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18:25, 30th April 2024 (GMT+0)

Cowboys and Indians: Charge!

Posted by DerrickFor group 0
evileeyore
GM, 289 posts
Sun 26 Jan 2020
at 01:32
  • msg #110

Re: Cowboys and Indians: Charge!

Daisy sees her foes closing and choses to wait until they draw nearer to fire.

Ben takes aim at s left-of-center spear wielding Comanche.

Earnest pulls Laithe into a turn, roughly aiming them at the wagon...


OOC:  Earnest is using a Move Maneuver, Daisy is Waiting until the Comanches are less than 26 yards away (as that should drop her from a -8 to a -7 to hit, even with the slight angle of the shot).  Yes, the Comanches should get to act before her, she'll fire during their movement (unless they opt to wait until they are also closer, they'll get to fire first).
Mari
player, 90 posts
Sun 26 Jan 2020
at 21:07
  • msg #111

Re: Cowboys and Indians: Charge!

Everyone keeps moving forward, the spear wielders are still at all-out defense. The dismounted archer at (2,74) changes her direction slightly, to get to the riderless horse at (6,60).

The shocked archer does nothing this turn, unless she doesn't have an arrow ready, then she will do that.
Both archers with two seconds of aim shoot at Ben this turn. If he doesn't dodge, they both hit.

Mari rolled 10 using 3d6.  First Archer shooting (10=15 (Skill) -8 Range +3 Aim).
Mari rolled 9 using 3d6.  Second Archer shooting (10).
Mari rolled 4 using 1d6-1.  Damage first Archer.
Mari rolled 5 using 1d6-1.  Damage second Archer.

evileeyore
GM, 290 posts
Mon 27 Jan 2020
at 05:06
  • msg #112

Re: Cowboys and Indians: Charge!

Ben takes both hits and lets out a gurgling cry.  Daisy takes her shots at two different spear wielding Comanches, both near the center of the line.





23:36, Today: evileeyore rolled 12, 11 using 3d6, 3d6.  Ben Dodge 10.

He takes two hits, one for 4 damage, the other for 5 damage.  After Dr they are 3 and 4 respectively, presuming these are standard arrows, that's impaling, so 6 and 8 injury respectively.

That's 2 Major Wounds.

23:44, Today: evileeyore rolled 11, 9 using 3d6, 3d6.  Ben to Knockdown/Stunning checks, HT 12.

Ben remains unStunned and UnKnockeddown.  He is at -2 HP.


23:52, Today: evileeyore rolled 9, 7 using 3d6, 3d6.  Daisy, Dual Attack 12, 2 'central' Spearwielders.


23:54, Today: evileeyore rolled 6, 1 using 1d6,1d6.  SAPLE check, 3 or less.

The second shot has a possible SAPLE explosion hit, the first does not.

23:57, Today: evileeyore rolled 8 using 1d6+2.  SAPLE Round, no exp follow-up; 1d+2 pi+.

So a potential 8 pi+ (x2 injury).

23:56, Today: evileeyore rolled 4, 3, 1 using 1d6+2, 1d6-3, 1d6-2.  SAPLE Round with exp follow-up; 1d+2 pi+, 1d-3 [1d-2] cr ex follow-up.

So that a potential 4 pi+ (x2 injury), 3 internal explosion cr (x3 injury) and 1 internal frag cut (x3 injury).

Mari
player, 91 posts
Tue 28 Jan 2020
at 11:34
  • msg #113

Re: Cowboys and Indians: Charge!

Both spear wielders manage to dodge Daisy's bullets.

Mari rolled 7 using 3d6.  Dodge Spear Wielder A (12) (non-SAPLE).
Mari rolled 12 using 3d6.  Dodge Spear Wielder B (12) (SAPLE).

evileeyore
GM, 291 posts
Tue 28 Jan 2020
at 12:09
  • msg #114

Re: Cowboys and Indians: Charge!

Mari:
Both spear wielders manage to dodge Daisy's bullets.

Mari rolled 7 using 3d6.  Dodge Spear Wielder A (12) (non-SAPLE).
Mari rolled 12 using 3d6.  Dodge Spear Wielder B (12) (SAPLE).

