RolePlay onLine RPoL Logo

, welcome to Gurps Combat Club

13:34, 23rd April 2024 (GMT+0)

Syntactic Wizard Duel setup.

Posted by DerrickFor group 0
Derrick
GM, 380 posts
Wed 22 Apr 2020
at 21:59
  • msg #19

Re: Syntactic Wizard Duel setup.

is he supposed to have his magery, or is are his skills supposed to be lower?

Kirond is almost ready.
archypetro
player, 16 posts
Thu 23 Apr 2020
at 13:32
  • msg #20

Re: Syntactic Wizard Duel setup.

Alright, I just added it in to increase the point cost by 55
Derrick
GM, 382 posts
Thu 23 Apr 2020
at 16:07
  • msg #21

Re: Syntactic Wizard Duel setup.

KRD
180 + 90 + 160 + 55 + 44 +18= 547

Attributes [180]
ST 11 [10]
DX 11 [20]
IQ 16 [120]
HT 12 [20]

HP 11
Per 16
Will 18 [10]
FP 12

30 ER [90]

Realms [160]
Correspondance 4
Mind 3
Light 3
Prime 2
Sound 2
Earth 1

Magery 5 [55]
Charisma 2 [10/0]

magic skills [44]
Light (will/vh) -23 [12]
correspondence (will/vh) -22 [8]
Mind (will/vh) -22 [8]
Sound (will/vh) -21 [4]
Prime (will/vh) -21 [4]
Air (will/vh) -21 [4]
Earth (will/vh) -21 [4]

travel skills [18/35]

Diplomacy [2]
Fast talk [2]
Acting [2]
Saviore-Faire [2]
Public Speaking [1]
Carousing [1]
Disguise [2]
Streetwise [2]
Pyschology [2]
Merchant [2]

connisour (theater) [4]
connisour (cusine) [2]
Dancing [2]
area knowledge (Alethkar) [1]
area knowledge (Rohan) [1]
area knowledge (Ixalan) [1]

Current Affairs [2]

Naturalist [4]
Hiking [1]
Riding [1]

37+72+15+64 +80 +55

-----------------------------------------------------
ST 15 [50]
DX 15 [100]
IQ 10 [0]
HT 14 [40]

HP 20 [30]
Will 14 [20]
Per 12 [10]
FP 14 [0]

Combat Reflexes [15]
High Pain Threshold [15]
Weapon Master (All Weapons) [45]
Magic Resistance 5 [10]
Ambidexterity [5]
Destiny 3 [15]
Fit [5]
weapon bond (family sword)

Soldier Talent 1 [5]

OPH (will not stand an insult) [-5]
Overconfidence [-5]
Sense of Duty (Noble House) [-5]
Gullible [-5]
Code of Honor (Knightly) [-5]
Insomniac (mild) [-10]
Bully [-5]

broadsword - 22 [28]
shield - 16 [2]
spear - 15 [2]
Fast Draw (sword) - 17 [4]
knife - 16 [2]
thrown weapon (knife) -16 [2]
fast draw (knife) -16 [2]
Polearm -15 [2]
two handed Sword - 16 [4]

Karate -15 [4]
Judo -15 [4]
Bow - 16 [4]
crossbow -16 [2]

Physiology (Winged Monsters) -10 [4]
Thaumatology - 9 [4]
Occultism - 11 [4]

First Aid -11 [2]
Parry Missile Weapons -15 [4]
Blind Fighting -11 [4]

Climbing -15 [2]
Stealth - 15 [2]
Soldier - 12 [4]
Tactics -11 [4]
Fast-Draw (arrow) -16 [2]

Current affairs (kingdom) -10 [1]
swimming -14 [1]
Carousing -14 [1]
Riding -14 [1]
Hiking -13 [1]

*****************************

Note that the 55 magery may or may not be part of the build, depending on how Periwinkle is built. It is probably necessary though.
archypetro
player, 17 posts
Mon 27 Apr 2020
at 15:55
  • msg #22

Re: Syntactic Wizard Duel setup.

I think we're about right to have a little go  of it.

