
  • msg #160

Re: Cowboys and Indians: Charge!

eeyore?
evileeyore
GM, 312 posts
Sun 1 Mar 2020
at 02:34
  • msg #161

Re: Cowboys and Indians: Charge!

Earnest takes aim at the far rightmost spear Comanche (11,0).

Ben crawls forward (2,0) and leans out taking a shot at the spear wielding Comanche (8,2), then ducks back under the wagon/behind the wheel.

Daisy leans up and fires at the spear wielder (-8,2) and bow wielder (-7,2) side by side right in front of her and then drops back down...




OOC:  My bad, for some reason I thought Mari had asked you for combat rolls for her and was waiting for that... I have no idea where I got that idea.

21:13, Today: evileeyore rolled 11 using 3d6.  Ben Pistol 10 (skill 15 - 2 pop-up - 3 Range).

A miss unless you don't count it as a "pop-up" attack because of lack of cover (not sure how much cover being under the wagon would give, if any).  Note, despite performing Pop-Up attacks, since Daisy has "Cool Under Fire" she doesn't suffer the penalty as long as her foes are within 12 yards.

21:23, Today: evileeyore rolled 13, 7 using 3d6,3d6.  Daisy, two shots Pistol 14 (at Bow) and Pistol 13 (at Spear), (skill 18 - 2 Range) and (Skill 18 - 3 Range).

21:24, Today: evileeyore rolled 4, 1 using 1d6,1d6.  SAPLE check, 3 or less.

21:26, Today: evileeyore rolled 8 using 1d6+2.  SAPLE Round, no exp follow-up; 1d+2 pi+.

21:28, Today: evileeyore rolled 3, 1, 3 using 1d6+2,1d6-3,1d6-2.  SAPLE Round with exp follow-up; 1d+2 pi+, 1d-3 [1d-2] cr ex follow-up.

This message was last edited by the GM at 02:37, Sun 01 Mar 2020.
Mari
player, 104 posts
Sun 1 Mar 2020
at 04:29
  • msg #162

Re: Cowboys and Indians: Charge!

The bow wielder that Daisy fired at took the bullet right below her breast and groaned in pain, but she managed to keep herself on her horse. She was badly wounded now though.

Daisy's target carrying a spear fared worse. She screamed in anguish as blood splattered the mane of her horse and fell, dropping her spear.

OOC: Since the Spear Wielder at (8,2) made her dodge, it does not matter if Ben would hit or not, but of course this should still be decided.

Daisy's targets both failed their dodge though.

Mari rolled 8 using 3d6.  Dodge Spear Wielder at (8,2) (10).
Mari rolled 11 using 3d6.  Dodge Spear Wielder (-8,2) (10). -> She takes a total of 14 damage.
Mari rolled 14 using 3d6.  Dodge Bow Wielder (-7,2) (10). -> She takes 12 damage and did already lose 6 HP before.
Mari rolled 7 using 3d6.  HT roll unconscious Spear (-8,2) (12).
Mari rolled 4 using 3d6.  HT roll unconscious Bow (-7,2) (12).
Mari rolled 14 using 3d6.  HT roll major wound Spear (-8,2) (12).
Mari rolled 7 using 3d6.  HT roll major wound Bow (-7,2) (12).
Mari rolled 1 using 1d6-1.  Spear fall damage.

Derrick
GM, 354 posts
Thu 5 Mar 2020
at 01:26
  • msg #163

Re: Cowboys and Indians: Charge!

Ok, I just realized stopping the horses and dismounting them are not a single action. Dismounting is a change posture maneuver, while stopping the horses is a move action.

The horses will stop moving on their own once they reach the wagons. Dismounting them before then will take an acrobatics or jumping roll, which the characters don't have*

riding the horses in and attacking from horseback is also an option.

are you sure you want to spend two actions to stop the horses and dismount at close range? I don't think Eyeeore's actions change depending on that result. feel free to revise the actions of the lancers.

Sorry, I should have noticed that and posted this rather than encouraging Eeyore to make his post.

*note to self: jumping/acrobatics is a core skill for cavalry.
Mari
player, 105 posts
Thu 5 Mar 2020
at 02:22
  • msg #164

Re: Cowboys and Indians: Charge!

That's no problem, we're all learning here. :)

I'll stick with the actions of the Indians. It might not be the best way to go, but they are not the most professional warriors either. So they take too long to get down from their horses, that happens.
Derrick
GM, 355 posts
Sat 7 Mar 2020
at 21:04
  • msg #165

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)
Riderless horse  (far left) has stopped (-14,2)

Unmounted bow wielder (4,86) is down 2 HP and running back for horse at 0,98
Unmounted Bow wielder (6,60) is down 1 HP has mounted the horse. she will move next round

One Bow Wielder is down 18 hp (-7,2). -4 shock, stopped. still kicking
Bow wielder at (20,20) has a second of aim at earnest, and is rapidly closing with Earnest (<10 yards away)
Bow wielder at  (0,16) has a second of aim at earnest, and is heading towards Earnest

Spear Wielder at (-14,8) down 22 hp,  kneeling, empty handed
Spear Wielder at (-8,2) stopped
Spear Wielder at (-5,3) down 4 hp, stopped
Spear Wielder at (0,-2) down 17 hp, moving*
Spear Wielder at (8,2) stopped, prone, down 15 damage, stunned, empty handed
Spear Wielder at (11,0) stopped

Daisy is prone in the wagon taking cover at (-3,-1) with 2 shots down from her riffle. She has a pistol in each hand, with five shots fired from each. She is down 4 HP.

