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Cowboys and Indians: Charge!

Posted by DerrickFor group 0
Vulco1
player, 133 posts
Thu 7 Feb 2019
at 04:38
  • msg #35

Re: Cowboys and Indians: Charge!

Ben will aim for another turn.
Derrick
GM, 269 posts
Thu 7 Feb 2019
at 13:26
  • msg #36

Re: Cowboys and Indians: Charge!

Comanche from (14,128) to (-14,128), taking all out defense. One spear weilder's horse on the right is down 12 HP.

Daisy at (-4,-1) down 1 shot.

Ben at (1,-2) down 3 shots and with two rounds of aim (AT WHO??).

Earnest at (32,32) down 4 shots.
This message was last edited by the GM at 16:46, Fri 08 Feb 2019.
Mari
player, 70 posts
Thu 7 Feb 2019
at 16:44
  • msg #37

Re: Cowboys and Indians: Charge!

Did the Indians not move at all? ;-)
Derrick
GM, 270 posts
Thu 7 Feb 2019
at 16:53
  • msg #38

Re: Cowboys and Indians: Charge!

Mari:
Did the Indians not move at all? ;-)

Fixed. My bad. The cowpokes get one more turn, then the Comanche will "probably" start taking actions other than all out defense.
This message was last edited by the GM at 16:54, Thu 07 Feb 2019.
evileeyore
GM, 219 posts
Thu 7 Feb 2019
at 19:44
  • msg #39

Re: Cowboys and Indians: Charge!

Derrick:
Earnest at (32,32) down three shots.

Earnest has rapid fired twice, so he's down 4 bullets of 16 (15+1).  He has 6 rapid fire shots left...


Daisy aims at the same horse she just shot, Earnest likewise aims at the horse he just missed.
Vulco1
player, 134 posts
Sat 9 Feb 2019
at 04:02
  • msg #40

Re: Cowboys and Indians: Charge!

22:59, Today: Vulco1 rolled 7 using 3d6.  Rifle Fire 1 (11(17(base skill) +4(accuracy)-10(Modifier)) vs Roll.
Success
23:01, Today: Vulco1 rolled 15 using 3d6+1.  Winchester damage.



Ben aims and fires at the centermost commanche with a gun.
Derrick
GM, 271 posts
Sat 9 Feb 2019
at 14:00
  • msg #41

Re: Cowboys and Indians: Charge!

Vulco1:
22:59, Today: Vulco1 rolled 7 using 3d6.  Rifle Fire 1 (11(17(base skill) +4(accuracy)-10(Modifier)) vs Roll.
Success
23:01, Today: Vulco1 rolled 15 using 3d6+1.  Winchester damage.



Ben aims and fires at the centermost commanche with a gun.


What is your target?
evileeyore
GM, 220 posts
Sat 9 Feb 2019
at 18:30
  • msg #42

Re: Cowboys and Indians: Charge!

Derrick:
Vulco1:
Ben aims and fires at the centermost commanche with a gun.

What is your target?

Pssst, Vulco, there are no Comanches with guns.  Did you mean "with a bow"?
Mari
player, 71 posts
Sun 10 Feb 2019
at 14:50
  • msg #43

Re: Cowboys and Indians: Charge!

Carry on, Ben's target managed to dodge.

Mari rolled 8 using 3d6.  Dodge (12).

Next turn, the archers will pull out arrows from their quivers.

Vulco1
player, 135 posts
Sun 10 Feb 2019
at 22:00
  • msg #44

Re: Cowboys and Indians: Charge!

Yep, sorry.  I did mean bows.  I don't know what I was thinking.  Ben is aiming at the centermost Comanche with a bow. So Comanche number 6 from left to right.

"Drat, almost got'em" Ben says as he aims  at that same bow carrier.
This message was last edited by the player at 22:02, Sun 10 Feb 2019.
Derrick
GM, 272 posts
Mon 11 Feb 2019
at 14:17
  • msg #45

Re: Cowboys and Indians: Charge!

Comanche from (14,116) to (-14,116)  One spear weilder's horse on the right is down 12 HP. spear wielders are taking all out defense. bow weilders have drawn arrows.

Daisy at (-4,-1) down 1 shot with one round of aim at spear wielder with injured horse

Ben at (1,-2) down 4 shots.

