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23:32, 19th April 2024 (GMT+0)

Cowboys and Indians: Charge!

Posted by DerrickFor group 0
Mari
player, 114 posts
Sat 28 Mar 2020
at 21:30
  • msg #185

Re: Cowboys and Indians: Charge!

In that case, Daisy needs to roll for defense twice, while Ben doesn't get hit.
evileeyore
GM, 318 posts
Sat 28 Mar 2020
at 22:15
  • msg #186

Re: Cowboys and Indians: Charge!

Daisy is stabbed twice and dies.

Ben fires on the spearwoman crouching before him.

Earnest urges Laithe to turn to pass alongside (parallel) the wagons and takes a shot at the spearwomen stabbing Daisy, but he misses.  He also slows Laithe to combat speed (no Enhanced Move).  (So he should end up at about [2,8] or so)




17:36, Today: evileeyore rolled 13, 10 using 3d6,3d6.  Daisy two Dodges 8 (Dodge 10 - 2 Kneeling).

She takes 20 impaling injury total [(4 damage - 1 DR)*2 + (8 damage - 1 DR)*2], one Major Wound, drops to HP -12,

17:46, Today: evileeyore rolled 5, 12 using 3d6,3d6.  HT 12 versus Major Wound Stun/Knockdown, HT 11 versus Consciousness.

She passes out from her wounds,

17:51, Today: evileeyore rolled 17 using 3d6.  Daisy HT 12 Death Check.

... and expires.


Ben is down 8 shots from his rifle, 4 shots from his revolver.

17:56, Today: evileeyore rolled 13 using 3d6.  Ben Guns (Pistol) 13 or 15 (Skill 15 - 2 Pop-Up).  Not sure if his shot needs to be a Pop-Up or not, but he hits either way.

17:57, Today: evileeyore rolled 8 using 2d6.  Ben potential damage 2d pi.


17:59, Today: evileeyore rolled 12 using 2d6.  Earnest Move and Attack, Skill 9.

Mari
player, 115 posts
Sun 29 Mar 2020
at 23:20
  • msg #187

Re: Cowboys and Indians: Charge!

This time Ben hits. The crouching girl groans as she is hit but does not fall.


Mari rolled 14 using 3d6.  Spear Wielder at (2,1) dodge (10).
Derrick
GM, 362 posts
Thu 2 Apr 2020
at 03:32
  • msg #188

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)
Riderless horse  (far left) has stopped (-14,2)
Riderless horse  (wagon-left) is stopped (-7,1)
Riderless horse (-5-,3)
Riderless horse (0,-2)
Riderless horse (8,2)
Riderless horse (11,0)

Mounted Bow wielder at (0,98)
Bow wielder at (6,42) is down 1 HP and moving forward at 12 yards/sec
Bow wielder at (21,22) adjusts her horses trajectory slightly and draws an arrow (-8,-4)
Bow wielder at  (16,10) has a bow in hand, swings around on a heading of (-10,-6)

Spear Wielder at (-11,7) down 22 hp,  drawn knife
Spear Wielder at (-4,0) down 4 hp
Spear Wielder at (-2,-2) down 17 hp, dismounted*
Spear Wielder at (2,1) dismounted, down 8 hp, -4 shock
Spear Wielder at (2,-2) dismounted

Ben at (2,0) is down 8 shots from the riffle, 4 shots from his revolver. He is down 11 HP, for a total of 1 HP. He is prone, and he's under the right wagon His right arm is is down 3 AP.

Earnest at (0,2) and is down 13 shots. His horse is slowing down and moving past the wagons at (0,-6)
Derrick
GM, 363 posts
Mon 6 Apr 2020
at 15:53
  • msg #189

Re: Cowboys and Indians: Charge!

Mari, I think its your turn
Mari
player, 116 posts
Mon 6 Apr 2020
at 17:36
  • msg #190

Re: Cowboys and Indians: Charge!

The Mounted Bow wielder at (0,98) speeds up towards the wagons.
The Bow wielder at (6,42) readies an arrow using Fast Draw.
The Bow wielder at (21,22) starts to aim at Earnest.
The Bow wielder at (16,10) readies an arrow using Fast Draw.