Ben at (2,0) is down 9 shots. He is down 11 HP, for a total of 1 HP. He is prone, and he's under the right wagon His right arm is is down 3 AP.

Earnest at (24,28) and is down 11 shots. He has 1 second of aim at the lancer at (11,0) His horse is moving (-7,-10) each turn.

*Did not make HT roll until this round. will be able to act next round

Ben is making a pop-up attack: he can use the shade of the wagon and the wagon wheels as cover.
Mari
player, 106 posts
Sat 7 Mar 2020
at 22:28
  • msg #166

Re: Cowboys and Indians: Charge!

Unmounted bow wielder (4,86) continues running.
Unmounted Bow wielder (6,60) will start moving, following Earnest. As soon as she can, she gets an arrow ready.

The Archer at (-7,2) made her HT roll and readies an arrow.
Archer at (20,20) shoots at Earnest. Her skill is 15 -4range +1Acc = 12. She would hit for 1 imp damage (I guess that is covered by his DR).
The Archer at (0,16) continues to ride towards Earnest and keeps aiming.

The Spear Wielder at (-14,8) grits her teeth and gets back up on her feet. (She made her HT roll.)
The Spear Wielder at (-8,2) dismounts.
The Spear Wielder at (-5,3) dismounts.
The Spear Wielder at (0,-2) stops her horse (she also made her HT roll).
The Spear Wielder at (8,2) passes out, slowly bleeding out.
The Spear Wielder at (11,0) dismounts.

Mari rolled 9 using 3d6.  HT consciousness BW at (-7,2) (12).
Mari rolled 12 using 3d6.  Archer shooting at Earnest (12).
Mari rolled 0 using 1d6-1.  Potential damage for Earnest.
Mari rolled 12 using 3d6.  HT consciousness SW at (-14,8) (12).
Mari rolled 12 using 3d6.  HT consciousness SW at (0,-2) (12).
Mari rolled 13 using 3d6.  HT consciousness SW at (8,2) (12).

evileeyore
GM, 313 posts
Sun 8 Mar 2020
at 01:03
  • msg #167

Re: Cowboys and Indians: Charge!

Derrick:
Spear Wielder at (-8,2) stopped
Spear Wielder at (8,2) stopped, prone, down 15 damage, stunned, empty handed


These two got reversed somehow.  Ben shot at and missed (8,2), Daisy shot at, hit, and rendered unconscious from wounds* (-8,2).  See msg #161 for reference.

If this would change things for Mari, I'm fine with her revising her moves.

* Figuring just to swap the rolls from (8,2) to (-8,2).
Mari
player, 107 posts
Sun 8 Mar 2020
at 01:08
  • msg #168

Re: Cowboys and Indians: Charge!

In reply to evileeyore (msg # 167):

Yeah, just swap those two. :-)
This message was last edited by the player at 01:09, Sun 08 Mar 2020.
evileeyore
GM, 314 posts
Mon 9 Mar 2020
at 23:02
  • msg #169

Re: Cowboys and Indians: Charge!

Daisy pops up and takes her last pistol shots (out of ammo now) at the injun dismounting in front of her (-5,3)...

Ben leans out and fires at the one dismounting next to him (0,-2)...

And Earnest barely notices the arrow lodge into his jacket and bandoleer as he closes on his target (11,0) and fires...


OOC:  Everyone took Attack Maneuvers, no one changed position.

18:36, Today: evileeyore rolled 12, 11 using 3d6,3d6.  Daisy, two shots Pistol 16, (skill 18 - 2 Range).  Two possible hits, Defense is at -1 do to Dual Weapon Attack.

18:39, Today: evileeyore rolled 2, 4 using 1d6,1d6.  SAPLE check, 3 or less.

18:40, Today: evileeyore rolled 5, 3, 3 using 1d6+2,1d6-3,1d6-2.  SAPLE Round with exp follow-up; 1d+2 pi+, 1d-3 [1d-2] cr ex follow-up.

18:40, Today: evileeyore rolled 6 using 1d6+2.  SAPLE Round, no exp follow-up; 1d+2 pi+.


18:46, Today: evileeyore rolled 9 using 3d6.  Ben Pistol 12 (skill 15 - 2 pop-up - 1 Range).  Possible hit.

18:49, Today: evileeyore rolled 9 using 2d6.  .38 long Colt Round, 2d pi.


18:54, Today: evileeyore rolled 7 using 3d6.  Earnest Rifle 15 (skill 18 +3 Acc - 6 Range).  Possible hit.