Earnest at (40,40) down 4 shots and with round round of aim at bow wielder on the right
evileeyore
GM, 222 posts
Thu 14 Feb 2019
at 03:51
  • msg #46

Re: Cowboys and Indians: Charge!

Daisy continues aiming, but Earnest fires and finds that luck is with him!





OOC:  22:47, Today: evileeyore rolled 9 using 3d6.  Earnest rapid firing, Guns (Rifle) 10 (Skill 16 - 10 SSR + 3 ACC + 1 TE).  MoS 1, one shot hit.

22:50, Today: evileeyore rolled 10 using 3d6+1.  3d+1 pi+ potential damage.

Mari
player, 72 posts
Fri 15 Feb 2019
at 21:55
  • msg #47

Re: Cowboys and Indians: Charge!

Earnest's bullet hit the horse and the animal went down. The rider managed to land almost unscathed though, she was definitely still in the fight.

The other Indians kept up their charge, and the archers now loaded their arrows into their bows. That is, all but one were. The one who had fallen was getting up.

Mari rolled 12 using 3d6.  Dodge (8) for the horse.
Mari rolled 14 using 3d6.  Knockdown (11) for the horse.
Mari rolled 8 using 3d6.  DX+1 roll for the horse.
Mari rolled 8 using 3d6.  Riding-2 for the rider (13).
Mari rolled 6 using 3d6.  2nd Riding roll for the rider (15).
Mari rolled 2 using 1d6.  Fall damage (is this right?).

evileeyore
GM, 225 posts
Sat 16 Feb 2019
at 01:57
  • msg #48

Re: Cowboys and Indians: Charge!

Mari:
Mari rolled 2 using 1d6.  Fall damage (is this right?).</Orange>

1d-1.  Velocity for a 3 yard fall is 8.  Collision is the same as Slams, (Velocity x HP)/100, (8x10)/100 = 0.80.  0.80 is less than 1 but higher than 0.50, so the damage is 1d-1.

So 1 crushing damage.
This message had punctuation tweaked by the GM at 01:57, Sat 16 Feb 2019.
Derrick
GM, 276 posts
Mon 18 Feb 2019
at 14:33
  • msg #49

Re: Cowboys and Indians: Charge!

You made both of the riding rolls, which means the archer takes damage as per a 2 yard fall, not a 3 yard. That doesn't effect the 1d6-1 damage, but allows a jumping or acrobatics roll to take no damage.
Mari
player, 75 posts
Mon 18 Feb 2019
at 21:28
  • msg #50

Re: Cowboys and Indians: Charge!

Mari rolled 15 using 3d6.  Dex-6 check (6).



[EDIT=evileeyore]
Added the post over here for Mari to keep it easier to find.  :)
[/EDIT]
This message was last edited by the GM at 21:28, Mon 18 Feb 2019.
Vulco1
player, 136 posts
Tue 19 Feb 2019
at 05:01
  • msg #51

Re: Cowboys and Indians: Charge!

Ben will aim again at the same rider
Derrick
GM, 280 posts
Tue 19 Feb 2019
at 15:48
  • msg #52

Re: Cowboys and Indians: Charge!

Comanche from (14,104) to (-14,104)  One spear wielder's horse on the right is down 12 HP. One bow wielder on the right's horse is down, and she is down 2 HP. spear wielders are taking all out defense. mounted bow wielders have knocked arrows.
Daisy at (-4,-1) down 1 shot with two rounds of aim at spear wielder with injured horse

Ben at (1,-2) is down 4 shots, with one round of aim at a center archer.

Earnest at (48,48) down 6 shots.

cow pokes's turn.
evileeyore
GM, 238 posts
Wed 20 Feb 2019
at 09:00
  • msg #53

Re: Cowboys and Indians: Charge!

Earnest (who should be at 56, 56*) turns Laith straight (so next turn he should be at 58, 68).

Daisy continues aiming.





OOC:
* Earnest wasn't advanced between msgs #29 and #36.

msg #14 Comanche (14,176) to (-14,176), Earnest (8,8)
msg #21 Comanche (14,164) to (-14,164), Earnest (16,16)
msg #26 Comanche (14,152) to (-14,152), Earnest (24,24)
msg #29 Comanche (14,140) to (-14,140), Earnest (32,32)
msg #36 Comanche (14,128) to (-14,128), Earnest (32,32)
msg #45 Comanche (14,116) to (-14,116), Earnest (40,40)
msg #52 Comanche (14,104) to (-14,104), Earnest (48,48)

Vulco1
player, 137 posts
Wed 20 Feb 2019
at 15:43
  • msg #54

Re: Cowboys and Indians: Charge!