Your Dodges (like the Cowboys) are 10s not 12s.
Mari
player, 92 posts
Tue 28 Jan 2020
at 12:46
  • msg #115

Re: Cowboys and Indians: Charge!

But the spear wielders took all-out defense.
Derrick
GM, 335 posts
Tue 28 Jan 2020
at 16:03
  • msg #116

Re: Cowboys and Indians: Charge!

evileeyore:
As far as I can see the one who "is just behind the line" was not shot and did not need to Dodge.  The one who Dodged has a Shock penalty.


this is true. My bad. So one of them should have aimed at daisy... but then the GM/adjucator messed things up. eeyore, are you satisfied with the exchange, or do you want to force one shot to go at daisy? I'm assuming not, given that they both hit, weren't dodged, and that the guy who was hit is still "up".

Wait... isn't Ben taking cover behind a wagon? that would be either -2 to hit OR roll for a random hit location. Roll for hit location Mari. You want the head, neck, or arms. if you hit torso, an extra roll of five or six will get you a hit.

Mari:
But the spear wielders took all-out defense.

This is also true. Only one lancer is hit. Gurps really likes its misses.

Mari:
The dismounted archer at (2,74) changes her direction slightly, to get to the riderless horse at (6,60).

she is moving at (1,6) until she is running strait again. Its close enough to 6 that I'm not worrying about it (.08 extra yards per second)
Mari
player, 93 posts
Tue 28 Jan 2020
at 16:11
  • msg #117

Re: Cowboys and Indians: Charge!

Derrick:
Mari:
But the spear wielders took all-out defense.

This is also true. Only one lancer is hit. Gurps really likes its misses.

I might be missing something here, but all-out defense gives +2 to dodge, and the spear wielders have 10 dodge. So the 12 I rolled should be a success, shouldn't it? That would mean both spear wielders don't get hit, right?
Derrick
GM, 336 posts
Tue 28 Jan 2020
at 17:39
  • msg #118

Re: Cowboys and Indians: Charge!

In reply to Mari (msg # 117):

Oh yes, it would be. I was thinking that the dual weapon attack gave a -1 to dodge, but that's only if daisy shoots two shots at one target.
evileeyore
GM, 292 posts
Wed 29 Jan 2020
at 01:19
  • msg #119

Re: Cowboys and Indians: Charge!

Mari:
But the spear wielders took all-out defense.

Ah, I keep forgetting that.


Derrick:
eeyore, are you satisfied with the exchange, or do you want to force one shot to go at daisy?

I'm fine with it.
Derrick
GM, 337 posts
Thu 30 Jan 2020
at 17:26
  • msg #120

Re: Cowboys and Indians: Charge!

Derrick:
Wait... isn't Ben taking cover behind a wagon? that would be either -2 to hit OR roll for a random hit location. Roll for hit location Mari. You want the head, neck, or arms. if you hit torso, an extra roll of five or six will get you a hit.


Mari, we are waiting on you.
Mari
player, 94 posts
Thu 30 Jan 2020
at 17:35
  • msg #121

Re: Cowboys and Indians: Charge!

OOC: Whoops, I missed that.

Mari rolled 4 using 3d6.  Hit location 1.  (Skull)
Mari rolled 8 using 3d6.  Hit location 2.  (right Arm)

evileeyore
GM, 293 posts
Fri 31 Jan 2020
at 03:52
  • msg #122

Re: Cowboys and Indians: Charge!

Mari:
OOC: Whoops, I missed that.

Mari rolled 4 using 3d6.  Hit location 1.  (Skull)
Mari rolled 8 using 3d6.  Hit location 2.  (right Arm)

With those hits...

Ben drops, stunned.  He drops the rifle, his right arm crippled.


OOC:  That's two hits, the first deals 8 injury and is a brain wound (thus a Major Wound).  The second hit technically should have dropped as well in the previous post, I forgot it was also a Major Wound (more than 1/2 of his HP in one hit).

Ben is at -2 HP.
(Despite the greater injury to the head hit, the arm is limited to only suffering 6 damage, so it's a wash.)