18:56, Today: evileeyore rolled 12 using 3d6+1.  Winchester .44-40 Round, 3d+1 pi+.

Mari
player, 108 posts
Tue 10 Mar 2020
at 01:06
  • msg #170

Re: Cowboys and Indians: Charge!

The nimbleness of the Native warriors is quite impressive this turn...

Mari rolled 5 using 3d6.  Dodge for (-5,3) vs Daisy 1 (10).
Mari rolled 8 using 3d6.  Dodge for (-5,3) vs Daisy 2 (10).
Mari rolled 9 using 3d6.  Dodge for (0,-2) vs Ben (10).
Mari rolled 5 using 3d6.  Dodge for (11,0) vs Earnest (10).

Derrick
GM, 356 posts
Tue 17 Mar 2020
at 01:12
  • msg #171

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)
Riderless horse  (far left) has stopped (-14,2)
Riderless horse  (wagon-left) is stopped (-7,1)

Unmounted bow wielder (2,92) is down 2 HP and running back for horse at 0,98
Bow wielder at (6,66) is down 1 HP and moving forward at 6 yards/sec

One Bow Wielder is down 18 hp (-7,2).  stopped, drawn arrow.
Bow wielder at (29,26) has fired an arrow. She passed right next to Earnest, but at high speed* They are now 14 yards apart.
Bow wielder at  (8,10) has two seconds of aim at Earnest, and is heading towards Earnest. They are 14 yards apart, and will pass each other this turn.

Spear Wielder at (-14,8) down 22 hp,  standing, empty handed
Spear Wielder at (-5,3) down 4 hp, dismounted
Spear Wielder at (0,-2) down 17 hp, stopped
Spear Wielder at (8,2) dismounted
Spear Wielder at (11,0) dismounted

Daisy is prone in the wagon taking cover at (-3,-1) with 2 shots down from her riffle. She has a pistol in each hand, with six shots fired from each. She is down 4 HP.

Ben at (2,0) is down 10 shots. He is down 11 HP, for a total of 1 HP. He is prone, and he's under the right wagon His right arm is is down 3 AP.

Earnest at (17,18) and is down 12 shots. His horse is moving (-7,-10) each turn. He will pass next to the bow weilder at 8,10 this turn at high speed.

* She can reduce the range of the shot a LOT by waiting until they pass each other. However, both of you are moving at 12 yards/second in opposite directions, and it the speed and range table, so you can't reduce effective range to less than 24 yards. It seems the parthian shot is best done at the same speed as your foe, not riding either away or towards them.
Mari
player, 109 posts
Wed 18 Mar 2020
at 19:00
  • msg #172

Re: Cowboys and Indians: Charge!

Unmounted bow wielder (2,92) should almost reach the horse this turn.
Bow wielder at (6,66) is speeding up, following Earnest.

The Bow Wielder (-7,2) succumbs to her wounds now and falls unconscious, slipping off her horse.
Bow wielder at (29,26) turns the best she can and follows Earnest, notching another arrow.
Bow wielder at (8,10) shoots at the best possible moment (effective range 24 yards) 15skill - 7range +2aiming = 10.  She misses.

The Spear Wielder at (-14,8) makes her HT roll and draws her knife.
The Spear Wielder at (-5,3) moves towards Daisy.
The Spear Wielder at (0,-2) makes her HT roll and dismounts.
The Spear Wielder at (8,2) moves towards Ben.
The Spear Wielder at (11,0) moves towards Ben as well.


Mari rolled 13 using 3d6.  HT consciousness BW at (-7,2) (12).
Mari rolled 12 using 3d6.  Archer shooting at Earnest (10).
Mari rolled 11 using 3d6.  HT consciousness SW at (-14,8) (12).
Mari rolled 8 using 3d6.  HT consciousness SW at (0,-2) (12).

evileeyore
GM, 315 posts
Sat 21 Mar 2020
at 04:12
  • msg #173

Re: Cowboys and Indians: Charge!

Sorry, been busy, will post tomorrow.
Derrick
GM, 357 posts
Sat 21 Mar 2020
at 15:47
  • msg #174

Re: Cowboys and Indians: Charge!

In reply to Mari (msg # 172):

Any guidance on which side of the wagon they are approaching him from?
Mari
player, 110 posts
Sat 21 Mar 2020
at 15:52
  • msg #175

Re: Cowboys and Indians: Charge!

In reply to Derrick (msg # 174):

They are going to take the most direct route.
Derrick
GM, 358 posts
Tue 24 Mar 2020
at 19:08
  • msg #176

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)
Riderless horse  (far left) has stopped (-14,2)
Riderless horse  (wagon-left) is stopped (-7,1)
Riderless horse (-5-,3)
Riderless horse (0,-2)
Riderless horse (8,2)
Riderless horse (11,0)

Unmounted bow wielder next to horse at 0,98
Bow wielder at (6,54) is down 1 HP and moving forward at 12 yards/sec

Bow wielder at (29,26) swings around towards the fray (23,21), heading at (-12,0). She spent her entire turn steering the horse.
Bow wielder at  (16,18) has a bow in hand, heading (8,8), and just passed Earnest at high speed

Spear Wielder at (-14,8) down 22 hp,  drawn knife
Spear Wielder at (-4,1) down 4 hp
Spear Wielder at (0,-2) down 17 hp, dismounted*
Spear Wielder at (2,1) dismounted
Spear Wielder at (5,0) dismounted

Moves for the Comanche are recorded. A lot of those moves could have been move and attack, but I'm not sure how good an idea that would actually be.