The Spear Wielder at (-11,7) staggers towards the wagons with her knife in hand.
The Spear Wielder at (-4,0) carefully moves to (-1,0) taking All-Out Defense (Dodge).
The Spear Wielder at (-2,-2) limps to (1,-2), taking the Move action.
The Spear Wielder at (2,1) takes a step to (1,1) and takes All-Out Defense (Dodge).
The Spear Wielder at (2,-2) attacks Ben and would hit him.

Mari rolled 9 using 3d6.  Bow (6,42) Fast Draw Arrow (14).
Mari rolled 9 using 3d6.  Bow (16,10) Fast Draw Arrow (14).
Mari rolled 11 using 3d6.  HT consciousness SW at (-14,8) (12).
Mari rolled 12 using 3d6.  HT consciousness SW at (-2,-2) (12).
Mari rolled 8 using 3d6.  Spear Wielder at (2,-2) attack (14).
Mari rolled 5 using 1d6+3.  Spear Wielder at (2,-2) damage (imp).

Derrick
GM, 364 posts
Fri 10 Apr 2020
at 14:17
  • msg #191

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)
Riderless horse  (far left) has stopped (-14,2)
Riderless horse  (wagon-left) is stopped (-7,1)
Riderless horse (-5-,3)
Riderless horse (0,-2)
Riderless horse (8,2)
Riderless horse (11,0)

Mounted Bow wielder at (0,92) moving at (0,-12)
Bow wielder at (6,30) is down 1 HP and moving at (0,-12), with knocked arrow
Bow wielder at (13,18) moving at (-8,-4) with a second of aim at earnest
Bow wielder at  (6,4) has a knocked arrow, moving at (-10,-6). Collision with wagons eminent, horse may take nudge to slow, or nudge to veer to the right and not hit the wagons

Spear Wielder at (-8,6) down 22 hp,  drawn knife
Spear Wielder at (-1,0) down 4 hp, all out defending ***
Spear Wielder at (1,-2) down 17 hp, dismounted
Spear Wielder at (1,1) dismounted, down 8 hp, all out defending
Spear Wielder at (2,-2) dismounted



*** I don't think you can move three yards and all out defend as a maneuver...
evileeyore
GM, 319 posts
Fri 10 Apr 2020
at 17:38
  • msg #192

Re: Cowboys and Indians: Charge!

Ben gets stabbed deep in the chest, he backs off the spear coughing, and staggers up to a crouch between the wagons (1,0)*.

Earnest fires at Ben's attacker as Laithe trots by...

Daisy continues bleeding to death...




* The map is unclear (hasn't been updated for the current Comanche placement), but I think he'll end up at (1,0).

OOC:  Ben performs a Change Posture Maneuver with a Step.  Earnest performs an Attack Maneuver, Laithe is using a Move.  Daisy Does Nothing...

12:59, Today: evileeyore rolled 10 using 3d6.  Ben Dodge 7 (Dodge 10 - 3 Crawling).

He is ht for 4 imp damage (5 damage - 1 DR), which is 6 injury.  He is now at -5 HP.


13:04, Today: evileeyore rolled 10 using 3d6.  Ben HT 12 vs Consciousness.

[EDIT]
My error.  Ben couldn't even roll Dodge as it was a 2 after modifiers.  His Dodge while this injured is a 5.
[/EDIT]

13:10, Today: evileeyore rolled 15 using 3d6.  Earnest Rifle 15 (skill 17 - 2 Range).  Firing on 2,-2.

13:13, Today: evileeyore rolled 15 using 3d6+1.  Potential damage 3d+1 pi+.


Derrick:
*** I don't think you can move three yards and all out defend as a maneuver...

If you chose 'Increased Dodge' with All Out Defense you get half your Move.  The Comanches should have a Move of 6.  Once one loses 8 HP (4 remaining) though that Move is a 3, which rounded would be 1 Move with AOD(ID).  In this case though I think that Comanche is only down 4 HP (8 HP remaining)?
Derrick
GM, 366 posts
Mon 13 Apr 2020
at 13:41
  • msg #193

Re: Cowboys and Indians: Charge!

a new map is up.

Ben ends up at (0,-1), if he wants to come out between the wagons). He is drawn there.

Can he get to a crouch in a single turn? I though he'd be kneeling at this point.