Derrick
GM, 338 posts
Fri 31 Jan 2020
at 16:52
  • msg #123

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)
Unmounted bow wielder (8,80) is down 2 HP and running forward
Unmounted Bow wielder (4,68) is down 1 HP and running for horse at (6,60)

The Comanche Line is from (14,20) to (-14,20).
One Bow Wielder at has weapon ready with knocked arrow, and is down 6 hp (-8,20)
One Bow wielder is just behind the line at (12,22) and has a readied weapon but arrow.
one bow wielder in the line has a readied weapon but no arrow (-12,22),
Six Spear wielders are in the line, missing the third from the right and the fourth from the right


Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand, with two shots fired from each. She is in the wagon bed (not sure if she's standing up or not)*

Ben at (1,-2) is down 8 shots (-4,44). He is down 11 HP**, for a total of 1 HP. He is stunned from the major wound to the head. His arm is Not crippled, but is injured.

Earnest at (45,58) and is down 10 shots. His horse is moving (-7,-10) each turn.

*Eeyore, is she standing or crouching?
** The impaling damage is only x1 against a limb. That's not a major wound, and its not crippling. The head wound stuns because of the -4. I'm not sure if he's prone or not, or if he drops his weapon.
evileeyore
GM, 294 posts
Fri 31 Jan 2020
at 20:00
  • msg #124

Re: Cowboys and Indians: Charge!

Derrick:
Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand, with two shots fired from each. She is in the wagon bed (not sure if she's standing up or not)*

Daisy is bracing her arms on the side of the wagon, so crouched.  Unless it's unsided, and then she's laying down.

quote:
** The impaling damage is only x1 against a limb. That's not a major wound, and its not crippling. The head wound stuns because of the -4. I'm not sure if he's prone or not, or if he drops his weapon.

Copy on the arm wound and he failed a Knockdown and Stunning roll so he's down, stunned, and has dropped the rifle, but he made his Consciousness roll so he's still conscious.
Mari
player, 95 posts
Fri 31 Jan 2020
at 20:42
  • msg #125

Re: Cowboys and Indians: Charge!

Everyone keeps doing what they're doing, with these exceptions:

The wounded archer with bow and arrow ready aims at Daisy.
The other two archers try a Fast Draw (Arrow). Both make it.


Mari rolled 10 using 3d6.  Fast Draw 1 (14).
Mari rolled 10 using 3d6.  Fast Draw 2 (14).

evileeyore
GM, 295 posts
Sat 1 Feb 2020
at 00:18
  • msg #126

Re: Cowboys and Indians: Charge!

Daisy again waits till they get slightly closer and fires off two more shots at the same two Comanches, then if the wagon has sides, she drops into a deeper crouch (or kneels) to take cover.

Earnest aims at the closest spearwielding Comanche.

Ben lay there in the dirt like a slug, it was his only defense.


OOC:  Daisy again waits till the Comanches cross another Range band, Ben Does Nothing, he makes his Consciousness but he remains Stunned.

18:58, Today: evileeyore rolled 14, 14 using 3d6,3d6.  Daisy, Dual Attack 14, 2 'central' Spearwielders.

Skill 18 + 1 Bracing - 5 Range (13 yards)


19:14, Today: evileeyore rolled 4, 4 using 1d6,1d6.  SAPLE check, 3 or less.

19:15, Today: evileeyore rolled 3, 3 using 1d6+2,1d6+2.  Two possible hits.  1d6+2 pi+.

19:08, Today: evileeyore rolled 9 using 3d6.  Ben Consciousness check, HT 12.

19:11, Today: evileeyore rolled 13 using 3d6.  Ben Stun Check, HT 12.

You had the devil's own luck this round Mari...

Mari
player, 96 posts
Sat 1 Feb 2020
at 00:35
  • msg #127

Re: Cowboys and Indians: Charge!

AND they also dodge!

Mari rolled 9 using 3d6.  Dodge Spear Wielder A (12).
Mari rolled 12 using 3d6.  Dodge Spear Wielder B (12).

Derrick
GM, 339 posts
Sat 1 Feb 2020
at 17:36
  • msg #128

Re: Cowboys and Indians: Charge!