I probably owe you a map update

*Does he get off on the side closer to daisy or to ben?
Derrick
GM, 359 posts
Thu 26 Mar 2020
at 18:51
  • msg #177

Re: Cowboys and Indians: Charge!

eeyore?
evileeyore
GM, 316 posts
Fri 27 Mar 2020
at 00:42
  • msg #178

Re: Cowboys and Indians: Charge!

Daisy rolls into a crouch and holsters her pistols.

Ben leans out and fires at a spearwoman (2,1).

Earnest comes thundering in and cracks off a shot at a spearwoman (5,0) but misses.




OOC:  Sorry, I was half waiting for Mari to answer which side the Comanche dismounted to, but I have a wealth of targets, so it doesn't matter....

18:03, Today: evileeyore rolled 10, 13 using 3d6,3d6.  Fast Draw (Pistol) 13, holstering pistols, Quick Sheathe Perk.


20:33, Today: evileeyore rolled 8 using 3d6.  Ben Guns (Pistol) 13 (Skill 15 - 2 Pop-Up).

20:40, Today: evileeyore rolled 7 using 2d6.  Ben potential damage 2d pi.


20:37, Today: evileeyore rolled 14 using 3d6.  Earnest Guns (Rifle) 13 (Skill 17 - 4 Range).

Don;t know if anyone else is in line to be hit, he fires when at (10,8)

Mari
player, 111 posts
Fri 27 Mar 2020
at 03:09
  • msg #179

Re: Cowboys and Indians: Charge!

Ben's target saw his shot coming from miles away and simply wasn't there anymore.

Mari rolled 4 using 3d6.  Dodge Spear Wielder at (2,1) (10).

OOC: Oh, I somehow didn't think that question was for me, probably because of the "Does he get off" part. She gets off closer to Daisy.

Should I do my moves/attacks now?

This message was last edited by the player at 03:09, Fri 27 Mar 2020.
Derrick
GM, 360 posts
Fri 27 Mar 2020
at 18:35
  • msg #180

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)
Riderless horse  (far left) has stopped (-14,2)
Riderless horse  (wagon-left) is stopped (-7,1)
Riderless horse (-5-,3)
Riderless horse (0,-2)
Riderless horse (8,2)
Riderless horse (11,0)

Unmounted bow wielder next to horse at 0,98
Bow wielder at (6,54) is down 1 HP and moving forward at 12 yards/sec

Bow wielder at (29,26) swings around towards the fray (23,21), heading at (-12,0). She spent her entire turn steering the horse.
Bow wielder at  (16,18) has a bow in hand, heading (8,8), and just passed Earnest at high speed

Spear Wielder at (-14,8) down 22 hp,  drawn knife
Spear Wielder at (-4,1) down 4 hp
Spear Wielder at (-1,-2) down 17 hp, dismounted*
Spear Wielder at (2,1) dismounted
Spear Wielder at (5,0) dismounted


Daisy is kneeling in the wagon taking cover at (-3,-1) with 2 shots down from her riffle. She has a pistol in each hand, with six shots fired from each. She is down 4 HP.

Ben at (2,0) is down 11 shots. He is down 11 HP, for a total of 1 HP. He is prone, and he's under the right wagon His right arm is is down 3 AP.

Earnest at (10,8) and is down 13 shots. His horse was moving at (-7,-10), but has noticed that will lead it smack into the wagon. As a step, Earnest may encourage it to slow down, or he may encourage it to peel left or right, or maintain its course.

* 1 yard to the left from the previous post, due to dismounting direction.

EDIT: The map has been updated. Comanche turn.
This message was last edited by the GM at 18:43, Fri 27 Mar 2020.
Mari
player, 112 posts
Fri 27 Mar 2020
at 22:25
  • msg #181

Re: Cowboys and Indians: Charge!

The unmounted bow wielder next to horse at (0,98) mounts the horse.
The Bow wielder at (6,54) keeps following Earnest towards the wagons and loads an arrow.
The Bow wielder at (29,26) heads for the wagons and loads an arrow as well.
The Bow wielder at (16,18) swings around, back to the wagons.

The Spear Wielder at (-14,8) makes her HT roll and staggers 3 yards closer to the wagons, trying to look threatening.
The Spear Wielder at (-4,1) takes a step closer to the wagon (if needed) and attacks Daisy. She would hit for 4imp damage (x2 after DR).
The Spear Wielder at (-1,-2) makes her HT roll. She also takes a step closer to the wagon (if needed) and attacks Daisy. She would hit for 8imp damage (x2 after DR).
The Spear Wielder at (2,1) takes a step towards Ben and crouches down to be able to strike him (I assume?)
The Spear Wielder at (5,0) moves to (-2,-2).