10:39, Today: Vulco1 rolled 11 using 3d6.  Rifle aim 11 (17 - 10 SSR + 3 ACC + 1 Additional aim).
success
10:40, Today: Vulco1 rolled 10 using 3d6+1.  Damage.


Ben fires at the same commanche, a bowwoman in the center of the line 6 people from the left, and fires a shot that looks like it just may hit her.
Mari
player, 76 posts
Thu 21 Feb 2019
at 16:23
  • msg #55

Re: Cowboys and Indians: Charge!

Ben's target yelped and threw her arms up as his bullet struck her into the chest. She tumbled off the horse and landed hard on the ground, being unconscious and slowly bleeding out.

The one unhorsed archer now started to run towards the wagon, with her bow in hand and her quiver on her back, missing one arrow.

The others kept up their charge, but the remaining 5 archers were now starting to aim. The two closest to Earnest were aiming at him, the two in the middle at Ben and the last one was aiming at Daisy.

Mari rolled 12 using 3d6.  Dodge (10).
Mari rolled 14 using 3d6.  HT to stay conscious (12).
Mari rolled 7 using 2d6.  Fall damage.
Mari rolled 6 using 2d6.  HT to avoid death (12).

Derrick
GM, 284 posts
Thu 21 Feb 2019
at 16:46
  • msg #56

Re: Cowboys and Indians: Charge!

13 Comanche from (14,92) to (-14,92).  such auspicious coordinates.
One spear wielder's horse on the right is down 12 HP.
8 spear wielders are taking all out defense.
5 mounted bow wielders are aiming at targets: two at Earnest, two at Ben, one at Daisy.

One bow wielder on the right's horse is down, and she is down 2 HP. she is at (8,116). (it takes two turns to stand up).
The center horse has no rider, and is slowing down. (0,98)

Daisy at (-4,-1) down 1 shot with three rounds of aim at spear wielder with injured horse

Ben at (1,-2) is down 5 shots.

Earnest at (56,56) down 6 shots.

cow pokes's turn.
evileeyore
GM, 240 posts
Thu 21 Feb 2019
at 21:32
  • msg #57

Re: Cowboys and Indians: Charge!

Derrick:
Earnest at (56,56) down 6 shots.

Before I respond can you double check msg #53 and confirm or deny?
Derrick
GM, 285 posts
Fri 22 Feb 2019
at 14:34
  • msg #58

Re: Cowboys and Indians: Charge!

evileeyore:
Derrick:
Earnest at (56,56) down 6 shots.

Before I respond can you double check msg #53 and confirm or deny?


the orders to Laith have been received, and she'll be sauntering forward at 2 yards around until instructed otherwise.
evileeyore
GM, 241 posts
Fri 22 Feb 2019
at 20:11
  • msg #59

Re: Cowboys and Indians: Charge!

Derrick:
the orders to Laith have been received, and she'll be sauntering forward at 2 yards around until instructed otherwise.

No, I mean...

There was no movement recorded by you between msgs 29 and 36, by that I mean you have Earnest at (32,32) in msg 29 and still at (32,32) in msg 36.  So Earnest lost 12 yards of diagonal movement in there somehow* (it doesn't change my attack rolls, I've been using my numbers which didn't have Laith stopping for a turn).

So last turn Earnest should have started† that turn at (56,56).

He then spends the turn on a Move Maneuver and has Laith turn to go straight [EDIT] (straight relative to the Comanches)[/EDIT], this takes a bit of lateral movement, so he should end that turn at (58,68).

So he should be starting this turn at (58,68)... and still racing forward at 12 yards per round.  There have been no "slow down orders" from my end.



* I suspect a copy paste error.  Unless there's a reason Laith stopped dead in his tracks for one turn?  ;)

† If he's allowed to make up the movement difference.  If not his last action needs to be changed, I was making it based on my numbers which I just (as of msg #53) noticed no longer lined up with yours.
This message was last edited by the GM at 20:57, Sat 23 Feb 2019.
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