You want to do mage v mage first? Or perhaps Mage + MAge vs an group of enemies?
Derrick
GM, 383 posts
Tue 28 Apr 2020
at 20:48
  • msg #23

Re: Syntactic Wizard Duel setup.

Lets start with Periwinkle in Scenario 3:

quote:
3) Fend off 20 warriors with ST 11 DX 11 IQ 10 HT 10, one main weapon at 14, and others at 12. Fight starts with soldiers at either end of a 30 yard narrow city street with the wizard in the middle. More guards may be called in until the wizard hides or escapes the city successfully.


Is that good with you?

Also, it is customary to put one version of the character in the final characters thread, and then edit that if any changes will be made.

I'm still got a few more tweaks I'd like to make to Kirond, and I'd like to see one-sided magic before we mess around with two sided.
archypetro
player, 18 posts
Tue 28 Apr 2020
at 20:53
  • msg #24

Re: Syntactic Wizard Duel setup.

Alright, lets try that!

:)
Derrick
GM, 385 posts
Wed 29 Apr 2020
at 21:18
  • msg #25

Re: Syntactic Wizard Duel setup.

Wow, Realm magic is a lot more expensive than I initially realized!

By page 181, the base cost is equal to TWICE (not once) the level of the highest realm, plus the level of any others used. That puts your spell at a base of 9. Though I don't think you need prime on it, unless that's an in to manipulate the spell after casting it or something like that. That would be a base of 8.

Duration wasn't specified on the working given, but a base duration of a minute or 10 minutes makes sense for an artificial micro-storm.

Applying area of effect rules here can get energy costs out of hand very quickly. The base energy rules on page 182 suggest multiplying base energy by radius, which is frankly ridiculous. I don't think we want skill to be a part of controlling area... though we can do it that way. RPM would have us add twice the size modifier in energy. I do think this needs to be well defined, and I'd think weather would have a naturally large radius and that increased levels would give larger "base" radii. Also, you didn't specify the radius of the effect.

You're adding 1 Energy for each additional effect in the weather. I'm not sure where that rule is. My instinct would be to charge the level of the control needed for the effect for each element. So Hurricane Winds and lightning are each level 4, rain and mist are each level 2. That's my instinct, and I think its coming over from RPM. I don't think the different elements actually make the spell that much harder, but  the "constituents" table gives four elements a -3.

Casting Time is 6 seconds, but page 183. page 183 specifies -3 per halving of the casting time. That would imply a one second casting is -9 to skill, though I'd be happy with -8. Of course, you've previously mentioned alternate rules for reduced time.

So its a -12 to cast, and at least 8 energy. We need a radius, payment for the radius and a way to handle additional effects. As a final note, you forgot the bonus from the wand, so the spell still succeeds.

**********************************************************

This is of course by RAW. I'm not at all married to these costs, but if we're changing the rules lets be explicit about it. Things I think are ripe for changing:

The base cost is too high. Sure, its a fair cost for a standard mage (maybe) or RPM (who don't pay properly), but You paid 40 points for the privilege of access to that spell. I'd be happy halving those costs so they cost 1 per level for the first effect and half after that.

I think some discount on additional related effects is in order. maybe the first suggestion is sufficient, but maybe we could halve them again if they're exceptionally related (your spell hangs together very well, except for the mist)

I'd think that higher levels of realms would give higher base radii, especially when casting lower level effects.

I'd think that each realm has strengths compared to others, and weather effecting a wide area feels natural to me. Though I couldn't tell you how wide.

*****************************************************************

Let me know your thoughts.
archypetro
player, 20 posts
Fri 1 May 2020
at 15:17
  • msg #26

Re: Syntactic Wizard Duel setup.

Okay, sorry I've been a little absent (looking after my folks) but From what I've read from this, it looks fine.

I did have the books somewhere lying around - but not to hand when iwrote this, so I had to mostly work from memory in terms of applying costs/penalties.

I think the main use of prime is for affecting spells similar to the 'meta magic' college. Like delaying, setting triggers or extending the range too.
Derrick
GM, 386 posts
Mon 4 May 2020
at 15:03
  • msg #27

Re: Syntactic Wizard Duel setup.

archypetro:
Okay, sorry I've been a little absent (looking after my folks) but From what I've read from this, it looks fine.