OOC: I'm not sure if Daisy's cover is of any help here, so I just rolled normally.

Mari rolled 11 using 3d6.  HT consciousness SW at (-14,8) (12).
Mari rolled 8 using 3d6.  Spear Wielder at (-4,1) attack (14).
Mari rolled 4 using 1d6+3.  Spear Wielder at (-4,1) damage (imp).
Mari rolled 7 using 3d6.  HT consciousness SW at (-1,-2) (12).
Mari rolled 7 using 3d6.  Spear Wielder at (-1,-2) attack (14).
Mari rolled 8 using 1d6+3.  Spear Wielder at (-4,1) damage (imp).

This message was last edited by the player at 22:28, Fri 27 Mar 2020.
evileeyore
GM, 317 posts
Sat 28 Mar 2020
at 01:24
  • msg #182

Re: Cowboys and Indians: Charge!

Mari:
The Spear Wielder at (2,1) takes a step towards Ben and crouches down to be able to strike him (I assume?)

A Crouch can be performed as Free Action at the start of a Turn, you can still Step freely even in a Crouch (other Move options are restricted though).  So the spearwoman could perform an Attack Maneuver, Crouch, Step, and attack.

Maneuver choices are important to note (to prevent arguments later about whether you All Out Attack, Attack, Committed Attack, Defensive Attack, Move and Attacked, etc; all of which change your defensive capacity), though it appears all your Maneuvers were Attack Maneuvers (which leaves you with normal defenses).

Note, Daisy is actually "Crawling" or "Kneeling", as she couldn't go from Prone to 'Crouching' (Standing in a Crouch) in one Change Posture Maneuver, likewise Ben is Crawling.  (This matters as it penalyzes their defenses)


Waiting for derrick's ruling on Cover vis-a-vis the attacks and if Mari wants to take the opportunity to attack Ben.
This message was last edited by the GM at 01:29, Sat 28 Mar 2020.
Mari
player, 113 posts
Sat 28 Mar 2020
at 01:59
  • msg #183

Re: Cowboys and Indians: Charge!

She would most definitely like to attack Ben if she can, so here are the rolls:

Mari rolled 14 using 3d6.  Spear Wielder at (2,1) attack (14).
Mari rolled 7 using 1d6+3.  Spear Wielder at (2,1) damage (imp).


And yes, all attacks are simply Attack maneuvers, no All-Out Attack anywhere.
Derrick
GM, 361 posts
Sat 28 Mar 2020
at 12:37
  • msg #184

Re: Cowboys and Indians: Charge!

Move and attack is also an option (though the Comanche have mostly already moved into place). Noting maneuvers is a good idea. Defaulting to simple attack maneuvers is probably the correct response to not noting them, but it would be nice if we don't have to.

Cover rulings...

Daisy is kneeling behind a fairly short wagon wall. That should expose about half of her body, for light cover and -2.

Ben is under the wagon, and he's not especially near the edge. For someone crouching to attack him, I'm going to call it Medium cover for -3. Attacking him without crouching will be essentially attacking blind, at least from the front side of the wagon.
Mari
player, 114 posts
Sat 28 Mar 2020
at 21:30
  • msg #185

Re: Cowboys and Indians: Charge!

In that case, Daisy needs to roll for defense twice, while Ben doesn't get hit.
evileeyore
GM, 318 posts
Sat 28 Mar 2020
at 22:15
  • msg #186

Re: Cowboys and Indians: Charge!

Daisy is stabbed twice and dies.

Ben fires on the spearwoman crouching before him.

Earnest urges Laithe to turn to pass alongside (parallel) the wagons and takes a shot at the spearwomen stabbing Daisy, but he misses.  He also slows Laithe to combat speed (no Enhanced Move).  (So he should end up at about [2,8] or so)




17:36, Today: evileeyore rolled 13, 10 using 3d6,3d6.  Daisy two Dodges 8 (Dodge 10 - 2 Kneeling).

She takes 20 impaling injury total [(4 damage - 1 DR)*2 + (8 damage - 1 DR)*2], one Major Wound, drops to HP -12,

17:46, Today: evileeyore rolled 5, 12 using 3d6,3d6.  HT 12 versus Major Wound Stun/Knockdown, HT 11 versus Consciousness.

She passes out from her wounds,

17:51, Today: evileeyore rolled 17 using 3d6.  Daisy HT 12 Death Check.

... and expires.


Ben is down 8 shots from his rifle, 4 shots from his revolver.

17:56, Today: evileeyore rolled 13 using 3d6.  Ben Guns (Pistol) 13 or 15 (Skill 15 - 2 Pop-Up).  Not sure if his shot needs to be a Pop-Up or not, but he hits either way.

17:57, Today: evileeyore rolled 8 using 2d6.  Ben potential damage 2d pi.