Riderless horse (center) has stopped. (0,98)
Riderless horse  (right) has stopped. (6,60)
Riderless horse (left) has stopped (-4,32)
Riderless horse (center-left) has stopped (2,32)

Unmounted bow wielder (8,74) is down 2 HP and running forward
Unmounted Bow wielder (6,62) is down 1 HP and running for horse at (6,60)

The Comanche Line is from (14,8) to (-14,8).
One Bow Wielder at has one second of aim at Daisy, and is down 6 hp (-8,8)
One Bow wielder is just behind the line at (12,10) and has a knocked arrow.
one bow wielder in the line has a knocked arrow (-12,8),
Spear Wielder at (-14,8)
Spear Wielder at (-10,8)
Spear Wielder at (-6,8)
Spear Wielder at (-2,8)
Spear Wielder at (10,8)
Spear Wielder at (14,8)

Daisy at (-4,-1) with 2 shots down from her riffle, and has a pistol in each hand, with three shots fired from each. She is crouching in the left wagon bed behind the wagon wall

Ben at (1,-2) is down 8 shots (-4,44). He is down 11 HP, for a total of 1 HP. He is stunned  and prone from the major wound to the head. His right arm is is down 3 AP. He is just behind the right wagon.

Earnest at (38,48) and is down 10 shots. He has 1 second of aim at the Comanche at (14,8) His horse is moving (-7,-10) each turn.

Wow this is going to be a messy turn. Make sure you specify an action for everyone in your care, because almost everybody is going to do something interesting. (sorry archer at (8,74))
evileeyore
GM, 296 posts
Sat 1 Feb 2020
at 20:39
  • msg #129

Re: Cowboys and Indians: Charge!

Ben blinks and hearing the thunder of hooves incoming grabs his rifle starts crawling under the wagon.

Earnest fires at the Comanche and blows a hole out their chest large enough put a hand through.

Daisy doesn't act until after the Comanches.



OOC:  Ben unStuns and will perform a Ready Maneuver with a Step (crawl) under the wagon (if he survives).

Earnest Attacks and Laithe continues forward.

Since the Indians actually go first, I'm waiting on them for Daisy's actions.  The other's actions aren't likely to change, except for Ben who might get stabbed to death before he can recover and move.

15:12, Today: evileeyore rolled 4 using 3d6.  Ben Stun Check, HT 12.

I forgot last time that he only needs to make Consciousness checks if he passes another HP limit, which he hasn't even passed yet.

15:16, Today: evileeyore rolled 3 using 3d6.  Earnest firing at Comanche, Skill 12.

Skill 12 = Skill 16 + 3 Acc + 1 WB - 8 Range

I realize I haven't been showing the calculations, Earnest is at 46.7 yards from his target at the start of the turn and this distance is unlikely to change overly much (so rounds up to 50 yards on the SSR table).

15:17, Today: evileeyore rolled 12 using 3d6.  Earnest Crit check.

"Normal damage, and the victim drops anything he is holding, regardless of whether any damage penetrates DR."  Stupidest result.  Sigh.  But at least the Comanche is disarmed if they survive and remain conscious.

15:19, Today: evileeyore rolled 12 using 3d6+1.  Earnest damage 3d+1 pi+.

That's 12 pi+ so, 18 injury.

This message was last edited by the GM at 23:44, Wed 05 Feb 2020.
Mari
player, 97 posts
Sat 1 Feb 2020
at 21:11
  • msg #130

Re: Cowboys and Indians: Charge!

Earnest's shot hits the spear wielder square in her back and throws her forward. The girl shrieks, drops her spear and falls off her horse, rolling over the ground. She comes to rest on her back, stunned and bleeding, barely holding on to consciousness.

The unmounted bow wielder at (8,74) stops and turns, now heading for the horse at (0,98).
The second one moves to (6,60) and starts to mount the horse.
The archer with her aim on Daisy shoots and might score a hit.
The other two archers slow their horses and turn, readying themselves to take care of the annoying man coming in from behind.
The spear wielders also slow and get ready to dismount. They move as close to Daisy as they can. One touches the wagon with her spear and looks knowingly.

Edit: The spear wielder cannot dodge. She is stunned and falls prone, meaning she also takes fall damage.

Mari rolled 7 using 3d6.  HT Unconsciousness Spear Wielder (12).
Mari rolled 14 using 3d6.  HT roll major wound (12).
Mari rolled 4 using 2d6.  Fall damage (Velocity 12 + 7 for the fall).
Mari rolled 5 using 3d6.  HT avoid death (12).
Mari rolled 4 using 3d6.  Archer shooting at Daisy (12). - Skill 15 -4 range +1 ACC = 12
Mari rolled 9 using 3d6.  Critical hit vs Daisy. - nothing special
Mari rolled 4 using 1d6-1.  Damage (imp).