Acknowledged on the all out defense moving 3 yards. You two have it all worked out.

Earnest is about to plow into into three dismounted horses. His horse, being a sensible creature, would appreciate direction on whether to go left, go right, or stop. the map depicts her(?) going left.
evileeyore
GM, 320 posts
Tue 14 Apr 2020
at 01:40
  • msg #194

Re: Cowboys and Indians: Charge!

Derrick:
Ben ends up at (0,-1), if he wants to come out between the wagons). He is drawn there.

Thumbs up.

quote:
Can he get to a crouch in a single turn? I though he'd be kneeling at this point.

My bad.  Way back when he crawled under the wagon I thought he could go from prone to crawling and Move... so he was still Prone 'crawling' around under the wagon when I thought he was Crawling.

Which mean he's now Crawling... and still under the wagon.  And no, I've double checked, you can't Move and Change Position... so... he's probably well and truly boned.

quote:
Earnest is about to plow into into three dismounted horses.

When I mentioned his course a few posts back I was imagining him ending up riding past the horses behind them.  I seem to have forgotten they were there.

Where you have him is fine, he'll take Move or Move and Attacks next turn...  if we bother.

At this point Ben is dead unless Mari's luck changes, at which point it's a long, sloooooooooooow fight as Ben circles and either eventually guns the Comanches down, or they get lucky and hit him with enough arrows, or kill his horse, or he runs out of bullets...
evileeyore
GM, 321 posts
Tue 14 Apr 2020
at 02:17
  • msg #195

Re: Cowboys and Indians: Charge!

evileeyore:
...unless Mari's luck changes...

Felt kinda bad blaming this on Mari being 'lucky', so I did the math.

Mari rolls a 10.4 on average on 3d, and 3.3 when rolling 1d.  So, pretty dead average.

I averaged 10.78 on 3d and 3.76 on 1d.  Slightly 'higher' than average, which is 'bad' for skill rolls, but 'good' for damage rolls.

And there went an hour of my life formatting numbers into a spreadsheet.  Sigh.
Mari
player, 117 posts
Tue 14 Apr 2020
at 12:55
  • msg #196

Re: Cowboys and Indians: Charge!

I'm glad to hear that I roll about average, I was wondering myself whether or not I am too lucky here.

Two things though:

1) The Spear Wielder at (2,-2) should get some cover though, right? She is behind the wagon after all. With Earnest barely hitting her without cover, this seems to be something I should bring up.

2) 4 imp damage is actually 8 damage. Not that it matters much, but who knows. ;-)
Derrick
GM, 368 posts
Tue 14 Apr 2020
at 16:37
  • msg #197

Re: Cowboys and Indians: Charge!

evileeyore:
Where you have him is fine, he'll take Move or Move and Attacks next turn...  if we bother.

At this point Ben is dead unless Mari's luck changes, at which point it's a long, sloooooooooooow fight as Ben circles and either eventually guns the Comanches down, or they get lucky and hit him with enough arrows, or kill his horse, or he runs out of bullets...


According to the terms of victory for this scenario, if the Comanche take the wagons they win. If he rides off in big circles with them taking cover in the wagons, I'd say that counts. If we wish we can play long enough to see if Ben can escape from his foes, but I'd say this is pretty squarely a Comanche victory. If with horrible losses. I think half of them are dead.
Derrick
GM, 372 posts
Thu 16 Apr 2020
at 13:28
  • msg #198

Re: Cowboys and Indians: Charge!

So where do you each want to go from here?
Mari
player, 118 posts
Thu 16 Apr 2020
at 13:40
  • msg #199

Re: Cowboys and Indians: Charge!

I'm okay with declaring a Comanche victory here, but if Evileeyore wants to continue, I'm game as well.

I'd like to see a Gatling gun in action, but that would be a different scenario.
evileeyore
GM, 323 posts
Sun 19 Apr 2020
at 12:25
  • msg #200

Re: Cowboys and Indians: Charge!

Mari:
I'm okay with declaring a Comanche victory here, but if Evileeyore wants to continue, I'm game as well.

Nope, see no reason to at this point.  As i said, Ben is 99% toast, and Earnest has no reason to get off his horse and die.
Derrick
GM, 378 posts
Tue 21 Apr 2020
at 14:49
  • msg #201

Re: Cowboys and Indians: Charge!