17:59, Today: evileeyore rolled 12 using 2d6.  Earnest Move and Attack, Skill 9.

Mari
player, 115 posts
Sun 29 Mar 2020
at 23:20
  • msg #187

Re: Cowboys and Indians: Charge!

This time Ben hits. The crouching girl groans as she is hit but does not fall.


Mari rolled 14 using 3d6.  Spear Wielder at (2,1) dodge (10).
Derrick
GM, 362 posts
Thu 2 Apr 2020
at 03:32
  • msg #188

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)
Riderless horse  (far left) has stopped (-14,2)
Riderless horse  (wagon-left) is stopped (-7,1)
Riderless horse (-5-,3)
Riderless horse (0,-2)
Riderless horse (8,2)
Riderless horse (11,0)

Mounted Bow wielder at (0,98)
Bow wielder at (6,42) is down 1 HP and moving forward at 12 yards/sec
Bow wielder at (21,22) adjusts her horses trajectory slightly and draws an arrow (-8,-4)
Bow wielder at  (16,10) has a bow in hand, swings around on a heading of (-10,-6)

Spear Wielder at (-11,7) down 22 hp,  drawn knife
Spear Wielder at (-4,0) down 4 hp
Spear Wielder at (-2,-2) down 17 hp, dismounted*
Spear Wielder at (2,1) dismounted, down 8 hp, -4 shock
Spear Wielder at (2,-2) dismounted

Ben at (2,0) is down 8 shots from the riffle, 4 shots from his revolver. He is down 11 HP, for a total of 1 HP. He is prone, and he's under the right wagon His right arm is is down 3 AP.

Earnest at (0,2) and is down 13 shots. His horse is slowing down and moving past the wagons at (0,-6)
Derrick
GM, 363 posts
Mon 6 Apr 2020
at 15:53
  • msg #189

Re: Cowboys and Indians: Charge!

Mari, I think its your turn
Mari
player, 116 posts
Mon 6 Apr 2020
at 17:36
  • msg #190

Re: Cowboys and Indians: Charge!

The Mounted Bow wielder at (0,98) speeds up towards the wagons.
The Bow wielder at (6,42) readies an arrow using Fast Draw.
The Bow wielder at (21,22) starts to aim at Earnest.
The Bow wielder at (16,10) readies an arrow using Fast Draw.

The Spear Wielder at (-11,7) staggers towards the wagons with her knife in hand.
The Spear Wielder at (-4,0) carefully moves to (-1,0) taking All-Out Defense (Dodge).
The Spear Wielder at (-2,-2) limps to (1,-2), taking the Move action.
The Spear Wielder at (2,1) takes a step to (1,1) and takes All-Out Defense (Dodge).
The Spear Wielder at (2,-2) attacks Ben and would hit him.

Mari rolled 9 using 3d6.  Bow (6,42) Fast Draw Arrow (14).
Mari rolled 9 using 3d6.  Bow (16,10) Fast Draw Arrow (14).
Mari rolled 11 using 3d6.  HT consciousness SW at (-14,8) (12).
Mari rolled 12 using 3d6.  HT consciousness SW at (-2,-2) (12).
Mari rolled 8 using 3d6.  Spear Wielder at (2,-2) attack (14).
Mari rolled 5 using 1d6+3.  Spear Wielder at (2,-2) damage (imp).

Derrick
GM, 364 posts
Fri 10 Apr 2020
at 14:17
  • msg #191

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)
Riderless horse  (far left) has stopped (-14,2)
Riderless horse  (wagon-left) is stopped (-7,1)
Riderless horse (-5-,3)
Riderless horse (0,-2)
Riderless horse (8,2)
Riderless horse (11,0)

Mounted Bow wielder at (0,92) moving at (0,-12)
Bow wielder at (6,30) is down 1 HP and moving at (0,-12), with knocked arrow
Bow wielder at (13,18) moving at (-8,-4) with a second of aim at earnest
Bow wielder at  (6,4) has a knocked arrow, moving at (-10,-6). Collision with wagons eminent, horse may take nudge to slow, or nudge to veer to the right and not hit the wagons

Spear Wielder at (-8,6) down 22 hp,  drawn knife
Spear Wielder at (-1,0) down 4 hp, all out defending ***
Spear Wielder at (1,-2) down 17 hp, dismounted
Spear Wielder at (1,1) dismounted, down 8 hp, all out defending
Spear Wielder at (2,-2) dismounted



*** I don't think you can move three yards and all out defend as a maneuver...
evileeyore
GM, 319 posts
Fri 10 Apr 2020
at 17:38
  • msg #192

Re: Cowboys and Indians: Charge!

Ben gets stabbed deep in the chest, he backs off the spear coughing, and staggers up to a crouch between the wagons (1,0)*.

Earnest fires at Ben's attacker as Laithe trots by...

Daisy continues bleeding to death...




* The map is unclear (hasn't been updated for the current Comanche placement), but I think he'll end up at (1,0).

OOC:  Ben performs a Change Posture Maneuver with a Step.  Earnest performs an Attack Maneuver, Laithe is using a Move.  Daisy Does Nothing...