We all know that happens.

<prime>
I think the main use of prime is for affecting spells similar to the 'meta magic' college. Like delaying, setting triggers or extending the range too.
</quote>

Sure, but why do you need it for this spell?

**************************************************************

We still need to decide how we are doing area. We can either multiply the base cost for each doubling of the radius, or we can use the RPM way of just adding the size range table cost of the area.

**************************************************************

Rules I think We're going to use:

cost of the spell is 1 Energy per realm level for the first effect, and 1 Energy per two levels for follow up effects, and 1 energy for four levels for extremely related follow up effects.

The duration and area of the spell may be doubled for each realm level above required level to cast possessed.

*****************************************************************

That puts the cost of the spell at 6 Energy, plus what we charge for area.
archypetro
player, 21 posts
Mon 4 May 2020
at 16:28
  • msg #28

Re: Syntactic Wizard Duel setup.

OOC:

I think altering the shape of it should be a skill thing rather than a power thing. I would say creating odd area shapes requires the finesse of higher skill and so doing more complicated things would incur a higher penalty to the skill rather than a higher power-investment (in terms of FP)

I think FP investment is precisely to make the effect more powerful, by putting more energy in it. I think skill can augment that, though.
Derrick
GM, 387 posts
Mon 4 May 2020
at 17:21
  • msg #29

Re: Syntactic Wizard Duel setup.

archypetro:
OOC:

I think altering the shape of it should be a skill thing rather than a power thing. I would say creating odd area shapes requires the finesse of higher skill and so doing more complicated things would incur a higher penalty to the skill rather than a higher power-investment (in terms of FP)

I think FP investment is precisely to make the effect more powerful, by putting more energy in it. I think skill can augment that, though.


I agree that Energy makes it more powerful. Using skill to boost that? I can see it, but we should take care skill does not become the primary way power is boosted.

You still haven't said anything about what the cost for area should be.
archypetro
player, 22 posts
Mon 4 May 2020
at 17:42
  • msg #30

Re: Syntactic Wizard Duel setup.

Ah, sorry I didn't get to that bit, So tyupically I could envision that the cost would go up as the area increases, but I don't think an 'epic' wizard is truly limited to that level by FP - having 30FP available and then doing a simple area of fire spell at a 5m range shouldn't take 15-20fp... and leave them all but spent.

I think this is where 'prime' actually comes into use. In the same way you can make spells from the meta-magic college increase range (distance casting) or hold them for later (delay, etc.) the prime spell can affect the spells in such ways too.

So for example, a cunning mage rather than spending 15 FP to cast an area of say 3m radius, might be able to modify it with prime to use the 'range modifier' table (in the same way long distance spellcasting can work). So it becomes easier to cast much larger effects.

Similarly, given that Prime may well be the most utilitarian (especially for defence), I would assume that many mages learn it to some reasonable degree. A level 4-5 mage in prime may well be able to even 'create mages'.
Derrick
GM, 388 posts
Mon 4 May 2020
at 18:26
  • msg #31

Re: Syntactic Wizard Duel setup.

So what specific rule would apply to determining the area of the spell you're trying to cast right now.
Derrick
GM, 389 posts
Thu 7 May 2020
at 15:10
  • msg #32

Re: Syntactic Wizard Duel setup.

poke?
archypetro
player, 23 posts
Thu 7 May 2020
at 15:27
  • msg #33

Re: Syntactic Wizard Duel setup.

Hey dude,
sorry for the delays between posts. I have a lot of stuf fon IRL atm. I'll re-read and post tonight though :)
archypetro
player, 24 posts
Fri 8 May 2020
at 20:32
  • msg #34

Re: Syntactic Wizard Duel setup.

Derrick:
So what specific rule would apply to determining the area of the spell you're trying to cast right now.

I'd say, if you used something like prime too and took a skill penalty you could change the 'area difficulty table' to be something like the ranged table instead of the same FP cost per +1m radius.