Mari, you said you wanted to try a gattling gun?
Mari
player, 119 posts
Tue 21 Apr 2020
at 20:07
  • msg #202

Re: Cowboys and Indians: Charge!

I did say that, although that might be a bit boring, I'm not sure.
Derrick
GM, 379 posts
Wed 22 Apr 2020
at 16:06
  • msg #203

Re: Cowboys and Indians: Charge!

Is there a different combat scenario either of you are interested in exploring? we don't have to just do cowboys and indians.
evileeyore
GM, 324 posts
Thu 23 Apr 2020
at 01:44
  • msg #204

Re: Cowboys and Indians: Charge!

I'm too tired (overtime) to get invested into another scenario.  Ping me again when the corona is over.

Or if I managed to go 'work from home'.
Derrick
GM, 381 posts
Thu 23 Apr 2020
at 02:16
  • msg #205

Re: Cowboys and Indians: Charge!

In reply to evileeyore (msg # 204):

That fair Eeyore. Take good care of yourself.
evileeyore
GM, 325 posts
Thu 23 Apr 2020
at 04:54
  • msg #206

Re: Cowboys and Indians: Charge!

Derrick:
That fair Eeyore. Take good care of yourself.

I'll pop in and talk shit and shop... but I'm too frazzled to think about character stats and to feel like doing the maths.
Mari
player, 120 posts
Thu 23 Apr 2020
at 13:44
  • msg #207

Re: Cowboys and Indians: Charge!

In reply to evileeyore (msg # 204):

Perfectly understandable. Take care of yourself and thank you for playing! :-)
evileeyore
GM, 329 posts
Thu 10 Aug 2023
at 15:08
  • msg #208

Re: Cowboys and Indians: Charge!

"Maybe fast draw ammo doesn't matter. Gunner aims at #8."

For the Gunner's Assistant they should be readying the next magazine while the gunner is firing.  The only reason you'd need Fast Draw (Gatling Magazine) is if there was no assistant and the gunner was reloading all by himself.

I'm pretty sure the process for reloading goes:  Gunner stops firing, then 1) unlocks magazine, 2) removes magazine, 3) assistant loads next magazine, 4) assistant locks magazine, 5) gunner readies for firing.

If the gunner had to reload himself, I'd add a minimum of 1 round to ready the new magazine (which is where a Fast-drawing a prepared magazine from an easily accessible placement would help).  Two rounds if they weren't practiced at single man reloading, more if the magazine limber isn't close...


Historically, the M1874 was a two carriage affair, one two-wheeled carriage held the gun, a second two-wheeled carriage held the magazine limber.  They were pulled in tandem by a single team of horses.  It could instead be transported with a tripod, in which case it could be carried on a single pack animal or presumably in a wagon (but this was not standard practice by the military, and rarely by anyone else, but it did happen - especially in Hollywood movies ;) )

[EDIT]
Wait, I just reread the thread...  is the gatling gun using the 40 round magazines (hoppers since it's gravity fed) or the 400 round Broadwell drum?  If it's the drum, it's twenty 20 round hoppers aligned in a drum which takes 1 round (2 without an assistant) to rotate a new hopper into place after running a hopper dry.  If it's the 40 round hopper, it takes 5 rounds to reload.  I think you wanted the drum but forgot to change the shots statistic to 20 (1).

Also the gunner can fire more slowly and just crank off like 10 shots per turn if they want...

Honestly, I've always thought these 'crank' machine guns should have a slightly random RoF, but that's neither here nor there.
[/EDIT]
Derrick
GM, 421 posts
Tue 15 Aug 2023
at 17:15
  • msg #209

Re: Cowboys and Indians: Charge!

Yeah, we're using the 400 round drums.

Cranking more slowly for 10 shots is an interesting tactical choice. In game turns it results in having four rounds of fire rather than three per magazine... but If its a single round for reload and the assistant gets to do it in between the gunner's turn, it doesn't matter until you shoot through all 400 rounds. The extra 5 bullets do give a +1 on those shots though.

EDIT: and yeah, maybe the drum statistic should be 20(1)? in any case, its a very specific situation with its own dedicated rules text.
This message was last edited by the GM at 17:26, Tue 15 Aug 2023.
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