12:59, Today: evileeyore rolled 10 using 3d6.  Ben Dodge 7 (Dodge 10 - 3 Crawling).

He is ht for 4 imp damage (5 damage - 1 DR), which is 6 injury.  He is now at -5 HP.


13:04, Today: evileeyore rolled 10 using 3d6.  Ben HT 12 vs Consciousness.

[EDIT]
My error.  Ben couldn't even roll Dodge as it was a 2 after modifiers.  His Dodge while this injured is a 5.
[/EDIT]

13:10, Today: evileeyore rolled 15 using 3d6.  Earnest Rifle 15 (skill 17 - 2 Range).  Firing on 2,-2.

13:13, Today: evileeyore rolled 15 using 3d6+1.  Potential damage 3d+1 pi+.


Derrick:
*** I don't think you can move three yards and all out defend as a maneuver...

If you chose 'Increased Dodge' with All Out Defense you get half your Move.  The Comanches should have a Move of 6.  Once one loses 8 HP (4 remaining) though that Move is a 3, which rounded would be 1 Move with AOD(ID).  In this case though I think that Comanche is only down 4 HP (8 HP remaining)?
Derrick
GM, 366 posts
Mon 13 Apr 2020
at 13:41
  • msg #193

Re: Cowboys and Indians: Charge!

a new map is up.

Ben ends up at (0,-1), if he wants to come out between the wagons). He is drawn there.

Can he get to a crouch in a single turn? I though he'd be kneeling at this point.

Acknowledged on the all out defense moving 3 yards. You two have it all worked out.

Earnest is about to plow into into three dismounted horses. His horse, being a sensible creature, would appreciate direction on whether to go left, go right, or stop. the map depicts her(?) going left.
evileeyore
GM, 320 posts
Tue 14 Apr 2020
at 01:40
  • msg #194

Re: Cowboys and Indians: Charge!

Derrick:
Ben ends up at (0,-1), if he wants to come out between the wagons). He is drawn there.

Thumbs up.

quote:
Can he get to a crouch in a single turn? I though he'd be kneeling at this point.

My bad.  Way back when he crawled under the wagon I thought he could go from prone to crawling and Move... so he was still Prone 'crawling' around under the wagon when I thought he was Crawling.

Which mean he's now Crawling... and still under the wagon.  And no, I've double checked, you can't Move and Change Position... so... he's probably well and truly boned.

quote:
Earnest is about to plow into into three dismounted horses.

When I mentioned his course a few posts back I was imagining him ending up riding past the horses behind them.  I seem to have forgotten they were there.

Where you have him is fine, he'll take Move or Move and Attacks next turn...  if we bother.

At this point Ben is dead unless Mari's luck changes, at which point it's a long, sloooooooooooow fight as Ben circles and either eventually guns the Comanches down, or they get lucky and hit him with enough arrows, or kill his horse, or he runs out of bullets...
evileeyore
GM, 321 posts
Tue 14 Apr 2020
at 02:17
  • msg #195

Re: Cowboys and Indians: Charge!

evileeyore:
...unless Mari's luck changes...

Felt kinda bad blaming this on Mari being 'lucky', so I did the math.

Mari rolls a 10.4 on average on 3d, and 3.3 when rolling 1d.  So, pretty dead average.

I averaged 10.78 on 3d and 3.76 on 1d.  Slightly 'higher' than average, which is 'bad' for skill rolls, but 'good' for damage rolls.

And there went an hour of my life formatting numbers into a spreadsheet.  Sigh.
Mari
player, 117 posts
Tue 14 Apr 2020
at 12:55
  • msg #196

Re: Cowboys and Indians: Charge!

I'm glad to hear that I roll about average, I was wondering myself whether or not I am too lucky here.

Two things though:

1) The Spear Wielder at (2,-2) should get some cover though, right? She is behind the wagon after all. With Earnest barely hitting her without cover, this seems to be something I should bring up.

2) 4 imp damage is actually 8 damage. Not that it matters much, but who knows. ;-)
Derrick
GM, 368 posts
Tue 14 Apr 2020
at 16:37
  • msg #197

Re: Cowboys and Indians: Charge!

evileeyore:
Where you have him is fine, he'll take Move or Move and Attacks next turn...  if we bother.

At this point Ben is dead unless Mari's luck changes, at which point it's a long, sloooooooooooow fight as Ben circles and either eventually guns the Comanches down, or they get lucky and hit him with enough arrows, or kill his horse, or he runs out of bullets...


According to the terms of victory for this scenario, if the Comanche take the wagons they win. If he rides off in big circles with them taking cover in the wagons, I'd say that counts. If we wish we can play long enough to see if Ben can escape from his foes, but I'd say this is pretty squarely a Comanche victory. If with horrible losses. I think half of them are dead.
Derrick
GM, 372 posts
Thu 16 Apr 2020
at 13:28
  • msg #198

Re: Cowboys and Indians: Charge!