So i'd say, if you added an extra 4 cps, you could get a 10m radius, for example.
Derrick
GM, 390 posts
Tue 12 May 2020
at 14:54
  • msg #35

Re: Syntactic Wizard Duel setup.

And we'll give weather spells a base radius of SM+4, because that's the nature of weather. +1 Energy per size modifier. If they take the normal amount of time to show up, we can use long-distance modifiers, but the modifier cost is doubled. Sound fair?

Also, what is the radius of this storm you are instantly conjuring?
archypetro
player, 25 posts
Tue 12 May 2020
at 15:37
  • msg #36

Re: Syntactic Wizard Duel setup.

I'd say, if they're 30ft away, that's 10m, so no more than say 4-5m
Derrick
GM, 404 posts
Tue 16 Jun 2020
at 19:08
  • msg #37

Re: Syntactic Wizard Duel setup.

quote:
Spell:  Will expand the wall of wind to become a full hurricane that's going to expand to as big as he can safely make it without it extending ingo the water. The hurricane's winds will be suffused with magical power, that initiates a matter transofrmation of debris to an explosive form of matter (any form, whether black powder, phosphorus... wlel 'matter that explodes' will work). It doesn't have to affect 'every' single piece of debris, but ones that aare reasonably sized. So when these objects start colliding with other thigns, explosions and fires happen.


Ok, a few notes:

I don't think the realm of Matter is sufficient to transform random debris into explosive or even burning debris. Burning and Exploding really isn't the path of matter, and the path of matter is a little broad to start with, so I'd be expecting it to be more limited. Especially when only working with level 3.

Also, realm of storm workings get a radius bonus that matter doesn't.
archypetro
player, 35 posts
Tue 16 Jun 2020
at 20:05
  • msg #38

Re: Syntactic Wizard Duel setup.

OOC: Volatile matter is though.
Derrick
GM, 405 posts
Tue 16 Jun 2020
at 21:56
  • msg #39

Re: Syntactic Wizard Duel setup.

archypetro:
OOC: Volatile matter is though.

I don't understand what you are trying to say. Could you expand on this?
archypetro
player, 36 posts
Fri 19 Jun 2020
at 21:22
  • msg #40

Re: Syntactic Wizard Duel setup.

Some matter is more volatile than others.

While i like to believe that the magical system focuses on the 'concept' of the in-game universe rather than the scientific reasoning, it is very true to say that some forms of matter are unstable.

For example, gunpowder, a mixture of substances (but would qualify under matter realm) is volatile. Phosphorus, Sodium, (any reactive element francium being the most).

With matter With matter, you could change substances to acid, etc. Or give a matter property 'flammable', for example

It's also true to say that you could get the same effects (in essence) even if the path to casting is different.

Using body to say increase the strength of a punch, is not so different than increasing the impact force (using forces) to cause more damage. It's the same effect, but manifest in a different manner.
Derrick
GM, 406 posts
Thu 25 Jun 2020
at 01:39
  • msg #41

Re: Syntactic Wizard Duel setup.

So what concrete effect do you want this to have?

EDIT: sorry about the long delay. I've had some several things come up in my personal life that have made it difficult to get back to you.
This message was last edited by the GM at 01:41, Thu 25 June 2020.
archypetro
player, 37 posts
Thu 25 Jun 2020
at 15:20
  • msg #42

Re: Syntactic Wizard Duel setup.

It's fine - I've been having a lot of IRL things causing problems too actually.

I just would assume that making the matter volatile enough to be explosive on impact, so every time a physical object hits someone or something in it it does 1-3d6 damage.

The matter wouldn't be an area cast, exactly. It'd be combined with prime to make it a cascading effect.

So, i would say this:

Within the tempest there's a probability of bring hit by an object (this might change over time as more or less debris comes into it) but lets just say something like 1 in 6 for the first few minutes than 2-3 in 6 chance of being hit. Hit location is random.

Upon being hit, 1d6-3d6 damage explosive is done.
Derrick
GM, 407 posts
Fri 26 Jun 2020
at 13:34
  • msg #43

Re: Syntactic Wizard Duel setup.

In reply to archypetro (msg # 42):

And how much do you expect this to cost?
Sign In