This message was last edited by the player at 20:07, Tue 04 Feb 2020.
evileeyore
GM, 297 posts
Sat 1 Feb 2020
at 23:29
  • msg #131

Re: Cowboys and Indians: Charge!

Mari:
I believe the spear wielder dodged successfully, but I'm not sure. GM ruling please!

You get no defenses versus a crit.

quote:
Mari rolled 4 using 3d6.  Archer shooting at Daisy (12). - Skill 15 -4 range +1 ACC = 12
Mari rolled 9 using 3d6.  Critical hit vs Daisy. - nothing special
Mari rolled 4 using 1d6-1.  Damage (imp).

You're shooting through cover?
This message was last edited by the GM at 23:31, Sat 01 Feb 2020.
Derrick
GM, 340 posts
Mon 3 Feb 2020
at 16:01
  • msg #132

Re: Cowboys and Indians: Charge!

Eeyore is right in that targets of critical hits don't get a defense. Its one of the quirkier rules in gurps, and it absolutely makes a difference. Probably the most important part of critical success in combat.

On the attack on daisy... I don't think Daisy can claim complete cover. If she can, she's got limited situational awareness. Mari, do try and be aware when you attack people in cover and specify if you're aiming for random locations or if you're taking the -2. If you don't take the -2, you are assumed to be shooting for a random hit location. Daisy has been showing enough of herself that I think the head, arms, and 1/3rd of the torso are valid targets. Roll for a random hit location.

Mari, could I get ending locations for each rider?

As a reminder:
quote:
(0,0) is just in front of the middle of the two wagons, which are lined up long ways, stretching from (-4,-1) to (4,-1), each 3 yards long with a 2 yard gap between them.

evileeyore
GM, 298 posts
Mon 3 Feb 2020
at 22:34
  • msg #133

Re: Cowboys and Indians: Charge!

Derrick:
On the attack on daisy... I don't think Daisy can claim complete cover.

Did she not have enough sidewall to take complete cover?  If she did, she would have.  If not, then she'd have done something different.

quote:
If she can, she's got limited situational awareness.

That's why people under complete cover performing Pop-up Attacks get a -2, which is why Daisy has the Perk Cool Under Fire, which removes the -2 for Pop-up Attacks against targets within 12 yards.


quote:
Daisy has been showing enough of herself that I think the head, arms, and 1/3rd of the torso are valid targets.

That's the level of cover she had when she was bracing and firing.  So are you saying there is no possibility for greater or full cover?



Also note, every Spear Wielder that didn't just let their pony do as it wanted took a Move Maneuver.  This will matter when two of them get shot at... right after we resolve exactly how much cover the sides of the wagon offer those inside.
Derrick
GM, 341 posts
Tue 4 Feb 2020
at 18:24
  • msg #134

Re: Cowboys and Indians: Charge!

evileeyore:
Derrick:
On the attack on daisy... I don't think Daisy can claim complete cover.

Did she not have enough sidewall to take complete cover?  If she did, she would have.  If not, then she'd have done something different.

I'm having a hard time imagining wagon walls higher than two and a half feet, and its hard to crouch behind something that high for full cover.

quote:
quote:
If she can, she's got limited situational awareness.

That's why people under complete cover performing Pop-up Attacks get a -2, which is why Daisy has the Perk Cool Under Fire, which removes the -2 for Pop-up Attacks against targets within 12 yards.

Noted.

quote:
quote:
Daisy has been showing enough of herself that I think the head, arms, and 1/3rd of the torso are valid targets.

That's the level of cover she had when she was bracing and firing.  So are you saying there is no possibility for greater or full cover?

I'm not sure that the posture that could get full cover would be called a crouch. If she wants to drop lower, that's fine.

quote:
Also note, every Spear Wielder that didn't just let their pony do as it wanted took a Move Maneuver.  This will matter when two of them get shot at... right after we resolve exactly how much cover the sides of the wagon offer those inside.


Yes, this is very true. As I said, a messy round.
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