So where do you each want to go from here?
Mari
player, 118 posts
Thu 16 Apr 2020
at 13:40
  • msg #199

Re: Cowboys and Indians: Charge!

I'm okay with declaring a Comanche victory here, but if Evileeyore wants to continue, I'm game as well.

I'd like to see a Gatling gun in action, but that would be a different scenario.
evileeyore
GM, 323 posts
Sun 19 Apr 2020
at 12:25
  • msg #200

Re: Cowboys and Indians: Charge!

Mari:
I'm okay with declaring a Comanche victory here, but if Evileeyore wants to continue, I'm game as well.

Nope, see no reason to at this point.  As i said, Ben is 99% toast, and Earnest has no reason to get off his horse and die.
Derrick
GM, 378 posts
Tue 21 Apr 2020
at 14:49
  • msg #201

Re: Cowboys and Indians: Charge!

Mari, you said you wanted to try a gattling gun?
Mari
player, 119 posts
Tue 21 Apr 2020
at 20:07
  • msg #202

Re: Cowboys and Indians: Charge!

I did say that, although that might be a bit boring, I'm not sure.
Derrick
GM, 379 posts
Wed 22 Apr 2020
at 16:06
  • msg #203

Re: Cowboys and Indians: Charge!

Is there a different combat scenario either of you are interested in exploring? we don't have to just do cowboys and indians.
evileeyore
GM, 324 posts
Thu 23 Apr 2020
at 01:44
  • msg #204

Re: Cowboys and Indians: Charge!

I'm too tired (overtime) to get invested into another scenario.  Ping me again when the corona is over.

Or if I managed to go 'work from home'.
Derrick
GM, 381 posts
Thu 23 Apr 2020
at 02:16
  • msg #205

Re: Cowboys and Indians: Charge!

In reply to evileeyore (msg # 204):

That fair Eeyore. Take good care of yourself.
evileeyore
GM, 325 posts
Thu 23 Apr 2020
at 04:54
  • msg #206

Re: Cowboys and Indians: Charge!

Derrick:
That fair Eeyore. Take good care of yourself.

I'll pop in and talk shit and shop... but I'm too frazzled to think about character stats and to feel like doing the maths.
Mari
player, 120 posts
Thu 23 Apr 2020
at 13:44
  • msg #207

Re: Cowboys and Indians: Charge!

In reply to evileeyore (msg # 204):

Perfectly understandable. Take care of yourself and thank you for playing! :-)
evileeyore
GM, 329 posts
Thu 10 Aug 2023
at 15:08
  • msg #208

Re: Cowboys and Indians: Charge!

"Maybe fast draw ammo doesn't matter. Gunner aims at #8."

For the Gunner's Assistant they should be readying the next magazine while the gunner is firing.  The only reason you'd need Fast Draw (Gatling Magazine) is if there was no assistant and the gunner was reloading all by himself.

I'm pretty sure the process for reloading goes:  Gunner stops firing, then 1) unlocks magazine, 2) removes magazine, 3) assistant loads next magazine, 4) assistant locks magazine, 5) gunner readies for firing.

If the gunner had to reload himself, I'd add a minimum of 1 round to ready the new magazine (which is where a Fast-drawing a prepared magazine from an easily accessible placement would help).  Two rounds if they weren't practiced at single man reloading, more if the magazine limber isn't close...


Historically, the M1874 was a two carriage affair, one two-wheeled carriage held the gun, a second two-wheeled carriage held the magazine limber.  They were pulled in tandem by a single team of horses.  It could instead be transported with a tripod, in which case it could be carried on a single pack animal or presumably in a wagon (but this was not standard practice by the military, and rarely by anyone else, but it did happen - especially in Hollywood movies ;) )

[EDIT]
Wait, I just reread the thread...  is the gatling gun using the 40 round magazines (hoppers since it's gravity fed) or the 400 round Broadwell drum?  If it's the drum, it's twenty 20 round hoppers aligned in a drum which takes 1 round (2 without an assistant) to rotate a new hopper into place after running a hopper dry.  If it's the 40 round hopper, it takes 5 rounds to reload.  I think you wanted the drum but forgot to change the shots statistic to 20 (1).

Also the gunner can fire more slowly and just crank off like 10 shots per turn if they want...

Honestly, I've always thought these 'crank' machine guns should have a slightly random RoF, but that's neither here nor there.
[/EDIT]
Derrick
GM, 421 posts
Tue 15 Aug 2023
at 17:15
  • msg #209

Re: Cowboys and Indians: Charge!

Yeah, we're using the 400 round drums.

Cranking more slowly for 10 shots is an interesting tactical choice. In game turns it results in having four rounds of fire rather than three per magazine... but If its a single round for reload and the assistant gets to do it in between the gunner's turn, it doesn't matter until you shoot through all 400 rounds. The extra 5 bullets do give a +1 on those shots though.

EDIT: and yeah, maybe the drum statistic should be 20(1)? in any case, its a very specific situation with its own dedicated rules text.
This message was last edited by the GM at 17:26, Tue 15 Aug 2023.
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